# Copyright (c) 2001, Stanford University
# All rights reserved.
#
# See the file LICENSE.txt for information on redistributing this software.
:enableSmooth:pointSmooth:GL_POINT_SMOOTH
:size:pointSize:PointSize
:minSize:minSize:PointParameterfARB,GL_POINT_SIZE_MIN_ARB
:maxSize:maxSize:PointParameterfARB,GL_POINT_SIZE_MAX_ARB
:fadeThresholdSize:fadeThresholdSize:PointParameterfARB,GL_POINT_FADE_THRESHOLD_SIZE_ARB
#:distanceAttenuation:distanceAttenuation:PointParameterfvARB,GL_POINT_DISTANCE_ATTENUATION_ARB
-:distanceAttenuation:*if (from->distanceAttenuation[0] != to->distanceAttenuation[0] || from->distanceAttenuation[1] != to->distanceAttenuation[1] || from->distanceAttenuation[2] != to->distanceAttenuation[2]) {
-:distanceAttenuation:*	diff_api.PointParameterfvARB (GL_POINT_DISTANCE_ATTENUATION_ARB, to->distanceAttenuation);
-:distanceAttenuation:*	FILLDIRTY(b->distanceAttenuation);
-:distanceAttenuation:*	FILLDIRTY(b->dirty);
-:distanceAttenuation:*}
+:distanceAttenuation:*if (from->distanceAttenuation[0] != to->distanceAttenuation[0] || from->distanceAttenuation[1] != to->distanceAttenuation[1] || from->distanceAttenuation[2] != to->distanceAttenuation[2]) {
+:distanceAttenuation:*	diff_api.PointParameterfvARB (GL_POINT_DISTANCE_ATTENUATION_ARB, to->distanceAttenuation);
+:distanceAttenuation:*	from->distanceAttenuation[0] = to->distanceAttenuation[0];
+:distanceAttenuation:*	from->distanceAttenuation[1] = to->distanceAttenuation[1];
+:distanceAttenuation:*	from->distanceAttenuation[2] = to->distanceAttenuation[2];
+:distanceAttenuation:*}
:enableSprite:pointSprite:GL_POINT_SPRITE_ARB
%flush
>{
>unsigned int activeUnit = (unsigned int) -1;
>for (i = 0; i < CR_MAX_TEXTURE_UNITS; i++) {
:coordReplacement[i]:*GLint replacement = to->coordReplacement[i];
:coordReplacement[i]:*if (activeUnit != i) {
:coordReplacement[i]:*	 diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB );
:coordReplacement[i]:*	 activeUnit = i;
:coordReplacement[i]:*}
:coordReplacement[i]:*diff_api.TexEnviv(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, &replacement);
+:coordReplacement[i]:*from->coordReplacement[i] = to->coordReplacement[i];
%flush
>}
>if (activeUnit != toCtx->texture.curTextureUnit)
>   diff_api.ActiveTextureARB(GL_TEXTURE0 + toCtx->texture.curTextureUnit);
>}
