# Copyright (C) 2011 Thomas Glamsch
# This file is distributed under the same license as the Flare package.
#
# Thomas 'CruzR' Glamsch <thomas-glamsch@gmx.de>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: 0.15\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-06-30 19:20+0700\n"
"PO-Revision-Date: 2011-12-14 00:15+0100\n"
"Last-Translator: Thomas 'CruzR' Glamsch <thomas-glamsch@gmx.de>\n"
"Language-Team: \n"
"Language: German\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

#: ../../../src/Avatar.cpp:389
#, c-format
msgid "Congratulations, you have reached level %d!"
msgstr "Glückwunsch, du hast Level %d erreicht!"

#: ../../../src/Avatar.cpp:391
msgid "You may increase one attribute through the Character Menu."
msgstr "Du kannst ein Attribut im Charaktermenü erhöhen."

#: ../../../src/Avatar.cpp:572
msgid "You are defeated. Game over! Press Enter to exit to Title."
msgstr "Du wurdest besiegt. Game over! Drücke Enter, um zum Hauptmenü zurückzukehren."

#: ../../../src/Avatar.cpp:575
msgid "You are defeated.  You lose half your gold.  Press Enter to continue."
msgstr "Du wurdest besiegt. Du verlierst die Hälfte deines Goldes. Drücke Enter, um das Spiel fortzusetzen."

#: ../../../src/CampaignManager.cpp:149
#, c-format
msgid "You receive %s."
msgstr "Du erhältst %s."

#: ../../../src/CampaignManager.cpp:151
#, c-format
msgid "You receive %s x%d."
msgstr "Du erhältst %s x%d."

#: ../../../src/CampaignManager.cpp:159
#, c-format
msgid "You receive %d gold."
msgstr "Du erhältst %d Gold."

#: ../../../src/CampaignManager.cpp:165
#, c-format
msgid "You receive %d XP."
msgstr "Du erhältst %d EP."

#: ../../../src/GameStateConfig.cpp:72 ../../../src/GameStateConfig.cpp:689
#: ../../../src/GameStateConfig.cpp:691
msgid "Press a key to assign: "
msgstr "Eine Taste zum Zuweisen drücken: "

#: ../../../src/GameStateConfig.cpp:73 ../../../src/GameStateConfig.cpp:258
msgid "Defaults"
msgstr "Standard"

#: ../../../src/GameStateConfig.cpp:73
msgid "Set ALL settings to default?"
msgstr "Einstellungen zurücksetzen?"

#: ../../../src/GameStateConfig.cpp:243
msgid "Video"
msgstr "Video"

#: ../../../src/GameStateConfig.cpp:244
msgid "Audio"
msgstr "Audio"

#: ../../../src/GameStateConfig.cpp:245
msgid "Interface"
msgstr "Interface"

#: ../../../src/GameStateConfig.cpp:246
msgid "Input"
msgstr "Eingabe"

#: ../../../src/GameStateConfig.cpp:247
msgid "Keybindings"
msgstr "Tastenkonfiguration"

#: ../../../src/GameStateConfig.cpp:248
msgid "Mods"
msgstr "Mods"

#: ../../../src/GameStateConfig.cpp:252
msgid "Ok"
msgstr "Annehmen"

#: ../../../src/GameStateConfig.cpp:264 ../../../src/GameStateNew.cpp:48
msgid "Cancel"
msgstr "Abbrechen"

#: ../../../src/GameStateConfig.cpp:270
msgid "Full Screen Mode"
msgstr "Vollbildmodus"

#: ../../../src/GameStateConfig.cpp:278
msgid "Music Volume"
msgstr "Musiklautstärke"

#: ../../../src/GameStateConfig.cpp:286
msgid "Sound Volume"
msgstr "Soundlautstärke"

#: ../../../src/GameStateConfig.cpp:294
msgid "Gamma"
msgstr "Gammaeinstellung"

#: ../../../src/GameStateConfig.cpp:302
msgid "Move hero using mouse"
msgstr "Maussteuerung"

#: ../../../src/GameStateConfig.cpp:310
msgid "Show combat text"
msgstr "Schwebender Kampftext"

