#ifdef USE_OPENGL

#ifdef RENDERTYPEWIN
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif

#if defined(__APPLE__)
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
#else
# include <GL/gl.h>
# include <GL/glu.h>
#endif

// get this header from http://oss.sgi.com/projects/ogl-sample/registry/
// if you are missing it
//#include <GL/glext.h>
#if defined(__APPLE__)
# include <OpenGL/glext.h>
#else
# include "glext.h"
#endif

#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
#error You should get an updated copy of glext.h from http://oss.sgi.com/projects/ogl-sample/registry/
#endif

#ifndef APIENTRY
# define APIENTRY
#endif

# ifdef _WIN32
#  define PR_CALLBACK __stdcall
# else
#  define PR_CALLBACK
# endif

// those defines are somehow missing from glext.h
#define GL_FRAMEBUFFER_EXT                      0x8D40
#define GL_COLOR_ATTACHMENT0_EXT                0x8CE0
#define GL_DEPTH_ATTACHMENT_EXT                 0x8D00
#define GL_FRAMEBUFFER_COMPLETE_EXT             0x8CD5

#define GL_TEXTURE_RECTANGLE                    0x84F5

extern void (APIENTRY * bglClearColor)( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
extern void (APIENTRY * bglClear)( GLbitfield mask );
extern void (APIENTRY * bglColorMask)( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
extern void (APIENTRY * bglAlphaFunc)( GLenum func, GLclampf ref );
extern void (APIENTRY * bglBlendFunc)( GLenum sfactor, GLenum dfactor );
extern void (APIENTRY * bglCullFace)( GLenum mode );
extern void (APIENTRY * bglFrontFace)( GLenum mode );
extern void (APIENTRY * bglPolygonOffset)( GLfloat factor, GLfloat units );
extern void (APIENTRY * bglPolygonMode)( GLenum face, GLenum mode );
extern void (APIENTRY * bglEnable)( GLenum cap );
extern void (APIENTRY * bglDisable)( GLenum cap );
extern void (APIENTRY * bglGetDoublev)( GLenum pname, GLdouble *params );
extern void (APIENTRY * bglGetFloatv)( GLenum pname, GLfloat *params );
extern void (APIENTRY * bglGetIntegerv)( GLenum pname, GLint *params );
extern void (APIENTRY * bglPushAttrib)( GLbitfield mask );
extern void (APIENTRY * bglPopAttrib)( void );
extern GLenum (APIENTRY * bglGetError)( void );
extern const GLubyte* (APIENTRY * bglGetString)( GLenum name );
extern void (APIENTRY * bglHint)( GLenum target, GLenum mode );
extern void (APIENTRY * bglDrawBuffer)(GLenum mode);
extern void (APIENTRY * bglReadBuffer)(GLenum mode);
extern void (APIENTRY * bglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
extern void (APIENTRY * bglClipPlane)(GLenum plane, const GLdouble *equation);

// Depth
extern void (APIENTRY * bglDepthFunc)( GLenum func );
extern void (APIENTRY * bglDepthMask)( GLboolean flag );
extern void (APIENTRY * bglDepthRange)( GLclampd near_val, GLclampd far_val );

// Matrix
extern void (APIENTRY * bglMatrixMode)( GLenum mode );
extern void (APIENTRY * bglOrtho)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
extern void (APIENTRY * bglFrustum)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
extern void (APIENTRY * bglViewport)( GLint x, GLint y, GLsizei width, GLsizei height );
extern void (APIENTRY * bglPushMatrix)( void );
extern void (APIENTRY * bglPopMatrix)( void );
extern void (APIENTRY * bglLoadIdentity)( void );
extern void (APIENTRY * bglLoadMatrixf)( const GLfloat *m );
extern void (APIENTRY * bglLoadMatrixd)( const GLdouble *m );
extern void (APIENTRY * bglMultMatrixf)( const GLfloat *m );
extern void (APIENTRY * bglMultMatrixd)( const GLdouble *m );
extern void (APIENTRY * bglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
extern void (APIENTRY * bglScalef)(GLfloat x, GLfloat y, GLfloat z);
extern void (APIENTRY * bglTranslatef)(GLfloat x, GLfloat y, GLfloat z);

