/*-
 * Copyright (c) 1993
 *	The Regents of the University of California.  All rights reserved.
 *
 * The game adventure was originally written in Fortran by Will Crowther
 * and Don Woods.  It was later translated to C and enhanced by Jim
 * Gillogly.  This code is derived from software contributed to Berkeley
 * by Jim Gillogly at The Rand Corporation.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. All advertising materials mentioning features or use of this software
 *    must display the following acknowledgement:
 *	This product includes software developed by the University of
 *	California, Berkeley and its contributors.
 * 4. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 * @(#)init.c	8.1 (Berkeley) 6/2/93
 * $FreeBSD: src/games/adventure/init.c,v 1.9.2.1 2001/03/05 11:43:11 kris Exp $
 * $DragonFly: src/games/adventure/init.c,v 1.4 2007/04/18 18:32:12 swildner Exp $
 */

/*      Re-coding of advent in C: data initialization                   */

#include <sys/types.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include "hdr.h"

int blklin = TRUE;

int setbit[16] = {1,2,4,010,020,040,0100,0200,0400,01000,02000,04000,
		  010000,020000,040000,0100000};

static void linkdata (void);

/* everything for 1st time run  */
void
init(void)
{
	rdata();                        /* read data from orig. file    */
	linkdata();
	poof();
}

char *
decr(const char *a, const char *b, const char *c, const char *d, const char *e)
{
	static char buf[6];

	buf[0] = a[0];
	buf[1] = b[0];
	buf[2] = c[0];
	buf[3] = d[0];
	buf[4] = e[0];
	buf[5] = 0;
	return buf;
}

/*  secondary data manipulation */
static void
linkdata(void)
{       int i,j;

	/*      array linkages          */
	for (i=1; i<=LOCSIZ; i++)
		if (ltext[i].seekadr!=0 && travel[i] != 0)
			if ((travel[i]->tverb)==1) cond[i]=2;
	for (j=100; j>0; j--)
		if (fixd[j]>0)
		{       drop(j+100,fixd[j]);
			drop(j,plac[j]);
		}
	for (j=100; j>0; j--)
	{       fixed[j]=fixd[j];
		if (plac[j]!=0 && fixd[j]<=0) drop(j,plac[j]);
	}

	maxtrs=79;
	tally=0;
	tally2=0;

	for (i=50; i<=maxtrs; i++)
	{       if (ptext[i].seekadr!=0) prop[i] = -1;
		tally -= prop[i];
	}

	/* define mnemonics */
	keys = vocab(DECR(k,e,y,s,\0), 1, 0);
	lamp = vocab(DECR(l,a,m,p,\0), 1, 0);
	grate = vocab(DECR(g,r,a,t,e), 1, 0);
	cage  = vocab(DECR(c,a,g,e,\0),1, 0);
	rod   = vocab(DECR(r,o,d,\0,\0),1, 0);
	rod2=rod+1;
	steps=vocab(DECR(s,t,e,p,s),1, 0);
	bird  = vocab(DECR(b,i,r,d,\0),1, 0);
	door  = vocab(DECR(d,o,o,r,\0),1, 0);
	pillow= vocab(DECR(p,i,l,l,o), 1, 0);
	snake = vocab(DECR(s,n,a,k,e), 1, 0);
	fissur= vocab(DECR(f,i,s,s,u), 1, 0);
	tablet= vocab(DECR(t,a,b,l,e), 1, 0);
	clam  = vocab(DECR(c,l,a,m,\0),1, 0);
	oyster= vocab(DECR(o,y,s,t,e), 1, 0);
	magzin= vocab(DECR(m,a,g,a,z), 1, 0);
	dwarf = vocab(DECR(d,w,a,r,f), 1, 0);
	knife = vocab(DECR(k,n,i,f,e), 1, 0);
	food  = vocab(DECR(f,o,o,d,\0),1, 0);
	bottle= vocab(DECR(b,o,t,t,l), 1, 0);
	water = vocab(DECR(w,a,t,e,r), 1, 0);
	oil   = vocab(DECR(o,i,l,\0,\0),1, 0);
	plant = vocab(DECR(p,l,a,n,t), 1, 0);
	plant2=plant+1;
	axe   = vocab(DECR(a,x,e,\0,\0), 1, 0);
	mirror= vocab(DECR(m,i,r,r,o), 1, 0);
	dragon= vocab(DECR(d,r,a,g,o), 1, 0);
	chasm = vocab(DECR(c,h,a,s,m), 1, 0);
	troll = vocab(DECR(t,r,o,l,l), 1, 0);
	troll2=troll+1;
	bear  = vocab(DECR(b,e,a,r,\0),1, 0);
	messag= vocab(DECR(m,e,s,s,a), 1, 0);
	vend  = vocab(DECR(v,e,n,d,i), 1, 0);
	batter= vocab(DECR(b,a,t,t,e), 1, 0);

