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### 4.4.4 Quest Definition Addon

With the ``cel.addons.questdef'` addon you can define quests for the quest manager (see section Quest Manager) directly in a world file. Here is an example:

    <addon plugin="cel.addons.questdef">
      <quest name="SlideDoor">
        <state name="locked">
          <trigger type="trigger">
            <fireon entity="$this" />
            <reward type="debugprint" message="Door is closed!" />
          </trigger>
          <trigger type="inventory">
            <fireon entity="camera" child_entity="$key_ent" />
            <reward type="debugprint" message="The door is unlocked!" />
            <reward type="changeproperty" entity="$key_ent" pc="pcbillboard"
              property="cel.property.visible" bool="true" />
            <reward type="newstate" state="closed" />
          </trigger>
        </state>
        <state name="closed">
          <trigger type="trigger">
            <fireon entity="$this" />
            <reward type="debugprint" message="Door Opens!" />
            <reward type="sequencefinish" entity="$this" sequence="closedoor" />
            <reward type="sequence" entity="$this" sequence="opendoor" />
            <reward type="newstate" state="opened" />
          </trigger>
        </state>
        <state name="opened">
          <trigger type="trigger">
            <fireon entity="$this" leave="true" />
            <reward type="debugprint" message="Door Closes!" />
            <reward type="sequencefinish" entity="$this" sequence="opendoor" />
            <reward type="sequence" entity="$this" sequence="closedoor" />
            <reward type="newstate" state="closed" />
          </trigger>
        </state>
        <sequence name="opendoor">
          <op type="transform" duration="500" entity="$this">
            <v x="$openx" y="$openy" z="$openz" />
          </op>
        </sequence>
        <sequence name="closedoor">
          <op type="transform" duration="500" entity="$this">
            <v x="$closex" y="$closey" z="$closez" />
        </op>
        </sequence>
      </quest>
    </addon>

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