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# IMeshBuffer.h File Reference

`#include "IReferenceCounted.h"`
`#include "SMaterial.h"`
`#include "aabbox3d.h"`
`#include "S3DVertex.h"`
`#include "SVertexIndex.h"`
`#include "EHardwareBufferFlags.h"`

Go to the source code of this file.

## Namespaces
namespace | irr
namespace | irr::scene
## Classes
class | irr::scene::IMeshBuffer
| Struct for holding a mesh with a single material. More...
## Enumerations
enum | irr::scene::E_PRIMITIVE_TYPE { irr::scene::EPT_POINTS = 0, irr::scene::EPT_LINE_STRIP, irr::scene::EPT_LINE_LOOP, irr::scene::EPT_LINES, irr::scene::EPT_TRIANGLE_STRIP, irr::scene::EPT_TRIANGLE_FAN, irr::scene::EPT_TRIANGLES, irr::scene::EPT_QUAD_STRIP, irr::scene::EPT_QUADS, irr::scene::EPT_POLYGON, irr::scene::EPT_POINT_SPRITES }
| Enumeration for all primitive types there are. More...

| The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by Doxygen (1.5.6)