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# irr::scene::IDynamicMeshBuffer Class Reference

`#include <IDynamicMeshBuffer.h>`

Inheritance diagram for irr::scene::IDynamicMeshBuffer:

List of all members.

## Public Member Functions
virtual void | append (const IMeshBuffer *const other)
| Append the meshbuffer to the current buffer.
virtual void | append (const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)
| Append the vertices and indices to the current buffer.
virtual const core::aabbox3df & | getBoundingBox () const =0
| Get the axis aligned bounding box of this meshbuffer.
virtual u32 | getChangedID_Index () const
| Get the currently used ID for identification of changes.
virtual u32 | getChangedID_Vertex () const
| Get the currently used ID for identification of changes.
virtual E_HARDWARE_MAPPING | getHardwareMappingHint_Index () const
| get the current hardware mapping hint
virtual E_HARDWARE_MAPPING | getHardwareMappingHint_Vertex () const
| get the current hardware mapping hint
virtual IIndexBuffer & | getIndexBuffer () const =0
virtual u32 | getIndexCount () const
| Get amount of indices in this meshbuffer.
virtual video::E_INDEX_TYPE | getIndexType () const
| Get type of index data which is stored in this meshbuffer.
virtual u16 * | getIndices ()
| Get access to Indices.
virtual const u16 * | getIndices () const
| Get access to Indices.
virtual const video::SMaterial & | getMaterial () const =0
| Get the material of this meshbuffer.
virtual video::SMaterial & | getMaterial ()=0
| Get the material of this meshbuffer.
virtual core::vector3df & | getNormal (u32 i)
| returns normal of vertex i
virtual const core::vector3df & | getNormal (u32 i) const
| returns normal of vertex i
virtual core::vector3df & | getPosition (u32 i)
| returns position of vertex i
virtual const core::vector3df & | getPosition (u32 i) const
| returns position of vertex i
virtual core::vector2df & | getTCoords (u32 i)
| returns texture coords of vertex i
virtual const core::vector2df & | getTCoords (u32 i) const
| returns texture coords of vertex i
virtual IVertexBuffer & | getVertexBuffer () const =0
virtual u32 | getVertexCount () const
| Get amount of vertices in meshbuffer.
virtual video::E_VERTEX_TYPE | getVertexType () const
| Get type of vertex data which is stored in this meshbuffer.
virtual void * | getVertices ()
| Get access to vertex data. The data is an array of vertices.
virtual const void * | getVertices () const
| Get access to vertex data. The data is an array of vertices.
virtual void | recalculateBoundingBox ()=0
| Recalculates the bounding box. Should be called if the mesh changed.
virtual void | setBoundingBox (const core::aabbox3df &box)=0
| Set axis aligned bounding box.
virtual void | setDirty (E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)
| flags the mesh as changed, reloads hardware buffers
virtual void | setHardwareMappingHint (E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)
| set the hardware mapping hint, for driver
virtual void | setIndexBuffer (IIndexBuffer *indexBuffer)=0
virtual void | setVertexBuffer (IVertexBuffer *vertexBuffer)=0

## Detailed Description

a dynamic meshBuffer

Definition at line 18 of file IDynamicMeshBuffer.h.

## Member Function Documentation

virtual void irr::scene::IDynamicMeshBuffer::append | ( | const IMeshBuffer *const | other | ) | `[inline, virtual]`

Append the meshbuffer to the current buffer.

Only works for compatible vertex types

Parameters:

  | other | Buffer to append to this one.

Implements irr::scene::IMeshBuffer.

Definition at line 61 of file IDynamicMeshBuffer.h.

virtual void irr::scene::IDynamicMeshBuffer::append | ( | const void *const | vertices,
|  | u32 | numVertices,
|  | const u16 *const | indices,
|  | u32 | numIndices |
| ) |  |  | `[inline, virtual]`

Append the vertices and indices to the current buffer.

Only works for compatible vertex types.

