    /**
     * @class Ext.draw.Draw
     * Base Drawing class.  Provides base drawing functions.
     * @private
     */
    Ext.define('Ext.draw.Draw', {
        /* Begin Definitions */

        singleton: true,

        requires: ['Ext.draw.Color'],

        /* End Definitions */

        pathToStringRE: /,?([achlmqrstvxz]),?/gi,
        pathCommandRE: /([achlmqstvz])[\s,]*((-?\d*\.?\d*(?:e[-+]?\d+)?\s*,?\s*)+)/ig,
        pathValuesRE: /(-?\d*\.?\d*(?:e[-+]?\d+)?)\s*,?\s*/ig,
        stopsRE: /^(\d+%?)$/,
        radian: Math.PI / 180,

        availableAnimAttrs: {
            along: "along",
            blur: null,
            "clip-rect": "csv",
            cx: null,
            cy: null,
            fill: "color",
            "fill-opacity": null,
            "font-size": null,
            height: null,
            opacity: null,
            path: "path",
            r: null,
            rotation: "csv",
            rx: null,
            ry: null,
            scale: "csv",
            stroke: "color",
            "stroke-opacity": null,
            "stroke-width": null,
            translation: "csv",
            width: null,
            x: null,
            y: null
        },

        is: function(o, type) {
            type = String(type).toLowerCase();
            return (type == "object" && o === Object(o)) ||
                (type == "undefined" && typeof o == type) ||
                (type == "null" && o === null) ||
                (type == "array" && Array.isArray && Array.isArray(o)) ||
                (Object.prototype.toString.call(o).toLowerCase().slice(8, -1)) == type;
        },

        ellipsePath: function(sprite) {
            var attr = sprite.attr;
            return Ext.String.format("M{0},{1}A{2},{3},0,1,1,{0},{4}A{2},{3},0,1,1,{0},{1}z", attr.x, attr.y - attr.ry, attr.rx, attr.ry, attr.y + attr.ry);
        },

        rectPath: function(sprite) {
            var attr = sprite.attr;
            if (attr.radius) {
                return Ext.String.format("M{0},{1}l{2},0a{3},{3},0,0,1,{3},{3}l0,{5}a{3},{3},0,0,1,{4},{3}l{6},0a{3},{3},0,0,1,{4},{4}l0,{7}a{3},{3},0,0,1,{3},{4}z", attr.x + attr.radius, attr.y, attr.width - attr.radius * 2, attr.radius, -attr.radius, attr.height - attr.radius * 2, attr.radius * 2 - attr.width, attr.radius * 2 - attr.height);
            }
            else {
                return Ext.String.format("M{0},{1}l{2},0,0,{3},{4},0z", attr.x, attr.y, attr.width, attr.height, -attr.width);
            }
        },

        // To be deprecated, converts itself (an arrayPath) to a proper SVG path string
        path2string: function () {
            return this.join(",").replace(Ext.draw.Draw.pathToStringRE, "$1");
        },

        // Convert the passed arrayPath to a proper SVG path string (d attribute)
        pathToString: function(arrayPath) {
            return arrayPath.join(",").replace(Ext.draw.Draw.pathToStringRE, "$1");
        },

        parsePathString: function (pathString) {
            if (!pathString) {
                return null;
            }
            var paramCounts = {a: 7, c: 6, h: 1, l: 2, m: 2, q: 4, s: 4, t: 2, v: 1, z: 0},
                data = [],
                me = this;
            if (me.is(pathString, "array") && me.is(pathString[0], "array")) { // rough assumption
                data = me.pathClone(pathString);
            }
            if (!data.length) {
                String(pathString).replace(me.pathCommandRE, function (a, b, c) {
                    var params = [],
                        name = b.toLowerCase();
                    c.replace(me.pathValuesRE, function (a, b) {
                        b && params.push(+b);
                    });
                    if (name == "m" && params.length > 2) {
                        data.push([b].concat(Ext.Array.splice(params, 0, 2)));
                        name = "l";
                        b = (b == "m") ? "l" : "L";
                    }
                    while (params.length >= paramCounts[name]) {
                        data.push([b].concat(Ext.Array.splice(params, 0, paramCounts[name])));
                        if (!paramCounts[name]) {
                            break;
                        }
                    }
                });
            }
            data.toString = me.path2string;
            return data;
        },

