/*
 * Copyright (c) 1983, 1993
 *	The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. All advertising materials mentioning features or use of this software
 *    must display the following acknowledgement:
 *	This product includes software developed by the University of
 *	California, Berkeley and its contributors.
 * 4. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 * @(#)init.c	8.1 (Berkeley) 5/31/93
 * $FreeBSD: src/games/battlestar/init.c,v 1.7.2.1 2001/03/05 11:45:36 kris Exp $
 * $DragonFly: src/games/battlestar/init.c,v 1.4 2006/08/08 16:47:20 pavalos Exp $
 */

#include <pwd.h>
#include "externs.h"

static int	 checkout (const char *);
static void	 getutmp (char *);
static int	 wizard (const char *);

void
initialize(int startup)
{
	const struct objs *p;

	puts("Version 4.2, fall 1984.");
	puts("First Adventure game written by His Lordship, the honorable");
	puts("Admiral D.W. Riggle\n");
	srandomdev();
	getutmp(uname);
	if (startup)
		location = dayfile;
	wiz = wizard(uname);
	wordinit();
	if (startup) {
		direction = NORTH;
		gtime = 0;
		snooze = CYCLE * 1.5;
		position = 22;
		setbit(wear, PAJAMAS);
		fuel = TANKFULL;
		torps = TORPEDOES;
		for (p = dayobjs; p->room != 0; p++)
			setbit(location[p->room].objects, p->obj);
	} else
		restore();
	signal(SIGINT, die);
}

static void
getutmp(char *battlestar_uname)
{
	struct passwd *ptr;

	ptr = getpwuid(getuid());
	strcpy(battlestar_uname, ptr ? ptr->pw_name : "");
}

const char *const list[] = {	/* hereditary wizards */
	"riggle",
	"chris",
	"edward",
	"comay",
	"yee",
	"dmr",
	"ken",
	0
};

const char *const badguys[] = {
	"wnj",
	"root",
	"ted",
	0
};

static int
wizard(const char *battlestar_uname)
{
	char flag;

	if ((flag = checkout(battlestar_uname)) > 0)
		printf("You are the Great wizard %s.\n", battlestar_uname);
	return flag;
}

static int
checkout(const char *battlestar_uname)
{
	const char *const *ptr;

	for (ptr = list; *ptr; ptr++)
		if (strcmp(*ptr, battlestar_uname) == 0)
			return 1;
	for (ptr = badguys; *ptr; ptr++)
		if (strcmp(*ptr, battlestar_uname) == 0) {
			printf("You are the Poor anti-wizard %s.  Good Luck!\n",
				battlestar_uname);
			if (location != NULL) {
				CUMBER = 3;
				WEIGHT = 9;     /* that'll get him! */
				gclock = 10;
				setbit(location[7].objects, WOODSMAN);  /* viper room */
				setbit(location[20].objects, WOODSMAN); /* laser " */
				setbit(location[13].objects, DARK);     /* amulet " */
				setbit(location[8].objects, ELF);       /* closet */
			}
			return 0;	/* anything else, Chris? */
		}
	return 0;
}
