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| addMesh(const io::path &filename, IAnimatedMesh *mesh)=0 | irr::scene::IMeshCache | [pure virtual] |
| clear()=0 | irr::scene::IMeshCache | [pure virtual] |
| clearUnusedMeshes()=0 | irr::scene::IMeshCache | [pure virtual] |
| drop() const | irr::IReferenceCounted | [inline] |
| getDebugName() const | irr::IReferenceCounted | [inline] |
| getMeshByFilename(const io::path &filename)=0 | irr::scene::IMeshCache | [pure virtual] |
| getMeshByIndex(u32 index)=0 | irr::scene::IMeshCache | [pure virtual] |
| getMeshCount() const =0 | irr::scene::IMeshCache | [pure virtual] |
| getMeshFilename(u32 index) const =0 | irr::scene::IMeshCache | [pure virtual] |
| getMeshFilename(const IAnimatedMesh *const mesh) const =0 | irr::scene::IMeshCache | [pure virtual] |
| getMeshFilename(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | [pure virtual] |
| getMeshIndex(const IAnimatedMesh *const mesh) const =0 | irr::scene::IMeshCache | [pure virtual] |
| getMeshIndex(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | [pure virtual] |
| getReferenceCount() const | irr::IReferenceCounted | [inline] |
| grab() const | irr::IReferenceCounted | [inline] |
| IReferenceCounted() | irr::IReferenceCounted | [inline] |
| isMeshLoaded(const io::path &filename)=0 | irr::scene::IMeshCache | [pure virtual] |
| removeMesh(const IAnimatedMesh *const mesh)=0 | irr::scene::IMeshCache | [pure virtual] |
| removeMesh(const IMesh *const mesh)=0 | irr::scene::IMeshCache | [pure virtual] |
| setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
| setMeshFilename(u32 index, const io::path &filename)=0 | irr::scene::IMeshCache | [pure virtual] |
| setMeshFilename(const IAnimatedMesh *const mesh, const io::path &filename)=0 | irr::scene::IMeshCache | [pure virtual] |
| setMeshFilename(const IMesh *const mesh, const io::path &filename)=0 | irr::scene::IMeshCache | [pure virtual] |
| ~IMeshCache() | irr::scene::IMeshCache | [inline, virtual] |
| ~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |
| The Irrlicht
Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated
on Sun Jan 10 09:24:13 2010 by Doxygen
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