# FreeDoko translation: part basistypes
# language: français
# version: 0.7.5

!input	"cards"

# gamestatus
GameStatus::program start		= démarrage du programme
GameStatus::quit			= quitter
GameStatus::party new			= partie: nouvelle
GameStatus::party init			= partie: inialisation
GameStatus::party initial loaded	= partie: initiale chargée
GameStatus::party loaded		= partie: chargée
GameStatus::party play			= partie: jeu
GameStatus::party finished		= partie: finie
GameStatus::game new			= jeu: nouveau
GameStatus::game init			= jeu: initialisation
GameStatus::game reservation		= jeu: réservation
GameStatus::game redistribute		= jeu: redistribuer
GameStatus::game start			= jeu: démarrer
GameStatus::game poverty shift		= jeu: shift poverty cards
GameStatus::game play			= jeu: jouer
GameStatus::game full trick		= jeu: levée complète
GameStatus::game trick taken		= jeu: levée emportée
GameStatus::game finished		= jeu: fini

# team
Team::team				= équipe
Team::re				= re
Team::contra				= contre
Team::maybe re				= peut-être re
Team::maybe contra			= peut-être contra
Team::unknown team			= équipe inconnue
Team::no team				= pas d'équipe
Team::-					= -
Team::?					= ?
Team::?re?				= ?re?
Team::?contra?				= ?contre?

# gametype
GameType::gametype			= type de jeu
GameType::normal			= normal
GameType::thrown nines			= neufs jetés
GameType::%tnumber% nines		= %tnumber% neufs
GameType::thrown kings			= rois jetés
GameType::%tnumber% kings		= %tnumber% rois
GameType::thrown nines and kings	= neufs et rois jetés
GameType::%tnumber% nines and kings	= %tnumber% neufs et rois
GameType::thrown richness		= richesse jetée
GameType::%upoints% richness		= %upoints% richesse
GameType::fox highest trump		= renard atout le plus haut
GameType::poverty			= misère
GameType::genscher			= Genscher
GameType::marriage			= mariage
GameType::marriage solo			= mariage solo
GameType::marriage silent		= marriage silencieux
GameType::solo jack			= solo valets
GameType::solo queen			= solo dames
GameType::solo king			= solo rois
GameType::solo queen-jack		= solo dames-valets
GameType::solo king-jack		= solo rois-valets
GameType::solo king-queen		= solo rois-dames
GameType::solo koehler			= figures
GameType::solo club			= solo trèfles
GameType::solo spade			= solo piques
GameType::solo heart			= solo coeurs
GameType::solo diamond			= solo carreaux
GameType::solo meatless			= sans atout
GameType::Group::games			= jeux
GameType::Group::general		= normal
GameType::Group::marriage		= mariage
GameType::Group::poverty		= misère
GameType::Group::solo			= solo
GameType::Group::Solo::color		= solo couleur
GameType::Group::Solo::picture		= solo figure
GameType::Group::Solo::Picture::single	= solo figure simple
GameType::Group::Solo::Picture::double	= solo figures doubles

# announcement
Announcement::announcement		= annonces
Announcement::no announcement		= pas d'annonce
Announcement::no 120			= pas de 120
Announcement::no 90			= pas de 90
Announcement::no 60			= pas de 60
Announcement::no 30			= pas de 30
Announcement::no 0			= fanny
Announcement::reply			= réponse à une annonce
Announcement::no 120 reply		= réponse à pas de 120
Announcement::no 90 reply		= réponse à pas de 90
Announcement::no 60 reply		= réponse à pas de 60
Announcement::no 30 reply		= réponse à pas de 30
Announcement::no 0 reply		= réponse à fanny

# marriage selector
MarriageSelector::silent		= silencieux
MarriageSelector::team set		= team set
MarriageSelector::first foreign		= première levée
MarriageSelector::first trump		= premier atout
MarriageSelector::first color		= première couleur
MarriageSelector::first club		= premier trèfle
MarriageSelector::first spade		= premier pique
MarriageSelector::first heart		= premier coeur

