# FLARE (Free/Libre Action RPG Engine)
# Copyright (C) 2011 Clint Bellanger
# This file is distributed under the same license as the FLARE package.
# Paul Wortmann (RoboPaul) <paul.wortmann@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: 0.15\n"
"Report-Msgid-Bugs-To: Paul Wortmann (RoboPaul) <paul.wortmann@gmail.com>\n"
"POT-Creation-Date: 2011-12-13 10:23-0700\n"
"PO-Revision-Date: 2011-12-22 22:46+9\n"
"Last-Translator: Paul Wortmann (RoboPaul) <paul.wortmann@gmail.com>\n"
"Language-Team: Paul Wortmann <www.physhexgames.co.nr>\n"
"Language: Japanese \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

#: Avatar.cpp:250
#, c-format
msgid "Congratulations, you have reached level %d!"
msgstr "おめでとう、あなたはレベル %d に達している!"

#: Avatar.cpp:252
msgid "You may increase one attribute through the Character Menu."
msgstr "あなたは、文字のメニューを介して1つの属性を高める可能性があります。"

#: Avatar.cpp:521
msgid "You are defeated.  You lose half your gold.  Press Enter to continue."
msgstr "あなたは敗北している。あなたは半分の金を失う。 Enterキーを押して続行します。"

#: CampaignManager.cpp:142
#, c-format
msgid "You receive %s."
msgstr "あなたは %s を受け取る。"

#: CampaignManager.cpp:144
#, c-format
msgid "You receive %s x%d."
msgstr "あなたは %s %d の を受け取る。"

#: CampaignManager.cpp:152
#, c-format
msgid "You receive %d gold."
msgstr "あなたは %d 金を受け取ります。"

#: CampaignManager.cpp:158
#, c-format
msgid "You receive %d XP."
msgstr "あなたは %d XPを受け取ります。"

#: GameStateLoad.cpp:40 GameStateLoad.cpp:53
msgid "Delete Save"
msgstr "セーブゲームを削除する"

#: GameStateLoad.cpp:40
msgid "Delete this save?"
msgstr "このセーブゲームを削除しますか"

#: GameStateLoad.cpp:42
msgid "Exit to Title"
msgstr "タイトルに戻ります。"

#: GameStateLoad.cpp:47
msgid "Choose a Slot"
msgstr "スロットを選択します。"

#: GameStateLoad.cpp:312 GameStateLoad.cpp:327
msgid "New Game"
msgstr "新しいゲーム。"

#: GameStateLoad.cpp:331
msgid "Load Game"
msgstr "ロードゲーム。"

#: GameStateLoad.cpp:396
msgid "Entering game world..."
msgstr "ゲームの世界に入る…"

#: GameStateLoad.cpp:398
msgid "Loading saved game..."
msgstr "保存したゲームをロードする..."

#: GameStateLoad.cpp:419
#, c-format
msgid "Level %d %s"
msgstr "レベル %d %s"

#: GameStateLoad.cpp:441
msgid "Empty Slot"
msgstr "空のスロット。"

#: GameStateNew.cpp:39
msgid "Cancel"
msgstr "キャンセル"

#: GameStateNew.cpp:44
msgid "Create Character"
msgstr "キャラクタを作成する。"

#: GameStateNew.cpp:61
msgid "Choose a Portrait"
msgstr "画像を選択します。"

#: GameStateNew.cpp:63
msgid "Choose a Name"
msgstr "名前を選択します。"

#: GameStatePlay.cpp:150
msgid "Inventory is full."
msgstr "インベントリがいっぱいです。"

#: GameStateTitle.cpp:33
msgid "Play Game"
msgstr "ゲームをプレイ"

#: GameStateTitle.cpp:37
msgid "Exit Game"
msgstr "ゲームを終了します"

#: GameStateTitle.cpp:43
msgid "Flare Alpha v0.15"
msgstr "フレア 0.15 (アルファ)"

#: ItemManager.cpp:341
#, c-format
msgid "Level %d"
msgstr "レベル %d"

#: ItemManager.cpp:347 MenuInventory.cpp:121
msgid "Main Hand"
msgstr "主な手"