// Drawing
extern void (APIENTRY * bglBegin)( GLenum mode );
extern void (APIENTRY * bglEnd)( void );
extern void (APIENTRY * bglVertex2f)( GLfloat x, GLfloat y );
extern void (APIENTRY * bglVertex2i)( GLint x, GLint y );
extern void (APIENTRY * bglVertex3f)( GLfloat x, GLfloat y, GLfloat z );
extern void (APIENTRY * bglVertex3d)( GLdouble x, GLdouble y, GLdouble z );
extern void (APIENTRY * bglVertex3fv)( const GLfloat *v );
extern void (APIENTRY * bglVertex3dv)( const GLdouble *v );
extern void (APIENTRY * bglColor4f)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
extern void (APIENTRY * bglColor4ub)( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
extern void (APIENTRY * bglTexCoord2d)( GLdouble s, GLdouble t );
extern void (APIENTRY * bglTexCoord2f)( GLfloat s, GLfloat t );
extern void (APIENTRY * bglTexCoord2i)( GLint s, GLint t );
extern void (APIENTRY * bglNormal3f)( GLfloat x, GLfloat y, GLfloat z );

// Lighting
extern void (APIENTRY * bglShadeModel)( GLenum mode );
extern void (APIENTRY * bglLightfv)( GLenum light, GLenum pname, const GLfloat * params );

// Raster funcs
extern void (APIENTRY * bglReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
extern void (APIENTRY * bglRasterPos4i)( GLint x, GLint y, GLint z, GLint w );
extern void (APIENTRY * bglDrawPixels)( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );

// Texture mapping
extern void (APIENTRY * bglTexEnvf)( GLenum target, GLenum pname, GLfloat param );
extern void (APIENTRY * bglGenTextures)( GLsizei n, GLuint *textures );	// 1.1
extern void (APIENTRY * bglDeleteTextures)( GLsizei n, const GLuint *textures);	// 1.1
extern void (APIENTRY * bglBindTexture)( GLenum target, GLuint texture );	// 1.1
extern void (APIENTRY * bglTexImage2D)( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
extern void (APIENTRY * bglTexImage3D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void (APIENTRY * bglCopyTexImage2D)( GLenum	target, GLint level, GLenum	internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
extern void (APIENTRY * bglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void (APIENTRY * bglTexSubImage2D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );	// 1.1
extern void (APIENTRY * bglTexParameterf)( GLenum target, GLenum pname, GLfloat param );
extern void (APIENTRY * bglTexParameteri)( GLenum target, GLenum pname, GLint param );
extern void (APIENTRY * bglGetTexLevelParameteriv)( GLenum target, GLint level, GLenum pname, GLint *params );
extern void (APIENTRY * bglCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
extern void (APIENTRY * bglGetCompressedTexImageARB)(GLenum, GLint, GLvoid *);
extern void (APIENTRY * bglTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params);

// Fog
extern void (APIENTRY * bglFogf)( GLenum pname, GLfloat param );
extern void (APIENTRY * bglFogi)( GLenum pname, GLint param );
extern void (APIENTRY * bglFogfv)( GLenum pname, const GLfloat *params );

// Display Lists
extern void (APIENTRY * bglNewList)(GLuint list, GLenum mode);
extern void (APIENTRY * bglEndList)(void);
extern void (APIENTRY * bglCallList)(GLuint list);
extern void (APIENTRY * bglDeleteLists)(GLuint list, GLsizei range);

// Vertex Arrays
extern void (APIENTRY * bglEnableClientState)(GLenum cap);
extern void (APIENTRY * bglDisableClientState)(GLenum cap);
extern void (APIENTRY * bglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void (APIENTRY * bglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
extern void (APIENTRY * bglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void (APIENTRY * bglDrawArrays)(GLenum mode, GLint first, GLsizei count);
extern void (APIENTRY * bglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);