#: ../../../src/GameStateConfig.cpp:318
msgid "Hardware surfaces"
msgstr "Hardwareoberflächen"

#: ../../../src/GameStateConfig.cpp:326
msgid "Double buffering"
msgstr "Doppel-Buffering"

#: ../../../src/GameStateConfig.cpp:334
msgid "Use joystick"
msgstr "Joystick benutzen"

#: ../../../src/GameStateConfig.cpp:342 ../../../src/GameStateConfig.cpp:346
msgid "Try disabling for performance"
msgstr "Für bessere Performance deaktivieren"

#: ../../../src/GameStateConfig.cpp:352
msgid "Resolution"
msgstr "Auflösung"

#: ../../../src/GameStateConfig.cpp:360
msgid "Language"
msgstr "Sprache"

#: ../../../src/GameStateConfig.cpp:368
msgid "Joystick"
msgstr "Joystick"

#: ../../../src/GameStateConfig.cpp:393
msgid "Active Mods"
msgstr "Aktive Mods"

#: ../../../src/GameStateConfig.cpp:404
msgid "Avaliable Mods"
msgstr "Verfügbare Mods"

#: ../../../src/GameStateConfig.cpp:416
msgid "<< Deactivate"
msgstr "<< Deaktivieren"

#: ../../../src/GameStateConfig.cpp:417
msgid "Activate >>"
msgstr "Aktivieren >>"

#: ../../../src/GameStateLoad.cpp:48 ../../../src/GameStateLoad.cpp:63
msgid "Delete Save"
msgstr "Spielstand löschen"

#: ../../../src/GameStateLoad.cpp:48
msgid "Delete this save?"
msgstr "Wirklich löschen?"

#: ../../../src/GameStateLoad.cpp:50
msgid "Exit to Title"
msgstr "Zurück zum Menü"

#: ../../../src/GameStateLoad.cpp:56
msgid "Choose a Slot"
msgstr "Speicherplatz..."

#: ../../../src/GameStateLoad.cpp:326 ../../../src/GameStateLoad.cpp:343
msgid "New Game"
msgstr "Neues Spiel"

#: ../../../src/GameStateLoad.cpp:347
msgid "Load Game"
msgstr "Spiel laden"

#: ../../../src/GameStateLoad.cpp:415
msgid "Entering game world..."
msgstr "Betrete die Spielwelt..."

#: ../../../src/GameStateLoad.cpp:417
msgid "Loading saved game..."
msgstr "Lade gespeichertes Spiel..."

#: ../../../src/GameStateLoad.cpp:438
#, c-format
msgid "Level %d %s"
msgstr "Level %d %s"

#: ../../../src/GameStateLoad.cpp:460
msgid "Empty Slot"
msgstr "Leerer Speicherplatz"

#: ../../../src/GameStateNew.cpp:54
msgid "Create Character"
msgstr "Charakter erstellen"

#: ../../../src/GameStateNew.cpp:78
msgid "Choose a Portrait"
msgstr "Wähle dein Porträt"

#: ../../../src/GameStateNew.cpp:80
msgid "Choose a Name"
msgstr "Wähle deinen Namen"

#: ../../../src/GameStateNew.cpp:83
msgid "Permadeath?"
msgstr "Dauerhafter Tod?"

#: ../../../src/GameStatePlay.cpp:173
msgid "Inventory is full."
msgstr "Inventar ist voll."

#: ../../../src/GameStateTitle.cpp:40
msgid "Play Game"
msgstr "Spiel starten"

#: ../../../src/GameStateTitle.cpp:45
msgid "Configuration"
msgstr "Einstellungen"

#: ../../../src/GameStateTitle.cpp:50
msgid "Exit Game"
msgstr "Beenden"

#: ../../../src/GameStateTitle.cpp:57
msgid "Flare Alpha v0.16"
msgstr "Flare Alpha v0.16"

#: ../../../src/ItemManager.cpp:355
#, c-format
msgid "Level %d"
msgstr "Level %d"