        mapPath: function (path, matrix) {
            if (!matrix) {
                return path;
            }
            var x, y, i, ii, j, jj, pathi;
            path = this.path2curve(path);
            for (i = 0, ii = path.length; i < ii; i++) {
                pathi = path[i];
                for (j = 1, jj = pathi.length; j < jj-1; j += 2) {
                    x = matrix.x(pathi[j], pathi[j + 1]);
                    y = matrix.y(pathi[j], pathi[j + 1]);
                    pathi[j] = x;
                    pathi[j + 1] = y;
                }
            }
            return path;
        },

        pathClone: function(pathArray) {
            var res = [],
                j, jj, i, ii;
            if (!this.is(pathArray, "array") || !this.is(pathArray && pathArray[0], "array")) { // rough assumption
                pathArray = this.parsePathString(pathArray);
            }
            for (i = 0, ii = pathArray.length; i < ii; i++) {
                res[i] = [];
                for (j = 0, jj = pathArray[i].length; j < jj; j++) {
                    res[i][j] = pathArray[i][j];
                }
            }
            res.toString = this.path2string;
            return res;
        },

        pathToAbsolute: function (pathArray) {
            if (!this.is(pathArray, "array") || !this.is(pathArray && pathArray[0], "array")) { // rough assumption
                pathArray = this.parsePathString(pathArray);
            }
            var res = [],
                x = 0,
                y = 0,
                mx = 0,
                my = 0,
                i = 0,
                ln = pathArray.length,
                r, pathSegment, j, ln2;
            // MoveTo initial x/y position
            if (ln && pathArray[0][0] == "M") {
                x = +pathArray[0][1];
                y = +pathArray[0][2];
                mx = x;
                my = y;
                i++;
                res[0] = ["M", x, y];
            }
            for (; i < ln; i++) {
                r = res[i] = [];
                pathSegment = pathArray[i];
                if (pathSegment[0] != pathSegment[0].toUpperCase()) {
                    r[0] = pathSegment[0].toUpperCase();
                    switch (r[0]) {
                        // Elliptical Arc
                        case "A":
                            r[1] = pathSegment[1];
                            r[2] = pathSegment[2];
                            r[3] = pathSegment[3];
                            r[4] = pathSegment[4];
                            r[5] = pathSegment[5];
                            r[6] = +(pathSegment[6] + x);
                            r[7] = +(pathSegment[7] + y);
                            break;
                        // Vertical LineTo
                        case "V":
                            r[1] = +pathSegment[1] + y;
                            break;
                        // Horizontal LineTo
                        case "H":
                            r[1] = +pathSegment[1] + x;
                            break;
                        case "M":
                        // MoveTo
                            mx = +pathSegment[1] + x;
                            my = +pathSegment[2] + y;
                        default:
                            j = 1;
                            ln2 = pathSegment.length;
                            for (; j < ln2; j++) {
                                r[j] = +pathSegment[j] + ((j % 2) ? x : y);
                            }
                    }
                }
                else {
                    j = 0;
                    ln2 = pathSegment.length;
                    for (; j < ln2; j++) {
                        res[i][j] = pathSegment[j];
                    }
                }
                switch (r[0]) {
                    // ClosePath
                    case "Z":
                        x = mx;
                        y = my;
                        break;
                    // Horizontal LineTo
                    case "H":
                        x = r[1];
                        break;
                    // Vertical LineTo
                    case "V":
                        y = r[1];
                        break;
                    // MoveTo
                    case "M":
                        pathSegment = res[i];
                        ln2 = pathSegment.length;
                        mx = pathSegment[ln2 - 2];
                        my = pathSegment[ln2 - 1];
                    default:
                        pathSegment = res[i];
                        ln2 = pathSegment.length;
                        x = pathSegment[ln2 - 2];
                        y = pathSegment[ln2 - 1];
                }
            }
            res.toString = this.path2string;
            return res;
        },

