/*****************************************************************************
 * PokerTH - The open source texas holdem engine                             *
 * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May          *
 *                                                                           *
 * This program is free software: you can redistribute it and/or modify      *
 * it under the terms of the GNU Affero General Public License as            *
 * published by the Free Software Foundation, either version 3 of the        *
 * License, or (at your option) any later version.                           *
 *                                                                           *
 * This program is distributed in the hope that it will be useful,           *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
 * GNU Affero General Public License for more details.                       *
 *                                                                           *
 * You should have received a copy of the GNU Affero General Public License  *
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.     *
 *****************************************************************************/

#include "localenginefactory.h"

#include "localhand.h"
#include "localboard.h"
#include "localplayer.h"
#include "localberopreflop.h"
#include "localberoflop.h"
#include "localberoturn.h"
#include "localberoriver.h"
#include "localberopostriver.h"

#include <configfile.h>


LocalEngineFactory::LocalEngineFactory(ConfigFile *c)
	: myConfig(c)
{
}


LocalEngineFactory::~LocalEngineFactory()
{
}


boost::shared_ptr<HandInterface>
LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
{
	return boost::shared_ptr<HandInterface>(new LocalHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC));
}

boost::shared_ptr<BoardInterface>
LocalEngineFactory::createBoard(unsigned dp)
{
	return boost::shared_ptr<BoardInterface>(new LocalBoard(dp));
}

boost::shared_ptr<PlayerInterface>
LocalEngineFactory::createPlayer(int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, bool sotS, int mB)
{
	return boost::shared_ptr<PlayerInterface> (new LocalPlayer(myConfig, id, uniqueId, type, name, avatar, sC, aS, sotS, mB));
}

std::vector<boost::shared_ptr<BeRoInterface> >
LocalEngineFactory::createBeRo(HandInterface *hi, unsigned dP, int sB)
{
	std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;

	myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPreflop(hi, dP, sB)));

	myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoFlop(hi, dP, sB)));

	myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoTurn(hi, dP, sB)));

	myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoRiver(hi, dP, sB)));

	myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPostRiver(hi, dP, sB)));

	return myBeRo;

}
