# FLARE (Free/Libre Action RPG Engine)
# Copyright (C) 2011 Clint Bellanger
# This file is distributed under the same license as the FLARE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
msgid ""
msgstr ""
"Project-Id-Version: Flare 0.15\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-12-13 10:23-0700\n"
"PO-Revision-Date: 2011-12-17 11:30+0100\n"
"Last-Translator: Andreas Berheim Brudin <andreas@brudin.se>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

#: Avatar.cpp:250
#, c-format
msgid "Congratulations, you have reached level %d!"
msgstr "Grattis, du har nått nivå %d!"

#: Avatar.cpp:252
msgid "You may increase one attribute through the Character Menu."
msgstr "Du får nu öka på en egenskap (i karaktärsmenyn)"

#: Avatar.cpp:521
msgid "You are defeated.  You lose half your gold.  Press Enter to continue."
msgstr "Du är besegrad. Du förlorar hälften av ditt guld. Tryck Retur för att fortsätta."

#: CampaignManager.cpp:142
#, c-format
msgid "You receive %s."
msgstr "Du får %s."

#: CampaignManager.cpp:144
#, c-format
msgid "You receive %s x%d."
msgstr "Du får %s x%d."

#: CampaignManager.cpp:152
#, c-format
msgid "You receive %d gold."
msgstr "Du får %d guld."

#: CampaignManager.cpp:158
#, c-format
msgid "You receive %d XP."
msgstr "Du får %d XP."

#: GameStateLoad.cpp:40
#: GameStateLoad.cpp:53
msgid "Delete Save"
msgstr "Radera sparat spel"

#: GameStateLoad.cpp:40
msgid "Delete this save?"
msgstr "Vill du radera det sparade spelet?"

#: GameStateLoad.cpp:42
msgid "Exit to Title"
msgstr "Avsluta och gå till huvudmenyn"

#: GameStateLoad.cpp:47
msgid "Choose a Slot"
msgstr "Välj en plats"

#: GameStateLoad.cpp:312
#: GameStateLoad.cpp:327
msgid "New Game"
msgstr "Nytt spel"

#: GameStateLoad.cpp:331
msgid "Load Game"
msgstr "Ladda spel"

#: GameStateLoad.cpp:396
msgid "Entering game world..."
msgstr "Öppnar spelvärlden..."

#: GameStateLoad.cpp:398
msgid "Loading saved game..."
msgstr "Laddar sparat spel..."

#: GameStateLoad.cpp:419
#, c-format
msgid "Level %d %s"
msgstr "Nivå %d %s"

#: GameStateLoad.cpp:441
msgid "Empty Slot"
msgstr "Ledig plats"

#: GameStateNew.cpp:39
msgid "Cancel"
msgstr "Avbryt"

#: GameStateNew.cpp:44
msgid "Create Character"
msgstr "Skapa karaktär"

#: GameStateNew.cpp:61
msgid "Choose a Portrait"
msgstr "Välj ett ansikte"

#: GameStateNew.cpp:63
msgid "Choose a Name"
msgstr "Ange namn"

#: GameStatePlay.cpp:150
msgid "Inventory is full."
msgstr "Du har inte plats för fler föremål."

#: GameStateTitle.cpp:33
msgid "Play Game"
msgstr "Starta spelet"

#: GameStateTitle.cpp:37
msgid "Exit Game"
msgstr "Avsluta spelet"

#: GameStateTitle.cpp:43
msgid "Flare Alpha v0.15"
msgstr "Flare Alfa 0.15"

#: ItemManager.cpp:341
#, c-format
msgid "Level %d"
msgstr "Nivå %d"

#: ItemManager.cpp:347
#: MenuInventory.cpp:121
msgid "Main Hand"
msgstr "Stark hand"

#: ItemManager.cpp:349
#: MenuInventory.cpp:123
msgid "Body"
msgstr "Kropp"

#: ItemManager.cpp:351
#: MenuInventory.cpp:125
msgid "Off Hand"
msgstr "Svag hand"

#: ItemManager.cpp:353
#: MenuInventory.cpp:127
msgid "Artifact"
msgstr "Artefakt"

#: ItemManager.cpp:355
msgid "Consumable"
msgstr "Ätbart"

