//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors

This file is part of EDuke32.

EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/
//-------------------------------------------------------------------------

#include "duke3d.h"

#include "scriplib.h"
#include "file_lib.h"
#include "mathutil.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "mouse.h"  // JBF 20030809
#include "function.h"
#include "control.h"
#include "fx_man.h"
#include "sounds.h"
#include "config.h"
#include "osd.h"
#include "osdfuncs.h"
#include "osdcmds.h"
#include "scriptfile.h"
#include "grpscan.h"
#include "gamedef.h"
#include "kplib.h"
#include "crc32.h"
#include "hightile.h"
#include "control.h"
#include "quicklz.h"
#include "net.h"
#include "premap.h"
#include "gameexec.h"
#include "menus.h"
#include "savegame.h"
#include "anim.h"
#include "demo.h"

#define ROTATESPRITE_MAX 2048

#if KRANDDEBUG
# define GAME_INLINE
# define GAME_STATIC
#else
# define GAME_INLINE inline
# define GAME_STATIC static
#endif

#ifdef _WIN32
#include "winlayer.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <shellapi.h>
extern int32_t G_GetVersionFromWebsite(char *buffer);
#define UPDATEINTERVAL 604800 // 1w
#else
static int32_t usecwd = 0;
#include <sys/ioctl.h>
#endif /* _WIN32 */

int32_t g_quitDeadline = 0;

int32_t g_cameraDistance = 0, g_cameraClock = 0;
static int32_t g_quickExit;
static int32_t g_commandSetup = 0;
int32_t g_noSetup = 0;
static int32_t g_noAutoLoad = 0;
static int32_t g_noSound = 0;
static int32_t g_noMusic = 0;
static char *CommandMap = NULL;
static char *CommandName = NULL;
int32_t g_forceWeaponChoice = 0;

static struct strllist
{
    struct strllist *next;
    char *str;
}
*CommandPaths = NULL, *CommandGrps = NULL;

char boardfilename[BMAX_PATH] = {0}, currentboardfilename[BMAX_PATH] = {0};

static char g_rootDir[BMAX_PATH];
char g_modDir[BMAX_PATH] = "/";


uint8_t water_pal[768],slime_pal[768],title_pal[768],dre_alms[768],ending_pal[768],*anim_pal;

uint8_t *basepaltable[BASEPALCOUNT] = { palette, water_pal, slime_pal, dre_alms, title_pal, ending_pal, NULL };

static int32_t g_skipDefaultCons = 0;
static int32_t g_skipDefaultDefs = 0; // primarily for NAM/WWII GI appeasement
static int32_t g_skipDefaultRTS = 0;

int32_t voting = -1;
int32_t vote_map = -1, vote_episode = -1;

static int32_t g_Debug = 0;
static int32_t g_noLogoAnim = 0;
static int32_t g_noLogo = 0;

char defaultduke3dgrp[BMAX_PATH] = "duke3d.grp";
char defsfilename[BMAX_PATH] = "duke3d.def";
static char defaultconfilename[2][BMAX_PATH] = { "EDUKE.CON", "GAME.CON" };

char *g_grpNamePtr = defaultduke3dgrp;
char *g_defNamePtr = defsfilename;
char *g_scriptNamePtr = defaultconfilename[0];
char *g_gameNamePtr = NULL;
char *g_rtsNamePtr = NULL;

extern int32_t lastvisinc;

int32_t g_Shareware = 0;
int32_t g_gameType = 0;

#define MAXUSERQUOTES 6
int32_t quotebot, quotebotgoal;
static int32_t user_quote_time[MAXUSERQUOTES];
static char user_quote[MAXUSERQUOTES][178];
// char typebuflen,typebuf[41];

// This was 32 for a while, but I think lowering it to 24 will help things like the Dingoo.
// Ideally, we would look at our memory usage on our most cramped platform and figure out
// how much of that is needed for the underlying OS and things like SDL instead of guessing
static int32_t MAXCACHE1DSIZE = (24*1048576);

int32_t tempwallptr;

static int32_t nonsharedtimer;

int32_t ticrandomseed;

static void G_DrawCameraText(int16_t i);
GAME_STATIC GAME_INLINE int32_t G_MoveLoop(void);
static void G_DoOrderScreen(void);

extern void computergetinput(int32_t snum, input_t *syn);

#define quotepulseshade (sintable[(totalclock<<5)&2047]>>11)

int32_t althud_numbertile = 2930;
int32_t althud_numberpal = 0;
int32_t althud_shadows = 1;
int32_t althud_flashing = 1;
int32_t hud_glowingquotes = 1;
int32_t hud_showmapname = 1;

int32_t g_levelTextTime = 0;

int32_t r_maxfps = 0;
uint32_t g_frameDelay = 0;

#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
extern char forcegl;
#endif

void M32RunScript(const char *s) { UNREFERENCED_PARAMETER(s); };  // needed for linking since it's referenced from build/src/osd.c

int32_t kopen4loadfrommod(const char *filename, char searchfirst)
{
    static char fn[BMAX_PATH];
    int32_t r;

    Bsprintf(fn,"%s/%s",g_modDir,filename);
    r = kopen4load(fn,searchfirst);
    if (r < 0)
        r = kopen4load(filename,searchfirst);

    return r;
}

char *defaultconfile(void)
{
    int32_t i;

    i = kopen4load(defaultconfilename[0],0);

    if (i >= 0)
        return defaultconfilename[0];

    return defaultconfilename[1];
}

enum gametokens
{
    T_EOF = -2,
    T_ERROR = -1,
    T_INCLUDE = 0,
    T_INTERFACE = 0,
    T_LOADGRP = 1,
    T_MODE = 1,
    T_CACHESIZE = 2,
    T_ALLOW = 2,
    T_NOAUTOLOAD,
    T_INCLUDEDEFAULT,
    T_MUSIC,
    T_SOUND,
    T_FILE,
    T_ID
};

typedef struct
{
    char *text;
    int32_t tokenid;
}
tokenlist;

static int32_t getatoken(scriptfile *sf, const tokenlist *tl, int32_t ntokens)
{
    char *tok;
    int32_t i;

    if (!sf) return T_ERROR;
    tok = scriptfile_gettoken(sf);
    if (!tok) return T_EOF;

    for (i=ntokens-1; i>=0; i--)
    {
        if (!Bstrcasecmp(tok, tl[i].text))
            return tl[i].tokenid;
    }
    return T_ERROR;
}

inline void G_SetStatusBarScale(int32_t sc)
{
    ud.statusbarscale = min(100,max(10,sc));
    G_UpdateScreenArea();
}

static inline int32_t sbarx(int32_t x)
{
    if (ud.screen_size == 4 /*|| ud.statusbarmode == 1*/) return scale(x<<16,ud.statusbarscale,100);
    return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
}

static inline int32_t sbarxr(int32_t x)
{
    if (ud.screen_size == 4 /*|| ud.statusbarmode == 1*/) return (320l<<16) - scale(x<<16,ud.statusbarscale,100);
    return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
}

static inline int32_t sbary(int32_t y)
{
    return ((200l<<16) - scale(200l<<16,ud.statusbarscale,100) + scale(y<<16,ud.statusbarscale,100));
}

static inline int32_t sbarsc(int32_t sc)
{
    return scale(sc,ud.statusbarscale,100);
}

static inline int32_t textsc(int32_t sc)
{
    // prevent ridiculousness to a degree
    if (xdim <= 320) return sc;
    else if (xdim <= 640) return scale(sc,min(200,ud.textscale),100);
    else if (xdim <= 800) return scale(sc,min(300,ud.textscale),100);
    else if (xdim <= 1024) return scale(sc,min(350,ud.textscale),100);
    return scale(sc,ud.textscale,100);
}

static void G_PatchStatusBar(int32_t x1, int32_t y1, int32_t x2, int32_t y2)
{
    int32_t scl, tx, ty;
    int32_t clx1,cly1,clx2,cly2,clofx,clofy;

    scl = sbarsc(65536);
    tx = sbarx(0);
    ty = sbary(200-tilesizy[BOTTOMSTATUSBAR]);

    clx1 = scale(scale(x1,xdim,320),ud.statusbarscale,100);
    cly1 = scale(scale(y1,ydim,200),ud.statusbarscale,100);
    clx2 = scale(scale(x2,xdim,320),ud.statusbarscale,100);
    cly2 = scale(scale(y2,ydim,200),ud.statusbarscale,100);
    clofx = (xdim - scale(xdim,ud.statusbarscale,100)) >> 1;
    clofy = (ydim - scale(ydim,ud.statusbarscale,100));

//    if (ud.statusbarmode == 0)
    rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1+clofx,cly1+clofy,clx2+clofx-1,cly2+clofy-1);
//    else rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1,cly1,clx2+clofx-1,cly2+clofy-1);
}

void P_SetGamePalette(DukePlayer_t *player, uint8_t palid, int32_t set)
{
    if (palid >= BASEPALCOUNT)
        palid = BASEPAL;

    if (player != g_player[screenpeek].ps)
    {
        player->palette = palid;
        return;
    }

    player->palette = palid;

    setbrightness(ud.brightness>>2, palid, set);
}

int32_t G_PrintGameText(int32_t f,  int32_t tile, int32_t x,  int32_t y,  const char *t,
                        int32_t s,  int32_t p,    int32_t o,
                        int32_t x1, int32_t y1,   int32_t x2, int32_t y2, int32_t z)
{
    int32_t ac;
    char centre;
    int32_t squishtext = ((f&2) != 0);
    int32_t shift = 16, widthx = 320;
    int32_t ox, oy, origx = x, origy = y;

    if (t == NULL)
        return -1;

    if (o & ROTATESPRITE_MAX)
    {
        widthx = 320<<16;
        shift = 0;
    }

    if ((centre = (x == (widthx>>1))))
    {
        const char *oldt = t;
        int32_t newx = 0;

        do
        {
            int32_t i;

            if (*t == 32)
            {
                newx += ((((f & 8) ? 8 : 5) - squishtext) * z)>>16;
                continue;
            }

            if (*t == '^' && isdigit(*(t+1)))
            {
                t += 1 + isdigit(*(t+2));
                continue;
            }

            ac = *t - '!' + tile;

            if (ac < tile || ac > (tile + 93)) break;

            newx += i = ((((f & 8) ? 8 : tilesizx[ac]) - squishtext) * z)>>16;

            if (*t >= '0' && *t <= '9')
                newx -= i - ((8 * z)>>16);
        }
        while (*(++t));

        t = oldt;

        x = (f & 4) ?
            (xres>>1)-textsc(newx>>1) :
            (widthx>>1)-((o & ROTATESPRITE_MAX)?newx<<15:newx>>1);
    }

    ox = x;
    oy = y;

    do
    {
        int32_t i;

        if (*t == 32)
        {
            x += ((((f & 8) ? 8 : 5) - squishtext) * z)>>16;
            continue;
        }

        if (*t == '^' && isdigit(*(t+1)))
        {
            char smallbuf[4];

            if (!isdigit(*(++t+1)))
            {
                smallbuf[0] = *(t);
                smallbuf[1] = '\0';
                p = atoi(smallbuf);
                continue;
            }

            smallbuf[0] = *(t++);
            smallbuf[1] = *(t);
            smallbuf[2] = '\0';
            p = atoi(smallbuf);
            continue;
        }

        ac = *t - '!' + tile;

        if (ac < tile || ac > (tile + 93))
            break;

        if (o&ROTATESPRITE_MAX)
        {
            ox = x += (x-ox)<<16;
            oy = y += (y-oy)<<16;
        }

        if (f&4)
            rotatesprite(textsc(x<<shift),(origy<<shift)+textsc((y-origy)<<shift),textsc(z),
                         0,ac,s,p,(8|16|(o&1)|(o&32)),x1,y1,x2,y2);
        else if (f&1)
            rotatesprite(x<<shift,(y<<shift),z,0,ac,s,p,(8|16|(o&1)|(o&32)),x1,y1,x2,y2);
        else rotatesprite(x<<shift,(y<<shift),z,0,ac,s,p,(2|o),x1,y1,x2,y2);

        x += i = (f & 8) ?
                 ((8 - squishtext) * z)>>16 :
                 ((tilesizx[ac] - squishtext) * z)>>16;

        if ((*t >= '0' && *t <= '9'))
            x -= i - ((8 * z)>>16);

        if ((o&ROTATESPRITE_MAX) == 0) //  wrapping long strings doesn't work for precise coordinates due to overflow
        {
            if (((f&4) ? textsc(x) : x) > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
                x = origx, y += (8 * z)>>16;
        }
    }
    while (*(++t));

    return x;
}

int32_t G_GameTextLen(int32_t x,const char *t)
{
    int32_t ac;

    if (t == NULL)
        return -1;

    do
    {
        if (*t == 32)
        {
            x+=5;
            continue;
        }

        ac = *t - '!' + STARTALPHANUM;

        if (ac < STARTALPHANUM || ac > (STARTALPHANUM + 93))
            break;

        x += (*t >= '0' && *t <= '9') ? 8 : tilesizx[ac];
    }
    while (*(++t));

    return (textsc(x));
}

inline int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits)
{
    return(G_PrintGameText(4,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
}

int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb)
{
    int32_t ac;
    char ch, cmode;

    cmode = (sb&ROTATESPRITE_MAX)!=0;
    sb &= ROTATESPRITE_MAX-1;

    if (t == NULL)
    {
        OSD_Printf("minitext: NULL text!\n");
        return 0;
    }

    do
    {
        if (*t == '^' && isdigit(*(t+1)))
        {
            char smallbuf[4];
            if (!isdigit(*(++t+1)))
            {
                smallbuf[0] = *(t);
                smallbuf[1] = '\0';
                p = atoi(smallbuf);
                continue;
            }
            smallbuf[0] = *(t++);
            smallbuf[1] = *(t);
            smallbuf[2] = '\0';
            p = atoi(smallbuf);
            continue;
        }
        ch = Btoupper(*t);
        if (ch == 32)
        {
            x+=5;
            continue;
        }
        else ac = ch - '!' + MINIFONT;

        if (cmode) rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,ac,s,p,sb,0,0,xdim-1,ydim-1);
        else rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,sb,0,0,xdim-1,ydim-1);
        x += 4; // tilesizx[ac]+1;

    }
    while (*(++t));

    return (x);
}

void G_AddUserQuote(const char *daquote)
{
    int32_t i;

    for (i=MAXUSERQUOTES-1; i>0; i--)
    {
        Bstrcpy(user_quote[i],user_quote[i-1]);
        user_quote_time[i] = user_quote_time[i-1];
    }
    Bstrcpy(user_quote[0],daquote);
    OSD_Printf("%s\n",daquote);

    user_quote_time[0] = ud.msgdisptime;
    pub = NUMPAGES;
}

void G_HandleSpecialKeys(void)
{
    // we need CONTROL_GetInput in order to pick up joystick button presses
    if (CONTROL_Started && !(g_player[myconnectindex].ps->gm & MODE_GAME))
    {
        ControlInfo noshareinfo;
        CONTROL_GetInput(&noshareinfo);
    }

//    CONTROL_ProcessBinds();

    if (g_networkMode != NET_DEDICATED_SERVER && ALT_IS_PRESSED && KB_KeyPressed(sc_Enter))
    {
        if (setgamemode(!ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP))
        {
            OSD_Printf(OSD_ERROR "Failed setting fullscreen video mode.\n");
            if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP))
                G_GameExit("Failed to recover from failure to set fullscreen video mode.\n");
        }
        else ud.config.ScreenMode = !ud.config.ScreenMode;
        KB_ClearKeyDown(sc_Enter);
        g_restorePalette = 1;
        G_UpdateScreenArea();
    }

    if (KB_UnBoundKeyPressed(sc_F12))
    {
        char titlebuf[256];
        Bsprintf(titlebuf,HEAD2 " %s",s_buildRev);

        KB_ClearKeyDown(sc_F12);
        screencapture("duke0000.tga",0,titlebuf);
        P_DoQuote(QUOTE_SCREEN_SAVED,g_player[myconnectindex].ps);
    }

    // only dispatch commands here when not in a game
    if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
        OSD_DispatchQueued();

    if (g_quickExit == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && (KB_KeyPressed(sc_Delete)||KB_KeyPressed(sc_End)))
    {
        g_quickExit = 1;
        G_GameExit("Quick Exit.");
    }
}

void G_GameQuit(void)
{
    if (numplayers < 2)
        G_GameExit(" ");

    if (g_gameQuit == 0)
    {
        g_gameQuit = 1;
        g_quitDeadline = totalclock+120;
        g_netDisconnect = 1;
    }

    if ((totalclock > g_quitDeadline) && (g_gameQuit == 1))
        G_GameExit("Timed out.");
}

extern int32_t cacnum;
extern cactype cac[];

static void G_ShowCacheLocks(void)
{
    int16_t i,k;

    if (offscreenrendering)
        return;

    k = 0;
    for (i=cacnum-1; i>=0; i--)
        if ((*cac[i].lock) >= 200)
        {
            if (k >= ydim-12)
                break;

            Bsprintf(tempbuf,"Locked- %d: Leng:%d, Lock:%d",i,cac[i].leng,*cac[i].lock);
            printext256(0L,k,31,-1,tempbuf,1);
            k += 6;
        }

    if (k < ydim-12)
        k += 6;

    for (i=10; i>=0; i--)
        if (rts_lumplockbyte[i] >= 200)
        {
            if (k >= ydim-12)
                break;

            Bsprintf(tempbuf,"RTS Locked %d:",i);
            printext256(0L,k,31,-1,tempbuf,1);
            k += 6;
        }

    if (k >= ydim-12 && k<ydim-6)
        printext256(0L,k,31,-1,"(MORE . . .)",1);
}

int32_t A_CheckInventorySprite(spritetype *s)
{
    switch (DynamicTileMap[s->picnum])
    {
    case FIRSTAID__STATIC:
    case STEROIDS__STATIC:
    case HEATSENSOR__STATIC:
    case BOOTS__STATIC:
    case JETPACK__STATIC:
    case HOLODUKE__STATIC:
    case AIRTANK__STATIC:
        return 1;
    default:
        return 0;
    }
}

void G_DrawTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation)
{
    int32_t p = sector[g_player[screenpeek].ps->cursectnum].floorpal, a = 0;

    if (orientation&4)
        a = 1024;

    rotatesprite((orientation&ROTATESPRITE_MAX)?x:(x<<16),(orientation&ROTATESPRITE_MAX)?y:(y<<16),
                 65536L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
}

void G_DrawTilePal(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
{
    int32_t a = 0;

    if (orientation&4)
        a = 1024;

    rotatesprite((orientation&ROTATESPRITE_MAX)?x:(x<<16),(orientation&ROTATESPRITE_MAX)?y:(y<<16),
                 65536L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
}

void G_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation)
{
    int32_t p = sector[g_player[screenpeek].ps->cursectnum].floorpal, a = 0;

    if (orientation&4)
        a = 1024;

    rotatesprite((orientation&ROTATESPRITE_MAX)?x:(x<<16),(orientation&ROTATESPRITE_MAX)?y:(y<<16),
                 32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
}

void G_DrawTilePalSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
{
    int32_t a = 0;

    if (orientation&4)
        a = 1024;

    rotatesprite((orientation&ROTATESPRITE_MAX)?x:(x<<16),(orientation&ROTATESPRITE_MAX)?y:(y<<16),
                 32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
}

#define POLYMOSTTRANS (1)
#define POLYMOSTTRANS2 (1|32)

// draws inventory numbers in the HUD for both the full and mini status bars
static void G_DrawInvNum(int32_t x,int32_t y,char num1,char ha,int32_t sbits)
{
    char dabuf[80] = {0};
    int32_t shd = (x < 0);

    if (shd) x = -x;

    Bsprintf(dabuf,"%d",num1);
    if (num1 > 99)
    {
        if (shd && ud.screen_size == 4 && getrendermode() >= 3 && althud_shadows)
        {
            rotatesprite(sbarx(x-4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
            rotatesprite(sbarx(x+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
            rotatesprite(sbarx(x+4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
        }
        rotatesprite(sbarx(x-4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
        rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
        rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
        return;
    }
    if (num1 > 9)
    {
        if (shd && ud.screen_size == 4 && getrendermode() >= 3 && althud_shadows)
        {
            rotatesprite(sbarx(x+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
            rotatesprite(sbarx(x+4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
        }

        rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
        rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
        return;
    }
    rotatesprite(sbarx(x+4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,sbits,0,0,xdim-1,ydim-1);
    rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
}

static void G_DrawWeapNum(int16_t ind,int32_t x,int32_t y,int32_t num1, int32_t num2,int32_t ha)
{
    char dabuf[80] = {0};

    rotatesprite(sbarx(x-7),sbary(y),sbarsc(65536L),0,THREEBYFIVE+ind+1,ha-10,7,10,0,0,xdim-1,ydim-1);
    rotatesprite(sbarx(x-3),sbary(y),sbarsc(65536L),0,THREEBYFIVE+10,ha,0,10,0,0,xdim-1,ydim-1);

    if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0))
    {
        minitextshade(x+1,y-4,"ORDER",20,11,2+8+16+ROTATESPRITE_MAX);
        return;
    }

    rotatesprite(sbarx(x+9),sbary(y),sbarsc(65536L),0,THREEBYFIVE+11,ha,0,10,0,0,xdim-1,ydim-1);

    if (num1 > 99) num1 = 99;
    if (num2 > 99) num2 = 99;

    Bsprintf(dabuf,"%d",num1);
    if (num1 > 9)
    {
        rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
        rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
    }
    else rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);

    Bsprintf(dabuf,"%d",num2);
    if (num2 > 9)
    {
        rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
        rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
        return;
    }
    rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
}

static void G_DrawWeapNum2(char ind,int32_t x,int32_t y,int32_t num1, int32_t num2,char ha)
{
    char dabuf[80] = {0};

    rotatesprite(sbarx(x-7),sbary(y),sbarsc(65536L),0,THREEBYFIVE+ind+1,ha-10,7,10,0,0,xdim-1,ydim-1);
    rotatesprite(sbarx(x-4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+10,ha,0,10,0,0,xdim-1,ydim-1);
    rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+11,ha,0,10,0,0,xdim-1,ydim-1);

    Bsprintf(dabuf,"%d",num1);
    if (num1 > 99)
    {
        rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
        rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
        rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,10,0,0,xdim-1,ydim-1);
    }
    else if (num1 > 9)
    {
        rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
        rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
    }
    else rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);

    Bsprintf(dabuf,"%d",num2);
    if (num2 > 99)
    {
        rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
        rotatesprite(sbarx(x+21),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
        rotatesprite(sbarx(x+25),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,10,0,0,xdim-1,ydim-1);
    }
    else if (num2 > 9)
    {
        rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
        rotatesprite(sbarx(x+21),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
        return;
    }
    else
        rotatesprite(sbarx(x+25),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
}

static void G_DrawWeapAmounts(DukePlayer_t *p,int32_t x,int32_t y,int32_t u)
{
    int32_t cw = p->curr_weapon;

    if (u&4)
    {
        if (u != -1) G_PatchStatusBar(88,178,88+37,178+6); //original code: (96,178,96+12,178+6);
        G_DrawWeapNum2(PISTOL_WEAPON,x,y,
                       p->ammo_amount[PISTOL_WEAPON],p->max_ammo_amount[PISTOL_WEAPON],
                       12-20*(cw == PISTOL_WEAPON));
    }
    if (u&8)
    {
        if (u != -1) G_PatchStatusBar(88,184,88+37,184+6); //original code: (96,184,96+12,184+6);
        G_DrawWeapNum2(SHOTGUN_WEAPON,x,y+6,
                       p->ammo_amount[SHOTGUN_WEAPON],p->max_ammo_amount[SHOTGUN_WEAPON],
                       (((p->gotweapon & (1<<SHOTGUN_WEAPON)) == 0)*9)+12-18*
                       (cw == SHOTGUN_WEAPON));
    }
    if (u&16)
    {
        if (u != -1) G_PatchStatusBar(88,190,88+37,190+6); //original code: (96,190,96+12,190+6);
        G_DrawWeapNum2(CHAINGUN_WEAPON,x,y+12,
                       p->ammo_amount[CHAINGUN_WEAPON],p->max_ammo_amount[CHAINGUN_WEAPON],
                       (((p->gotweapon & (1<<CHAINGUN_WEAPON)) == 0)*9)+12-18*
                       (cw == CHAINGUN_WEAPON));
    }
    if (u&32)
    {
        if (u != -1) G_PatchStatusBar(127,178,127+29,178+6); //original code: (135,178,135+8,178+6);
        G_DrawWeapNum(RPG_WEAPON,x+39,y,
                      p->ammo_amount[RPG_WEAPON],p->max_ammo_amount[RPG_WEAPON],
                      (((p->gotweapon & (1<<RPG_WEAPON)) == 0)*9)+12-19*
                      (cw == RPG_WEAPON));
    }
    if (u&64)
    {
        if (u != -1) G_PatchStatusBar(127,184,127+29,184+6); //original code: (135,184,135+8,184+6);
        G_DrawWeapNum(HANDBOMB_WEAPON,x+39,y+6,
                      p->ammo_amount[HANDBOMB_WEAPON],p->max_ammo_amount[HANDBOMB_WEAPON],
                      (((!p->ammo_amount[HANDBOMB_WEAPON])|((p->gotweapon & (1<<HANDBOMB_WEAPON)) == 0))*9)+12-19*
                      ((cw == HANDBOMB_WEAPON) || (cw == HANDREMOTE_WEAPON)));
    }
    if (u&128)
    {
        if (u != -1) G_PatchStatusBar(127,190,127+29,190+6); //original code: (135,190,135+8,190+6);

        if (p->subweapon&(1<<GROW_WEAPON))
            G_DrawWeapNum(SHRINKER_WEAPON,x+39,y+12,
                          p->ammo_amount[GROW_WEAPON],p->max_ammo_amount[GROW_WEAPON],
                          (((p->gotweapon & (1<<GROW_WEAPON)) == 0)*9)+12-18*
                          (cw == GROW_WEAPON));
        else
            G_DrawWeapNum(SHRINKER_WEAPON,x+39,y+12,
                          p->ammo_amount[SHRINKER_WEAPON],p->max_ammo_amount[SHRINKER_WEAPON],
                          (((p->gotweapon & (1<<SHRINKER_WEAPON)) == 0)*9)+12-18*
                          (cw == SHRINKER_WEAPON));
    }
    if (u&256)
    {
        if (u != -1) G_PatchStatusBar(158,178,162+29,178+6); //original code: (166,178,166+8,178+6);

        G_DrawWeapNum(DEVISTATOR_WEAPON,x+70,y,
                      p->ammo_amount[DEVISTATOR_WEAPON],p->max_ammo_amount[DEVISTATOR_WEAPON],
                      (((p->gotweapon & (1<<DEVISTATOR_WEAPON)) == 0)*9)+12-18*
                      (cw == DEVISTATOR_WEAPON));
    }
    if (u&512)
    {
        if (u != -1) G_PatchStatusBar(158,184,162+29,184+6); //original code: (166,184,166+8,184+6);

        G_DrawWeapNum(TRIPBOMB_WEAPON,x+70,y+6,
                      p->ammo_amount[TRIPBOMB_WEAPON],p->max_ammo_amount[TRIPBOMB_WEAPON],
                      (((p->gotweapon & (1<<TRIPBOMB_WEAPON)) == 0)*9)+12-18*
                      (cw == TRIPBOMB_WEAPON));
    }

    if (u&65536L)
    {
        if (u != -1) G_PatchStatusBar(158,190,162+29,190+6); //original code: (166,190,166+8,190+6);

        G_DrawWeapNum(-1,x+70,y+12,
                      p->ammo_amount[FREEZE_WEAPON],p->max_ammo_amount[FREEZE_WEAPON],
                      (((p->gotweapon & (1<<FREEZE_WEAPON)) == 0)*9)+12-18*
                      (cw == FREEZE_WEAPON));
    }
}

static void G_DrawDigiNum(int32_t x,int32_t y,int32_t n,char s,int32_t cs)
{
    int32_t i, j = 0, k, p, c;
    char b[10];

    Bsnprintf(b,10,"%d",n);
    i = Bstrlen(b);

    for (k=i-1; k>=0; k--)
    {
        p = DIGITALNUM+*(b+k)-'0';
        j += tilesizx[p]+1;
    }
    c = x-(j>>1);

    j = 0;
    for (k=0; k<i; k++)
    {
        p = DIGITALNUM+*(b+k)-'0';
        rotatesprite(sbarx(c+j),sbary(y),sbarsc(65536L),0,p,s,0,cs,0,0,xdim-1,ydim-1);
        j += tilesizx[p]+1;
    }
}

void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,
                      int32_t cs,int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z)
{
    int32_t i, j = 0, k, p, c;
    char b[10];
    int32_t shift = (cs&ROTATESPRITE_MAX)?0:16;

    //ltoa(n,b,10);
    Bsnprintf(b,10,"%d",n);
    i = Bstrlen(b);

    for (k=i-1; k>=0; k--)
    {
        p = starttile+*(b+k)-'0';
        j += ((1+tilesizx[p])*z)>>16;
    }
    if (cs&ROTATESPRITE_MAX) j<<=16;
    c = x-(j>>1);

    j = 0;
    for (k=0; k<i; k++)
    {
        p = starttile+*(b+k)-'0';
        rotatesprite((c+j)<<shift,y<<shift,z,0,p,s,pal,2|cs,x1,y1,x2,y2);
        j += (((1+tilesizx[p])*z)>>((cs&ROTATESPRITE_MAX)?0:16));
    }
}

static void G_DrawAltDigiNum(int32_t x,int32_t y,int32_t n,char s,int32_t cs)
{
    int32_t i, j = 0, k, p, c;
    char b[10];
    int32_t rev = (x < 0);
    int32_t shd = (y < 0);

    if (rev) x = -x;
    if (shd) y = -y;

    Bsnprintf(b,10,"%d",n);
    i = Bstrlen(b);

    for (k=i-1; k>=0; k--)
    {
        p = althud_numbertile+*(b+k)-'0';
        j += tilesizx[p]+1;
    }
    c = x-(j>>1);

    if (rev)
    {
//        j = 0;
        for (k=0; k<i; k++)
        {
            p = althud_numbertile+*(b+k)-'0';
            if (shd && getrendermode() >= 3 && althud_shadows)
                rotatesprite(sbarxr(c+j-1),sbary(y+1),sbarsc(65536L),0,p,s,4,cs|POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
            rotatesprite(sbarxr(c+j),sbary(y),sbarsc(65536L),0,p,s,althud_numberpal,cs,0,0,xdim-1,ydim-1);
            j -= tilesizx[p]+1;
        }
        return;
    }
    j = 0;
    for (k=0; k<i; k++)
    {
        p = althud_numbertile+*(b+k)-'0';
        if (shd && getrendermode() >= 3 && althud_shadows)
            rotatesprite(sbarx(c+j+1),sbary(y+1),sbarsc(65536L),0,p,s,4,cs|POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
        rotatesprite(sbarx(c+j),sbary(y),sbarsc(65536L),0,p,s,althud_numberpal,cs,0,0,xdim-1,ydim-1);
        j += tilesizx[p]+1;
    }
}

static void G_DrawInventory(DukePlayer_t *p)
{
    int32_t n, j = 0, xoff = 0, y;

    n = (p->inv_amount[GET_JETPACK] > 0)<<3;
    if (n&8) j++;
    n |= (p->inv_amount[GET_SCUBA] > 0)<<5;
    if (n&32) j++;
    n |= (p->inv_amount[GET_STEROIDS] > 0)<<1;
    if (n&2) j++;
    n |= (p->inv_amount[GET_HOLODUKE] > 0)<<2;
    if (n&4) j++;
    n |= (p->inv_amount[GET_FIRSTAID] > 0);
    if (n&1) j++;
    n |= (p->inv_amount[GET_HEATS] > 0)<<4;
    if (n&16) j++;
    n |= (p->inv_amount[GET_BOOTS] > 0)<<6;
    if (n&64) j++;

    xoff = 160-(j*11);

    j = 0;

    y = 154;

    while (j <= 9)
    {
        if (n&(1<<j))
        {
            switch (n&(1<<j))
            {
            case 1:
                rotatesprite(xoff<<16,y<<16,65536L,0,FIRSTAID_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
                break;
            case 2:
                rotatesprite((xoff+1)<<16,y<<16,65536L,0,STEROIDS_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
                break;
            case 4:
                rotatesprite((xoff+2)<<16,y<<16,65536L,0,HOLODUKE_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
                break;
            case 8:
                rotatesprite(xoff<<16,y<<16,65536L,0,JETPACK_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
                break;
            case 16:
                rotatesprite(xoff<<16,y<<16,65536L,0,HEAT_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
                break;
            case 32:
                rotatesprite(xoff<<16,y<<16,65536L,0,AIRTANK_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
                break;
            case 64:
                rotatesprite(xoff<<16,(y-1)<<16,65536L,0,BOOT_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
                break;
            }

            xoff += 22;

            if (p->inven_icon == j+1)
                rotatesprite((xoff-2)<<16,(y+19)<<16,65536L,1024,ARROW,-32,0,2+16,windowx1,windowy1,windowx2,windowy2);
        }

        j++;
    }
}

void G_DrawFrags(void)
{
    int32_t i, j = 0;

    TRAVERSE_CONNECT(i)
    if (i > j) j = i;

    rotatesprite(0,0,65600L,0,FRAGBAR,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
    if (j >= 4) rotatesprite(319,(8)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1);
    if (j >= 8) rotatesprite(319,(16)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1);
    if (j >= 12) rotatesprite(319,(24)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1);

    TRAVERSE_CONNECT(i)
    {
        minitext(21+(73*(i&3)),2+((i&28)<<1),&g_player[i].user_name[0],/*sprite[g_player[i].ps->i].pal*/g_player[i].ps->palookup,2+8+16);
        Bsprintf(tempbuf,"%d",g_player[i].ps->frag-g_player[i].ps->fraggedself);
        minitext(17+50+(73*(i&3)),2+((i&28)<<1),tempbuf,/*sprite[g_player[i].ps->i].pal*/g_player[i].ps->palookup,2+8+16);
    }
}

#define SBY (200-tilesizy[BOTTOMSTATUSBAR])

static void G_DrawStatusBar(int32_t snum)
{
    DukePlayer_t *p = g_player[snum].ps;
    int32_t i, j, o, ss = ud.screen_size, u;
    int32_t permbit = 0;

    if (ss < 4) return;

    if (getrendermode() >= 3) pus = NUMPAGES;   // JBF 20040101: always redraw in GL

    if ((g_netServer || (g_netServer || ud.multimode > 1)) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
    {
        if (pus)
            G_DrawFrags();
        else
        {
            TRAVERSE_CONNECT(i)
            if (g_player[i].ps->frag != sbar.frag[i])
            {
                G_DrawFrags();
                break;
            }

        }
        TRAVERSE_CONNECT(i)
        if (i != myconnectindex)
            sbar.frag[i] = g_player[i].ps->frag;
    }

    if (ss == 4)   //DRAW MINI STATUS BAR:
    {
        if (ud.althud) // althud
        {
            static int32_t ammo_sprites[MAX_WEAPONS];

            if (!ammo_sprites[0])
            {
                /* this looks stupid but it lets us initialize static memory to dynamic values
                   these values can be changed from the CONs with dynamic tile remapping
                   but we don't want to have to recreate the values in memory every time
                   the HUD is drawn */

                int32_t asprites[MAX_WEAPONS] = { BOOTS, AMMO, SHOTGUNAMMO,
                                                  BATTERYAMMO, RPGAMMO, HBOMBAMMO, CRYSTALAMMO, DEVISTATORAMMO,
                                                  TRIPBOMBSPRITE, FREEZEAMMO+1, HBOMBAMMO, GROWAMMO
                                                };
                Bmemcpy(ammo_sprites,asprites,sizeof(ammo_sprites));
            }

//            rotatesprite(sbarx(5+1),sbary(200-25+1),sbarsc(49152L),0,SIXPAK,0,4,10+16+1+32,0,0,xdim-1,ydim-1);
//            rotatesprite(sbarx(5),sbary(200-25),sbarsc(49152L),0,SIXPAK,0,0,10+16,0,0,xdim-1,ydim-1);
            if (getrendermode() >= 3 && althud_shadows)
                rotatesprite(sbarx(2+1),sbary(200-21+1),sbarsc(49152L),0,COLA,0,4,10+16+256+POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
            rotatesprite(sbarx(2),sbary(200-21),sbarsc(49152L),0,COLA,0,0,10+16+256,0,0,xdim-1,ydim-1);

            if (sprite[p->i].pal == 1 && p->last_extra < 2)
                G_DrawAltDigiNum(40,-(200-22),1,-16,10+16+256);
            else if (!althud_flashing || p->last_extra > (p->max_player_health>>2) || totalclock&32)
            {
                int32_t s = -8;
                if (althud_flashing && p->last_extra > p->max_player_health)
                    s += (sintable[(totalclock<<5)&2047]>>10);
                G_DrawAltDigiNum(40,-(200-22),p->last_extra,s,10+16+256);
            }

            if (getrendermode() >= 3 && althud_shadows)
                rotatesprite(sbarx(62+1),sbary(200-25+1),sbarsc(49152L),0,SHIELD,0,4,10+16+POLYMOSTTRANS2+256,0,0,xdim-1,ydim-1);
            rotatesprite(sbarx(62),sbary(200-25),sbarsc(49152L),0,SHIELD,0,0,10+16+256,0,0,xdim-1,ydim-1);

            {
                int32_t lAmount=Gv_GetVarByLabel("PLR_MORALE",-1, p->i, snum);
                if (lAmount == -1) lAmount = p->inv_amount[GET_SHIELD];
                G_DrawAltDigiNum(105,-(200-22),lAmount,-16,10+16+256);
            }

            if (getrendermode() >= 3 && althud_shadows)
            {
                if (p->got_access&1) rotatesprite(sbarxr(39-1),sbary(200-43+1),sbarsc(32768),0,ACCESSCARD,0,4,10+16+POLYMOSTTRANS2+512,0,0,xdim-1,ydim-1);
                if (p->got_access&4) rotatesprite(sbarxr(34-1),sbary(200-41+1),sbarsc(32768),0,ACCESSCARD,0,4,10+16+POLYMOSTTRANS2+512,0,0,xdim-1,ydim-1);
                if (p->got_access&2) rotatesprite(sbarxr(29-1),sbary(200-39+1),sbarsc(32768),0,ACCESSCARD,0,4,10+16+POLYMOSTTRANS2+512,0,0,xdim-1,ydim-1);
            }

            if (p->got_access&1) rotatesprite(sbarxr(39),sbary(200-43),sbarsc(32768),0,ACCESSCARD,0,0,10+16+512,0,0,xdim-1,ydim-1);
            if (p->got_access&4) rotatesprite(sbarxr(34),sbary(200-41),sbarsc(32768),0,ACCESSCARD,0,23,10+16+512,0,0,xdim-1,ydim-1);
            if (p->got_access&2) rotatesprite(sbarxr(29),sbary(200-39),sbarsc(32768),0,ACCESSCARD,0,21,10+16+512,0,0,xdim-1,ydim-1);

            i = (p->curr_weapon == PISTOL_WEAPON) ? 16384 : 32768;

            if (getrendermode() >= 3 && althud_shadows)
                rotatesprite(sbarxr(57-1),sbary(200-15+1),sbarsc(i),0,ammo_sprites[p->curr_weapon],0,4,10+POLYMOSTTRANS2+512,0,0,xdim-1,ydim-1);
            rotatesprite(sbarxr(57),sbary(200-15),sbarsc(i),0,ammo_sprites[p->curr_weapon],0,0,10+512,0,0,xdim-1,ydim-1);

            if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
            else i = p->curr_weapon;

            if (p->curr_weapon != KNEE_WEAPON &&
                    (!althud_flashing || totalclock&32 || p->ammo_amount[i] > (p->max_ammo_amount[i]/10)))
                G_DrawAltDigiNum(-20,-(200-22),p->ammo_amount[i],-16,10+16+512);

            o = 102;
            permbit = 0;

            if (p->inven_icon)
            {
                switch (p->inven_icon)
                {
                case 1:
                    i = FIRSTAID_ICON;
                    break;
                case 2:
                    i = STEROIDS_ICON;
                    break;
                case 3:
                    i = HOLODUKE_ICON;
                    break;
                case 4:
                    i = JETPACK_ICON;
                    break;
                case 5:
                    i = HEAT_ICON;
                    break;
                case 6:
                    i = AIRTANK_ICON;
                    break;
                case 7:
                    i = BOOT_ICON;
                    break;
                default:
                    i = -1;
                }
                if (i >= 0)
                {
                    if (getrendermode() >= 3 && althud_shadows)
                        rotatesprite(sbarx(231-o+1),sbary(200-21-2+1),sbarsc(65536L),0,i,0,4,10+16+permbit+POLYMOSTTRANS2+256,0,0,xdim-1,ydim-1);
                    rotatesprite(sbarx(231-o),sbary(200-21-2),sbarsc(65536L),0,i,0,0,10+16+permbit+256,0,0,xdim-1,ydim-1);
                }

                if (getrendermode() >= 3 && althud_shadows)
                    minitext(292-30-o+1,190-3+1,"%",4,POLYMOSTTRANS+10+16+permbit+256 + ROTATESPRITE_MAX);
                minitext(292-30-o,190-3,"%",6,10+16+permbit+256 + ROTATESPRITE_MAX);

                j = 0x80000000;
                switch (p->inven_icon)
                {
                case 1:
                    i = p->inv_amount[GET_FIRSTAID];
                    break;
                case 2:
                    i = ((p->inv_amount[GET_STEROIDS]+3)>>2);
                    break;
                case 3:
                    i = ((p->inv_amount[GET_HOLODUKE]+15)/24);
                    j = p->holoduke_on;
                    break;
                case 4:
                    i = ((p->inv_amount[GET_JETPACK]+15)>>4);
                    j = p->jetpack_on;
                    break;
                case 5:
                    i = p->inv_amount[GET_HEATS]/12;
                    j = p->heat_on;
                    break;
                case 6:
                    i = ((p->inv_amount[GET_SCUBA]+63)>>6);
                    break;
                case 7:
                    i = (p->inv_amount[GET_BOOTS]>>1);
                    break;
                }
                G_DrawInvNum(-(284-30-o),200-6-3,(uint8_t)i,0,10+permbit+256);
                if (j > 0)
                {
                    if (getrendermode() >= 3 && althud_shadows)
                        minitext(288-30-o+1,180-3+1,"ON",4,POLYMOSTTRANS+10+16+permbit+256 + ROTATESPRITE_MAX);
                    minitext(288-30-o,180-3,"ON",0,10+16+permbit+256 + ROTATESPRITE_MAX);
                }
                else if ((uint32_t)j != 0x80000000)
                {
                    if (getrendermode() >= 3 && althud_shadows)
                        minitext(284-30-o+1,180-3+1,"OFF",4,POLYMOSTTRANS+10+16+permbit+256 + ROTATESPRITE_MAX);
                    minitext(284-30-o,180-3,"OFF",2,10+16+permbit+256 + ROTATESPRITE_MAX);
                }

                if (p->inven_icon >= 6)
                {
                    if (getrendermode() >= 3 && althud_shadows)
                        minitext(284-35-o+1,180-3+1,"AUTO",4,POLYMOSTTRANS+10+16+permbit+256 + ROTATESPRITE_MAX);
                    minitext(284-35-o,180-3,"AUTO",2,10+16+permbit+256 + ROTATESPRITE_MAX);
                }
            }
            return;
        }

        rotatesprite(sbarx(5),sbary(200-28),sbarsc(65536L),0,HEALTHBOX,0,21,10+16+256,0,0,xdim-1,ydim-1);
        if (p->inven_icon)
            rotatesprite(sbarx(69),sbary(200-30),sbarsc(65536L),0,INVENTORYBOX,0,21,10+16+256,0,0,xdim-1,ydim-1);

        if (sprite[p->i].pal == 1 && p->last_extra < 2) // frozen
            G_DrawDigiNum(20,200-17,1,-16,10+16+256);
        else G_DrawDigiNum(20,200-17,p->last_extra,-16,10+16+256);

        rotatesprite(sbarx(37),sbary(200-28),sbarsc(65536L),0,AMMOBOX,0,21,10+16+256,0,0,xdim-1,ydim-1);

        if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
        else i = p->curr_weapon;
        G_DrawDigiNum(53,200-17,p->ammo_amount[i],-16,10+16+256);

        o = 158;
        permbit = 0;
        if (p->inven_icon)
        {
            switch (p->inven_icon)
            {
            case 1:
                i = FIRSTAID_ICON;
                break;
            case 2:
                i = STEROIDS_ICON;
                break;
            case 3:
                i = HOLODUKE_ICON;
                break;
            case 4:
                i = JETPACK_ICON;
                break;
            case 5:
                i = HEAT_ICON;
                break;
            case 6:
                i = AIRTANK_ICON;
                break;
            case 7:
                i = BOOT_ICON;
                break;
            default:
                i = -1;
            }
            if (i >= 0) rotatesprite(sbarx(231-o),sbary(200-21),sbarsc(65536L),0,i,0,0,10+16+permbit+256,0,0,xdim-1,ydim-1);

            minitext(292-30-o,190,"%",6,10+16+permbit+256 + ROTATESPRITE_MAX);

            j = 0x80000000;
            switch (p->inven_icon)
            {
            case 1:
                i = p->inv_amount[GET_FIRSTAID];
                break;
            case 2:
                i = ((p->inv_amount[GET_STEROIDS]+3)>>2);
                break;
            case 3:
                i = ((p->inv_amount[GET_HOLODUKE]+15)/24);
                j = p->holoduke_on;
                break;
            case 4:
                i = ((p->inv_amount[GET_JETPACK]+15)>>4);
                j = p->jetpack_on;
                break;
            case 5:
                i = p->inv_amount[GET_HEATS]/12;
                j = p->heat_on;
                break;
            case 6:
                i = ((p->inv_amount[GET_SCUBA]+63)>>6);
                break;
            case 7:
                i = (p->inv_amount[GET_BOOTS]>>1);
                break;
            }
            G_DrawInvNum(284-30-o,200-6,(uint8_t)i,0,10+permbit+256);
            if (j > 0) minitext(288-30-o,180,"ON",0,10+16+permbit+256 + ROTATESPRITE_MAX);
            else if ((uint32_t)j != 0x80000000) minitext(284-30-o,180,"OFF",2,10+16+permbit+256 + ROTATESPRITE_MAX);
            if (p->inven_icon >= 6) minitext(284-35-o,180,"AUTO",2,10+16+permbit+256 + ROTATESPRITE_MAX);
        }
        return;
    }

