Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members | Tutorials

# SceneParameters.h

Go to the documentation of this file.

    00001 // Copyright (C) 2002-2009 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_SCENE_PARAMETERS_H_INCLUDED__
    00006 #define __I_SCENE_PARAMETERS_H_INCLUDED__
    00007
    00015 namespace irr
    00016 {
    00017 namespace scene
    00018 {
    00020
    00030         const c8* const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
    00031
    00033
    00038         const c8* const CSM_TEXTURE_PATH = "CSM_TexturePath";
    00039
    00041
    00046         const c8* const LMTS_TEXTURE_PATH = "LMTS_TexturePath";
    00047
    00049
    00054         const c8* const MY3D_TEXTURE_PATH = "MY3D_TexturePath";
    00055
    00057
    00067         const c8* const COLLADA_CREATE_SCENE_INSTANCES = "COLLADA_CreateSceneInstances";
    00068
    00070
    00077         const c8* const DMF_TEXTURE_PATH = "DMF_TexturePath";
    00078
    00080
    00093         const c8* const DMF_IGNORE_MATERIALS_DIRS = "DMF_IgnoreMaterialsDir";
    00094
    00096
    00102         const c8* const DMF_ALPHA_CHANNEL_REF = "DMF_AlphaRef";
    00103
    00105
    00111         const c8* const DMF_FLIP_ALPHA_TEXTURES = "DMF_FlipAlpha";
    00112
    00113
    00115
    00120         const c8* const OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups";
    00121
    00122
    00124
    00129         const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
    00130
    00131
    00133
    00138         const c8* const B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag";
    00139
    00140
    00142
    00144         const c8* const IRR_SCENE_MANAGER_IS_EDITOR = "IRR_Editor";
    00145
    00147
    00152         const c8* const DEBUG_NORMAL_LENGTH = "DEBUG_Normal_Length";
    00153
    00155
    00160         const c8* const DEBUG_NORMAL_COLOR = "DEBUG_Normal_Color";
    00161
    00162
    00163 } // end namespace scene
    00164 } // end namespace irr
    00165
    00166 #endif
    00167

| The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by Doxygen (1.5.6)