/*
 * IDirect3DVolumeTexture8 implementation
 *
 * Copyright 2005 Oliver Stieber
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

/*
 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
 * a choice of LGPL license versions is made available with the language indicating
 * that LGPLv2 or any later version may be used, or where a choice of which version
 * of the LGPL is applied is otherwise unspecified.
 */

#include "config.h"
#include "d3d8_private.h"

WINE_DEFAULT_DEBUG_CHANNEL(d3d8);

/* IDirect3DVolumeTexture8 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;

    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);

    if (IsEqualGUID(riid, &IID_IUnknown)
    || IsEqualGUID(riid, &IID_IDirect3DResource8)
    || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
    || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
        IUnknown_AddRef(iface);
        *ppobj = This;
        return S_OK;
    }

    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
    *ppobj = NULL;
    return E_NOINTERFACE;
}

static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    ULONG ref = InterlockedIncrement(&This->ref);

    TRACE("%p increasing refcount to %u.\n", iface, ref);

    if (ref == 1)
    {
        IDirect3DDevice8_AddRef(This->parentDevice);
        wined3d_mutex_lock();
        IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
        wined3d_mutex_unlock();
    }

    return ref;
}

static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    ULONG ref = InterlockedDecrement(&This->ref);

    TRACE("%p decreasing refcount to %u.\n", iface, ref);

    if (ref == 0) {
        IDirect3DDevice8 *parentDevice = This->parentDevice;

        wined3d_mutex_lock();
        IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
        wined3d_mutex_unlock();

        /* Release the device last, as it may cause the device to be destroyed. */
        IDirect3DDevice8_Release(parentDevice);
    }
    return ref;
}

/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
{
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;

    TRACE("iface %p, device %p.\n", iface, device);

    *device = (IDirect3DDevice8 *)This->parentDevice;
    IDirect3DDevice8_AddRef(*device);

    TRACE("Returning device %p.\n", *device);

    return D3D_OK;
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);

    wined3d_mutex_lock();
    hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
    wined3d_mutex_unlock();

    return hr;
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(refguid), pData, pSizeOfData);

    wined3d_mutex_lock();
    hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
    wined3d_mutex_unlock();

    return hr;
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));

    wined3d_mutex_lock();
    hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
    wined3d_mutex_unlock();

    return hr;
}

static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    DWORD ret;

    TRACE("iface %p, priority %u.\n", iface, PriorityNew);

    wined3d_mutex_lock();
    ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
    wined3d_mutex_unlock();

    return ret;
}

static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    DWORD ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
    wined3d_mutex_unlock();

    return ret;
}

static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
    wined3d_mutex_unlock();
}

static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    D3DRESOURCETYPE type;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
    wined3d_mutex_unlock();

    return type;
}

/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    DWORD ret;

    TRACE("iface %p, lod %u.\n", iface, LODNew);

    wined3d_mutex_lock();
    ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
    wined3d_mutex_unlock();

    return ret;
}

static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    DWORD ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
    wined3d_mutex_unlock();

    return ret;
}

static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    DWORD ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
    wined3d_mutex_unlock();

    return ret;
}

/* IDirect3DVolumeTexture8 Interface follow: */
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    WINED3DVOLUME_DESC     wined3ddesc;
    HRESULT hr;

    TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);

    wined3d_mutex_lock();
    hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
    wined3d_mutex_unlock();

    if (SUCCEEDED(hr))
    {
        pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
        pDesc->Type = wined3ddesc.Type;
        pDesc->Usage = wined3ddesc.Usage;
        pDesc->Pool = wined3ddesc.Pool;
        pDesc->Size = wined3ddesc.Size;
        pDesc->Width = wined3ddesc.Width;
        pDesc->Height = wined3ddesc.Height;
        pDesc->Depth = wined3ddesc.Depth;
    }

    return hr;
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    HRESULT hrc = D3D_OK;
    IWineD3DVolume *myVolume = NULL;

    TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);

    wined3d_mutex_lock();
    hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
    if (hrc == D3D_OK && NULL != ppVolumeLevel) {
       IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
       IWineD3DVolumeTexture_Release(myVolume);
    }
    wined3d_mutex_unlock();

    return hrc;
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    HRESULT hr;

    TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
            iface, Level, pLockedVolume, pBox, Flags);

    wined3d_mutex_lock();
    hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
    wined3d_mutex_unlock();

    return hr;
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    HRESULT hr;

    TRACE("iface %p, level %u.\n", iface, Level);

    wined3d_mutex_lock();
    hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
    wined3d_mutex_unlock();

    return hr;
}

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    HRESULT hr;

    TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);

    wined3d_mutex_lock();
    hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
    wined3d_mutex_unlock();

    return hr;
}

static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
{
    /* IUnknown */
    IDirect3DVolumeTexture8Impl_QueryInterface,
    IDirect3DVolumeTexture8Impl_AddRef,
    IDirect3DVolumeTexture8Impl_Release,
    /* IDirect3DResource8 */
    IDirect3DVolumeTexture8Impl_GetDevice,
    IDirect3DVolumeTexture8Impl_SetPrivateData,
    IDirect3DVolumeTexture8Impl_GetPrivateData,
    IDirect3DVolumeTexture8Impl_FreePrivateData,
    IDirect3DVolumeTexture8Impl_SetPriority,
    IDirect3DVolumeTexture8Impl_GetPriority,
    IDirect3DVolumeTexture8Impl_PreLoad,
    IDirect3DVolumeTexture8Impl_GetType,
    /* IDirect3DBaseTexture8 */
    IDirect3DVolumeTexture8Impl_SetLOD,
    IDirect3DVolumeTexture8Impl_GetLOD,
    IDirect3DVolumeTexture8Impl_GetLevelCount,
    /* IDirect3DVolumeTexture8 */
    IDirect3DVolumeTexture8Impl_GetLevelDesc,
    IDirect3DVolumeTexture8Impl_GetVolumeLevel,
    IDirect3DVolumeTexture8Impl_LockBox,
    IDirect3DVolumeTexture8Impl_UnlockBox,
    IDirect3DVolumeTexture8Impl_AddDirtyBox
};

static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
{
    HeapFree(GetProcessHeap(), 0, parent);
}

static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
{
    volumetexture_wined3d_object_destroyed,
};

HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
        UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
    HRESULT hr;

    texture->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
    texture->ref = 1;

    wined3d_mutex_lock();
    hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
            usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
            &texture->wineD3DVolumeTexture, (IUnknown *)texture, &d3d8_volumetexture_wined3d_parent_ops);
    wined3d_mutex_unlock();
    if (FAILED(hr))
    {
        WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
        return hr;
    }

    texture->parentDevice = (IDirect3DDevice8 *)device;
    IDirect3DDevice8_AddRef(texture->parentDevice);

    return D3D_OK;
}
