/*
 * Copyright (c) 1980, 1993
 *	The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. All advertising materials mentioning features or use of this software
 *    must display the following acknowledgement:
 *	This product includes software developed by the University of
 *	California, Berkeley and its contributors.
 * 4. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 *	@(#)cribcur.h	8.1 (Berkeley) 5/31/93
 * $DragonFly: src/games/cribbage/cribcur.h,v 1.2 2005/08/03 13:31:00 eirikn Exp $
 */

#include	<curses.h>

# define	PLAY_Y		15	/* size of player's hand window */
# define	PLAY_X		12
# define	TABLE_Y		21	/* size of table window */
# define	TABLE_X		14
# define	COMP_Y		15	/* size of computer's hand window */
# define	COMP_X		12
# define	Y_SCORE_SZ	9	/* Y size of score board */
# define	X_SCORE_SZ	41	/* X size of score board */
# define	SCORE_Y		0	/* starting position of scoring board */
# define	SCORE_X	 	(PLAY_X + TABLE_X + COMP_X)
# define	CRIB_Y		17	/* position of crib (cut card) */
# define	CRIB_X		(PLAY_X + TABLE_X)
# define	MSG_Y		(LINES - (Y_SCORE_SZ + 1))
# define	MSG_X		(COLS - SCORE_X - 1)
# define	Y_MSG_START	(Y_SCORE_SZ + 1)

# define	PEG	'*'	/* what a peg looks like on the board */

extern	WINDOW		*Compwin;		/* computer's hand window */
extern	WINDOW		*Msgwin;		/* message window */
extern	WINDOW		*Playwin;		/* player's hand window */
extern	WINDOW		*Tablewin;		/* table window */