#: ItemManager.cpp:349 MenuInventory.cpp:123
msgid "Body"
msgstr "体"

#: ItemManager.cpp:351 MenuInventory.cpp:125
msgid "Off Hand"
msgstr "第二の手"

#: ItemManager.cpp:353 MenuInventory.cpp:127
msgid "Artifact"
msgstr "骨董"

#: ItemManager.cpp:355
msgid "Consumable"
msgstr "消耗品"

#: ItemManager.cpp:357
msgid "Gem"
msgstr "原石"

#: ItemManager.cpp:359
msgid "Quest Item"
msgstr "探求のもの"

#: ItemManager.cpp:366
#, c-format
msgid "Melee damage: %d-%d"
msgstr "近接攻撃ダメージ： %d-%d"

#: ItemManager.cpp:368
#, c-format
msgid "Melee damage: %d"
msgstr "近接攻撃ダメージ： %d"

#: ItemManager.cpp:372
#, c-format
msgid "Mental damage: %d-%d"
msgstr "精神ダメージ： %d-%d"

#: ItemManager.cpp:374
#, c-format
msgid "Mental damage: %d"
msgstr "精神ダメージ： %d"

#: ItemManager.cpp:378
#, c-format
msgid "Ranged damage: %d-%d"
msgstr "飛ダメージ： %d-%d"

#: ItemManager.cpp:380
#, c-format
msgid "Ranged damage: %d"
msgstr "飛ダメージ： %d"

#: ItemManager.cpp:387
#, c-format
msgid "Absorb: %d-%d"
msgstr "吸収： %d-%d"

#: ItemManager.cpp:389
#, c-format
msgid "Absorb: %d"
msgstr "吸収： %d"

#: ItemManager.cpp:397
#, c-format
msgid "Increases %s by %d"
msgstr "増加 %s で %d"

#: ItemManager.cpp:401
#, c-format
msgid "Decreases %s by %d"
msgstr "軽減 %s で %d"

#: ItemManager.cpp:419 MenuCharacter.cpp:306 MenuCharacter.cpp:312
#: MenuCharacter.cpp:318 MenuCharacter.cpp:324
#, c-format
msgid "Requires Physical %d"
msgstr "%d の物理が必要です。"

#: ItemManager.cpp:423 MenuCharacter.cpp:330 MenuCharacter.cpp:336
#: MenuCharacter.cpp:342 MenuCharacter.cpp:348
#, c-format
msgid "Requires Mental %d"
msgstr "%d 精神が必要です。"

#: ItemManager.cpp:427 MenuCharacter.cpp:354 MenuCharacter.cpp:360
#: MenuCharacter.cpp:366 MenuCharacter.cpp:372
#, c-format
msgid "Requires Offense %d"
msgstr "%d 犯罪が必要です。"

#: ItemManager.cpp:431 MenuCharacter.cpp:378 MenuCharacter.cpp:384
#: MenuCharacter.cpp:390 MenuCharacter.cpp:396
#, c-format
msgid "Requires Defense %d"
msgstr "%d 防衛が必要です。"

#: ItemManager.cpp:441
#, c-format
msgid "Buy Price: %d gold"
msgstr "価格を購入する: %d 金"

#: ItemManager.cpp:443
#, c-format
msgid "Buy Price: %d gold each"
msgstr "価格を購入する: %d 金の各"

#: ItemManager.cpp:449
#, c-format
msgid "Sell Price: %d gold"
msgstr "価格を販売: %d 金"

#: ItemManager.cpp:451
#, c-format
msgid "Sell Price: %d gold each"
msgstr "価格を販売: %d 金の各"

#: LootManager.cpp:237 MenuInventory.cpp:129
#, c-format
msgid "%d Gold"
msgstr "%d 金"

#: main.cpp:90
msgid "Flare"
msgstr "フレア"

#: MapIso.cpp:755
msgid "Unknown destination"
msgstr "未知の目的地"

#: MenuActionBar.cpp:279
msgid "Character Menu (C)"
msgstr "キャラクターのメニュー (C)"

#: MenuActionBar.cpp:283
msgid "Inventory Menu (I)"
msgstr "在庫メニュー (I)"

