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# SMaterialLayer.h File Reference

`#include "matrix4.h"`
`#include "irrAllocator.h"`

Go to the source code of this file.

## Namespaces
namespace | irr
namespace | irr::video
## Classes
class | irr::video::SMaterialLayer
| Struct for holding material parameters which exist per texture layer. More...
## Enumerations
enum | irr::video::E_TEXTURE_CLAMP { irr::video::ETC_REPEAT = 0, irr::video::ETC_CLAMP, irr::video::ETC_CLAMP_TO_EDGE, irr::video::ETC_CLAMP_TO_BORDER, irr::video::ETC_MIRROR }
| Texture coord clamp mode outside [0.0, 1.0]. More...

| The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by Doxygen (1.5.6)