        // TO BE DEPRECATED
        pathToRelative: function (pathArray) {
            if (!this.is(pathArray, "array") || !this.is(pathArray && pathArray[0], "array")) {
                pathArray = this.parsePathString(pathArray);
            }
            var res = [],
                x = 0,
                y = 0,
                mx = 0,
                my = 0,
                start = 0;
            if (pathArray[0][0] == "M") {
                x = pathArray[0][1];
                y = pathArray[0][2];
                mx = x;
                my = y;
                start++;
                res.push(["M", x, y]);
            }
            for (var i = start, ii = pathArray.length; i < ii; i++) {
                var r = res[i] = [],
                    pa = pathArray[i];
                if (pa[0] != pa[0].toLowerCase()) {
                    r[0] = pa[0].toLowerCase();
                    switch (r[0]) {
                        case "a":
                            r[1] = pa[1];
                            r[2] = pa[2];
                            r[3] = pa[3];
                            r[4] = pa[4];
                            r[5] = pa[5];
                            r[6] = +(pa[6] - x).toFixed(3);
                            r[7] = +(pa[7] - y).toFixed(3);
                            break;
                        case "v":
                            r[1] = +(pa[1] - y).toFixed(3);
                            break;
                        case "m":
                            mx = pa[1];
                            my = pa[2];
                        default:
                            for (var j = 1, jj = pa.length; j < jj; j++) {
                                r[j] = +(pa[j] - ((j % 2) ? x : y)).toFixed(3);
                            }
                    }
                } else {
                    r = res[i] = [];
                    if (pa[0] == "m") {
                        mx = pa[1] + x;
                        my = pa[2] + y;
                    }
                    for (var k = 0, kk = pa.length; k < kk; k++) {
                        res[i][k] = pa[k];
                    }
                }
                var len = res[i].length;
                switch (res[i][0]) {
                    case "z":
                        x = mx;
                        y = my;
                        break;
                    case "h":
                        x += +res[i][len - 1];
                        break;
                    case "v":
                        y += +res[i][len - 1];
                        break;
                    default:
                        x += +res[i][len - 2];
                        y += +res[i][len - 1];
                }
            }
            res.toString = this.path2string;
            return res;
        },

        // Returns a path converted to a set of curveto commands
        path2curve: function (path) {
            var me = this,
                points = me.pathToAbsolute(path),
                ln = points.length,
                attrs = {x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null},
                i, seg, segLn, point;

            for (i = 0; i < ln; i++) {
                points[i] = me.command2curve(points[i], attrs);
                if (points[i].length > 7) {
                        points[i].shift();
                        point = points[i];
                        while (point.length) {
                            Ext.Array.splice(points, i++, 0, ["C"].concat(Ext.Array.splice(point, 0, 6)));
                        }
                        Ext.Array.erase(points, i, 1);
                        ln = points.length;
                    }
                seg = points[i];
                segLn = seg.length;
                attrs.x = seg[segLn - 2];
                attrs.y = seg[segLn - 1];
                attrs.bx = parseFloat(seg[segLn - 4]) || attrs.x;
                attrs.by = parseFloat(seg[segLn - 3]) || attrs.y;
            }
            return points;
        },

        interpolatePaths: function (path, path2) {
            var me = this,
                p = me.pathToAbsolute(path),
                p2 = me.pathToAbsolute(path2),
                attrs = {x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null},
                attrs2 = {x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null},
                fixArc = function (pp, i) {
                    if (pp[i].length > 7) {
                        pp[i].shift();
                        var pi = pp[i];
                        while (pi.length) {
                            Ext.Array.splice(pp, i++, 0, ["C"].concat(Ext.Array.splice(pi, 0, 6)));
                        }
                        Ext.Array.erase(pp, i, 1);
                        ii = Math.max(p.length, p2.length || 0);
                    }
                },
                fixM = function (path1, path2, a1, a2, i) {
                    if (path1 && path2 && path1[i][0] == "M" && path2[i][0] != "M") {
                        Ext.Array.splice(path2, i, 0, ["M", a2.x, a2.y]);
                        a1.bx = 0;
                        a1.by = 0;
                        a1.x = path1[i][1];
                        a1.y = path1[i][2];
                        ii = Math.max(p.length, p2.length || 0);
                    }
                };
            for (var i = 0, ii = Math.max(p.length, p2.length || 0); i < ii; i++) {
                p[i] = me.command2curve(p[i], attrs);
                fixArc(p, i);
                (p2[i] = me.command2curve(p2[i], attrs2));
                fixArc(p2, i);
                fixM(p, p2, attrs, attrs2, i);
                fixM(p2, p, attrs2, attrs, i);
                var seg = p[i],
                    seg2 = p2[i],
                    seglen = seg.length,
                    seg2len = seg2.length;
                attrs.x = seg[seglen - 2];
                attrs.y = seg[seglen - 1];
                attrs.bx = parseFloat(seg[seglen - 4]) || attrs.x;
                attrs.by = parseFloat(seg[seglen - 3]) || attrs.y;
                attrs2.bx = (parseFloat(seg2[seg2len - 4]) || attrs2.x);
                attrs2.by = (parseFloat(seg2[seg2len - 3]) || attrs2.y);
                attrs2.x = seg2[seg2len - 2];
                attrs2.y = seg2[seg2len - 1];
            }
            return [p, p2];
        },