// Stencil Buffer
extern void (APIENTRY * bglClearStencil)(GLint s);
extern void (APIENTRY * bglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
extern void (APIENTRY * bglStencilFunc)(GLenum func, GLint ref, GLuint mask);

// GPU Programs
extern void (APIENTRY * bglGenProgramsARB)(GLsizei, GLuint *);
extern void (APIENTRY * bglBindProgramARB)(GLenum, GLuint);
extern void (APIENTRY * bglProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *);
extern void (APIENTRY * bglDeleteProgramsARB)(GLsizei n, const GLuint *programs);

// Multitexturing
extern void (APIENTRY * bglActiveTextureARB)(GLenum texture);
extern void (APIENTRY * bglClientActiveTextureARB)(GLenum texture);
extern void (APIENTRY * bglMultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t );
extern void (APIENTRY * bglMultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t );

// Frame Buffer Objects
extern void (APIENTRY * bglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
extern void (APIENTRY * bglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
extern void (APIENTRY * bglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
extern GLenum (APIENTRY * bglCheckFramebufferStatusEXT)(GLenum target);
extern void (APIENTRY * bglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);

// Vertex Buffer Objects
extern void        (APIENTRY * bglGenBuffersARB)(GLsizei n, GLuint * buffers);
extern void        (APIENTRY * bglBindBufferARB)(GLenum target, GLuint buffer);
extern void        (APIENTRY * bglDeleteBuffersARB)(GLsizei n, const GLuint * buffers);
extern void        (APIENTRY * bglBufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
extern void        (APIENTRY * bglBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
extern void*       (APIENTRY * bglMapBufferARB)(GLenum target, GLenum access);
extern GLboolean   (APIENTRY * bglUnmapBufferARB)(GLenum target);

// Occlusion queries
extern void (APIENTRY * bglGenQueriesARB)(GLsizei n, GLuint *ids);
extern void (APIENTRY * bglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
extern GLboolean (APIENTRY * bglIsQueryARB)(GLuint id);
extern void (APIENTRY * bglBeginQueryARB)(GLenum target, GLuint id);
extern void (APIENTRY * bglEndQueryARB)(GLenum target);
extern void (APIENTRY * bglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
extern void (APIENTRY * bglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
extern void (APIENTRY * bglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);

// Shader Objects
extern void (APIENTRY * bglDeleteObjectARB)(GLhandleARB);
extern GLhandleARB (APIENTRY * bglGetHandleARB)(GLenum);
extern void (APIENTRY * bglDetachObjectARB)(GLhandleARB, GLhandleARB);
extern GLhandleARB (APIENTRY * bglCreateShaderObjectARB)(GLenum);
extern void (APIENTRY * bglShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
extern void (APIENTRY * bglCompileShaderARB)(GLhandleARB);
extern GLhandleARB (APIENTRY * bglCreateProgramObjectARB)(void);
extern void (APIENTRY * bglAttachObjectARB)(GLhandleARB, GLhandleARB);
extern void (APIENTRY * bglLinkProgramARB)(GLhandleARB);
extern void (APIENTRY * bglUseProgramObjectARB)(GLhandleARB);
extern void (APIENTRY * bglValidateProgramARB)(GLhandleARB);
extern void (APIENTRY * bglUniform1fARB)(GLint, GLfloat);
extern void (APIENTRY * bglUniform2fARB)(GLint, GLfloat, GLfloat);
extern void (APIENTRY * bglUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat);
extern void (APIENTRY * bglUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
extern void (APIENTRY * bglUniform1iARB)(GLint, GLint);
extern void (APIENTRY * bglUniform2iARB)(GLint, GLint, GLint);
extern void (APIENTRY * bglUniform3iARB)(GLint, GLint, GLint, GLint);
extern void (APIENTRY * bglUniform4iARB)(GLint, GLint, GLint, GLint, GLint);
extern void (APIENTRY * bglUniform1fvARB)(GLint, GLsizei, const GLfloat *);
extern void (APIENTRY * bglUniform2fvARB)(GLint, GLsizei, const GLfloat *);
extern void (APIENTRY * bglUniform3fvARB)(GLint, GLsizei, const GLfloat *);
extern void (APIENTRY * bglUniform4fvARB)(GLint, GLsizei, const GLfloat *);
extern void (APIENTRY * bglUniform1ivARB)(GLint, GLsizei, const GLint *);
extern void (APIENTRY * bglUniform2ivARB)(GLint, GLsizei, const GLint *);
extern void (APIENTRY * bglUniform3ivARB)(GLint, GLsizei, const GLint *);
extern void (APIENTRY * bglUniform4ivARB)(GLint, GLsizei, const GLint *);
extern void (APIENTRY * bglUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
extern void (APIENTRY * bglUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
extern void (APIENTRY * bglUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
extern void (APIENTRY * bglGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *);
extern void (APIENTRY * bglGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *);
extern void (APIENTRY * bglGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
extern void (APIENTRY * bglGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
extern GLint (APIENTRY * bglGetUniformLocationARB)(GLhandleARB, const GLcharARB *);
extern void (APIENTRY * bglGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
extern void (APIENTRY * bglGetUniformfvARB)(GLhandleARB, GLint, GLfloat *);
extern void (APIENTRY * bglGetUniformivARB)(GLhandleARB, GLint, GLint *);
extern void (APIENTRY * bglGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);