	nugget= vocab(DECR(g,o,l,d,\0),1, 0);
	coins = vocab(DECR(c,o,i,n,s), 1, 0);
	chest = vocab(DECR(c,h,e,s,t), 1, 0);
	eggs  = vocab(DECR(e,g,g,s,\0),1, 0);
	tridnt= vocab(DECR(t,r,i,d,e), 1, 0);
	vase  = vocab(DECR(v,a,s,e,\0),1, 0);
	emrald= vocab(DECR(e,m,e,r,a), 1, 0);
	pyram = vocab(DECR(p,y,r,a,m), 1, 0);
	pearl = vocab(DECR(p,e,a,r,l), 1, 0);
	rug   = vocab(DECR(r,u,g,\0,\0),1, 0);
	chain = vocab(DECR(c,h,a,i,n), 1, 0);

	back  = vocab(DECR(b,a,c,k,\0),0, 0);
	look  = vocab(DECR(l,o,o,k,\0),0, 0);
	cave  = vocab(DECR(c,a,v,e,\0),0, 0);
	null  = vocab(DECR(n,u,l,l,\0),0, 0);
	entrnc= vocab(DECR(e,n,t,r,a), 0, 0);
	dprssn= vocab(DECR(d,e,p,r,e), 0, 0);
	enter = vocab(DECR(e,n,t,e,r), 0, 0);

	pour  = vocab(DECR(p,o,u,r,\0), 2, 0);
	say   = vocab(DECR(s,a,y,\0,\0),2, 0);
	lock  = vocab(DECR(l,o,c,k,\0),2, 0);
	throw = vocab(DECR(t,h,r,o,w), 2, 0);
	find  = vocab(DECR(f,i,n,d,\0),2, 0);
	invent= vocab(DECR(i,n,v,e,n), 2, 0);

	/* initialize dwarves */
	chloc=114;
	chloc2=140;
	for (i=1; i<=6; i++)
		dseen[i]=FALSE;
	dflag=0;
	dloc[1]=19;
	dloc[2]=27;
	dloc[3]=33;
	dloc[4]=44;
	dloc[5]=64;
	dloc[6]=chloc;
	daltlc=18;

	/* random flags & ctrs */
	turns=0;
	lmwarn=FALSE;
	iwest=0;
	knfloc=0;
	detail=0;
	abbnum=5;
	for (i=0; i<=4; i++)
		if (rtext[2*i+81].seekadr!=0) maxdie=i+1;
	numdie=holdng=dkill=foobar=bonus=0;
	clock1=30;
	clock2=50;
	saved=0;
	closng=panic=closed=scorng=FALSE;
}

/* come here if he hits a del   */
void
trapdel(int sig __unused)
{	
	delhit = 1;			/* main checks, treats as QUIT  */
	signal(2,trapdel);		/* catch subsequent DELs        */
}

void
startup(void)
{
	demo=Start();
	srandomdev();
	hinted[3]=yes(65,1,0);
	newloc=1;
	delhit = 0;
	limit=330;
	if (hinted[3]) limit=1000;      /* better batteries if instrucs */
}
