2009-12-07 Thunor <thunorsif (at) hotmail.com>
* 0.64 released
* Updated the (C) messages at the top of each source file to point
  the reader to the AUTHORS file, as there are now many more authors.
* Changed the [txt_intro_credits] in texts to "The GNU Robbo Team".
* Fixed a bug I've recently seen in clear_screen whereby the right-
  hand side of the screen wasn't being cleared properly when using
  wide-screen resolutions.

2009-12-06 Thunor <thunorsif (at) hotmail.com>
* Added a licence for the project sound effects - LICENSE-sound

2009-11-29 neurocyp <neurocyp (at) gmail.com>
* Since we allow guns to rotate and shoot solid laser, we needed to fix
  the fact, that gun could rotate during solid laser (or blaster) shot
* Blaster no longer blasts teleport, when it is near the gun 
* Barrier was broken, now fixed
* Movable guns can shoot solidlaser and blasters, and it should be
  handled properly

2009-11-21 neurocyp <neurocyp (at) gmail.com>
* GNU Robbo can support music now - disabled by default
* Few bugfixes blaster no longer destroys doors nor keys
* As in the original Robbo, blaster now blows bombs
* Levels rearranged

2009-11-19 Neurocyp <neurocyp (at) gmail.com>
* GNU Robbo supports sound effects SDL_mixer needed
* Changed icon files to png format, this way we have real alpha channel
* Added some new levelmaps
* Added "oily" skin to demonstrate new abilities such as sound skin
* Added "background tile" - located in the icon file under coordinates
  (1,8) - depends on the tile size
* Added 4 new objects to support Robbo Millenium maps, the objects are:
  vertical magnets, stop sign, radioactive field (modified all skins,
  accordingly)
* Modified lvdump utility, so if supports original atari levels even
  better
* Added modified lvdump, that supports Robbo Millenium data files
* Added 1 level from Robbo Millenium, so it could show the new options

2009-10-18 Bombel <bomblik (at) gmail.com>
* GNU Robbo ported to Sony Playstation Portable (PSP)
* Part of load_selected_skin() moved to load_TTF_font()
  (PSP suspend mode)
* Updated all translations for PSP

2009-10-16 Thunor <thunorsif (at) hotmail.com>
* Fixed a bug in the main menu looping from the top to the bottom.

2009-09-03
* 0.63-1
* Exclusive Nokia N8x0 (OS2008) package release by Willem-Jan de Hoog

2009-08-06 Alexander Voikov <alex-voikov (at) yandex.ru>
* Russian translation added

2009-04-30 Thunor <thunorsif (at) hotmail.com>
* Added pointer controls pad fit to screen boundary type if required
* Added pointer_controls.pad_type to rcfile but not to Options (yet)
* Disabled Primary Click on the GP2X as it's not currently required

2009-04-25 Thunor <thunorsif (at) hotmail.com>
* Created pointer controls toolbar icons
* Pointer controls can now be considered fully functional
* Temporarily hidden designer options and menu item
* Changed default Zaurus ACTION_SELECT to space from OK
* Changed default Zaurus ACTION_MODIFIER1 to space from OK

2009-04-20 Thunor <thunorsif (at) hotmail.com>
* Updated the READMEs for the new pointing device support

2009-04-16 Thunor <thunorsif (at) hotmail.com>
* Added an in-game pointer controls direction and shoot pad
* Removed Pointer Controls from Options: clicking in-game shows controls
* Added an in-game pointer controls toolbar for common tasks

2009-04-08 Thunor <thunorsif (at) hotmail.com>
* Added alpha_press and bgcolour_press properties to ROB_Object
* Added img_press_surface property to ROB_Object
* Added drag_granularity property to ROB_Object

2009-04-07 Thunor <thunorsif (at) hotmail.com>
* All screens are now [re]drawn using bits similar to show_scoreline()
* Re-engineered show_message_box()
* Added working pointer hotspots to the Intro Screen

2009-04-06 Thunor <thunorsif (at) hotmail.com>
* Modified animation in Help to handle constant redraw_everything
* Added working pointer hotspots to Help

2009-04-05 Thunor <thunorsif (at) hotmail.com>
* Fixed the colour cycling too fast when holding controls bug
* Added working pointer hospots to Options

2009-04-03 Thunor <thunorsif (at) hotmail.com>
* Displaying of options in screen.c has been re-engineered

2009-04-02 Thunor <thunorsif (at) hotmail.com>
* Options code now executable-ready via hittable rectangles (hotspots)

2009-04-01 Thunor <thunorsif (at) hotmail.com>
* Pulled most of the options code out of main loop; just a little left
* Made the option page navigation items selectable
 
2009-03-30 Thunor <thunorsif (at) hotmail.com>
* Saved VERSION to the rcfile to assist with changes in the future
* Simplified the management of the 7 pages of options, thankfully :)

2009-03-29 Thunor <thunorsif (at) hotmail.com>
* Added diagonal actions for the simulated pointer plus two modifiers
* Reorganised the actions taking care to preserve reading older rcfiles
* Added System Pointer < { Disabled | Enabled } > to Options

