    /**
     * @class Ext.util.Region
     * @extends Object
     *
     * Represents a rectangular region and provides a number of utility methods
     * to compare regions.
     */

    Ext.define('Ext.util.Region', {

        /* Begin Definitions */

        requires: ['Ext.util.Offset'],

        statics: {
            /**
             * @static
             * @param {Mixed} el A string, DomElement or Ext.core.Element representing an element
             * on the page.
             * @returns {Ext.util.Region} region
             * Retrieves an Ext.util.Region for a particular element.
             */
            getRegion: function(el) {
                return Ext.fly(el).getPageBox(true);
            },

            /**
             * @static
             * @param {Object} o An object with top, right, bottom, left properties
             * @return {Ext.util.Region} region The region constructed based on the passed object
             */
            from: function(o) {
                return new this(o.top, o.right, o.bottom, o.left);
            }
        },

        /* End Definitions */

        /**
         * @constructor
         * @param {Number} top Top
         * @param {Number} right Right
         * @param {Number} bottom Bottom
         * @param {Number} left Left
         */
        constructor : function(t, r, b, l) {
            var me = this;
            me.y = me.top = me[1] = t;
            me.right = r;
            me.bottom = b;
            me.x = me.left = me[0] = l;
        },

        /**
         * Checks if this region completely contains the region that is passed in.
         * @param {Ext.util.Region} region
         */
        contains : function(region) {
            var me = this;
            return (region.x >= me.x &&
                    region.right <= me.right &&
                    region.y >= me.y &&
                    region.bottom <= me.bottom);

        },

        /**
         * Checks if this region intersects the region passed in.
         * @param {Ext.util.Region} region
         * @return {Ext.util.Region/Boolean} Returns the intersected region or false if there is no intersection.
         */
        intersect : function(region) {
            var me = this,
                t = Math.max(me.y, region.y),
                r = Math.min(me.right, region.right),
                b = Math.min(me.bottom, region.bottom),
                l = Math.max(me.x, region.x);

            if (b > t && r > l) {
                return new this.self(t, r, b, l);
            }
            else {
                return false;
            }
        },

        /**
         * Returns the smallest region that contains the current AND targetRegion.
         * @param {Ext.util.Region} region
         */
        union : function(region) {
            var me = this,
                t = Math.min(me.y, region.y),
                r = Math.max(me.right, region.right),
                b = Math.max(me.bottom, region.bottom),
                l = Math.min(me.x, region.x);

            return new this.self(t, r, b, l);
        },

        /**
         * Modifies the current region to be constrained to the targetRegion.
         * @param {Ext.util.Region} targetRegion
         */
        constrainTo : function(r) {
            var me = this,
                constrain = Ext.Number.constrain;
            me.top = me.y = constrain(me.top, r.y, r.bottom);
            me.bottom = constrain(me.bottom, r.y, r.bottom);
            me.left = me.x = constrain(me.left, r.x, r.right);
            me.right = constrain(me.right, r.x, r.right);
            return me;
        },

        /**
         * Modifies the current region to be adjusted by offsets.
         * @param {Number} top top offset
         * @param {Number} right right offset
         * @param {Number} bottom bottom offset
         * @param {Number} left left offset
         */
        adjust : function(t, r, b, l) {
            var me = this;
            me.top = me.y += t;
            me.left = me.x += l;
            me.right += r;
            me.bottom += b;
            return me;
        },

        /**
         * Get the offset amount of a point outside the region
         * @param {String} axis optional
         * @param {Ext.util.Point} p the point
         * @return {Ext.util.Offset}
         */
        getOutOfBoundOffset: function(axis, p) {
            if (!Ext.isObject(axis)) {
                if (axis == 'x') {
                    return this.getOutOfBoundOffsetX(p);
                } else {
                    return this.getOutOfBoundOffsetY(p);
                }
            } else {
                p = axis;
                var d = Ext.create('Ext.util.Offset');
                d.x = this.getOutOfBoundOffsetX(p.x);
                d.y = this.getOutOfBoundOffsetY(p.y);
                return d;
            }

        },

        /**
         * Get the offset amount on the x-axis
         * @param {Number} p the offset
         * @return {Number}
         */
        getOutOfBoundOffsetX: function(p) {
            if (p <= this.x) {
                return this.x - p;
            } else if (p >= this.right) {
                return this.right - p;
            }

            return 0;
        },

        /**
         * Get the offset amount on the y-axis
         * @param {Number} p the offset
         * @return {Number}
         */
        getOutOfBoundOffsetY: function(p) {
            if (p <= this.y) {
                return this.y - p;
            } else if (p >= this.bottom) {
                return this.bottom - p;
            }

            return 0;
        },

        /**
         * Check whether the point / offset is out of bound
         * @param {String} axis optional
         * @param {Ext.util.Point/Number} p the point / offset
         * @return {Boolean}
         */
        isOutOfBound: function(axis, p) {
            if (!Ext.isObject(axis)) {
                if (axis == 'x') {
                    return this.isOutOfBoundX(p);
                } else {
                    return this.isOutOfBoundY(p);
                }
            } else {
                p = axis;
                return (this.isOutOfBoundX(p.x) || this.isOutOfBoundY(p.y));
            }
        },

