0.4.5
   -bugs with shine fixed
   -WIZ support added
   -order of the levels changed (level 13 was too hard, moved to the last position)
   -scoring changed
   -level timeouts increased
   -basic timeout screen added

0.4.1
   -savegame is stored in users's home directory
   -simple install script created

0.4.0.1
   -config file is now in the user's home directory

0.4.0b
   -typo corrected (prazo's e-mail address is prazo.@freemail.hu)

0.4.0
   -music (thanks to prazo)

0.3.7
   -a minor memory leak was fixed
   -unsuccesful text render now doesn't cause segfault

0.3.6
   -Level 16 push function removed
   -Under Windows, Brikx has an installer
   
0.3.5
   -minor changes in graphic (text alignment, etc)
   -shine effect
   -2 new levels, Brikx now contains 20 levels
   -Save and Restart cost is Level number*100
   -Undo cost is Level number*50
   -Save/continue bugfix (level text is displayed correctly)

0.3.4
   -Bugfix: now you cannot move a tile into a falling one

0.3.3
   -Bigfixes
   
0.3.2
   -Some levels are hardened (less usable function - they are still completable!)
   -Levity bug fixed
   
0.3.1
   -Tiles are moving when swapping them
   -Levity/leftclick bug fixed

0.3.0
   -Tile movement code rewritten
   -Level 13 special functions amount reduced to 0 (you don't need them to complete the level!)

0.2.9
   -Cursor
   -New backgrounds
   -Reload cost depends on level number

0.2.8
   -Background images in play mode
   -Background transparency can be set from Options menu
   -Level titles
   -Help button

0.2.7
   -New help pages
   -Now there are 4 difficulty levels (Easy, Normal, Heavy and Sucks)
   -When completing game, default difficulty level is increased (if not already at maximum)
   -In input now you can type non-alphanumeric characters
   -New function: Swap (swap two tiles)
   -18 levels
   -Difficulty level is stored in savegame file
   -Tileset preview in Options

0.2.6
   -17 levels
   -New wall tile: Destructor
   -Make warnings cleared

0.2.5
   -new tileset: stone
   -default tileset is stone
   -tileset can be choosen in Options screen
   -changes in edit mode (modified layout, Play button)
   -new background image in main menu
   -two difficulty levels (can be choosen from Options)
   -maximum amount of special function (build, clear, etc) can be set in Edit mode (doesn't affect game with Easy difficulty)
   -Push function

0.2.4
   -new command line switch: verbose - more messages
   -new command line switch: autonormal - automatically return to normal mode after using a function
   -new command line switch: noautoreload - when time is up, don't reload the level but end game
   -Options screen: you can set fullscreen, autoreload and autonormal values
   -error message if data directory not found
   -using configfile (data/config)
   -15 levels
   -level 13 is modified
   -in Highscore table level number is stored

0.2.3:
   -Painter
   -12 levels

0.2.2:
   -Sandglass timer
   -11 levels

0.2.1:
   -Command line options (fullscreen, change tileset, set gravity)
   -Erase function removed
   -New functions: Undo and Save
   -Several new wall tiles and Levitator
   -Help in Edit mode, new Help pages
   -Edited level can be player from editor (P key)
   -Contains 10 levels

0.2.0:
   -Faster graphics
   -minor upgrades and bugfixes

0.1.6:
   -Fullscreen mode (Options menu or F key)
   -Help screen is available while playing (F1 or H key)

0.1.5:
   -Highscores
   -Help screen
   -Now contains 7 levels

0.1beta2:
   -Edit mode: first level timelimit is displayed correctly
   -Memory leak fixed

0.1beta1:
   -Edit mode
   -Reload tool