#: MenuActionBar.cpp:287
msgid "Power Menu (P)"
msgstr "能力のメニュー (P)"

#: MenuActionBar.cpp:291
msgid "Log Menu (L)"
msgstr "ログのメニュー (L)"

#: MenuCharacter.cpp:42
msgid "Character"
msgstr "キャラクター"

#: MenuCharacter.cpp:57
msgid "Name"
msgstr "名"

#: MenuCharacter.cpp:58
msgid "Level"
msgstr "レベル"

#: MenuCharacter.cpp:59 MenuPowers.cpp:149 MenuPowers.cpp:151
msgid "Physical"
msgstr "物理"

#: MenuCharacter.cpp:60 MenuPowers.cpp:153 MenuPowers.cpp:155
msgid "Mental"
msgstr "精神"

#: MenuCharacter.cpp:61 MenuPowers.cpp:157 MenuPowers.cpp:161
msgid "Offense"
msgstr "犯罪"

#: MenuCharacter.cpp:62 MenuPowers.cpp:159 MenuPowers.cpp:163
msgid "Defense"
msgstr "防衛"

#: MenuCharacter.cpp:63
msgid "Total HP"
msgstr "HPの全部"

#: MenuCharacter.cpp:64 MenuCharacter.cpp:66
msgid "Regen"
msgstr "再生"

#: MenuCharacter.cpp:65
msgid "Total MP"
msgstr "MPの全部"

#: MenuCharacter.cpp:67
msgid "Accuracy vs. Def 1"
msgstr "精度対防衛１"

#: MenuCharacter.cpp:68
msgid "vs. Def 5"
msgstr "防衛5対"

#: MenuCharacter.cpp:69
msgid "Avoidance vs. Off 1"
msgstr "回避対犯罪1"

#: MenuCharacter.cpp:70
msgid "vs. Off 5"
msgstr "対犯罪5"

#: MenuCharacter.cpp:71
msgid "Main Weapon"
msgstr "主な武器"

#: MenuCharacter.cpp:72
msgid "Ranged Weapon"
msgstr "遠隔武器"

#: MenuCharacter.cpp:73
msgid "Crit Chance"
msgstr "重要走向確率"

#: MenuCharacter.cpp:74
msgid "Absorb"
msgstr "吸収"

#: MenuCharacter.cpp:75
msgid "Fire Resist"
msgstr "耐火"

#: MenuCharacter.cpp:76
msgid "Ice Resist"
msgstr "氷への抵抗"

#: MenuCharacter.cpp:246 MenuExperience.cpp:123
#, c-format
msgid "XP: %d"
msgstr "%d　の経験"

#: MenuCharacter.cpp:248
#, c-format
msgid "Next: %d"
msgstr "次： %d"

#: MenuCharacter.cpp:252
msgid "Physical (P) increases melee weapon proficiency and total HP."
msgstr "物理（P）は、近接武器の熟練度と合計HPを増加させる。"

#: MenuCharacter.cpp:253 MenuCharacter.cpp:257 MenuCharacter.cpp:261
#: MenuCharacter.cpp:265
#, c-format
msgid "base (%d), bonus (%d)"
msgstr "基本 (%d), ボーナス (%d)"

#: MenuCharacter.cpp:256
msgid "Mental (M) increases mental weapon proficiency and total MP."
msgstr "精神的な（M）は、精神的な武器の熟練度と全体のMPを増加させる。"

#: MenuCharacter.cpp:260
msgid "Offense (O) increases ranged weapon proficiency and accuracy."
msgstr "犯罪（O）は、遠隔武器の熟練度と精度を向上させます。"

#: MenuCharacter.cpp:264
msgid "Defense (D) increases armor proficiency and avoidance."
msgstr "防衛（D）は、鎧の習熟度と回避を増加させる。"

#: MenuCharacter.cpp:268
msgid "Each point of Physical grants +8 HP"
msgstr "物理的な助成金のHPの+8点の各点。"

#: MenuCharacter.cpp:269
msgid "Each level grants +2 HP"
msgstr "各レベルは、HPの+2点が付与されます。"

#: MenuCharacter.cpp:272
msgid "Ticks of HP regen per minute"
msgstr "HPのダニは、毎分生成。"