    //DRAW/UPDATE FULL STATUS BAR:

    if (pus)
    {
        pus = 0;
        u = -1;
    }
    else u = 0;

    if (sbar.frag[myconnectindex] != p->frag)
    {
        sbar.frag[myconnectindex] = p->frag;
        u |= 32768;
    }
    if (sbar.got_access != p->got_access)
    {
        sbar.got_access = p->got_access;
        u |= 16384;
    }

    if (sbar.last_extra != p->last_extra)
    {
        sbar.last_extra = p->last_extra;
        u |= 1;
    }

    {
        int32_t lAmount=Gv_GetVarByLabel("PLR_MORALE",-1, p->i, snum);
        if (lAmount == -1)
        {
            if (sbar.inv_amount[GET_SHIELD] != p->inv_amount[GET_SHIELD])
            {
                sbar.inv_amount[GET_SHIELD] = p->inv_amount[GET_SHIELD];
                u |= 2;
            }

        }
        else
        {
            if (sbar.inv_amount[GET_SHIELD] != lAmount)
            {
                sbar.inv_amount[GET_SHIELD] = lAmount;
                u |= 2;
            }

        }
    }

    if (sbar.curr_weapon != p->curr_weapon)
    {
        sbar.curr_weapon = p->curr_weapon;
        u |= (4+8+16+32+64+128+256+512+1024+65536L);
    }

    for (i=1; i<MAX_WEAPONS; i++)
    {
        if (sbar.ammo_amount[i] != p->ammo_amount[i])
        {
            sbar.ammo_amount[i] = p->ammo_amount[i];
            if (i < 9)
                u |= ((2<<i)+1024);
            else u |= 65536L+1024;
        }

        if ((sbar.gotweapon & (1<<i)) != (p->gotweapon & (1<<i)))
        {
            if (p->gotweapon & (1<<i))
                sbar.gotweapon |= 1<<i;
            else sbar.gotweapon &= ~(1<<i);

            if (i < 9)
                u |= ((2<<i)+1024);
            else u |= 65536L+1024;
        }
    }
    if (sbar.inven_icon != p->inven_icon)
    {
        sbar.inven_icon = p->inven_icon;
        u |= (2048+4096+8192);
    }
    if (sbar.holoduke_on != p->holoduke_on)
    {
        sbar.holoduke_on = p->holoduke_on;
        u |= (4096+8192);
    }
    if (sbar.jetpack_on != p->jetpack_on)
    {
        sbar.jetpack_on = p->jetpack_on;
        u |= (4096+8192);
    }
    if (sbar.heat_on != p->heat_on)
    {
        sbar.heat_on = p->heat_on;
        u |= (4096+8192);
    }
    if (sbar.inv_amount[GET_FIRSTAID] != p->inv_amount[GET_FIRSTAID])
    {
        sbar.inv_amount[GET_FIRSTAID] = p->inv_amount[GET_FIRSTAID];
        u |= 8192;
    }
    if (sbar.inv_amount[GET_STEROIDS] != p->inv_amount[GET_STEROIDS])
    {
        sbar.inv_amount[GET_STEROIDS] = p->inv_amount[GET_STEROIDS];
        u |= 8192;
    }
    if (sbar.inv_amount[GET_HOLODUKE] != p->inv_amount[GET_HOLODUKE])
    {
        sbar.inv_amount[GET_HOLODUKE] = p->inv_amount[GET_HOLODUKE];
        u |= 8192;
    }
    if (sbar.inv_amount[GET_JETPACK] != p->inv_amount[GET_JETPACK])
    {
        sbar.inv_amount[GET_JETPACK] = p->inv_amount[GET_JETPACK];
        u |= 8192;
    }
    if (sbar.inv_amount[GET_HEATS] != p->inv_amount[GET_HEATS])
    {
        sbar.inv_amount[GET_HEATS] = p->inv_amount[GET_HEATS];
        u |= 8192;
    }
    if (sbar.inv_amount[GET_SCUBA] != p->inv_amount[GET_SCUBA])
    {
        sbar.inv_amount[GET_SCUBA] = p->inv_amount[GET_SCUBA];
        u |= 8192;
    }
    if (sbar.inv_amount[GET_BOOTS] != p->inv_amount[GET_BOOTS])
    {
        sbar.inv_amount[GET_BOOTS] = p->inv_amount[GET_BOOTS];
        u |= 8192;
    }
    if (u == 0) return;

    //0 - update health
    //1 - update armor
    //2 - update PISTOL_WEAPON ammo
    //3 - update SHOTGUN_WEAPON ammo
    //4 - update CHAINGUN_WEAPON ammo
    //5 - update RPG_WEAPON ammo
    //6 - update HANDBOMB_WEAPON ammo
    //7 - update SHRINKER_WEAPON ammo
    //8 - update DEVISTATOR_WEAPON ammo
    //9 - update TRIPBOMB_WEAPON ammo
    //10 - update ammo display
    //11 - update inventory icon
    //12 - update inventory on/off
    //13 - update inventory %
    //14 - update keys
    //15 - update kills
    //16 - update FREEZE_WEAPON ammo

    if (u == -1)
    {
        G_PatchStatusBar(0,0,320,200);
        if ((g_netServer || (g_netServer || ud.multimode > 1)) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
            rotatesprite(sbarx(277+1),sbary(SBY+7-1),sbarsc(65536L),0,KILLSICON,0,0,10+16,0,0,xdim-1,ydim-1);
    }
    if ((g_netServer || (g_netServer || ud.multimode > 1)) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
    {
        if (u&32768)
        {
            if (u != -1) G_PatchStatusBar(276,SBY+17,299,SBY+17+10);
            G_DrawDigiNum(287,SBY+17,max(p->frag-p->fraggedself,0),-16,10+16);
        }
    }
    else
    {
        if (u&16384)
        {
            if (u != -1) G_PatchStatusBar(275,SBY+18,299,SBY+18+12);
            if (p->got_access&4) rotatesprite(sbarx(275),sbary(SBY+16),sbarsc(65536L),0,ACCESS_ICON,0,23,10+16,0,0,xdim-1,ydim-1);
            if (p->got_access&2) rotatesprite(sbarx(288),sbary(SBY+16),sbarsc(65536L),0,ACCESS_ICON,0,21,10+16,0,0,xdim-1,ydim-1);
            if (p->got_access&1) rotatesprite(sbarx(281),sbary(SBY+23),sbarsc(65536L),0,ACCESS_ICON,0,0,10+16,0,0,xdim-1,ydim-1);
        }
    }
    if (u&(4+8+16+32+64+128+256+512+65536L)) G_DrawWeapAmounts(p,96,SBY+16,u);

    if (u&1)
    {
        if (u != -1) G_PatchStatusBar(20,SBY+17,43,SBY+17+11);
        if (sprite[p->i].pal == 1 && p->last_extra < 2)
            G_DrawDigiNum(32,SBY+17,1,-16,10+16);
        else G_DrawDigiNum(32,SBY+17,p->last_extra,-16,10+16);
    }
    if (u&2)
    {
        int32_t lAmount=Gv_GetVarByLabel("PLR_MORALE",-1, p->i, snum);
        if (u != -1) G_PatchStatusBar(52,SBY+17,75,SBY+17+11);
        if (lAmount == -1)
            G_DrawDigiNum(64,SBY+17,p->inv_amount[GET_SHIELD],-16,10+16);
        else
            G_DrawDigiNum(64,SBY+17,lAmount,-16,10+16);
    }

    if (u&1024)
    {
        if (u != -1) G_PatchStatusBar(196,SBY+17,219,SBY+17+11);
        if (p->curr_weapon != KNEE_WEAPON)
        {
            if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
            else i = p->curr_weapon;
            G_DrawDigiNum(230-22,SBY+17,p->ammo_amount[i],-16,10+16);
        }
    }

    if (u&(2048+4096+8192))
    {
        if (u != -1)
        {
            if (u&(2048+4096))
            {
                G_PatchStatusBar(231,SBY+13,265,SBY+13+18);
            }
            else
            {
                G_PatchStatusBar(250,SBY+24,261,SBY+24+6);
            }

        }
        if (p->inven_icon)
        {
            o = 0;
//            permbit = 128;

            if (u&(2048+4096))
            {
                switch (p->inven_icon)
                {
                case 1:
                    i = FIRSTAID_ICON;
                    break;
                case 2:
                    i = STEROIDS_ICON;
                    break;
                case 3:
                    i = HOLODUKE_ICON;
                    break;
                case 4:
                    i = JETPACK_ICON;
                    break;
                case 5:
                    i = HEAT_ICON;
                    break;
                case 6:
                    i = AIRTANK_ICON;
                    break;
                case 7:
                    i = BOOT_ICON;
                    break;
                }
                rotatesprite(sbarx(231-o),sbary(SBY+13),sbarsc(65536L),0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1);
                minitext(292-30-o,SBY+24,"%",6,10+16+permbit + ROTATESPRITE_MAX);
                if (p->inven_icon >= 6) minitext(284-35-o,SBY+14,"AUTO",2,10+16+permbit + ROTATESPRITE_MAX);
            }
            if (u&(2048+4096))
            {
                switch (p->inven_icon)
                {
                case 3:
                    j = p->holoduke_on;
                    break;
                case 4:
                    j = p->jetpack_on;
                    break;
                case 5:
                    j = p->heat_on;
                    break;
                default:
                    j = 0x80000000;
                }
                if (j > 0) minitext(288-30-o,SBY+14,"ON",0,10+16+permbit  + ROTATESPRITE_MAX);
                else if ((uint32_t)j != 0x80000000) minitext(284-30-o,SBY+14,"OFF",2,10+16+permbit + ROTATESPRITE_MAX);
            }
            if (u&8192)
            {
                switch (p->inven_icon)
                {
                case 1:
                    i = p->inv_amount[GET_FIRSTAID];
                    break;
                case 2:
                    i = ((p->inv_amount[GET_STEROIDS]+3)>>2);
                    break;
                case 3:
                    i = ((p->inv_amount[GET_HOLODUKE]+15)/24);
                    break;
                case 4:
                    i = ((p->inv_amount[GET_JETPACK]+15)>>4);
                    break;
                case 5:
                    i = p->inv_amount[GET_HEATS]/12;
                    break;
                case 6:
                    i = ((p->inv_amount[GET_SCUBA]+63)>>6);
                    break;
                case 7:
                    i = (p->inv_amount[GET_BOOTS]>>1);
                    break;
                }
                G_DrawInvNum(284-30-o,SBY+28,(uint8_t)i,0,10+permbit);
            }
        }
    }
}

#define COLOR_RED 248
#define COLOR_WHITE 31
#define LOW_FPS 30

static void G_PrintFPS(void)
{
    // adapted from ZDoom because I like it better than what we had
    // applicable ZDoom code available under GPL from csDoom
    static int32_t FrameCount = 0;
    static int32_t LastCount = 0;
    static int32_t LastSec = 0;
    static int32_t LastMS = 0;
    int32_t ms = getticks();
    int32_t howlong = ms - LastMS;
    if (howlong >= 0)
    {
        int32_t thisSec = ms/1000;
        int32_t x = (xdim <= 640);

        if (ud.tickrate)
        {
            int32_t chars = Bsprintf(tempbuf, "%d ms (%3u fps)", howlong, LastCount);

            printext256(windowx2-(chars<<(3-x))+1,windowy1+2,0,-1,tempbuf,x);
            printext256(windowx2-(chars<<(3-x)),windowy1+1,
                        (LastCount < LOW_FPS) ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);

            // lag meter
            if (g_netClientPeer)
            {
                chars = Bsprintf(tempbuf, "%d +- %d ms", (g_netClientPeer->lastRoundTripTime + g_netClientPeer->roundTripTime)/2,
                                 (g_netClientPeer->lastRoundTripTimeVariance + g_netClientPeer->roundTripTimeVariance)/2);

                printext256(windowx2-(chars<<(3-x))+1,windowy1+10+2,0,-1,tempbuf,x);
                printext256(windowx2-(chars<<(3-x)),windowy1+10+1,g_netClientPeer->lastRoundTripTime > 200 ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
            }
        }

        if (thisSec - LastSec)
        {
            g_currentFrameRate = LastCount = FrameCount / (thisSec - LastSec);
            LastSec = thisSec;
            FrameCount = 0;
        }
        FrameCount++;
    }
    LastMS = ms;
}

static void G_PrintCoords(int32_t snum)
{
    int32_t y = 16;

    if ((GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
    {
        if (ud.multimode > 4)
            y = 32;
        else if (g_netServer || (g_netServer || ud.multimode > 1))
            y = 24;
    }
    Bsprintf(tempbuf,"XYZ= (%d,%d,%d)",g_player[snum].ps->pos.x,g_player[snum].ps->pos.y,g_player[snum].ps->pos.z);
    printext256(250L,y,31,-1,tempbuf,0);
    Bsprintf(tempbuf,"A/H= %d,%d",g_player[snum].ps->ang,g_player[snum].ps->horiz);
    printext256(250L,y+9L,31,-1,tempbuf,0);
    Bsprintf(tempbuf,"ZV= %d",g_player[snum].ps->vel.z);
    printext256(250L,y+18L,31,-1,tempbuf,0);
    Bsprintf(tempbuf,"OG= %d",g_player[snum].ps->on_ground);
    printext256(250L,y+27L,31,-1,tempbuf,0);
    Bsprintf(tempbuf,"SECTL= %d",sector[g_player[snum].ps->cursectnum].lotag);
    printext256(250L,y+36L,31,-1,tempbuf,0);
    Bsprintf(tempbuf,"SEED= %d",randomseed);
    printext256(250L,y+45L,31,-1,tempbuf,0);
    Bsprintf(tempbuf,"THOLD= %d",g_player[snum].ps->transporter_hold);
    printext256(250L,y+54L+7,31,-1,tempbuf,0);
}

// this handles both multiplayer and item pickup message type text
// both are passed on to gametext

void G_PrintGameQuotes(void)
{
    int32_t i, j, k, l;

    k = 1;
    if (GTFLAGS(GAMETYPE_FRAGBAR) && ud.screen_size > 0 && (g_netServer || (g_netServer || ud.multimode > 1)))
    {
        j = 0;
        k += 8;
        TRAVERSE_CONNECT(i)
        if (i > j) j = i;

        if (j >= 4 && j <= 8) k += 8;
        else if (j > 8 && j <= 12) k += 16;
        else if (j > 12) k += 24;
    }

    if (g_player[screenpeek].ps->fta > 1 && (g_player[screenpeek].ps->ftq < QUOTE_RESERVED || g_player[screenpeek].ps->ftq > QUOTE_RESERVED3))
    {
        if (g_player[screenpeek].ps->fta > 6)
            k += 7;
        else k += g_player[screenpeek].ps->fta;
    }

    j = k;

    j = scale(j,ydim,200);
    for (i=MAXUSERQUOTES-1; i>=0; i--)
    {
        if (user_quote_time[i] <= 0) continue;
        k = user_quote_time[i];
        if (hud_glowingquotes)
        {
            if (k > 4) { mpgametext(j,user_quote[i],(sintable[((totalclock+(i<<2))<<5)&2047]>>11),2+8+16); j += textsc(8); }
            else if (k > 2) { mpgametext(j,user_quote[i],(sintable[((totalclock+(i<<2))<<5)&2047]>>11),2+8+16+1); j += textsc(k<<1); }
            else { mpgametext(j,user_quote[i],(sintable[((totalclock+(i<<2))<<5)&2047]>>11),2+8+16+1+32); j += textsc(k<<1); }
        }
        else
        {
            if (k > 4) { mpgametext(j,user_quote[i],0,2+8+16); j += textsc(8); }
            else if (k > 2) { mpgametext(j,user_quote[i],0,2+8+16+1); j += textsc(k<<1); }
            else { mpgametext(j,user_quote[i],0,2+8+16+1+32); j += textsc(k<<1); }
        }
        l = G_GameTextLen(USERQUOTE_LEFTOFFSET,OSD_StripColors(tempbuf,user_quote[i]));
        while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
        {
            l -= (ud.config.ScreenWidth-USERQUOTE_RIGHTOFFSET);
            if (k > 4) j += textsc(8);
            else j += textsc(k<<1);

        }
    }

    if ((klabs(quotebotgoal-quotebot) <= 16) && (ud.screen_size <= 8))
        quotebot += ksgn(quotebotgoal-quotebot);
    else
        quotebot = quotebotgoal;

    if (g_player[screenpeek].ps->fta <= 1) return;

    if (ScriptQuotes[g_player[screenpeek].ps->ftq] == NULL)
    {
        OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,g_player[screenpeek].ps->ftq);
        return;
    }

    k = 0;

    if (g_player[screenpeek].ps->ftq >= QUOTE_RESERVED && g_player[screenpeek].ps->ftq <= QUOTE_RESERVED3)
    {
        k = 140;//quotebot-8-4;
    }
    else if (GTFLAGS(GAMETYPE_FRAGBAR) && ud.screen_size > 0 && (g_netServer || ud.multimode > 1))
    {
        j = 0;
        k = 8;
        TRAVERSE_CONNECT(i)
        if (i > j) j = i;

        if (j >= 4 && j <= 8) k += 8;
        else if (j > 8 && j <= 12) k += 16;
        else if (j > 12) k += 24;
    }

    j = g_player[screenpeek].ps->fta;
    if (!hud_glowingquotes)
    {
        if (j > 4) gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],0,2+8+16);
        else if (j > 2) gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],0,2+8+16+1);
        else gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],0,2+8+16+1+32);
        return;
    }
    if (j > 4) gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],quotepulseshade,2+8+16);
    else if (j > 2) gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],quotepulseshade,2+8+16+1);
    else gametext(320>>1,k,ScriptQuotes[g_player[screenpeek].ps->ftq],quotepulseshade,2+8+16+1+32);
}

void P_DoQuote(int32_t q, DukePlayer_t *p)
{
    int32_t cq = 0;

    if (q & MAXQUOTES)
    {
        cq = 1;
        q &= ~MAXQUOTES;
    }

    if (ScriptQuotes[q] == NULL)
    {
        OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,q);
        return;
    }

    if (ud.fta_on == 0)
        return;

    if (p->fta > 0 && q != QUOTE_RESERVED && q != QUOTE_RESERVED2)
        if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;

    p->fta = 100;

    if (p->ftq != q)
    {
        if (p == g_player[screenpeek].ps)
        {
            if (cq) OSD_Printf(OSDTEXT_BLUE "%s\n",ScriptQuotes[q]);
            else OSD_Printf("%s\n",ScriptQuotes[q]);
        }

        p->ftq = q;
    }
    pub = NUMPAGES;
    pus = NUMPAGES;
}

void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e)
{
    setpalettefade(r,g,b,e&63);

//    if (getrendermode() >= 3) pus = pub = NUMPAGES; // JBF 20040110: redraw the status bar next time
    if ((e&128) == 0)
    {
        int32_t tc;
        nextpage();
        for (tc = totalclock; totalclock < tc + 4; handleevents(), Net_GetPackets());
    }
}

void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step)
{
    if (getrendermode() >= 3)
    {
        G_FadePalette(r, g, b, end);
        return;
    }

    if (step > 0)
    {
        for (; start < end; start += step)
        {
            if (KB_KeyPressed(sc_Space))
            {
                KB_ClearKeyDown(sc_Space);
                return;
            }
            G_FadePalette(r,g,b,start);
        }
    }
    else for (; start >= end; start += step)
        {
            if (KB_KeyPressed(sc_Space))
            {
                KB_ClearKeyDown(sc_Space);
                return;
            }
            G_FadePalette(r,g,b,start);
        }
}

void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t tile)
{
    if (step > 0)
    {
        for (; start < end; start += step)
        {
            if (KB_KeyPressed(sc_Space))
            {
                KB_ClearKeyDown(sc_Space);
                return;
            }
            rotatesprite(0,0,65536L,0,tile,0,0,2+8+16+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
            G_FadePalette(r,g,b,start);
        }
    }
    else for (; start >= end; start += step)
        {
            if (KB_KeyPressed(sc_Space))
            {
                KB_ClearKeyDown(sc_Space);
                return;
            }
            rotatesprite(0,0,65536L,0,tile,0,0,2+8+16+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
            G_FadePalette(r,g,b,start);
        }
}

static void G_DisplayExtraScreens(void)
{
    int32_t flags = Gv_GetVarByLabel("LOGO_FLAGS",255, -1, -1);

    S_StopMusic();
    FX_StopAllSounds();

    if (!VOLUMEALL || flags & LOGO_SHAREWARESCREENS)
    {
        setview(0,0,xdim-1,ydim-1);
        flushperms();
        //g_player[myconnectindex].ps->palette = palette;
        P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1);    // JBF 20040308
        fadepal(0,0,0, 0,64,7);
        KB_FlushKeyboardQueue();
        rotatesprite(0,0,65536L,0,3291,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
        fadepaltile(0,0,0, 63,0,-7, 3291);
        while (!KB_KeyWaiting())
        {
            handleevents();
            Net_GetPackets();
        }

        fadepaltile(0,0,0, 0,64,7, 3291);
        KB_FlushKeyboardQueue();
        rotatesprite(0,0,65536L,0,3290,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
        fadepaltile(0,0,0, 63,0,-7,3290);
        while (!KB_KeyWaiting())
        {
            handleevents();
            Net_GetPackets();
        }
    }

    if (flags & LOGO_TENSCREEN)
    {
        setview(0,0,xdim-1,ydim-1);
        flushperms();
        //g_player[myconnectindex].ps->palette = palette;
        P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1);    // JBF 20040308
        fadepal(0,0,0, 0,64,7);
        KB_FlushKeyboardQueue();
        rotatesprite(0,0,65536L,0,TENSCREEN,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
        fadepaltile(0,0,0, 63,0,-7,TENSCREEN);
        while (!KB_KeyWaiting() && totalclock < 2400)
        {
            handleevents();
            Net_GetPackets();
        }
    }
}

extern int32_t qsetmode;
extern int32_t g_doQuickSave;

void G_GameExit(const char *t)
{
    if (*t != 0) g_player[myconnectindex].ps->palette = BASEPAL;

    if (ud.recstat == 1) G_CloseDemoWrite();
    else if (ud.recstat == 2)
    {
        if (g_demo_filePtr) fclose(g_demo_filePtr);
    } // JBF: fixes crash on demo playback

    if (!g_quickExit)
    {
        if (playerswhenstarted > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *t == ' ')
        {
            G_BonusScreen(1);
            setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP);
        }

        if (*t != 0 && *(t+1) != 'V' && *(t+1) != 'Y')
            G_DisplayExtraScreens();
    }

    if (*t != 0) initprintf("%s\n",t);

    if (qsetmode == 200)
        G_Shutdown();

    if (*t != 0)
    {
        if (!(t[0] == ' ' && t[1] == 0))
        {
            char titlebuf[256];
            Bsprintf(titlebuf,HEAD2 " %s",s_buildRev);
            wm_msgbox(titlebuf, "%s", (char *)t);
        }
    }

    uninitgroupfile();

    exit(0);
}

char inputloc = 0;

int32_t _EnterText(int32_t small,int32_t x,int32_t y,char *t,int32_t dalen,int32_t c)
{
    char ch;
    int32_t i;

    while ((ch = KB_Getch()) != 0 || (g_player[myconnectindex].ps->gm&MODE_MENU && MOUSE_GetButtons()&RIGHT_MOUSE))
    {
        if (ch == asc_BackSpace)
        {
            if (inputloc > 0)
            {
                inputloc--;
                *(t+inputloc) = 0;
            }
        }
        else
        {
            if (ch == asc_Enter)
            {
                KB_ClearKeyDown(sc_Enter);
                KB_ClearKeyDown(sc_kpad_Enter);
                return (1);
            }
            else if (ch == asc_Escape || (g_player[myconnectindex].ps->gm&MODE_MENU && MOUSE_GetButtons()&RIGHT_MOUSE))
            {
                KB_ClearKeyDown(sc_Escape);
                MOUSE_ClearButton(RIGHT_MOUSE);
                return (-1);
            }
            else if (ch >= 32 && inputloc < dalen && ch < 127)
            {
                ch = Btoupper(ch);
                if (c != 997 || (ch >= '0' && ch <= '9'))
                {
                    // JBF 20040508: so we can have numeric only if we want
                    *(t+inputloc) = ch;
                    *(t+inputloc+1) = 0;
                    inputloc++;
                }
            }
        }
    }

    if (c == 999) return(0);
    if (c == 998)
    {
        char b[91],ii;
        for (ii=0; ii<inputloc; ii++)
            b[(uint8_t)ii] = '*';
        b[(uint8_t)inputloc] = 0;
        if (g_player[myconnectindex].ps->gm&MODE_TYPE)
            x = mpgametext(y,b,c,2+8+16);
        else x = gametext(x,y,b,c,2+8+16);
    }
    else
    {
        if (g_player[myconnectindex].ps->gm&MODE_TYPE)
            x = mpgametext(y,t,c,2+8+16);
        else x = gametext(x,y,t,c,2+8+16);
    }
    c = 4-(sintable[(totalclock<<4)&2047]>>11);

    i = G_GameTextLen(USERQUOTE_LEFTOFFSET,OSD_StripColors(tempbuf,t));
    while (i > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
    {
        i -= (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET);
        if (small&1)
            y += textsc(6);
        y += 8;
    }

    if (small&1)
        rotatesprite(textsc(x)<<16,(y<<16),32768,0,SPINNINGNUKEICON+((totalclock>>3)%7),c,0,(small&1)?(8|16):2+8,0,0,xdim-1,ydim-1);
    else rotatesprite((x+((small&1)?4:8))<<16,((y+((small&1)?0:4))<<16),32768,0,SPINNINGNUKEICON+((totalclock>>3)%7),c,0,(small&1)?(8|16):2+8,0,0,xdim-1,ydim-1);
    return (0);
}


static inline void G_MoveClouds(void)
{
    int32_t i;

    if (totalclock <= cloudtotalclock || totalclock >= (cloudtotalclock-7))
        return;

    cloudtotalclock = totalclock+6;

    for (i=g_numClouds-1; i>=0; i--)
    {
        cloudx[i] += (sintable[(g_player[screenpeek].ps->ang+512)&2047]>>9);
        cloudy[i] += (sintable[g_player[screenpeek].ps->ang&2047]>>9);

        sector[clouds[i]].ceilingxpanning = cloudx[i]>>6;
        sector[clouds[i]].ceilingypanning = cloudy[i]>>6;
    }
}

static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang)
{
    int32_t i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
    int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry;
    int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
    int32_t xvect, yvect, xvect2, yvect2;
    int16_t p;
    char col;
    walltype *wal, *wal2;
    spritetype *spr;
    int32_t oydim=ydim;

    ydim = (int32_t)((double)xdim * 0.625f);
    setaspect(65536L,(int32_t)divscale16(ydim*320L,xdim*200L));
    ydim = oydim;

    xvect = sintable[(-cang)&2047] * czoom;
    yvect = sintable[(1536-cang)&2047] * czoom;
    xvect2 = mulscale16(xvect,yxaspect);
    yvect2 = mulscale16(yvect,yxaspect);

    //Draw red lines
    for (i=numsectors-1; i>=0; i--)
    {
        if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;

        startwall = sector[i].wallptr;
        endwall = sector[i].wallptr + sector[i].wallnum;

        z1 = sector[i].ceilingz;
        z2 = sector[i].floorz;

        for (j=startwall,wal=&wall[startwall]; j<endwall; j++,wal++)
        {
            k = wal->nextwall;
            if (k < 0) continue;

            //if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;
            //if ((k > j) && ((show2dwall[k>>3]&(1<<(k&7))) > 0)) continue;

            if (sector[wal->nextsector].ceilingz == z1)
                if (sector[wal->nextsector].floorz == z2)
                    if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;

            col = 139; //red
            if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = 234; //magenta

            if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7))))
                col = 24;
            else continue;

            ox = wal->x-cposx;
            oy = wal->y-cposy;
            x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
            y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);

            wal2 = &wall[wal->point2];
            ox = wal2->x-cposx;
            oy = wal2->y-cposy;
            x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
            y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);

            drawline256(x1,y1,x2,y2,col);
        }
    }

    //Draw sprites
    k = g_player[screenpeek].ps->i;
    for (i=numsectors-1; i>=0; i--)
    {
        if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
        for (j=headspritesect[i]; j>=0; j=nextspritesect[j])
            //if ((show2dsprite[j>>3]&(1<<(j&7))) > 0)
        {
            spr = &sprite[j];

            if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;

            col = 71; //cyan
            if (spr->cstat&1) col = 234; //magenta

            sprx = spr->x;
            spry = spr->y;

            if ((spr->cstat&257) != 0) switch (spr->cstat&48)
                {
                case 0:
//                    break;

                    ox = sprx-cposx;
                    oy = spry-cposy;
                    x1 = dmulscale16(ox,xvect,-oy,yvect);
                    y1 = dmulscale16(oy,xvect2,ox,yvect2);

                    ox = (sintable[(spr->ang+512)&2047]>>7);
                    oy = (sintable[(spr->ang)&2047]>>7);
                    x2 = dmulscale16(ox,xvect,-oy,yvect);
                    y2 = dmulscale16(oy,xvect,ox,yvect);

                    x3 = mulscale16(x2,yxaspect);
                    y3 = mulscale16(y2,yxaspect);

                    drawline256(x1-x2+(xdim<<11),y1-y3+(ydim<<11),
                                x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
                    drawline256(x1-y2+(xdim<<11),y1+x3+(ydim<<11),
                                x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
                    drawline256(x1+y2+(xdim<<11),y1-x3+(ydim<<11),
                                x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
                    break;

                case 16:
                    if (spr->picnum == LASERLINE)
                    {
                        x1 = sprx;
                        y1 = spry;
                        tilenum = spr->picnum;
                        xoff = (int32_t)((int8_t)((picanm[tilenum]>>8)&255))+((int32_t)spr->xoffset);
                        if ((spr->cstat&4) > 0) xoff = -xoff;
                        k = spr->ang;
                        l = spr->xrepeat;
                        dax = sintable[k&2047]*l;
                        day = sintable[(k+1536)&2047]*l;
                        l = tilesizx[tilenum];
                        k = (l>>1)+xoff;
                        x1 -= mulscale16(dax,k);
                        x2 = x1+mulscale16(dax,l);
                        y1 -= mulscale16(day,k);
                        y2 = y1+mulscale16(day,l);

                        ox = x1-cposx;
                        oy = y1-cposy;
                        x1 = dmulscale16(ox,xvect,-oy,yvect);
                        y1 = dmulscale16(oy,xvect2,ox,yvect2);

                        ox = x2-cposx;
                        oy = y2-cposy;
                        x2 = dmulscale16(ox,xvect,-oy,yvect);
                        y2 = dmulscale16(oy,xvect2,ox,yvect2);

                        drawline256(x1+(xdim<<11),y1+(ydim<<11),
                                    x2+(xdim<<11),y2+(ydim<<11),col);
                    }

                    break;

                case 32:

                    tilenum = spr->picnum;
                    xoff = (int32_t)((int8_t)((picanm[tilenum]>>8)&255))+((int32_t)spr->xoffset);
                    yoff = (int32_t)((int8_t)((picanm[tilenum]>>16)&255))+((int32_t)spr->yoffset);
                    if ((spr->cstat&4) > 0) xoff = -xoff;
                    if ((spr->cstat&8) > 0) yoff = -yoff;

                    k = spr->ang;
                    cosang = sintable[(k+512)&2047];
                    sinang = sintable[k];
                    xspan = tilesizx[tilenum];
                    xrepeat = spr->xrepeat;
                    yspan = tilesizy[tilenum];
                    yrepeat = spr->yrepeat;

                    dax = ((xspan>>1)+xoff)*xrepeat;
                    day = ((yspan>>1)+yoff)*yrepeat;
                    x1 = sprx + dmulscale16(sinang,dax,cosang,day);
                    y1 = spry + dmulscale16(sinang,day,-cosang,dax);
                    l = xspan*xrepeat;
                    x2 = x1 - mulscale16(sinang,l);
                    y2 = y1 + mulscale16(cosang,l);
                    l = yspan*yrepeat;
                    k = -mulscale16(cosang,l);
                    x3 = x2+k;
                    x4 = x1+k;
                    k = -mulscale16(sinang,l);
                    y3 = y2+k;
                    y4 = y1+k;

                    ox = x1-cposx;
                    oy = y1-cposy;
                    x1 = dmulscale16(ox,xvect,-oy,yvect);
                    y1 = dmulscale16(oy,xvect2,ox,yvect2);

                    ox = x2-cposx;
                    oy = y2-cposy;
                    x2 = dmulscale16(ox,xvect,-oy,yvect);
                    y2 = dmulscale16(oy,xvect2,ox,yvect2);

                    ox = x3-cposx;
                    oy = y3-cposy;
                    x3 = dmulscale16(ox,xvect,-oy,yvect);
                    y3 = dmulscale16(oy,xvect2,ox,yvect2);

                    ox = x4-cposx;
                    oy = y4-cposy;
                    x4 = dmulscale16(ox,xvect,-oy,yvect);
                    y4 = dmulscale16(oy,xvect2,ox,yvect2);

                    drawline256(x1+(xdim<<11),y1+(ydim<<11),
                                x2+(xdim<<11),y2+(ydim<<11),col);

                    drawline256(x2+(xdim<<11),y2+(ydim<<11),
                                x3+(xdim<<11),y3+(ydim<<11),col);

                    drawline256(x3+(xdim<<11),y3+(ydim<<11),
                                x4+(xdim<<11),y4+(ydim<<11),col);

                    drawline256(x4+(xdim<<11),y4+(ydim<<11),
                                x1+(xdim<<11),y1+(ydim<<11),col);

                    break;
                }
        }
    }

    //Draw white lines
    for (i=numsectors-1; i>=0; i--)
    {
        if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;

        startwall = sector[i].wallptr;
        endwall = sector[i].wallptr + sector[i].wallnum;

        k = -1;
        for (j=startwall,wal=&wall[startwall]; j<endwall; j++,wal++)
        {
            if (wal->nextwall >= 0) continue;

            //if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;

            if (tilesizx[wal->picnum] == 0) continue;
            if (tilesizy[wal->picnum] == 0) continue;

            if (j == k)
            {
                x1 = x2;
                y1 = y2;
            }
            else
            {
                ox = wal->x-cposx;
                oy = wal->y-cposy;
                x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
                y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
            }

            k = wal->point2;
            wal2 = &wall[k];
            ox = wal2->x-cposx;
            oy = wal2->y-cposy;
            x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
            y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);

            drawline256(x1,y1,x2,y2,24);
        }
    }

    setaspect_new();

    TRAVERSE_CONNECT(p)
    {
        if (ud.scrollmode && p == screenpeek) continue;

        ox = sprite[g_player[p].ps->i].x-cposx;
        oy = sprite[g_player[p].ps->i].y-cposy;
        daang = (sprite[g_player[p].ps->i].ang-cang)&2047;
        if (p == screenpeek)
        {
            ox = 0;
            oy = 0;
            daang = 0;
        }
        x1 = mulscale(ox,xvect,16) - mulscale(oy,yvect,16);
        y1 = mulscale(oy,xvect2,16) + mulscale(ox,yvect2,16);

        if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP))
        {
            if (sprite[g_player[p].ps->i].xvel > 16 && g_player[p].ps->on_ground)
                i = APLAYERTOP+((totalclock>>4)&3);
            else
                i = APLAYERTOP;

            j = klabs(g_player[p].ps->truefz-g_player[p].ps->pos.z)>>8;
            j = mulscale(czoom*(sprite[g_player[p].ps->i].yrepeat+j),yxaspect,16);

            if (j < 22000) j = 22000;
            else if (j > (65536<<1)) j = (65536<<1);

            rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j,daang,i,sprite[g_player[p].ps->i].shade,
                         (g_player[p].ps->cursectnum > -1)?sector[g_player[p].ps->cursectnum].floorpal:0,
                         0,windowx1,windowy1,windowx2,windowy2);
        }
    }
}

#define CROSSHAIR_PAL (MAXPALOOKUPS-RESERVEDPALS-1)

palette_t CrosshairColors = { 255, 255, 255, 0 };
palette_t DefaultCrosshairColors = { 0, 0, 0, 0 };
int32_t g_crosshairSum = 0;

void G_GetCrosshairColor(void)
{
    // use the brightest color in the original 8-bit tile
    int32_t bri = 0, j = 0, i;
    int32_t ii;
    char *ptr = (char *)waloff[CROSSHAIR];

    if (DefaultCrosshairColors.f)
        return;

    if (waloff[CROSSHAIR] == 0)
    {
        loadtile(CROSSHAIR);
        ptr = (char *)waloff[CROSSHAIR];
    }

    ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];

    if (ii <= 0) return;

    do
    {
        if (*ptr != 255)
        {
            i = curpalette[(int32_t)*ptr].r+curpalette[(int32_t)*ptr].g+curpalette[(int32_t)*ptr].b;
            if (i > j) { j = i; bri = *ptr; }
        }
        ptr++;
    }
    while (--ii);

    Bmemcpy(&CrosshairColors, &curpalette[bri], sizeof(palette_t));
    Bmemcpy(&DefaultCrosshairColors, &curpalette[bri], sizeof(palette_t));
    DefaultCrosshairColors.f = 1; // this flag signifies that the color has been detected
}

void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
{
    char *ptr = (char *)waloff[CROSSHAIR];
    int32_t i, ii;

    if (DefaultCrosshairColors.f == 0 || g_crosshairSum == r+(g<<1)+(b<<2)) return;

    g_crosshairSum = r+(g<<1)+(b<<2);
    CrosshairColors.r = r;
    CrosshairColors.g = g;
    CrosshairColors.b = b;

    if (waloff[CROSSHAIR] == 0)
    {
        loadtile(CROSSHAIR);
        ptr = (char *)waloff[CROSSHAIR];
    }

    ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];
    if (ii <= 0) return;

    if (getrendermode() < 3)
        i = getclosestcol(CrosshairColors.r>>2, CrosshairColors.g>>2, CrosshairColors.b>>2);
    else i = getclosestcol(63, 63, 63); // use white in GL so we can tint it to the right color

    do
    {
        if (*ptr != 255)
            *ptr = i;
        ptr++;
    }
    while (--ii);

    for (i = 255; i >= 0; i--)
        tempbuf[i] = i;

    makepalookup(CROSSHAIR_PAL,tempbuf,CrosshairColors.r>>2, CrosshairColors.g>>2, CrosshairColors.b>>2,1);

#ifdef USE_OPENGL
    Bmemcpy(&hictinting[CROSSHAIR_PAL], &CrosshairColors, sizeof(palette_t));
    hictinting[CROSSHAIR_PAL].f = 9;
#endif
    invalidatetile(CROSSHAIR, -1, -1);
}

#define SCORESHEETOFFSET -20
static void G_ShowScores(void)
{
    int32_t t, i;

    if (playerswhenstarted > 1 && (GametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
    {
        gametext(160,SCORESHEETOFFSET+58+2,"MULTIPLAYER TOTALS",0,2+8+16);
        gametext(160,SCORESHEETOFFSET+58+10,MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name,0,2+8+16);

        t = 0;
        minitext(70,SCORESHEETOFFSET+80,"NAME",8,2+8+16+ROTATESPRITE_MAX);
        minitext(170,SCORESHEETOFFSET+80,"FRAGS",8,2+8+16+ROTATESPRITE_MAX);
        minitext(200,SCORESHEETOFFSET+80,"DEATHS",8,2+8+16+ROTATESPRITE_MAX);
        minitext(235,SCORESHEETOFFSET+80,"PING",8,2+8+16+ROTATESPRITE_MAX);

        for (i=playerswhenstarted-1; i>=0; i--)
        {
            if (!g_player[i].playerquitflag)
                continue;

            minitext(70,SCORESHEETOFFSET+90+t,g_player[i].user_name,g_player[i].ps->palookup,2+8+16+ROTATESPRITE_MAX);

            Bsprintf(tempbuf,"%-4d",g_player[i].ps->frag);
            minitext(170,SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+ROTATESPRITE_MAX);

            Bsprintf(tempbuf,"%-4d", g_player[i].frags[i] + g_player[i].ps->fraggedself);
            minitext(200,SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+ROTATESPRITE_MAX);

            Bsprintf(tempbuf,"%-4d",g_player[i].ping);
            minitext(235,SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+ROTATESPRITE_MAX);

            t += 7;
        }
    }
}
#undef SCORESHEETOFFSET

#ifdef YAX_DEBUG
// ugh...
char m32_debugstr[64][128];
int32_t m32_numdebuglines=0;

static void M32_drawdebug(void)
{
    int i, col=getclosestcol(63,63,63);
    int x=4, y=8;

    if (m32_numdebuglines>0)
    {
        begindrawing();
        for (i=0; i<m32_numdebuglines && y<ydim-8; i++, y+=8)
            printext256(x,y,col,0,m32_debugstr[i],xdim>640?0:1);
        enddrawing();
    }
    m32_numdebuglines=0;
}
#endif

void G_DisplayRest(int32_t smoothratio)
{
    int32_t a, i, j;
    int32_t applyTint=0;
    palette_t tempFade = { 0, 0, 0, 0 };
    palette_t tempTint = { 0, 0, 0, 0 };

    DukePlayer_t *pp = g_player[screenpeek].ps;
    walltype *wal;
    int32_t cposx, cposy, cang;

#ifdef USE_OPENGL

    // this takes care of fullscreen tint for OpenGL
    if (getrendermode() >= 3)
    {
        if (pp->palette == WATERPAL)
        {
            static palette_t wp = { 224, 192, 255, 0 };
            Bmemcpy(&hictinting[MAXPALOOKUPS-1], &wp, sizeof(palette_t));
        }
        else if (pp->palette == SLIMEPAL)
        {
            static palette_t sp = { 208, 255, 192, 0 };
            Bmemcpy(&hictinting[MAXPALOOKUPS-1], &sp, sizeof(palette_t));
        }
        else
        {
            hictinting[MAXPALOOKUPS-1].r = 255;
            hictinting[MAXPALOOKUPS-1].g = 255;
            hictinting[MAXPALOOKUPS-1].b = 255;
        }
    }
#endif /* USE_OPENGL && POLYMOST */
    // this does pain tinting etc from the CON
    if (pp->pals.f > 0 && pp->loogcnt == 0) // JBF 20040101: pals.f > 0 now >= 0
    {
        Bmemcpy(&tempFade, &pp->pals, sizeof(palette_t));
        g_restorePalette = 1;     // JBF 20040101
        applyTint = 1;
    }
    // reset a normal palette
    else if (g_restorePalette)
    {
        static uint32_t omovethingscnt;

        if (g_restorePalette < 2 || omovethingscnt+1 == g_moveThingsCount)
        {
            P_SetGamePalette(pp,pp->palette,2);
            g_restorePalette = 0;
        }
        else
        {
            // delay setting the palette by one game tic
            omovethingscnt = g_moveThingsCount;
        }
    }
    // loogies courtesy of being snotted on
    else if (pp->loogcnt > 0)
    {
        palette_t lp = { 0, 64, 0, pp->loogcnt>>1 };
        Bmemcpy(&tempFade, &lp, sizeof(palette_t));
        applyTint = 1;
    }
    if (tempFade.f > tempTint.f)
        Bmemcpy(&tempTint, &tempFade, sizeof(palette_t));

    if (ud.show_help)
    {
        switch (ud.show_help)
        {
        case 1:
            rotatesprite(0,0,65536L,0,TEXTSTORY,0,0,10+16+64, 0,0,xdim-1,ydim-1);
            break;
        case 2:
            rotatesprite(0,0,65536L,0,F1HELP,0,0,10+16+64, 0,0,xdim-1,ydim-1);
            break;
        }

        if (KB_KeyPressed(sc_Escape) || MOUSE_GetButtons()&RIGHT_MOUSE)
        {
            KB_ClearKeyDown(sc_Escape);
            MOUSE_ClearButton(RIGHT_MOUSE);
            ud.show_help = 0;
            if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
            {
                ready2send = 1;
                totalclock = ototalclock;
            }
            G_UpdateScreenArea();
        }
        if (tempTint.f > 0 || applyTint) G_FadePalette(tempTint.r,tempTint.g,tempTint.b,tempTint.f|128);
        return;
    }

    i = pp->cursectnum;
    if (i > -1)
    {
        show2dsector[i>>3] |= (1<<(i&7));
        wal = &wall[sector[i].wallptr];
        for (j=sector[i].wallnum; j>0; j--,wal++)
        {
            i = wal->nextsector;
            if (i < 0) continue;
            if (wal->cstat&0x0071) continue;
            if (wall[wal->nextwall].cstat&0x0071) continue;
            if (sector[i].lotag == 32767) continue;
            if (sector[i].ceilingz >= sector[i].floorz) continue;
            show2dsector[i>>3] |= (1<<(i&7));
        }
    }

    if (ud.camerasprite == -1)
    {
        if (ud.overhead_on != 2)
        {
            if (pp->newowner >= 0)
                G_DrawCameraText(pp->newowner);
            else
            {
                P_DisplayWeapon(screenpeek);
                if (pp->over_shoulder_on == 0)
                    P_DisplayScuba(screenpeek);
            }
            G_MoveClouds();
        }

        if (ud.overhead_on > 0)
        {
            // smoothratio = min(max(smoothratio,0),65536);
            smoothratio = min(max((totalclock - ototalclock) * (65536 / 4),0),65536);
            G_DoInterpolations(smoothratio);
            if (ud.scrollmode == 0)
            {
                if (pp->newowner == -1 && !ud.pause_on)
                {
                    cposx = pp->opos.x+mulscale16((int32_t)(pp->pos.x-pp->opos.x),smoothratio);
                    cposy = pp->opos.y+mulscale16((int32_t)(pp->pos.y-pp->opos.y),smoothratio);
                    cang = pp->oang+mulscale16((int32_t)(((pp->ang+1024-pp->oang)&2047)-1024),smoothratio);
                }
                else
                {
                    cposx = pp->opos.x;
                    cposy = pp->opos.y;
                    cang = pp->oang;
                }
            }
            else
            {
                if (!ud.pause_on)
                {
                    ud.fola += ud.folavel>>3;
                    ud.folx += (ud.folfvel*sintable[(512+2048-ud.fola)&2047])>>14;
                    ud.foly += (ud.folfvel*sintable[(512+1024-512-ud.fola)&2047])>>14;
                }
                cposx = ud.folx;
                cposy = ud.foly;
                cang = ud.fola;
            }

            if (ud.overhead_on == 2)
            {
                clearview(0L);
                drawmapview(cposx,cposy,pp->zoom,cang);
            }
            G_DrawOverheadMap(cposx,cposy,pp->zoom,cang);

            G_RestoreInterpolations();

            if (ud.overhead_on == 2)
            {
                if (ud.screen_size > 0) a = 147;
                else a = 179;
                minitext(5,a+6,EpisodeNames[ud.volume_number],0,2+8+16+256);
                minitext(5,a+6+6,MapInfo[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16+256);
            }
        }
    }

    if (pp->invdisptime > 0) G_DrawInventory(pp);

    aGameVars[g_iReturnVarID].val.lValue = 0;
    if (apScriptGameEvent[EVENT_DISPLAYSBAR])
        VM_OnEvent(EVENT_DISPLAYSBAR, g_player[screenpeek].ps->i, screenpeek, -1);
    if (aGameVars[g_iReturnVarID].val.lValue == 0)
        G_DrawStatusBar(screenpeek);