        //Returns any path command as a curveto command based on the attrs passed
        command2curve: function (pathCommand, d) {
            var me = this;
            if (!pathCommand) {
                return ["C", d.x, d.y, d.x, d.y, d.x, d.y];
            }
            if (pathCommand[0] != "T" && pathCommand[0] != "Q") {
                d.qx = d.qy = null;
            }
            switch (pathCommand[0]) {
                case "M":
                    d.X = pathCommand[1];
                    d.Y = pathCommand[2];
                    break;
                case "A":
                    pathCommand = ["C"].concat(me.arc2curve.apply(me, [d.x, d.y].concat(pathCommand.slice(1))));
                    break;
                case "S":
                    pathCommand = ["C", d.x + (d.x - (d.bx || d.x)), d.y + (d.y - (d.by || d.y))].concat(pathCommand.slice(1));
                    break;
                case "T":
                    d.qx = d.x + (d.x - (d.qx || d.x));
                    d.qy = d.y + (d.y - (d.qy || d.y));
                    pathCommand = ["C"].concat(me.quadratic2curve(d.x, d.y, d.qx, d.qy, pathCommand[1], pathCommand[2]));
                    break;
                case "Q":
                    d.qx = pathCommand[1];
                    d.qy = pathCommand[2];
                    pathCommand = ["C"].concat(me.quadratic2curve(d.x, d.y, pathCommand[1], pathCommand[2], pathCommand[3], pathCommand[4]));
                    break;
                case "L":
                    pathCommand = ["C"].concat(d.x, d.y, pathCommand[1], pathCommand[2], pathCommand[1], pathCommand[2]);
                    break;
                case "H":
                    pathCommand = ["C"].concat(d.x, d.y, pathCommand[1], d.y, pathCommand[1], d.y);
                    break;
                case "V":
                    pathCommand = ["C"].concat(d.x, d.y, d.x, pathCommand[1], d.x, pathCommand[1]);
                    break;
                case "Z":
                    pathCommand = ["C"].concat(d.x, d.y, d.X, d.Y, d.X, d.Y);
                    break;
            }
            return pathCommand;
        },

        quadratic2curve: function (x1, y1, ax, ay, x2, y2) {
            var _13 = 1 / 3,
                _23 = 2 / 3;
            return [
                    _13 * x1 + _23 * ax,
                    _13 * y1 + _23 * ay,
                    _13 * x2 + _23 * ax,
                    _13 * y2 + _23 * ay,
                    x2,
                    y2
                ];
        },

        rotate: function (x, y, rad) {
            var cos = Math.cos(rad),
                sin = Math.sin(rad),
                X = x * cos - y * sin,
                Y = x * sin + y * cos;
            return {x: X, y: Y};
        },

        arc2curve: function (x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2, recursive) {
            // for more information of where this Math came from visit:
            // http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
            var me = this,
                PI = Math.PI,
                radian = me.radian,
                _120 = PI * 120 / 180,
                rad = radian * (+angle || 0),
                res = [],
                math = Math,
                mcos = math.cos,
                msin = math.sin,
                msqrt = math.sqrt,
                mabs = math.abs,
                masin = math.asin,
                xy, cos, sin, x, y, h, rx2, ry2, k, cx, cy, f1, f2, df, c1, s1, c2, s2,
                t, hx, hy, m1, m2, m3, m4, newres, i, ln, f2old, x2old, y2old;
            if (!recursive) {
                xy = me.rotate(x1, y1, -rad);
                x1 = xy.x;
                y1 = xy.y;
                xy = me.rotate(x2, y2, -rad);
                x2 = xy.x;
                y2 = xy.y;
                cos = mcos(radian * angle);
                sin = msin(radian * angle);
                x = (x1 - x2) / 2;
                y = (y1 - y2) / 2;
                h = (x * x) / (rx * rx) + (y * y) / (ry * ry);
                if (h > 1) {
                    h = msqrt(h);
                    rx = h * rx;
                    ry = h * ry;
                }
                rx2 = rx * rx;
                ry2 = ry * ry;
                k = (large_arc_flag == sweep_flag ? -1 : 1) *
                        msqrt(mabs((rx2 * ry2 - rx2 * y * y - ry2 * x * x) / (rx2 * y * y + ry2 * x * x)));
                cx = k * rx * y / ry + (x1 + x2) / 2;
                cy = k * -ry * x / rx + (y1 + y2) / 2;
                f1 = masin(((y1 - cy) / ry).toFixed(7));
                f2 = masin(((y2 - cy) / ry).toFixed(7));

