///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
// 
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// *       Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// *       Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
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// its contributors may be used to endorse or promote products derived
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///////////////////////////////////////////////////////////////////////////


#ifndef INCLUDED_IMATHBOX_H
#define INCLUDED_IMATHBOX_H

//-------------------------------------------------------------------
//
//	class Imath::Box<class T>
//	--------------------------------
//
//	This class imposes the following requirements on its 
//	parameter class:
//	
//	1) The class T must implement these operators:
//			+ - < > <= >= = 
//	   with the signature (T,T) and the expected 
//	   return values for a numeric type. 
//
//	2) The class T must implement operator=
//	   with the signature (T,float and/or double)
//
//	3) The class T must have a constructor which takes
//	   a float (and/or double) for use in initializing the box.
//
//	4) The class T must have a function T::dimensions()
//	   which returns the number of dimensions in the class
//	   (since its assumed its a vector) -- preferably, this
//	   returns a constant expression.
//
//-------------------------------------------------------------------

#include "ImathVec.h"

namespace Imath {


template <class T>	
class Box
{
  public:

    //-------------------------
    //  Data Members are public
    //-------------------------

    T				min;
    T				max;

    //-----------------------------------------------------
    //	Constructors - an "empty" box is created by default
    //-----------------------------------------------------

    Box (); 
    Box (const T &point);
    Box (const T &minT, const T &maxT);

    //--------------------
    //  Operators:  ==, !=
    //--------------------
    
    bool		operator == (const Box<T> &src) const;
    bool		operator != (const Box<T> &src) const;

    //------------------
    //	Box manipulation
    //------------------

    void		makeEmpty ();
    void		extendBy (const T &point);
    void		extendBy (const Box<T> &box);

    //---------------------------------------------------
    //	Query functions - these compute results each time
    //---------------------------------------------------

    T			size () const;
    T			center () const;
    bool		intersects (const T &point) const;
    bool		intersects (const Box<T> &box) const;

    unsigned int	majorAxis () const;

    //----------------
    //	Classification
    //----------------

    bool		isEmpty () const;
    bool		hasVolume () const;
};


//--------------------
// Convenient typedefs
//--------------------

typedef Box <V2s> Box2s;
typedef Box <V2i> Box2i;
typedef Box <V2f> Box2f;
typedef Box <V2d> Box2d;
typedef Box <V3s> Box3s;
typedef Box <V3i> Box3i;
typedef Box <V3f> Box3f;
typedef Box <V3d> Box3d;


//----------------
//  Implementation


template <class T>
inline Box<T>::Box()
{
    makeEmpty();
}


template <class T>
inline Box<T>::Box (const T &point)
{
    min = point;
    max = point;
}


template <class T>
inline Box<T>::Box (const T &minT, const T &maxT)
{
    min = minT;
    max = maxT;
}


template <class T>
inline bool
Box<T>::operator == (const Box<T> &src) const
{
    return (min == src.min && max == src.max);
}


template <class T>
inline bool
Box<T>::operator != (const Box<T> &src) const
{
    return (min != src.min || max != src.max);
}


template <class T>
inline void Box<T>::makeEmpty()
{
    min = T(T::baseTypeMax());
    max = T(T::baseTypeMin());
}


template <class T>
inline void
Box<T>::extendBy(const T &point)
{
    for (unsigned int i = 0; i < min.dimensions(); i++)
    {
	if (point[i] < min[i])
	    min[i] = point[i];

	if (point[i] > max[i])
	    max[i] = point[i];
    }
}


template <class T>
inline void
Box<T>::extendBy(const Box<T> &box)
{
    for (unsigned int i = 0; i < min.dimensions(); i++)
    {
	if (box.min[i] < min[i])
	    min[i] = box.min[i];

	if (box.max[i] > max[i])
	    max[i] = box.max[i];
    }
}


template <class T>
inline bool
Box<T>::intersects(const T &point) const
{
    for (unsigned int i = 0; i < min.dimensions(); i++)
    {
        if (point[i] < min[i] || point[i] > max[i])
	    return false;
    }

    return true;
}


template <class T>
inline bool
Box<T>::intersects(const Box<T> &box) const
{
    for (unsigned int i = 0; i < min.dimensions(); i++)
    {
        if (box.max[i] < min[i] || box.min[i] > max[i])
	    return false;
    }

    return true;
}


template <class T> 
inline T
Box<T>::size() const 
{ 
    if (isEmpty())
	return T (0);

    return max - min;
}


template <class T> 
inline T
Box<T>::center() const 
{ 
    return (max + min) / 2;
}


template <class T>
inline bool
Box<T>::isEmpty() const
{
    for (unsigned int i = 0; i < min.dimensions(); i++)
    {
        if (max[i] < min[i])
	    return true;
    }

    return false;
}


template <class T>
inline bool
Box<T>::hasVolume() const
{
    for (unsigned int i = 0; i < min.dimensions(); i++)
    {
        if (max[i] <= min[i])
	    return false;
    }

    return true;
}


template<class T>
inline unsigned int
Box<T>::majorAxis() const
{
    unsigned int major = 0;
    T s = size();

    for (unsigned int i = 1; i < min.dimensions(); i++)
    {
	if (s[i] > s[major])
	    major = i;
    }

    return major;
}

//-------------------------------------------------------------------
//
//  Partial class specializations for Imath::Vec2<T> and Imath::Vec3<T>
//
//-------------------------------------------------------------------

template <typename T> class Box;

template <class T>
class Box<Vec2<T> >
{
  public:

    //-------------------------
    //  Data Members are public
    //-------------------------

    Vec2<T>		min;
    Vec2<T>		max;

    //-----------------------------------------------------
    //  Constructors - an "empty" box is created by default
    //-----------------------------------------------------

    Box(); 
    Box (const Vec2<T> &point);
    Box (const Vec2<T> &minT, const Vec2<T> &maxT);

    //--------------------
    //  Operators:  ==, !=
    //--------------------

    bool		operator == (const Box<Vec2<T> > &src) const;
    bool		operator != (const Box<Vec2<T> > &src) const;

    //------------------
    //  Box manipulation
    //------------------

    void		makeEmpty();
    void		extendBy (const Vec2<T> &point);
    void		extendBy (const Box<Vec2<T> > &box);

    //---------------------------------------------------
    //  Query functions - these compute results each time
    //---------------------------------------------------

    Vec2<T>		size() const;
    Vec2<T>		center() const;
    bool		intersects (const Vec2<T> &point) const;
    bool		intersects (const Box<Vec2<T> > &box) const;

    unsigned int	majorAxis() const;

    //----------------
    //  Classification
    //----------------

    bool		isEmpty() const;
    bool		hasVolume() const;
};


//----------------
//  Implementation

template <class T>
inline Box<Vec2<T> >::Box()
{
    makeEmpty();
}


template <class T>
inline Box<Vec2<T> >::Box (const Vec2<T> &point)
{
    min = point;
    max = point;
}


template <class T>
inline Box<Vec2<T> >::Box (const Vec2<T> &minT, const Vec2<T> &maxT)
{
    min = minT;
    max = maxT;
}


template <class T>
inline bool
Box<Vec2<T> >::operator ==  (const Box<Vec2<T> > &src) const
{
    return (min == src.min && max == src.max);
}


template <class T>
inline bool
Box<Vec2<T> >::operator != (const Box<Vec2<T> > &src) const
{
    return (min != src.min || max != src.max);
}


template <class T>
inline void Box<Vec2<T> >::makeEmpty()
{
    min = Vec2<T>(Vec2<T>::baseTypeMax());
    max = Vec2<T>(Vec2<T>::baseTypeMin());
}


template <class T>
inline void
Box<Vec2<T> >::extendBy (const Vec2<T> &point)
{
    if (point[0] < min[0])
        min[0] = point[0];

    if (point[0] > max[0])
        max[0] = point[0];

    if (point[1] < min[1])
        min[1] = point[1];

    if (point[1] > max[1])
        max[1] = point[1];
}


template <class T>
inline void
Box<Vec2<T> >::extendBy (const Box<Vec2<T> > &box)
{
    if (box.min[0] < min[0])
        min[0] = box.min[0];

    if (box.max[0] > max[0])
        max[0] = box.max[0];

    if (box.min[1] < min[1])
        min[1] = box.min[1];

    if (box.max[1] > max[1])
        max[1] = box.max[1];
}


template <class T>
inline bool
Box<Vec2<T> >::intersects (const Vec2<T> &point) const
{
    if (point[0] < min[0] || point[0] > max[0] ||
        point[1] < min[1] || point[1] > max[1])
        return false;

    return true;
}


template <class T>
inline bool
Box<Vec2<T> >::intersects (const Box<Vec2<T> > &box) const
{
    if (box.max[0] < min[0] || box.min[0] > max[0] ||
        box.max[1] < min[1] || box.min[1] > max[1])
        return false;

    return true;
}


template <class T> 
inline Vec2<T>
Box<Vec2<T> >::size() const 
{ 
    if (isEmpty())
        return Vec2<T> (0);

    return max - min;
}


template <class T> 
inline Vec2<T>
Box<Vec2<T> >::center() const 
{ 
    return (max + min) / 2;
}


template <class T>
inline bool
Box<Vec2<T> >::isEmpty() const
{
    if (max[0] < min[0] ||
        max[1] < min[1])
        return true;

    return false;
}


template <class T>
inline bool
Box<Vec2<T> >::hasVolume() const
{
    if (max[0] <= min[0] ||
        max[1] <= min[1])
        return false;

    return true;
}


template <class T>
inline unsigned int
Box<Vec2<T> >::majorAxis() const
{
    unsigned int major = 0;
    Vec2<T>	 s     = size();

    if (s[1] > s[major])
        major = 1;

    return major;
}


template <class T>
class Box<Vec3<T> >
{
  public:

    //-------------------------
    //  Data Members are public
    //-------------------------

    Vec3<T>			min;
    Vec3<T>			max;

    //-----------------------------------------------------
    //  Constructors - an "empty" box is created by default
    //-----------------------------------------------------

    Box(); 
    Box (const Vec3<T> &point);
    Box (const Vec3<T> &minT, const Vec3<T> &maxT);

    //--------------------
    //  Operators:  ==, !=
    //--------------------

    bool		operator == (const Box<Vec3<T> > &src) const;
    bool		operator != (const Box<Vec3<T> > &src) const;

    //------------------
    //  Box manipulation
    //------------------

    void		makeEmpty();
    void		extendBy (const Vec3<T> &point);
    void		extendBy (const Box<Vec3<T> > &box);

    //---------------------------------------------------
    //  Query functions - these compute results each time
    //---------------------------------------------------

    Vec3<T>		size() const;
    Vec3<T>		center() const;
    bool		intersects (const Vec3<T> &point) const;
    bool		intersects (const Box<Vec3<T> > &box) const;

    unsigned int	majorAxis() const;

    //----------------
    //  Classification
    //----------------

    bool		isEmpty() const;
    bool		hasVolume() const;
};


//----------------
//  Implementation


template <class T>
inline Box<Vec3<T> >::Box()
{
    makeEmpty();
}


template <class T>
inline Box<Vec3<T> >::Box (const Vec3<T> &point)
{
    min = point;
    max = point;
}


template <class T>
inline Box<Vec3<T> >::Box (const Vec3<T> &minT, const Vec3<T> &maxT)
{
    min = minT;
    max = maxT;
}


template <class T>
inline bool
Box<Vec3<T> >::operator == (const Box<Vec3<T> > &src) const
{
    return (min == src.min && max == src.max);
}


template <class T>
inline bool
Box<Vec3<T> >::operator != (const Box<Vec3<T> > &src) const
{
    return (min != src.min || max != src.max);
}


template <class T>
inline void Box<Vec3<T> >::makeEmpty()
{
    min = Vec3<T>(Vec3<T>::baseTypeMax());
    max = Vec3<T>(Vec3<T>::baseTypeMin());
}


template <class T>
inline void
Box<Vec3<T> >::extendBy (const Vec3<T> &point)
{
    if (point[0] < min[0])
        min[0] = point[0];

    if (point[0] > max[0])
        max[0] = point[0];

    if (point[1] < min[1])
        min[1] = point[1];

    if (point[1] > max[1])
        max[1] = point[1];

    if (point[2] < min[2])
        min[2] = point[2];

    if (point[2] > max[2])
        max[2] = point[2];
}


template <class T>
inline void
Box<Vec3<T> >::extendBy (const Box<Vec3<T> > &box)
{
    if (box.min[0] < min[0])
        min[0] = box.min[0];

    if (box.max[0] > max[0])
        max[0] = box.max[0];

    if (box.min[1] < min[1])
        min[1] = box.min[1];

    if (box.max[1] > max[1])
        max[1] = box.max[1];

    if (box.min[2] < min[2])
        min[2] = box.min[2];

    if (box.max[2] > max[2])
        max[2] = box.max[2];
}


template <class T>
inline bool
Box<Vec3<T> >::intersects (const Vec3<T> &point) const
{
    if (point[0] < min[0] || point[0] > max[0] ||
        point[1] < min[1] || point[1] > max[1] ||
        point[2] < min[2] || point[2] > max[2])
        return false;

    return true;
}


template <class T>
inline bool
Box<Vec3<T> >::intersects (const Box<Vec3<T> > &box) const
{
    if (box.max[0] < min[0] || box.min[0] > max[0] ||
        box.max[1] < min[1] || box.min[1] > max[1] ||
        box.max[2] < min[2] || box.min[2] > max[2])
        return false;

    return true;
}


template <class T> 
inline Vec3<T>
Box<Vec3<T> >::size() const 
{ 
    if (isEmpty())
        return Vec3<T> (0);

    return max - min;
}


template <class T> 
inline Vec3<T>
Box<Vec3<T> >::center() const 
{ 
    return (max + min) / 2;
}


template <class T>
inline bool
Box<Vec3<T> >::isEmpty() const
{
    if (max[0] < min[0] ||
        max[1] < min[1] ||
        max[2] < min[2])
        return true;

    return false;
}


template <class T>
inline bool
Box<Vec3<T> >::hasVolume() const
{
    if (max[0] <= min[0] ||
        max[1] <= min[1] ||
        max[2] <= min[2])
        return false;

    return true;
}


template <class T>
inline unsigned int
Box<Vec3<T> >::majorAxis() const
{
    unsigned int major = 0;
    Vec3<T>	 s     = size();

    if (s[1] > s[major])
        major = 1;

    if (s[2] > s[major])
        major = 2;

    return major;
}




} // namespace Imath

#endif