    G_PrintGameQuotes();

    if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1)
    {
        int32_t bits = 10+16;

        if (g_levelTextTime < 3)
            bits |= 1+32;
        else if (g_levelTextTime < 5)
            bits |= 1;

        if (MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
        {
            if (currentboardfilename[0] != 0 && ud.volume_number == 0 && ud.level_number == 7)
                menutext_(160,75,-g_levelTextTime+22/*quotepulseshade*/,0,currentboardfilename,bits);
            else menutext_(160,75,-g_levelTextTime+22/*quotepulseshade*/,0,MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name,bits);
        }
    }

    if (KB_KeyPressed(sc_Escape) && ud.overhead_on == 0
            && ud.show_help == 0
            && g_player[myconnectindex].ps->newowner == -1)
    {
        if ((g_player[myconnectindex].ps->gm&MODE_MENU) == MODE_MENU && g_currentMenu < 51)
        {
            KB_ClearKeyDown(sc_Escape);
            g_player[myconnectindex].ps->gm &= ~MODE_MENU;
            if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
            {
                ready2send = 1;
                totalclock = ototalclock;
                g_cameraClock = totalclock;
                g_cameraDistance = 65536L;
            }
            walock[TILE_SAVESHOT] = 199;
            G_UpdateScreenArea();
        }
        else if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU &&
                 g_player[myconnectindex].ps->newowner == -1 &&
                 (g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE)
        {
            KB_ClearKeyDown(sc_Escape);
            FX_StopAllSounds();
            S_ClearSoundLocks();

            S_MenuSound();

            g_player[myconnectindex].ps->gm |= MODE_MENU;

            if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) ready2send = 0;

            if (g_player[myconnectindex].ps->gm&MODE_GAME) ChangeToMenu(50);
            else ChangeToMenu(0);
            screenpeek = myconnectindex;
        }
    }

    if (apScriptGameEvent[EVENT_DISPLAYREST])
        VM_OnEvent(EVENT_DISPLAYREST, g_player[screenpeek].ps->i, screenpeek, -1);

    if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.crosshair && ud.camerasprite == -1)
    {
        aGameVars[g_iReturnVarID].val.lValue = 0;
        if (apScriptGameEvent[EVENT_DISPLAYCROSSHAIR])
            VM_OnEvent(EVENT_DISPLAYCROSSHAIR, g_player[screenpeek].ps->i, screenpeek, -1);
        if (aGameVars[g_iReturnVarID].val.lValue == 0)
            rotatesprite((160L-(g_player[myconnectindex].ps->look_ang>>1))<<16,100L<<16,scale(65536,ud.crosshairscale,100),
                         0,CROSSHAIR,0,CROSSHAIR_PAL,2+1,windowx1,windowy1,windowx2,windowy2);
    }
#if 0
    if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
    {
        for (i=0; i<ud.multimode; i++)
        {
            if (g_player[i].ps->team == g_player[myconnectindex].ps->team)
            {
                j = min(max((G_GetAngleDelta(getangle(g_player[i].ps->pos.x-g_player[myconnectindex].ps->pos.x,
                                                      g_player[i].ps->pos.y-g_player[myconnectindex].ps->pos.y),g_player[myconnectindex].ps->ang))>>1,-160),160);
                rotatesprite((160-j)<<16,100L<<16,65536L,0,DUKEICON,0,0,2+1,windowx1,windowy1,windowx2,windowy2);
            }
        }
    }
#endif

    if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
        menutext(160,100,0,0,"GAME PAUSED");

    if (ud.coords)
        G_PrintCoords(screenpeek);

#ifdef YAX_DEBUG
    M32_drawdebug();
#endif

#ifdef USE_OPENGL
    {
        extern int32_t mdpause;

        mdpause = 0;
        if (ud.pause_on || (ud.recstat==2 && (g_demo_paused && g_demo_goalCnt==0)) || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2))
            mdpause = 1;
    }
#endif

    G_PrintFPS();

    // JBF 20040124: display level stats in screen corner
    if ((ud.overhead_on != 2 && ud.levelstats) && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
    {
        if (ud.screen_size == 4)
        {
            i = scale(ud.althud?tilesizy[BIGALPHANUM]+10:tilesizy[INVENTORYBOX]+2,ud.statusbarscale,100);
//            j = scale(scale(6,ud.config.ScreenWidth,320),ud.statusbarscale,100);
        }
        else if (ud.screen_size > 2)
        {
            i = scale(tilesizy[BOTTOMSTATUSBAR]+1,ud.statusbarscale,100);
            //          j = scale(2,ud.config.ScreenWidth,320);
        }
        else
        {
            i = 2;
            //        j = scale(2,ud.config.ScreenWidth,320);
        }
        j = scale(2,ud.config.ScreenWidth,320);

        Bsprintf(tempbuf,"T:^15%d:%02d.%02d",
                 (g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60)),
                 (g_player[myconnectindex].ps->player_par/REALGAMETICSPERSEC)%60,
                 ((g_player[myconnectindex].ps->player_par%REALGAMETICSPERSEC)*33)/10
                );
        G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(21),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);

        if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
            Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))?
                     g_player[myconnectindex].ps->frag-g_player[myconnectindex].ps->fraggedself:g_player[myconnectindex].ps->actors_killed);
        else
        {
            if (g_player[myconnectindex].ps->actors_killed >= g_player[myconnectindex].ps->max_actors_killed)
                Bsprintf(tempbuf,"K:%d/%d",g_player[myconnectindex].ps->actors_killed,
                         g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
                         g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
            else
                Bsprintf(tempbuf,"K:^15%d/%d",g_player[myconnectindex].ps->actors_killed,
                         g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
                         g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
        }
        G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(14),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);

        if (g_player[myconnectindex].ps->secret_rooms == g_player[myconnectindex].ps->max_secret_rooms)
            Bsprintf(tempbuf,"S:%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
        else Bsprintf(tempbuf,"S:^15%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
        G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(7),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
    }

    if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
    {
        Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE FOR MAP",g_player[voting].user_name);
        gametext(160,40,tempbuf,0,2+8+16);
        Bsprintf(tempbuf,"%s (E%dL%d)",MapInfo[vote_episode*MAXLEVELS + vote_map].name,vote_episode+1,vote_map+1);
        gametext(160,48,tempbuf,0,2+8+16);
        gametext(160,70,"PRESS F1 TO ACCEPT, F2 TO DECLINE",0,2+8+16);
    }

    if (BUTTON(gamefunc_Show_DukeMatch_Scores)) G_ShowScores();

    if (g_Debug) G_ShowCacheLocks();

    if (VOLUMEONE)
    {
        if (ud.show_help == 0 && g_showShareware > 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
            rotatesprite((320-50)<<16,9<<16,65536L,0,BETAVERSION,0,0,2+8+16+128,0,0,xdim-1,ydim-1);
    }

    if (g_player[myconnectindex].ps->gm&MODE_TYPE)
        Net_EnterMessage();
    else
        M_DisplayMenus();

    if (tempTint.f > 0 || applyTint)
        G_FadePalette(tempTint.r,tempTint.g,tempTint.b,tempTint.f|128);
}

static void G_DoThirdPerson(DukePlayer_t *pp, vec3_t *vect,int16_t *vsectnum, int32_t ang, int32_t horiz)
{
    spritetype *sp = &sprite[pp->i];
    int32_t i, hx, hy;
    int32_t daang;
    int32_t bakcstat = sp->cstat;
    hitdata_t hitinfo;
    vec3_t n = { (sintable[(ang+1536)&2047]>>4),
                 (sintable[(ang+1024)&2047]>>4),
                 (horiz-100)*128
               };

    sp->cstat &= (int16_t)~0x101;

    updatesectorz(vect->x,vect->y,vect->z,vsectnum);
    hitscan((const vec3_t *)vect,*vsectnum,n.x,n.y,n.z,&hitinfo,CLIPMASK1);

    if (*vsectnum < 0)
    {
        sp->cstat = bakcstat;
        return;
    }

    hx = hitinfo.pos.x-(vect->x);
    hy = hitinfo.pos.y-(vect->y);
    if (klabs(n.x)+klabs(n.y) > klabs(hx)+klabs(hy))
    {
        *vsectnum = hitinfo.hitsect;
        if (hitinfo.hitwall >= 0)
        {
            daang = getangle(wall[wall[hitinfo.hitwall].point2].x-wall[hitinfo.hitwall].x,
                             wall[wall[hitinfo.hitwall].point2].y-wall[hitinfo.hitwall].y);

            i = n.x*sintable[daang]+n.y*sintable[(daang+1536)&2047];
            if (klabs(n.x) > klabs(n.y)) hx -= mulscale28(n.x,i);
            else hy -= mulscale28(n.y,i);
        }
        else if (hitinfo.hitsprite < 0)
        {
            if (klabs(n.x) > klabs(n.y)) hx -= (n.x>>5);
            else hy -= (n.y>>5);
        }
        if (klabs(n.x) > klabs(n.y)) i = divscale16(hx,n.x);
        else i = divscale16(hy,n.y);
        if (i < g_cameraDistance) g_cameraDistance = i;
    }
    vect->x += mulscale16(n.x,g_cameraDistance);
    vect->y += mulscale16(n.y,g_cameraDistance);
    vect->z += mulscale16(n.z,g_cameraDistance);

    g_cameraDistance = min(g_cameraDistance+((totalclock-g_cameraClock)<<10),65536);
    g_cameraClock = totalclock;

    updatesectorz(vect->x,vect->y,vect->z,vsectnum);

    sp->cstat = bakcstat;
}

//REPLACE FULLY
void G_DrawBackground(void)
{
    int32_t dapicnum;
    int32_t x,y,x1,y1,x2,y2,rx;

    flushperms();

    dapicnum = BIGHOLE;

    if (tilesizx[dapicnum] == 0 || tilesizy[dapicnum] == 0)
    {
        pus = pub = NUMPAGES;
        return;
    }

    y1 = 0;
    y2 = ydim;
    if (g_player[myconnectindex].ps->gm &MODE_GAME || ud.recstat == 2)
    {
        if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)
        {
            if ((g_netServer || ud.multimode > 1)) y1 += scale(ydim,8,200);
            if (ud.multimode > 4) y1 += scale(ydim,8,200);
        }
    }
    else
    {
        // when not rendering a game, fullscreen wipe
#define MENUTILE (!getrendermode()?MENUSCREEN:LOADSCREEN)
//        Gv_SetVar(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1);
        aGameVars[g_iReturnVarID].val.lValue = (tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE);
        if (apScriptGameEvent[EVENT_GETMENUTILE])
            VM_OnEvent(EVENT_GETMENUTILE, -1, myconnectindex, -1);
        if (Gv_GetVarByLabel("MENU_TILE", tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?0:1, -1, -1))
        {
            for (y=y1; y<y2; y+=tilesizy[aGameVars[g_iReturnVarID].val.lValue])
                for (x=0; x<xdim; x+=tilesizx[aGameVars[g_iReturnVarID].val.lValue])
                    rotatesprite(x<<16,y<<16,65536L,0,aGameVars[g_iReturnVarID].val.lValue,bpp==8?16:8,0,8+16+64,0,0,xdim-1,ydim-1);
        }
        else rotatesprite(320<<15,200<<15,65536L,0,aGameVars[g_iReturnVarID].val.lValue,bpp==8?16:8,0,2+8+64+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
        return;
    }

    y2 = scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200);

    if (ud.screen_size > 8)
    {
        // across top
        for (y=0; y<windowy1; y+=tilesizy[dapicnum])
            for (x=0; x<xdim; x+=tilesizx[dapicnum])
                rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y1,xdim-1,windowy1-1);

        // sides
        rx = windowx2-windowx2%tilesizx[dapicnum];
        for (y=windowy1-windowy1%tilesizy[dapicnum]; y<windowy2; y+=tilesizy[dapicnum])
            for (x=0; x<windowx1 || x+rx<xdim; x+=tilesizx[dapicnum])
            {
                rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,windowy1,windowx1-1,windowy2-1);
                rotatesprite((x+rx)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,windowx2,windowy1,xdim-1,windowy2-1);
            }

        // along bottom
        for (y=windowy2-(windowy2%tilesizy[dapicnum]); y<y2; y+=tilesizy[dapicnum])
            for (x=0; x<xdim; x+=tilesizx[dapicnum])
                rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,windowy2,xdim-1,y2-1);
    }

    // draw in the bits to the left and right of the non-fullsize status bar
    if (ud.screen_size >= 8 && ud.statusbarmode == 0)
    {
        /*
        y1 = y2;
        x2 = (xdim - scale(xdim,ud.statusbarscale,100)) >> 1;
        x1 = xdim-x2;
        x1 -= x1%tilesizx[dapicnum];
        for (y=y1-y1%tilesizy[dapicnum]; y<y2; y+=tilesizy[dapicnum])
            for (x=0;x<x2 || x1+x<xdim; x+=tilesizx[dapicnum])
            {
                rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y1,x2-1,ydim-1);
                rotatesprite((x+x1)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,xdim-x2,y1,xdim-1,ydim-1);
            }
            */
        // when not rendering a game, fullscreen wipe
        x2 = (xdim - scale((int32_t)(ydim*1.333333333333333333f),ud.statusbarscale,100)) >> 1;
        for (y=y2-y2%tilesizy[dapicnum]; y<ydim; y+=tilesizy[dapicnum])
            for (x=0; x<xdim>>1; x+=tilesizx[dapicnum])
            {
                rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y2,x2,ydim-1);
                rotatesprite((xdim-x)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,xdim-x2-1,y2,xdim-1,ydim-1);
            }

    }

    if (ud.screen_size > 8)
    {
        y = 0;
        if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)
        {
            if ((g_netServer || ud.multimode > 1)) y += 8;
            if (ud.multimode > 4) y += 8;
        }

        x1 = max(windowx1-4,0);
        y1 = max(windowy1-4,y);
        x2 = min(windowx2+4,xdim-1);
        y2 = min(windowy2+4,scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200)-1);

        for (y=y1+4; y<y2-4; y+=64)
        {
            rotatesprite(x1<<16,y<<16,65536L,0,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
            rotatesprite((x2+1)<<16,(y+64)<<16,65536L,1024,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
        }

        for (x=x1+4; x<x2-4; x+=64)
        {
            rotatesprite((x+64)<<16,y1<<16,65536L,512,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
            rotatesprite(x<<16,(y2+1)<<16,65536L,1536,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
        }

        rotatesprite(x1<<16,y1<<16,65536L,0,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
        rotatesprite((x2+1)<<16,y1<<16,65536L,512,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
        rotatesprite((x2+1)<<16,(y2+1)<<16,65536L,1024,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
        rotatesprite(x1<<16,(y2+1)<<16,65536L,1536,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
    }

    pus = pub = NUMPAGES;
}

static int32_t ror_sprite = -1;

static int32_t oyrepeat=-1;
extern float r_ambientlight;

char ror_protectedsectors[MAXSECTORS];
int32_t drawing_ror = 0;

void G_SE40(int32_t smoothratio)
{
    if (ror_sprite != -1)
    {
        int32_t x, y, z;
        int16_t sect;
        int32_t level = 0;
        spritetype *sp = &sprite[ror_sprite];
        int32_t sprite2 = sp->yvel;

        if (klabs(sector[sp->sectnum].floorz - sp->z) < klabs(sector[sprite[sprite2].sectnum].floorz - sprite[sprite2].z))
            level = 1;

        x = ud.camera.x - sp->x;
        y = ud.camera.y - sp->y;
        z = ud.camera.z - (level ? sector[sp->sectnum].floorz : sector[sp->sectnum].ceilingz);

        sect = sprite[sprite2].sectnum;
        updatesector(sprite[sprite2].x + x, sprite[sprite2].y + y, &sect);

        if (sect != -1)
        {
            int32_t renderz, picnum;
            int16_t backupstat[MAXSECTORS];
            int32_t backupz[MAXSECTORS];
            int32_t i;
            int32_t pix_diff, newz;
            //                initprintf("drawing ror\n");

            if (level)
            {
                // renderz = sector[sprite[sprite2].sectnum].ceilingz;
                renderz = sprite[sprite2].z - (sprite[sprite2].yrepeat * tilesizy[sprite[sprite2].picnum]<<1);
                picnum = sector[sprite[sprite2].sectnum].ceilingpicnum;
                sector[sprite[sprite2].sectnum].ceilingpicnum = 562;
                tilesizx[562] = tilesizy[562] = 0;

                pix_diff = klabs(z) >> 8;
                newz = - ((pix_diff / 128) + 1) * (128<<8);

                for (i = 0; i < numsectors; i++)
                {
                    backupstat[i] = sector[i].ceilingstat;
                    backupz[i] = sector[i].ceilingz;
                    if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
                    {
                        sector[i].ceilingstat = 1;
                        sector[i].ceilingz += newz;
                    }
                }
            }
            else
            {
                // renderz = sector[sprite[sprite2].sectnum].floorz;
                renderz = sprite[sprite2].z;
                picnum = sector[sprite[sprite2].sectnum].floorpicnum;
                sector[sprite[sprite2].sectnum].floorpicnum = 562;
                tilesizx[562] = tilesizy[562] = 0;

                pix_diff = klabs(z) >> 8;
                newz = ((pix_diff / 128) + 1) * (128<<8);

                for (i = 0; i < numsectors; i++)
                {
                    backupstat[i] = sector[i].floorstat;
                    backupz[i] = sector[i].floorz;
                    if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
                    {
                        sector[i].floorstat = 1;
                        sector[i].floorz = +newz;
                    }
                }
            }

#ifdef POLYMER
            if (getrendermode() == 4)
                polymer_setanimatesprites(G_DoSpriteAnimations, ud.camera.x, ud.camera.y, ud.cameraang, smoothratio);
#endif

            drawrooms(sprite[sprite2].x + x, sprite[sprite2].y + y,
                      z + renderz, ud.cameraang, ud.camerahoriz, sect);
            drawing_ror = 1 + level;

            // dupe the sprites touching the portal to the other sector

            if (drawing_ror == 2) // viewing from top
            {
                int32_t k = headspritesect[sp->sectnum];

                while (k != -1)
                {
                    if (sprite[k].picnum != SECTOREFFECTOR && (sprite[k].z >= sp->z))
                    {
                        Bmemcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)&sprite[k],sizeof(spritetype));

                        tsprite[spritesortcnt].x += (sprite[sp->yvel].x-sp->x);
                        tsprite[spritesortcnt].y += (sprite[sp->yvel].y-sp->y);
                        tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz;
                        tsprite[spritesortcnt].sectnum = sprite[sp->yvel].sectnum;
                        tsprite[spritesortcnt].owner = k;

                        //OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
                        spritesortcnt++;
                    }
                    k = nextspritesect[k];
                }
            }

            G_DoSpriteAnimations(ud.camera.x,ud.camera.y,ud.cameraang,smoothratio);
            drawmasks();

            if (level)
            {
                sector[sprite[sprite2].sectnum].ceilingpicnum = picnum;
                for (i = 0; i < numsectors; i++)
                {
                    sector[i].ceilingstat = backupstat[i];
                    sector[i].ceilingz = backupz[i];
                }
            }
            else
            {
                sector[sprite[sprite2].sectnum].floorpicnum = picnum;

                for (i = 0; i < numsectors; i++)
                {
                    sector[i].floorstat = backupstat[i];
                    sector[i].floorz = backupz[i];
                }
            }
        }
    }
}

int32_t g_yax_smoothratio;
#ifdef YAX_ENABLE
void G_AnalyzeSprites(void)
{
    G_DoSpriteAnimations(ud.camera.x,ud.camera.y,ud.cameraang,g_yax_smoothratio);
}
#endif

void G_DrawRooms(int32_t snum, int32_t smoothratio)
{
    int32_t dst,j,fz,cz;
    int32_t tposx,tposy,i;
    int16_t k;
    DukePlayer_t *p = g_player[snum].ps;
    int16_t tang;
    int32_t tiltcx,tiltcy,tiltcs=0;    // JBF 20030807

    int32_t tmpyx=yxaspect, tmpvr=viewingrange;

    if (g_networkMode == NET_DEDICATED_SERVER) return;

    if (pub > 0 || getrendermode() >= 3) // JBF 20040101: redraw background always
    {
        if (getrendermode() >= 3 || ud.screen_size > 8 || (ud.screen_size == 8 && ud.statusbarscale<100))
            G_DrawBackground();
        pub = 0;
    }

    if (ud.overhead_on == 2 || ud.show_help || (p->cursectnum == -1 && getrendermode() < 3))
        return;

    if (r_usenewaspect)
    {
        newaspect_enable = 1;
        setaspect_new();
    }

//    smoothratio = min(max(smoothratio,0),65536);
    smoothratio = min(max((totalclock - ototalclock) * (65536 / 4),0),65536);

    visibility = (int32_t)(p->visibility * (numplayers > 1 ? 1.f : r_ambientlightrecip));

    if (ud.pause_on || g_player[snum].ps->on_crane > -1) smoothratio = 65536;

    ud.camerasect = p->cursectnum;

    G_DoInterpolations(smoothratio);
    G_AnimateCamSprite();

    if (ud.camerasprite >= 0)
    {
        spritetype *s = &sprite[ud.camerasprite];

        if (s->yvel < 0) s->yvel = -100;
        else if (s->yvel > 199) s->yvel = 300;

        ud.cameraang = actor[ud.camerasprite].tempang+
                       mulscale16((int32_t)(((s->ang+1024-actor[ud.camerasprite].tempang)&2047)-1024),smoothratio);

        G_SE40(smoothratio);

#ifdef POLYMER
        if (getrendermode() == 4)
            polymer_setanimatesprites(G_DoSpriteAnimations, s->x, s->y, ud.cameraang, smoothratio);
#endif
        yax_preparedrawrooms();
        drawrooms(s->x,s->y,s->z-(4<<8),ud.cameraang,s->yvel,s->sectnum);
        g_yax_smoothratio = smoothratio;
        yax_drawrooms(G_AnalyzeSprites, s->yvel, s->sectnum);
        G_DoSpriteAnimations(s->x,s->y,ud.cameraang,smoothratio);
        drawmasks();
    }
    else
    {
        i = divscale22(1,sprite[p->i].yrepeat+28);

        if (!r_usenewaspect)
        {
//            if (i != oyrepeat)
            {
                oyrepeat = i;
                setaspect(oyrepeat,yxaspect);
            }
        }
        else
        {
            tmpvr = i;
            tmpyx = (65536*ydim*8)/(xdim*5);
        }

        if (g_screenCapture)
        {
            walock[TILE_SAVESHOT] = 199;
            if (waloff[TILE_SAVESHOT] == 0)
                allocache(&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
            setviewtotile(TILE_SAVESHOT,200L,320L);
        }
        else if (getrendermode() == 0 && ((ud.screen_tilting && p->rotscrnang) || ud.detail==0))
        {
            if (ud.screen_tilting) tang = p->rotscrnang;
            else tang = 0;

            if (xres <= 320 && yres <= 240)
            {
                // JBF 20030807: Increased tilted-screen quality
                tiltcs = 1;
                tiltcx = 320;
                tiltcy = 200;
            }
            else
            {
                tiltcs = 2;
                tiltcx = 640;
                tiltcy = 400;
            }

            walock[TILE_TILT] = 255;
            if (waloff[TILE_TILT] == 0)
                allocache(&waloff[TILE_TILT],tiltcx*tiltcx,&walock[TILE_TILT]);
            if ((tang&1023) == 0)
                setviewtotile(TILE_TILT,tiltcy>>(1-ud.detail),tiltcx>>(1-ud.detail));
            else
                setviewtotile(TILE_TILT,tiltcx>>(1-ud.detail),tiltcx>>(1-ud.detail));
            if ((tang&1023) == 512)
            {
                //Block off unscreen section of 90ø tilted screen
                j = ((tiltcx-(60*tiltcs))>>(1-ud.detail));
                for (i=((60*tiltcs)>>(1-ud.detail))-1; i>=0; i--)
                {
                    startumost[i] = 1;
                    startumost[i+j] = 1;
                    startdmost[i] = 0;
                    startdmost[i+j] = 0;
                }
            }

            i = (tang&511);
            if (i > 256) i = 512-i;
            i = sintable[i+512]*8 + sintable[i]*5L;
            setaspect(i>>1,yxaspect);

            tmpvr = i>>1;
            tmpyx = (65536*ydim*8)/(xdim*5);
        }
        else if (getrendermode() > 0 && ud.screen_tilting /*&& (p->rotscrnang || p->orotscrnang)*/)
        {
#ifdef USE_OPENGL
            setrollangle(p->orotscrnang + mulscale16(((p->rotscrnang - p->orotscrnang + 1024)&2047)-1024,smoothratio));
#endif
            p->orotscrnang = p->rotscrnang; // JBF: save it for next time
        }

        {
            vec3_t cam = { p->opos.x+mulscale16((int32_t)(p->pos.x-p->opos.x),smoothratio),
                           p->opos.y+mulscale16((int32_t)(p->pos.y-p->opos.y),smoothratio),
                           p->opos.z+mulscale16((int32_t)(p->pos.z-p->opos.z),smoothratio)
                         };

            Bmemcpy(&ud.camera, &cam, sizeof(vec3_t));
            ud.cameraang = p->oang+mulscale16((int32_t)(((p->ang+1024-p->oang)&2047)-1024),smoothratio);
            ud.camerahoriz = p->ohoriz+p->ohorizoff+mulscale16((int32_t)(p->horiz+p->horizoff-p->ohoriz-p->ohorizoff),smoothratio);
        }
        ud.cameraang += p->look_ang;

        if (p->newowner >= 0)
        {
            ud.cameraang = p->ang+p->look_ang;
            ud.camerahoriz = p->horiz+p->horizoff;
            Bmemcpy(&ud.camera, p, sizeof(vec3_t));
            ud.camerasect = sprite[p->newowner].sectnum;
            smoothratio = 65536L;
        }
        else if (ud.viewbob) // if (p->over_shoulder_on == 0)
        {
            if (p->over_shoulder_on)
                ud.camera.z += (p->opyoff+mulscale16((int32_t)(p->pyoff-p->opyoff),smoothratio))>>3;
            else ud.camera.z += p->opyoff+mulscale16((int32_t)(p->pyoff-p->opyoff),smoothratio);
        }
        if (p->over_shoulder_on)
        {
            ud.camera.z -= 3072;
            G_DoThirdPerson(p,(vec3_t *)&ud,&ud.camerasect,ud.cameraang,ud.camerahoriz);
        }

        cz = actor[p->i].ceilingz;
        fz = actor[p->i].floorz;

        if (g_earthquakeTime > 0 && p->on_ground == 1)
        {
            ud.camera.z += 256-(((g_earthquakeTime)&1)<<9);
            ud.cameraang += (2-((g_earthquakeTime)&2))<<2;
        }

        if (sprite[p->i].pal == 1) ud.camera.z -= (18<<8);

        if (p->newowner >= 0)
            ud.camerahoriz = 100+sprite[p->newowner].shade;
        else if (p->spritebridge == 0)
        {
            if (ud.camera.z < (p->truecz + (4<<8))) ud.camera.z = cz + (4<<8);
            else if (ud.camera.z > (p->truefz - (4<<8))) ud.camera.z = fz - (4<<8);
        }

        if (ud.camerasect >= 0)
        {
            getzsofslope(ud.camerasect,ud.camera.x,ud.camera.y,&cz,&fz);
#ifdef YAX_ENABLE
            if (yax_getbunch(ud.camerasect, YAX_CEILING) >= 0)
            {
                if (ud.camera.z < cz)
                    updatesectorz(ud.camera.x, ud.camera.y, ud.camera.z, &ud.camerasect);
            }
            else
#endif
                if (ud.camera.z < cz+(4<<8)) ud.camera.z = cz+(4<<8);

#ifdef YAX_ENABLE
            if (yax_getbunch(ud.camerasect, YAX_FLOOR) >= 0)
            {
                if (ud.camera.z > fz)
                    updatesectorz(ud.camera.x, ud.camera.y, ud.camera.z, &ud.camerasect);
            }
            else
#endif
                if (ud.camera.z > fz-(4<<8)) ud.camera.z = fz-(4<<8);
        }

        if (ud.camerahoriz > HORIZ_MAX) ud.camerahoriz = HORIZ_MAX;
        else if (ud.camerahoriz < HORIZ_MIN) ud.camerahoriz = HORIZ_MIN;

        if (apScriptGameEvent[EVENT_DISPLAYROOMS])
            VM_OnEvent(EVENT_DISPLAYROOMS, g_player[screenpeek].ps->i, screenpeek, -1);

        if (((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) > 0)
#ifdef USE_OPENGL
                && (getrendermode() != 4)
#endif
           )
        {
            dst = 0x7fffffff;
            i = 0;
            for (k=g_mirrorCount-1; k>=0; k--)
            {
                j = klabs(wall[g_mirrorWall[k]].x-ud.camera.x);
                j += klabs(wall[g_mirrorWall[k]].y-ud.camera.y);
                if (j < dst) dst = j, i = k;
            }

            if (wall[g_mirrorWall[i]].overpicnum == MIRROR)
            {
                preparemirror(ud.camera.x,ud.camera.y,ud.camera.z,ud.cameraang,ud.camerahoriz,g_mirrorWall[i],g_mirrorSector[i],&tposx,&tposy,&tang);

                j = visibility;
                visibility = (j>>1) + (j>>2);

                if (getrendermode()==0)
                {
                    yax_preparedrawrooms();
                    drawrooms(tposx,tposy,ud.camera.z,tang,ud.camerahoriz,g_mirrorSector[i]+MAXSECTORS);
                    g_yax_smoothratio = smoothratio;
                    yax_drawrooms(G_AnalyzeSprites, ud.camerahoriz, g_mirrorSector[i]+MAXSECTORS);
                }
#ifdef USE_OPENGL
                else
                    drawrooms(tposx,tposy,ud.camera.z,tang,ud.camerahoriz,g_mirrorSector[i]+MAXSECTORS);
#endif

                display_mirror = 1;
                G_DoSpriteAnimations(tposx,tposy,tang,smoothratio);
                display_mirror = 0;

                drawmasks();
                completemirror();   //Reverse screen x-wise in this function
                visibility = j;
            }
            gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
        }

        G_SE40(smoothratio);

#ifdef POLYMER
        if (getrendermode() == 4)
            polymer_setanimatesprites(G_DoSpriteAnimations, ud.camera.x,ud.camera.y,ud.cameraang,smoothratio);
#endif

        yax_preparedrawrooms();
        drawrooms(ud.camera.x,ud.camera.y,ud.camera.z,ud.cameraang,ud.camerahoriz,ud.camerasect);
        g_yax_smoothratio = smoothratio;
        yax_drawrooms(G_AnalyzeSprites, ud.camerahoriz, ud.camerasect);

        // dupe the sprites touching the portal to the other sector

        if (ror_sprite != -1)
        {
            spritetype *sp = &sprite[ror_sprite];

            // viewing from bottom
            if (drawing_ror == 1)
            {
                int32_t k = headspritesect[sp->sectnum];

                while (k != -1)
                {
                    if (sprite[k].picnum != SECTOREFFECTOR && (sprite[k].z >= sp->z))
                    {
                        Bmemcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)&sprite[k],sizeof(spritetype));

                        tsprite[spritesortcnt].x += (sprite[sp->yvel].x-sp->x);
                        tsprite[spritesortcnt].y += (sprite[sp->yvel].y-sp->y);
                        tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz;
                        tsprite[spritesortcnt].sectnum = sprite[sp->yvel].sectnum;
                        tsprite[spritesortcnt].owner = k;

                        //OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
                        spritesortcnt++;
                    }
                    k = nextspritesect[k];
                }
            }
        }

        G_DoSpriteAnimations(ud.camera.x,ud.camera.y,ud.cameraang,smoothratio);

        drawing_ror = 0;
        drawmasks();

        if (g_screenCapture == 1)
        {
            setviewback();
            g_screenCapture = 0;
            //            walock[TILE_SAVESHOT] = 1;
        }
        else if (getrendermode() == 0 && ((ud.screen_tilting && p->rotscrnang) || ud.detail==0))
        {
            if (ud.screen_tilting) tang = p->rotscrnang;
            else tang = 0;

            if (getrendermode() == 0)
            {
                setviewback();
                picanm[TILE_TILT] &= 0xff0000ff;
                i = (tang&511);
                if (i > 256) i = 512-i;
                i = sintable[i+512]*8 + sintable[i]*5L;
                if ((1-ud.detail) == 0) i >>= 1;
                i>>=(tiltcs-1); // JBF 20030807
                rotatesprite(160<<16,100<<16,i,tang+512,TILE_TILT,0,0,4+2+64,windowx1,windowy1,windowx2,windowy2);
                walock[TILE_TILT] = 199;
            }
        }
    }

    G_RestoreInterpolations();

    if (totalclock < lastvisinc)
    {
        if (klabs(p->visibility-ud.const_visibility) > 8)
            p->visibility += (ud.const_visibility-p->visibility)>>2;
    }
    else p->visibility = ud.const_visibility;

    if (r_usenewaspect)
    {
        newaspect_enable = 0;
        setaspect(tmpvr, tmpyx);
    }
}

static void G_DumpDebugInfo(void)
{
    int32_t i,j,x;
    //    FILE * fp=fopen("condebug.log","w");

    OSD_Printf("Current gamevar values:\n");
    for (i=0; i<MAX_WEAPONS; i++)
    {
        for (j=0; j<numplayers; j++)
        {
            OSD_Printf("Player %d\n\n",j);
            OSD_Printf("WEAPON%d_CLIP %" PRIdPTR "\n",i,aplWeaponClip[i][j]);
            OSD_Printf("WEAPON%d_RELOAD %" PRIdPTR "\n",i,aplWeaponReload[i][j]);
            OSD_Printf("WEAPON%d_FIREDELAY %" PRIdPTR "\n",i,aplWeaponFireDelay[i][j]);
            OSD_Printf("WEAPON%d_TOTALTIME %" PRIdPTR "\n",i,aplWeaponTotalTime[i][j]);
            OSD_Printf("WEAPON%d_HOLDDELAY %" PRIdPTR "\n",i,aplWeaponHoldDelay[i][j]);
            OSD_Printf("WEAPON%d_FLAGS %" PRIdPTR "\n",i,aplWeaponFlags[i][j]);
            OSD_Printf("WEAPON%d_SHOOTS %" PRIdPTR "\n",i,aplWeaponShoots[i][j]);
            OSD_Printf("WEAPON%d_SPAWNTIME %" PRIdPTR "\n",i,aplWeaponSpawnTime[i][j]);
            OSD_Printf("WEAPON%d_SPAWN %" PRIdPTR "\n",i,aplWeaponSpawn[i][j]);
            OSD_Printf("WEAPON%d_SHOTSPERBURST %" PRIdPTR "\n",i,aplWeaponShotsPerBurst[i][j]);
            OSD_Printf("WEAPON%d_WORKSLIKE %" PRIdPTR "\n",i,aplWeaponWorksLike[i][j]);
            OSD_Printf("WEAPON%d_INITIALSOUND %" PRIdPTR "\n",i,aplWeaponInitialSound[i][j]);
            OSD_Printf("WEAPON%d_FIRESOUND %" PRIdPTR "\n",i,aplWeaponFireSound[i][j]);
            OSD_Printf("WEAPON%d_SOUND2TIME %" PRIdPTR "\n",i,aplWeaponSound2Time[i][j]);
            OSD_Printf("WEAPON%d_SOUND2SOUND %" PRIdPTR "\n",i,aplWeaponSound2Sound[i][j]);
            OSD_Printf("WEAPON%d_RELOADSOUND1 %" PRIdPTR "\n",i,aplWeaponReloadSound1[i][j]);
            OSD_Printf("WEAPON%d_RELOADSOUND2 %" PRIdPTR "\n",i,aplWeaponReloadSound2[i][j]);
            OSD_Printf("WEAPON%d_SELECTSOUND %" PRIdPTR "\n",i,aplWeaponSelectSound[i][j]);
            OSD_Printf("WEAPON%d_FLASHCOLOR %" PRIdPTR "\n",i,aplWeaponFlashColor[i][j]);
        }
        OSD_Printf("\n");
    }
    for (x=0; x<MAXSTATUS; x++)
    {
        j = headspritestat[x];
        while (j >= 0)
        {
            OSD_Printf("Sprite %d (%d,%d,%d) (picnum: %d)\n",j,sprite[j].x,sprite[j].y,sprite[j].z,sprite[j].picnum);
            for (i=0; i<g_gameVarCount; i++)
            {
                if (aGameVars[i].dwFlags & (GAMEVAR_PERACTOR))
                {
                    if (aGameVars[i].val.plValues[j] != aGameVars[i].lDefault)
                    {
                        OSD_Printf("gamevar %s ",aGameVars[i].szLabel);
                        OSD_Printf("%" PRIdPTR "",aGameVars[i].val.plValues[j]);
                        OSD_Printf(" GAMEVAR_PERACTOR");
                        if (aGameVars[i].dwFlags != GAMEVAR_PERACTOR)
                        {
                            OSD_Printf(" // ");
                            if (aGameVars[i].dwFlags & (GAMEVAR_SYSTEM))
                            {
                                OSD_Printf(" (system)");
                            }
                        }
                        OSD_Printf("\n");
                    }
                }
            }
            OSD_Printf("\n");
            j = nextspritestat[j];
        }
    }
    Gv_DumpValues();
//    fclose(fp);
    saveboard("debug.map",&g_player[myconnectindex].ps->pos.x,&g_player[myconnectindex].ps->pos.y,
              &g_player[myconnectindex].ps->pos.z,&g_player[myconnectindex].ps->ang,&g_player[myconnectindex].ps->cursectnum);
}

int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s,int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss)
{
    int32_t p, i = insertsprite(whatsect,s_ss);
    spritetype *s = &sprite[i];
    spritetype spr_temp = { s_x, s_y, s_z, 0, s_pn, s_s, 0, 0, 0, s_xr, s_yr, 0, 0,
                            whatsect, s_ss, s_a, s_ow, s_ve, 0, s_zv, 0, 0, 0
                          };

    if (i < 0)
    {
        G_DumpDebugInfo();
        OSD_Printf("Failed spawning pic %d spr from pic %d spr %d at x:%d,y:%d,z:%d,sect:%d\n",
                   s_pn,sprite[s_ow].picnum,s_ow,s_x,s_y,s_z,whatsect);
        G_GameExit("Too many sprites spawned.");
    }

    Bmemcpy(s, &spr_temp, sizeof(spritetype));
    Bmemset(&actor[i], 0, sizeof(actor_t));
    Bmemcpy(&actor[i].bposx, s, sizeof(vec3_t)); // update bposx/y/z

    actor[i].projectile = &SpriteProjectile[i];

    if (s_ow > -1 && s_ow < MAXSPRITES)
    {
        actor[i].picnum = sprite[s_ow].picnum;
        actor[i].floorz = actor[s_ow].floorz;
        actor[i].ceilingz = actor[s_ow].ceilingz;
    }

    actor[i].actorstayput = actor[i].extra = actor[i].lightId = -1;
    actor[i].owner = s_ow;

    // sprpos[i].ang = sprpos[i].oldang = sprite[i].ang;

    if (actorscrptr[s_pn])
    {
        s->extra = *actorscrptr[s_pn];
        T5 = *(actorscrptr[s_pn]+1);
        T2 = *(actorscrptr[s_pn]+2);
        s->hitag = *(actorscrptr[s_pn]+3);
    }

    if (show2dsector[SECT>>3]&(1<<(SECT&7))) show2dsprite[i>>3] |= (1<<(i&7));
    else show2dsprite[i>>3] &= ~(1<<(i&7));

    clearbufbyte(&spriteext[i], sizeof(spriteext_t), 0);
    clearbufbyte(&spritesmooth[i], sizeof(spritesmooth_t), 0);

    A_ResetVars(i);

    lastupdate[i] = 0;

    if (apScriptGameEvent[EVENT_EGS])
    {
        extern int32_t block_deletesprite;
        int32_t pl=A_FindPlayer(s, &p);

        block_deletesprite++;
        VM_OnEvent(EVENT_EGS, i, pl, p);
        block_deletesprite--;
    }

    return(i);
}

int32_t A_Spawn(int32_t j, int32_t pn)
{
    int32_t i, s, startwall, endwall, sect, clostest=0;
    int32_t x, y, d, p;
    spritetype *sp;

    if (j >= 0)
    {
        i = A_InsertSprite(sprite[j].sectnum,sprite[j].x,sprite[j].y,sprite[j].z
                           ,pn,0,0,0,0,0,0,j,0);
        actor[i].picnum = sprite[j].picnum;
    }
    else
    {
        i = pn;

        Bmemset(&actor[i], 0, sizeof(actor_t));
        Bmemcpy(&actor[i].bposx, &sprite[i], sizeof(vec3_t));

        actor[i].picnum = PN;

        if (PN == SECTOREFFECTOR && SLT == 50)
            actor[i].picnum = OW;

        actor[i].projectile = &SpriteProjectile[i];

        OW = actor[i].owner = i;

        actor[i].floorz = sector[SECT].floorz;
        actor[i].ceilingz = sector[SECT].ceilingz;

        actor[i].actorstayput = actor[i].lightId = actor[i].extra = -1;

        if (PN != SPEAKER && PN != LETTER && PN != DUCK && PN != TARGET && PN != TRIPBOMB && PN != VIEWSCREEN && PN != VIEWSCREEN2 && (CS&48))
            if (!(PN >= CRACK1 && PN <= CRACK4))
            {
                if (SS == 127) goto SPAWN_END;
                if (A_CheckSwitchTile(i) == 1 && (CS&16))
                {
                    if (PN != ACCESSSWITCH && PN != ACCESSSWITCH2 && sprite[i].pal)
                    {
                        if (((!g_netServer && ud.multimode < 2)) || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_DMSWITCHES)))
                        {
                            sprite[i].xrepeat = sprite[i].yrepeat = 0;
                            SLT = SHT = 0;
                            sprite[i].cstat = 32768;
                            goto SPAWN_END;
                        }
                    }
                    CS |= 257;
                    if (sprite[i].pal && PN != ACCESSSWITCH && PN != ACCESSSWITCH2)
                        sprite[i].pal = 0;
                    goto SPAWN_END;
                }

                if (SHT)
                {
                    changespritestat(i,12);
                    CS |=  257;
                    SH = g_impactDamage;
                    goto SPAWN_END;
                }
            }

        s = PN;

        if (CS&1) CS |= 256;

        if (actorscrptr[s])
        {
            SH = *(actorscrptr[s]);
            T5 = *(actorscrptr[s]+1);
            T2 = *(actorscrptr[s]+2);
            if (*(actorscrptr[s]+3) && SHT == 0)
                SHT = *(actorscrptr[s]+3);
        }
        else T2 = T5 = 0;
    }

    sp = &sprite[i];
    sect = sp->sectnum;

    //some special cases that can't be handled through the dynamictostatic system.
    if (((sp->picnum >= BOLT1)&&(sp->picnum <= BOLT1+3))||((sp->picnum >= SIDEBOLT1)&&(sp->picnum <= SIDEBOLT1+3)))
    {
        T1 = sp->xrepeat;
        T2 = sp->yrepeat;
        sp->yvel = 0;
        changespritestat(i,6);
    }
    else if (((sp->picnum >= CAMERA1)&&(sp->picnum <= CAMERA1+3))||(sp->picnum==CAMERAPOLE)||(sp->picnum==GENERICPOLE))
    {
        if (sp->picnum != GENERICPOLE)
        {
            sp->extra = 1;

            if (g_damageCameras) sp->cstat = 257;
            else sp->cstat = 0;
        }
        if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
        {
            sp->xrepeat = sp->yrepeat = 0;
            changespritestat(i,5);
        }
        else
        {
            sp->pal = 0;
            if (!(sp->picnum == CAMERAPOLE || sp->picnum == GENERICPOLE))
            {
                sp->picnum = CAMERA1;
                changespritestat(i, STAT_ACTOR);
            }
        }
    }
    else switch (DynamicTileMap[sp->picnum])
        {
        default:
            if (actorscrptr[sp->picnum])
            {
                if (j == -1 && sp->lotag > ud.player_skill)
                {
                    sp->xrepeat=sp->yrepeat=0;
                    changespritestat(i,5);
                    break;
                }

                //  Init the size
                if (sp->xrepeat == 0 || sp->yrepeat == 0)
                    sp->xrepeat = sp->yrepeat = 1;

                if (ActorType[sp->picnum] & 3)
                {
                    if (ud.monsters_off == 1)
                    {
                        sp->xrepeat=sp->yrepeat=0;
                        changespritestat(i,5);
                        break;
                    }