#: MenuCharacter.cpp:273
msgid "Each point of Physical grants +4 HP regen"
msgstr "物理的な交付金の各点+4 HPを再生。"

#: MenuCharacter.cpp:274
msgid "Each level grants +1 HP regen"
msgstr "各レベルは+1 HPの再生を許可します。"

#: MenuCharacter.cpp:277
msgid "Each point of Mental grants +8 MP"
msgstr "精神助成金+8 MPの各点。"

#: MenuCharacter.cpp:278
msgid "Each level grants +2 MP"
msgstr "各レベルは+2 MPを与えます。"

#: MenuCharacter.cpp:281
msgid "Ticks of MP regen per minute"
msgstr "MPのダニは、毎分生成。"

#: MenuCharacter.cpp:282
msgid "Each point of Mental grants +4 MP regen"
msgstr "精神助成金の各点+4 MPの再生。"

#: MenuCharacter.cpp:283
msgid "Each level grants +1 MP regen"
msgstr "各レベルは、+1 MP再生を与えます。"

#: MenuCharacter.cpp:286 MenuCharacter.cpp:290
msgid "Each point of Offense grants +5 accuracy"
msgstr "犯罪の各点は+5の精度を与えます。"

#: MenuCharacter.cpp:287 MenuCharacter.cpp:291
msgid "Each level grants +1 accuracy"
msgstr "各レベルは+1の精度を与えます。"

#: MenuCharacter.cpp:294 MenuCharacter.cpp:298
msgid "Each point of Defense grants +5 avoidance"
msgstr "防衛の各点は+5回避を与えます。"

#: MenuCharacter.cpp:295 MenuCharacter.cpp:299
msgid "Each level grants +1 avoidance"
msgstr "各レベルは+1回避を与えます。"

#: MenuCharacter.cpp:303
msgid "Dagger Proficiency"
msgstr "ダガー能力。"

#: MenuCharacter.cpp:309
msgid "Shortsword Proficiency"
msgstr "短い剣の能力。"

#: MenuCharacter.cpp:315
msgid "Longsword Proficiency"
msgstr "長い剣の能力。"

#: MenuCharacter.cpp:321
msgid "Greatsword Proficiency"
msgstr "偉大な剣の能力。"

#: MenuCharacter.cpp:327
msgid "Wand Proficiency"
msgstr "ワンド能力。"

#: MenuCharacter.cpp:333
msgid "Rod Proficiency"
msgstr "ロッド能力。"

#: MenuCharacter.cpp:339
msgid "Staff Proficiency"
msgstr "スタッフの能力。"

#: MenuCharacter.cpp:345
msgid "Greatstaff Proficiency"
msgstr "素晴らしいスタッフの能力。"

#: MenuCharacter.cpp:351
msgid "Slingshot Proficiency"
msgstr "スリングショット能力。"

#: MenuCharacter.cpp:357
msgid "Shortbow Proficiency"
msgstr "短弓の能力。"

#: MenuCharacter.cpp:363
msgid "Longbow Proficiency"
msgstr "長い弓の能力。"

#: MenuCharacter.cpp:369
msgid "Greatbow Proficiency"
msgstr "偉大な弓の能力。"

#: MenuCharacter.cpp:375
msgid "Light Armor Proficiency"
msgstr "軽装鎧の能力。"

#: MenuCharacter.cpp:381
msgid "Light Shield Proficiency"
msgstr "遮光能力。"

#: MenuCharacter.cpp:387
msgid "Heavy Armor Proficiency"
msgstr "重い鎧の能力。"

#: MenuCharacter.cpp:393
msgid "Heavy Shield Proficiency"
msgstr "重い遮蔽能力。"

#: MenuEnemy.cpp:106
msgid "Dead"
msgstr "死んだ"

#: MenuEnemy.cpp:110
#, c-format
msgid "%s level %d"
msgstr "%s レベル %d"

#: MenuExit.cpp:37
msgid "Exit"
msgstr "終了"

#: MenuExit.cpp:83
msgid "Save and exit to title?"
msgstr "保存し、タイトルメニューに終了しますか"