Parameters:

  | vertices | Pointer to a vertex array.
  | numVertices | Number of vertices in the array.
  | indices | Pointer to index array.
  | numIndices | Number of indices in array.

Implements irr::scene::IMeshBuffer.

Definition at line 53 of file IDynamicMeshBuffer.h.

virtual const core::aabbox3df& irr::scene::IDynamicMeshBuffer::getBoundingBox | ( |  | ) | const`[pure virtual]`

Get the axis aligned bounding box of this meshbuffer.

Returns:
  Axis aligned bounding box of this buffer.

Implements irr::scene::IMeshBuffer.

Implemented in irr::scene::CDynamicMeshBuffer.

virtual u32 irr::scene::IDynamicMeshBuffer::getChangedID_Index | ( |  | ) | const`[inline, virtual]`

Get the currently used ID for identification of changes.

This shouldn't be used for anything outside the VideoDriver.

Implements irr::scene::IMeshBuffer.

Definition at line 103 of file IDynamicMeshBuffer.h.

References irr::scene::IIndexBuffer::getChangedID(), and getIndexBuffer().

virtual u32 irr::scene::IDynamicMeshBuffer::getChangedID_Vertex | ( |  | ) | const`[inline, virtual]`

Get the currently used ID for identification of changes.

This shouldn't be used for anything outside the VideoDriver.

Implements irr::scene::IMeshBuffer.

Definition at line 98 of file IDynamicMeshBuffer.h.

References irr::scene::IVertexBuffer::getChangedID(), and getVertexBuffer().

virtual E_HARDWARE_MAPPING irr::scene::IDynamicMeshBuffer::getHardwareMappingHint_Index | ( |  | ) | const`[inline, virtual]`

get the current hardware mapping hint

Implements irr::scene::IMeshBuffer.

Definition at line 75 of file IDynamicMeshBuffer.h.

References irr::scene::IIndexBuffer::getHardwareMappingHint(), and getIndexBuffer().

virtual E_HARDWARE_MAPPING irr::scene::IDynamicMeshBuffer::getHardwareMappingHint_Vertex | ( |  | ) | const`[inline, virtual]`

get the current hardware mapping hint

Implements irr::scene::IMeshBuffer.

Definition at line 69 of file IDynamicMeshBuffer.h.

References irr::scene::IVertexBuffer::getHardwareMappingHint(), and getVertexBuffer().

virtual IIndexBuffer& irr::scene::IDynamicMeshBuffer::getIndexBuffer | ( |  | ) | const`[pure virtual]`

Implemented in irr::scene::CDynamicMeshBuffer.

Referenced by getChangedID_Index(), getHardwareMappingHint_Index(), getIndexCount(), getIndexType(), getIndices(), setDirty(), and setHardwareMappingHint().

virtual u32 irr::scene::IDynamicMeshBuffer::getIndexCount | ( |  | ) | const`[inline, virtual]`

Get amount of indices in this meshbuffer.

Returns:
  Number of indices in this buffer.

Implements irr::scene::IMeshBuffer.

Definition at line 163 of file IDynamicMeshBuffer.h.

References getIndexBuffer(), and irr::scene::IIndexBuffer::size().

virtual video::E_INDEX_TYPE irr::scene::IDynamicMeshBuffer::getIndexType | ( |  | ) | const`[inline, virtual]`

Get type of index data which is stored in this meshbuffer.

Returns:
  Index type of this buffer.

Implements irr::scene::IMeshBuffer.

Definition at line 142 of file IDynamicMeshBuffer.h.

References getIndexBuffer(), and irr::scene::IIndexBuffer::getType().

virtual u16* irr::scene::IDynamicMeshBuffer::getIndices | ( |  | ) | `[inline, virtual]`

Get access to Indices.

Returns:
  Pointer to indices array.

Implements irr::scene::IMeshBuffer.

Definition at line 156 of file IDynamicMeshBuffer.h.