#: ../../../src/ItemManager.cpp:361 ../../../src/MenuInventory.cpp:124
msgid "Main Hand"
msgstr "Waffenhand"

#: ../../../src/ItemManager.cpp:363 ../../../src/MenuInventory.cpp:126
msgid "Body"
msgstr "Körper"

#: ../../../src/ItemManager.cpp:365 ../../../src/MenuInventory.cpp:128
msgid "Off Hand"
msgstr "Schildhand"

#: ../../../src/ItemManager.cpp:367 ../../../src/MenuInventory.cpp:130
msgid "Artifact"
msgstr "Artefakt"

#: ../../../src/ItemManager.cpp:369
msgid "Consumable"
msgstr "Verbrauchbar"

#: ../../../src/ItemManager.cpp:371
msgid "Gem"
msgstr "Edelstein"

#: ../../../src/ItemManager.cpp:373
msgid "Quest Item"
msgstr "Questgegenstand"

#: ../../../src/ItemManager.cpp:380
#, c-format
msgid "Melee damage: %d-%d"
msgstr "Nahkampfschaden: %d-%d"

#: ../../../src/ItemManager.cpp:382
#, c-format
msgid "Melee damage: %d"
msgstr "Nahkampfschaden: %d"

#: ../../../src/ItemManager.cpp:386
#, c-format
msgid "Mental damage: %d-%d"
msgstr "Zauberschaden: %d-%d"

#: ../../../src/ItemManager.cpp:388
#, c-format
msgid "Mental damage: %d"
msgstr "Zauberschaden: %d"

#: ../../../src/ItemManager.cpp:392
#, c-format
msgid "Ranged damage: %d-%d"
msgstr "Fernkampfschaden: %d-%d"

#: ../../../src/ItemManager.cpp:394
#, c-format
msgid "Ranged damage: %d"
msgstr "Fernkampfschaden: %d"

#: ../../../src/ItemManager.cpp:401
#, c-format
msgid "Absorb: %d-%d"
msgstr "Absorbieren: %d-%d"

#: ../../../src/ItemManager.cpp:403
#, c-format
msgid "Absorb: %d"
msgstr "Absorbieren: %d"

#: ../../../src/ItemManager.cpp:411
#, c-format
msgid "Increases %s by %d"
msgstr "Erhöht %s um %d"

#: ../../../src/ItemManager.cpp:415
#, c-format
msgid "Decreases %s by %d"
msgstr "Verringert %s um %d"

#: ../../../src/ItemManager.cpp:433 ../../../src/MenuCharacter.cpp:324
#: ../../../src/MenuCharacter.cpp:330 ../../../src/MenuCharacter.cpp:336
#: ../../../src/MenuCharacter.cpp:342
#, c-format
msgid "Requires Physical %d"
msgstr "Benötigt %d Physisch"

#: ../../../src/ItemManager.cpp:437 ../../../src/MenuCharacter.cpp:348
#: ../../../src/MenuCharacter.cpp:354 ../../../src/MenuCharacter.cpp:360
#: ../../../src/MenuCharacter.cpp:366
#, c-format
msgid "Requires Mental %d"
msgstr "Benötigt %d Mental"

#: ../../../src/ItemManager.cpp:441 ../../../src/MenuCharacter.cpp:372
#: ../../../src/MenuCharacter.cpp:378 ../../../src/MenuCharacter.cpp:384
#: ../../../src/MenuCharacter.cpp:390
#, c-format
msgid "Requires Offense %d"
msgstr "Benötigt %d Angriff"

#: ../../../src/ItemManager.cpp:445 ../../../src/MenuCharacter.cpp:396
#: ../../../src/MenuCharacter.cpp:402 ../../../src/MenuCharacter.cpp:408
#: ../../../src/MenuCharacter.cpp:414
#, c-format
msgid "Requires Defense %d"
msgstr "Benötigt %d Verteidigung"

#: ../../../src/ItemManager.cpp:455
#, c-format
msgid "Buy Price: %d gold"
msgstr "Kaufpreis: %d Gold"

#: ../../../src/ItemManager.cpp:457
#, c-format
msgid "Buy Price: %d gold each"
msgstr "Kaufpreis: je %d Gold"