                    A_Fall(i);

                    if (ActorType[sp->picnum] & 2)
                        actor[i].actorstayput = sp->sectnum;

                    g_player[myconnectindex].ps->max_actors_killed++;
                    sp->clipdist = 80;
                    if (j >= 0)
                    {
                        if (sprite[j].picnum == RESPAWN)
                            actor[i].tempang = sprite[i].pal = sprite[j].pal;
                        changespritestat(i, STAT_ACTOR);
                    }
                    else changespritestat(i, STAT_ZOMBIEACTOR);
                }
                else
                {
                    sp->clipdist = 40;
                    sp->owner = i;
                    changespritestat(i, STAT_ACTOR);
                }

                actor[i].timetosleep = 0;

                if (j >= 0)
                    sp->ang = sprite[j].ang;
            }
            break;
        case FOF__STATIC:
            sp->xrepeat = sp->yrepeat = 0;
            changespritestat(i,5);
            break;
        case WATERSPLASH2__STATIC:
            if (j >= 0)
            {
                setsprite(i,(vec3_t *)&sprite[j]);
                sp->xrepeat = sp->yrepeat = 8+(krand()&7);
            }
            else sp->xrepeat = sp->yrepeat = 16+(krand()&15);

            sp->shade = -16;
            sp->cstat |= 128;
            if (j >= 0)
            {
                if (sector[sprite[j].sectnum].lotag == 2)
                {
                    sp->z = getceilzofslope(SECT,SX,SY)+(16<<8);
                    sp->cstat |= 8;
                }
                else if (sector[sprite[j].sectnum].lotag == 1)
                    sp->z = getflorzofslope(SECT,SX,SY);
            }

            if (sector[sect].floorpicnum == FLOORSLIME ||
                    sector[sect].ceilingpicnum == FLOORSLIME)
                sp->pal = 7;
        case DOMELITE__STATIC:
            if (sp->picnum == DOMELITE)
                sp->cstat |= 257;
        case NEON1__STATIC:
        case NEON2__STATIC:
        case NEON3__STATIC:
        case NEON4__STATIC:
        case NEON5__STATIC:
        case NEON6__STATIC:
            if (sp->picnum != WATERSPLASH2)
                sp->cstat |= 257;
        case NUKEBUTTON__STATIC:
        case JIBS1__STATIC:
        case JIBS2__STATIC:
        case JIBS3__STATIC:
        case JIBS4__STATIC:
        case JIBS5__STATIC:
        case JIBS6__STATIC:
        case HEADJIB1__STATIC:
        case ARMJIB1__STATIC:
        case LEGJIB1__STATIC:
        case LIZMANHEAD1__STATIC:
        case LIZMANARM1__STATIC:
        case LIZMANLEG1__STATIC:
        case DUKETORSO__STATIC:
        case DUKEGUN__STATIC:
        case DUKELEG__STATIC:
            changespritestat(i,5);
            break;
        case TONGUE__STATIC:
            if (j >= 0)
                sp->ang = sprite[j].ang;
            sp->z -= 38<<8;
            sp->zvel = 256-(krand()&511);
            sp->xvel = 64-(krand()&127);
            changespritestat(i,4);
            break;
        case NATURALLIGHTNING__STATIC:
            sp->cstat &= ~257;
            sp->cstat |= 32768;
            break;
        case TRANSPORTERSTAR__STATIC:
        case TRANSPORTERBEAM__STATIC:
            if (j == -1) break;
            if (sp->picnum == TRANSPORTERBEAM)
            {
                sp->xrepeat = 31;
                sp->yrepeat = 1;
                sp->z = sector[sprite[j].sectnum].floorz-PHEIGHT;
            }
            else
            {
                if (sprite[j].statnum == STAT_PROJECTILE)
                    sp->xrepeat = sp->yrepeat = 8;
                else
                {
                    sp->xrepeat = 48;
                    sp->yrepeat = 64;
                    if (sprite[j].statnum == STAT_PLAYER || A_CheckEnemySprite(&sprite[j]))
                        sp->z -= (32<<8);
                }
            }

            sp->shade = -127;
            sp->cstat = 128|2;
            sp->ang = sprite[j].ang;

            sp->xvel = 128;
            changespritestat(i,5);
            A_SetSprite(i,CLIPMASK0);
            setsprite(i,(vec3_t *)sp);
            break;

        case FRAMEEFFECT1_13__STATIC:
            if (PLUTOPAK) break;
        case FRAMEEFFECT1__STATIC:
            if (j >= 0)
            {
                sp->xrepeat = sprite[j].xrepeat;
                sp->yrepeat = sprite[j].yrepeat;
                T2 = sprite[j].picnum;
            }
            else sp->xrepeat = sp->yrepeat = 0;

            changespritestat(i,5);

            break;

        case LASERLINE__STATIC:
            sp->yrepeat = 6;
            sp->xrepeat = 32;

            if (g_tripbombLaserMode == 1)
                sp->cstat = 16 + 2;
            else if (g_tripbombLaserMode == 0 || g_tripbombLaserMode == 2)
                sp->cstat = 16;
            else
            {
                sp->xrepeat = 0;
                sp->yrepeat = 0;
            }

            if (j >= 0) sp->ang = actor[j].t_data[5]+512;
            changespritestat(i,5);
            break;

        case FORCESPHERE__STATIC:
            if (j == -1)
            {
                sp->cstat = (int16_t) 32768;
                changespritestat(i, STAT_ZOMBIEACTOR);
            }
            else
            {
                sp->xrepeat = sp->yrepeat = 1;
                changespritestat(i,5);
            }
            break;

        case BLOOD__STATIC:
            sp->xrepeat = sp->yrepeat = 16;
            sp->z -= (26<<8);
            if (j >= 0 && sprite[j].pal == 6)
                sp->pal = 6;
            changespritestat(i,5);
            break;
        case BLOODPOOL__STATIC:
        case PUKE__STATIC:
        {
            int16_t s1;
            s1 = sp->sectnum;

            updatesector(sp->x+108,sp->y+108,&s1);
            if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
            {
                updatesector(sp->x-108,sp->y-108,&s1);
                if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
                {
                    updatesector(sp->x+108,sp->y-108,&s1);
                    if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
                    {
                        updatesector(sp->x-108,sp->y+108,&s1);
                        if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
                        {
                            sp->xrepeat = sp->yrepeat = 0;
                            changespritestat(i,5);
                            break;
                        }

                    }
                    else
                    {
                        sp->xrepeat = sp->yrepeat = 0;
                        changespritestat(i,5);
                        break;
                    }

                }
                else
                {
                    sp->xrepeat = sp->yrepeat = 0;
                    changespritestat(i,5);
                    break;
                }

            }
            else
            {
                sp->xrepeat = sp->yrepeat = 0;
                changespritestat(i,5);
                break;
            }

        }

        if (sector[SECT].lotag == 1)
        {
            changespritestat(i,5);
            break;
        }

        if (j >= 0 && sp->picnum != PUKE)
        {
            if (sprite[j].pal == 1)
                sp->pal = 1;
            else if (sprite[j].pal != 6 && sprite[j].picnum != NUKEBARREL && sprite[j].picnum != TIRE)
            {
                if (sprite[j].picnum == FECES)
                    sp->pal = 7; // Brown
                else sp->pal = 2; // Red
            }
            else sp->pal = 0;  // green

            if (sprite[j].picnum == TIRE)
                sp->shade = 127;
        }
        sp->cstat |= 32;
        case FECES__STATIC:
            if (j >= 0)
                sp->xrepeat = sp->yrepeat = 1;
            changespritestat(i,5);
            break;

        case BLOODSPLAT1__STATIC:
        case BLOODSPLAT2__STATIC:
        case BLOODSPLAT3__STATIC:
        case BLOODSPLAT4__STATIC:
            sp->cstat |= 16;
            sp->xrepeat = 7+(krand()&7);
            sp->yrepeat = 7+(krand()&7);
            sp->z -= (16<<8);
            if (j >= 0 && sprite[j].pal == 6)
                sp->pal = 6;
            A_AddToDeleteQueue(i);
            changespritestat(i,5);
            break;

        case TRIPBOMB__STATIC:
            if (sp->lotag > ud.player_skill)
            {
                sp->xrepeat=sp->yrepeat=0;
                changespritestat(i,5);
                break;
            }

            sp->xrepeat=4;
            sp->yrepeat=5;

            sp->owner = sp->hitag = i;

            sp->xvel = 16;
            A_SetSprite(i,CLIPMASK0);
            actor[i].t_data[0] = 17;
            actor[i].t_data[2] = 0;
            actor[i].t_data[5] = sp->ang;
            changespritestat(i, STAT_ZOMBIEACTOR);
            break;

        case SPACEMARINE__STATIC:
            sp->extra = 20;
            sp->cstat |= 257;
            changespritestat(i, STAT_ZOMBIEACTOR);
            break;

        case HYDRENT__STATIC:
        case PANNEL1__STATIC:
        case PANNEL2__STATIC:
        case SATELITE__STATIC:
        case FUELPOD__STATIC:
        case SOLARPANNEL__STATIC:
        case ANTENNA__STATIC:
        case GRATE1__STATIC:
        case CHAIR1__STATIC:
        case CHAIR2__STATIC:
        case CHAIR3__STATIC:
        case BOTTLE1__STATIC:
        case BOTTLE2__STATIC:
        case BOTTLE3__STATIC:
        case BOTTLE4__STATIC:
        case BOTTLE5__STATIC:
        case BOTTLE6__STATIC:
        case BOTTLE7__STATIC:
        case BOTTLE8__STATIC:
        case BOTTLE10__STATIC:
        case BOTTLE11__STATIC:
        case BOTTLE12__STATIC:
        case BOTTLE13__STATIC:
        case BOTTLE14__STATIC:
        case BOTTLE15__STATIC:
        case BOTTLE16__STATIC:
        case BOTTLE17__STATIC:
        case BOTTLE18__STATIC:
        case BOTTLE19__STATIC:
        case OCEANSPRITE1__STATIC:
        case OCEANSPRITE2__STATIC:
        case OCEANSPRITE3__STATIC:
        case OCEANSPRITE5__STATIC:
        case MONK__STATIC:
        case INDY__STATIC:
        case LUKE__STATIC:
        case JURYGUY__STATIC:
        case SCALE__STATIC:
        case VACUUM__STATIC:
        case FANSPRITE__STATIC:
        case CACTUS__STATIC:
        case CACTUSBROKE__STATIC:
        case HANGLIGHT__STATIC:
        case FETUS__STATIC:
        case FETUSBROKE__STATIC:
        case CAMERALIGHT__STATIC:
        case MOVIECAMERA__STATIC:
        case IVUNIT__STATIC:
        case POT1__STATIC:
        case POT2__STATIC:
        case POT3__STATIC:
        case TRIPODCAMERA__STATIC:
        case SUSHIPLATE1__STATIC:
        case SUSHIPLATE2__STATIC:
        case SUSHIPLATE3__STATIC:
        case SUSHIPLATE4__STATIC:
        case SUSHIPLATE5__STATIC:
        case WAITTOBESEATED__STATIC:
        case VASE__STATIC:
        case PIPE1__STATIC:
        case PIPE2__STATIC:
        case PIPE3__STATIC:
        case PIPE4__STATIC:
        case PIPE5__STATIC:
        case PIPE6__STATIC:
            sp->clipdist = 32;
            sp->cstat |= 257;
        case OCEANSPRITE4__STATIC:
            changespritestat(i,0);
            break;
        case FEMMAG1__STATIC:
        case FEMMAG2__STATIC:
            sp->cstat &= ~257;
            changespritestat(i,0);
            break;
        case DUKETAG__STATIC:
        case SIGN1__STATIC:
        case SIGN2__STATIC:
            if ((!g_netServer && ud.multimode < 2) && sp->pal)
            {
                sp->xrepeat = sp->yrepeat = 0;
                changespritestat(i,5);
            }
            else sp->pal = 0;
            break;
        case MASKWALL1__STATIC:
        case MASKWALL2__STATIC:
        case MASKWALL3__STATIC:
        case MASKWALL4__STATIC:
        case MASKWALL5__STATIC:
        case MASKWALL6__STATIC:
        case MASKWALL7__STATIC:
        case MASKWALL8__STATIC:
        case MASKWALL9__STATIC:
        case MASKWALL10__STATIC:
        case MASKWALL11__STATIC:
        case MASKWALL12__STATIC:
        case MASKWALL13__STATIC:
        case MASKWALL14__STATIC:
        case MASKWALL15__STATIC:
            j = sp->cstat&60;
            sp->cstat = j|1;
            changespritestat(i,0);
            break;
        case FOOTPRINTS__STATIC:
        case FOOTPRINTS2__STATIC:
        case FOOTPRINTS3__STATIC:
        case FOOTPRINTS4__STATIC:
            if (j >= 0)
            {
                int16_t s1 = sp->sectnum;

                updatesector(sp->x+84,sp->y+84,&s1);
                if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
                {
                    updatesector(sp->x-84,sp->y-84,&s1);
                    if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
                    {
                        updatesector(sp->x+84,sp->y-84,&s1);
                        if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
                        {
                            updatesector(sp->x-84,sp->y+84,&s1);
                            if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
                            {
                                sp->xrepeat = sp->yrepeat = 0;
                                changespritestat(i,5);
                                break;
                            }
                        }
                        else
                        {
                            sp->xrepeat = sp->yrepeat = 0;
                            break;
                        }
                    }
                    else
                    {
                        sp->xrepeat = sp->yrepeat = 0;
                        break;
                    }
                }
                else
                {
                    sp->xrepeat = sp->yrepeat = 0;
                    break;
                }

                sp->cstat = 32+((g_player[sprite[j].yvel].ps->footprintcount&1)<<2);
                sp->ang = sprite[j].ang;
            }

            sp->z = sector[sect].floorz;
            if (sector[sect].lotag != 1 && sector[sect].lotag != 2)
                sp->xrepeat = sp->yrepeat = 32;

            A_AddToDeleteQueue(i);
            changespritestat(i,5);
            break;

        case PODFEM1__STATIC:
            sp->extra <<= 1;
        case FEM1__STATIC:
        case FEM2__STATIC:
        case FEM3__STATIC:
        case FEM4__STATIC:
        case FEM5__STATIC:
        case FEM6__STATIC:
        case FEM7__STATIC:
        case FEM8__STATIC:
        case FEM9__STATIC:
        case FEM10__STATIC:
        case NAKED1__STATIC:
        case STATUE__STATIC:
        case TOUGHGAL__STATIC:
            sp->yvel = sp->hitag;
            sp->hitag = -1;
        case BLOODYPOLE__STATIC:
            sp->cstat |= 257;
            sp->clipdist = 32;
            changespritestat(i, STAT_ZOMBIEACTOR);
            break;

        case QUEBALL__STATIC:
        case STRIPEBALL__STATIC:
            sp->cstat = 256;
            sp->clipdist = 8;
            changespritestat(i, STAT_ZOMBIEACTOR);
            break;

        case DUKELYINGDEAD__STATIC:
            if (j >= 0 && sprite[j].picnum == APLAYER)
            {
                sp->xrepeat = sprite[j].xrepeat;
                sp->yrepeat = sprite[j].yrepeat;
                sp->shade = sprite[j].shade;
                sp->pal = g_player[sprite[j].yvel].ps->palookup;
            }
        case DUKECAR__STATIC:
        case HELECOPT__STATIC:
            //                if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
            sp->cstat = 0;
            sp->extra = 1;
            sp->xvel = 292;
            sp->zvel = 360;
        case BLIMP__STATIC:
            sp->cstat |= 257;
            sp->clipdist = 128;
            changespritestat(i, STAT_ACTOR);
            break;

        case RESPAWNMARKERRED__STATIC:
            sp->xrepeat = sp->yrepeat = 24;
            if (j >= 0) sp->z = actor[j].floorz; // -(1<<4);
            changespritestat(i, STAT_ACTOR);
            break;

        case MIKE__STATIC:
            sp->yvel = sp->hitag;
            sp->hitag = 0;
            changespritestat(i, STAT_ACTOR);
            break;
        case WEATHERWARN__STATIC:
            changespritestat(i, STAT_ACTOR);
            break;

        case SPOTLITE__STATIC:
            T1 = sp->x;
            T2 = sp->y;
            break;
        case BULLETHOLE__STATIC:
            sp->xrepeat = sp->yrepeat = 3;
            sp->cstat = 16+(krand()&12);
            A_AddToDeleteQueue(i);
            changespritestat(i,5);
            break;

        case MONEY__STATIC:
        case MAIL__STATIC:
        case PAPER__STATIC:
            actor[i].t_data[0] = krand()&2047;
            sp->cstat = krand()&12;
            sp->xrepeat = sp->yrepeat = 8;
            sp->ang = krand()&2047;
            changespritestat(i,5);
            break;

        case VIEWSCREEN__STATIC:
        case VIEWSCREEN2__STATIC:
            sp->owner = i;
            sp->lotag = sp->extra = 1;
            changespritestat(i,6);
            break;

        case SHELL__STATIC: //From the player
        case SHOTGUNSHELL__STATIC:
            if (j >= 0)
            {
                int32_t snum,a;

                if (sprite[j].picnum == APLAYER)
                {
                    snum = sprite[j].yvel;
                    a = g_player[snum].ps->ang-(krand()&63)+8;  //Fine tune

                    T1 = krand()&1;
                    sp->z = (3<<8)+g_player[snum].ps->pyoff+g_player[snum].ps->pos.z-
                            ((g_player[snum].ps->horizoff+g_player[snum].ps->horiz-100)<<4);
                    if (sp->picnum == SHOTGUNSHELL)
                        sp->z += (3<<8);
                    sp->zvel = -(krand()&255);
                }
                else
                {
                    a = sp->ang;
                    sp->z = sprite[j].z-PHEIGHT+(3<<8);
                }

                sp->x = sprite[j].x+(sintable[(a+512)&2047]>>7);
                sp->y = sprite[j].y+(sintable[a&2047]>>7);

                sp->shade = -8;

                if (sp->yvel == 1 || NAM)
                {
                    sp->ang = a+512;
                    sp->xvel = 30;
                }
                else
                {
                    sp->ang = a-512;
                    sp->xvel = 20;
                }
                sp->xrepeat=sp->yrepeat=4;

                changespritestat(i,5);
            }
            break;

        case RESPAWN__STATIC:
            sp->extra = 66-13;
        case MUSICANDSFX__STATIC:
            if ((!g_netServer && ud.multimode < 2) && sp->pal == 1)
            {
                sp->xrepeat = sp->yrepeat = 0;
                changespritestat(i,5);
                break;
            }
            sp->cstat = (int16_t)32768;
            changespritestat(i,11);
            break;

        case EXPLOSION2__STATIC:
            if (sp->yrepeat > 32)
            {
                G_AddGameLight(0, i, ((sp->yrepeat*tilesizy[sp->picnum])<<1), 32768, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
                actor[i].lightcount = 2;
            }
        case EXPLOSION2BOT__STATIC:
        case BURNING__STATIC:
        case BURNING2__STATIC:
        case SMALLSMOKE__STATIC:
        case SHRINKEREXPLOSION__STATIC:
        case COOLEXPLOSION1__STATIC:

            if (j >= 0)
            {
                sp->ang = sprite[j].ang;
                sp->shade = -64;
                sp->cstat = 128|(krand()&4);
            }

            if (sp->picnum == EXPLOSION2 || sp->picnum == EXPLOSION2BOT)
            {
                sp->xrepeat = sp->yrepeat = 48;
                sp->shade = -127;
                sp->cstat |= 128;
            }
            else if (sp->picnum == SHRINKEREXPLOSION)
                sp->xrepeat = sp->yrepeat = 32;
            else if (sp->picnum == SMALLSMOKE)
            {
                // 64 "money"
                sp->xrepeat = sp->yrepeat = 24;
            }
            else if (sp->picnum == BURNING || sp->picnum == BURNING2)
                sp->xrepeat = sp->yrepeat = 4;

            sp->cstat |= 8192;

            if (j >= 0)
            {
                x = getflorzofslope(sp->sectnum,sp->x,sp->y);
                if (sp->z > x-(12<<8))
                    sp->z = x-(12<<8);
            }

            changespritestat(i,5);

            break;

        case PLAYERONWATER__STATIC:
            if (j >= 0)
            {
                sp->xrepeat = sprite[j].xrepeat;
                sp->yrepeat = sprite[j].yrepeat;
                sp->zvel = 128;
                if (sector[sp->sectnum].lotag != 2)
                    sp->cstat |= 32768;
            }
            changespritestat(i,13);
            break;

        case APLAYER__STATIC:
            sp->xrepeat = sp->yrepeat = 0;
            sp->cstat = 32768;
            if ((!g_netServer && ud.multimode < 2) || ((GametypeFlags[ud.coop] & GAMETYPE_COOPSPAWN)/GAMETYPE_COOPSPAWN) != sp->lotag)
                changespritestat(i,STAT_MISC);
            else
                changespritestat(i,STAT_PLAYER);
            break;
        case WATERBUBBLE__STATIC:
            if (j >= 0 && sprite[j].picnum == APLAYER)
                sp->z -= (16<<8);
            if (sp->picnum == WATERBUBBLE)
            {
                if (j >= 0)
                    sp->ang = sprite[j].ang;
                sp->xrepeat = sp->yrepeat = 4;
            }
            else sp->xrepeat = sp->yrepeat = 32;

            changespritestat(i,5);
            break;

        case CRANE__STATIC:

            sp->cstat |= 64|257;

            sp->picnum += 2;
            sp->z = sector[sect].ceilingz+(48<<8);
            T5 = tempwallptr;

            msx[tempwallptr] = sp->x;
            msy[tempwallptr] = sp->y;
            msx[tempwallptr+2] = sp->z;

            s = headspritestat[STAT_DEFAULT];
            while (s >= 0)
            {
                if (sprite[s].picnum == CRANEPOLE && SHT == (sprite[s].hitag))
                {
                    msy[tempwallptr+2] = s;

                    T2 = sprite[s].sectnum;

                    sprite[s].xrepeat = 48;
                    sprite[s].yrepeat = 128;

                    msx[tempwallptr+1] = sprite[s].x;
                    msy[tempwallptr+1] = sprite[s].y;

                    sprite[s].x = sp->x;
                    sprite[s].y = sp->y;
                    sprite[s].z = sp->z;
                    sprite[s].shade = sp->shade;

                    setsprite(s,(vec3_t *)&sprite[s]);
                    break;
                }
                s = nextspritestat[s];
            }

            tempwallptr += 3;
            sp->owner = -1;
            sp->extra = 8;
            changespritestat(i,6);
            break;

        case TRASH__STATIC:
            sp->ang = krand()&2047;
            sp->xrepeat = sp->yrepeat = 24;
            changespritestat(i,6);
            break;

        case WATERDRIP__STATIC:
            if (j >= 0 && (sprite[j].statnum == STAT_PLAYER || sprite[j].statnum == STAT_ACTOR))
            {
                sp->shade = 32;
                if (sprite[j].pal != 1)
                {
                    sp->pal = 2;
                    sp->z -= (18<<8);
                }
                else sp->z -= (13<<8);
                sp->ang = getangle(g_player[0].ps->pos.x-sp->x,g_player[0].ps->pos.y-sp->y);
                sp->xvel = 48-(krand()&31);
                A_SetSprite(i,CLIPMASK0);
            }
            else if (j == -1)
            {
                sp->z += (4<<8);
                T1 = sp->z;
                T2 = krand()&127;
            }
        case WATERDRIPSPLASH__STATIC:
            sp->xrepeat = sp->yrepeat = 24;
            changespritestat(i,6);
            break;

        case PLUG__STATIC:
            sp->lotag = 9999;
            changespritestat(i,6);
            break;
        case TOUCHPLATE__STATIC:
            T3 = sector[sect].floorz;
            if (sector[sect].lotag != 1 && sector[sect].lotag != 2)
                sector[sect].floorz = sp->z;
            if (sp->pal && (g_netServer || ud.multimode > 1))
            {
                sp->xrepeat=sp->yrepeat=0;
                changespritestat(i,5);
                break;
            }
        case WATERBUBBLEMAKER__STATIC:
            if (sp->hitag && sp->picnum == WATERBUBBLEMAKER)
            {
                // JBF 20030913: Pisses off X_Move(), eg. in bobsp2
                OSD_Printf(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n",
                           i,sp->x,sp->y);
                sp->hitag = 0;
            }
            sp->cstat |= 32768;
            changespritestat(i,6);
            break;
        case MASTERSWITCH__STATIC:
            if (sp->picnum == MASTERSWITCH)
                sp->cstat |= 32768;
            sp->yvel = 0;
            changespritestat(i,6);
            break;
        case TARGET__STATIC:
        case DUCK__STATIC:
        case LETTER__STATIC:
            sp->extra = 1;
            sp->cstat |= 257;
            changespritestat(i, STAT_ACTOR);
            break;
        case OCTABRAINSTAYPUT__STATIC:
        case LIZTROOPSTAYPUT__STATIC:
        case PIGCOPSTAYPUT__STATIC:
        case LIZMANSTAYPUT__STATIC:
        case BOSS1STAYPUT__STATIC:
        case PIGCOPDIVE__STATIC:
        case COMMANDERSTAYPUT__STATIC:
        case BOSS4STAYPUT__STATIC:
            actor[i].actorstayput = sp->sectnum;
        case BOSS1__STATIC:
        case BOSS2__STATIC:
        case BOSS3__STATIC:
        case BOSS4__STATIC:
        case ROTATEGUN__STATIC:
        case GREENSLIME__STATIC:
            if (sp->picnum == GREENSLIME)
                sp->extra = 1;
        case DRONE__STATIC:
        case LIZTROOPONTOILET__STATIC:
        case LIZTROOPJUSTSIT__STATIC:
        case LIZTROOPSHOOT__STATIC:
        case LIZTROOPJETPACK__STATIC:
        case LIZTROOPDUCKING__STATIC:
        case LIZTROOPRUNNING__STATIC:
        case LIZTROOP__STATIC:
        case OCTABRAIN__STATIC:
        case COMMANDER__STATIC:
        case PIGCOP__STATIC:
        case LIZMAN__STATIC:
        case LIZMANSPITTING__STATIC:
        case LIZMANFEEDING__STATIC:
        case LIZMANJUMP__STATIC:
        case ORGANTIC__STATIC:
        case RAT__STATIC:
        case SHARK__STATIC:

            if (sp->pal == 0)
            {
                switch (DynamicTileMap[sp->picnum])
                {
                case LIZTROOPONTOILET__STATIC:
                case LIZTROOPSHOOT__STATIC:
                case LIZTROOPJETPACK__STATIC:
                case LIZTROOPDUCKING__STATIC:
                case LIZTROOPRUNNING__STATIC:
                case LIZTROOPSTAYPUT__STATIC:
                case LIZTROOPJUSTSIT__STATIC:
                case LIZTROOP__STATIC:
                    sp->pal = 22;
                    break;
                }
            }

            if (sp->picnum == BOSS4STAYPUT || sp->picnum == BOSS1 || sp->picnum == BOSS2 || sp->picnum == BOSS1STAYPUT || sp->picnum == BOSS3 || sp->picnum == BOSS4)
            {
                if (j >= 0 && sprite[j].picnum == RESPAWN)
                    sp->pal = sprite[j].pal;
                if (sp->pal)
                {
                    sp->clipdist = 80;
                    sp->xrepeat = sp->yrepeat = 40;
                }
                else
                {
                    sp->xrepeat = sp->yrepeat = 80;
                    sp->clipdist = 164;
                }
            }
            else
            {
                if (sp->picnum != SHARK)
                {
                    sp->xrepeat = sp->yrepeat = 40;
                    sp->clipdist = 80;
                }
                else
                {
                    sp->xrepeat = sp->yrepeat = 60;
                    sp->clipdist = 40;
                }
            }

            if (j >= 0) sp->lotag = 0;

            if ((sp->lotag > ud.player_skill) || ud.monsters_off == 1)
            {
                sp->xrepeat=sp->yrepeat=0;
                changespritestat(i,5);
                break;
            }
            else
            {
                A_Fall(i);

                if (sp->picnum == RAT)
                {
                    sp->ang = krand()&2047;
                    sp->xrepeat = sp->yrepeat = 48;
                    sp->cstat = 0;
                }
                else
                {
                    sp->cstat |= 257;

                    if (sp->picnum != SHARK)
                        g_player[myconnectindex].ps->max_actors_killed++;
                }

                if (sp->picnum == ORGANTIC) sp->cstat |= 128;

                if (j >= 0)
                {
                    actor[i].timetosleep = 0;
                    A_PlayAlertSound(i);
                    changespritestat(i, STAT_ACTOR);
                }
                else changespritestat(i, STAT_ZOMBIEACTOR);
            }

            if (sp->picnum == ROTATEGUN)
                sp->zvel = 0;

            break;

        case LOCATORS__STATIC:
            sp->cstat |= 32768;
            changespritestat(i,7);
            break;

        case ACTIVATORLOCKED__STATIC:
        case ACTIVATOR__STATIC:
            sp->cstat = (int16_t) 32768;
            if (sp->picnum == ACTIVATORLOCKED)
                sector[sp->sectnum].lotag |= 16384;
            changespritestat(i,8);
            break;

        case DOORSHOCK__STATIC:
            sp->cstat |= 1+256;
            sp->shade = -12;
            changespritestat(i,6);
            break;

        case OOZ__STATIC:
        case OOZ2__STATIC:
            sp->shade = -12;

            if (j >= 0)
            {
                if (sprite[j].picnum == NUKEBARREL)
                    sp->pal = 8;
                A_AddToDeleteQueue(i);
            }

            changespritestat(i, STAT_ACTOR);

            A_GetZLimits(i);

            j = (actor[i].floorz-actor[i].ceilingz)>>9;

            sp->yrepeat = j;
            sp->xrepeat = 25-(j>>1);
            sp->cstat |= (krand()&4);

            break;

        case REACTOR2__STATIC:
        case REACTOR__STATIC:
            sp->extra = g_impactDamage;
            CS |= 257;
            sp->pal = 0;
            SS = -17;

            changespritestat(i, STAT_ZOMBIEACTOR);
            break;

        case HEAVYHBOMB__STATIC:
            if (j >= 0)
                sp->owner = j;
            else sp->owner = i;

            sp->xrepeat = sp->yrepeat = 9;
            sp->yvel = 4;
            CS |= 257;

            if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
            {
                sp->xrepeat = sp->yrepeat = 0;
                changespritestat(i,5);
                break;
            }
            sp->pal = 0;
            SS = -17;

            changespritestat(i, STAT_ZOMBIEACTOR);
            break;

        case RECON__STATIC:

            if (sp->lotag > ud.player_skill)
            {
                sp->xrepeat = sp->yrepeat = 0;
                changespritestat(i,5);
                goto SPAWN_END;
            }
            g_player[myconnectindex].ps->max_actors_killed++;
            actor[i].t_data[5] = 0;
            if (ud.monsters_off == 1)
            {
                sp->xrepeat = sp->yrepeat = 0;
                changespritestat(i,5);
                break;
            }
            sp->extra = 130;
            CS |= 256; // Make it hitable

            if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
            {
                sp->xrepeat = sp->yrepeat = 0;
                changespritestat(i,5);
                break;
            }
            sp->pal = 0;
            SS = -17;

            changespritestat(i, STAT_ZOMBIEACTOR);
            break;

        case ATOMICHEALTH__STATIC:
        case STEROIDS__STATIC:
        case HEATSENSOR__STATIC:
        case SHIELD__STATIC:
        case AIRTANK__STATIC:
        case TRIPBOMBSPRITE__STATIC:
        case JETPACK__STATIC:
        case HOLODUKE__STATIC:

        case FIRSTGUNSPRITE__STATIC:
        case CHAINGUNSPRITE__STATIC:
        case SHOTGUNSPRITE__STATIC:
        case RPGSPRITE__STATIC:
        case SHRINKERSPRITE__STATIC:
        case FREEZESPRITE__STATIC:
        case DEVISTATORSPRITE__STATIC:

        case SHOTGUNAMMO__STATIC:
        case FREEZEAMMO__STATIC:
        case HBOMBAMMO__STATIC:
        case CRYSTALAMMO__STATIC:
        case GROWAMMO__STATIC:
        case BATTERYAMMO__STATIC:
        case DEVISTATORAMMO__STATIC:
        case RPGAMMO__STATIC:
        case BOOTS__STATIC:
        case AMMO__STATIC:
        case AMMOLOTS__STATIC:
        case COLA__STATIC:
        case FIRSTAID__STATIC:
        case SIXPAK__STATIC:

            if (j >= 0)
            {
                sp->lotag = 0;
                sp->z -= (32<<8);
                sp->zvel = -1024;
                A_SetSprite(i,CLIPMASK0);
                sp->cstat = krand()&4;
            }
            else
            {
                sp->owner = i;
                sp->cstat = 0;
            }

            if (((!g_netServer && ud.multimode < 2) && sp->pal != 0) || (sp->lotag > ud.player_skill))
            {
                sp->xrepeat = sp->yrepeat = 0;
                changespritestat(i,5);
                break;
            }

            sp->pal = 0;

        case ACCESSCARD__STATIC:

            if (sp->picnum == ATOMICHEALTH)
                sp->cstat |= 128;

            if ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_ACCESSCARDSPRITES) && sp->picnum == ACCESSCARD)
            {
                sp->xrepeat = sp->yrepeat = 0;
                changespritestat(i,5);
                break;
            }
            else
            {
                if (sp->picnum == AMMO)
                    sp->xrepeat = sp->yrepeat = 16;
                else sp->xrepeat = sp->yrepeat = 32;
            }

            sp->shade = -17;

            if (j >= 0) changespritestat(i, STAT_ACTOR);
            else
            {
                changespritestat(i, STAT_ZOMBIEACTOR);
                A_Fall(i);
            }
            break;

        case WATERFOUNTAIN__STATIC:
            SLT = 1;

        case TREE1__STATIC:
        case TREE2__STATIC:
        case TIRE__STATIC:
        case CONE__STATIC:
        case BOX__STATIC:
            CS = 257; // Make it hitable
            sprite[i].extra = 1;
            changespritestat(i,6);
            break;

        case FLOORFLAME__STATIC:
            sp->shade = -127;
            changespritestat(i,6);
            break;

        case BOUNCEMINE__STATIC:
            sp->owner = i;
            sp->cstat |= 1+256; //Make it hitable
            sp->xrepeat = sp->yrepeat = 24;
            sp->shade = -127;
            sp->extra = g_impactDamage<<2;
            changespritestat(i, STAT_ZOMBIEACTOR);
            break;

        case STEAM__STATIC:
            if (j >= 0)
            {
                sp->ang = sprite[j].ang;
                sp->cstat = 16+128+2;
                sp->xrepeat=sp->yrepeat=1;
                sp->xvel = -8;
                A_SetSprite(i,CLIPMASK0);
            }
        case CEILINGSTEAM__STATIC:
            changespritestat(i,6);
            break;

        case SECTOREFFECTOR__STATIC:
            sp->cstat |= 32768;
            sp->xrepeat = sp->yrepeat = 0;

            switch (sp->lotag)
            {
            case 40:
            case 41:
                sp->cstat = 32;
                sp->xrepeat = sp->yrepeat = 64;
                changespritestat(i, STAT_EFFECTOR);
                for (j=0; j < MAXSPRITES; j++)
                    if (sprite[j].picnum == SECTOREFFECTOR && (sprite[j].lotag == 40 || sprite[j].lotag == 41) &&
                            sprite[j].hitag == sp->hitag && i != j)
                    {
//                        initprintf("found ror match\n");
                        sp->yvel = j;
                        break;
                    }
                goto SPAWN_END;
                break;
            case 46:
                ror_protectedsectors[sp->sectnum] = 1;
            case 49:
            case 50:
            {
                int32_t j, nextj;

                TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], j, nextj)
                if (sprite[j].picnum == ACTIVATOR || sprite[j].picnum == ACTIVATORLOCKED)
                    actor[i].flags |= SPRITE_USEACTIVATOR;
            }
            changespritestat(i, STAT_EFFECTOR);
            goto SPAWN_END;
            break;
            }

            sp->yvel = sector[sect].extra;

            switch (sp->lotag)
            {
            case 28:
                T6 = 65;// Delay for lightning
                break;
            case 7: // Transporters!!!!
            case 23:// XPTR END
                if (sp->lotag != 23)
                {
                    for (j=0; j<MAXSPRITES; j++)
                        if (sprite[j].statnum < MAXSTATUS && sprite[j].picnum == SECTOREFFECTOR &&
                                (sprite[j].lotag == 7 || sprite[j].lotag == 23) && i != j && sprite[j].hitag == SHT)
                        {
                            OW = j;
                            break;
                        }
                }
                else OW = i;

                T5 = sector[sect].floorz == SZ;
                sp->cstat = 0;
                changespritestat(i,9);
                goto SPAWN_END;
            case 1:
                sp->owner = -1;
                T1 = 1;
                break;
            case 18:

                if (sp->ang == 512)
                {
                    T2 = sector[sect].ceilingz;
                    if (sp->pal)
                        sector[sect].ceilingz = sp->z;
                }
                else
                {
                    T2 = sector[sect].floorz;
                    if (sp->pal)
                        sector[sect].floorz = sp->z;
                }

                sp->hitag <<= 2;
                break;

            case 19:
                sp->owner = -1;
                break;
            case 25: // Pistons
                T4 = sector[sect].ceilingz;
                T5 = 1;
                sector[sect].ceilingz = sp->z;
                G_SetInterpolation(&sector[sect].ceilingz);
                break;
            case 35:
                sector[sect].ceilingz = sp->z;
                break;
            case 27:
                if (ud.recstat == 1)
                {
                    sp->xrepeat=sp->yrepeat=64;
                    sp->cstat &= 32768;
                }
                break;
            case 12:

                T2 = sector[sect].floorshade;
                T3 = sector[sect].ceilingshade;
                break;

            case 13:

                T1 = sector[sect].ceilingz;
                T2 = sector[sect].floorz;

                if (klabs(T1-sp->z) < klabs(T2-sp->z))
                    sp->owner = 1;
                else sp->owner = 0;

                if (sp->ang == 512)
                {
                    if (sp->owner)
                        sector[sect].ceilingz = sp->z;
                    else
                        sector[sect].floorz = sp->z;
#ifdef YAX_ENABLE
                    {
                        int16_t cf=!sp->owner, bn=yax_getbunch(sect, cf);
                        int32_t jj, daz=SECTORFLD(sect,z, cf);

                        if (bn >= 0)
                        {
                            for (SECTORS_OF_BUNCH(bn, cf, jj))
                            {
                                SECTORFLD(jj,z, cf) = daz;
                                SECTORFLD(jj,stat, cf) &= ~256;
                                SECTORFLD(jj,stat, cf) |= 128 + 512+2048;
                            }
                            for (SECTORS_OF_BUNCH(bn, !cf, jj))
                            {
                                SECTORFLD(jj,z, !cf) = daz;
                                SECTORFLD(jj,stat, !cf) &= ~256;
                                SECTORFLD(jj,stat, !cf) |= 128 + 512+2048;
                            }
                        }
                    }
#endif
                }
                else
                    sector[sect].ceilingz = sector[sect].floorz = sp->z;

                if (sector[sect].ceilingstat&1)
                {
                    sector[sect].ceilingstat ^= 1;
                    T4 = 1;

                    if (!sp->owner && sp->ang==512)
                    {
                        sector[sect].ceilingstat ^= 1;
                        T4 = 0;
                    }

                    sector[sect].ceilingshade =
                        sector[sect].floorshade;

                    if (sp->ang==512)
                    {
                        startwall = sector[sect].wallptr;
                        endwall = startwall+sector[sect].wallnum;
                        for (j=startwall; j<endwall; j++)
                        {
                            x = wall[j].nextsector;
                            if (x >= 0)
                                if (!(sector[x].ceilingstat&1))
                                {
                                    sector[sect].ceilingpicnum =
                                        sector[x].ceilingpicnum;
                                    sector[sect].ceilingshade =
                                        sector[x].ceilingshade;
                                    break; //Leave earily
                                }
                        }
                    }
                }

                break;

            case 17:

                T3 = sector[sect].floorz; //Stopping loc

                j = nextsectorneighborz(sect,sector[sect].floorz,-1,-1);
                T4 = sector[j].ceilingz;

                j = nextsectorneighborz(sect,sector[sect].ceilingz,1,1);
                T5 = sector[j].floorz;

                if (numplayers < 2 && !g_netServer)
                {
                    G_SetInterpolation(&sector[sect].floorz);
                    G_SetInterpolation(&sector[sect].ceilingz);
                }

                break;

            case 24:
                sp->yvel <<= 1;
            case 36:
                break;

            case 20:
            {
                int32_t q;

                startwall = sector[sect].wallptr;
                endwall = startwall+sector[sect].wallnum;

                //find the two most clostest wall x's and y's
                q = 0x7fffffff;

                for (s=startwall; s<endwall; s++)
                {
                    x = wall[s].x;
                    y = wall[s].y;

                    d = FindDistance2D(sp->x-x,sp->y-y);
                    if (d < q)
                    {
                        q = d;
                        clostest = s;
                    }
                }

                T2 = clostest;

                q = 0x7fffffff;

                for (s=startwall; s<endwall; s++)
                {
                    x = wall[s].x;
                    y = wall[s].y;

                    d = FindDistance2D(sp->x-x,sp->y-y);
                    if (d < q && s != T2)
                    {
                        q = d;
                        clostest = s;
                    }
                }

                T3 = clostest;
            }

            break;

            case 3:

                T4=sector[sect].floorshade;

                sector[sect].floorshade = sp->shade;
                sector[sect].ceilingshade = sp->shade;

                sp->owner = sector[sect].ceilingpal<<8;
                sp->owner |= sector[sect].floorpal;

                //fix all the walls;

                startwall = sector[sect].wallptr;
                endwall = startwall+sector[sect].wallnum;

                for (s=startwall; s<endwall; s++)
                {
                    if (!(wall[s].hitag&1))
                        wall[s].shade=sp->shade;
                    if ((wall[s].cstat&2) && wall[s].nextwall >= 0)
                        wall[wall[s].nextwall].shade = sp->shade;
                }
                break;

            case 31:
                T2 = sector[sect].floorz;
                //    T3 = sp->hitag;
                if (sp->ang != 1536) sector[sect].floorz = sp->z;

                startwall = sector[sect].wallptr;
                endwall = startwall+sector[sect].wallnum;

                for (s=startwall; s<endwall; s++)
                    if (wall[s].hitag == 0) wall[s].hitag = 9999;

                G_SetInterpolation(&sector[sect].floorz);

                break;
            case 32:
                T2 = sector[sect].ceilingz;
                T3 = sp->hitag;
                if (sp->ang != 1536) sector[sect].ceilingz = sp->z;

                startwall = sector[sect].wallptr;
                endwall = startwall+sector[sect].wallnum;

                for (s=startwall; s<endwall; s++)
                    if (wall[s].hitag == 0) wall[s].hitag = 9999;

                G_SetInterpolation(&sector[sect].ceilingz);

                break;

            case 4: //Flashing lights

                T3 = sector[sect].floorshade;

                startwall = sector[sect].wallptr;
                endwall = startwall+sector[sect].wallnum;

                sp->owner = sector[sect].ceilingpal<<8;
                sp->owner |= sector[sect].floorpal;

                for (s=startwall; s<endwall; s++)
                    if (wall[s].shade > T4)
                        T4 = wall[s].shade;

                break;

            case 9:
                if (sector[sect].lotag &&
                        labs(sector[sect].ceilingz-sp->z) > 1024)
                    sector[sect].lotag |= 32768; //If its open
            case 8:
                //First, get the ceiling-floor shade

                T1 = sector[sect].floorshade;
                T2 = sector[sect].ceilingshade;

                startwall = sector[sect].wallptr;
                endwall = startwall+sector[sect].wallnum;

                for (s=startwall; s<endwall; s++)
                    if (wall[s].shade > T3)
                        T3 = wall[s].shade;

                T4 = 1; //Take Out;

                break;

            case 11://Pivitor rotater
                if (sp->ang>1024) T4 = 2;
                else T4 = -2;
            case 0:
            case 2://Earthquakemakers
            case 5://Boss Creature
            case 6://Subway
            case 14://Caboos
            case 15://Subwaytype sliding door
            case 16://That rotating blocker reactor thing
            case 26://ESCELATOR
            case 30://No rotational subways
                if (sp->lotag == 0)
                {
                    if (sector[sect].lotag == 30)
                    {
                        if (sp->pal) sprite[i].clipdist = 1;
                        else sprite[i].clipdist = 0;
                        T4 = sector[sect].floorz;
                        sector[sect].hitag = i;
                    }

                    for (j = MAXSPRITES-1; j>=0; j--)
                    {
                        if (sprite[j].statnum < MAXSTATUS)
                            if (sprite[j].picnum == SECTOREFFECTOR &&
                                    sprite[j].lotag == 1 &&
                                    sprite[j].hitag == sp->hitag)
                            {
                                if (sp->ang == 512)
                                {
                                    sp->x = sprite[j].x;
                                    sp->y = sprite[j].y;
                                }
                                break;
                            }
                    }
                    if (j == -1)
                    {
                        OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n",sp->x,sp->y);
                        changespritestat(i, STAT_ACTOR);
                        if (apScriptGameEvent[EVENT_SPAWN])
                        {
                            int32_t pl=A_FindPlayer(&sprite[i],&p);
                            VM_OnEvent(EVENT_SPAWN,i, pl, p);
                        }
                        return i;
                    }
                    sp->owner = j;
                }

                startwall = sector[sect].wallptr;
                endwall = startwall+sector[sect].wallnum;

                T2 = tempwallptr;
                for (s=startwall; s<endwall; s++)
                {
                    msx[tempwallptr] = wall[s].x-sp->x;
                    msy[tempwallptr] = wall[s].y-sp->y;
                    tempwallptr++;
                    if (tempwallptr > 2047)
                    {
                        Bsprintf(tempbuf,"Too many moving sectors at (%d,%d).\n",wall[s].x,wall[s].y);
                        G_GameExit(tempbuf);
                    }
                }

                if (sp->lotag == 30 || sp->lotag == 6 || sp->lotag == 14 || sp->lotag == 5)
                {
#ifdef YAX_ENABLE
                    int32_t outerwall=-1;
#endif
                    startwall = sector[sect].wallptr;
                    endwall = startwall+sector[sect].wallnum;

                    if (sector[sect].hitag == -1)
                        sp->extra = 0;
                    else sp->extra = 1;

                    sector[sect].hitag = i;

                    j = 0;

                    for (s=startwall; s<endwall; s++)
                    {
                        if (wall[ s ].nextsector >= 0 &&
                                sector[ wall[ s ].nextsector].hitag == 0 &&
                                sector[ wall[ s ].nextsector].lotag < 3)
                        {
#ifdef YAX_ENABLE
                            outerwall = wall[s].nextwall;
#endif
                            s = wall[s].nextsector;
                            j = 1;
                            break;
                        }
                    }
#ifdef YAX_ENABLE
                    actor[i].t_data[9] = -1;

                    if (outerwall >= 0)
                    {
                        int32_t upperwall = yax_getnextwall(outerwall, YAX_CEILING);

