/*
 * Copyright 2011-2012 Arx Libertatis Team (see the AUTHORS file)
 *
 * This file is part of Arx Libertatis.
 *
 * Arx Libertatis is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Arx Libertatis is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Arx Libertatis.  If not, see <http://www.gnu.org/licenses/>.
 */
/* Based on:
===========================================================================
ARX FATALIS GPL Source Code
Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company.

This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). 

Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public 
License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code.  If not, see 
<http://www.gnu.org/licenses/>.

In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these 
additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx 
Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o 
ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/

#ifndef ARX_SCRIPT_SCRIPTDEBUGGERDIALOG_H
#define ARX_SCRIPT_SCRIPTDEBUGGERDIALOG_H

#include "Configure.h"

#ifdef BUILD_EDITOR

#include <windows.h>

struct Vars {
	char * lpszVarName;
	char * lpszVarValue;
};

struct ScriptDebuggerUpdate {
	bool bVariables;
	bool bEvents;
	bool bTimers;
	bool bPause;
	bool bStep;
	bool bUpdateGlobalVar;
	Vars globalVar;
	bool bUpdateLocalVar;
	Vars localVar;
};

struct ScriptDebuggerInfos {
	bool bClear;
	//obj inter
	char * lpszObjName;
	char * p3ObjPos[3];
	//target
	char * lpszTargetName;
	char * p3TargetPos[3];
	//globals
	int iNbGlobals;
	Vars * pGlobalVars;
	//locals
	int iNbLocals;
	Vars * pLocalVars;
	//behavior
	char * lpszBehavior;
	//events
	bool bEvents;
	char * lpszEvents;
	//timers
	bool bTimers;
	char * lpszTimers;
};

unsigned long	SCRIPT_DEBUGGER_GetVersion();

void SCRIPT_DEBUGGER_CreateDialog(HWND);

void SCRIPT_DEBUGGER_SetParams(ScriptDebuggerInfos &);

void SCRIPT_DEBUGGER_GetParams(ScriptDebuggerUpdate &);

bool SCRIPT_DEBUGGER_WindowOpened();

void SCRIPT_DEBUGGER_Destroy();

#endif // BUILD_EDITOR

#endif // ARX_SCRIPT_SCRIPTDEBUGGERDIALOG_H