        /**
         * Check whether the offset is out of bound in the x-axis
         * @param {Number} p the offset
         * @return {Boolean}
         */
        isOutOfBoundX: function(p) {
            return (p < this.x || p > this.right);
        },

        /**
         * Check whether the offset is out of bound in the y-axis
         * @param {Number} p the offset
         * @return {Boolean}
         */
        isOutOfBoundY: function(p) {
            return (p < this.y || p > this.bottom);
        },

        /*
         * Restrict a point within the region by a certain factor.
         * @param {String} axis Optional
         * @param {Ext.util.Point/Ext.util.Offset/Object} p
         * @param {Number} factor
         * @return {Ext.util.Point/Ext.util.Offset/Object/Number}
         */
        restrict: function(axis, p, factor) {
            if (Ext.isObject(axis)) {
                var newP;

                factor = p;
                p = axis;

                if (p.copy) {
                    newP = p.copy();
                }
                else {
                    newP = {
                        x: p.x,
                        y: p.y
                    };
                }

                newP.x = this.restrictX(p.x, factor);
                newP.y = this.restrictY(p.y, factor);
                return newP;
            } else {
                if (axis == 'x') {
                    return this.restrictX(p, factor);
                } else {
                    return this.restrictY(p, factor);
                }
            }
        },

        /*
         * Restrict an offset within the region by a certain factor, on the x-axis
         * @param {Number} p
         * @param {Number} factor The factor, optional, defaults to 1
         * @return
         */
        restrictX : function(p, factor) {
            if (!factor) {
                factor = 1;
            }

            if (p <= this.x) {
                p -= (p - this.x) * factor;
            }
            else if (p >= this.right) {
                p -= (p - this.right) * factor;
            }
            return p;
        },

        /*
         * Restrict an offset within the region by a certain factor, on the y-axis
         * @param {Number} p
         * @param {Number} factor The factor, optional, defaults to 1
         */
        restrictY : function(p, factor) {
            if (!factor) {
                factor = 1;
            }

            if (p <= this.y) {
                p -= (p - this.y) * factor;
            }
            else if (p >= this.bottom) {
                p -= (p - this.bottom) * factor;
            }
            return p;
        },

        /*
         * Get the width / height of this region
         * @return {Object} an object with width and height properties
         */
        getSize: function() {
            return {
                width: this.right - this.x,
                height: this.bottom - this.y
            };
        },

        /**
         * Copy a new instance
         * @return {Ext.util.Region}
         */
        copy: function() {
            return new this.self(this.y, this.right, this.bottom, this.x);
        },

        /**
         * Copy the values of another Region to this Region
         * @param {Region} The region to copy from.
         * @return {Ext.util.Point} this This point
         */
        copyFrom: function(p) {
            var me = this;
            me.top = me.y = me[1] = p.y;
            me.right = p.right;
            me.bottom = p.bottom;
            me.left = me.x = me[0] = p.x;

            return this;
        },

        /**
         * Dump this to an eye-friendly string, great for debugging
         * @return {String}
         */
        toString: function() {
            return "Region[" + this.top + "," + this.right + "," + this.bottom + "," + this.left + "]";
        },

        /**
         * Translate this region by the given offset amount
         * @param {Ext.util.Offset/Object} offset Object containing the <code>x</code> and <code>y</code> properties.
         * Or the x value is using the two argument form.
         * @param {Number} The y value unless using an Offset object.
         * @return {Ext.util.Region} this This Region
         */
        translateBy: function(x, y) {
            if (arguments.length == 1) {
                y = x.y;
                x = x.x;
            }
            var me = this;
            me.top = me.y += y;
            me.right += x;
            me.bottom += y;
            me.left = me.x += x;

            return me;
        },

        /**
         * Round all the properties of this region
         * @return {Ext.util.Region} this This Region
         */
        round: function() {
            var me = this;
            me.top = me.y = Math.round(me.y);
            me.right = Math.round(me.right);
            me.bottom = Math.round(me.bottom);
            me.left = me.x = Math.round(me.x);

            return me;
        },

        /**
         * Check whether this region is equivalent to the given region
         * @param {Ext.util.Region} region The region to compare with
         * @return {Boolean}
         */
        equals: function(region) {
            return (this.top == region.top && this.right == region.right && this.bottom == region.bottom && this.left == region.left);
        }
    });