                        if (upperwall>=0 && wall[upperwall].nextsector>=0)
                        {
                            Sect_SetInterpolation(wall[upperwall].nextsector);
                            actor[i].t_data[9] = wall[upperwall].nextsector;
                        }
                    }
#endif
                    if (j == 0)
                    {
                        Bsprintf(tempbuf,"Subway found no zero'd sectors with locators\nat (%d,%d).\n",sp->x,sp->y);
                        G_GameExit(tempbuf);
                    }

                    sp->owner = -1;
                    T1 = s;

                    if (sp->lotag != 30)
                        T4 = sp->hitag;
                }

                else if (sp->lotag == 16)
                    T4 = sector[sect].ceilingz;

                else if (sp->lotag == 26)
                {
                    T4 = sp->x;
                    T5 = sp->y;
                    if (sp->shade==sector[sect].floorshade) //UP
                        sp->zvel = -256;
                    else
                        sp->zvel = 256;

                    sp->shade = 0;
                }
                else if (sp->lotag == 2)
                {
                    T6 = sector[sp->sectnum].floorheinum;
                    sector[sp->sectnum].floorheinum = 0;
                }
            }

            switch (sp->lotag)
            {
            case 6:
            case 14:
                j = A_CallSound(sect,i);
                if (j == -1) j = SUBWAY;
                actor[i].lastvx = j;
            case 30:
                if (g_netServer || numplayers > 1) break;
            case 0:
            case 1:
            case 5:
            case 11:
            case 15:
            case 16:
            case 26:
                Sect_SetInterpolation(i);
                break;
            }

            changespritestat(i, STAT_EFFECTOR);
            break;

        case SEENINE__STATIC:
        case OOZFILTER__STATIC:
            sp->shade = -16;
            if (sp->xrepeat <= 8)
            {
                sp->cstat = (int16_t)32768;
                sp->xrepeat=sp->yrepeat=0;
            }
            else sp->cstat = 1+256;
            sp->extra = g_impactDamage<<2;
            sp->owner = i;

            changespritestat(i,6);
            break;

        case CRACK1__STATIC:
        case CRACK2__STATIC:
        case CRACK3__STATIC:
        case CRACK4__STATIC:
        case FIREEXT__STATIC:
            if (sp->picnum == FIREEXT)
            {
                sp->cstat = 257;
                sp->extra = g_impactDamage<<2;
            }
            else
            {
                sp->cstat |= (sp->cstat & 48) ? 1 : 17;
                sp->extra = 1;
            }

            if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
            {
                sp->xrepeat = sp->yrepeat = 0;
                changespritestat(i,5);
                break;
            }

            sp->pal = 0;
            sp->owner = i;
            changespritestat(i,6);
            sp->xvel = 8;
            A_SetSprite(i,CLIPMASK0);
            break;

        case TOILET__STATIC:
        case STALL__STATIC:
            sp->lotag = 1;
            sp->cstat |= 257;
            sp->clipdist = 8;
            sp->owner = i;
            break;

        case CANWITHSOMETHING__STATIC:
        case CANWITHSOMETHING2__STATIC:
        case CANWITHSOMETHING3__STATIC:
        case CANWITHSOMETHING4__STATIC:
        case RUBBERCAN__STATIC:
            sp->extra = 0;
        case EXPLODINGBARREL__STATIC:
        case HORSEONSIDE__STATIC:
        case FIREBARREL__STATIC:
        case NUKEBARREL__STATIC:
        case FIREVASE__STATIC:
        case NUKEBARRELDENTED__STATIC:
        case NUKEBARRELLEAKED__STATIC:
        case WOODENHORSE__STATIC:
            if (j >= 0)
                sp->xrepeat = sp->yrepeat = 32;
            sp->clipdist = 72;
            A_Fall(i);
            if (j >= 0)
                sp->owner = j;
            else sp->owner = i;
        case EGG__STATIC:
            if (ud.monsters_off == 1 && sp->picnum == EGG)
            {
                sp->xrepeat = sp->yrepeat = 0;
                changespritestat(i,5);
            }
            else
            {
                if (sp->picnum == EGG)
                    sp->clipdist = 24;
                sp->cstat = 257|(krand()&4);
                changespritestat(i, STAT_ZOMBIEACTOR);
            }
            break;

        case TOILETWATER__STATIC:
            sp->shade = -16;
            changespritestat(i,6);
            break;
        }

SPAWN_END:
    if (apScriptGameEvent[EVENT_SPAWN])
    {
        int32_t pl=A_FindPlayer(&sprite[i],&p);
        VM_OnEvent(EVENT_SPAWN,i, pl, p);
    }

    // spawning is technically not allowed to fail in BUILD, so we just hide whatever
    // the client spawns with SPRITE_NULL because the server will send it anyway
    if (g_netClient && j >= 0)
    {
        int32_t zz;
        for (zz = 0; (unsigned)zz < (sizeof(g_netStatnums)/sizeof(g_netStatnums[0])); zz++)
            if (sprite[i].statnum == g_netStatnums[zz])
            {
                actor[i].flags |= SPRITE_NULL;
                return i;
            }
    }

    return i;
}

#if 0 // def _MSC_VER
// Visual C thought this was a bit too hard to optimise so we'd better
// tell it not to try... such a pussy it is.
//#pragma auto_inline(off)
#pragma optimize("g",off)
#endif
void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
{
    int32_t i, j, k, p, sect;
    intptr_t l, t1,t3,t4;
    spritetype *s,*t;
    int32_t switchpic;

    if (!spritesortcnt) return;

    ror_sprite = -1;

    for (j=spritesortcnt-1; j>=0; j--)
    {
        t = &tsprite[j];
        i = t->owner;
        s = &sprite[i];

        switch (DynamicTileMap[s->picnum])
        {
        case SECTOREFFECTOR__STATIC:
            if (s->lotag == 40 || s->lotag == 41)
            {
                t->cstat = 32768;

                if (ror_sprite == -1) ror_sprite = i;
            }

            if (t->lotag == 27 && ud.recstat == 1)
            {
                t->picnum = 11+((totalclock>>3)&1);
                t->cstat |= 128;
            }
            else
                t->xrepeat = t->yrepeat = 0;
            break;
        }
    }

    for (j=spritesortcnt-1; j>=0; j--)
    {
        t = &tsprite[j];
        i = t->owner;
        s = &sprite[t->owner];

        if (A_CheckSpriteFlags(i, SPRITE_NULL))
        {
            t->xrepeat = t->yrepeat = 0;
            continue;
        }

        if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7)
            switch (DynamicTileMap[t->picnum])
            {
            case BLOODPOOL__STATIC:
            case PUKE__STATIC:
            case FOOTPRINTS__STATIC:
            case FOOTPRINTS2__STATIC:
            case FOOTPRINTS3__STATIC:
            case FOOTPRINTS4__STATIC:
                if (t->shade == 127) continue;
                break;
            case RESPAWNMARKERRED__STATIC:
            case RESPAWNMARKERYELLOW__STATIC:
            case RESPAWNMARKERGREEN__STATIC:
                if (ud.marker == 0)
                    t->xrepeat = t->yrepeat = 0;
                continue;
            case CHAIR3__STATIC:
#ifdef USE_OPENGL
                if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
                {
                    t->cstat &= ~4;
                    break;
                }
#endif
                k = (((t->ang+3072+128-a)&2047)>>8)&7;
                if (k>4)
                {
                    k = 8-k;
                    t->cstat |= 4;
                }
                else t->cstat &= ~4;
                t->picnum = s->picnum+k;
                break;
            case BLOODSPLAT1__STATIC:
            case BLOODSPLAT2__STATIC:
            case BLOODSPLAT3__STATIC:
            case BLOODSPLAT4__STATIC:
                if (ud.lockout) t->xrepeat = t->yrepeat = 0;
                else if (t->pal == 6)
                {
                    t->shade = -127;
                    continue;
                }
            case BULLETHOLE__STATIC:
            case CRACK1__STATIC:
            case CRACK2__STATIC:
            case CRACK3__STATIC:
            case CRACK4__STATIC:
                t->shade = 16;
                continue;
            case NEON1__STATIC:
            case NEON2__STATIC:
            case NEON3__STATIC:
            case NEON4__STATIC:
            case NEON5__STATIC:
            case NEON6__STATIC:
                continue;
                //case GREENSLIME:
                //case GREENSLIME+1:
                //case GREENSLIME+2:
                //case GREENSLIME+3:
                //case GREENSLIME+4:
                //case GREENSLIME+5:
                //case GREENSLIME+6:
                //case GREENSLIME+7:
                //    break;
            default:
                if (((t->cstat&16)) || (A_CheckEnemySprite(t) && t->extra > 0) || t->statnum == STAT_PLAYER)
                    continue;
            }

        if (A_CheckSpriteFlags(t->owner,SPRITE_NOSHADE) || (t->cstat&2048))
            l = sprite[t->owner].shade;
        else
        {
            if (sector[t->sectnum].ceilingstat&1)
                l = sector[t->sectnum].ceilingshade;
            else
                l = sector[t->sectnum].floorshade;
            if (l < -127) l = -127;
            if (l > 128) l =  127;
        }
        t->shade = l;
    }

    for (j=spritesortcnt-1; j>=0; j--) //Between drawrooms() and drawmasks()
    {
        //is the perfect time to animate sprites
        t = &tsprite[j];
        i = t->owner;
        s = (i < 0 ? &tsprite[j] : &sprite[i]);

        switch (DynamicTileMap[s->picnum])
        {
        case NATURALLIGHTNING__STATIC:
            t->shade = -127;
            t->cstat |= 8192;
            break;
        case FEM1__STATIC:
        case FEM2__STATIC:
        case FEM3__STATIC:
        case FEM4__STATIC:
        case FEM5__STATIC:
        case FEM6__STATIC:
        case FEM7__STATIC:
        case FEM8__STATIC:
        case FEM9__STATIC:
        case FEM10__STATIC:
        case MAN__STATIC:
        case MAN2__STATIC:
        case WOMAN__STATIC:
        case NAKED1__STATIC:
        case PODFEM1__STATIC:
        case FEMMAG1__STATIC:
        case FEMMAG2__STATIC:
        case FEMPIC1__STATIC:
        case FEMPIC2__STATIC:
        case FEMPIC3__STATIC:
        case FEMPIC4__STATIC:
        case FEMPIC5__STATIC:
        case FEMPIC6__STATIC:
        case FEMPIC7__STATIC:
        case BLOODYPOLE__STATIC:
        case FEM6PAD__STATIC:
        case STATUE__STATIC:
        case STATUEFLASH__STATIC:
        case OOZ__STATIC:
        case OOZ2__STATIC:
        case WALLBLOOD1__STATIC:
        case WALLBLOOD2__STATIC:
        case WALLBLOOD3__STATIC:
        case WALLBLOOD4__STATIC:
        case WALLBLOOD5__STATIC:
        case WALLBLOOD7__STATIC:
        case WALLBLOOD8__STATIC:
        case SUSHIPLATE1__STATIC:
        case SUSHIPLATE2__STATIC:
        case SUSHIPLATE3__STATIC:
        case SUSHIPLATE4__STATIC:
        case FETUS__STATIC:
        case FETUSJIB__STATIC:
        case FETUSBROKE__STATIC:
        case HOTMEAT__STATIC:
        case FOODOBJECT16__STATIC:
        case DOLPHIN1__STATIC:
        case DOLPHIN2__STATIC:
        case TOUGHGAL__STATIC:
        case TAMPON__STATIC:
        case XXXSTACY__STATIC:
        case 4946:
        case 4947:
        case 693:
        case 2254:
        case 4560:
        case 4561:
        case 4562:
        case 4498:
        case 4957:
            if (ud.lockout)
            {
                t->xrepeat = t->yrepeat = 0;
                continue;
            }
        }

        if (t->statnum == TSPR_TEMP) continue;
        if (s->statnum != STAT_ACTOR && s->picnum == APLAYER && g_player[s->yvel].ps->newowner == -1 && s->owner >= 0)
        {
            t->x -= mulscale16(65536-smoothratio,g_player[s->yvel].ps->pos.x-g_player[s->yvel].ps->opos.x);
            t->y -= mulscale16(65536-smoothratio,g_player[s->yvel].ps->pos.y-g_player[s->yvel].ps->opos.y);
            // dirty hack
            if (g_player[s->yvel].ps->dead_flag) t->z = g_player[s->yvel].ps->opos.z;
            t->z += mulscale16(smoothratio,g_player[s->yvel].ps->pos.z-g_player[s->yvel].ps->opos.z) -
                    (g_player[s->yvel].ps->dead_flag ? 0 : PHEIGHT) + PHEIGHT;
        }
        else if ((s->statnum == STAT_DEFAULT && s->picnum != CRANEPOLE) || s->statnum == STAT_PLAYER ||
                 s->statnum == STAT_STANDABLE || s->statnum == STAT_PROJECTILE || s->statnum == STAT_MISC || s->statnum == STAT_ACTOR)
        {
            t->x -= mulscale16(65536-smoothratio,s->x-actor[i].bposx);
            t->y -= mulscale16(65536-smoothratio,s->y-actor[i].bposy);
            t->z -= mulscale16(65536-smoothratio,s->z-actor[i].bposz);
        }

        sect = s->sectnum;
        t1 = T2;
        t3 = T4;
        t4 = T5;
        switchpic = s->picnum;
        //some special cases because dynamictostatic system can't handle addition to constants
        if ((s->picnum >= SCRAP6)&&(s->picnum<=SCRAP6+7))
            switchpic = SCRAP5;
        else if ((s->picnum==MONEY+1)||(s->picnum==MAIL+1)||(s->picnum==PAPER+1))
            switchpic--;

        switch (DynamicTileMap[switchpic])
        {
        case DUKELYINGDEAD__STATIC:
            t->z += (24<<8);
            break;
        case BLOODPOOL__STATIC:
        case FOOTPRINTS__STATIC:
        case FOOTPRINTS2__STATIC:
        case FOOTPRINTS3__STATIC:
        case FOOTPRINTS4__STATIC:
            if (t->pal == 6)
                t->shade = -127;
        case PUKE__STATIC:
        case MONEY__STATIC:
            //case MONEY+1__STATIC:
        case MAIL__STATIC:
            //case MAIL+1__STATIC:
        case PAPER__STATIC:
            //case PAPER+1__STATIC:
            if (ud.lockout && s->pal == 2)
            {
                t->xrepeat = t->yrepeat = 0;
                continue;
            }
            break;
        case TRIPBOMB__STATIC:
            continue;
        case FORCESPHERE__STATIC:
            if (t->statnum == 5)
            {
                int16_t sqa,sqb;

                sqa =
                    getangle(
                        sprite[s->owner].x-g_player[screenpeek].ps->pos.x,
                        sprite[s->owner].y-g_player[screenpeek].ps->pos.y);
                sqb =
                    getangle(
                        sprite[s->owner].x-t->x,
                        sprite[s->owner].y-t->y);

                if (klabs(G_GetAngleDelta(sqa,sqb)) > 512)
                    if (ldist(&sprite[s->owner],t) < ldist(&sprite[g_player[screenpeek].ps->i],&sprite[s->owner]))
                        t->xrepeat = t->yrepeat = 0;
            }
            continue;
        case BURNING__STATIC:
        case BURNING2__STATIC:
            if (sprite[s->owner].statnum == STAT_PLAYER)
            {
                if (display_mirror == 0 && sprite[s->owner].yvel == screenpeek && g_player[sprite[s->owner].yvel].ps->over_shoulder_on == 0)
                    t->xrepeat = 0;
                else
                {
                    t->ang = getangle(x-t->x,y-t->y);
                    t->x = sprite[s->owner].x + (sintable[(t->ang+512)&2047]>>10);
                    t->y = sprite[s->owner].y + (sintable[t->ang&2047]>>10);
                }
            }
            break;

        case ATOMICHEALTH__STATIC:
            t->z -= (4<<8);
            break;
        case CRYSTALAMMO__STATIC:
            t->shade = (sintable[(totalclock<<4)&2047]>>10);
            continue;
        case VIEWSCREEN__STATIC:
        case VIEWSCREEN2__STATIC:
            if (camsprite >= 0 && actor[OW].t_data[0] == 1)
            {
                t->picnum = STATIC;
                t->cstat |= (rand()&12);
                t->xrepeat += 8;
                t->yrepeat += 8;
            }
            else if (camsprite >= 0 && waloff[TILE_VIEWSCR] && walock[TILE_VIEWSCR] > 200)
            {
                t->picnum = TILE_VIEWSCR;
            }
            break;

        case SHRINKSPARK__STATIC:
            t->picnum = SHRINKSPARK+((totalclock>>4)&3);
            break;
        case GROWSPARK__STATIC:
            t->picnum = GROWSPARK+((totalclock>>4)&3);
            break;
        case RPG__STATIC:
#ifdef USE_OPENGL
            if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 &&
                    !(spriteext[i].flags & SPREXT_NOTMD))
            {
                int32_t v = getangle(t->xvel, t->zvel>>4);

                spriteext[i].pitch = (v > 1023 ? v-2048 : v);
                t->cstat &= ~4;
                break;
            }
#endif
            k = (((s->ang+3072+128-getangle(s->x-x,s->y-y))&2047)/170);
            if (k > 6)
            {
                k = 12-k;
                t->cstat |= 4;
            }
            else t->cstat &= ~4;
            t->picnum = RPG+k;
            break;

        case RECON__STATIC:

#ifdef USE_OPENGL
            if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
            {
                t->cstat &= ~4;
                break;
            }
#endif
            k = (((s->ang+3072+128-getangle(s->x-x,s->y-y))&2047)/170);

            if (k>6)
            {
                k = 12-k;
                t->cstat |= 4;
            }
            else t->cstat &= ~4;

            if (klabs(t3) > 64) k += 7;
            t->picnum = RECON+k;

            break;

        case APLAYER__STATIC:

            p = s->yvel;

            if (t->pal == 1) t->z -= (18<<8);

            if (g_player[p].ps->over_shoulder_on > 0 && g_player[p].ps->newowner < 0)
            {
                /*
                                                if (screenpeek == myconnectindex && numplayers >= 2)
                                                {
                                                    t->x = omy.x+mulscale16((int32_t)(my.x-omy.x),smoothratio);
                                                    t->y = omy.y+mulscale16((int32_t)(my.y-omy.y),smoothratio);
                                                    t->z = omy.z+mulscale16((int32_t)(my.z-omy.z),smoothratio)+PHEIGHT;
                                                    t->ang = omyang+mulscale16((int32_t)(((myang+1024-omyang)&2047)-1024),smoothratio);
                                                    t->sectnum = mycursectnum;
                                                }
                                                else*/
                t->ang = g_player[p].ps->ang+mulscale16((int32_t)(((g_player[p].ps->ang+1024- g_player[p].ps->oang)&2047)-1024),smoothratio);
#ifdef USE_OPENGL
                if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum, t->pal) >= 0)
                {
                    static int32_t targetang = 0;

                    if (g_player[p].sync->extbits&(1<<1))
                    {
                        if (g_player[p].sync->extbits&(1<<2))targetang += 16;
                        else if (g_player[p].sync->extbits&(1<<3)) targetang -= 16;
                        else if (targetang > 0) targetang -= targetang>>2;
                        else if (targetang < 0) targetang += (-targetang)>>2;
                    }
                    else
                    {
                        if (g_player[p].sync->extbits&(1<<2))targetang -= 16;
                        else if (g_player[p].sync->extbits&(1<<3)) targetang += 16;
                        else if (targetang > 0) targetang -= targetang>>2;
                        else if (targetang < 0) targetang += (-targetang)>>2;
                    }

                    targetang = clamp(targetang, -128, 128);
                    t->ang += targetang;
                }
                else
#endif
                    t->cstat |= 2;
            }

            if ((g_netServer || ud.multimode > 1) && (display_mirror || screenpeek != p || s->owner == -1))
            {
                if (ud.showweapons && sprite[g_player[p].ps->i].extra > 0 && g_player[p].ps->curr_weapon > 0)
                {
                    Bmemcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));

                    tsprite[spritesortcnt].statnum = TSPR_TEMP;

                    /*                    tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3);
                                        if (t->yrepeat < 4) t->yrepeat = 4; */

                    tsprite[spritesortcnt].shade = t->shade;
                    tsprite[spritesortcnt].cstat = tsprite[spritesortcnt].pal = 0;

                    tsprite[spritesortcnt].picnum = (g_player[p].ps->curr_weapon==GROW_WEAPON?GROWSPRITEICON:WeaponPickupSprites[g_player[p].ps->curr_weapon]);

                    if (s->owner >= 0)
                        tsprite[spritesortcnt].z = g_player[p].ps->pos.z-(12<<8);
                    else tsprite[spritesortcnt].z = s->z-(51<<8);

                    if (tsprite[spritesortcnt].picnum == HEAVYHBOMB)
                        tsprite[spritesortcnt].xrepeat = tsprite[spritesortcnt].yrepeat = 10;
                    else
                        tsprite[spritesortcnt].xrepeat = tsprite[spritesortcnt].yrepeat = 16;

                    spritesortcnt++;
                }

                if (g_player[p].sync->extbits & (1<<7) && !ud.pause_on)
                {
                    Bmemcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));

                    tsprite[spritesortcnt].statnum = TSPR_TEMP;

                    tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3);
                    if (tsprite[spritesortcnt].yrepeat < 4) tsprite[spritesortcnt].yrepeat = 4;

                    tsprite[spritesortcnt].cstat = 0;
                    tsprite[spritesortcnt].picnum = RESPAWNMARKERGREEN;

                    if (s->owner >= 0)
                        tsprite[spritesortcnt].z = g_player[p].ps->pos.z-(20<<8);
                    else
                        tsprite[spritesortcnt].z = s->z-(96<<8);

                    tsprite[spritesortcnt].xrepeat = tsprite[spritesortcnt].yrepeat = 32;
                    tsprite[spritesortcnt].pal = 20;
                    spritesortcnt++;
                }
            }

            if (s->owner == -1)
            {
#ifdef USE_OPENGL
                if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
                {
                    k = 0;
                    t->cstat &= ~4;
                }
                else
#endif
                {
                    k = (((s->ang+3072+128-a)&2047)>>8)&7;
                    if (k>4)
                    {
                        k = 8-k;
                        t->cstat |= 4;
                    }
                    else t->cstat &= ~4;
                }

                if (sector[s->sectnum].lotag == 2) k += 1795-1405;
                else if ((actor[i].floorz-s->z) > (64<<8)) k += 60;

                t->picnum += k;
                t->pal = g_player[p].ps->palookup;

                goto PALONLY;
            }

            if (g_player[p].ps->on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1)
            {
                l = s->z-actor[g_player[p].ps->i].floorz+(3<<8);
                if (l > 1024 && s->yrepeat > 32 && s->extra > 0)
                    s->yoffset = (int8_t)(l/(s->yrepeat<<2));
                else s->yoffset=0;
            }

            if (g_player[p].ps->newowner > -1)
            {
                t4 = *(actorscrptr[APLAYER]+1);
                t3 = 0;
                t1 = *(actorscrptr[APLAYER]+2);
            }

            if (ud.camerasprite == -1 && g_player[p].ps->newowner == -1)
                if (s->owner >= 0 && display_mirror == 0 && g_player[p].ps->over_shoulder_on == 0)
                    if ((!g_netServer && ud.multimode < 2) || ((g_netServer || ud.multimode > 1) && p == screenpeek))
                    {
                        if (getrendermode() == 4)
                            t->cstat |= 16384;
                        else
                        {
                            t->owner = -1;
                            t->xrepeat = t->yrepeat = 0;
                            continue;
                        }

#ifdef USE_OPENGL
                        if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
                        {
                            k = 0;
                            t->cstat &= ~4;
                        }
                        else
#endif
                        {
                            k = (((s->ang+3072+128-a)&2047)>>8)&7;
                            if (k>4)
                            {
                                k = 8-k;
                                t->cstat |= 4;
                            }
                            else t->cstat &= ~4;
                        }

                        if (sector[t->sectnum].lotag == 2) k += 1795-1405;
                        else if ((actor[i].floorz-s->z) > (64<<8)) k += 60;

                        t->picnum += k;
                        t->pal = g_player[p].ps->palookup;
                    }
PALONLY:

            if (sector[sect].floorpal && sector[sect].floorpal < g_numRealPalettes && !A_CheckSpriteFlags(t->owner,SPRITE_NOPAL))
                t->pal = sector[sect].floorpal;

            if (s->owner == -1) continue;

            if (t->z > actor[i].floorz && t->xrepeat < 32)
                t->z = actor[i].floorz;

            break;

        case JIBS1__STATIC:
        case JIBS2__STATIC:
        case JIBS3__STATIC:
        case JIBS4__STATIC:
        case JIBS5__STATIC:
        case JIBS6__STATIC:
        case HEADJIB1__STATIC:
        case LEGJIB1__STATIC:
        case ARMJIB1__STATIC:
        case LIZMANHEAD1__STATIC:
        case LIZMANARM1__STATIC:
        case LIZMANLEG1__STATIC:
        case DUKELEG__STATIC:
        case DUKEGUN__STATIC:
        case DUKETORSO__STATIC:
            if (ud.lockout)
            {
                t->xrepeat = t->yrepeat = 0;
                continue;
            }
            if (t->pal == 6) t->shade = -120;
        case SCRAP1__STATIC:
        case SCRAP2__STATIC:
        case SCRAP3__STATIC:
        case SCRAP4__STATIC:
        case SCRAP5__STATIC:
            if (actor[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
                t->picnum = s->yvel;
            else t->picnum += T1;
            t->shade -= 6;

            if (sector[sect].floorpal && sector[sect].floorpal < g_numRealPalettes && !A_CheckSpriteFlags(t->owner,SPRITE_NOPAL))
                t->pal = sector[sect].floorpal;
            break;

        case WATERBUBBLE__STATIC:
            if (sector[t->sectnum].floorpicnum == FLOORSLIME)
            {
                t->pal = 7;
                break;
            }
        default:
            if (sector[sect].floorpal && sector[sect].floorpal < g_numRealPalettes && !A_CheckSpriteFlags(t->owner,SPRITE_NOPAL))
                t->pal = sector[sect].floorpal;
            break;
        }

        if (actorscrptr[s->picnum])
        {
            /*
            if (ud.angleinterpolation)
            {
                if (sprpos[i].ang != sprpos[i].oldang)
                    t->ang = (sprpos[i].oldang + (mulscale16((int32_t)(sprpos[i].angdif),smoothratio) * sprpos[i].angdir)) & 2047;
                else
                    t->ang = sprpos[i].ang;
            }
            */
            if ((unsigned)((intptr_t *)t4-&script[0]) > (unsigned)(&script[g_scriptSize]-&script[0]))
                goto skip;

            l = *(((intptr_t *)t4)+2); //For TerminX: was *(int32_t *)(t4+8)

#ifdef USE_OPENGL
            if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
            {
                k = 0;
                t->cstat &= ~4;
            }
            else
#endif
                switch (l)
                {
                case 2:
                    k = (((s->ang+3072+128-a)&2047)>>8)&1;
                    break;

                case 3:
                case 4:
                    k = (((s->ang+3072+128-a)&2047)>>7)&7;
                    if (k > 3)
                    {
                        t->cstat |= 4;
                        k = 7-k;
                    }
                    else t->cstat &= ~4;
                    break;

                case 5:
                    k = getangle(s->x-x,s->y-y);
                    k = (((s->ang+3072+128-k)&2047)>>8)&7;
                    if (k>4)
                    {
                        k = 8-k;
                        t->cstat |= 4;
                    }
                    else t->cstat &= ~4;
                    break;
                case 7:
                    k = getangle(s->x-x,s->y-y);
                    k = (((s->ang+3072+128-k)&2047)/170);
                    if (k>6)
                    {
                        k = 12-k;
                        t->cstat |= 4;
                    }
                    else t->cstat &= ~4;
                    break;
                case 8:
                    k = (((s->ang+3072+128-a)&2047)>>8)&7;
                    t->cstat &= ~4;
                    break;
                default:
                    k = 0;
                    break;
                }

            t->picnum += k + (*(intptr_t *)t4) + l * t3;

            if (l > 0) while (tilesizx[t->picnum] == 0 && t->picnum > 0)
                    t->picnum -= l;       //Hack, for actors

            if (actor[i].dispicnum >= 0)
                actor[i].dispicnum = t->picnum;
        }
//        else if (display_mirror == 1)
//            t->cstat |= 4;
        /* completemirror() already reverses the drawn frame, so the above isn't necessary.
         * Even Polymost's and Polymer's mirror seems to function correctly this way. */

skip:
        if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on &&
                (A_CheckEnemySprite(s) || A_CheckSpriteFlags(t->owner,SPRITE_NVG) || s->picnum == APLAYER || s->statnum == STAT_DUMMYPLAYER))
        {
            t->pal = 6;
            t->shade = 0;
        }

        if (s->statnum == STAT_DUMMYPLAYER || A_CheckEnemySprite(s) || A_CheckSpriteFlags(t->owner,SPRITE_SHADOW) || (s->picnum == APLAYER && s->owner >= 0))
            if (t->statnum != TSPR_TEMP && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE)
                if (s->picnum != HOTMEAT)
                {
                    if (actor[i].dispicnum < 0)
                    {
                        actor[i].dispicnum++;
                        continue;
                    }
                    else if (ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2) && getrendermode() != 4)
                    {
                        int32_t daz,xrep,yrep;

                        if ((sector[sect].lotag&0xff) > 2 || s->statnum == STAT_PROJECTILE || s->statnum == 5 || s->picnum == DRONE || s->picnum == COMMANDER)
                            daz = sector[sect].floorz;
                        else
                            daz = actor[i].floorz;

                        if ((s->z-daz) < (8<<8))
                            if (g_player[screenpeek].ps->pos.z < daz)
                            {
                                Bmemcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));

                                tsprite[spritesortcnt].statnum = TSPR_TEMP;

                                tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3);
                                if (t->yrepeat < 4) t->yrepeat = 4;

                                tsprite[spritesortcnt].shade = 127;
                                tsprite[spritesortcnt].cstat |= 2;

                                tsprite[spritesortcnt].z = daz;
                                xrep = tsprite[spritesortcnt].xrepeat;// - (klabs(daz-t->z)>>11);
                                tsprite[spritesortcnt].xrepeat = xrep;
                                tsprite[spritesortcnt].pal = 4;

                                yrep = tsprite[spritesortcnt].yrepeat;// - (klabs(daz-t->z)>>11);
                                tsprite[spritesortcnt].yrepeat = yrep;

#ifdef USE_OPENGL
                                if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0)
                                {
                                    tsprite[spritesortcnt].yrepeat = 0;
                                    // 512:trans reverse
                                    //1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
                                    tsprite[spritesortcnt].cstat |= (512+1024);
                                }
                                else if (getrendermode() >= 3)
                                {
                                    int32_t ii;

                                    ii = getangle(tsprite[spritesortcnt].x-g_player[screenpeek].ps->pos.x,
                                                  tsprite[spritesortcnt].y-g_player[screenpeek].ps->pos.y);

                                    tsprite[spritesortcnt].x += sintable[(ii+2560)&2047]>>9;
                                    tsprite[spritesortcnt].y += sintable[(ii+2048)&2047]>>9;
                                }
#endif
                                spritesortcnt++;
                            }
                    }
                }

        switch (DynamicTileMap[s->picnum])
        {
        case LASERLINE__STATIC:
            if (sector[t->sectnum].lotag == 2) t->pal = 8;
            t->z = sprite[s->owner].z-(3<<8);
            if (g_tripbombLaserMode == 2 && g_player[screenpeek].ps->heat_on == 0)
                t->yrepeat = 0;
        case EXPLOSION2__STATIC:
        case EXPLOSION2BOT__STATIC:
        case FREEZEBLAST__STATIC:
        case ATOMICHEALTH__STATIC:
        case FIRELASER__STATIC:
        case SHRINKSPARK__STATIC:
        case GROWSPARK__STATIC:
        case CHAINGUN__STATIC:
        case SHRINKEREXPLOSION__STATIC:
        case RPG__STATIC:
        case FLOORFLAME__STATIC:
            if (t->picnum == EXPLOSION2)
            {
                g_player[screenpeek].ps->visibility = -127;
                lastvisinc = totalclock+32;
                //g_restorePalette = 1;   // JBF 20040101: why?
            }
            t->shade = -127;
            t->cstat |= 8192;
            break;
        case FIRE__STATIC:
        case FIRE2__STATIC:
            t->cstat |= 128;
        case BURNING__STATIC:
        case BURNING2__STATIC:
            if (sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2)
                t->z = actor[t->owner].floorz;
            t->shade = -127;
        case SMALLSMOKE__STATIC:
            t->cstat |= 8192;
            break;
        case COOLEXPLOSION1__STATIC:
            t->shade = -127;
            t->cstat |= 8192;
            t->picnum += (s->shade>>1);
            break;
        case PLAYERONWATER__STATIC:
#ifdef USE_OPENGL
            if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,s->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
            {
                k = 0;
                t->cstat &= ~4;
            }
            else
#endif
            {
                k = (((t->ang+3072+128-a)&2047)>>8)&7;
                if (k>4)
                {
                    k = 8-k;
                    t->cstat |= 4;
                }
                else t->cstat &= ~4;
            }

            t->picnum = s->picnum+k+((T1<4)*5);
            t->shade = sprite[s->owner].shade;

            break;

        case WATERSPLASH2__STATIC:
            t->picnum = WATERSPLASH2+t1;
            break;
        case REACTOR2__STATIC:
            t->picnum = s->picnum + T3;
            break;
        case SHELL__STATIC:
            t->picnum = s->picnum+(T1&1);
        case SHOTGUNSHELL__STATIC:
            t->cstat |= 12;
            if (T1 > 2) t->cstat &= ~16;
            else if (T1 > 1) t->cstat &= ~4;
            break;
        case FRAMEEFFECT1_13__STATIC:
            if (PLUTOPAK) break;
        case FRAMEEFFECT1__STATIC:
            if (s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
            {
                if (sprite[s->owner].picnum == APLAYER)
                    if (ud.camerasprite == -1)
                        if (screenpeek == sprite[s->owner].yvel && display_mirror == 0)
                        {
                            t->owner = -1;
                            break;
                        }
                if ((sprite[s->owner].cstat&32768) == 0)
                {
                    if (!actor[s->owner].dispicnum)
                        t->picnum = actor[i].t_data[1];
                    else t->picnum = actor[s->owner].dispicnum;
                    t->pal = sprite[s->owner].pal;
                    t->shade = sprite[s->owner].shade;
                    t->ang = sprite[s->owner].ang;
                    t->cstat = 2|sprite[s->owner].cstat;
                }
            }
            break;

        case CAMERA1__STATIC:
        case RAT__STATIC:
#ifdef USE_OPENGL
            if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,s->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
            {
                t->cstat &= ~4;
                break;
            }
#endif
            k = (((t->ang+3072+128-a)&2047)>>8)&7;
            if (k>4)
            {
                k = 8-k;
                t->cstat |= 4;
            }
            else t->cstat &= ~4;
            t->picnum = s->picnum+k;
            break;
        }

        actor[i].dispicnum = t->picnum;
        // why?
        /*
                if (sector[t->sectnum].floorpicnum == MIRROR)
                    t->xrepeat = t->yrepeat = 0;
        */
    }

    if (apScriptGameEvent[EVENT_ANIMATESPRITES])
    {
        j = spritesortcnt-1;
        do
        {
            if (display_mirror) tsprite[j].statnum = TSPR_MIRROR;
            if (tsprite[j].owner < MAXSPRITES && tsprite[j].owner >= 0 && spriteext[tsprite[j].owner].flags & SPREXT_TSPRACCESS)
            {
                spriteext[tsprite[j].owner].tspr = (spritetype *)&tsprite[j];
                VM_OnEvent(EVENT_ANIMATESPRITES,tsprite[j].owner, myconnectindex, -1);
            }
        }
        while (j--);

        if (j < 0) return;

        if (display_mirror) tsprite[j].statnum = TSPR_MIRROR;
        if (tsprite[j].owner >= 0 && tsprite[j].owner < MAXSPRITES && spriteext[tsprite[j].owner].flags & SPREXT_TSPRACCESS)
        {
            spriteext[tsprite[j].owner].tspr = (spritetype *)&tsprite[j];
            VM_OnEvent(EVENT_ANIMATESPRITES,tsprite[j].owner, myconnectindex, -1);
        }
    }
}
#if 0 // def _MSC_VER
//#pragma auto_inline()
#pragma optimize("",on)
#endif

char CheatStrings[][MAXCHEATLEN] =
{
    "cornholio",    // 0
    "stuff",        // 1
    "scotty###",    // 2
    "coords",       // 3
    "view",         // 4
    "time",         // 5
    "unlock",       // 6
    "cashman",      // 7
    "items",        // 8
    "rate",         // 9
    "skill#",       // 10
    "beta",         // 11
    "hyper",        // 12
    "monsters",     // 13
    "<RESERVED>",   // 14
    "<RESERVED>",   // 15
    "todd",         // 16
    "showmap",      // 17
    "kroz",         // 18
    "allen",        // 19
    "clip",         // 20
    "weapons",      // 21
    "inventory",    // 22
    "keys",         // 23
    "debug",        // 24
    "<RESERVED>",   // 25
    "cgs",          // 26
};

enum cheatindex_t
{
    CHEAT_CORNHOLIO,
    CHEAT_STUFF,
    CHEAT_SCOTTY,
    CHEAT_COORDS,
    CHEAT_VIEW,
    CHEAT_TIME,
    CHEAT_UNLOCK,
    CHEAT_CASHMAN,
    CHEAT_ITEMS,
    CHEAT_RATE,
    CHEAT_SKILL,
    CHEAT_BETA,
    CHEAT_HYPER,
    CHEAT_MONSTERS,
    CHEAT_RESERVED,
    CHEAT_RESERVED2,
    CHEAT_TODD,
    CHEAT_SHOWMAP,
    CHEAT_KROZ,
    CHEAT_ALLEN,
    CHEAT_CLIP,
    CHEAT_WEAPONS,
    CHEAT_INVENTORY,
    CHEAT_KEYS,
    CHEAT_DEBUG,
    CHEAT_RESERVED3,
    CHEAT_COMEGETSOME,
};

void G_CheatGetInv(void)
{
    Gv_SetVar(g_iReturnVarID, 400, g_player[myconnectindex].ps->i, myconnectindex);
    VM_OnEvent(EVENT_CHEATGETSTEROIDS, g_player[myconnectindex].ps->i, myconnectindex, -1);
    if (aGameVars[g_iReturnVarID].val.lValue >=0)
    {
        g_player[myconnectindex].ps->inv_amount[GET_STEROIDS] =
            aGameVars[g_iReturnVarID].val.lValue;
    }

    Gv_SetVar(g_iReturnVarID, 1200, g_player[myconnectindex].ps->i, myconnectindex);
    VM_OnEvent(EVENT_CHEATGETHEAT, g_player[myconnectindex].ps->i, myconnectindex, -1);
    if (aGameVars[g_iReturnVarID].val.lValue >=0)
    {
        g_player[myconnectindex].ps->inv_amount[GET_HEATS]     =
            aGameVars[g_iReturnVarID].val.lValue;
    }

    Gv_SetVar(g_iReturnVarID, 200, g_player[myconnectindex].ps->i, myconnectindex);
    VM_OnEvent(EVENT_CHEATGETBOOT, g_player[myconnectindex].ps->i, myconnectindex, -1);
    if (aGameVars[g_iReturnVarID].val.lValue >=0)
    {
        g_player[myconnectindex].ps->inv_amount[GET_BOOTS]          =
            aGameVars[g_iReturnVarID].val.lValue;
    }

    Gv_SetVar(g_iReturnVarID, 100, g_player[myconnectindex].ps->i, myconnectindex);
    VM_OnEvent(EVENT_CHEATGETSHIELD, g_player[myconnectindex].ps->i, myconnectindex, -1);
    if (aGameVars[g_iReturnVarID].val.lValue >=0)
    {
        g_player[myconnectindex].ps->inv_amount[GET_SHIELD] =
            aGameVars[g_iReturnVarID].val.lValue;
    }

    Gv_SetVar(g_iReturnVarID, 6400, g_player[myconnectindex].ps->i, myconnectindex);
    VM_OnEvent(EVENT_CHEATGETSCUBA, g_player[myconnectindex].ps->i, myconnectindex, -1);
    if (aGameVars[g_iReturnVarID].val.lValue >=0)
    {
        g_player[myconnectindex].ps->inv_amount[GET_SCUBA] =
            aGameVars[g_iReturnVarID].val.lValue;
    }

    Gv_SetVar(g_iReturnVarID, 2400, g_player[myconnectindex].ps->i, myconnectindex);
    VM_OnEvent(EVENT_CHEATGETHOLODUKE, g_player[myconnectindex].ps->i, myconnectindex, -1);
    if (aGameVars[g_iReturnVarID].val.lValue >=0)
    {
        g_player[myconnectindex].ps->inv_amount[GET_HOLODUKE] =
            aGameVars[g_iReturnVarID].val.lValue;
    }

    Gv_SetVar(g_iReturnVarID, 1600, g_player[myconnectindex].ps->i, myconnectindex);
    VM_OnEvent(EVENT_CHEATGETJETPACK, g_player[myconnectindex].ps->i, myconnectindex, -1);
    if (aGameVars[g_iReturnVarID].val.lValue >=0)
    {
        g_player[myconnectindex].ps->inv_amount[GET_JETPACK] =
            aGameVars[g_iReturnVarID].val.lValue;
    }

    Gv_SetVar(g_iReturnVarID, g_player[myconnectindex].ps->max_player_health, g_player[myconnectindex].ps->i, myconnectindex);
    VM_OnEvent(EVENT_CHEATGETFIRSTAID, g_player[myconnectindex].ps->i, myconnectindex, -1);
    if (aGameVars[g_iReturnVarID].val.lValue >=0)
    {
        g_player[myconnectindex].ps->inv_amount[GET_FIRSTAID] =
            aGameVars[g_iReturnVarID].val.lValue;
    }
}

int8_t cheatbuf[MAXCHEATLEN],cheatbuflen;

GAME_STATIC void G_DoCheats(void)
{
    int32_t ch, i, j, k=0, weapon;
    static int32_t z=0;
    char consolecheat = 0;  // JBF 20030914

    if (osdcmd_cheatsinfo_stat.cheatnum != -1)
    {
        // JBF 20030914
        k = osdcmd_cheatsinfo_stat.cheatnum;
        osdcmd_cheatsinfo_stat.cheatnum = -1;
        consolecheat = 1;
    }

    if (g_player[myconnectindex].ps->gm & (MODE_TYPE|MODE_MENU))
        return;

    if (VOLUMEONE && !z)
    {
        Bstrcpy(CheatStrings[2],"scotty##");
        Bstrcpy(CheatStrings[6],"<RESERVED>");
        z=1;
    }

    if (consolecheat && numplayers < 2 && ud.recstat == 0)
        goto FOUNDCHEAT;

    if (g_player[myconnectindex].ps->cheat_phase == 1)
    {
        while (KB_KeyWaiting())
        {
            ch = Btolower(KB_Getch());

            if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9')))
            {
                g_player[myconnectindex].ps->cheat_phase = 0;
                //                             P_DoQuote(QUOTE_46,g_player[myconnectindex].ps);
                return;
            }

            cheatbuf[cheatbuflen++] = (int8_t)ch;
            cheatbuf[cheatbuflen] = 0;
            //            KB_ClearKeysDown();

            if (cheatbuflen > MAXCHEATLEN)
            {
                g_player[myconnectindex].ps->cheat_phase = 0;
                return;
            }

            for (k=0; k < NUMCHEATCODES; k++)
            {
                for (j = 0; j<cheatbuflen; j++)
                {
                    if (cheatbuf[j] == CheatStrings[k][j] || (CheatStrings[k][j] == '#' && ch >= '0' && ch <= '9'))
                    {
                        if (CheatStrings[k][j+1] == 0) goto FOUNDCHEAT;
                        if (j == cheatbuflen-1) return;
                    }
                    else break;
                }
            }

            g_player[myconnectindex].ps->cheat_phase = 0;
            return;

FOUNDCHEAT:
            {
                switch (k)
                {
                case CHEAT_WEAPONS:
                    j = 0;

                    if (VOLUMEONE)
                        j = 6;

                    for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
                    {
                        P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
                        g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
                    }

                    KB_FlushKeyBoardQueue();
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    P_DoQuote(QUOTE_CHEAT_ALL_WEAPONS, g_player[myconnectindex].ps);
                    return;

                case CHEAT_INVENTORY:
                    KB_FlushKeyBoardQueue();
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    G_CheatGetInv();
                    P_DoQuote(QUOTE_CHEAT_ALL_INV, g_player[myconnectindex].ps);
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    return;

                case CHEAT_KEYS:
                    g_player[myconnectindex].ps->got_access =  7;
                    KB_FlushKeyBoardQueue();
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    P_DoQuote(QUOTE_CHEAT_ALL_KEYS, g_player[myconnectindex].ps);
                    return;

                case CHEAT_DEBUG:
                    g_Debug = 1-g_Debug;
                    KB_FlushKeyBoardQueue();
                    g_player[myconnectindex].ps->cheat_phase = 0;

                    G_DumpDebugInfo();
                    Bsprintf(tempbuf,"GAMEVARS DUMPED TO LOG");
                    G_AddUserQuote(tempbuf);
                    Bsprintf(tempbuf,"MAP DUMPED TO DEBUG.MAP");
                    G_AddUserQuote(tempbuf);
                    break;

                case CHEAT_CLIP:
                    ud.clipping = 1-ud.clipping;
                    KB_FlushKeyBoardQueue();
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.clipping, g_player[myconnectindex].ps);
                    return;

                case CHEAT_RESERVED2:
                    g_player[myconnectindex].ps->gm = MODE_EOL;
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    KB_FlushKeyBoardQueue();
                    return;

                case CHEAT_ALLEN:
                    P_DoQuote(QUOTE_CHEAT_ALLEN,g_player[myconnectindex].ps);
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    KB_ClearKeyDown(sc_N);
                    return;

                case CHEAT_CORNHOLIO:
                case CHEAT_KROZ:
                    ud.god = 1-ud.god;

                    if (ud.god)
                    {
                        pus = 1;
                        pub = 1;
                        sprite[g_player[myconnectindex].ps->i].cstat = 257;

                        actor[g_player[myconnectindex].ps->i].t_data[0] = 0;
                        actor[g_player[myconnectindex].ps->i].t_data[1] = 0;
                        actor[g_player[myconnectindex].ps->i].t_data[2] = 0;
                        actor[g_player[myconnectindex].ps->i].t_data[3] = 0;
                        actor[g_player[myconnectindex].ps->i].t_data[4] = 0;
                        actor[g_player[myconnectindex].ps->i].t_data[5] = 0;

                        sprite[g_player[myconnectindex].ps->i].hitag = 0;
                        sprite[g_player[myconnectindex].ps->i].lotag = 0;
                        sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].ps->palookup;

                        P_DoQuote(QUOTE_CHEAT_GODMODE_ON,g_player[myconnectindex].ps);
                    }
                    else
                    {
                        ud.god = 0;
                        sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
                        actor[g_player[myconnectindex].ps->i].extra = -1;
                        g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
                        P_DoQuote(QUOTE_CHEAT_GODMODE_OFF,g_player[myconnectindex].ps);
                    }

                    sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
                    actor[g_player[myconnectindex].ps->i].extra = 0;
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    g_player[myconnectindex].ps->dead_flag = 0;
                    KB_FlushKeyBoardQueue();
                    return;

                case CHEAT_COMEGETSOME:
                    ud.god = 1-ud.god;

                    if (ud.god)
                    {
                        pus = 1;
                        pub = 1;
                        sprite[g_player[myconnectindex].ps->i].cstat = 257;

                        actor[g_player[myconnectindex].ps->i].t_data[0] = 0;
                        actor[g_player[myconnectindex].ps->i].t_data[1] = 0;
                        actor[g_player[myconnectindex].ps->i].t_data[2] = 0;
                        actor[g_player[myconnectindex].ps->i].t_data[3] = 0;
                        actor[g_player[myconnectindex].ps->i].t_data[4] = 0;
                        actor[g_player[myconnectindex].ps->i].t_data[5] = 0;