// Vertex Shaders
extern void (APIENTRY * bglVertexAttrib1dARB)(GLuint, GLdouble);
extern void (APIENTRY * bglVertexAttrib1dvARB)(GLuint, const GLdouble *);
extern void (APIENTRY * bglVertexAttrib1fARB)(GLuint, GLfloat);
extern void (APIENTRY * bglVertexAttrib1fvARB)(GLuint, const GLfloat *);
extern void (APIENTRY * bglVertexAttrib1sARB)(GLuint, GLshort);
extern void (APIENTRY * bglVertexAttrib1svARB)(GLuint, const GLshort *);
extern void (APIENTRY * bglVertexAttrib2dARB)(GLuint, GLdouble, GLdouble);
extern void (APIENTRY * bglVertexAttrib2dvARB)(GLuint, const GLdouble *);
extern void (APIENTRY * bglVertexAttrib2fARB)(GLuint, GLfloat, GLfloat);
extern void (APIENTRY * bglVertexAttrib2fvARB)(GLuint, const GLfloat *);
extern void (APIENTRY * bglVertexAttrib2sARB)(GLuint, GLshort, GLshort);
extern void (APIENTRY * bglVertexAttrib2svARB)(GLuint, const GLshort *);
extern void (APIENTRY * bglVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble);
extern void (APIENTRY * bglVertexAttrib3dvARB)(GLuint, const GLdouble *);
extern void (APIENTRY * bglVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat);
extern void (APIENTRY * bglVertexAttrib3fvARB)(GLuint, const GLfloat *);
extern void (APIENTRY * bglVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort);
extern void (APIENTRY * bglVertexAttrib3svARB)(GLuint, const GLshort *);
extern void (APIENTRY * bglVertexAttrib4NbvARB)(GLuint, const GLbyte *);
extern void (APIENTRY * bglVertexAttrib4NivARB)(GLuint, const GLint *);
extern void (APIENTRY * bglVertexAttrib4NsvARB)(GLuint, const GLshort *);
extern void (APIENTRY * bglVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
extern void (APIENTRY * bglVertexAttrib4NubvARB)(GLuint, const GLubyte *);
extern void (APIENTRY * bglVertexAttrib4NuivARB)(GLuint, const GLuint *);
extern void (APIENTRY * bglVertexAttrib4NusvARB)(GLuint, const GLushort *);
extern void (APIENTRY * bglVertexAttrib4bvARB)(GLuint, const GLbyte *);
extern void (APIENTRY * bglVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
extern void (APIENTRY * bglVertexAttrib4dvARB)(GLuint, const GLdouble *);
extern void (APIENTRY * bglVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
extern void (APIENTRY * bglVertexAttrib4fvARB)(GLuint, const GLfloat *);
extern void (APIENTRY * bglVertexAttrib4ivARB)(GLuint, const GLint *);
extern void (APIENTRY * bglVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort);
extern void (APIENTRY * bglVertexAttrib4svARB)(GLuint, const GLshort *);
extern void (APIENTRY * bglVertexAttrib4ubvARB)(GLuint, const GLubyte *);
extern void (APIENTRY * bglVertexAttrib4uivARB)(GLuint, const GLuint *);
extern void (APIENTRY * bglVertexAttrib4usvARB)(GLuint, const GLushort *);
extern void (APIENTRY * bglVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
extern void (APIENTRY * bglEnableVertexAttribArrayARB)(GLuint);
extern void (APIENTRY * bglDisableVertexAttribArrayARB)(GLuint);
extern void (APIENTRY * bglGetVertexAttribdvARB)(GLuint, GLenum, GLdouble *);
extern void (APIENTRY * bglGetVertexAttribfvARB)(GLuint, GLenum, GLfloat *);
extern void (APIENTRY * bglGetVertexAttribivARB)(GLuint, GLenum, GLint *);
extern void (APIENTRY * bglGetVertexAttribPointervARB)(GLuint, GLenum, GLvoid* *);
extern void (APIENTRY * bglBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *);
extern void (APIENTRY * bglGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
extern GLint (APIENTRY * bglGetAttribLocationARB)(GLhandleARB, const GLcharARB *);

