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#include "irrTypes.h"#include "vector3d.h"#include "vector2d.h"#include "plane3d.h"#include "aabbox3d.h"#include "rect.h"#include "irrString.h"Go to the source code of this file.
Namespaces | |
| namespace | irr |
| namespace | irr::core |
Classes | |
| class | irr::core::CMatrix4< T > |
| 4x4 matrix. Mostly used as transformation matrix for 3d calculations. More... | |
Typedefs | |
| typedef CMatrix4< f32 > | irr::core::matrix4 |
| Typedef for f32 matrix. | |
Functions | |
| template<class T> | |
| CMatrix4< T > | irr::core::operator* (const T scalar, const CMatrix4< T > &mat) |
Variables | |
| IRRLICHT_API const matrix4 | irr::core::IdentityMatrix |
| global const identity matrix | |
| The Irrlicht
Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated
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