/**
 * $Id: Client.h 80826 2008-03-04 14:51:23Z wotte $
 *
 * Sample code from The ACE Programmer's Guide,
 * copyright 2003 Addison-Wesley. All Rights Reserved.
 */

#ifndef __CLIENT_H_
#define __CLIENT_H_

#include "ace/Synch_Traits.h"
#include "ace/Null_Condition.h"
#include "ace/Null_Mutex.h"

// Listing 1 code/ch07
#include "ace/Reactor.h"
#include "ace/INET_Addr.h"
#include "ace/SOCK_Stream.h"
#include "ace/SOCK_Connector.h"
#include "ace/Connector.h"
#include "ace/Svc_Handler.h"
#include "ace/Reactor_Notification_Strategy.h"

class Client :
    public ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
{
  typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> super;

public:
  Client () : notifier_ (0, this, ACE_Event_Handler::WRITE_MASK)
      {}

  virtual int open (void * = 0);

  // Called when input is available from the client.
  virtual int handle_input (ACE_HANDLE fd = ACE_INVALID_HANDLE);

  // Called when output is possible.
  virtual int handle_output (ACE_HANDLE fd = ACE_INVALID_HANDLE);

  // Called when a timer expires.
  virtual int handle_timeout (const ACE_Time_Value &current_time,
                              const void *act = 0);

private:
  enum { ITERATIONS = 5 };
  int iterations_;
  ACE_Reactor_Notification_Strategy notifier_;
};
// Listing 1

#endif /* __CLIENT_H_ */
