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#include "IReferenceCounted.h"#include "SMaterial.h"#include "path.h"Go to the source code of this file.
Namespaces | |
| namespace | irr |
| namespace | irr::io |
| namespace | irr::video |
Classes | |
| class | irr::video::IGPUProgrammingServices |
| Interface making it possible to create and use programs running on the GPU. More... | |
Enumerations | |
| enum | irr::video::E_PIXEL_SHADER_TYPE { irr::video::EPST_PS_1_1 = 0, irr::video::EPST_PS_1_2, irr::video::EPST_PS_1_3, irr::video::EPST_PS_1_4, irr::video::EPST_PS_2_0, irr::video::EPST_PS_2_a, irr::video::EPST_PS_2_b, irr::video::EPST_PS_3_0, irr::video::EPST_COUNT } |
| Compile target enumeration for the addHighLevelShaderMaterial() method. More... | |
| enum | irr::video::E_VERTEX_SHADER_TYPE { irr::video::EVST_VS_1_1 = 0, irr::video::EVST_VS_2_0, irr::video::EVST_VS_2_a, irr::video::EVST_VS_3_0, irr::video::EVST_COUNT } |
| Compile target enumeration for the addHighLevelShaderMaterial() method. More... | |
Variables | |
| const c8 *const | irr::video::PIXEL_SHADER_TYPE_NAMES [] |
| Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry. | |
| const c8 *const | irr::video::VERTEX_SHADER_TYPE_NAMES [] |
| Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry. | |
| The Irrlicht
Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated
on Sun Jan 10 09:24:05 2010 by Doxygen
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