
material Ground
{
	technique
	{
		pass
		{
			ambient 0 0 0 1
			diffuse 0 0 0 1
			specular 0.288 0.288 0.288 5 0
			emissive 0.8 0.8 0.8 1

			texture_unit
			{
				texture Ground_blue3.png
			}
		}

	}

}