#: MenuExperience.cpp:120
#, c-format
msgid "XP: %d/%d"
msgstr "XP側：%d/%dの"

#: MenuInventory.cpp:119
msgid "Inventory"
msgstr "在庫品"

#: MenuInventory.cpp:161
msgid "Use SHIFT to move only one item."
msgstr "一つの項目だけを移動するにはSHIFTキーを使用してください。"

#: MenuInventory.cpp:162
msgid "CTRL-click a carried item to sell it."
msgstr "CTRL-クリックして販売する実施項目を。"

#: MenuInventory.cpp:325
msgid "This item can only be used from the action bar."
msgstr "この項目は、アクションバーから使用することができます。"

#: MenuLog.cpp:35
msgid "Messages"
msgstr "メッセージ"

#: MenuLog.cpp:36
msgid "Quests"
msgstr "クエスト"

#: MenuLog.cpp:37
msgid "Statistics"
msgstr "統計情報"

#: MenuLog.cpp:136
msgid "Log"
msgstr "ログ"

#: MenuPowers.cpp:147
msgid "Powers"
msgstr "能力"

#: MenuPowers.cpp:244
msgid "Physical + Offense grants melee and ranged attacks"
msgstr "物理的および犯罪の助成金メレーと遠隔攻撃。"

#: MenuPowers.cpp:248
msgid "Physical + Defense grants melee protection"
msgstr "物理的および防衛の補助金の近接防御。"

#: MenuPowers.cpp:252
msgid "Mental + Offense grants elemental spell attacks"
msgstr "精神と犯罪の助成金元素の呪文攻撃を。"

#: MenuPowers.cpp:256
msgid "Mental + Defense grants healing and magical protection"
msgstr "精神的、防衛の補助金の治癒と魔法防御。"

#: MenuPowers.cpp:267
msgid "Requires a physical weapon"
msgstr "物理的な武器が必要です。"

#: MenuPowers.cpp:269
msgid "Requires a mental weapon"
msgstr "精神的な武器が必要です。"

#: MenuPowers.cpp:271
msgid "Requires an offense weapon"
msgstr "攻撃武器が必要です。"

#: MenuPowers.cpp:282
#, c-format
msgid "Requires Physical Offense %d"
msgstr "物理攻撃 %d が必要です。"

#: MenuPowers.cpp:283
#, c-format
msgid "Requires Physical Defense %d"
msgstr "物理防御 %d が必要です。"

#: MenuPowers.cpp:284
#, c-format
msgid "Requires Mental Offense %d"
msgstr "精神攻撃 %d が必要です。"

#: MenuPowers.cpp:285
#, c-format
msgid "Requires Mental Defense %d"
msgstr "精神的な防衛 %d が必要です。"

#: MenuPowers.cpp:291
#, c-format
msgid "Costs %d MP"
msgstr "費用は、%d はMPです。"

#: MenuPowers.cpp:295
#, c-format
msgid "Cooldown: %d seconds"
msgstr "クールダウンは%d秒"

#: MenuVendor.cpp:97
msgid "Vendor"
msgstr "売手"

#: StatBlock.cpp:297
msgid "Grand Master"
msgstr "グランドマスター"

#: StatBlock.cpp:300
msgid "Master"
msgstr "マスター"

#: StatBlock.cpp:303
msgid "Warrior"
msgstr "戦士"

#: StatBlock.cpp:305
msgid "Wizard"
msgstr "魔女"

#: StatBlock.cpp:307
msgid "Ranger"
msgstr "射手"

#: StatBlock.cpp:309
msgid "Paladin"
msgstr "英雄"

#: StatBlock.cpp:312
msgid "Rogue"
msgstr "泥棒"

#: StatBlock.cpp:314
msgid "Knight"
msgstr "騎士"

#: StatBlock.cpp:316
msgid "Shaman"
msgstr "シャーマン"

#: StatBlock.cpp:318
msgid "Cleric"
msgstr "聖職者"

#: StatBlock.cpp:320
msgid "Battle Mage"
msgstr "バトルメイジ"

#: StatBlock.cpp:322
msgid "Heavy Archer"
msgstr "強い射手"

#: StatBlock.cpp:324
msgid "Adventurer"
msgstr "冒険家"