                        sprite[g_player[myconnectindex].ps->i].hitag = 0;
                        sprite[g_player[myconnectindex].ps->i].lotag = 0;
                        sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].ps->palookup;
                        Bstrcpy(ScriptQuotes[QUOTE_RESERVED4],"COME GET SOME!");
                        S_PlaySound(DUKE_GETWEAPON2);
                        P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
                        G_CheatGetInv();
                        for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
                            g_player[myconnectindex].ps->gotweapon |= (1<<weapon);

                        for (weapon = PISTOL_WEAPON;
                                weapon < (MAX_WEAPONS);
                                weapon++)
                            P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
                        g_player[myconnectindex].ps->got_access = 7;
                    }
                    else
                    {
                        sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
                        actor[g_player[myconnectindex].ps->i].extra = -1;
                        g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
                        P_DoQuote(QUOTE_CHEAT_GODMODE_OFF, g_player[myconnectindex].ps);
                    }

                    sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
                    actor[g_player[myconnectindex].ps->i].extra = 0;
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    KB_FlushKeyBoardQueue();
                    return;

                case CHEAT_STUFF:

                    j = 0;

                    if (VOLUMEONE)
                        j = 6;

                    for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
                        g_player[myconnectindex].ps->gotweapon |= (1<<weapon);

                    for (weapon = PISTOL_WEAPON;
                            weapon < (MAX_WEAPONS-j);
                            weapon++)
                        P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
                    G_CheatGetInv();
                    g_player[myconnectindex].ps->got_access =              7;
                    P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps);
                    g_player[myconnectindex].ps->cheat_phase = 0;

                    //                        P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    KB_FlushKeyBoardQueue();
                    g_player[myconnectindex].ps->inven_icon = 1;
                    return;

                case CHEAT_SCOTTY:
                case CHEAT_SKILL:
                    if (k == CHEAT_SCOTTY)
                    {
                        i = Bstrlen(CheatStrings[k])-3+VOLUMEONE;
                        if (!consolecheat)
                        {
                            // JBF 20030914
                            int16_t volnume,levnume;
                            if (VOLUMEALL)
                            {
                                volnume = cheatbuf[i] - '0';
                                levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0');
                            }
                            else
                            {
                                volnume =  cheatbuf[i] - '0';
                                levnume =  cheatbuf[i+1] - '0';
                            }

                            volnume--;
                            levnume--;

                            if ((VOLUMEONE && volnume > 0) || volnume > g_numVolumes-1 ||
                                    levnume >= MAXLEVELS || MapInfo[volnume *MAXLEVELS+levnume].filename == NULL)
                            {
                                g_player[myconnectindex].ps->cheat_phase = 0;
                                KB_FlushKeyBoardQueue();
                                return;
                            }

                            ud.m_volume_number = ud.volume_number = volnume;
                            ud.m_level_number = ud.level_number = levnume;
                        }
                        else
                        {
                            // JBF 20030914
                            ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume;
                            ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level;
                        }
                    }
                    else
                    {
                        i = Bstrlen(CheatStrings[k])-1;
                        ud.m_player_skill = ud.player_skill = cheatbuf[i] - '1';
                    }
                    if (numplayers > 1 && g_netServer)
                        Net_NewGame(ud.m_volume_number,ud.m_level_number);
                    else g_player[myconnectindex].ps->gm |= MODE_RESTART;

                    g_player[myconnectindex].ps->cheat_phase = 0;
                    KB_FlushKeyBoardQueue();
                    return;

                case CHEAT_COORDS:
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    ud.coords = 1-ud.coords;
                    KB_FlushKeyBoardQueue();
                    return;

                case CHEAT_VIEW:
                    if (g_player[myconnectindex].ps->over_shoulder_on)
                        g_player[myconnectindex].ps->over_shoulder_on = 0;
                    else
                    {
                        g_player[myconnectindex].ps->over_shoulder_on = 1;
                        g_cameraDistance = 0;
                        g_cameraClock = totalclock;
                    }
//                    P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps);
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    KB_FlushKeyBoardQueue();
                    return;

                case CHEAT_TIME:

//                    P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    KB_FlushKeyBoardQueue();
                    return;

                case CHEAT_UNLOCK:
                    if (VOLUMEONE) return;

                    for (i=numsectors-1; i>=0; i--) //Unlock
                    {
                        j = sector[i].lotag;
                        if (j == -1 || j == 32767) continue;
                        if ((j & 0x7fff) > 2)
                        {
                            if (j&(0xffff-16384))
                                sector[i].lotag &= (0xffff-16384);
                            G_OperateSectors(i,g_player[myconnectindex].ps->i);
                        }
                    }
                    G_OperateForceFields(g_player[myconnectindex].ps->i,-1);

                    P_DoQuote(QUOTE_CHEAT_UNLOCK,g_player[myconnectindex].ps);
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    KB_FlushKeyBoardQueue();
                    return;

                case CHEAT_CASHMAN:
                    ud.cashman = 1-ud.cashman;
                    KB_ClearKeyDown(sc_N);
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    return;

                case CHEAT_ITEMS:
                    G_CheatGetInv();
                    g_player[myconnectindex].ps->got_access =              7;
                    P_DoQuote(QUOTE_CHEAT_EVERYTHING,g_player[myconnectindex].ps);
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    KB_FlushKeyBoardQueue();
                    return;

                case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE;
                    ud.showallmap = 1-ud.showallmap;
                    if (ud.showallmap)
                    {
                        for (i=0; i<(MAXSECTORS>>3); i++)
                            show2dsector[i] = 255;
                        for (i=0; i<(MAXWALLS>>3); i++)
                            show2dwall[i] = 255;
                        P_DoQuote(QUOTE_SHOW_MAP_ON, g_player[myconnectindex].ps);
                    }
                    else
                    {
                        for (i=0; i<(MAXSECTORS>>3); i++)
                            show2dsector[i] = 0;
                        for (i=0; i<(MAXWALLS>>3); i++)
                            show2dwall[i] = 0;
                        P_DoQuote(QUOTE_SHOW_MAP_OFF, g_player[myconnectindex].ps);
                    }
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    KB_FlushKeyBoardQueue();
                    return;

                case CHEAT_TODD:
                    P_DoQuote(QUOTE_CHEAT_TODD,g_player[myconnectindex].ps);
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    KB_FlushKeyBoardQueue();
                    return;

                case CHEAT_RATE:
                    ud.tickrate = !ud.tickrate;
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    KB_FlushKeyBoardQueue();
                    return;

                case CHEAT_BETA:
                    P_DoQuote(QUOTE_CHEAT_BETA,g_player[myconnectindex].ps);
                    KB_ClearKeyDown(sc_H);
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    KB_FlushKeyBoardQueue();
                    return;

                case CHEAT_HYPER:
                    g_player[myconnectindex].ps->inv_amount[GET_STEROIDS] = 399;
                    g_player[myconnectindex].ps->inv_amount[GET_HEATS] = 1200;
                    g_player[myconnectindex].ps->cheat_phase = 0;
                    P_DoQuote(QUOTE_CHEAT_STEROIDS,g_player[myconnectindex].ps);
                    KB_FlushKeyBoardQueue();
                    return;

                case CHEAT_MONSTERS:
                {
                    char *s[] = { "ON", "OFF" };

                    if (++g_noEnemies == 3)
                        g_noEnemies = 0;

                    g_player[screenpeek].ps->cheat_phase = 0;

                    Bsprintf(ScriptQuotes[QUOTE_RESERVED4], "MONSTERS: %s", s[g_noEnemies & 1]);
                    P_DoQuote(QUOTE_RESERVED4,g_player[myconnectindex].ps);

                    KB_FlushKeyBoardQueue();
                    return;
                }
                case CHEAT_RESERVED:
                case CHEAT_RESERVED3:
                    ud.eog = 1;
                    g_player[myconnectindex].ps->gm |= MODE_EOL;
                    KB_FlushKeyBoardQueue();
                    return;
                }
            }
        }
    }
    else
    {
        if (KB_KeyPressed((uint8_t)CheatKeys[0]))
        {
            if (g_player[myconnectindex].ps->cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
            {
                if (CheatKeys[0] == CheatKeys[1])
                    KB_ClearKeyDown((uint8_t)CheatKeys[0]);
                g_player[myconnectindex].ps->cheat_phase = -1;
            }
        }

        if (KB_KeyPressed((uint8_t)CheatKeys[1]))
        {
            if (g_player[myconnectindex].ps->cheat_phase == -1)
            {
                if (ud.player_skill == 4)
                {
                    P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps);
                    g_player[myconnectindex].ps->cheat_phase = 0;
                }
                else
                {
                    g_player[myconnectindex].ps->cheat_phase = 1;
                    //                    P_DoQuote(QUOTE_25,g_player[myconnectindex].ps);
                    cheatbuflen = 0;
                }
                KB_FlushKeyboardQueue();
            }
            else if (g_player[myconnectindex].ps->cheat_phase != 0)
            {
                g_player[myconnectindex].ps->cheat_phase = 0;
                KB_ClearKeyDown((uint8_t)CheatKeys[0]);
                KB_ClearKeyDown((uint8_t)CheatKeys[1]);
            }
        }
    }
}

void G_HandleLocalKeys(void)
{
    int32_t i,ch;
    int32_t j;

//    CONTROL_ProcessBinds();

    if (ud.recstat == 2)
    {
        ControlInfo noshareinfo;
        CONTROL_GetInput(&noshareinfo);
    }

    if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
    {
        if (KB_UnBoundKeyPressed(sc_F1) || KB_UnBoundKeyPressed(sc_F2) || ud.autovote)
        {
            tempbuf[0] = PACKET_MAP_VOTE;
            tempbuf[1] = myconnectindex;
            tempbuf[2] = (KB_UnBoundKeyPressed(sc_F1) || ud.autovote ? ud.autovote-1 : 0);
            tempbuf[3] = myconnectindex;

            if (g_netClient)
                enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
            else if (g_netServer)
                enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));


            G_AddUserQuote("VOTE CAST");
            g_player[myconnectindex].gotvote = 1;
            KB_ClearKeyDown(sc_F1);
            KB_ClearKeyDown(sc_F2);
            voting = -1;
        }
    }

    if (!ALT_IS_PRESSED && ud.overhead_on == 0 && (g_player[myconnectindex].ps->gm & MODE_TYPE) == 0)
    {
        if (BUTTON(gamefunc_Enlarge_Screen))
        {
            CONTROL_ClearButton(gamefunc_Enlarge_Screen);
            if (!SHIFTS_IS_PRESSED)
            {
                if (ud.screen_size > 0)
                    S_PlaySound(THUD);
                if (getrendermode() >= 3 && ud.screen_size == 8 && ud.statusbarmode == 0)
                    ud.statusbarmode = 1;
                else ud.screen_size -= 4;

                if (ud.statusbarscale == 100 && ud.statusbarmode == 1)
                {
                    ud.statusbarmode = 0;
                    ud.screen_size -= 4;
                }
            }
            else
            {
                ud.statusbarscale += 4;
                G_SetStatusBarScale(ud.statusbarscale);
            }
            G_UpdateScreenArea();
        }

        if (BUTTON(gamefunc_Shrink_Screen))
        {
            CONTROL_ClearButton(gamefunc_Shrink_Screen);
            if (!SHIFTS_IS_PRESSED)
            {
                if (ud.screen_size < 64) S_PlaySound(THUD);
                if (getrendermode() >= 3 && ud.screen_size == 8 && ud.statusbarmode == 1)
                    ud.statusbarmode = 0;
                else ud.screen_size += 4;
            }
            else
            {
                ud.statusbarscale -= 4;
                if (ud.statusbarscale < 37)
                    ud.statusbarscale = 37;
                G_SetStatusBarScale(ud.statusbarscale);
            }
            G_UpdateScreenArea();
        }
    }

    if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE))) return;

    if (BUTTON(gamefunc_See_Coop_View) && (GTFLAGS(GAMETYPE_COOPVIEW) || ud.recstat == 2))
    {
        CONTROL_ClearButton(gamefunc_See_Coop_View);
        screenpeek = connectpoint2[screenpeek];
        if (screenpeek == -1) screenpeek = 0;
        g_restorePalette = 1;
    }

    if ((g_netServer || ud.multimode > 1) && BUTTON(gamefunc_Show_Opponents_Weapon))
    {
        CONTROL_ClearButton(gamefunc_Show_Opponents_Weapon);
        ud.config.ShowOpponentWeapons = ud.showweapons = 1-ud.showweapons;
        P_DoQuote(QUOTE_WEAPON_MODE_OFF-ud.showweapons,g_player[screenpeek].ps);
    }

    if (BUTTON(gamefunc_Toggle_Crosshair))
    {
        CONTROL_ClearButton(gamefunc_Toggle_Crosshair);
        ud.crosshair = !ud.crosshair;
        P_DoQuote(QUOTE_CROSSHAIR_OFF-ud.crosshair,g_player[screenpeek].ps);
    }

    if (ud.overhead_on && BUTTON(gamefunc_Map_Follow_Mode))
    {
        CONTROL_ClearButton(gamefunc_Map_Follow_Mode);
        ud.scrollmode = 1-ud.scrollmode;
        if (ud.scrollmode)
        {
            ud.folx = g_player[screenpeek].ps->opos.x;
            ud.foly = g_player[screenpeek].ps->opos.y;
            ud.fola = g_player[screenpeek].ps->oang;
        }
        P_DoQuote(QUOTE_MAP_FOLLOW_OFF+ud.scrollmode,g_player[myconnectindex].ps);
    }

    if (KB_UnBoundKeyPressed(sc_ScrollLock))
    {
        KB_ClearKeyDown(sc_ScrollLock);

        switch (ud.recstat)
        {
        case 0:
            if (SHIFTS_IS_PRESSED)
                G_OpenDemoWrite();
            break;
        case 1:
            G_CloseDemoWrite();
            break;
        }
    }

    if (ud.recstat == 2)
    {
        if (KB_KeyPressed(sc_Space))
        {
            KB_ClearKeyDown(sc_Space);

            g_demo_paused = !g_demo_paused;
            g_demo_rewind = 0;

            if (g_demo_paused)
            {
                FX_StopAllSounds();
                S_ClearSoundLocks();
            }
        }

        if (KB_KeyPressed(sc_Tab))
        {
            KB_ClearKeyDown(sc_Tab);
            g_demo_showStats = !g_demo_showStats;
        }

#if 0
        if (KB_KeyPressed(sc_kpad_Plus))
        {
            if (g_timerTicsPerSecond != 240)
            {
                uninittimer();
                inittimer(240);
                g_timerTicsPerSecond = 240;
            }
        }
        else if (KB_KeyPressed(sc_kpad_Minus))
        {
            if (g_timerTicsPerSecond != 60)
            {
                uninittimer();
                inittimer(60);
                g_timerTicsPerSecond = 60;
            }
        }
        else if (g_timerTicsPerSecond != 120)
        {
            uninittimer();
            inittimer(120);
            g_timerTicsPerSecond = 120;
        }
#endif

        if (KB_KeyPressed(sc_kpad_6))
        {
            KB_ClearKeyDown(sc_kpad_6);
            j = (15<<ALT_IS_PRESSED)<<(2*SHIFTS_IS_PRESSED);
            g_demo_goalCnt = g_demo_paused ? g_demo_cnt+1 : g_demo_cnt+(TICRATE/TICSPERFRAME)*j;
            g_demo_rewind = 0;

            if (g_demo_goalCnt > g_demo_totalCnt)
                g_demo_goalCnt = 0;
            else
                demo_preparewarp();
        }
        else if (KB_KeyPressed(sc_kpad_4))
        {
            KB_ClearKeyDown(sc_kpad_4);
            j = (15<<ALT_IS_PRESSED)<<(2*SHIFTS_IS_PRESSED);
            g_demo_goalCnt = g_demo_paused ? g_demo_cnt-1 : g_demo_cnt-(TICRATE/TICSPERFRAME)*j;
            g_demo_rewind = 1;

            if (g_demo_goalCnt <= 0)
                g_demo_goalCnt = 1;

            demo_preparewarp();
        }

#if 0
// just what is wrong with that?
        if (KB_KeyPressed(sc_Return) && ud.multimode==1)
        {
            KB_ClearKeyDown(sc_Return);
            g_demo_cnt = g_demo_goalCnt = ud.reccnt = ud.pause_on = ud.recstat = ud.m_recstat = 0;
            kclose(g_demo_recFilePtr);
            g_player[myconnectindex].ps->gm = MODE_GAME;
//            ready2send=0;
            screenpeek=myconnectindex;
//            g_demo_paused=0;
        }
#endif
    }

    if (SHIFTS_IS_PRESSED || ALT_IS_PRESSED)
    {
        i = 0;
        j = sc_F1;

        do
        {
            if (KB_UnBoundKeyPressed(j))
            {
                KB_ClearKeyDown(j);
                i = j - sc_F1 + 1;
            }
        }
        while (++j < sc_F11);

        if (i)
        {
            if (SHIFTS_IS_PRESSED)
            {
                if (i == 5 && g_player[myconnectindex].ps->fta > 0 && g_player[myconnectindex].ps->ftq == QUOTE_MUSIC)
                {
                    i = (VOLUMEALL?MAXVOLUMES*MAXLEVELS:6);
                    g_musicIndex = (g_musicIndex+1)%i;
                    while (MapInfo[(uint8_t)g_musicIndex].musicfn == NULL)
                    {
                        g_musicIndex++;
                        if (g_musicIndex >= i)
                            g_musicIndex = 0;
                    }
                    if (MapInfo[(uint8_t)g_musicIndex].musicfn != NULL)
                    {
                        if (S_PlayMusic(&MapInfo[(uint8_t)g_musicIndex].musicfn[0],g_musicIndex))
                            Bsprintf(ScriptQuotes[QUOTE_MUSIC],"PLAYING %s",&MapInfo[(uint8_t)g_musicIndex].alt_musicfn[0]);
                        else
                            Bsprintf(ScriptQuotes[QUOTE_MUSIC],"PLAYING %s",&MapInfo[(uint8_t)g_musicIndex].musicfn[0]);
                        P_DoQuote(QUOTE_MUSIC,g_player[myconnectindex].ps);
                    }
                    return;
                }

                G_AddUserQuote(ud.ridecule[i-1]);

                ch = 0;

                tempbuf[ch] = PACKET_MESSAGE;
                tempbuf[ch+1] = 255;
                tempbuf[ch+2] = 0;
                Bstrcat(tempbuf+2,ud.ridecule[i-1]);

                i = 2+strlen(ud.ridecule[i-1]);

                tempbuf[i++] = myconnectindex;

                if (g_netClient)
                    enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, i, 0));
                else if (g_netServer)
                    enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, i, 0));

                pus = NUMPAGES;
                pub = NUMPAGES;

                return;

            }

            if (ud.lockout == 0)
                if (ud.config.SoundToggle && ALT_IS_PRESSED && (RTS_NumSounds() > 0) && g_RTSPlaying == 0 && (ud.config.VoiceToggle & 1))
                {
                    FX_PlayAuto3D((char *)RTS_GetSound(i-1),RTS_SoundLength(i-1),0,0,0,255,-i);

                    g_RTSPlaying = 7;

                    if ((g_netServer || ud.multimode > 1))
                    {
                        tempbuf[0] = PACKET_RTS;
                        tempbuf[1] = i;
                        tempbuf[2] = myconnectindex;

                        if (g_netClient)
                            enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, 3, 0));
                        else if (g_netServer)
                            enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, 3, 0));
                    }

                    pus = NUMPAGES;
                    pub = NUMPAGES;

                    return;
                }
        }
    }

    if (!ALT_IS_PRESSED && !SHIFTS_IS_PRESSED)
    {

        if ((g_netServer || ud.multimode > 1) && BUTTON(gamefunc_SendMessage))
        {
            KB_FlushKeyboardQueue();
            CONTROL_ClearButton(gamefunc_SendMessage);
            g_player[myconnectindex].ps->gm |= MODE_TYPE;
            typebuf[0] = 0;
            inputloc = 0;
        }

        if (KB_UnBoundKeyPressed(sc_F1)/* || (ud.show_help && (KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || MOUSE_GetButtons()&LEFT_MOUSE))*/)
        {
            KB_ClearKeyDown(sc_F1);
            ChangeToMenu(400);
            FX_StopAllSounds();
            S_ClearSoundLocks();

            g_player[myconnectindex].ps->gm |= MODE_MENU;

            if ((!g_netServer && ud.multimode < 2))
            {
                ready2send = 0;
                totalclock = ototalclock;
                screenpeek = myconnectindex;
            }

            /*
                        KB_ClearKeyDown(sc_Space);
                        KB_ClearKeyDown(sc_kpad_Enter);
                        KB_ClearKeyDown(sc_Enter);
                        MOUSE_ClearButton(LEFT_MOUSE);
                        ud.show_help ++;

                        if (ud.show_help > 2)
                        {
                            ud.show_help = 0;
                            if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) ready2send = 1;
                            G_UpdateScreenArea();
                        }
                        else
                        {
                            setview(0,0,xdim-1,ydim-1);
                            if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
                            {
                                ready2send = 0;
                                totalclock = ototalclock;
                            }
                        }
            */
        }

        //        if((!net_server && ud.multimode < 2))
        {
            if (ud.recstat != 2 && KB_UnBoundKeyPressed(sc_F2))
            {
                KB_ClearKeyDown(sc_F2);

FAKE_F2:
                if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
                {
                    P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
                    return;
                }
                ChangeToMenu(350);
                g_screenCapture = 1;
                G_DrawRooms(myconnectindex,65536);
                //savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
                g_screenCapture = 0;
                FX_StopAllSounds();
                S_ClearSoundLocks();

                //                setview(0,0,xdim-1,ydim-1);
                g_player[myconnectindex].ps->gm |= MODE_MENU;

                if ((!g_netServer && ud.multimode < 2))
                {
                    ready2send = 0;
                    totalclock = ototalclock;
                    screenpeek = myconnectindex;
                }
            }

            if (KB_UnBoundKeyPressed(sc_F3))
            {
                KB_ClearKeyDown(sc_F3);

FAKE_F3:
                ChangeToMenu(300);
                FX_StopAllSounds();
                S_ClearSoundLocks();

                //                setview(0,0,xdim-1,ydim-1);
                g_player[myconnectindex].ps->gm |= MODE_MENU;
                if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
                {
                    ready2send = 0;
                    totalclock = ototalclock;
                }
                screenpeek = myconnectindex;
            }
        }

        if (KB_UnBoundKeyPressed(sc_F4) && ud.config.FXDevice >= 0)
        {
            KB_ClearKeyDown(sc_F4);
            FX_StopAllSounds();
            S_ClearSoundLocks();

            g_player[myconnectindex].ps->gm |= MODE_MENU;
            if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
            {
                ready2send = 0;
                totalclock = ototalclock;
            }
            ChangeToMenu(701);

        }

        if ((KB_UnBoundKeyPressed(sc_F6) || g_doQuickSave == 1) && (g_player[myconnectindex].ps->gm&MODE_GAME))
        {
            KB_ClearKeyDown(sc_F6);
            g_doQuickSave = 0;

            if (g_lastSaveSlot == -1) goto FAKE_F2;

            KB_FlushKeyboardQueue();

            if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
            {
                P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
                return;
            }
            g_screenCapture = 1;
            G_DrawRooms(myconnectindex,65536);
            //savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
            g_screenCapture = 0;
            if (g_lastSaveSlot >= 0)
            {
                /*                inputloc = Bstrlen(&ud.savegame[g_lastSaveSlot][0]);
                                g_currentMenu = 360+g_lastSaveSlot;
                                probey = g_lastSaveSlot; */
                if ((g_netServer || ud.multimode > 1))
                    G_SavePlayer(-1-(g_lastSaveSlot));
                else G_SavePlayer(g_lastSaveSlot);
            }
        }

        if (KB_UnBoundKeyPressed(sc_F7))
        {
            KB_ClearKeyDown(sc_F7);
            if (g_player[myconnectindex].ps->over_shoulder_on)
                g_player[myconnectindex].ps->over_shoulder_on = 0;
            else
            {
                g_player[myconnectindex].ps->over_shoulder_on = 1;
                g_cameraDistance = 0;
                g_cameraClock = totalclock;
            }
            P_DoQuote(QUOTE_VIEW_MODE_OFF+g_player[myconnectindex].ps->over_shoulder_on,g_player[myconnectindex].ps);
        }

        if (KB_UnBoundKeyPressed(sc_F5) && ud.config.MusicDevice >= 0)
        {
            KB_ClearKeyDown(sc_F5);
            if (MapInfo[(uint8_t)g_musicIndex].alt_musicfn != NULL)
                Bstrcpy(ScriptQuotes[QUOTE_MUSIC],&MapInfo[(uint8_t)g_musicIndex].alt_musicfn[0]);
            else if (MapInfo[(uint8_t)g_musicIndex].musicfn != NULL)
            {
                Bstrcpy(ScriptQuotes[QUOTE_MUSIC],&MapInfo[(uint8_t)g_musicIndex].musicfn[0]);
                Bstrcat(ScriptQuotes[QUOTE_MUSIC],".  USE SHIFT-F5 TO CHANGE.");
            }
            else ScriptQuotes[QUOTE_MUSIC][0] = '\0';
            P_DoQuote(QUOTE_MUSIC, g_player[myconnectindex].ps);
        }

        if (KB_UnBoundKeyPressed(sc_F8))
        {
            KB_ClearKeyDown(sc_F8);
            ud.fta_on = !ud.fta_on;
            if (ud.fta_on) P_DoQuote(QUOTE_MESSAGES_ON,g_player[myconnectindex].ps);
            else
            {
                ud.fta_on = 1;
                P_DoQuote(QUOTE_MESSAGES_OFF,g_player[myconnectindex].ps);
                ud.fta_on = 0;
            }
        }

        if ((KB_UnBoundKeyPressed(sc_F9) || g_doQuickSave == 2) && (g_player[myconnectindex].ps->gm&MODE_GAME))
        {
            KB_ClearKeyDown(sc_F9);
            g_doQuickSave = 0;

            if (g_lastSaveSlot == -1) goto FAKE_F3;

            if (g_lastSaveSlot >= 0)
            {
                KB_FlushKeyboardQueue();
                KB_ClearKeysDown();
                FX_StopAllSounds();

                if ((g_netServer || ud.multimode > 1))
                {
                    G_LoadPlayer(-1-g_lastSaveSlot);
                    g_player[myconnectindex].ps->gm = MODE_GAME;
                }
                else
                {
                    i = G_LoadPlayer(g_lastSaveSlot);
                    if (i == 0)
                        g_player[myconnectindex].ps->gm = MODE_GAME;
                }
            }
        }

        if (KB_UnBoundKeyPressed(sc_F10))
        {
            KB_ClearKeyDown(sc_F10);
            ChangeToMenu(500);
            FX_StopAllSounds();
            S_ClearSoundLocks();
            g_player[myconnectindex].ps->gm |= MODE_MENU;
            if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
            {
                ready2send = 0;
                totalclock = ototalclock;
            }
        }

        if (ud.overhead_on != 0)
        {

            j = totalclock-nonsharedtimer;
            nonsharedtimer += j;
            if (BUTTON(gamefunc_Enlarge_Screen))
                g_player[myconnectindex].ps->zoom += mulscale6(j,max(g_player[myconnectindex].ps->zoom,256));
            if (BUTTON(gamefunc_Shrink_Screen))
                g_player[myconnectindex].ps->zoom -= mulscale6(j,max(g_player[myconnectindex].ps->zoom,256));

            if ((g_player[myconnectindex].ps->zoom > 2048))
                g_player[myconnectindex].ps->zoom = 2048;
            if ((g_player[myconnectindex].ps->zoom < 48))
                g_player[myconnectindex].ps->zoom = 48;

        }
    }

    if (KB_KeyPressed(sc_Escape) && ud.overhead_on && g_player[myconnectindex].ps->newowner == -1)
    {
        KB_ClearKeyDown(sc_Escape);
        ud.last_overhead = ud.overhead_on;
        ud.overhead_on = 0;
        ud.scrollmode = 0;
        G_UpdateScreenArea();
    }

    if (BUTTON(gamefunc_AutoRun))
    {
        CONTROL_ClearButton(gamefunc_AutoRun);
        ud.auto_run = 1-ud.auto_run;
        P_DoQuote(QUOTE_RUN_MODE_OFF+ud.auto_run,g_player[myconnectindex].ps);
    }

    if (BUTTON(gamefunc_Map))
    {
        CONTROL_ClearButton(gamefunc_Map);
        if (ud.last_overhead != ud.overhead_on && ud.last_overhead)
        {
            ud.overhead_on = ud.last_overhead;
            ud.last_overhead = 0;
        }
        else
        {
            ud.overhead_on++;
            if (ud.overhead_on == 3) ud.overhead_on = 0;
            ud.last_overhead = ud.overhead_on;
        }
        g_restorePalette = 1;
        G_UpdateScreenArea();
    }

    if (KB_UnBoundKeyPressed(sc_F11))
    {
        KB_ClearKeyDown(sc_F11);
        ChangeToMenu(232);
        FX_StopAllSounds();
        S_ClearSoundLocks();
        g_player[myconnectindex].ps->gm |= MODE_MENU;
        if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
        {
            ready2send = 0;
            totalclock = ototalclock;
        }
    }
}

static void G_ShowParameterHelp(void)
{
    char *s = "Usage: eduke32 [files] [options]\n"
              "Example: eduke32 -q4 -a -m -tx -map nukeland.map\n\n"
              "Files can be *.grp/zip/con/def/rts\n"
              "\n"
              "-cfg [file.cfg]\tUse an alternate configuration file\n"
              "-connect [host]\tConnect to a multiplayer game\n"
              "-c#\t\tUse MP mode #, 1 = Dukematch, 2 = Coop, 3 = Dukematch(no spawn)\n"
              "-d[file.dmo]\tPlay a demo\n"
              "-g[file.grp]\tUse additional game data\n"
              "-h[file.def]\tUse an alternate def\n"
              "-j[dir]\t\tAdds a directory to EDuke32's search list\n"
              "-l#\t\tWarp to level #, see -v\n"
              "-map [file.map]\tLoads a map\n"
              "-m\t\tDisable monsters\n"
              "-nam\t\tRun in NAM/NAPALM compatibility mode\n"
              "-rts [file.rts]\tLoad custom Remote Ridicule sound bank\n"
              "-r\t\tRecord demo\n"
              "-s#\t\tSet skill level (1-4)\n"
              "-server\t\tStart a multiplayer game for other players to join\n"
#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
              "-setup/nosetup\tEnables/disables startup window\n"
#endif
              "-t#\t\tSet respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All\n"
#if !defined(_WIN32)
              "-usecwd\t\tRead game data and configuration file from working directory\n"
#endif
              "-u#########\tUser's favorite weapon order (default: 3425689071)\n"
              "-v#\t\tWarp to volume #, see -l\n"
              "-ww2gi\t\tRun in WW2GI compatibility mode\n"
              "-x[game.con]\tLoad custom CON script\n"
              "-#\t\tLoad and run a game from slot # (0-9)\n"
//              "\n-?/--help\tDisplay this help message and exit\n"
              "\nSee eduke32 -debughelp for debug parameters"
              ;
#if defined RENDERTYPEWIN
    Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
    wm_msgbox(tempbuf,s);
#else
    initprintf("%s\n",s);
#endif
}

static void G_ShowDebugHelp(void)
{
    char *s = "Usage: eduke32 [files] [options]\n"
              "\n"
              "-a\t\tUse fake player AI (fake multiplayer only)\n"
              "-cachesize #\tSets cache size, in Kb\n"
              "-game_dir [dir]\tDuke3d_w32 compatibility option, see -j\n"
              "-gamegrp   \tSelects which file to use as main grp\n"
              "-name [name]\tPlayer name in multiplay\n"
              "-nD\t\tDump default gamevars to gamevars.txt\n"
              "-noautoload\tDisable loading content from autoload dir\n"
              "-nodinput\tDisable DirectInput (joystick) support\n"
              "-nologo\t\tSkip the logo anim\n"
              "-ns/-nm\t\tDisable sound or music\n"
              "-q#\t\tFake multiplayer with # (2-8) players\n"
              "-z#/-condebug\tEnable line-by-line CON compile debugging at level #\n"
              "-conversion YYYYMMDD\tSelects CON script version for compatibility with older mods\n"
              ;
#if defined RENDERTYPEWIN
    Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
    wm_msgbox(tempbuf,s);
#else
    initprintf("%s\n",s);
#endif
}

static CACHE1D_FIND_REC *finddirs=NULL, *findfiles=NULL, *finddirshigh=NULL, *findfileshigh=NULL;
static int32_t numdirs=0, numfiles=0;
static int32_t currentlist=0;

static void clearfilenames(void)
{
    klistfree(finddirs);
    klistfree(findfiles);
    finddirs = findfiles = NULL;
    numfiles = numdirs = 0;
}

static int32_t getfilenames(const char *path, char kind[])
{
    CACHE1D_FIND_REC *r;

    clearfilenames();
    finddirs = klistpath(path,"*",CACHE1D_FIND_DIR);
    findfiles = klistpath(path,kind,CACHE1D_FIND_FILE);
    for (r = finddirs; r; r=r->next) numdirs++;
    for (r = findfiles; r; r=r->next) numfiles++;

    finddirshigh = finddirs;
    findfileshigh = findfiles;
    currentlist = 0;
    if (findfileshigh) currentlist = 1;

    return(0);
}

static char *autoloadmasks[] = { "*.grp", "*.zip", "*.pk3" };
#define NUMAUTOLOADMASKS (int32_t)(sizeof(autoloadmasks)/sizeof(autoloadmasks[0]))

static void G_DoAutoload(const char *fn)
{
    int32_t i;

    for (i=0; i<NUMAUTOLOADMASKS; i++)
    {
        Bsprintf(tempbuf,"autoload/%s",fn);
        getfilenames(tempbuf,autoloadmasks[i]);
        while (findfiles)
        {
            Bsprintf(tempbuf,"autoload/%s/%s",fn,findfiles->name);
            initprintf("Using file '%s' as game data.\n",tempbuf);
            initgroupfile(tempbuf);
            findfiles = findfiles->next;
        }
    }
}

static char *S_OggifyFilename(char *destname, char *OGGname, const char *origname)
{
    if (!origname)
        return destname;

    destname = (char *)Brealloc(destname, Bstrlen(OGGname) + Bstrlen(origname) + 1);

    if (!destname)
        return NULL;

    Bstrcpy(destname, *OGGname ? OGGname : origname);

    if (*OGGname && OGGname[Bstrlen(OGGname)-1] == '/')
    {
        while (*origname == '/')
            origname++;
        Bstrcat(destname, origname);
    }

    if ((OGGname = Bstrchr(destname, '.')))
        Bstrcpy(OGGname, ".ogg");
    else Bstrcat(destname, ".ogg");

    return destname;
}

static int32_t S_DefineSound(int32_t ID,char *name)
{
    if (ID >= MAXSOUNDS)
        return 1;
    g_sounds[ID].filename1 =S_OggifyFilename(g_sounds[ID].filename1,name,g_sounds[ID].filename);
//    initprintf("(%s)(%s)(%s)\n",g_sounds[ID].filename1,name,g_sounds[ID].filename);
//    S_LoadSound(ID);
    return 0;
}

static int32_t S_DefineMusic(char *ID,char *name)
{
    int32_t lev, ep;
    int32_t sel = MAXVOLUMES * MAXLEVELS;
    char b1, b2;

    if (!ID)
        return 1;

    if (!Bstrcmp(ID,"intro"))
    {
        ID = EnvMusicFilename[0];
    }
    else if (!Bstrcmp(ID,"briefing"))
    {
        sel++;
        ID = EnvMusicFilename[1];
    }
    else if (!Bstrcmp(ID,"loading"))
    {
        sel += 2;
        ID = EnvMusicFilename[2];
    }
    else
    {
        sscanf(ID,"%c%d%c%d",&b1,&ep,&b2,&lev);

        if (Btoupper(b1) != 'E' || Btoupper(b2) != 'L' || --lev >= MAXLEVELS || --ep >= MAXVOLUMES)
            return 1;

        sel = (ep * MAXLEVELS) + lev;
        ID = MapInfo[sel].musicfn;
    }

    MapInfo[sel].alt_musicfn = S_OggifyFilename(MapInfo[sel].alt_musicfn,name,ID);
//    initprintf("%-15s | ",ID);
//    initprintf("%3d %2d %2d | %s\n",sel,ep,lev,MapInfo[sel].alt_musicfn);
//    S_PlayMusic(ID,sel);
    return 0;
}

static int32_t parsedefinitions_game(scriptfile *script, const int32_t preload)
{
    int32_t tokn;
    char *cmdtokptr;

    static const tokenlist tokens[] =
    {
        { "include",         T_INCLUDE          },
        { "#include",        T_INCLUDE          },
        { "includedefault",  T_INCLUDEDEFAULT   },
        { "#includedefault", T_INCLUDEDEFAULT   },
        { "loadgrp",         T_LOADGRP          },
        { "cachesize",       T_CACHESIZE        },
        { "noautoload",      T_NOAUTOLOAD       },
        { "music",           T_MUSIC            },
        { "sound",           T_SOUND            },
    };

    static const tokenlist sound_musictokens[] =
    {
        { "id",   T_ID  },
        { "file", T_FILE },
    };

    while (1)
    {
        tokn = getatoken(script,tokens,sizeof(tokens)/sizeof(tokenlist));
        cmdtokptr = script->ltextptr;
        switch (tokn)
        {
        case T_LOADGRP:
        {
            char *fn;

            pathsearchmode = 1;
            if (!scriptfile_getstring(script,&fn) && preload)
            {
                int32_t j = initgroupfile(fn);

                if (j == -1)
                    initprintf("Could not find file '%s'.\n",fn);
                else
                {
                    initprintf("Using file '%s' as game data.\n",fn);
                    if (!g_noAutoLoad && !ud.config.NoAutoLoad)
                        G_DoAutoload(fn);
                }

            }
            pathsearchmode = 0;
        }
        break;
        case T_CACHESIZE:
        {
            int32_t j;
            if (scriptfile_getnumber(script,&j) || !preload) break;

            if (j > 0) MAXCACHE1DSIZE = j<<10;
        }
        break;
        case T_INCLUDE:
        {
            char *fn;
            if (!scriptfile_getstring(script,&fn))
            {
                scriptfile *included = scriptfile_fromfile(fn);

                if (!included)
                {
//                    initprintf("Warning: Failed including %s on line %s:%d\n",
//                               fn, script->filename,scriptfile_getlinum(script,cmdtokptr));
                }
                else
                {
                    parsedefinitions_game(included, preload);
                    scriptfile_close(included);
                }
            }
            break;
        }
        case T_INCLUDEDEFAULT:
        {
            scriptfile *included = scriptfile_fromfile(defsfilename);

            if (!included)
            {
//                initprintf("Warning: Failed including %s on line %s:%d\n",
//                       defsfilename, script->filename,scriptfile_getlinum(script,cmdtokptr));
            }
            else
            {
                parsedefinitions_game(included, preload);
                scriptfile_close(included);
            }
            break;
        }
        case T_NOAUTOLOAD:
            if (preload)
                g_noAutoLoad = 1;
            break;
        case T_MUSIC:
        {
            char *tinttokptr = script->ltextptr;
            char *ID=NULL,*fn="",*tfn = NULL;
            char *musicend;

            if (scriptfile_getbraces(script,&musicend)) break;
            while (script->textptr < musicend)
            {
                switch (getatoken(script,sound_musictokens,sizeof(sound_musictokens)/sizeof(tokenlist)))
                {
                case T_ID:
                    scriptfile_getstring(script,&ID);
                    break;
                case T_FILE:
                    scriptfile_getstring(script,&fn);
                    break;
                }
            }
            if (!preload)
            {
                int32_t i;
                if (ID==NULL)
                {
                    initprintf("Error: missing ID for music definition near line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
                    break;
                }

                i = pathsearchmode;
                pathsearchmode = 1;
                if (findfrompath(fn,&tfn) < 0)
                {
                    char buf[BMAX_PATH];

                    Bstrcpy(buf,fn);
                    kzfindfilestart(buf);
                    if (!kzfindfile(buf))
                    {
                        initprintf("Error: file '%s' does not exist\n",fn);
                        pathsearchmode = i;
                        break;
                    }
                }
                else Bfree(tfn);
                pathsearchmode = i;

                if (S_DefineMusic(ID,fn))
                    initprintf("Error: invalid music ID on line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
            }
        }
        break;

        case T_SOUND:
        {
            char *tinttokptr = script->ltextptr;
            char *fn="", *tfn = NULL;
            int32_t num=-1;
            char *musicend;

            if (scriptfile_getbraces(script,&musicend)) break;
            while (script->textptr < musicend)
            {
                switch (getatoken(script,sound_musictokens,sizeof(sound_musictokens)/sizeof(tokenlist)))
                {
                case T_ID:
                    scriptfile_getsymbol(script,&num);
                    break;
                case T_FILE:
                    scriptfile_getstring(script,&fn);
                    break;
                }
            }
            if (!preload)
            {
                int32_t i;

                if (num==-1)
                {
                    initprintf("Error: missing ID for sound definition near line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
                    break;
                }

                i = pathsearchmode;
                pathsearchmode = 1;
                if (findfrompath(fn,&tfn) < 0)
                {
                    char buf[BMAX_PATH];

                    Bstrcpy(buf,fn);
                    kzfindfilestart(buf);
                    if (!kzfindfile(buf))
                    {
                        initprintf("Error: file '%s' does not exist\n",fn);
                        pathsearchmode = i;
                        break;
                    }
                }
                else Bfree(tfn);
                pathsearchmode = i;

                if (S_DefineSound(num,fn))
                    initprintf("Error: invalid sound ID on line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
            }
        }
        break;
        case T_EOF:
            return(0);
        default:
            break;
        }
    }
    return 0;
}

static int32_t loaddefinitions_game(const char *fn, int32_t preload)
{
    scriptfile *script;

    script = scriptfile_fromfile((char *)fn);
    if (!script) return -1;

    parsedefinitions_game(script, preload);

    scriptfile_close(script);
    scriptfile_clearsymbols();

    return 0;
}

static void G_AddGroup(const char *buffer)
{
    struct strllist *s;
    char buf[BMAX_PATH];

    s = (struct strllist *)Bcalloc(1,sizeof(struct strllist));