# bock triggers
BockTrigger::equal points                 = equal points***
BockTrigger::solo lost                    = solo lost***
BockTrigger::re lost                      = re lost***
BockTrigger::contra lost                  = contra lost***
BockTrigger::heart trick                  = heart trick***
BockTrigger::black                        = black***

# specialpoint
SpecialPoint::specialpoint		= point special
SpecialPoint::specialpoints		= points speciaux
SpecialPoint::no specialpoint		= pas de point special
SpecialPoint::caught fox		= renard capturé
SpecialPoint::caught fox last trick	= caught fox in last trick***
SpecialPoint::fox last trick		= renard fait la der
SpecialPoint::double fox last trick	= deux renards font la der
SpecialPoint::charlie			= charlie
SpecialPoint::caught charlie		= charlie attrapé
SpecialPoint::double charlie		= double charlie
SpecialPoint::caught double charlie	= double charlie attrapé
SpecialPoint::dolle caught dolle	= une poupée a capturé une poupée
SpecialPoint::heart trick		= levée à coeur
SpecialPoint::Doppelkopf		= Doppelkopf
SpecialPoint::won			= gagné
SpecialPoint::no 120			= pas de 120
SpecialPoint::no 90			= pas de 90
SpecialPoint::no 60			= pas de 60
SpecialPoint::no 30			= pas de 30
SpecialPoint::no 0			= fanny
SpecialPoint::no 120 won		= pas de 120 gagné
SpecialPoint::against re won		= victoire contre un re
SpecialPoint::against contra won	= victoire contre un contre
SpecialPoint::no 120 said		= pas de 120 annoncé
SpecialPoint::re said			= re annoncé
SpecialPoint::contra said		= contre annoncé
SpecialPoint::no 120 said		= pas de 120 annoncé
SpecialPoint::no 90 said		= pas de 90 annoncé
SpecialPoint::no 60 said		= pas de 60 annoncé
SpecialPoint::no 30 said		= pas de 30 annoncé
SpecialPoint::no 0 said			= fanny annoncé
SpecialPoint::got 120 against no 90	= 120 points contre un "pas de 90"
SpecialPoint::got 90 against no 60	= 90 points contre un "pas de 60"
SpecialPoint::got 60 against no 30	= 60 points contre un "pas de 30"
SpecialPoint::got 30 against no 0	= 30 points contre un "pas de levée"
SpecialPoint::no 120 reply said		= réponse à "pas de 120"
SpecialPoint::no 90 reply said		= réponse à "pas de 90"
SpecialPoint::no 60 reply said		= réponse à "pas de 60"
SpecialPoint::no 30 reply said		= réponse à "pas de 30"
SpecialPoint::no 0 reply said		= réponse à fanny
SpecialPoint::contra won		= contre gagnant
SpecialPoint::solo			= solo
SpecialPoint::bock			= bock***
SpecialPoint::Group::winning		= gagnant
SpecialPoint::Group::announcement	= annonce

# player type
Player::Type::type			= type de joueur
Player::Type::human			= humain
Player::Type::ai			= ordinateur
Player::Type::dummy ai			= ia stupide
Player::Type::random ai			= ia au hasard
Player::Type::network			= réseau

# gametype actions
GameplayAction::reservation		= réservation
GameplayAction::marriage		= mariage
GameplayAction::genscher		= "genscher"
GameplayAction::poverty shift		= passer la misère
GameplayAction::poverty accepted	= misère acceptée
GameplayAction::poverty returned	= misère retournée
GameplayAction::poverty denied		= misère refusée
GameplayAction::poverty denied by all	= misère refusée par tous
GameplayAction::announcement		= annonce
GameplayAction::swines			= cochons
GameplayAction::hyperswines		= hypercochons
GameplayAction::card played		= carte jouée
GameplayAction::trick open		= levée ouverte
GameplayAction::trick full		= levée pleine
GameplayAction::trick taken		= levée emportée
GameplayAction::check			= check***