                f1 = x1 < cx ? PI - f1 : f1;
                f2 = x2 < cx ? PI - f2 : f2;
                if (f1 < 0) {
                    f1 = PI * 2 + f1;
                }
                if (f2 < 0) {
                    f2 = PI * 2 + f2;
                }
                if (sweep_flag && f1 > f2) {
                    f1 = f1 - PI * 2;
                }
                if (!sweep_flag && f2 > f1) {
                    f2 = f2 - PI * 2;
                }
            }
            else {
                f1 = recursive[0];
                f2 = recursive[1];
                cx = recursive[2];
                cy = recursive[3];
            }
            df = f2 - f1;
            if (mabs(df) > _120) {
                f2old = f2;
                x2old = x2;
                y2old = y2;
                f2 = f1 + _120 * (sweep_flag && f2 > f1 ? 1 : -1);
                x2 = cx + rx * mcos(f2);
                y2 = cy + ry * msin(f2);
                res = me.arc2curve(x2, y2, rx, ry, angle, 0, sweep_flag, x2old, y2old, [f2, f2old, cx, cy]);
            }
            df = f2 - f1;
            c1 = mcos(f1);
            s1 = msin(f1);
            c2 = mcos(f2);
            s2 = msin(f2);
            t = math.tan(df / 4);
            hx = 4 / 3 * rx * t;
            hy = 4 / 3 * ry * t;
            m1 = [x1, y1];
            m2 = [x1 + hx * s1, y1 - hy * c1];
            m3 = [x2 + hx * s2, y2 - hy * c2];
            m4 = [x2, y2];
            m2[0] = 2 * m1[0] - m2[0];
            m2[1] = 2 * m1[1] - m2[1];
            if (recursive) {
                return [m2, m3, m4].concat(res);
            }
            else {
                res = [m2, m3, m4].concat(res).join().split(",");
                newres = [];
                ln = res.length;
                for (i = 0;  i < ln; i++) {
                    newres[i] = i % 2 ? me.rotate(res[i - 1], res[i], rad).y : me.rotate(res[i], res[i + 1], rad).x;
                }
                return newres;
            }
        },

        // TO BE DEPRECATED
        rotateAndTranslatePath: function (sprite) {
            var alpha = sprite.rotation.degrees,
                cx = sprite.rotation.x,
                cy = sprite.rotation.y,
                dx = sprite.translation.x,
                dy = sprite.translation.y,
                path,
                i,
                p,
                xy,
                j,
                res = [];
            if (!alpha && !dx && !dy) {
                return this.pathToAbsolute(sprite.attr.path);
            }
            dx = dx || 0;
            dy = dy || 0;
            path = this.pathToAbsolute(sprite.attr.path);
            for (i = path.length; i--;) {
                p = res[i] = path[i].slice();
                if (p[0] == "A") {
                    xy = this.rotatePoint(p[6], p[7], alpha, cx, cy);
                    p[6] = xy.x + dx;
                    p[7] = xy.y + dy;
                } else {
                    j = 1;
                    while (p[j + 1] != null) {
                        xy = this.rotatePoint(p[j], p[j + 1], alpha, cx, cy);
                        p[j] = xy.x + dx;
                        p[j + 1] = xy.y + dy;
                        j += 2;
                    }
                }
            }
            return res;
        },

        // TO BE DEPRECATED
        rotatePoint: function (x, y, alpha, cx, cy) {
            if (!alpha) {
                return {
                    x: x,
                    y: y
                };
            }
            cx = cx || 0;
            cy = cy || 0;
            x = x - cx;
            y = y - cy;
            alpha = alpha * this.radian;
            var cos = Math.cos(alpha),
                sin = Math.sin(alpha);
            return {
                x: x * cos - y * sin + cx,
                y: x * sin + y * cos + cy
            };
        },

        pathDimensions: function (path) {
            if (!path || !(path + "")) {
                return {x: 0, y: 0, width: 0, height: 0};
            }
            path = this.path2curve(path);
            var x = 0,
                y = 0,
                X = [],
                Y = [],
                i = 0,
                ln = path.length,
                p, xmin, ymin, dim;
            for (; i < ln; i++) {
                p = path[i];
                if (p[0] == "M") {
                    x = p[1];
                    y = p[2];
                    X.push(x);
                    Y.push(y);
                }
                else {
                    dim = this.curveDim(x, y, p[1], p[2], p[3], p[4], p[5], p[6]);
                    X = X.concat(dim.min.x, dim.max.x);
                    Y = Y.concat(dim.min.y, dim.max.y);
                    x = p[5];
                    y = p[6];
                }
            }
            xmin = Math.min.apply(0, X);
            ymin = Math.min.apply(0, Y);
            return {
                x: xmin,
                y: ymin,
                path: path,
                width: Math.max.apply(0, X) - xmin,
                height: Math.max.apply(0, Y) - ymin
            };
        },