#: ../../../src/ItemManager.cpp:467
#, c-format
msgid "Sell Price: %d gold"
msgstr "Verkaufspreis: %d Gold"

#: ../../../src/ItemManager.cpp:469
#, c-format
msgid "Sell Price: %d gold each"
msgstr "Verkaufspreis: je %d Gold"

#: ../../../src/LootManager.cpp:240 ../../../src/MenuInventory.cpp:132
#, c-format
msgid "%d Gold"
msgstr "%d Gold"

#: ../../../src/main.cpp:119
msgid "Flare"
msgstr "Flare"

#: ../../../src/MapIso.cpp:917
msgid "Unknown destination"
msgstr "Unbekanntes Ziel"

#: ../../../src/MenuActionBar.cpp:304
msgid "Character Menu (C)"
msgstr "Charakter (C)"

#: ../../../src/MenuActionBar.cpp:308
msgid "Inventory Menu (I)"
msgstr "Inventar (I)"

#: ../../../src/MenuActionBar.cpp:312
msgid "Power Menu (P)"
msgstr "Fähigkeiten (P)"

#: ../../../src/MenuActionBar.cpp:316
msgid "Log Menu (L)"
msgstr "Log (L)"

#: ../../../src/MenuCharacter.cpp:51
msgid "Character"
msgstr "Charakter"

#: ../../../src/MenuCharacter.cpp:66
msgid "Name"
msgstr "Name"

#: ../../../src/MenuCharacter.cpp:67
msgid "Level"
msgstr "Level"

#: ../../../src/MenuCharacter.cpp:68 ../../../src/MenuPowers.cpp:58
#: ../../../src/MenuPowers.cpp:59
msgid "Physical"
msgstr "Physisch"

#: ../../../src/MenuCharacter.cpp:69 ../../../src/MenuPowers.cpp:60
#: ../../../src/MenuPowers.cpp:61
msgid "Mental"
msgstr "Mental"

#: ../../../src/MenuCharacter.cpp:70 ../../../src/MenuPowers.cpp:62
#: ../../../src/MenuPowers.cpp:63
msgid "Offense"
msgstr "Angriff"

#: ../../../src/MenuCharacter.cpp:71 ../../../src/MenuPowers.cpp:64
#: ../../../src/MenuPowers.cpp:65
msgid "Defense"
msgstr "Verteidigung"

#: ../../../src/MenuCharacter.cpp:72
msgid "Total HP"
msgstr "Gesamte TP"

#: ../../../src/MenuCharacter.cpp:73 ../../../src/MenuCharacter.cpp:75
msgid "Regen"
msgstr "Regen."

#: ../../../src/MenuCharacter.cpp:74
msgid "Total MP"
msgstr "Gesamte MP"

#: ../../../src/MenuCharacter.cpp:76
msgid "Accuracy vs. Def 1"
msgstr "Genauigk. ggn. V 1"

#: ../../../src/MenuCharacter.cpp:77
msgid "vs. Def 5"
msgstr "ggn. V 5"

#: ../../../src/MenuCharacter.cpp:78
msgid "Avoidance vs. Off 1"
msgstr "Ausw. ggn. A 1"

#: ../../../src/MenuCharacter.cpp:79
msgid "vs. Off 5"
msgstr "ggn. A 5"

#: ../../../src/MenuCharacter.cpp:80
msgid "Main Weapon"
msgstr "Hauptwaffe"

#: ../../../src/MenuCharacter.cpp:81
msgid "Ranged Weapon"
msgstr "Fernwaffe"

#: ../../../src/MenuCharacter.cpp:82
msgid "Crit Chance"
msgstr "Krit. Trefferchance"

#: ../../../src/MenuCharacter.cpp:83
msgid "Absorb"
msgstr "Absorbieren"

#: ../../../src/MenuCharacter.cpp:84
msgid "Fire Resist"
msgstr "Feuerwiderst."

#: ../../../src/MenuCharacter.cpp:85
msgid "Ice Resist"
msgstr "Eiswiderst."