    Bstrcpy(buf, buffer);

    if (Bstrchr(buf,'.') == 0)
        Bstrcat(buf,".grp");

    s->str = Bstrdup(buf);

    if (CommandGrps)
    {
        struct strllist *t;
        for (t = CommandGrps; t->next; t=t->next) ;
        t->next = s;
        return;
    }
    CommandGrps = s;
}

static void G_AddPath(const char *buffer)
{
    struct strllist *s;
    s = (struct strllist *)Bcalloc(1,sizeof(struct strllist));
    s->str = Bstrdup(buffer);

    if (CommandPaths)
    {
        struct strllist *t;
        for (t = CommandPaths; t->next; t=t->next) ;
        t->next = s;
        return;
    }
    CommandPaths = s;
}


static void G_CheckCommandLine(int32_t argc, const char **argv)
{
    int16_t i = 1, j;
    char *c, *k;

    ud.fta_on = 1;
    ud.god = 0;
    ud.m_respawn_items = 0;
    ud.m_respawn_monsters = 0;
    ud.m_respawn_inventory = 0;
    ud.warp_on = 0;
    ud.cashman = 0;
    ud.m_player_skill = ud.player_skill = 2;
    g_player[0].wchoice[0] = 3;
    g_player[0].wchoice[1] = 4;
    g_player[0].wchoice[2] = 5;
    g_player[0].wchoice[3] = 7;
    g_player[0].wchoice[4] = 8;
    g_player[0].wchoice[5] = 6;
    g_player[0].wchoice[6] = 0;
    g_player[0].wchoice[7] = 2;
    g_player[0].wchoice[8] = 9;
    g_player[0].wchoice[9] = 1;

    if (argc > 1)
    {
        initprintf("Application parameters: ");
        while (i < argc)
            initprintf("%s ",argv[i++]);
        initprintf("\n");

        i = 1;
        do
        {
            c = (char *)argv[i];
            if ((*c == '-')
#ifdef _WIN32
                    || (*c == '/')
#endif
               )
            {
                if (!Bstrcasecmp(c+1,"?") || !Bstrcasecmp(c+1,"help") || !Bstrcasecmp(c+1,"-help"))
                {
                    G_ShowParameterHelp();
                    exit(0);
                }
                if (!Bstrcasecmp(c+1,"debughelp") || !Bstrcasecmp(c+1,"-debughelp"))
                {
                    G_ShowDebugHelp();
                    exit(0);
                }
                if (!Bstrcasecmp(c+1,"grp") || !Bstrcasecmp(c+1,"g"))
                {
                    if (argc > i+1)
                    {
                        G_AddGroup(argv[i+1]);
                        i++;
                    }
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"game_dir"))
                {
                    if (argc > i+1)
                    {
                        Bstrcpy(g_modDir,argv[i+1]);
                        G_AddPath(argv[i+1]);
                        i++;
                    }
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"cfg"))
                {
                    if (argc > i+1)
                    {
                        Bstrcpy(setupfilename,argv[i+1]);
                        i++;
                    }
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"gamegrp"))
                {
                    if (argc > i+1)
                    {
                        Bstrcpy(defaultduke3dgrp,argv[i+1]);
                        i++;
                    }
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"nam"))
                {
                    Bstrcpy(defaultduke3dgrp, "nam.grp");
                    Bstrcpy(defsfilename, "nam.def");
                    //    Bstrcpy(g_defNamePtr, "nam.def");
                    Bstrcpy(defaultconfilename[0], "nam.con");
                    g_gameType = GAME_NAM;
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"ww2gi"))
                {
                    Bstrcpy(defaultduke3dgrp, "ww2gi.grp");
                    Bstrcpy(defsfilename, "ww2gi.def");
                    //    Bstrcpy(g_defNamePtr, "ww2gi.def");
                    Bstrcpy(defaultconfilename[0], "ww2gi.con");
                    g_gameType = GAME_WW2;
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"setup"))
                {
                    g_commandSetup = TRUE;
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"nosetup"))
                {
                    g_noSetup = 1;
                    g_commandSetup = 0;
                    i++;
                    continue;
                }
#ifdef _WIN32
                if (!Bstrcasecmp(c+1,"nodinput"))
                {
                    initprintf("DirectInput (joystick) support disabled\n");
                    di_disabled = 1;
                    i++;
                    continue;
                }
#endif
                if (!Bstrcasecmp(c+1,"noautoload"))
                {
                    initprintf("Autoload disabled\n");
                    g_noAutoLoad = 1;
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"net"))
                {
                    G_GameExit("EDuke32 no longer supports legacy networking.\n\n"
                               "If using YANG or other launchers that only support legacy netplay, download an older build of EDuke32. "
                               "Otherwise, run the following:\n\n"
                               "eduke32 -server\n\n"
                               "Other clients can then connect by typing \"connect [host]\" in the console.\n\n"
                               "EDuke32 will now close.");
                }
                if (!Bstrcasecmp(c+1,"port"))
                {
                    if (argc > i+1)
                    {
                        g_netPort = atoi(argv[i+1]);
                        i++;
                    }
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"server"))
                {
                    g_networkMode = NET_SERVER;
                    g_noSetup = g_noLogo = TRUE;
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"dedicated"))
                {
                    g_networkMode = NET_DEDICATED_SERVER;
                    g_noSetup = g_noLogo = TRUE;
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"connect"))
                {
                    if (argc > i+1)
                    {
                        Net_Connect((char *)argv[i+1]);
                        g_noSetup = g_noLogo = TRUE;
                        i++;
                    }
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"password"))
                {
                    if (argc > i+1)
                    {
                        Bstrncpy(g_netPassword, (char *)argv[i+1], sizeof(g_netPassword)-1);
                        i++;
                    }
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"name"))
                {
                    if (argc > i+1)
                    {
                        CommandName = (char *)argv[i+1];
                        i++;
                    }
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"map"))
                {
                    if (argc > i+1)
                    {
                        CommandMap = (char *)argv[i+1];
                        i++;
                    }
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"rts"))
                {
                    if (argc > i+1)
                    {
                        Bstrcpy(ud.rtsname, (char *)argv[i+1]);
                        g_rtsNamePtr = (char *)argv[i+1];
                        g_skipDefaultRTS = 1;
                        initprintf("Using .RTS file '%s'\n",ud.rtsname);
                        i++;
                    }
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"condebug"))
                {
                    g_scriptDebug = 1;
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1, "conversion"))
                {
                    if (argc > i+1)
                    {
                        uint32_t j = atol((char *)argv[i+1]);
                        if (j>=10000000 && j<=99999999)
                        {
                            g_scriptDateVersion = j;
                            initprintf("CON script date version: %d\n",j);
                        }
                        else
                            initprintf("CON script date version must be specified as YYYYMMDD, ignoring.\n");
                        i++;
                    }
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"nologo"))
                {
                    g_noLogo = 1;
                    i++;
                    continue;
                }
#if !defined(_WIN32)
                if (!Bstrcasecmp(c+1,"usecwd"))
                {
                    usecwd = 1;
                    i++;
                    continue;
                }
#endif
                if (!Bstrcasecmp(c+1,"cachesize"))
                {
                    if (argc > i+1)
                    {
                        uint32_t j = atol((char *)argv[i+1]);
                        MAXCACHE1DSIZE = j<<10;
                        initprintf("Cache size: %dkB\n",j);
                        i++;
                    }
                    i++;
                    continue;
                }
                if (!Bstrcasecmp(c+1,"noinstancechecking"))
                {
                    i++;
                    continue;
                }
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
                if (!Bstrcasecmp(c+1,"forcegl"))
                {
                    forcegl = 1;
                    i++;
                    continue;
                }
#endif
            }

            if ((*c == '-')
#ifdef _WIN32
                    || (*c == '/')
#endif
               )
            {
                c++;
                switch (Btolower(*c))
                {
                case 'a':
                    ud.playerai = 1;
                    initprintf("Other player AI.\n");
                    break;
                case 'c':
                    c++;
                    ud.m_coop = 0;
                    while ((*c >= '0')&&(*c <= '9'))
                    {
                        ud.m_coop *= 10;
                        ud.m_coop += *c - '0';
                        c++;
                    }
                    ud.m_coop--;
                    break;
                case 'd':
                    c++;
                    if (strchr(c,'.') == 0)
                        Bstrcat(c,".dmo");
                    initprintf("Play demo %s.\n",c);
                    Bstrcpy(firstdemofile,c);
                    break;
                case 'g':
                    c++;
                    if (!*c) break;
                    G_AddGroup(c);
                    break;
                case 'h':
                    c++;
                    if (*c)
                    {
                        g_defNamePtr = c;
                        g_skipDefaultDefs = 1;
                        initprintf("Using DEF file: %s.\n",g_defNamePtr);
                    }
                    break;
                case 'j':
                    c++;
                    if (!*c) break;
                    G_AddPath(c);
                    break;
                case 'l':
                    ud.warp_on = 1;
                    c++;
                    ud.m_level_number = ud.level_number = (atoi(c)-1)%MAXLEVELS;
                    break;
                case 'm':
                    if (*(c+1) != 'a' && *(c+1) != 'A')
                    {
                        ud.m_monsters_off = 1;
                        ud.m_player_skill = ud.player_skill = 0;
                        initprintf("Monsters off.\n");
                    }
                    break;
                case 'n':
                    c++;
                    if (*c == 's' || *c == 'S')
                    {
                        g_noSound = 2;
                        initprintf("Sound off.\n");
                    }
                    else if (*c == 'm' || *c == 'M')
                    {
                        g_noMusic = 1;
                        initprintf("Music off.\n");
                    }
                    else
                    {
                        G_ShowParameterHelp();
                        exit(-1);
                    }
                    break;
                case 'q':
                    initprintf("Fake multiplayer mode.\n");
                    if (*(++c) == 0) ud.multimode = 1;
                    else ud.multimode = atoi(c)%17;
                    ud.m_coop = ud.coop = 0;
                    ud.m_marker = ud.marker = 1;
                    ud.m_respawn_monsters = ud.respawn_monsters = 1;
                    ud.m_respawn_items = ud.respawn_items = 1;
                    ud.m_respawn_inventory = ud.respawn_inventory = 1;
                    break;
                case 'r':
                    ud.m_recstat = 1;
                    initprintf("Demo record mode on.\n");
                    break;
                case 's':
                    c++;
                    ud.m_player_skill = ud.player_skill = (atoi(c)%5);
                    if (ud.m_player_skill == 4)
                        ud.m_respawn_monsters = ud.respawn_monsters = 1;
                    break;
                case 't':
                    c++;
                    if (*c == '1') ud.m_respawn_monsters = 1;
                    else if (*c == '2') ud.m_respawn_items = 1;
                    else if (*c == '3') ud.m_respawn_inventory = 1;
                    else
                    {
                        ud.m_respawn_monsters = 1;
                        ud.m_respawn_items = 1;
                        ud.m_respawn_inventory = 1;
                    }
                    initprintf("Respawn on.\n");
                    break;
                case 'u':
                    g_forceWeaponChoice = 1;
                    c++;
                    j = 0;
                    if (*c)
                    {
                        initprintf("Using favorite weapon order(s).\n");
                        while (*c)
                        {
                            g_player[0].wchoice[j] = *c-'0';
                            c++;
                            j++;
                        }
                        while (j < 10)
                        {
                            if (j == 9)
                                g_player[0].wchoice[9] = 1;
                            else
                                g_player[0].wchoice[j] = 2;

                            j++;
                        }
                    }
                    else
                    {
                        initprintf("Using default weapon orders.\n");
                        g_player[0].wchoice[0] = 3;
                        g_player[0].wchoice[1] = 4;
                        g_player[0].wchoice[2] = 5;
                        g_player[0].wchoice[3] = 7;
                        g_player[0].wchoice[4] = 8;
                        g_player[0].wchoice[5] = 6;
                        g_player[0].wchoice[6] = 0;
                        g_player[0].wchoice[7] = 2;
                        g_player[0].wchoice[8] = 9;
                        g_player[0].wchoice[9] = 1;
                    }
                    break;
                case 'v':
                    c++;
                    ud.warp_on = 1;
                    ud.m_volume_number = ud.volume_number = atoi(c)-1;
                    break;
                case 'w':
                    ud.coords = 1;
                    break;
                case 'x':
                    c++;
                    if (*c)
                    {
                        g_scriptNamePtr = c;
                        g_skipDefaultCons = 1;
                        initprintf("Using CON file '%s'.\n",g_scriptNamePtr);
                    }
                    break;
                case '0':
                case '1':
                case '2':
                case '3':
                case '4':
                case '5':
                case '6':
                case '7':
                case '8':
                case '9':
                    ud.warp_on = 2 + (*c) - '0';
                    break;
                case 'z':
                    c++;
                    g_scriptDebug = atoi(c);
                    if (!g_scriptDebug)
                        g_scriptDebug = 1;
                    break;
                }
            }
            else
            {
                k = Bstrrchr(c,'.');
                if (k)
                {
                    if (!Bstrcasecmp(k,".map"))
                    {
                        CommandMap = (char *)argv[i++];
                        continue;
                    }
                    if (!Bstrcasecmp(k,".grp") || !Bstrcasecmp(k,".zip") || !Bstrcasecmp(k,".pk3"))
                    {
                        G_AddGroup(argv[i++]);
                        continue;
                    }
                    if (!Bstrcasecmp(k,".con"))
                    {
                        g_scriptNamePtr = (char *)argv[i++];
                        g_skipDefaultCons = 1;
                        initprintf("Using CON file '%s'.\n",g_scriptNamePtr);
                        continue;
                    }
                    if (!Bstrcasecmp(k,".def"))
                    {
                        g_defNamePtr = (char *)argv[i++];
                        g_skipDefaultDefs = 1;
                        initprintf("Using DEF file: %s.\n",g_defNamePtr);
                        continue;
                    }
                    if (!Bstrcasecmp(k,".rts"))
                    {
                        g_rtsNamePtr = (char *)argv[i];
                        Bstrcpy(ud.rtsname, (char *)argv[i++]);
                        g_skipDefaultRTS = 1;
                        initprintf("Using .RTS file '%s'\n",ud.rtsname);
                        continue;
                    }
                }
            }
            i++;
        }
        while (i < argc);
    }
}

static void G_DisplayLogo(void)
{
    int32_t soundanm = 0;
    int32_t logoflags=Gv_GetVarByLabel("LOGO_FLAGS",255, -1, -1);

    ready2send = 0;

    KB_FlushKeyboardQueue();
    KB_ClearKeysDown(); // JBF

    setview(0,0,xdim-1,ydim-1);
    clearview(0L);
    G_FadePalette(0,0,0,63);

    flushperms();
    nextpage();

    Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
    wm_setapptitle(tempbuf);

    S_StopMusic();
    FX_StopAllSounds(); // JBF 20031228
    S_ClearSoundLocks();  // JBF 20031228
    if ((!g_netServer && ud.multimode < 2) && (logoflags & LOGO_ENABLED) && !g_noLogo)
    {
        if (VOLUMEALL && (logoflags & LOGO_PLAYANIM))
        {

            if (!KB_KeyWaiting() && g_noLogoAnim == 0)
            {
                Net_GetPackets();
                G_PlayAnim("logo.anm",5);
                G_FadePalette(0,0,0,63);
                KB_FlushKeyboardQueue();
                KB_ClearKeysDown(); // JBF
            }

            clearview(0L);
            nextpage();
        }

        if (logoflags & LOGO_PLAYMUSIC)
        {
            g_musicIndex = -1; // hack
            S_PlayMusic(&EnvMusicFilename[0][0],MAXVOLUMES*MAXLEVELS);
        }

        if (!NAM)
        {
            //g_player[myconnectindex].ps->palette = drealms;
            //G_FadePalette(0,0,0,63);
            if (logoflags & LOGO_3DRSCREEN)
            {
                P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 11);    // JBF 20040308
                fadepal(0,0,0, 0,64,7);
                flushperms();
                rotatesprite(0,0,65536L,0,DREALMS,0,0,2+8+16+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
                nextpage();
                fadepaltile(0,0,0, 63,0,-7,DREALMS);
                totalclock = 0;
                while (totalclock < (120*7) && !KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE  && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
                {
                    rotatesprite(0,0,65536L,0,DREALMS,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
                    handleevents();
                    Net_GetPackets();
                    if (g_restorePalette)
                    {
                        P_SetGamePalette(g_player[myconnectindex].ps,g_player[myconnectindex].ps->palette,0);
                        g_restorePalette = 0;
                    }
                    nextpage();
                }
                fadepaltile(0,0,0, 0,64,7,DREALMS);
            }
            KB_ClearKeysDown(); // JBF
            MOUSE_ClearButton(LEFT_MOUSE);
        }

        clearview(0L);
        nextpage();

        if (logoflags & LOGO_TITLESCREEN)
        {
            //g_player[myconnectindex].ps->palette = titlepal;
            P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 11);   // JBF 20040308
            flushperms();
            rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16,0,0,xdim-1,ydim-1);
            KB_FlushKeyboardQueue();
            fadepaltile(0,0,0, 63,0,-7,BETASCREEN);
            totalclock = 0;

            while (totalclock < (860+120) && !KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE  && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
            {
                rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
                if (logoflags & LOGO_DUKENUKEM)
                {
                    if (totalclock > 120 && totalclock < (120+60))
                    {
                        if (soundanm == 0)
                        {
                            soundanm++;
                            S_PlaySound(PIPEBOMB_EXPLODE);
                        }
                        rotatesprite(160<<16,104<<16,(totalclock-120)<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
                    }
                    else if (totalclock >= (120+60))
                        rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
                }
                else soundanm++;

                if (logoflags & LOGO_THREEDEE)
                {
                    if (totalclock > 220 && totalclock < (220+30))
                    {
                        if (soundanm == 1)
                        {
                            soundanm++;
                            S_PlaySound(PIPEBOMB_EXPLODE);
                        }

                        rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
                        rotatesprite(160<<16,(129)<<16,(totalclock - 220)<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
                    }
                    else if (totalclock >= (220+30))
                        rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
                }
                else soundanm++;

                if (PLUTOPAK && (logoflags & LOGO_PLUTOPAKSPRITE))
                {
                    // JBF 20030804
                    if (totalclock >= 280 && totalclock < 395)
                    {
                        rotatesprite(160<<16,(151)<<16,(410-totalclock)<<12,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
                        if (soundanm == 2)
                        {
                            soundanm++;
                            S_PlaySound(FLY_BY);
                        }
                    }
                    else if (totalclock >= 395)
                    {
                        if (soundanm == 3)
                        {
                            soundanm++;
                            S_PlaySound(PIPEBOMB_EXPLODE);
                        }
                        rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
                    }
                }

                VM_OnEvent(EVENT_LOGO, -1, screenpeek, -1);
                handleevents();
                Net_GetPackets();
                if (g_restorePalette)
                {
                    P_SetGamePalette(g_player[myconnectindex].ps,g_player[myconnectindex].ps->palette,0);
                    g_restorePalette = 0;
                }
                nextpage();
            }
        }
        KB_ClearKeysDown(); // JBF
        MOUSE_ClearButton(LEFT_MOUSE);
    }

    flushperms();
    clearview(0L);
    nextpage();

    //g_player[myconnectindex].ps->palette = palette;
    P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);    // JBF 20040308
    S_PlaySound(NITEVISION_ONOFF);

    //G_FadePalette(0,0,0,0);
    clearview(0L);
}

static void G_Cleanup(void)
{
    int32_t i;
    extern char *bitptr;

    for (i=(MAXLEVELS*(MAXVOLUMES+1))-1; i>=0; i--) // +1 volume for "intro", "briefing" music
    {
        if (MapInfo[i].name != NULL) Bfree(MapInfo[i].name);
        if (MapInfo[i].filename != NULL) Bfree(MapInfo[i].filename);
        if (MapInfo[i].musicfn != NULL) Bfree(MapInfo[i].musicfn);
        if (MapInfo[i].alt_musicfn != NULL) Bfree(MapInfo[i].alt_musicfn);
        if (MapInfo[i].savedstate != NULL) G_FreeMapState(i);
    }

    for (i=MAXQUOTES-1; i>=0; i--)
    {
        if (ScriptQuotes[i] != NULL) Bfree(ScriptQuotes[i]);
        if (ScriptQuoteRedefinitions[i] != NULL) Bfree(ScriptQuoteRedefinitions[i]);
    }

    for (i=MAXPLAYERS-1; i>=0; i--)
    {
        if (g_player[i].ps != NULL) Bfree(g_player[i].ps);
        if (g_player[i].sync != NULL) Bfree(g_player[i].sync);
    }

    for (i=MAXSOUNDS-1; i>=0; i--)
    {
        if (g_sounds[i].filename != NULL) Bfree(g_sounds[i].filename);
        if (g_sounds[i].filename1 != NULL) Bfree(g_sounds[i].filename1);
    }

    if (label != NULL && label != (char *)&sprite[0]) Bfree(label);
    if (labelcode != NULL && labelcode != (intptr_t *)&sector[0]) Bfree(labelcode);
    if (script != NULL) Bfree(script);
    if (bitptr != NULL) Bfree(bitptr);

//    if (MusicPtr != NULL) Bfree(MusicPtr);

    hash_free(&h_gamevars);
    hash_free(&h_arrays);
    hash_free(&h_labels);
    hash_free(&h_gamefuncs);
}

/*
===================
=
= ShutDown
=
===================
*/

void G_Shutdown(void)
{
    CONFIG_WriteSetup(0);
    S_SoundShutdown();
    S_MusicShutdown();
    CONTROL_Shutdown();
    KB_Shutdown();
    uninitengine();
    G_Cleanup();
}

/*
===================
=
= G_Startup
=
===================
*/

static void G_CompileScripts(void)
{
    int32_t psm = pathsearchmode;

    label     = (char *)&sprite[0];     // V8: 16384*44/64 = 11264  V7: 4096*44/64 = 2816
    labelcode = (intptr_t *)&sector[0]; // V8: 4096*40/4 = 40960    V7: 1024*40/4 = 10240
    labeltype = (intptr_t *)&wall[0];   // V8: 16384*32/4 = 131072  V7: 8192*32/4 = 65536

    Bcorrectfilename(g_scriptNamePtr,0);
    // if we compile for a V7 engine wall[] should be used for label names since it's bigger
    pathsearchmode = 1;
    if (g_skipDefaultCons == 0)
    {
        Bsprintf(g_scriptNamePtr,"%s",defaultconfile());
    }
    C_Compile(g_scriptNamePtr);

    if (g_loadFromGroupOnly) // g_loadFromGroupOnly is true only when compiling fails and internal defaults are utilized
    {
        if (g_skipDefaultCons == 0)
        {
            Bsprintf(g_scriptNamePtr,"%s",defaultconfile());
        }
        C_Compile(g_scriptNamePtr);
    }

    if ((uint32_t)g_numLabels > MAXSPRITES*sizeof(spritetype)/64)   // see the arithmetic above for why
        G_GameExit("Error: too many labels defined!");
    else
    {
        char *newlabel;
        intptr_t *newlabelcode;

        newlabel     = (char *)Bmalloc(g_numLabels<<6);
        newlabelcode = (intptr_t *)Bmalloc(g_numLabels*sizeof(intptr_t));

        if (!newlabel || !newlabelcode)
        {
            G_GameExit("Error: out of memory retaining labels\n");
        }

        copybuf(label,     newlabel, (g_numLabels*64)/4);
        copybuf(labelcode, newlabelcode, (g_numLabels*sizeof(intptr_t))/4);

        label = newlabel;
        labelcode = newlabelcode;
    }
    clearbufbyte(&sprite[0], sizeof(spritetype) * MAXSPRITES, 0);
    clearbufbyte(&sector[0], sizeof(sectortype) * MAXSECTORS, 0);
    clearbufbyte(&wall[0], sizeof(walltype) * MAXWALLS, 0);

    VM_OnEvent(EVENT_INIT, -1, -1, -1);
    pathsearchmode = psm;
}

static inline void G_CheckGametype(void)
{
    ud.m_coop = clamp(ud.m_coop, 0, g_numGametypes-1);
    initprintf("%s\n",GametypeNames[ud.m_coop]);
    if (GametypeFlags[ud.m_coop] & GAMETYPE_ITEMRESPAWN)
        ud.m_respawn_items = ud.m_respawn_inventory = 1;
}

static void G_LoadExtraPalettes(void)
{
    int32_t j,fp;
    int8_t look_pos;
    char *lookfn = "lookup.dat";

    fp = kopen4loadfrommod(lookfn,0);
    if (fp != -1)
        kread(fp,(char *)&g_numRealPalettes,1);
    else
        G_GameExit("\nERROR: File 'lookup.dat' not found.");

#if defined(__APPLE__) && B_BIG_ENDIAN != 0
    // this is almost as bad as just setting the value to 25 :P
    g_numRealPalettes = ((g_numRealPalettes * 0x80200802ULL) & 0x0884422110ULL) * 0x0101010101ULL >> 32;

#endif

    for (j = 0; j < 256; j++)
        tempbuf[j] = j;

    for (j=g_numRealPalettes+1; j<MAXPALOOKUPS; j++)
        makepalookup(j,tempbuf,0,0,0,1);

    for (j=g_numRealPalettes-1; j>=0; j--)
    {
        kread(fp,(char *)&look_pos,1);
        kread(fp,tempbuf,256);
        makepalookup((int32_t)look_pos,tempbuf,0,0,0,1);
    }

    for (j = 255; j>=0; j--)
        tempbuf[j] = j;
    g_numRealPalettes++;
    makepalookup(g_numRealPalettes, tempbuf, 15, 15, 15, 1);
    makepalookup(g_numRealPalettes + 1, tempbuf, 15, 0, 0, 1);
    makepalookup(g_numRealPalettes + 2, tempbuf, 0, 15, 0, 1);
    makepalookup(g_numRealPalettes + 3, tempbuf, 0, 0, 15, 1);

    kread(fp,&water_pal[0],768);
    kread(fp,&slime_pal[0],768);
    kread(fp,&title_pal[0],768);
    kread(fp,&dre_alms[0],768);
    kread(fp,&ending_pal[0],768);

    palette[765] = palette[766] = palette[767] = 0;
    slime_pal[765] = slime_pal[766] = slime_pal[767] = 0;
    water_pal[765] = water_pal[766] = water_pal[767] = 0;

    kclose(fp);
}

extern int32_t startwin_run(void);
static void G_SetupGameButtons(void);

static void G_Startup(void)
{
    int32_t i;

    inittimer(TICRATE);

    initcrc32table();

    G_CompileScripts();

    CONFIG_ReadKeys(); // we re-read the keys after compiling the CONs

    if (initengine())
    {
        wm_msgbox("Build Engine Initialization Error",
                  "There was a problem initializing the Build engine: %s", engineerrstr);
        G_Cleanup();
        fprintf(stderr, "G_Startup: There was a problem initializing the Build engine: %s\n", engineerrstr);
        exit(6);
    }

    setbasepaltable(basepaltable, BASEPALCOUNT);

    G_InitDynamicTiles();

    if ((g_netServer || ud.multimode > 1)) G_CheckGametype();

    if (g_noSound) ud.config.SoundToggle = 0;
    if (g_noMusic) ud.config.MusicToggle = 0;

    if (CommandName)
    {
        //        Bstrncpy(szPlayerName, CommandName, 9);
        //        szPlayerName[10] = '\0';
        Bstrcpy(tempbuf,CommandName);

        while (Bstrlen(OSD_StripColors(tempbuf,tempbuf)) > 10)
            tempbuf[Bstrlen(tempbuf)-1] = '\0';

        Bstrncpy(szPlayerName,tempbuf,sizeof(szPlayerName)-1);
        szPlayerName[sizeof(szPlayerName)-1] = '\0';
    }

    if (CommandMap)
    {
        if (VOLUMEONE)
        {
            initprintf("The -map option is available in the registered version only!\n");
            boardfilename[0] = 0;
        }
        else
        {
            char *dot, *slash;

            boardfilename[0] = '/';
            boardfilename[1] = 0;
            Bstrcat(boardfilename, CommandMap);

            dot = Bstrrchr(boardfilename,'.');
            slash = Bstrrchr(boardfilename,'/');
            if (!slash) slash = Bstrrchr(boardfilename,'\\');

            if ((!slash && !dot) || (slash && dot < slash))
                Bstrcat(boardfilename,".map");

            Bcorrectfilename(boardfilename,0);

            i = kopen4loadfrommod(boardfilename,0);
            if (i!=-1)
            {
                initprintf("Using level: '%s'.\n",boardfilename);
                kclose(i);
            }
            else
            {
                initprintf("Level '%s' not found.\n",boardfilename);
                boardfilename[0] = 0;
            }
        }
    }

    if (VOLUMEONE)
    {
        initprintf("*** You have run Duke Nukem 3D %d times. ***\n\n",ud.executions);

        if (ud.executions >= 50)
        {
            initprintf("IT IS NOW TIME TO UPGRADE TO THE COMPLETE VERSION!!!\n");

#ifdef WIN32
            Bsprintf(tempbuf, "You have run Duke Nukem 3D shareware %d times.  It is now time to upgrade to the complete version!\n\n"
                     "Purchase Duke Nukem 3D for $5.99 now?\n", ud.executions);

            if (wm_ynbox("Upgrade to the full version of Duke Nukem 3D",tempbuf))
            {
                SHELLEXECUTEINFOA sinfo;
                char *p = "http://www.gog.com/en/gamecard/duke_nukem_3d_atomic_edition/pp/6c1e671f9af5b46d9c1a52067bdf0e53685674f7";

                Bmemset(&sinfo, 0, sizeof(sinfo));
                sinfo.cbSize = sizeof(sinfo);
                sinfo.fMask = SEE_MASK_CLASSNAME;
                sinfo.lpVerb = "open";
                sinfo.lpFile = p;
                sinfo.nShow = SW_SHOWNORMAL;
                sinfo.lpClass = "http";

                if (!ShellExecuteExA(&sinfo))
                    G_GameExit("Error launching default system browser!");
            }
#endif
        }
    }

    for (i=0; i<MAXPLAYERS; i++)
        g_player[i].pingcnt = 0;

    if (quitevent)
    {
        G_Shutdown();
        return;
    }

    Net_GetPackets();

    if (numplayers > 1)
        initprintf("Multiplayer initialized.\n");

    {
        char *cwd;

        if (g_modDir[0] != '/' && (cwd = (char *)getcwd(NULL, 0)))
        {
            chdir(g_modDir);
//            initprintf("g_rootDir '%s'\nmod '%s'\ncwd '%s'\n",g_rootDir,mod_dir,cwd);
            if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
            {
                chdir(cwd);
                if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
                    G_GameExit("Failed loading art.");
            }
            chdir(cwd);
            free(cwd);
        }
        else if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
            G_GameExit("Failed loading art.");
    }

//    initprintf("Loading palette/lookups...\n");
    G_LoadExtraPalettes();

    ReadSaveGameHeaders();

    tilesizx[MIRROR] = tilesizy[MIRROR] = 0;

    screenpeek = myconnectindex;
}

void G_UpdatePlayerFromMenu(void)
{
    if (ud.recstat != 0)
        return;

    if (numplayers > 1)
    {
        Net_SendClientInfo();
        if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
            sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
    }
    else
    {
        /*int32_t j = g_player[myconnectindex].ps->team;*/

        g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
        g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
        g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
        g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;

        g_player[myconnectindex].pteam = ud.team;

        if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
            sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
    }
}

void G_BackToMenu(void)
{
    boardfilename[0] = 0;
    if (ud.recstat == 1) G_CloseDemoWrite();
    ud.warp_on = 0;
    g_player[myconnectindex].ps->gm = MODE_MENU;
    ChangeToMenu(0);
    KB_FlushKeyboardQueue();
    Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
    wm_setapptitle(tempbuf);
}

int32_t G_EndOfLevel(void)
{
    P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
    P_UpdateScreenPal(g_player[myconnectindex].ps);

    if (g_player[myconnectindex].ps->gm&MODE_EOL)
    {
        G_CloseDemoWrite();

        ready2send = 0;

        if (ud.display_bonus_screen == 1)
        {
            int32_t i = ud.screen_size;
            ud.screen_size = 0;
            G_UpdateScreenArea();
            ud.screen_size = i;
            G_BonusScreen(0);
        }
        if (ud.eog)
        {
            ud.eog = 0;
            if ((!g_netServer && ud.multimode < 2))
            {
                extern int32_t probey;
                if (!VOLUMEALL)
                    G_DoOrderScreen();
                g_player[myconnectindex].ps->gm = MODE_MENU;
                ChangeToMenu(0);
                probey = 0;
                return 2;
            }
            else
            {
                ud.m_level_number = 0;
                ud.level_number = 0;
            }
        }
    }
    ud.display_bonus_screen = 1;
    ready2send = 0;
    if (numplayers > 1) g_player[myconnectindex].ps->gm = MODE_GAME;
    if (G_EnterLevel(g_player[myconnectindex].ps->gm))
    {
        G_BackToMenu();
        return 2;
    }
    Net_WaitForServer();
    return 1;

}

#ifdef RENDERTYPEWIN
void app_crashhandler(void)
{
    G_CloseDemoWrite();
    VM_ScriptInfo();
    G_GameQuit();
}
#endif

int32_t app_main(int32_t argc,const char **argv)
{
    int32_t i = 0, j;
    char cwd[BMAX_PATH];
//    extern char datetimestring[];
#ifdef NEDMALLOC
    ENetCallbacks callbacks = { Bmalloc, Bfree, NULL };
#else
    ENetCallbacks callbacks = { NULL, NULL, NULL };
#endif

#ifdef RENDERTYPEWIN
    if (argc > 1)
    {
        for (; i<argc; i++)
        {
            if (Bstrcasecmp("-noinstancechecking",*(&argv[i])) == 0)
                break;
        }
    }

    if (i == argc && win_checkinstance())
    {
        if (!wm_ynbox("EDuke32","Another Build game is currently running. "
                      "Do you wish to continue starting this copy?"))
            return 3;
    }
#endif

    if (enet_initialize_with_callbacks(ENET_VERSION, &callbacks) != 0)
        initprintf("An error occurred while initializing ENet.\n");
    else atexit(enet_deinitialize);

#ifdef RENDERTYPEWIN
    backgroundidle = 0;
#endif

#ifdef _WIN32
    tempbuf[GetModuleFileName(NULL,g_rootDir,BMAX_PATH)] = 0;
    Bcorrectfilename(g_rootDir,1);
    //chdir(g_rootDir);
#else
    getcwd(g_rootDir,BMAX_PATH);
    strcat(g_rootDir,"/");
#endif
    OSD_SetParameters(0,0, 0,12, 2,12);
    OSD_SetLogFile("eduke32.log");
    OSD_SetFunctions(
        GAME_drawosdchar,
        GAME_drawosdstr,
        GAME_drawosdcursor,
        GAME_getcolumnwidth,
        GAME_getrowheight,
        GAME_clearbackground,
        (int32_t( *)(void))GetTime,
        GAME_onshowosd
    );
    Bstrcpy(tempbuf, APPNAME);
    wm_setapptitle(tempbuf);

    initprintf(HEAD2 " %s\n", s_buildRev);
    initprintf("Compiled %s\n", __DATE__" "__TIME__);

#if defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
    addsearchpath("/usr/share/games/jfduke3d");
    addsearchpath("/usr/local/share/games/jfduke3d");
    addsearchpath("/usr/share/games/eduke32");
    addsearchpath("/usr/local/share/games/eduke32");
#elif defined(__APPLE__)
    addsearchpath("/Library/Application Support/JFDuke3D");
    addsearchpath("/Library/Application Support/EDuke32");
#endif

    ud.multimode = 1;

    // this needs to happen before G_CheckCommandLine because G_GameExit accesses g_player[0]
    g_player[0].ps = (DukePlayer_t *) Bcalloc(1, sizeof(DukePlayer_t));
    g_player[0].sync = (input_t *) Bcalloc(1, sizeof(input_t));

    G_CheckCommandLine(argc,argv);

#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
    if (forcegl) initprintf("GL driver blacklist disabled.\n");
#endif

    if (getcwd(cwd,BMAX_PATH))
    {
        addsearchpath(cwd);
#if defined(__APPLE__)
        /* Dirty hack on OS X to also look for gamedata inside the application bundle - rhoenie 08/08 */
        char seekinappcontainer[BMAX_PATH];
        Bsnprintf(seekinappcontainer,sizeof(seekinappcontainer),"%s/EDuke32.app/", cwd);
        addsearchpath(seekinappcontainer);
#endif
    }

    if (CommandPaths)
    {
        struct strllist *s;
        while (CommandPaths)
        {
            s = CommandPaths->next;
            addsearchpath(CommandPaths->str);

            Bfree(CommandPaths->str);
            Bfree(CommandPaths);
            CommandPaths = s;
        }
    }

#if defined(_WIN32)
    if (!access("user_profiles_enabled", F_OK))
#else
    if (usecwd == 0 && access("user_profiles_disabled", F_OK))
#endif
    {
        char *homedir;
        int32_t asperr;

        if ((homedir = Bgethomedir()))
        {
            Bsnprintf(cwd,sizeof(cwd),"%s/"
#if defined(_WIN32)
                      "EDuke32 Settings"
#elif defined(__APPLE__)
                      "Library/Application Support/EDuke32"
#else
                      ".eduke32"
#endif
                      ,homedir);
            asperr = addsearchpath(cwd);
            if (asperr == -2)
            {
                if (Bmkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd);
                else asperr = -1;
            }
            if (asperr == 0)
                chdir(cwd);
            Bfree(homedir);
        }
    }

    // used with binds for fast function lookup
    hash_init(&h_gamefuncs);
    for (i=NUMGAMEFUNCTIONS-1; i>=0; i--)
    {
        char *str = Bstrtolower(Bstrdup(gamefunctions[i]));
        hash_add(&h_gamefuncs,gamefunctions[i],i,0);
        hash_add(&h_gamefuncs,str,i,0);
        Bfree(str);
    }

#ifdef USE_OPENGL
    glusetexcache = -1;
#endif

    i = CONFIG_ReadSetup();

    if (g_skipDefaultRTS)
        Bstrcpy(ud.rtsname, g_rtsNamePtr);

    if (getenv("DUKE3DGRP"))
    {
        g_grpNamePtr = getenv("DUKE3DGRP");
        initprintf("Using %s as main GRP file\n", g_grpNamePtr);
    }

#ifdef _WIN32

//    initprintf("build %d\n",(uint8_t)atoi(BUILDDATE));

    if (ud.config.CheckForUpdates == 1)
    {
        if (time(NULL) - ud.config.LastUpdateCheck > UPDATEINTERVAL)
        {
            initprintf("Checking for updates...\n");
            if (G_GetVersionFromWebsite(tempbuf))
            {
                initprintf("Current version is %d",atoi(tempbuf));
                ud.config.LastUpdateCheck = time(NULL);

                if (atoi(tempbuf) > atoi(s_buildDate))
                {
                    if (wm_ynbox("EDuke32","A new version of EDuke32 is available. "
                                 "Browse to http://eduke32.sourceforge.net now?"))
                    {
                        SHELLEXECUTEINFOA sinfo;
                        char *p = "http://eduke32.sourceforge.net";

                        Bmemset(&sinfo, 0, sizeof(sinfo));
                        sinfo.cbSize = sizeof(sinfo);
                        sinfo.fMask = SEE_MASK_CLASSNAME;
                        sinfo.lpVerb = "open";
                        sinfo.lpFile = p;
                        sinfo.nShow = SW_SHOWNORMAL;
                        sinfo.lpClass = "http";

                        if (!ShellExecuteExA(&sinfo))
                            initprintf("update: error launching browser!\n");
                    }
                }
                else initprintf("... no updates available\n");
            }
            else initprintf("update: failed to check for updates\n");
        }
    }
#endif

#ifdef USE_OPENGL
    if (glusetexcache == -1)
    {
        ud.config.useprecache = glusetexcompr = 1;
        glusetexcache = 2;
    }
#endif

    if (preinitengine())
    {
        wm_msgbox("Build Engine Initialization Error",
                  "There was a problem initializing the Build engine: %s", engineerrstr);
        fprintf(stderr, "app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
        exit(2);
    }

    if (Bstrcmp(setupfilename, SETUPFILENAME))
        initprintf("Using config file '%s'.\n",setupfilename);

    ScanGroups();
    {
        // try and identify the 'defaultduke3dgrp' in the set of GRPs.
        // if it is found, set up the environment accordingly for the game it represents.
        // if it is not found, choose the first GRP from the list
        struct grpfile *fg, *first = NULL;
        int32_t i;
        for (fg = foundgrps; fg; fg=fg->next)
        {
            for (i = 0; i<numgrpfiles; i++) if (fg->crcval == grpfiles[i].crcval) break;
            if (i == numgrpfiles) continue; // unrecognised grp file
            fg->game = grpfiles[i].game;
            if (!first) first = fg;
            if (!Bstrcasecmp(fg->name, defaultduke3dgrp))
            {
                g_gameType = grpfiles[i].game;
                g_gameNamePtr = (char *)grpfiles[i].name;
                break;
            }
        }
        if (!fg && first)
        {
            Bstrcpy(defaultduke3dgrp, first->name);
            g_gameType = first->game;
            g_gameNamePtr = (char *)grpfiles[0].name;
        }
        else if (!fg) g_gameNamePtr = "Unknown GRP";
    }

#if (defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2))
    if (i < 0 || (!g_noSetup && (ud.configversion != BYTEVERSION_JF || ud.config.ForceSetup)) || g_commandSetup)
    {
        if (quitevent || !startwin_run())
        {
            uninitengine();
            exit(0);
        }
    }
#endif

    FreeGroups();

    if (WW2GI || NAM)
    {
        // overwrite the default GRP and CON so that if the user chooses
        // something different, they get what they asked for
        Bstrcpy(defaultduke3dgrp,      WW2GI ? "ww2gi.grp" : "nam.grp");
        Bstrcpy(defsfilename,          WW2GI ? "ww2gi.def" : "nam.def");
        // Bstrcpy(g_defNamePtr,          WW2GI ? "ww2gi.def" : "nam.def");
        Bstrcpy(defaultconfilename[0], WW2GI ? "ww2gi.con" : "nam.con");

        Bstrcpy(GametypeNames[0],"GRUNTMATCH (SPAWN)");
        Bstrcpy(GametypeNames[2],"GRUNTMATCH (NO SPAWN)");
    }

    if (g_modDir[0] != '/')
    {
        char cwd[BMAX_PATH];

        Bstrcat(g_rootDir,g_modDir);
        addsearchpath(g_rootDir);
//        addsearchpath(mod_dir);

        if (getcwd(cwd,BMAX_PATH))
        {
            Bsprintf(cwd,"%s/%s",cwd,g_modDir);
            if (!Bstrcmp(g_rootDir, cwd))
            {
                if (addsearchpath(cwd) == -2)
                    if (Bmkdir(cwd,S_IRWXU) == 0) addsearchpath(cwd);
            }
        }

#ifdef USE_OPENGL
        Bsprintf(tempbuf,"%s/%s",g_modDir,TEXCACHEFILE);
        Bstrcpy(TEXCACHEFILE,tempbuf);
#endif
    }

    // shitcan the old cache directory
#if 0 && defined(USE_OPENGL)
    {
        struct stat st;
        char dir[BMAX_PATH];

        if (g_modDir[0] != '/')
            Bsprintf(dir,"%s/",g_modDir);
        else dir[0] = '\0';

        Bsprintf(tempbuf,"%stexcache",dir);
        if (Bstat(tempbuf, &st) >= 0)
        {
            if ((st.st_mode & S_IFDIR) == S_IFDIR)
            {
                Bsprintf(tempbuf,"EDuke32 has located an obsolete texture cache in the \"%stexcache\" directory.\n\n"
                         "Would you like EDuke32 to purge the contents of this directory?",dir);

                if (wm_ynbox("Obsolete Texture Cache Detected",tempbuf))
                {
                    int32_t recursion = 0;

                    Bsprintf(tempbuf,"%stexcache",dir);
                    getfilenames(tempbuf,"*");
CLEAN_DIRECTORY:
                    // initprintf("Cleaning '%s'\n",tempbuf);
                    while (findfiles)
                    {
                        Bsprintf(g_szBuf,"%s/%s",tempbuf,findfiles->name);
                        if (unlink(g_szBuf))
                            initprintf("ERROR: couldn't remove '%s': %s\n",g_szBuf,strerror(errno));
                        findfiles = findfiles->next;
                    }
                    while (finddirs)
                    {
                        if (!Bstrcmp(finddirs->name, ".") || !Bstrcmp(finddirs->name, ".."))
                        {
                            finddirs = finddirs->next;
                            continue;
                        }
                        Bsprintf(g_szBuf,"%s/%s",tempbuf,finddirs->name);
                        if (rmdir(g_szBuf))
                        {
                            if (errno == EEXIST || errno == ENOTEMPTY)
                            {
                                recursion = 1;
                                Bstrcpy(tempbuf,g_szBuf);
                                getfilenames(tempbuf,"*");
                                goto CLEAN_DIRECTORY;
                            }
                            else
                            {
                                initprintf("ERROR: couldn't remove '%s': %s\n",g_szBuf,strerror(errno));
                            }
                        }
                        else
                        {
                            initprintf("Removed '%s'\n",g_szBuf);
                            finddirs = finddirs->next;
                        }
                    }

                    if (recursion)
                    {
                        Bsprintf(tempbuf,"%stexcache",dir);
                        getfilenames(tempbuf,"*");
                        recursion = 0;
                        goto CLEAN_DIRECTORY;
                    }

                    Bsprintf(tempbuf,"%stexcache",dir);
                    if (rmdir(tempbuf))
                        initprintf("ERROR: couldn't remove '%s': %s\n",tempbuf,strerror(errno));
                    else initprintf("Removed '%s'\n",tempbuf);
                }
            }
        }
    }
#endif

    if ((i = initgroupfile(g_grpNamePtr)) == -1)
        initprintf("Warning: could not find main data file '%s'!\n",g_grpNamePtr);
    else
        initprintf("Using '%s' as main game data file.\n", g_grpNamePtr);

    if (!g_noAutoLoad && !ud.config.NoAutoLoad)
    {
        int32_t ii;

        for (ii=0; ii<NUMAUTOLOADMASKS; ii++)
        {
            getfilenames("autoload",autoloadmasks[ii]);
            while (findfiles)
            {
                Bsprintf(tempbuf,"autoload/%s",findfiles->name);
                initprintf("Using file '%s' as game data.\n",tempbuf);
                initgroupfile(tempbuf);
                findfiles = findfiles->next;
            }
        }

        if (i != -1)
            G_DoAutoload(g_grpNamePtr);
    }

    if (g_modDir[0] != '/')
    {
        int32_t ii;

        for (ii=0; ii<NUMAUTOLOADMASKS; ii++)
        {
            Bsprintf(tempbuf,"%s/",g_modDir);
            getfilenames(tempbuf,autoloadmasks[ii]);
            while (findfiles)
            {
                Bsprintf(tempbuf,"%s/%s",g_modDir,findfiles->name);
                initprintf("Using file '%s' as game data.\n",tempbuf);
                initgroupfile(tempbuf);
                findfiles = findfiles->next;
            }
        }
    }

    if (getenv("DUKE3DDEF"))
    {
        g_defNamePtr = getenv("DUKE3DDEF");
        g_skipDefaultDefs = 1;
        initprintf("Using '%s' as definitions file\n", g_defNamePtr);
    }
    if (g_skipDefaultDefs == 0)
        Bstrcpy(g_defNamePtr, defsfilename); // it MAY have changed, with NAM/WWII GI

    flushlogwindow = 0;
    loaddefinitions_game(g_defNamePtr, TRUE);
//    flushlogwindow = 1;

    {
        struct strllist *s;

        pathsearchmode = 1;
        while (CommandGrps)
        {
            s = CommandGrps->next;

            if ((j = initgroupfile(CommandGrps->str)) == -1)
                initprintf("Could not find file '%s'.\n",CommandGrps->str);
            else
            {
                g_groupFileHandle = j;
                initprintf("Using file '%s' as game data.\n",CommandGrps->str);
                if (!g_noAutoLoad && !ud.config.NoAutoLoad)
                    G_DoAutoload(CommandGrps->str);
            }

            Bfree(CommandGrps->str);
            Bfree(CommandGrps);
            CommandGrps = s;
        }
        pathsearchmode = 0;
    }

    i = kopen4load("DUKESW.BIN",1); // JBF 20030810
    if (i!=-1)
    {
        g_Shareware = 1;
        kclose(i);
    }

    // gotta set the proper title after we compile the CONs if this is the full version

    Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
    wm_setapptitle(tempbuf);

    if (g_scriptDebug)
        initprintf("CON debugging activated (level %d).\n",g_scriptDebug);

    if (g_networkMode == NET_SERVER || g_networkMode == NET_DEDICATED_SERVER)
    {
        ENetAddress address = { ENET_HOST_ANY, g_netPort };
        g_netServer = enet_host_create(&address, MAXPLAYERS, CHAN_MAX, 0, 0);

        if (g_netServer == NULL)
            initprintf("An error occurred while trying to create an ENet server host.\n");
        else initprintf("Multiplayer server initialized\n");
    }

    numplayers = 1;
    connectpoint2[0] = -1;

    Net_GetPackets();

    G_Startup(); // a bunch of stuff including compiling cons

    g_player[0].playerquitflag = 1;

    for (i=0; i<MAXPLAYERS; i++)
    {
        if (!g_player[i].ps) g_player[i].ps = (DukePlayer_t *)Bcalloc(1, sizeof(DukePlayer_t));
        if (!g_player[i].sync) g_player[i].sync = (input_t *)Bcalloc(1, sizeof(input_t));
    }

    g_player[myconnectindex].ps->palette = BASEPAL;

    i = 1;
    for (j=numplayers; j<ud.multimode; j++)
    {
        Bsprintf(g_player[j].user_name,"PLAYER %d",j+1);
        g_player[j].ps->team = g_player[j].pteam = i;
        g_player[j].ps->weaponswitch = 3;
        g_player[j].ps->auto_aim = 0;
        i = 1-i;
    }

    if (quitevent) return 4;

    if (!loaddefinitionsfile(g_defNamePtr))
    {
        initprintf("Definitions file '%s' loaded.\n",g_defNamePtr);
        loaddefinitions_game(g_defNamePtr, FALSE);
    }

    if (numplayers == 1 && boardfilename[0] != 0)
    {
        ud.m_level_number = 7;
        ud.m_volume_number = 0;
        ud.warp_on = 1;
    }

    // getnames();

    if ((g_netServer || ud.multimode > 1))
    {
        if (ud.warp_on == 0)
        {
            ud.m_monsters_off = 1;
            ud.m_player_skill = 0;
        }
    }

    playerswhenstarted = ud.multimode;
    ud.last_level = 0;

    if (!Bstrcasecmp(ud.rtsname,"DUKE.RTS") ||
            !Bstrcasecmp(ud.rtsname,"WW2GI.RTS") ||
            !Bstrcasecmp(ud.rtsname,"NAM.RTS"))
    {
        // ud.last_level is used as a flag here to reset the string to DUKE.RTS after load
        if (WW2GI)
            ud.last_level = (Bstrcpy(ud.rtsname, "WW2GI.RTS") == ud.rtsname);
        else if (NAM)
            ud.last_level = (Bstrcpy(ud.rtsname, "NAM.RTS") == ud.rtsname);
        else
            ud.last_level = (Bstrcpy(ud.rtsname, "DUKE.RTS") == ud.rtsname);
    }

