/***************************************************************************
 *   Copyright (C) 2004-2005 by                                            *
 *     Paolo Sacconier   <axa1981@tin.it>                                  *
 *     Francesco Tamagni <minchiahead@hacari.org>                          *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef GILLOVIDEO_H
#define GILLOVIDEO_H

#include "main.h"
#include "viewport.h"
#include "overlay.h"

namespace gillo {

/**
Video renderer object

@author ,,,
*/
class Video {
public:
	enum Mode {
		FULLSCREEN,
		WINDOW,
	};
private:
	/* Dimensions of our window. */
	int width;
	int height;
	list<Viewport*> viewports;
	Mode mode;
	
public:
	Overlay overlay;

	Video(Mode vm);

	~Video();

	void draw(ssgRoot* scene, ssgRoot* alphaScene);
	void update(float dt);
	void switchToMode(Mode vm);
	inline void add(Viewport* v) { this->viewports.remove(v); this->viewports.push_back(v); }
	inline void rem(Viewport* v) { this->viewports.remove(v); }
	inline Mode getMode() { return mode; };

};


};

#endif