#: ../../../src/MenuCharacter.cpp:251
msgid "points remaining"
msgstr "Punkte verbleibend"

#: ../../../src/MenuCharacter.cpp:261 ../../../src/MenuExperience.cpp:127
#, c-format
msgid "XP: %d"
msgstr "EP: %d"

#: ../../../src/MenuCharacter.cpp:263
#, c-format
msgid "Next: %d"
msgstr "Nächstes: %d"

#: ../../../src/MenuCharacter.cpp:267
msgid "Physical (P) increases melee weapon proficiency and total HP."
msgstr "Physisch (P) erhöht Nahkampffertigkeiten und maximale TP."

#: ../../../src/MenuCharacter.cpp:268 ../../../src/MenuCharacter.cpp:272
#: ../../../src/MenuCharacter.cpp:276 ../../../src/MenuCharacter.cpp:280
#, c-format
msgid "base (%d), bonus (%d)"
msgstr "Basis (%d), Bonus (%d)"

#: ../../../src/MenuCharacter.cpp:271
msgid "Mental (M) increases mental weapon proficiency and total MP."
msgstr "Mental (M) erhöht Zauberschaden und maximale MP"

#: ../../../src/MenuCharacter.cpp:275
msgid "Offense (O) increases ranged weapon proficiency and accuracy."
msgstr "Angriff (A) erhöht Fernkampffertigkeiten und Genauigkeit."

#: ../../../src/MenuCharacter.cpp:279
msgid "Defense (D) increases armor proficiency and avoidance."
msgstr "Verteidigung (V) erhöht Rüstungskenntnis und Ausweichen."

#: ../../../src/MenuCharacter.cpp:283
msgid "Each point of Physical grants +8 HP"
msgstr "Jeder Punkt in Physisch erhöht TP um 8"

#: ../../../src/MenuCharacter.cpp:284
msgid "Each level grants +2 HP"
msgstr "Jedes Level erhöht TP um 2"

#: ../../../src/MenuCharacter.cpp:287
msgid "Ticks of HP regen per minute"
msgstr "TP-Regenerierung pro Minute"

#: ../../../src/MenuCharacter.cpp:288
msgid "Each point of Physical grants +4 HP regen"
msgstr "Jeder Punkt in Physisch erhöht TP-Regenerierung um 4"

#: ../../../src/MenuCharacter.cpp:289
msgid "Each level grants +1 HP regen"
msgstr "Jedes Level erhöht TP-Regenerierung um 1"

#: ../../../src/MenuCharacter.cpp:292
msgid "Each point of Mental grants +8 MP"
msgstr "Jeder Punkt in Mental erhöht MP um 8"

#: ../../../src/MenuCharacter.cpp:293
msgid "Each level grants +2 MP"
msgstr "Jedes Level erhöht MP um 2"

#: ../../../src/MenuCharacter.cpp:296
msgid "Ticks of MP regen per minute"
msgstr "MP-Regenerierung pro Minute"

#: ../../../src/MenuCharacter.cpp:297
msgid "Each point of Mental grants +4 MP regen"
msgstr "Jeder Punkt in Mental erhöht MP-Regenerierung um 4"

#: ../../../src/MenuCharacter.cpp:298
msgid "Each level grants +1 MP regen"
msgstr "Jedes Level erhöht MP-Regenerierung um 1"

#: ../../../src/MenuCharacter.cpp:301 ../../../src/MenuCharacter.cpp:305
msgid "Each point of Offense grants +5 accuracy"
msgstr "Jeder Angrifsspunkt erhöht Genauigkeit um 5"

#: ../../../src/MenuCharacter.cpp:302 ../../../src/MenuCharacter.cpp:306
msgid "Each level grants +1 accuracy"
msgstr "Jedes Level erhöht Genauigkeit um 1"

#: ../../../src/MenuCharacter.cpp:309 ../../../src/MenuCharacter.cpp:313
msgid "Each point of Defense grants +5 avoidance"
msgstr "Jeder Verteidigungspunkt erhöht Ausweichen um 5"

#: ../../../src/MenuCharacter.cpp:310 ../../../src/MenuCharacter.cpp:314
msgid "Each level grants +1 avoidance"
msgstr "Jedes Level erhöht Ausweichen um 1"

