/*
 * Copyright (c) 1980, 1993
 *	The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. All advertising materials mentioning features or use of this software
 *    must display the following acknowledgement:
 *	This product includes software developed by the University of
 *	California, Berkeley and its contributors.
 * 4. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 * @(#)ram.c	8.1 (Berkeley) 5/31/93
 * $FreeBSD: src/games/trek/ram.c,v 1.4 1999/11/30 03:49:53 billf Exp $
 * $DragonFly: src/games/trek/ram.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
 */

# include	"trek.h"

/*
**  RAM SOME OBJECT
**
**	You have run into some sort of object.  It may be a Klingon,
**	a star, or a starbase.  If you run into a star, you are really
**	stupid, because there is no hope for you.
**
**	If you run into something else, you destroy that object.  You
**	also rack up incredible damages.
*/

void
ram(int ix, int iy)
{
	int		i;
	char		c;

	printf("\07RED ALERT\07: collision imminent\n");
	c = Sect[ix][iy];
	switch (c)
	{

	  case KLINGON:
		printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
		killk(ix, iy);
		break;

	  case STAR:
	  case INHABIT:
		printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
		sleep(2);
		printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
		lose(L_STAR);

	  case BASE:
		printf("You ran into the starbase at %d,%d\n", ix, iy);
		killb(Ship.quadx, Ship.quady);
		/* don't penalize the captain if it wasn't his fault */
		if (!damaged(SINS))
			Game.killb += 1;
		break;
	}
	sleep(2);
	printf("%s heavily damaged\n", Ship.shipname);

	/* select the number of deaths to occur */
	i = 10 + ranf(20 * Game.skill);
	Game.deaths += i;
	Ship.crew -= i;
	printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);

	/* damage devices with an 80% probability */
	for (i = 0; i < NDEV; i++)
	{
		if (ranf(100) < 20)
			continue;
		damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
	}

	/* no chance that your shields remained up in all that */
	Ship.shldup = 0;
}