#: ItemManager.cpp:357
msgid "Gem"
msgstr "Ädelsten"

#: ItemManager.cpp:359
msgid "Quest Item"
msgstr "Uppdragsrelaterat föremål"

#: ItemManager.cpp:366
#, c-format
msgid "Melee damage: %d-%d"
msgstr "Närstridsskada: %d-%d"

#: ItemManager.cpp:368
#, c-format
msgid "Melee damage: %d"
msgstr "Närstridsskada: %d"

#: ItemManager.cpp:372
#, c-format
msgid "Mental damage: %d-%d"
msgstr "Mental skada: %d-%d"

#: ItemManager.cpp:374
#, c-format
msgid "Mental damage: %d"
msgstr "Mental skada: %d"

#: ItemManager.cpp:378
#, c-format
msgid "Ranged damage: %d-%d"
msgstr "Avståndsskada: %d-%d"

#: ItemManager.cpp:380
#, c-format
msgid "Ranged damage: %d"
msgstr "Avståndsskada: %d"

#: ItemManager.cpp:387
#, c-format
msgid "Absorb: %d-%d"
msgstr "Absorberar: %d-%d"

#: ItemManager.cpp:389
#, c-format
msgid "Absorb: %d"
msgstr "Absorberar: %d"

#: ItemManager.cpp:397
#, c-format
msgid "Increases %s by %d"
msgstr "Ökar %s med %d"

#: ItemManager.cpp:401
#, c-format
msgid "Decreases %s by %d"
msgstr "Minskar %s med %d"

#: ItemManager.cpp:419
#: MenuCharacter.cpp:306
#: MenuCharacter.cpp:312
#: MenuCharacter.cpp:318
#: MenuCharacter.cpp:324
#, c-format
msgid "Requires Physical %d"
msgstr "Kräver fysik %d"

#: ItemManager.cpp:423
#: MenuCharacter.cpp:330
#: MenuCharacter.cpp:336
#: MenuCharacter.cpp:342
#: MenuCharacter.cpp:348
#, c-format
msgid "Requires Mental %d"
msgstr "Kräver mental styrka %d"

#: ItemManager.cpp:427
#: MenuCharacter.cpp:354
#: MenuCharacter.cpp:360
#: MenuCharacter.cpp:366
#: MenuCharacter.cpp:372
#, c-format
msgid "Requires Offense %d"
msgstr "Kräver anfall %d"

#: ItemManager.cpp:431
#: MenuCharacter.cpp:378
#: MenuCharacter.cpp:384
#: MenuCharacter.cpp:390
#: MenuCharacter.cpp:396
#, c-format
msgid "Requires Defense %d"
msgstr "Kräver försvar %d"

#: ItemManager.cpp:441
#, c-format
msgid "Buy Price: %d gold"
msgstr "Köpesumma: %d guld"

#: ItemManager.cpp:443
#, c-format
msgid "Buy Price: %d gold each"
msgstr "Köpesumma: %d guld per styck"

#: ItemManager.cpp:449
#, c-format
msgid "Sell Price: %d gold"
msgstr "Säljes för %d guld"

#: ItemManager.cpp:451
#, c-format
msgid "Sell Price: %d gold each"
msgstr "Säljes för %d guld per styck"

#: LootManager.cpp:237
#: MenuInventory.cpp:129
#, c-format
msgid "%d Gold"
msgstr "%d guld"

#: main.cpp:90
msgid "Flare"
msgstr "Flare"

#: MapIso.cpp:755
msgid "Unknown destination"
msgstr "Destination okänd"

#: MenuActionBar.cpp:279
msgid "Character Menu (C)"
msgstr "Karaktärsmenyn (C)"

#: MenuActionBar.cpp:283
msgid "Inventory Menu (I)"
msgstr "Föremålsmenyn (I)"

#: MenuActionBar.cpp:287
msgid "Power Menu (P)"
msgstr "Kraftmenyn (P)"

#: MenuActionBar.cpp:291
msgid "Log Menu (L)"
msgstr "Loggmenyn (L)"

#: MenuCharacter.cpp:42
msgid "Character"
msgstr "Karaktär"

#: MenuCharacter.cpp:57
msgid "Name"
msgstr "Namn"