        intersectInside: function(path, cp1, cp2) {
            return (cp2[0] - cp1[0]) * (path[1] - cp1[1]) > (cp2[1] - cp1[1]) * (path[0] - cp1[0]);
        },

        intersectIntersection: function(s, e, cp1, cp2) {
            var p = [],
                dcx = cp1[0] - cp2[0],
                dcy = cp1[1] - cp2[1],
                dpx = s[0] - e[0],
                dpy = s[1] - e[1],
                n1 = cp1[0] * cp2[1] - cp1[1] * cp2[0],
                n2 = s[0] * e[1] - s[1] * e[0],
                n3 = 1 / (dcx * dpy - dcy * dpx);

            p[0] = (n1 * dpx - n2 * dcx) * n3;
            p[1] = (n1 * dpy - n2 * dcy) * n3;
            return p;
        },

        intersect: function(subjectPolygon, clipPolygon) {
            var me = this,
                i = 0,
                ln = clipPolygon.length,
                cp1 = clipPolygon[ln - 1],
                outputList = subjectPolygon,
                cp2, s, e, point, ln2, inputList, j;
            for (; i < ln; ++i) {
                cp2 = clipPolygon[i];
                inputList = outputList;
                outputList = [];
                s = inputList[inputList.length - 1];
                j = 0;
                ln2 = inputList.length;
                for (; j < ln2; j++) {
                    e = inputList[j];
                    if (me.intersectInside(e, cp1, cp2)) {
                        if (!me.intersectInside(s, cp1, cp2)) {
                            outputList.push(me.intersectIntersection(s, e, cp1, cp2));
                        }
                        outputList.push(e);
                    }
                    else if (me.intersectInside(s, cp1, cp2)) {
                        outputList.push(me.intersectIntersection(s, e, cp1, cp2));
                    }
                    s = e;
                }
                cp1 = cp2;
            }
            return outputList;
        },

        curveDim: function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) {
            var a = (c2x - 2 * c1x + p1x) - (p2x - 2 * c2x + c1x),
                b = 2 * (c1x - p1x) - 2 * (c2x - c1x),
                c = p1x - c1x,
                t1 = (-b + Math.sqrt(b * b - 4 * a * c)) / 2 / a,
                t2 = (-b - Math.sqrt(b * b - 4 * a * c)) / 2 / a,
                y = [p1y, p2y],
                x = [p1x, p2x],
                dot;
            if (Math.abs(t1) > 1e12) {
                t1 = 0.5;
            }
            if (Math.abs(t2) > 1e12) {
                t2 = 0.5;
            }
            if (t1 > 0 && t1 < 1) {
                dot = this.findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t1);
                x.push(dot.x);
                y.push(dot.y);
            }
            if (t2 > 0 && t2 < 1) {
                dot = this.findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t2);
                x.push(dot.x);
                y.push(dot.y);
            }
            a = (c2y - 2 * c1y + p1y) - (p2y - 2 * c2y + c1y);
            b = 2 * (c1y - p1y) - 2 * (c2y - c1y);
            c = p1y - c1y;
            t1 = (-b + Math.sqrt(b * b - 4 * a * c)) / 2 / a;
            t2 = (-b - Math.sqrt(b * b - 4 * a * c)) / 2 / a;
            if (Math.abs(t1) > 1e12) {
                t1 = 0.5;
            }
            if (Math.abs(t2) > 1e12) {
                t2 = 0.5;
            }
            if (t1 > 0 && t1 < 1) {
                dot = this.findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t1);
                x.push(dot.x);
                y.push(dot.y);
            }
            if (t2 > 0 && t2 < 1) {
                dot = this.findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t2);
                x.push(dot.x);
                y.push(dot.y);
            }
            return {
                min: {x: Math.min.apply(0, x), y: Math.min.apply(0, y)},
                max: {x: Math.max.apply(0, x), y: Math.max.apply(0, y)}
            };
        },

