/*
 * phantglobs.c - globals for Phantasia
 *
 * $DragonFly: src/games/phantasia/phantglobs.c,v 1.3 2005/05/31 00:06:26 swildner Exp $
 */

#include "include.h"

double	drandom(void);

double	Circle;		/* which circle player is in			*/
double	Shield;		/* force field thrown up in monster battle	*/

bool	Beyond;		/* set if player is beyond point of no return	*/
bool	Marsh;		/* set if player is in dead marshes		*/
bool	Throne;		/* set if player is on throne			*/
bool	Changed;	/* set if important player stats have changed	*/
bool	Wizard;		/* set if player is the 'wizard' of the game	*/
bool	Timeout;	/* set if short timeout waiting for input	*/
bool	Windows;	/* set if we are set up for curses stuff	*/
bool	Luckout;	/* set if we have tried to luck out in fight	*/
bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()	*/
bool	Echo;		/* set if echo input to terminal		*/

int	Users;		/* number of users currently playing		*/
int	Whichmonster;	/* which monster we are fighting		*/
int	Lines;		/* line on screen counter for fight routines	*/

jmp_buf Fightenv;	/* used to jump into fight routine		*/
jmp_buf Timeoenv;	/* used for timing out waiting for input	*/

long	Fileloc;	/* location in file of player statistics	*/

const char	*Login;		/* pointer to login of player			*/
const char	*Enemyname;	/* pointer name of monster/player we are battling*/

struct	player	Player;	/* stats for player				*/
struct	player	Other;	/* stats for another player			*/

struct	monster	Curmonster;/* stats for current monster			*/

struct	energyvoid Enrgyvoid;/* energy void buffer			*/

struct	charstats *Statptr;/* pointer into Stattable[]			*/

/* lookup table for character type dependent statistics */
struct	charstats Stattable[7] =
	{
	{
	/* MAGIC USER */
	/* max brains, max mana, weakness, gold tote, ring duration */
	15.0, 200.0, 18.0, 175.0, 10,
	/* quickness,	strength,	mana */
	{30, 6, 0.0},	{10, 6, 2.0},	{50, 51, 75.0},
	/* energy,	brains,		magic lvl */
	{30, 16, 20.0},	{60, 26, 6.0},	{5, 5, 2.75}
	},

	{
	/* FIGHTER */
	/* max brains, max mana, weakness, gold tote, ring duration */
	10.0, 110.0, 15.0, 220.0, 20,
	/* quickness,	strength,	mana */
	{30, 6, 0.0},	{40, 16, 3.0},	{30, 21, 40.0},
	/* energy,	brains,		magic lvl */
	{45, 26, 30.0},	{25, 21, 3.0},	{3, 4, 1.5}
	},

	{
	/* ELF */
	/* max brains, max mana, weakness, gold tote, ring duration */
	12.0, 150.0, 17.0, 190.0, 13,
	/* quickness,	strength,	mana */
	{32, 7, 0.0},	{35, 11, 2.5},	{45, 46, 65.0},
	/* energy,	brains,		magic lvl */
	{30, 21, 25.0},	{40, 26, 4.0},	{4, 4, 2.0}
	},

	{
	/* DWARF */
	/* max brains, max mana, weakness, gold tote, ring duration */
	7.0, 80.0, 13.0, 255.0,  25,
	/* quickness,	strength,	mana */
	{25, 6, 0.0},	{50, 21, 5.0},	{25, 21, 30.0},
	/* energy,	brains,		magic lvl */
	{60, 41, 35.0},	{20, 21, 2.5},	{2, 4, 1.0}
	},

	{
	/* HALFLING */
	/* max brains, max mana, weakness, gold tote, ring duration */
	11.0, 80.0, 10.0, 125.0, 40,
	/* quickness,	strength,	mana */
	{34, 0, 0.0},	{20, 6, 2.0},	{25, 21, 30.0},
	/* energy,	brains,		magic lvl */
	{55, 36, 30.0},	{40, 36, 4.5},	{1, 4, 1.0}
	},

	{
	/* EXPERIMENTO */
	/* max brains, max mana, weakness, gold tote, ring duration */
	9.0, 90.0, 16.0, 160.0, 20,
	/* quickness,	strength,	mana */
	{27, 0, 0.0},	{25, 0, 0.0},	{100, 0, 0.0},
	/* energy,	brains,		magic lvl */
	{35, 0, 0.0},	{25, 0, 0.0},	{2, 0, 0.0}
	},

	{
	/* SUPER */
	/* max brains, max mana, weakness, gold tote, ring duration */
	15.0, 200.0, 10.0, 225.0, 40,
	/* quickness,	strength,	mana */
	{38, 0, 0.0},	{65, 0, 5.0},	{100, 0, 75.0},
	/* energy,	brains,		magic lvl */
	{80, 0, 35.0},	{85, 0, 6.0},	{9, 0, 2.75}
	}
	};

/* menu of items for purchase */
struct menuitem	Menu[] =
    {
    {"Mana", 1},
    {"Shield", 5},
    {"Book", 200},
    {"Sword", 500},
    {"Charm", 1000},
    {"Quicksilver", 2500},
    {"Blessing", 1000}
    };

FILE	*Playersfp;	/* pointer to open player file			*/
FILE	*Monstfp;	/* pointer to open monster file			*/
FILE	*Messagefp;	/* pointer to open message file			*/
FILE	*Energyvoidfp;	/* pointer to open energy void file		*/

char	Databuf[SZ_DATABUF];	/* a place to read data into		*/

/* some canned strings for messages */
const char	Illcmd[] = "Illegal command.\n";
const char	Illmove[] = "Too far.\n";
const char	Illspell[] = "Illegal spell.\n";
const char	Nomana[] = "Not enought mana for that spell.\n";
const char	Somebetter[] = "But you already have something better.\n";
const char	Nobetter[] = "That's no better than what you already have.\n";

/**/
/************************************************************************
/
/ FUNCTION NAME: drandom()
/
/ FUNCTION: return a random number
/
/ AUTHOR: E. A. Estes, 2/7/86
/
/ ARGUMENTS: none
/
/ RETURN VALUE: none
/
/ MODULES CALLED: random()
/
/ GLOBAL INPUTS: none
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/
*************************************************************************/

double
drandom(void)
{
    if (sizeof(int) != 2)
	return((double) (random() & 0x7fff) / 32768.0);
    else
	return((double) random() / 32768.0);
}