References irr::scene::IIndexBuffer::getData(), and getIndexBuffer().

virtual const u16* irr::scene::IDynamicMeshBuffer::getIndices | ( |  | ) | const`[inline, virtual]`

Get access to Indices.

Returns:
  Pointer to indices array.

Implements irr::scene::IMeshBuffer.

Definition at line 149 of file IDynamicMeshBuffer.h.

References irr::scene::IIndexBuffer::getData(), and getIndexBuffer().

virtual const video::SMaterial& irr::scene::IDynamicMeshBuffer::getMaterial | ( |  | ) | const`[pure virtual]`

Get the material of this meshbuffer.

Returns:
  Material of this buffer.

Implements irr::scene::IMeshBuffer.

Implemented in irr::scene::CDynamicMeshBuffer.

virtual video::SMaterial& irr::scene::IDynamicMeshBuffer::getMaterial | ( |  | ) | `[pure virtual]`

Get the material of this meshbuffer.

Returns:
  Material of this buffer.

Implements irr::scene::IMeshBuffer.

Implemented in irr::scene::CDynamicMeshBuffer.

virtual core::vector3df& irr::scene::IDynamicMeshBuffer::getNormal | ( | u32 | i | ) | `[inline, virtual]`

returns normal of vertex i

Implements irr::scene::IMeshBuffer.

Definition at line 199 of file IDynamicMeshBuffer.h.

References getVertexBuffer().

virtual const core::vector3df& irr::scene::IDynamicMeshBuffer::getNormal | ( | u32 | i | ) | const`[inline, virtual]`

returns normal of vertex i

Implements irr::scene::IMeshBuffer.

Definition at line 193 of file IDynamicMeshBuffer.h.

References getVertexBuffer().

virtual core::vector3df& irr::scene::IDynamicMeshBuffer::getPosition | ( | u32 | i | ) | `[inline, virtual]`

returns position of vertex i

Implements irr::scene::IMeshBuffer.

Definition at line 175 of file IDynamicMeshBuffer.h.

References getVertexBuffer().

virtual const core::vector3df& irr::scene::IDynamicMeshBuffer::getPosition | ( | u32 | i | ) | const`[inline, virtual]`

returns position of vertex i

Implements irr::scene::IMeshBuffer.

Definition at line 169 of file IDynamicMeshBuffer.h.

References getVertexBuffer().

virtual core::vector2df& irr::scene::IDynamicMeshBuffer::getTCoords | ( | u32 | i | ) | `[inline, virtual]`

returns texture coords of vertex i

Implements irr::scene::IMeshBuffer.

Definition at line 187 of file IDynamicMeshBuffer.h.

References getVertexBuffer().

virtual const core::vector2df& irr::scene::IDynamicMeshBuffer::getTCoords | ( | u32 | i | ) | const`[inline, virtual]`

returns texture coords of vertex i

Implements irr::scene::IMeshBuffer.

Definition at line 181 of file IDynamicMeshBuffer.h.

References getVertexBuffer().

virtual IVertexBuffer& irr::scene::IDynamicMeshBuffer::getVertexBuffer | ( |  | ) | const`[pure virtual]`

Implemented in irr::scene::CDynamicMeshBuffer.

Referenced by getChangedID_Vertex(), getHardwareMappingHint_Vertex(), getNormal(), getPosition(), getTCoords(), getVertexCount(), getVertexType(), getVertices(), setDirty(), and setHardwareMappingHint().

virtual u32 irr::scene::IDynamicMeshBuffer::getVertexCount | ( |  | ) | const`[inline, virtual]`

Get amount of vertices in meshbuffer.

Returns:
  Number of vertices in this buffer.

Implements irr::scene::IMeshBuffer.

Definition at line 135 of file IDynamicMeshBuffer.h.

References getVertexBuffer(), and irr::scene::IVertexBuffer::size().

virtual video::E_VERTEX_TYPE irr::scene::IDynamicMeshBuffer::getVertexType | ( |  | ) | const`[inline, virtual]`

Get type of vertex data which is stored in this meshbuffer.