2009-03-28 Thunor <thunorsif (at) hotmail.com>
* Fixed the end of demo RobboIX:4 because of modified bomb explosion
* Added ACTION_TOGGLE_DESIGNER

2009-03-27 Thunor <thunorsif (at) hotmail.com>
* Stopped options pages from clearing lines if the screen was cleared
* Optimised clear_screen()

2009-03-25 Thunor <thunorsif (at) hotmail.com>
* Moved one LICENCE-ttf into the root (->DOCDIR) and deleted the other
* Added data/rob/robsprites.bmp
* Updated Makefile and _buildipk/tgz to deal with the above changes

2009-03-24 Thunor <thunorsif (at) hotmail.com>
* Modified _buildipk to create the control file
* Added ROB_engine.c/h -- The GNU Robbo Rectangular Object Engine :)
* Updated Makefiles to VERSION=$(shell cat VERSION)
* Updated Makefiles to TARGET=$(shell cat TARGET)
* Updated all Makefiles to set and use $(SDL_CONFIG)
* Slightly adjusted some of the line lengths in the READMEs

2009-03-23 Thunor <thunorsif (at) hotmail.com>
* Added 13 new text items to locales

2009-03-20 Thunor <thunorsif (at) hotmail.com>
* Added DEVICE_MOUSE as an allowable input device
* Added ACTION_SCROLL_UP, ACTION_SCROLL_DOWN and ACTION_PRIMARY_CLICK
* Added Pointer Control Pad < { Disabled | Enabled | Reposition } > to
  Options
* Changed "Save rcfile" to "Save Frequency" because it wasn't correct
* Added video.xshift and video.yshift so the game area can be shifted

2009-03-18 Thunor <thunorsif (at) hotmail.com>
* 0.62 released
* Added Save rcfile < {on exit | on change} > to Options
* Updated the default Zaurus keys
* Adjusted the position of the umlaut over the 'a' 1px left
* Wrapped the last line of the Polish text on Options page 1
* Unforced GP2X to 320x240 -ts 16

2009-03-17 Thunor <thunorsif (at) hotmail.com>
* Updated the README with clearer Atari Robbo background
* EMPTY_FIELDs are now blowable, therefore the bomb blows them up
* Tweaked RobboIX:003 to cope with the EMPTY_FIELDs blowing-up

2009-03-16 Thunor <thunorsif (at) hotmail.com>
* Updated the Zaurus Makefile and ipk build script
* Modified get_user_action() to break when an action is triggered
* Updated default Zaurus controls in all locales
* Disabled target platform key repeat as get_user_action() does this

2009-03-14 Thunor <thunorsif (at) hotmail.com>
* Stopped PC Makefile from installing *ttf if FONT_USE_PIXMAP
* Stopped PC Makefile from installing into the current folder

2009-03-13 Thunor <thunorsif (at) hotmail.com>
* Replaced font8x12.bmp with font12x16.bmp
* Replaced font16x24.bmp with font24x32.bmp
* All extra characters for supported languages have been drawn
* Updated PC Makefile for font selection and tested both
* Updated GP2X Makefile for font selection and tested both
* Updated Zaurus Makefile and it now builds and works :)

2009-03-11 Thunor <thunorsif (at) hotmail.com>
* Selecting pixmap fonts now works but needs extra characters drawn

2009-03-11 Thunor <thunorsif (at) hotmail.com>
* Renamed LICENSE-font to LICENSE-ttf to avoid confusion with pixmaps
* Added font8x12.bmp and font16x24.bmp to the skins folders
* Updated Makefile and build scripts for new Swedish translation

2009-03-10 Niklas 'Nille' Åkerström
* Swedish translation added

2009-03-08 Thunor <thunorsif (at) hotmail.com>
* Removed buildsrc and backup as they are not for general release
* Added LICENSE-font to original skin folder
* GP2X rcfile saves and syncs on new level start and options save
* Added USE_PIXMAP_FONT Makefile directive, font.c and font.h

2009-03-07 Viliam Búr
* Slovak translation added

2009-03-03 Chris Zeiler <rabyte_at_gmail.dot.com>
* German translation added

2009-03-02 Thunor <thunorsif (at) hotmail.com>
* 0.61 released
* Added the Tronic sprite BEAR_B
* Added the Tronic sprite BIRD
* Added the Tronic sprite BUTTERFLY
* Set the Tronic skin level colour overrides
* Resampled the demos across all level packs

