/*
 * Copyright (c) 1983-2003, Regents of the University of California.
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are 
 * met:
 * 
 * + Redistributions of source code must retain the above copyright 
 *   notice, this list of conditions and the following disclaimer.
 * + Redistributions in binary form must reproduce the above copyright 
 *   notice, this list of conditions and the following disclaimer in the 
 *   documentation and/or other materials provided with the distribution.
 * + Neither the name of the University of California, San Francisco nor 
 *   the names of its contributors may be used to endorse or promote 
 *   products derived from this software without specific prior written 
 *   permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * $OpenBSD: hunt.h,v 1.5 2003/06/11 08:45:33 pjanzen Exp $
 * $NetBSD: hunt.h,v 1.5 1998/09/13 15:27:28 hubertf Exp $
 * $DragonFly: src/games/hunt/huntd/hunt.h,v 1.1 2008/09/02 21:50:21 dillon Exp $
 */

/*
 * Preprocessor define dependencies
 */

/* decrement version number for each change in startup protocol */
# define	HUNT_VERSION		(-1)
# define	HUNT_PORT		(('h' << 8) | 't')

# define	ADDCH		('a' | 0200)
# define	MOVE		('m' | 0200)
# define	REFRESH		('r' | 0200)
# define	CLRTOEOL	('c' | 0200)
# define	ENDWIN		('e' | 0200)
# define	CLEAR		('C' | 0200)
# define	REDRAW		('R' | 0200)
# define	LAST_PLAYER	('l' | 0200)
# define	BELL		('b' | 0200)
# define	READY		('g' | 0200)

# define	SCREEN_HEIGHT	24
# define	SCREEN_WIDTH	80
# define	HEIGHT	23
# define	WIDTH	51
# define	SCREEN_WIDTH2	128	/* Next power of 2 >= SCREEN_WIDTH */
# define	WIDTH2	64	/* Next power of 2 >= WIDTH (for fast access) */

# define	NAMELEN		20

# define	Q_QUIT		0
# define	Q_CLOAK		1
# define	Q_FLY		2
# define	Q_SCAN		3
# define	Q_MESSAGE	4

# define	C_PLAYER	0
# define	C_MONITOR	1
# define	C_MESSAGE	2
# define	C_SCORES	3
# define	C_TESTMSG()	(Query_driver ? C_MESSAGE :\
				(Show_scores ? C_SCORES :\
				(Am_monitor ? C_MONITOR :\
				C_PLAYER)))

typedef int			FLAG;

/* Objects within the maze: */

# define	DOOR	'#'
# define	WALL1	'-'
# define	WALL2	'|'
# define	WALL3	'+'
# define	WALL4	'/'
# define	WALL5	'\\'
# define	KNIFE	'K'
# define	SHOT	':'
# define	GRENADE	'o'
# define	SATCHEL	'O'
# define	BOMB	'@'
# define	MINE	';'
# define	GMINE	'g'
# define	SLIME	'$'
# define	LAVA	'~'
# define	DSHOT	'?'
# define	FALL	'F'
# define	BOOT		'b'
# define	BOOT_PAIR	'B'

# define	SPACE	' '

# define	ABOVE	'i'
# define	BELOW	'!'
# define	RIGHT	'}'
# define	LEFTS	'{'
# define	FLYER	'&'
# define	is_player(c)	(c == LEFTS || c == RIGHT ||\
				c == ABOVE || c == BELOW || c == FLYER)

# ifndef TRUE
# define	TRUE	1
# define	FALSE	0
# endif