#: MenuCharacter.cpp:58
msgid "Level"
msgstr "Nivå"

#: MenuCharacter.cpp:59
#: MenuPowers.cpp:149
#: MenuPowers.cpp:151
msgid "Physical"
msgstr "Fysik"

#: MenuCharacter.cpp:60
#: MenuPowers.cpp:153
#: MenuPowers.cpp:155
msgid "Mental"
msgstr "Mental styrka"

#: MenuCharacter.cpp:61
#: MenuPowers.cpp:157
#: MenuPowers.cpp:161
msgid "Offense"
msgstr "Anfall"

#: MenuCharacter.cpp:62
#: MenuPowers.cpp:159
#: MenuPowers.cpp:163
msgid "Defense"
msgstr "Försvar"

#: MenuCharacter.cpp:63
msgid "Total HP"
msgstr "Totala HP"

#: MenuCharacter.cpp:64
#: MenuCharacter.cpp:66
msgid "Regen"
msgstr "Regenerering"

#: MenuCharacter.cpp:65
msgid "Total MP"
msgstr "Totala MP"

#: MenuCharacter.cpp:67
msgid "Accuracy vs. Def 1"
msgstr "Noggrannhet vs försvar 1"

#: MenuCharacter.cpp:68
msgid "vs. Def 5"
msgstr "vs. försvar 5"

#: MenuCharacter.cpp:69
msgid "Avoidance vs. Off 1"
msgstr "Undvikande vs. anfall 1"

#: MenuCharacter.cpp:70
msgid "vs. Off 5"
msgstr "vs. anfall 5"

#: MenuCharacter.cpp:71
msgid "Main Weapon"
msgstr "Huvudvapen"

#: MenuCharacter.cpp:72
msgid "Ranged Weapon"
msgstr "Avståndsvapen"

#: MenuCharacter.cpp:73
msgid "Crit Chance"
msgstr "Kritisk chans"

#: MenuCharacter.cpp:74
msgid "Absorb"
msgstr "Absorbera"

#: MenuCharacter.cpp:75
msgid "Fire Resist"
msgstr "Motståndskraft mot eld"

#: MenuCharacter.cpp:76
msgid "Ice Resist"
msgstr "Motståndskraft mot is"

#: MenuCharacter.cpp:246
#: MenuExperience.cpp:123
#, c-format
msgid "XP: %d"
msgstr "XP: %d"

#: MenuCharacter.cpp:248
#, c-format
msgid "Next: %d"
msgstr "Nästa: %d"

#: MenuCharacter.cpp:252
msgid "Physical (P) increases melee weapon proficiency and total HP."
msgstr "Fysik (P) ökar skickligheten i närstrid och total HP."

#: MenuCharacter.cpp:253
#: MenuCharacter.cpp:257
#: MenuCharacter.cpp:261
#: MenuCharacter.cpp:265
#, c-format
msgid "base (%d), bonus (%d)"
msgstr "bas (%d), bonus (%d)"

#: MenuCharacter.cpp:256
msgid "Mental (M) increases mental weapon proficiency and total MP."
msgstr "Mental styrka (M) ökar färdighet med mentala vapen och total MP."

#: MenuCharacter.cpp:260
msgid "Offense (O) increases ranged weapon proficiency and accuracy."
msgstr "Anfall ökar färdigheten och noggrannheten med avståndsvapen."

#: MenuCharacter.cpp:264
msgid "Defense (D) increases armor proficiency and avoidance."
msgstr "Försvar (D) ökar färdighet med rustning och undvikande."