        /**
         * @private
         *
         * Calculates bezier curve control anchor points for a particular point in a path, with a
         * smoothing curve applied. The smoothness of the curve is controlled by the 'value' parameter.
         * Note that this algorithm assumes that the line being smoothed is normalized going from left
         * to right; it makes special adjustments assuming this orientation.
         *
         * @param {Number} prevX X coordinate of the previous point in the path
         * @param {Number} prevY Y coordinate of the previous point in the path
         * @param {Number} curX X coordinate of the current point in the path
         * @param {Number} curY Y coordinate of the current point in the path
         * @param {Number} nextX X coordinate of the next point in the path
         * @param {Number} nextY Y coordinate of the next point in the path
         * @param {Number} value A value to control the smoothness of the curve; this is used to
         *                 divide the distance between points, so a value of 2 corresponds to
         *                 half the distance between points (a very smooth line) while higher values
         *                 result in less smooth curves. Defaults to 4.
         * @return {Object} Object containing x1, y1, x2, y2 bezier control anchor points; x1 and y1
         *                  are the control point for the curve toward the previous path point, and
         *                  x2 and y2 are the control point for the curve toward the next path point.
         */
        getAnchors: function (prevX, prevY, curX, curY, nextX, nextY, value) {
            value = value || 4;
            var M = Math,
                PI = M.PI,
                halfPI = PI / 2,
                abs = M.abs,
                sin = M.sin,
                cos = M.cos,
                atan = M.atan,
                control1Length, control2Length, control1Angle, control2Angle,
                control1X, control1Y, control2X, control2Y, alpha;

            // Find the length of each control anchor line, by dividing the horizontal distance
            // between points by the value parameter.
            control1Length = (curX - prevX) / value;
            control2Length = (nextX - curX) / value;

            // Determine the angle of each control anchor line. If the middle point is a vertical
            // turnaround then we force it to a flat horizontal angle to prevent the curve from
            // dipping above or below the middle point. Otherwise we use an angle that points
            // toward the previous/next target point.
            if ((curY >= prevY && curY >= nextY) || (curY <= prevY && curY <= nextY)) {
                control1Angle = control2Angle = halfPI;
            } else {
                control1Angle = atan((curX - prevX) / abs(curY - prevY));
                if (prevY < curY) {
                    control1Angle = PI - control1Angle;
                }
                control2Angle = atan((nextX - curX) / abs(curY - nextY));
                if (nextY < curY) {
                    control2Angle = PI - control2Angle;
                }
            }

            // Adjust the calculated angles so they point away from each other on the same line
            alpha = halfPI - ((control1Angle + control2Angle) % (PI * 2)) / 2;
            if (alpha > halfPI) {
                alpha -= PI;
            }
            control1Angle += alpha;
            control2Angle += alpha;

            // Find the control anchor points from the angles and length
            control1X = curX - control1Length * sin(control1Angle);
            control1Y = curY + control1Length * cos(control1Angle);
            control2X = curX + control2Length * sin(control2Angle);
            control2Y = curY + control2Length * cos(control2Angle);

            // One last adjustment, make sure that no control anchor point extends vertically past
            // its target prev/next point, as that results in curves dipping above or below and
            // bending back strangely. If we find this happening we keep the control angle but
            // reduce the length of the control line so it stays within bounds.
            if ((curY > prevY && control1Y < prevY) || (curY < prevY && control1Y > prevY)) {
                control1X += abs(prevY - control1Y) * (control1X - curX) / (control1Y - curY);
                control1Y = prevY;
            }
            if ((curY > nextY && control2Y < nextY) || (curY < nextY && control2Y > nextY)) {
                control2X -= abs(nextY - control2Y) * (control2X - curX) / (control2Y - curY);
                control2Y = nextY;
            }

            return {
                x1: control1X,
                y1: control1Y,
                x2: control2X,
                y2: control2Y
            };
        },

        /* Smoothing function for a path.  Converts a path into cubic beziers.  Value defines the divider of the distance between points.
         * Defaults to a value of 4.
         */
        smooth: function (originalPath, value) {
            var path = this.path2curve(originalPath),
                newp = [path[0]],
                x = path[0][1],
                y = path[0][2],
                j,
                points,
                i = 1,
                ii = path.length,
                beg = 1,
                mx = x,
                my = y,
                cx = 0,
                cy = 0;
            for (; i < ii; i++) {
                var pathi = path[i],
                    pathil = pathi.length,
                    pathim = path[i - 1],
                    pathiml = pathim.length,
                    pathip = path[i + 1],
                    pathipl = pathip && pathip.length;
                if (pathi[0] == "M") {
                    mx = pathi[1];
                    my = pathi[2];
                    j = i + 1;
                    while (path[j][0] != "C") {
                        j++;
                    }
                    cx = path[j][5];
                    cy = path[j][6];
                    newp.push(["M", mx, my]);
                    beg = newp.length;
                    x = mx;
                    y = my;
                    continue;
                }
                if (pathi[pathil - 2] == mx && pathi[pathil - 1] == my && (!pathip || pathip[0] == "M")) {
                    var begl = newp[beg].length;
                    points = this.getAnchors(pathim[pathiml - 2], pathim[pathiml - 1], mx, my, newp[beg][begl - 2], newp[beg][begl - 1], value);
                    newp[beg][1] = points.x2;
                    newp[beg][2] = points.y2;
                }
                else if (!pathip || pathip[0] == "M") {
                    points = {
                        x1: pathi[pathil - 2],
                        y1: pathi[pathil - 1]
                    };
                } else {
                    points = this.getAnchors(pathim[pathiml - 2], pathim[pathiml - 1], pathi[pathil - 2], pathi[pathil - 1], pathip[pathipl - 2], pathip[pathipl - 1], value);
                }
                newp.push(["C", x, y, points.x1, points.y1, pathi[pathil - 2], pathi[pathil - 1]]);
                x = points.x2;
                y = points.y2;
            }
            return newp;
        },

