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## Uses of Package
com.sun.media.sound

Classes in com.sun.media.sound used by com.sun.media.sound
AudioFloatConverter This class is used to convert between 8,16,24,32,32+ bit signed/unsigned big/litle endian fixed/floating point byte buffers and float buffers.
AudioFloatInputStream This class is used to create AudioFloatInputStream from AudioInputStream and byte buffers.
AudioSynthesizer `AudioSynthesizer` is a `Synthesizer` which renders it's output audio into `SourceDataLine` or `AudioInputStream`.
AudioSynthesizerPropertyInfo Information about property used in opening `AudioSynthesizer`.
DLSInfo This class is used to store information to describe soundbanks, instruments and samples.
DLSInstrument This class is used to store information to describe instrument.
DLSModulator This class is used to store modulator/artiuclation data.
DLSRegion This class is used to store region parts for instrument.
DLSSample This class is used to store the sample data itself.
DLSSampleLoop This class is used to store loop points inside DLSSampleOptions class.
DLSSampleOptions This class stores options how to playback sampled data like pitch/tuning, attenuation and loops.
DLSSoundbank A DLS Level 1 and Level 2 soundbank reader (from files/url/streams).
InvalidDataException This exception is used when a file contains illegal or unexpected data.
InvalidFormatException This exception is used when a reader is used to read file of a format it doesn't unterstand or support.
ModelByteBuffer This class is a pointer to a binary array either in memory or on disk.
ModelChannelMixer ModelChannelMixer is used to process channel voice mix output before going to master output.
ModelConnectionBlock Connection blocks are used to connect source variable to a destination variable.
ModelDestination This class is used to identify destinations in connection blocks, see ModelConnectionBlock.
ModelDirectedPlayer ModelDirectedPlayer is the one who is directed by ModelDirector to play ModelPerformer objects.
ModelDirector A director chooses what performers should be played for each note on and note off events.
ModelIdentifier This class stores the identity of source and destinations in connection blocks, see ModelConnectionBlock.
ModelInstrument The model instrument class.
ModelOscillator This interface is used for oscillators.
ModelOscillatorStream This interface is used for audio streams from ModelOscillator.
ModelPatch A extended patch object that has isPercussion function.
ModelPerformer This class is used to define how to synthesize audio in universal maner for both SF2 and DLS instruments.
ModelSource This class is used to identify sources in connection blocks, see ModelConnectionBlock.
ModelTransform Model transform interface.
ModelWavetable This is a wavetable oscillator interface.
RIFFReader Resource Interchange File Format (RIFF) stream decoder.
RIFFWriter Resource Interchange File Format (RIFF) stream encoder.
SF2GlobalRegion Soundfont global region.
SF2Instrument Soundfont instrument.
SF2InstrumentRegion Soundfont instrument region.
SF2Layer Soundfont layer.
SF2LayerRegion Soundfont layer region.
SF2Modulator Soundfont modulator container.
SF2Region Soundfont general region.
SF2Sample Soundfont sample storage.
SF2Soundbank A SoundFont 2.04 soundbank reader.
SoftAbstractResampler Abstract resampler class.
SoftAudioBuffer This class is used to store audio buffer.
SoftAudioProcessor Audio processor interface.
SoftControl `SoftControl` are the basic controls used for control-rate processing.
SoftMixingDataLine General software mixing line.
SoftMixingMixer Software audio mixer
SoftPerformer This class decodes information from ModelPeformer for use in SoftVoice.
SoftProcess Control signal processor interface
SoftResampler Basic resampler interface.
SoftResamplerStreamer Resampler stream interface.
SoftSynthesizer The software synthesizer class.

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