#: MenuCharacter.cpp:268
msgid "Each point of Physical grants +8 HP"
msgstr "Varje fysikpoäng ger +8 HP"

#: MenuCharacter.cpp:269
msgid "Each level grants +2 HP"
msgstr "Varje nivå ger +2 HP"

#: MenuCharacter.cpp:272
msgid "Ticks of HP regen per minute"
msgstr "HP-regenereringar per minut"

#: MenuCharacter.cpp:273
msgid "Each point of Physical grants +4 HP regen"
msgstr "Varje fysikpoäng ger +4 HP regenerering"

#: MenuCharacter.cpp:274
msgid "Each level grants +1 HP regen"
msgstr "Varje nivå ger +1 HP regenerering"

#: MenuCharacter.cpp:277
msgid "Each point of Mental grants +8 MP"
msgstr "Varje poäng i mental styrka ger +8 MP"

#: MenuCharacter.cpp:278
msgid "Each level grants +2 MP"
msgstr "Varje nivå ger +2 MP"

#: MenuCharacter.cpp:281
msgid "Ticks of MP regen per minute"
msgstr "MP-regenereringar per minut"

#: MenuCharacter.cpp:282
msgid "Each point of Mental grants +4 MP regen"
msgstr "Varje poäng i mental styrka ger +4 MP regenerering"

#: MenuCharacter.cpp:283
msgid "Each level grants +1 MP regen"
msgstr "Varje nivå ger +1 MP regenerering"

#: MenuCharacter.cpp:286
#: MenuCharacter.cpp:290
msgid "Each point of Offense grants +5 accuracy"
msgstr "Varje anfallspoäng ger +5 i noggrannhet"

#: MenuCharacter.cpp:287
#: MenuCharacter.cpp:291
msgid "Each level grants +1 accuracy"
msgstr "Varje nivå ger +1 i noggrannhet"

#: MenuCharacter.cpp:294
#: MenuCharacter.cpp:298
msgid "Each point of Defense grants +5 avoidance"
msgstr "Varje försvarspoäng ger +5 i undvikande"

#: MenuCharacter.cpp:295
#: MenuCharacter.cpp:299
msgid "Each level grants +1 avoidance"
msgstr "Varje nivå ger +1 i undvikande"

#: MenuCharacter.cpp:303
msgid "Dagger Proficiency"
msgstr "Skicklighet med kniv"

#: MenuCharacter.cpp:309
msgid "Shortsword Proficiency"
msgstr "Skicklighet med svärd"

#: MenuCharacter.cpp:315
msgid "Longsword Proficiency"
msgstr "Skicklighet med långsvärd"

#: MenuCharacter.cpp:321
msgid "Greatsword Proficiency"
msgstr "Skicklighet med stort svärd"

#: MenuCharacter.cpp:327
msgid "Wand Proficiency"
msgstr "Skicklighet med trollstav"

#: MenuCharacter.cpp:333
msgid "Rod Proficiency"
msgstr "Skicklighet med käpp"

#: MenuCharacter.cpp:339
msgid "Staff Proficiency"
msgstr "Skicklighet med stav"

#: MenuCharacter.cpp:345
msgid "Greatstaff Proficiency"
msgstr "Skicklighet med stor stav"

#: MenuCharacter.cpp:351
msgid "Slingshot Proficiency"
msgstr "Skicklighet med slangbella"

#: MenuCharacter.cpp:357
msgid "Shortbow Proficiency"
msgstr "Skicklighet i pilpåge"

#: MenuCharacter.cpp:363
msgid "Longbow Proficiency"
msgstr "Skicklighet i långbåge"

#: MenuCharacter.cpp:369
msgid "Greatbow Proficiency"
msgstr "Skicklighet i stor pilbåge"

#: MenuCharacter.cpp:375
msgid "Light Armor Proficiency"
msgstr "Skicklighet med lätt rustning"

#: MenuCharacter.cpp:381
msgid "Light Shield Proficiency"
msgstr "Skicklighet med lätt sköld"

#: MenuCharacter.cpp:387
msgid "Heavy Armor Proficiency"
msgstr "Skicklighet med tung rustning"

#: MenuCharacter.cpp:393
msgid "Heavy Shield Proficiency"
msgstr "Skicklighet med tung sköld"

#: MenuEnemy.cpp:106
msgid "Dead"
msgstr "Död"

#: MenuEnemy.cpp:110
#, c-format
msgid "%s level %d"
msgstr "%s nivå %d"

#: MenuExit.cpp:37
msgid "Exit"
msgstr "Avsluta"

#: MenuExit.cpp:83
msgid "Save and exit to title?"
msgstr "Spara och gå till huvudmenyn?"