// GLU
extern void             (APIENTRY * bgluTessBeginContour) (GLUtesselator* tess);
extern void             (APIENTRY * bgluTessBeginPolygon) (GLUtesselator* tess, GLvoid* data);
extern void             (APIENTRY * bgluTessCallback) (GLUtesselator* tess, GLenum which, void (PR_CALLBACK CallBackFunc)());
extern void             (APIENTRY * bgluTessEndContour) (GLUtesselator* tess);
extern void             (APIENTRY * bgluTessEndPolygon) (GLUtesselator* tess);
extern void             (APIENTRY * bgluTessNormal) (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
extern void             (APIENTRY * bgluTessProperty) (GLUtesselator* tess, GLenum which, GLdouble data);
extern void             (APIENTRY * bgluTessVertex) (GLUtesselator* tess, GLdouble *location, GLvoid* data);
extern GLUtesselator*   (APIENTRY * bgluNewTess) (void);

extern void             (APIENTRY * bgluPerspective) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);

extern const GLubyte *  (APIENTRY * bgluErrorString) (GLenum error);

extern GLint            (APIENTRY * bgluProject)(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint	*view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
extern GLint            (APIENTRY * bgluUnProject)(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);

#ifdef RENDERTYPEWIN
// Windows
extern HGLRC (WINAPI * bwglCreateContext)(HDC);
extern BOOL (WINAPI * bwglDeleteContext)(HGLRC);
extern PROC (WINAPI * bwglGetProcAddress)(LPCSTR);
extern BOOL (WINAPI * bwglMakeCurrent)(HDC,HGLRC);

extern BOOL (WINAPI * bwglSwapBuffers)(HDC);
extern int32_t (WINAPI * bwglChoosePixelFormat)(HDC,CONST PIXELFORMATDESCRIPTOR*);
extern int32_t (WINAPI * bwglDescribePixelFormat)(HDC,int32_t,UINT,LPPIXELFORMATDESCRIPTOR);
extern int32_t (WINAPI * bwglGetPixelFormat)(HDC);
extern BOOL (WINAPI * bwglSetPixelFormat)(HDC,int32_t,const PIXELFORMATDESCRIPTOR*);
extern BOOL (WINAPI * bwglSwapIntervalEXT)(int32_t);
#endif

#endif //USE_OPENGL

extern char *gldriver;

int32_t loadgldriver(const char *driver);
int32_t loadglextensions(void);
int32_t unloadgldriver(void);

int32_t loadglulibrary(const char *driver);
int32_t unloadglulibrary(void);