#: ../../../src/MenuCharacter.cpp:317
msgid "Unspent attribute points"
msgstr "Ungenutzte Attributpunkte"

#: ../../../src/MenuCharacter.cpp:321
msgid "Dagger Proficiency"
msgstr "Fertigkeit: Dolch"

#: ../../../src/MenuCharacter.cpp:327
msgid "Shortsword Proficiency"
msgstr "Fertigkeit: Kurzschwert"

#: ../../../src/MenuCharacter.cpp:333
msgid "Longsword Proficiency"
msgstr "Fertigkeit: Langschwert"

#: ../../../src/MenuCharacter.cpp:339
msgid "Greatsword Proficiency"
msgstr "Fertigkeit: Breitschwert"

#: ../../../src/MenuCharacter.cpp:345
msgid "Wand Proficiency"
msgstr "Fertigkeit: Zauberstab"

#: ../../../src/MenuCharacter.cpp:351
msgid "Rod Proficiency"
msgstr "Fertigkeit: Zauberrute"

#: ../../../src/MenuCharacter.cpp:357
msgid "Staff Proficiency"
msgstr "Fertigkeit: Stab"

#: ../../../src/MenuCharacter.cpp:363
msgid "Greatstaff Proficiency"
msgstr "Fertigkeit: Krummstab"

#: ../../../src/MenuCharacter.cpp:369
msgid "Slingshot Proficiency"
msgstr "Fertigkeit: Schleuder"

#: ../../../src/MenuCharacter.cpp:375
msgid "Shortbow Proficiency"
msgstr "Fertigkeit: Kurzbogen"

#: ../../../src/MenuCharacter.cpp:381
msgid "Longbow Proficiency"
msgstr "Fertigkeit: Langbogen"

#: ../../../src/MenuCharacter.cpp:387
msgid "Greatbow Proficiency"
msgstr "Fertigkeit: Kompositbogen"

#: ../../../src/MenuCharacter.cpp:393
msgid "Light Armor Proficiency"
msgstr "Fertigkeit: Leichte Rüstung"

#: ../../../src/MenuCharacter.cpp:399
msgid "Light Shield Proficiency"
msgstr "Fertigkeit: Leichter Schild"

#: ../../../src/MenuCharacter.cpp:405
msgid "Heavy Armor Proficiency"
msgstr "Fertigkeit: Schwere Rüstung"

#: ../../../src/MenuCharacter.cpp:411
msgid "Heavy Shield Proficiency"
msgstr "Fertigkeit: Schwerer Schild"

#: ../../../src/MenuEnemy.cpp:108
msgid "Dead"
msgstr "Tot"

#: ../../../src/MenuEnemy.cpp:112
#, c-format
msgid "%s level %d"
msgstr "%s Level %d"

#: ../../../src/MenuExit.cpp:36
msgid "Exit"
msgstr "Beenden"

#: ../../../src/MenuExit.cpp:45
msgid "Save and exit to title?"
msgstr "Speichern und zum Hauptmenü?"

#: ../../../src/MenuExperience.cpp:124
#, c-format
msgid "XP: %d/%d"
msgstr "EP: %d/%d"

#: ../../../src/MenuInventory.cpp:122
msgid "Inventory"
msgstr "Inventar"

#: ../../../src/MenuInventory.cpp:163
msgid "Use SHIFT to move only one item."
msgstr "Halte SHIFT gedrückt, um nur ein Item zu bewegen."

#: ../../../src/MenuInventory.cpp:164
msgid "CTRL-click a carried item to sell it."
msgstr "Halte STRG gedrückt und klicke auf eines deiner Items, um es zu verkaufen."

#: ../../../src/MenuInventory.cpp:327
msgid "This item can only be used from the action bar."
msgstr "Dieses Item kann nur von der Aktionsleiste aus benutzt werden."