        findDotAtSegment: function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t) {
            var t1 = 1 - t;
            return {
                x: Math.pow(t1, 3) * p1x + Math.pow(t1, 2) * 3 * t * c1x + t1 * 3 * t * t * c2x + Math.pow(t, 3) * p2x,
                y: Math.pow(t1, 3) * p1y + Math.pow(t1, 2) * 3 * t * c1y + t1 * 3 * t * t * c2y + Math.pow(t, 3) * p2y
            };
        },

        snapEnds: function (from, to, stepsMax) {
            var step = (to - from) / stepsMax,
                level = Math.floor(Math.log(step) / Math.LN10) + 1,
                m = Math.pow(10, level),
                cur,
                modulo = Math.round((step % m) * Math.pow(10, 2 - level)),
                interval = [[0, 15], [20, 4], [30, 2], [40, 4], [50, 9], [60, 4], [70, 2], [80, 4], [100, 15]],
                stepCount = 0,
                value,
                weight,
                i,
                topValue,
                topWeight = 1e9,
                ln = interval.length;
            cur = from = Math.floor(from / m) * m;
            for (i = 0; i < ln; i++) {
                value = interval[i][0];
                weight = (value - modulo) < 0 ? 1e6 : (value - modulo) / interval[i][1];
                if (weight < topWeight) {
                    topValue = value;
                    topWeight = weight;
                }
            }
            step = Math.floor(step * Math.pow(10, -level)) * Math.pow(10, level) + topValue * Math.pow(10, level - 2);
            while (cur < to) {
                cur += step;
                stepCount++;
            }
            to = +cur.toFixed(10);
            return {
                from: from,
                to: to,
                power: level,
                step: step,
                steps: stepCount
            };
        },

        sorter: function (a, b) {
            return a.offset - b.offset;
        },

        rad: function(degrees) {
            return degrees % 360 * Math.PI / 180;
        },

        degrees: function(radian) {
            return radian * 180 / Math.PI % 360;
        },

        withinBox: function(x, y, bbox) {
            bbox = bbox || {};
            return (x >= bbox.x && x <= (bbox.x + bbox.width) && y >= bbox.y && y <= (bbox.y + bbox.height));
        },

        parseGradient: function(gradient) {
            var me = this,
                type = gradient.type || 'linear',
                angle = gradient.angle || 0,
                radian = me.radian,
                stops = gradient.stops,
                stopsArr = [],
                stop,
                vector,
                max,
                stopObj;

            if (type == 'linear') {
                vector = [0, 0, Math.cos(angle * radian), Math.sin(angle * radian)];
                max = 1 / (Math.max(Math.abs(vector[2]), Math.abs(vector[3])) || 1);
                vector[2] *= max;
                vector[3] *= max;
                if (vector[2] < 0) {
                    vector[0] = -vector[2];
                    vector[2] = 0;
                }
                if (vector[3] < 0) {
                    vector[1] = -vector[3];
                    vector[3] = 0;
                }
            }

            for (stop in stops) {
                if (stops.hasOwnProperty(stop) && me.stopsRE.test(stop)) {
                    stopObj = {
                        offset: parseInt(stop, 10),
                        color: Ext.draw.Color.toHex(stops[stop].color) || '#ffffff',
                        opacity: stops[stop].opacity || 1
                    };
                    stopsArr.push(stopObj);
                }
            }
            // Sort by pct property
            Ext.Array.sort(stopsArr, me.sorter);
            if (type == 'linear') {
                return {
                    id: gradient.id,
                    type: type,
                    vector: vector,
                    stops: stopsArr
                };
            }
            else {
                return {
                    id: gradient.id,
                    type: type,
                    centerX: gradient.centerX,
                    centerY: gradient.centerY,
                    focalX: gradient.focalX,
                    focalY: gradient.focalY,
                    radius: gradient.radius,
                    vector: vector,
                    stops: stopsArr
                };
            }
        }
    });