#: MenuExperience.cpp:120
#, c-format
msgid "XP: %d/%d"
msgstr "XP: %d/%d"

#: MenuInventory.cpp:119
msgid "Inventory"
msgstr "Inventarie"

#: MenuInventory.cpp:161
msgid "Use SHIFT to move only one item."
msgstr "Använd SHIFT för att flytta enstaka föremål."

#: MenuInventory.cpp:162
msgid "CTRL-click a carried item to sell it."
msgstr "CTRL-clicka på ett föremål du har för att sälja det."

#: MenuInventory.cpp:325
msgid "This item can only be used from the action bar."
msgstr "Det här föremålet kan bara användas från handlingslisten."

#: MenuLog.cpp:35
msgid "Messages"
msgstr "Meddelanden"

#: MenuLog.cpp:36
msgid "Quests"
msgstr "Uppdrag"

#: MenuLog.cpp:37
msgid "Statistics"
msgstr "Statistik"

#: MenuLog.cpp:136
msgid "Log"
msgstr "Logg"

#: MenuPowers.cpp:147
msgid "Powers"
msgstr "Krafter"

#: MenuPowers.cpp:244
msgid "Physical + Offense grants melee and ranged attacks"
msgstr "Fysik + anfall möjliggör närstrid och avståndsattacker"

#: MenuPowers.cpp:248
msgid "Physical + Defense grants melee protection"
msgstr "Fysik + försvar möjliggör skydd i närstrid"

#: MenuPowers.cpp:252
msgid "Mental + Offense grants elemental spell attacks"
msgstr "Mental styrka + anfall möjliggör enkla trollformelsattacker"

#: MenuPowers.cpp:256
msgid "Mental + Defense grants healing and magical protection"
msgstr "Mental styrka + försvar möjliggör helande och magiskt skydd"

#: MenuPowers.cpp:267
msgid "Requires a physical weapon"
msgstr "Kräver ett fysiskt vapen"

#: MenuPowers.cpp:269
msgid "Requires a mental weapon"
msgstr "Kräver ett mentalt vapen"

#: MenuPowers.cpp:271
msgid "Requires an offense weapon"
msgstr "Kräver ett anfallsvapen"

#: MenuPowers.cpp:282
#, c-format
msgid "Requires Physical Offense %d"
msgstr "Kräver fysiskt anfall %d"

#: MenuPowers.cpp:283
#, c-format
msgid "Requires Physical Defense %d"
msgstr "Kräver fysiskt försvar %d"

#: MenuPowers.cpp:284
#, c-format
msgid "Requires Mental Offense %d"
msgstr "Kräver mentalt anfall %d"

#: MenuPowers.cpp:285
#, c-format
msgid "Requires Mental Defense %d"
msgstr "Kräver mentalt försvar %d"

#: MenuPowers.cpp:291
#, c-format
msgid "Costs %d MP"
msgstr "Kostar %d MP"

#: MenuPowers.cpp:295
#, c-format
msgid "Cooldown: %d seconds"
msgstr "Svalnar av: %d sekunder"

#: MenuVendor.cpp:97
msgid "Vendor"
msgstr "Affärsman"

#: StatBlock.cpp:297
msgid "Grand Master"
msgstr "Stormästare"

#: StatBlock.cpp:300
msgid "Master"
msgstr "Mästare"

#: StatBlock.cpp:303
msgid "Warrior"
msgstr "Krigare"

#: StatBlock.cpp:305
msgid "Wizard"
msgstr "Trollkarl"

#: StatBlock.cpp:307
msgid "Ranger"
msgstr "Vandrare"

#: StatBlock.cpp:309
msgid "Paladin"
msgstr "Paladin"

#: StatBlock.cpp:312
msgid "Rogue"
msgstr "Landstrykare"

#: StatBlock.cpp:314
msgid "Knight"
msgstr "Riddare"

#: StatBlock.cpp:316
msgid "Shaman"
msgstr "Shaman"

#: StatBlock.cpp:318
msgid "Cleric"
msgstr "Klerk"

#: StatBlock.cpp:320
msgid "Battle Mage"
msgstr "Stridsmagiker"

#: StatBlock.cpp:322
msgid "Heavy Archer"
msgstr "Pilbågsskytt"

#: StatBlock.cpp:324
msgid "Adventurer"
msgstr "Äventyrare"