2009-02-26 Alus <arkadiusz.lipiec (at) gmail.com>
* 0.60 test release

2009-02-26 Thunor <thunorsif (at) hotmail.com>
* 640x480 and 320x240 now supported
* Fullscreen support via ALT+ENTER and command line
* Tidied up the code, removed all gcc errors
* Conventionalised the controls
* Added support for multiple level packs
* F5/F6 cycles through the levels of a pack
* F7/F8 cycles through the packs
* Added 15 levels from RobboVII
* Added additional wall graphics
* Added 32 levels from RobboVIII
* Added some help screens
* Added animated banners
* Removed score and lives as the goal is level advancement
* 'R' restarts instead of suicide
* Created an LCD font to display the pack name
* Abstracted SDL events into actions which fixed some control bugs
* Added joystick support
* Added some options screens
* Made the controls reconfigurable
* Added a game fade 
* Added 32 levels from RobboIX
* Added unique pack end screens
* Added skin support
* Created a new original skin: Tronic
* Implemented a reconfigurable SDL_Timer to control the game speed
* Fixed the known bugs and newly discovered bugs/issues
* Fixed some game mechanics to be more similar to the original Robbo
* Placed the project colours in the skinrc for easy modification
* Placed some game mechanics in the rcfile for easy modification
* Added centering of game within any resolution and viewport maximising
* Massive reorganisation of the project into seperate files
* Added support for different locales
* Added a Polish translation

2002-11-15 Alus <alipiec (at) elka.pw.edu.pl>
* Changed level colour format
* Added new object - barrier
2002-11-14 Alus <alipiec (at) elka.pw.edu.pl>
* Added 7 new levels
2002-11-13 Alus <alipiec (at) elka.pw.edu.pl>
* Fixed remaining objects after boom
* Window title and icon
2002-11-12 Alus <alipiec (at) elka.pw.edu.pl>
* File .gnurobborc implementing
* End screen
2002-11-08 Lenny <lenny (at) mandrakesoft.com>
* Changed .spec file
2002-11-04 Alus <alipiec (at) elka.pw.edu.pl>
* 0.56 released
* Changed some colors
2002-10-23 Alus <alipiec (at) elka.pw.edu.pl>
* Video displaying is now double buffered
* Added different level colors
* Code cleaning
2002-10-21 Alus <alipiec (at) elka.pw.edu.pl>
* Better key pressing detecting
* Background removed
* Better random number choosing
2002-10-19 Alus <alipiec (at) elka.pw.edu.pl>
* Little changed graphics
* Added level choosing (system of codes)
* Startscreen menu
* Some bugfixes
2002-10-18 Alus <alipiec (at) elka.pw.edu.pl>
* 0.55 version released
* Bigger graphics (some people asked me of this)
* Better time parameters
* Cosmetics changes in start screen
2002-10-17 Alus <alipiec (at) elka.pw.edu.pl>
* New levels
* Extra life after taken won't appear on the same level
* Loading from file only for new levels
* Questionmark's objects don't uncover if blowed
2002-10-16 Alus <alipiec (at) elka.pw.edu.pl>
* Bear delay if turning back
* Many new levels
* New object - pushing box
* Bugfix in data loading
* Blasters don't clear screws and capsule now
2002-10-15 Alus <alipiec (at) elka.pw.edu.pl>
* Blink screen if capsule is ready
* First version of scrolling
2002-10-14 Alus <alipiec (at) elka.pw.edu.pl>
* Added new levels
2002-10-12 Alus <alipiec (at) elka.pw.edu.pl>
* Removed trick keybindings
* Testing and added new levels
* Version 0.52 released
2002-10-12 Alus <alipiec (at) elka.pw.edu.pl>
* Removed some structures
* Background is better displayed
* Wall, bricks, grass etc. is now treaten like wall
* Five new levels
2002-10-11 Alus <alipiec (at) elka.pw.edu.pl>
* Screws and bullets are counted during level loading
* Changed teleport behaviour and description in levelfile
2002-10-10 Alus <alipiec (at) elka.pw.edu.pl>
* Preparing automatically build and install
2002-10-09 Alus <alipiec (at) elka.pw.edu.pl>
* Moving guns
* Rotated guns
* Questionmark objects are randomly choosed
* Fixed butterfly moving (chances for random move)
2002-10-08 Alus <alipiec (at) elka.pw.edu.pl>
* Butterflies' behaviour
* Magnets' behaviour
* Blaster implementation
* Shooting birds
* Fixed solid laser algorithm
2002-10-03 Alus <alipiec (at) elka.pw.edu.pl>
* Begining screen with using SDL_ttf
2002-10-02 Alus <alipiec (at) elka.pw.edu.pl>
* Solid laser is working !!!
* SDL_Surface pointers for each object not needed anymore
* Better delay variables fitting - game does not use 100% of processor :)
2002-10-02 Cyba <cyba (at) gnome.pl>
* Move alghoritm for bears
2002-10-01 Alus <alipiec (at) elka.pw.edu.pl>
* Merging all little icons into big one
2002-09-31 Alus
* Changing bugfix with wrong teleportation
* Courtine effect
2002-09-30 Alus <alipiec (at) elka.pw.edu.pl>
* Created next 2 levels and implemented shooting
* Simple level changing
* Questionmarks implementation
* Teleportation is working now
* Minor bugfixes
2002-09-29 Alus <alipiec (at) elka.pw.edu.pl>
* First level with simple functionality is working!
* Reading levels from file
* Board scrolling
2002-09-27 Alus <alipiec (at) elka.pw.edu.pl>
* beginning of this project

