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#include "ISceneNode.h"Go to the source code of this file.
Namespaces | |
| namespace | irr |
| namespace | irr::scene |
Classes | |
| class | irr::scene::IBoneSceneNode |
| Interface for bones used for skeletal animation. More... | |
Enumerations | |
| enum | irr::scene::E_BONE_ANIMATION_MODE { irr::scene::EBAM_AUTOMATIC = 0, irr::scene::EBAM_ANIMATED, irr::scene::EBAM_UNANIMATED, irr::scene::EBAM_COUNT } |
| Enumeration for different bone animation modes. More... | |
| enum | irr::scene::E_BONE_SKINNING_SPACE { irr::scene::EBSS_LOCAL = 0, irr::scene::EBSS_GLOBAL, irr::scene::EBSS_COUNT } |
Variables | |
| const c8 *const | irr::scene::BoneAnimationModeNames [] |
| Names for bone animation modes. | |
| The Irrlicht
Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated
on Sun Jan 10 09:24:05 2010 by Doxygen
(1.5.6) |