Returns:
  Vertex type of this buffer.

Implements irr::scene::IMeshBuffer.

Definition at line 112 of file IDynamicMeshBuffer.h.

References irr::scene::IVertexBuffer::getType(), and getVertexBuffer().

virtual void* irr::scene::IDynamicMeshBuffer::getVertices | ( |  | ) | `[inline, virtual]`

Get access to vertex data. The data is an array of vertices.

Which vertex type is used can be determined by getVertexType().

Returns:
  Pointer to array of vertices.

Implements irr::scene::IMeshBuffer.

Definition at line 128 of file IDynamicMeshBuffer.h.

References irr::scene::IVertexBuffer::getData(), and getVertexBuffer().

virtual const void* irr::scene::IDynamicMeshBuffer::getVertices | ( |  | ) | const`[inline, virtual]`

Get access to vertex data. The data is an array of vertices.

Which vertex type is used can be determined by getVertexType().

Returns:
  Pointer to array of vertices.

Implements irr::scene::IMeshBuffer.

Definition at line 120 of file IDynamicMeshBuffer.h.

References irr::scene::IVertexBuffer::getData(), and getVertexBuffer().

virtual void irr::scene::IDynamicMeshBuffer::recalculateBoundingBox | ( |  | ) | `[pure virtual]`

Recalculates the bounding box. Should be called if the mesh changed.

Implements irr::scene::IMeshBuffer.

Implemented in irr::scene::CDynamicMeshBuffer.

virtual void irr::scene::IDynamicMeshBuffer::setBoundingBox | ( | const core::aabbox3df & | box | ) | `[pure virtual]`

Set axis aligned bounding box.

Parameters:

  | box | User defined axis aligned bounding box to use for this buffer.

Implements irr::scene::IMeshBuffer.

Implemented in irr::scene::CDynamicMeshBuffer.

virtual void irr::scene::IDynamicMeshBuffer::setDirty | ( | E_BUFFER_TYPE | Buffer = `EBT_VERTEX_AND_INDEX` | ) | `[inline, virtual]`

flags the mesh as changed, reloads hardware buffers

Implements irr::scene::IMeshBuffer.

Definition at line 90 of file IDynamicMeshBuffer.h.

References irr::scene::EBT_INDEX, irr::scene::EBT_VERTEX, irr::scene::EBT_VERTEX_AND_INDEX, getIndexBuffer(), getVertexBuffer(), irr::scene::IIndexBuffer::setDirty(), and irr::scene::IVertexBuffer::setDirty().

virtual void irr::scene::IDynamicMeshBuffer::setHardwareMappingHint | ( | E_HARDWARE_MAPPING | NewMappingHint,
|  | E_BUFFER_TYPE | Buffer = `EBT_VERTEX_AND_INDEX` |
| ) |  |  | `[inline, virtual]`

set the hardware mapping hint, for driver

Implements irr::scene::IMeshBuffer.

Definition at line 81 of file IDynamicMeshBuffer.h.

References irr::scene::EBT_INDEX, irr::scene::EBT_VERTEX, irr::scene::EBT_VERTEX_AND_INDEX, getIndexBuffer(), getVertexBuffer(), irr::scene::IIndexBuffer::setHardwareMappingHint(), and irr::scene::IVertexBuffer::setHardwareMappingHint().

virtual void irr::scene::IDynamicMeshBuffer::setIndexBuffer | ( | IIndexBuffer * | indexBuffer | ) | `[pure virtual]`

Implemented in irr::scene::CDynamicMeshBuffer.

virtual void irr::scene::IDynamicMeshBuffer::setVertexBuffer | ( | IVertexBuffer * | vertexBuffer | ) | `[pure virtual]`

Implemented in irr::scene::CDynamicMeshBuffer.

The documentation for this class was generated from the following file:

- IDynamicMeshBuffer.h

| The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:13 2010 by Doxygen (1.5.6)