Classes | |
| class | RakNet::ReplicaManager2 |
| A management system for your game objects and players to make serialization, scoping, and object creation and destruction easier. More... | |
| struct | RakNet::SerializationContext |
| Contextual information about serialization, passed to some functions in Replica2. More... | |
| class | RakNet::Replica2 |
| Base class for game objects that use the ReplicaManager2 system. More... | |
| class | RakNet::Connection_RM2Factory |
| Implement this factory class to return instances of your Connection_RM2 derived object. This is used as a class factory and exposes functionality related to the connection and the system. More... | |
| class | RakNet::Connection_RM2 |
| This class represents a connection between two instances of ReplicaManager2. More... | |
Typedefs | |
| typedef int | RakNet::SerializationType |
| These are the types of events that can cause network data to be transmitted. | |
1.5.7.1