/*****************************************************************************
 * PokerTH - The open source texas holdem engine                             *
 * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May          *
 *                                                                           *
 * This program is free software: you can redistribute it and/or modify      *
 * it under the terms of the GNU Affero General Public License as            *
 * published by the Free Software Foundation, either version 3 of the        *
 * License, or (at your option) any later version.                           *
 *                                                                           *
 * This program is distributed in the hope that it will be useful,           *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
 * GNU Affero General Public License for more details.                       *
 *                                                                           *
 * You should have received a copy of the GNU Affero General Public License  *
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.     *
 *****************************************************************************/
#ifndef CREATEINTERNETGAMEDIALOGIMPL_H
#define CREATEINTERNETGAMEDIALOGIMPL_H

#ifdef GUI_800x480
#include "ui_createinternetgamedialog_800x480.h"
#else
#include "ui_createinternetgamedialog.h"
#endif

#include <QtGui>
#include <QtCore>

class Session;
class ConfigFile;
class changeCompleteBlindsDialogImpl;

class createInternetGameDialogImpl: public QDialog, public Ui::createInternetGameDialog
{
	Q_OBJECT
public:
	createInternetGameDialogImpl(QWidget *parent = 0, ConfigFile *c = 0);

	void exec(bool guestMode, QString playerName);
	changeCompleteBlindsDialogImpl* getChangeCompleteBlindsDialog() {
		return myChangeCompleteBlindsDialog;
	}

public slots:

	void createGame();
	void cancel();
	void fillFormular(bool guestMode, QString playerName);
	void keyPressEvent ( QKeyEvent * event );
	void clearGamePassword(bool);
	void gameTypeChanged();

	void callChangeBlindsDialog(bool);
private:

	ConfigFile *myConfig;
	changeCompleteBlindsDialogImpl *myChangeCompleteBlindsDialog;
	bool currentGuestMode;
	QString currentPlayerName;
	QLabel *startBlind;
	QLabel *raiseMode;

};

#endif