    RTS_Init(ud.rtsname);

    if (rts_numlumps)
        initprintf("Using .RTS file '%s'\n",ud.rtsname);

    if (ud.last_level)
        Bstrcpy(ud.rtsname, "DUKE.RTS");

    ud.last_level = -1;

    initprintf("Initializing OSD...\n");

    Bsprintf(tempbuf, HEAD2 " %s", s_buildRev);
    OSD_SetVersion(tempbuf, 10,0);
    registerosdcommands();

    if (g_networkMode != NET_DEDICATED_SERVER)
    {
        if (CONTROL_Startup(1, &GetTime, TICRATE))
        {
            fprintf(stderr, "There was an error initializing the CONTROL system.\n");
            uninitengine();
            exit(5);
        }

        G_SetupGameButtons();
        CONFIG_SetupMouse();
        CONFIG_SetupJoystick();

        CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent);
        CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent);

        // JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
        for (i=0; i<joynumaxes; i++)
            setjoydeadzone(i,ud.config.JoystickAnalogueDead[i],ud.config.JoystickAnalogueSaturate[i]);
    }

    {
        char *ptr = Bstrdup(setupfilename), *p = strtok(ptr,".");
        if (!Bstrcmp(setupfilename, SETUPFILENAME))
            Bsprintf(tempbuf, "settings.cfg");
        else Bsprintf(tempbuf,"%s_settings.cfg",p);
        OSD_Exec(tempbuf);
        Bfree(ptr);
    }

    if ((i = clipmapinfo_load("_clipshape0.map")) > 0)
        initprintf("There was an error loading the sprite clipping map (status %d).\n", i);

    OSD_Exec("autoexec.cfg");

    if (g_networkMode != NET_DEDICATED_SERVER)
    {
        if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP) < 0)
        {
            int32_t i = 0;
            int32_t xres[] = {ud.config.ScreenWidth,800,640,320};
            int32_t yres[] = {ud.config.ScreenHeight,600,480,240};
            int32_t bpp[] = {32,16,8};

            initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...\n",
                       ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP,ud.config.ScreenMode?"fullscreen":"windowed");

#ifdef USE_OPENGL
            {
                int32_t j = 0;
                while (setgamemode(0,xres[i],yres[i],bpp[j]) < 0)
                {
                    initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],bpp[i]);

                    if (++j == 3)
                    {
                        if (++i == 4)
                            G_GameExit("Unable to set failsafe video mode!");
                        j = 0;
                    }
                }
            }
#else
            while (setgamemode(0,xres[i],yres[i],8) < 0)
            {
                initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],8);
                i++;
            }
#endif
            ud.config.ScreenWidth = xres[i];
            ud.config.ScreenHeight = yres[i];
            ud.config.ScreenBPP = bpp[i];
        }

        setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);

        S_MusicStartup();
        S_SoundStartup();
    }
//    loadtmb();

    if (ud.warp_on > 1 && (!g_netServer && ud.multimode < 2))
    {
        clearview(0L);
        //g_player[myconnectindex].ps->palette = palette;
        //G_FadePalette(0,0,0,0);
        P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);    // JBF 20040308
        rotatesprite(320<<15,200<<15,65536L,0,LOADSCREEN,0,0,2+8+64+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
        menutext(160,105,0,0,"LOADING SAVED GAME...");
        nextpage();

        if (G_LoadPlayer(ud.warp_on-2))
            ud.warp_on = 0;
    }

    FX_StopAllSounds();
    S_ClearSoundLocks();

    //    getpackets();

MAIN_LOOP_RESTART:

    if (g_networkMode != NET_DEDICATED_SERVER)
    {
        G_GetCrosshairColor();
        G_SetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
    }

    if (ud.warp_on == 0)
    {
        if ((g_netServer || ud.multimode > 1) && boardfilename[0] != 0)
        {
            ud.m_level_number = 7;
            ud.m_volume_number = 0;

            if (ud.m_player_skill == 4)
                ud.m_respawn_monsters = 1;
            else ud.m_respawn_monsters = 0;

            TRAVERSE_CONNECT(i)
            {
                P_ResetWeapons(i);
                P_ResetInventory(i);
            }

            G_NewGame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);

            if (G_EnterLevel(MODE_GAME)) G_BackToMenu();

            Net_WaitForServer();
        }
        else if (g_networkMode != NET_DEDICATED_SERVER)
            G_DisplayLogo();

        if (g_networkMode != NET_DEDICATED_SERVER)
        {
            if (G_PlaybackDemo())
            {
                FX_StopAllSounds();
                S_ClearSoundLocks();
                g_noLogoAnim = 1;
                goto MAIN_LOOP_RESTART;
            }
        }
    }
    else if (ud.warp_on == 1)
    {
        G_NewGame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);

        if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
    }
    else G_UpdateScreenArea();

//    G_GameExit(" "); ///

//    ud.auto_run = ud.config.RunMode;
    ud.showweapons = ud.config.ShowOpponentWeapons;
    g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
    g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
    g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
    g_player[myconnectindex].pteam = ud.team;

    if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
        g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = G_GetTeamPalette(g_player[myconnectindex].pteam);
    else
    {
        if (ud.color) g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
        else g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor;
    }

    ud.warp_on = 0;
    KB_KeyDown[sc_Pause] = 0;   // JBF: I hate the pause key

    do //main loop
    {
        static uint32_t nextrender = 0, framewaiting = 0;
        uint32_t j;

        if (handleevents() && quitevent)
        {
            KB_KeyDown[sc_Escape] = 1;
            quitevent = 0;
        }

        sampletimer();
        Net_GetPackets();

        // only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
        bindsenabled = g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO);

#ifndef _WIN32
        // stdin -> OSD input for dedicated server
        if (g_networkMode == NET_DEDICATED_SERVER)
        {
            int32_t nb, flag = 1;
            char ch;
            static uint32_t bufpos = 0;
            static char buf[128];

            ioctl(0, FIONBIO, &flag);

            if ((nb = read(0, &ch, 1)) > 0 && bufpos < sizeof(buf))
            {
                if (ch != '\n')
                    buf[bufpos++] = ch;

                if (ch == '\n' || bufpos >= sizeof(buf))
                {
                    buf[bufpos] = 0;
                    OSD_Dispatch(buf);
                    bufpos = 0;
                }
            }
        }
        else
#endif
        {
            MUSIC_Update();
            G_HandleLocalKeys();
        }

        OSD_DispatchQueued();

        if (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME)
        {
            if (g_networkMode != NET_DEDICATED_SERVER)
            {
                CONTROL_ProcessBinds();
                getinput(myconnectindex);
            }

            avg.fvel += loc.fvel;
            avg.svel += loc.svel;
            avg.avel += loc.avel;
            avg.horz += loc.horz;
            avg.bits |= loc.bits;
            avg.extbits |= loc.extbits;

            Bmemcpy(&inputfifo[0][myconnectindex], &avg, sizeof(input_t));
            Bmemset(&avg, 0, sizeof(input_t));

            /*
                        if (ud.playerai && (g_netServer || ud.multimode > 1))
                        {
                            TRAVERSE_CONNECT(i)
                                if (i != myconnectindex)
                                {
                                    //clearbufbyte(&inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i],sizeof(input_t),0L);
                                    computergetinput(i,&inputfifo[0][i]);
                                }
                        }
            */

            do
            {
                int32_t clockbeforetic;

                sampletimer();

                if (ready2send == 0) break;

                ototalclock += TICSPERFRAME;

                clockbeforetic = totalclock;

                if (((ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
                        (g_player[myconnectindex].ps->gm&MODE_GAME))
                    G_MoveLoop();

                sampletimer();

                if (totalclock - clockbeforetic >= TICSPERFRAME)
                {
                    // computing a tic takes longer than a tic, so we're slowing
                    // the game down. rather than tightly spinning here, go draw
                    // a frame since we're fucked anyway
                    break;
                }
            }
            while (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME);

        }

        G_DoCheats();

        if (g_player[myconnectindex].ps->gm & (MODE_EOL|MODE_RESTART))
        {
            switch (G_EndOfLevel())
            {
            case 1: continue;
            case 2: goto MAIN_LOOP_RESTART;
            }
        }
        else if (g_netClient && g_multiMapState)
        {
            for (i=g_gameVarCount-1; i>=0; i--)
            {
                if (aGameVars[i].dwFlags & GAMEVAR_USER_MASK)
                    g_multiMapState->vars[i] = NULL;
            }

            G_RestoreMapState(g_multiMapState);
            g_player[myconnectindex].ps->gm = MODE_GAME;
            Bfree(g_multiMapState);
            g_multiMapState = NULL;
        }

        if (g_networkMode == NET_DEDICATED_SERVER)
        {
            idle();
            goto skipframe;
        }

        if (framewaiting)
        {
            framewaiting--;
            if (ud.statusbarmode == 1 && (ud.statusbarscale == 100 || !getrendermode()))
            {
                ud.statusbarmode = 0;
                G_UpdateScreenArea();
            }
            nextpage();
        }

        j = getticks();

        if (r_maxfps == 0 || j >= nextrender)
        {
            if (j > nextrender+g_frameDelay)
                nextrender = j;

            nextrender += g_frameDelay;

            if ((ud.show_help == 0 && (!g_netServer && ud.multimode < 2) && !(g_player[myconnectindex].ps->gm&MODE_MENU)) ||
                    (g_netServer || ud.multimode > 1) || ud.recstat == 2)
                i = min(max((totalclock-ototalclock)*(65536L/TICSPERFRAME),0),65536);
            else
                i = 65536;

            G_DrawRooms(screenpeek,i);
            G_DisplayRest(i);
            if (getrendermode() >= 3)
                G_DrawBackground();

            framewaiting++;
        }

skipframe:
        if (g_player[myconnectindex].ps->gm&MODE_DEMO)
            goto MAIN_LOOP_RESTART;
    }
    while (1);

    G_GameExit(" ");
    return 0;  // not reached (duh)
}

GAME_STATIC GAME_INLINE int32_t G_MoveLoop()
{
    Net_GetPackets();

    return G_DoMoveThings();
}

int32_t G_DoMoveThings(void)
{
    int32_t i;

    ud.camerasprite = -1;
    lockclock += TICSPERFRAME;

    //if (g_earthquakeTime > 0) g_earthquakeTime--;  moved lower so it is restored correctly by diffs
    if (g_RTSPlaying > 0) g_RTSPlaying--;

    for (i=0; i<MAXUSERQUOTES; i++)
        if (user_quote_time[i])
        {
            user_quote_time[i]--;
            if (user_quote_time[i] > ud.msgdisptime)
                user_quote_time[i] = ud.msgdisptime;
            if (!user_quote_time[i]) pub = NUMPAGES;
        }

    if (ud.idplayers && (g_netServer || ud.multimode > 1))
    {
        hitdata_t hitinfo;

        for (i=0; i<ud.multimode; i++)
            if (g_player[i].ps->holoduke_on != -1)
                sprite[g_player[i].ps->holoduke_on].cstat ^= 256;

        hitscan((vec3_t *)g_player[screenpeek].ps,g_player[screenpeek].ps->cursectnum,
                sintable[(g_player[screenpeek].ps->ang+512)&2047],
                sintable[g_player[screenpeek].ps->ang&2047],
                (100-g_player[screenpeek].ps->horiz-g_player[screenpeek].ps->horizoff)<<11,&hitinfo,0xffff0030);

        for (i=0; i<ud.multimode; i++)
            if (g_player[i].ps->holoduke_on != -1)
                sprite[g_player[i].ps->holoduke_on].cstat ^= 256;

        if ((hitinfo.hitsprite >= 0) && !(g_player[myconnectindex].ps->gm & MODE_MENU) &&
                sprite[hitinfo.hitsprite].picnum == APLAYER && sprite[hitinfo.hitsprite].yvel != screenpeek &&
                g_player[sprite[hitinfo.hitsprite].yvel].ps->dead_flag == 0)
        {
            if (g_player[screenpeek].ps->fta == 0 || g_player[screenpeek].ps->ftq == QUOTE_RESERVED3)
            {
                if (ldist(&sprite[g_player[screenpeek].ps->i],&sprite[hitinfo.hitsprite]) < 9216)
                {
                    Bsprintf(ScriptQuotes[QUOTE_RESERVED3],"%s",&g_player[sprite[hitinfo.hitsprite].yvel].user_name[0]);
                    g_player[screenpeek].ps->fta = 12, g_player[screenpeek].ps->ftq = QUOTE_RESERVED3;
                }
            }
            else if (g_player[screenpeek].ps->fta > 2) g_player[screenpeek].ps->fta -= 3;
        }
    }

    if (g_showShareware > 0)
    {
        g_showShareware--;
        if (g_showShareware == 0)
        {
            pus = NUMPAGES;
            pub = NUMPAGES;
        }
    }

//    everyothertime++;   moved lower so it is restored correctly by diffs

    if (g_netServer || g_netClient)
        randomseed = ticrandomseed;

    TRAVERSE_CONNECT(i)
    copybufbyte(&inputfifo[(g_netServer && myconnectindex == i) ? 1 : 0][i],g_player[i].sync,sizeof(input_t));

    G_UpdateInterpolations();

    /*
        j = -1;
        TRAVERSE_CONNECT(i)
        {
            if (g_player[i].playerquitflag == 0 || TEST_SYNC_KEY(g_player[i].sync->bits,SK_GAMEQUIT) == 0)
            {
                j = i;
                continue;
            }

            G_CloseDemoWrite();

            g_player[i].playerquitflag = 0;
        }
    */

    g_moveThingsCount++;

    if (ud.recstat == 1) G_DemoRecord();

    everyothertime++;
    if (g_earthquakeTime > 0) g_earthquakeTime--;

    if (ud.pause_on == 0)
    {
        g_globalRandom = krand();
        A_MoveDummyPlayers();//ST 13
    }

    TRAVERSE_CONNECT(i)
    {
        if (g_player[i].sync->extbits&(1<<6))
        {
            g_player[i].ps->team = g_player[i].pteam;
            if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
            {
                actor[g_player[i].ps->i].picnum = APLAYERTOP;
                P_QuickKill(g_player[i].ps);
            }
        }
        if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
            g_player[i].ps->palookup = g_player[i].pcolor = G_GetTeamPalette(g_player[i].ps->team);

        if (sprite[g_player[i].ps->i].pal != 1)
            sprite[g_player[i].ps->i].pal = g_player[i].pcolor;

        G_HandleSharedKeys(i);

        if (ud.pause_on == 0)
        {
            P_ProcessInput(i);
            P_CheckSectors(i);
        }
    }

    if (ud.pause_on == 0)
        G_MoveWorld();

//    Net_CorrectPrediction();

    if (g_netServer)
        Net_UpdateClients();

    if ((everyothertime&1) == 0)
    {
        G_AnimateWalls();
        A_MoveCyclers();

        if (g_netServer)
            Net_StreamLevel();
    }

    if (g_netClient)   //Slave
        Net_ClientMove();

    return 0;
}

static void G_DoOrderScreen(void)
{
    setview(0,0,xdim-1,ydim-1);

    fadepal(0,0,0, 0,63,7);
    //g_player[myconnectindex].ps->palette = palette;
    P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1);    // JBF 20040308
    KB_FlushKeyboardQueue();
    rotatesprite(0,0,65536L,0,ORDERING,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
    fadepal(0,0,0, 63,0,-7);
    while (!KB_KeyWaiting())
    {
        handleevents();
        Net_GetPackets();
    }

    fadepal(0,0,0, 0,63,7);
    KB_FlushKeyboardQueue();
    rotatesprite(0,0,65536L,0,ORDERING+1,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
    fadepal(0,0,0, 63,0,-7);
    while (!KB_KeyWaiting())
    {
        handleevents();
        Net_GetPackets();
    }

    fadepal(0,0,0, 0,63,7);
    KB_FlushKeyboardQueue();
    rotatesprite(0,0,65536L,0,ORDERING+2,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
    fadepal(0,0,0, 63,0,-7);
    while (!KB_KeyWaiting())
    {
        handleevents();
        Net_GetPackets();
    }

    fadepal(0,0,0, 0,63,7);
    KB_FlushKeyboardQueue();
    rotatesprite(0,0,65536L,0,ORDERING+3,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
    fadepal(0,0,0, 63,0,-7);
    while (!KB_KeyWaiting())
    {
        handleevents();
        Net_GetPackets();
    }
}

void G_BonusScreen(int32_t bonusonly)
{
    int32_t t, tinc,gfx_offset;
    int32_t i, y,xfragtotal,yfragtotal;
    int32_t bonuscnt;
    int32_t clockpad = 2;
    char *lastmapname;
    int32_t playerbest = -1;

    int32_t breathe[] =
    {
        0,  30,VICTORY1+1,176,59,
        30,  60,VICTORY1+2,176,59,
        60,  90,VICTORY1+1,176,59,
        90, 120,0         ,176,59
    };

    int32_t bossmove[] =
    {
        0, 120,VICTORY1+3,86,59,
        220, 260,VICTORY1+4,86,59,
        260, 290,VICTORY1+5,86,59,
        290, 320,VICTORY1+6,86,59,
        320, 350,VICTORY1+7,86,59,
        350, 380,VICTORY1+8,86,59
    };

    if (g_networkMode == NET_DEDICATED_SERVER)
        return;

    Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
    wm_setapptitle(tempbuf);

    if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0])
    {
        lastmapname = Bstrrchr(boardfilename,'\\');
        if (!lastmapname) lastmapname = Bstrrchr(boardfilename,'/');
        if (!lastmapname) lastmapname = boardfilename;
    }
    else
    {
        lastmapname = MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name;
        if (!lastmapname) // this isn't right but it's better than no name at all
            lastmapname = MapInfo[(ud.m_volume_number*MAXLEVELS)+ud.last_level-1].name;
    }

    bonuscnt = 0;

    fadepal(0,0,0, 0,64,7);
    setview(0,0,xdim-1,ydim-1);
    clearview(0L);
    nextpage();
    flushperms();

    FX_StopAllSounds();
    S_ClearSoundLocks();
    FX_SetReverb(0L);
    bindsenabled = 1; // so you can use your screenshot bind on the score screens

    if (bonusonly) goto FRAGBONUS;

    if (numplayers < 2 && ud.eog && ud.from_bonus == 0)
        switch (ud.volume_number)
        {
        case 0:
            if (ud.lockout == 0)
            {
                P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 11); // JBF 20040308
                clearview(0L);
                rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
                nextpage();
                //g_player[myconnectindex].ps->palette = endingpal;
                fadepal(0,0,0, 63,0,-1);

                KB_FlushKeyboardQueue();
                totalclock = 0;
                tinc = 0;
                while (1)
                {
                    clearview(0L);
                    rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);

                    // boss
                    if (totalclock > 390 && totalclock < 780)
                        for (t=0; t<35; t+=5) if (bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1])
                            {
                                if (t==10 && bonuscnt == 1)
                                {
                                    S_PlaySound(SHOTGUN_FIRE);
                                    S_PlaySound(SQUISHED);
                                    bonuscnt++;
                                }
                                rotatesprite(bossmove[t+3]<<16,bossmove[t+4]<<16,65536L,0,bossmove[t+2],0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
                            }

                    // Breathe
                    if (totalclock < 450 || totalclock >= 750)
                    {
                        if (totalclock >= 750)
                        {
                            rotatesprite(86<<16,59<<16,65536L,0,VICTORY1+8,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
                            if (totalclock >= 750 && bonuscnt == 2)
                            {
                                S_PlaySound(DUKETALKTOBOSS);
                                bonuscnt++;
                            }

                        }
                        for (t=0; t<20; t+=5)
                            if (breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1])
                            {
                                if (t==5 && bonuscnt == 0)
                                {
                                    S_PlaySound(BOSSTALKTODUKE);
                                    bonuscnt++;
                                }
                                rotatesprite(breathe[t+3]<<16,breathe[t+4]<<16,65536L,0,breathe[t+2],0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
                            }
                    }
                    handleevents();
                    Net_GetPackets();
                    nextpage();
                    if (KB_KeyWaiting()) break;
                }
            }

            fadepal(0,0,0, 0,64,1);

            KB_FlushKeyboardQueue();
            //g_player[myconnectindex].ps->palette = palette;
            P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 11);   // JBF 20040308

            rotatesprite(0,0,65536L,0,3292,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
            fadepal(0,0,0, 63,0,-1);
            while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
            {
                handleevents();
                Net_GetPackets();
            }
            fadepal(0,0,0, 0,64,1);
            S_StopMusic();
            FX_StopAllSounds();
            S_ClearSoundLocks();
            break;
        case 1:
            S_StopMusic();
            clearview(0L);
            nextpage();

            if (ud.lockout == 0)
            {
                G_PlayAnim("cineov2.anm",1);
                KB_FlushKeyBoardQueue();
                clearview(0L);
                nextpage();
            }

            S_PlaySound(PIPEBOMB_EXPLODE);

            fadepal(0,0,0, 0,64,1);
            setview(0,0,xdim-1,ydim-1);
            KB_FlushKeyboardQueue();
            //g_player[myconnectindex].ps->palette = palette;
            P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 11);   // JBF 20040308
            rotatesprite(0,0,65536L,0,3293,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
            fadepal(0,0,0, 63,0,-1);
            while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
            {
                handleevents();
                Net_GetPackets();
            }
            fadepal(0,0,0, 0,64,1);

            break;

        case 3:

            setview(0,0,xdim-1,ydim-1);

            S_StopMusic();
            clearview(0L);
            nextpage();

            if (ud.lockout == 0)
            {
                KB_FlushKeyboardQueue();
                G_PlayAnim("vol4e1.anm",8);
                clearview(0L);
                nextpage();
                G_PlayAnim("vol4e2.anm",10);
                clearview(0L);
                nextpage();
                G_PlayAnim("vol4e3.anm",11);
                clearview(0L);
                nextpage();
            }

            FX_StopAllSounds();
            S_ClearSoundLocks();
            S_PlaySound(ENDSEQVOL3SND4);
            KB_FlushKeyBoardQueue();

            //g_player[myconnectindex].ps->palette = palette;
            P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 11);   // JBF 20040308
            G_FadePalette(0,0,0,63);
            clearview(0L);
            menutext(160,60,0,0,"THANKS TO ALL OUR");
            menutext(160,60+16,0,0,"FANS FOR GIVING");
            menutext(160,60+16+16,0,0,"US BIG HEADS.");
            menutext(160,70+16+16+16,0,0,"LOOK FOR A DUKE NUKEM 3D");
            menutext(160,70+16+16+16+16,0,0,"SEQUEL SOON.");
            nextpage();

            fadepal(0,0,0, 63,0,-3);
            KB_FlushKeyboardQueue();
            while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
            {
                handleevents();
                Net_GetPackets();
            }
            fadepal(0,0,0, 0,64,3);

            clearview(0L);
            nextpage();
            MOUSE_ClearButton(LEFT_MOUSE);

            G_PlayAnim("DUKETEAM.ANM",4);

            KB_FlushKeyBoardQueue();
            while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
            {
                handleevents();
                Net_GetPackets();
            }

            clearview(0L);
            nextpage();
            G_FadePalette(0,0,0,63);

            FX_StopAllSounds();
            S_ClearSoundLocks();
            KB_FlushKeyBoardQueue();
            MOUSE_ClearButton(LEFT_MOUSE);

            break;

        case 2:

            S_StopMusic();
            clearview(0L);
            nextpage();
            if (ud.lockout == 0)
            {
                fadepal(0,0,0, 63,0,-1);
                G_PlayAnim("cineov3.anm",2);
                KB_FlushKeyBoardQueue();
                ototalclock = totalclock+200;
                while (totalclock < ototalclock)
                {
                    handleevents();
                    Net_GetPackets();
                }
                clearview(0L);
                nextpage();

                FX_StopAllSounds();
                S_ClearSoundLocks();
            }

            G_PlayAnim("RADLOGO.ANM",3);

            if (ud.lockout == 0 && !KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
            {
                S_PlaySound(ENDSEQVOL3SND5);
                while (S_CheckSoundPlaying(-1,ENDSEQVOL3SND5))
                {
                    handleevents();
                    Net_GetPackets();
                }
                if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE || BUTTON(gamefunc_Fire) || BUTTON(gamefunc_Open)) goto ENDANM;
                S_PlaySound(ENDSEQVOL3SND6);
                while (S_CheckSoundPlaying(-1,ENDSEQVOL3SND6))
                {
                    handleevents();
                    Net_GetPackets();
                }
                if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE || BUTTON(gamefunc_Fire) || BUTTON(gamefunc_Open)) goto ENDANM;
                S_PlaySound(ENDSEQVOL3SND7);
                while (S_CheckSoundPlaying(-1,ENDSEQVOL3SND7))
                {
                    handleevents();
                    Net_GetPackets();
                }
                if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE || BUTTON(gamefunc_Fire) || BUTTON(gamefunc_Open)) goto ENDANM;
                S_PlaySound(ENDSEQVOL3SND8);
                while (S_CheckSoundPlaying(-1,ENDSEQVOL3SND8))
                {
                    handleevents();
                    Net_GetPackets();
                }
                if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE || BUTTON(gamefunc_Fire) || BUTTON(gamefunc_Open)) goto ENDANM;
                S_PlaySound(ENDSEQVOL3SND9);
                while (S_CheckSoundPlaying(-1,ENDSEQVOL3SND9))
                {
                    handleevents();
                    Net_GetPackets();
                }

            }
            MOUSE_ClearButton(LEFT_MOUSE);
            KB_FlushKeyBoardQueue();
            totalclock = 0;
            while (!KB_KeyWaiting() && totalclock < 120 && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
            {
                handleevents();
                Net_GetPackets();
            }

ENDANM:
            MOUSE_ClearButton(LEFT_MOUSE);
            FX_StopAllSounds();
            S_ClearSoundLocks();

            KB_FlushKeyBoardQueue();

            clearview(0L);

            break;
        }

FRAGBONUS:

    //g_player[myconnectindex].ps->palette = palette;
    P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 11);   // JBF 20040308
    G_FadePalette(0,0,0,63);   // JBF 20031228
    KB_FlushKeyboardQueue();
    totalclock = 0;
    tinc = 0;
    bonuscnt = 0;

    S_StopMusic();
    FX_StopAllSounds();
    S_ClearSoundLocks();

    if (playerswhenstarted > 1 && (GametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
    {
        if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0))
            S_PlaySound(BONUSMUSIC);

        rotatesprite(0,0,65536L,0,MENUSCREEN,16,0,2+8+16+64+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
        rotatesprite(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1);
        if (PLUTOPAK)   // JBF 20030804
            rotatesprite((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8,0,0,xdim-1,ydim-1);
        gametext(160,58+2,"MULTIPLAYER TOTALS",0,2+8+16);
        gametext(160,58+10,MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name,0,2+8+16);

        gametext(160,165,"PRESS ANY KEY OR BUTTON TO CONTINUE",quotepulseshade,2+8+16);

        t = 0;
        minitext(23,80,"   NAME                                           KILLS",8,2+8+16+128);
        for (i=0; i<playerswhenstarted; i++)
        {
            Bsprintf(tempbuf,"%-4d",i+1);
            minitext(92+(i*23),80,tempbuf,3,2+8+16+128);
        }

        for (i=0; i<playerswhenstarted; i++)
        {
            xfragtotal = 0;
            Bsprintf(tempbuf,"%d",i+1);

            minitext(30,90+t,tempbuf,0,2+8+16+128);
            minitext(38,90+t,g_player[i].user_name,g_player[i].ps->palookup,2+8+16+128);

            for (y=0; y<playerswhenstarted; y++)
            {
                if (i == y)
                {
                    Bsprintf(tempbuf,"%-4d",g_player[y].ps->fraggedself);
                    minitext(92+(y*23),90+t,tempbuf,2,2+8+16+128);
                    xfragtotal -= g_player[y].ps->fraggedself;
                }
                else
                {
                    Bsprintf(tempbuf,"%-4d",g_player[i].frags[y]);
                    minitext(92+(y*23),90+t,tempbuf,0,2+8+16+128);
                    xfragtotal += g_player[i].frags[y];
                }
            }

            Bsprintf(tempbuf,"%-4d",xfragtotal);
            minitext(101+(8*23),90+t,tempbuf,2,2+8+16+128);

            t += 7;
        }

        for (y=0; y<playerswhenstarted; y++)
        {
            yfragtotal = 0;
            for (i=0; i<playerswhenstarted; i++)
            {
                if (i == y)
                    yfragtotal += g_player[i].ps->fraggedself;
                yfragtotal += g_player[i].frags[y];
            }
            Bsprintf(tempbuf,"%-4d",yfragtotal);
            minitext(92+(y*23),96+(8*7),tempbuf,2,2+8+16+128);
        }

        minitext(45,96+(8*7),"DEATHS",8,2+8+16+128);
        nextpage();

        fadepal(0,0,0, 63,0,-7);

        KB_FlushKeyboardQueue();

        {
            int32_t tc = totalclock;
            while (KB_KeyWaiting()==0)
            {
                // continue after 10 seconds...
                if (totalclock > tc + (120*10)) break;
                handleevents();
                Net_GetPackets();
            }
        }

        if (bonusonly || (g_netServer || ud.multimode > 1)) return;

        fadepal(0,0,0, 0,64,7);
    }

    if (bonusonly || (g_netServer || ud.multimode > 1)) return;

    switch (ud.volume_number)
    {
    case 1:
        gfx_offset = 5;
        break;
    default:
        gfx_offset = 0;
        break;
    }

    rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);

    if (lastmapname)
        menutext(160,20-6,0,0,lastmapname);
    menutext(160,36-6,0,0,"COMPLETED");

    gametext(160,192,"PRESS ANY KEY OR BUTTON TO CONTINUE",quotepulseshade,2+8+16);

    if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0))
        S_PlaySound(BONUSMUSIC);

    nextpage();
    KB_FlushKeyboardQueue();
    fadepal(0,0,0, 63,0,-1);
    bonuscnt = 0;
    totalclock = 0;
    tinc = 0;

    playerbest = CONFIG_GetMapBestTime(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].filename);

    if (g_player[myconnectindex].ps->player_par < playerbest || playerbest < 0)
        CONFIG_SetMapBestTime(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].filename, g_player[myconnectindex].ps->player_par);

    {
        int32_t ii, ij;

        for (ii=g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
        clockpad = max(clockpad,ij);
        if (!(ud.volume_number == 0 && ud.last_level-1 == 7))
        {
            for (ii=MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
            clockpad = max(clockpad,ij);
            if (!NAM)
            {
                for (ii=MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
                clockpad = max(clockpad,ij);
            }
        }
        if (playerbest > 0) for (ii=playerbest/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
        clockpad = max(clockpad,ij);
    }

    do
    {
        int32_t yy = 0, zz;

        Net_GetPackets();
        handleevents();
        MUSIC_Update();

        if (g_player[myconnectindex].ps->gm&MODE_EOL)
        {
            rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);

            if (totalclock > (1000000000L) && totalclock < (1000000320L))
            {
                switch ((totalclock>>4)%15)
                {
                case 0:
                    if (bonuscnt == 6)
                    {
                        bonuscnt++;
                        S_PlaySound(SHOTGUN_COCK);
                        switch (rand()&3)
                        {
                        case 0:
                            S_PlaySound(BONUS_SPEECH1);
                            break;
                        case 1:
                            S_PlaySound(BONUS_SPEECH2);
                            break;
                        case 2:
                            S_PlaySound(BONUS_SPEECH3);
                            break;
                        case 3:
                            S_PlaySound(BONUS_SPEECH4);
                            break;
                        }
                    }
                case 1:
                case 4:
                case 5:
                    rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+3+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
                    break;
                case 2:
                case 3:
                    rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+4+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
                    break;
                }
            }
            else if (totalclock > (10240+120L)) break;
            else
            {
                switch ((totalclock>>5)&3)
                {
                case 1:
                case 3:
                    rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+1+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
                    break;
                case 2:
                    rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+2+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
                    break;
                }
            }

            if (lastmapname)
                menutext(160,20-6,0,0,lastmapname);
            menutext(160,36-6,0,0,"COMPLETED");

            gametext(160,192,"PRESS ANY KEY OR BUTTON TO CONTINUE",quotepulseshade,2+8+16);

            if (totalclock > (60*3))
            {
                yy = zz = 59;
                gametext(10,yy+9,"Your Time:",0,2+8+16);
                yy+=10;
                if (!(ud.volume_number == 0 && ud.last_level-1 == 7))
                {
                    gametext(10,yy+9,"Par Time:",0,2+8+16);
                    yy+=10;
                    if (!NAM)
                    {
                        gametext(10,yy+9,"3D Realms' Time:",0,2+8+16);
                        yy+=10;
                    }

                }
                if (playerbest > 0)
                {
                    gametext(10,yy+9,g_player[myconnectindex].ps->player_par<playerbest?"Prev Best Time:":"Your Best Time:",0,2+8+16);
                    yy += 10;
                }

                if (bonuscnt == 0)
                    bonuscnt++;

                yy = zz;
                if (totalclock > (60*4))
                {
                    if (bonuscnt == 1)
                    {
                        bonuscnt++;
                        S_PlaySound(PIPEBOMB_EXPLODE);
                    }

                    Bsprintf(tempbuf,"%0*d:%02d.%02d",clockpad,
                             (g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60)),
                             (g_player[myconnectindex].ps->player_par/REALGAMETICSPERSEC)%60,
                             ((g_player[myconnectindex].ps->player_par%REALGAMETICSPERSEC)*33)/10
                            );
                    gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
                    if (g_player[myconnectindex].ps->player_par < playerbest)
                        gametext((320>>2)+89+(clockpad*24),yy+9,"New record!",0,2+8+16);
                    yy+=10;

                    if (!(ud.volume_number == 0 && ud.last_level-1 == 7))
                    {
                        Bsprintf(tempbuf,"%0*d:%02d",clockpad,
                                 (MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(REALGAMETICSPERSEC*60)),
                                 (MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/REALGAMETICSPERSEC)%60);
                        gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
                        yy+=10;

                        if (!NAM)
                        {
                            Bsprintf(tempbuf,"%0*d:%02d",clockpad,
                                     (MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(REALGAMETICSPERSEC*60)),
                                     (MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/REALGAMETICSPERSEC)%60);
                            gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
                            yy+=10;
                        }
                    }

                    if (playerbest > 0)
                    {
                        Bsprintf(tempbuf,"%0*d:%02d.%02d",clockpad,
                                 (playerbest/(REALGAMETICSPERSEC*60)),
                                 (playerbest/REALGAMETICSPERSEC)%60,
                                 ((playerbest%REALGAMETICSPERSEC)*33)/10
                                );
                        gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
                        yy+=10;
                    }
                }
            }

            zz = yy += 5;
            if (totalclock > (60*6))
            {
                gametext(10,yy+9,"Enemies Killed:",0,2+8+16);
                yy += 10;
                gametext(10,yy+9,"Enemies Left:",0,2+8+16);
                yy += 10;

                if (bonuscnt == 2)
                {
                    bonuscnt++;
                    S_PlaySound(FLY_BY);
                }

                yy = zz;

                if (totalclock > (60*7))
                {
                    if (bonuscnt == 3)
                    {
                        bonuscnt++;
                        S_PlaySound(PIPEBOMB_EXPLODE);
                    }
                    Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->actors_killed);
                    gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
                    yy += 10;
                    if (ud.player_skill > 3)
                    {
                        Bsprintf(tempbuf,"N/A");
                        gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
                        yy += 10;
                    }
                    else
                    {
                        if ((g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed) < 0)
                            Bsprintf(tempbuf,"%-3d",0);
                        else Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed);
                        gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
                        yy += 10;
                    }
                }
            }

            zz = yy += 5;
            if (totalclock > (60*9))
            {
                gametext(10,yy+9,"Secrets Found:",0,2+8+16);
                yy += 10;
                gametext(10,yy+9,"Secrets Missed:",0,2+8+16);
                yy += 10;
                if (bonuscnt == 4) bonuscnt++;

                yy = zz;
                if (totalclock > (60*10))
                {
                    if (bonuscnt == 5)
                    {
                        bonuscnt++;
                        S_PlaySound(PIPEBOMB_EXPLODE);
                    }
                    Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->secret_rooms);
                    gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
                    yy += 10;
                    if (g_player[myconnectindex].ps->secret_rooms > 0)
                        Bsprintf(tempbuf,"%-3d%%",(100*g_player[myconnectindex].ps->secret_rooms/g_player[myconnectindex].ps->max_secret_rooms));
                    Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->max_secret_rooms-g_player[myconnectindex].ps->secret_rooms);
                    gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
                    yy += 10;
                }
            }

            if (totalclock > 10240 && totalclock < 10240+10240)
                totalclock = 1024;

            if (((MOUSE_GetButtons()&7) || KB_KeyWaiting() || BUTTON(gamefunc_Fire) || BUTTON(gamefunc_Open)) && totalclock > (60*2)) // JBF 20030809
            {
                MOUSE_ClearButton(7);
                if (totalclock < (60*13))
                {
                    KB_FlushKeyboardQueue();
                    totalclock = (60*13);
                }
                else if (totalclock < (1000000000L))
                    totalclock = (1000000000L);
            }
        }
        else
            break;

        VM_OnEvent(EVENT_DISPLAYBONUSSCREEN, g_player[screenpeek].ps->i, screenpeek, -1);
        nextpage();
    }
    while (1);
}

static void G_DrawCameraText(int16_t i)
{
    char flipbits;
    int32_t x , y;

    if (!T1)
    {
        rotatesprite(24<<16,33<<16,65536L,0,CAMCORNER,0,0,2,windowx1,windowy1,windowx2,windowy2);
        rotatesprite((320-26)<<16,34<<16,65536L,0,CAMCORNER+1,0,0,2,windowx1,windowy1,windowx2,windowy2);
        rotatesprite(22<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2+4,windowx1,windowy1,windowx2,windowy2);
        rotatesprite((310-10)<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2,windowx1,windowy1,windowx2,windowy2);
        if (totalclock&16)
            rotatesprite(46<<16,32<<16,65536L,0,CAMLIGHT,0,0,2,windowx1,windowy1,windowx2,windowy2);
    }
    else
    {
        flipbits = (totalclock<<1)&48;
        for (x=0; x<394; x+=64)
            for (y=0; y<200; y+=64)
                rotatesprite(x<<16,y<<16,65536L,0,STATIC,0,0,2+flipbits,windowx1,windowy1,windowx2,windowy2);
    }
}

#if 0
void vglass(int32_t x,int32_t y,short a,short wn,short n)
{
    int32_t z, zincs;
    short sect;

    sect = wall[wn].nextsector;
    if (sect == -1) return;
    zincs = (sector[sect].floorz-sector[sect].ceilingz) / n;

    for (z = sector[sect].ceilingz; z < sector[sect].floorz; z += zincs)
        A_InsertSprite(sect,x,y,z-(krand()&8191),GLASSPIECES+(z&(krand()%3)),-32,36,36,a+128-(krand()&255),16+(krand()&31),0,-1,5);
}
#endif

void A_SpawnWallGlass(int32_t i,int32_t wallnum,int32_t n)
{
    int32_t j, xv, yv, z, x1, y1;
    int16_t sect;
    int32_t a;

    sect = -1;

    if (wallnum < 0)
    {
        for (j=n-1; j >= 0 ; j--)
        {
            a = SA-256+(krand()&511)+1024;
            A_InsertSprite(SECT,SX,SY,SZ,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),1024-(krand()&1023),i,5);
        }
        return;
    }

    j = n+1;

    x1 = wall[wallnum].x;
    y1 = wall[wallnum].y;

    xv = wall[wall[wallnum].point2].x-x1;
    yv = wall[wall[wallnum].point2].y-y1;

    x1 -= ksgn(yv);
    y1 += ksgn(xv);

    xv /= j;
    yv /= j;

    for (j=n; j>0; j--)
    {
        x1 += xv;
        y1 += yv;

        updatesector(x1,y1,&sect);
        if (sect >= 0)
        {
            z = sector[sect].floorz-(krand()&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
            if (z < -(32<<8) || z > (32<<8))
                z = SZ-(32<<8)+(krand()&((64<<8)-1));
            a = SA-1024;
            A_InsertSprite(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),-(krand()&1023),i,5);
        }
    }
}

void A_SpawnGlass(int32_t i,int32_t n)
{
    for (; n>0; n--)
    {
        int32_t k = A_InsertSprite(SECT,SX,SY,SZ-((krand()&16)<<8),GLASSPIECES+(n%3),
                                   krand()&15,36,36,krand()&2047,32+(krand()&63),-512-(krand()&2047),i,5);
        sprite[k].pal = sprite[i].pal;
    }
}

void A_SpawnCeilingGlass(int32_t i,int32_t sectnum,int32_t n)
{
    int32_t j, xv, yv, z, x1, y1, a,s;
    int32_t startwall = sector[sectnum].wallptr;
    int32_t endwall = startwall+sector[sectnum].wallnum;

    for (s=startwall; s<(endwall-1); s++)
    {
        x1 = wall[s].x;
        y1 = wall[s].y;

        xv = (wall[s+1].x-x1)/(n+1);
        yv = (wall[s+1].y-y1)/(n+1);

        for (j=n; j>0; j--)
        {
            x1 += xv;
            y1 += yv;
            a = krand()&2047;
            z = sector[sectnum].ceilingz+((krand()&15)<<8);
            A_InsertSprite(sectnum,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,(krand()&31),0,i,5);
        }
    }
}

void A_SpawnRandomGlass(int32_t i,int32_t wallnum,int32_t n)
{
    int32_t j, xv, yv, z, x1, y1;
    int16_t sect = -1;
    int32_t a, k;

    if (wallnum < 0)
    {
        for (j=n-1; j >= 0 ; j--)
        {
            a = krand()&2047;
            k = A_InsertSprite(SECT,SX,SY,SZ-(krand()&(63<<8)),GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),1024-(krand()&2047),i,5);
            sprite[k].pal = krand()&15;
        }
        return;
    }

    j = n+1;
    x1 = wall[wallnum].x;
    y1 = wall[wallnum].y;

    xv = (wall[wall[wallnum].point2].x-wall[wallnum].x)/j;
    yv = (wall[wall[wallnum].point2].y-wall[wallnum].y)/j;

    for (j=n; j>0; j--)
    {
        x1 += xv;
        y1 += yv;

        updatesector(x1,y1,&sect);
        z = sector[sect].floorz-(krand()&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
        if (z < -(32<<8) || z > (32<<8))
            z = SZ-(32<<8)+(krand()&((64<<8)-1));
        a = SA-1024;
        k = A_InsertSprite(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),-(krand()&2047),i,5);
        sprite[k].pal = krand()&7;
    }
}

static void G_SetupGameButtons(void)
{
    CONTROL_DefineFlag(gamefunc_Move_Forward,FALSE);
    CONTROL_DefineFlag(gamefunc_Move_Backward,FALSE);
    CONTROL_DefineFlag(gamefunc_Turn_Left,FALSE);
    CONTROL_DefineFlag(gamefunc_Turn_Right,FALSE);
    CONTROL_DefineFlag(gamefunc_Strafe,FALSE);
    CONTROL_DefineFlag(gamefunc_Fire,FALSE);
    CONTROL_DefineFlag(gamefunc_Open,FALSE);
    CONTROL_DefineFlag(gamefunc_Run,FALSE);
    CONTROL_DefineFlag(gamefunc_AutoRun,FALSE);
    CONTROL_DefineFlag(gamefunc_Jump,FALSE);
    CONTROL_DefineFlag(gamefunc_Crouch,FALSE);
    CONTROL_DefineFlag(gamefunc_Look_Up,FALSE);
    CONTROL_DefineFlag(gamefunc_Look_Down,FALSE);
    CONTROL_DefineFlag(gamefunc_Look_Left,FALSE);
    CONTROL_DefineFlag(gamefunc_Look_Right,FALSE);
    CONTROL_DefineFlag(gamefunc_Strafe_Left,FALSE);
    CONTROL_DefineFlag(gamefunc_Strafe_Right,FALSE);
    CONTROL_DefineFlag(gamefunc_Aim_Up,FALSE);
    CONTROL_DefineFlag(gamefunc_Aim_Down,FALSE);
    CONTROL_DefineFlag(gamefunc_Weapon_1,FALSE);
    CONTROL_DefineFlag(gamefunc_Weapon_2,FALSE);
    CONTROL_DefineFlag(gamefunc_Weapon_3,FALSE);
    CONTROL_DefineFlag(gamefunc_Weapon_4,FALSE);
    CONTROL_DefineFlag(gamefunc_Weapon_5,FALSE);
    CONTROL_DefineFlag(gamefunc_Weapon_6,FALSE);
    CONTROL_DefineFlag(gamefunc_Weapon_7,FALSE);
    CONTROL_DefineFlag(gamefunc_Weapon_8,FALSE);
    CONTROL_DefineFlag(gamefunc_Weapon_9,FALSE);
    CONTROL_DefineFlag(gamefunc_Weapon_10,FALSE);
    CONTROL_DefineFlag(gamefunc_Inventory,FALSE);
    CONTROL_DefineFlag(gamefunc_Inventory_Left,FALSE);
    CONTROL_DefineFlag(gamefunc_Inventory_Right,FALSE);
    CONTROL_DefineFlag(gamefunc_Holo_Duke,FALSE);
    CONTROL_DefineFlag(gamefunc_Jetpack,FALSE);
    CONTROL_DefineFlag(gamefunc_NightVision,FALSE);
    CONTROL_DefineFlag(gamefunc_MedKit,FALSE);
    CONTROL_DefineFlag(gamefunc_TurnAround,FALSE);
    CONTROL_DefineFlag(gamefunc_SendMessage,FALSE);
    CONTROL_DefineFlag(gamefunc_Map,FALSE);
    CONTROL_DefineFlag(gamefunc_Shrink_Screen,FALSE);
    CONTROL_DefineFlag(gamefunc_Enlarge_Screen,FALSE);
    CONTROL_DefineFlag(gamefunc_Center_View,FALSE);
    CONTROL_DefineFlag(gamefunc_Holster_Weapon,FALSE);
    CONTROL_DefineFlag(gamefunc_Show_Opponents_Weapon,FALSE);
    CONTROL_DefineFlag(gamefunc_Map_Follow_Mode,FALSE);
    CONTROL_DefineFlag(gamefunc_See_Coop_View,FALSE);
    CONTROL_DefineFlag(gamefunc_Mouse_Aiming,FALSE);
    CONTROL_DefineFlag(gamefunc_Toggle_Crosshair,FALSE);
    CONTROL_DefineFlag(gamefunc_Steroids,FALSE);
    CONTROL_DefineFlag(gamefunc_Quick_Kick,FALSE);
    CONTROL_DefineFlag(gamefunc_Next_Weapon,FALSE);
    CONTROL_DefineFlag(gamefunc_Previous_Weapon,FALSE);
}

int32_t GetTime(void)
{
    return totalclock;
}