#: ../../../src/MenuLog.cpp:54
msgid "Messages"
msgstr "Nachrichten"

#: ../../../src/MenuLog.cpp:55
msgid "Quests"
msgstr "Quests"

#: ../../../src/MenuLog.cpp:56
msgid "Statistics"
msgstr "Statistik"

#: ../../../src/MenuLog.cpp:125
msgid "Log"
msgstr "Log"

#: ../../../src/MenuPowers.cpp:57
msgid "Powers"
msgstr "Fähigkeiten"

#: ../../../src/MenuPowers.cpp:253
msgid "Physical + Offense grants melee and ranged attacks"
msgstr "Physisch + Angriff erlaubt Nah- und Fernkampfattacken"

#: ../../../src/MenuPowers.cpp:257
msgid "Physical + Defense grants melee protection"
msgstr "Physisch + Verteidigung bietet Nahkampfschutz"

#: ../../../src/MenuPowers.cpp:261
msgid "Mental + Offense grants elemental spell attacks"
msgstr "Mental + Angriff erlaubt offensive Elementarzauber"

#: ../../../src/MenuPowers.cpp:265
msgid "Mental + Defense grants healing and magical protection"
msgstr "Mental + Verteidigung erlaubt Heilen und magischen Schutz"

#: ../../../src/MenuPowers.cpp:276
msgid "Requires a physical weapon"
msgstr "Benötigt eine physische Waffe"

#: ../../../src/MenuPowers.cpp:278
msgid "Requires a mental weapon"
msgstr "Benötigt eine mentale Waffe"

#: ../../../src/MenuPowers.cpp:280
msgid "Requires an offense weapon"
msgstr "Benötigt eine offensive Waffe"

#: ../../../src/MenuPowers.cpp:291
#, c-format
msgid "Requires Physical Offense %d"
msgstr "Benötigt %d physischen Angriff"

#: ../../../src/MenuPowers.cpp:292
#, c-format
msgid "Requires Physical Defense %d"
msgstr "Benötigt %d physische Verteidigung"

#: ../../../src/MenuPowers.cpp:293
#, c-format
msgid "Requires Mental Offense %d"
msgstr "Benötigt %d mentalen Angriff"

#: ../../../src/MenuPowers.cpp:294
#, c-format
msgid "Requires Mental Defense %d"
msgstr "Benötigt %d mentale Verteidigung"

#: ../../../src/MenuPowers.cpp:300
#, c-format
msgid "Costs %d MP"
msgstr "Kostet %d MP"

#: ../../../src/MenuPowers.cpp:304
#, c-format
msgid "Cooldown: %d seconds"
msgstr "Abkühlzeit: %d Sekunden"

#: ../../../src/MenuTalker.cpp:50
msgid "Trade"
msgstr "Handeln"

#: ../../../src/MenuVendor.cpp:99
msgid "Vendor"
msgstr "Verkäufer"

#: ../../../src/StatBlock.cpp:351
msgid "Grand Master"
msgstr "Großmeister"

#: ../../../src/StatBlock.cpp:354
msgid "Master"
msgstr "Meister"

#: ../../../src/StatBlock.cpp:357
msgid "Warrior"
msgstr "Krieger"

#: ../../../src/StatBlock.cpp:359
msgid "Wizard"
msgstr "Zauberer"

#: ../../../src/StatBlock.cpp:361
msgid "Ranger"
msgstr "Waldläufer"

#: ../../../src/StatBlock.cpp:363
msgid "Paladin"
msgstr "Paladin"

#: ../../../src/StatBlock.cpp:366
msgid "Rogue"
msgstr "Schurke"

#: ../../../src/StatBlock.cpp:368
msgid "Knight"
msgstr "Ritter"

#: ../../../src/StatBlock.cpp:370
msgid "Shaman"
msgstr "Schamane"

#: ../../../src/StatBlock.cpp:372
msgid "Cleric"
msgstr "Priester"

#: ../../../src/StatBlock.cpp:374
msgid "Battle Mage"
msgstr "Kampfmagier"

#: ../../../src/StatBlock.cpp:376
msgid "Heavy Archer"
msgstr "Schwerer Bogenschütze"

#: ../../../src/StatBlock.cpp:378
msgid "Adventurer"
msgstr "Abenteurer"
