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# irr::gui Namespace Reference

The gui namespace contains useful classes for easy creation of a graphical user interface. More...

## Classes
class | ICursorControl
| Interface to manipulate the mouse cursor. More...
class | IGUIButton
| GUI Button interface. More...
class | IGUICheckBox
| GUI Check box interface. More...
class | IGUIColorSelectDialog
| Standard file chooser dialog. More...
class | IGUIComboBox
| Combobox widget. More...
class | IGUIContextMenu
| GUI Context menu interface. More...
class | IGUIEditBox
| Single line edit box for editing simple text. More...
class | IGUIElement
| Base class of all GUI elements. More...
class | IGUIElementFactory
| Interface making it possible to dynamicly create GUI elements. More...
class | IGUIEnvironment
| GUI Environment. Used as factory and manager of all other GUI elements. More...
class | IGUIFileOpenDialog
| Standard file chooser dialog. More...
class | IGUIFont
| Font interface. More...
class | IGUIFontBitmap
| Font interface. More...
class | IGUIImage
| GUI element displaying an image. More...
class | IGUIImageList
| Font interface. More...
class | IGUIInOutFader
| Element for fading out or in. More...
class | IGUIListBox
| Default list box GUI element. More...
class | IGUIMeshViewer
| 3d mesh viewing GUI element. More...
class | IGUIScrollBar
| Default scroll bar GUI element. More...
class | IGUISkin
| A skin modifies the look of the GUI elements. More...
class | IGUISpinBox
| Single line edit box + spin buttons. More...
class | IGUISpriteBank
| Sprite bank interface. More...
class | IGUIStaticText
| Multi or single line text label. More...
class | IGUITab
| A tab, onto which other gui elements could be added. More...
class | IGUITabControl
| A standard tab control. More...
class | IGUITable
| Default list box GUI element. More...
class | IGUIToolBar
| Stays at the top of its parent like the menu bar and contains tool buttons. More...
class | IGUITreeView
| Default tree view GUI element. More...
class | IGUITreeViewNode
| Node for gui tree view. More...
class | IGUIWindow
| Default moveable window GUI element with border, caption and close icons. More...
struct | SGUISprite
| A sprite composed of several frames. More...
struct | SGUISpriteFrame
| A single sprite frame. More...
## Enumerations
enum | EGUI_ALIGNMENT { EGUIA_UPPERLEFT = 0, EGUIA_LOWERRIGHT, EGUIA_CENTER, EGUIA_SCALE }
enum | EGUI_BUTTON_STATE { EGBS_BUTTON_UP = 0, EGBS_BUTTON_DOWN, EGBS_BUTTON_MOUSE_OVER, EGBS_BUTTON_MOUSE_OFF, EGBS_BUTTON_FOCUSED, EGBS_BUTTON_NOT_FOCUSED, EGBS_COUNT }
enum | EGUI_COLUMN_ORDERING { EGCO_NONE, EGCO_CUSTOM, EGCO_ASCENDING, EGCO_DESCENDING, EGCO_FLIP_ASCENDING_DESCENDING, EGCO_COUNT }
| modes for ordering used when a column header is clicked More...
enum | EGUI_DEFAULT_COLOR { EGDC_3D_DARK_SHADOW = 0, EGDC_3D_SHADOW, EGDC_3D_FACE, EGDC_3D_HIGH_LIGHT, EGDC_3D_LIGHT, EGDC_ACTIVE_BORDER, EGDC_ACTIVE_CAPTION, EGDC_APP_WORKSPACE, EGDC_BUTTON_TEXT, EGDC_GRAY_TEXT, EGDC_HIGH_LIGHT, EGDC_HIGH_LIGHT_TEXT, EGDC_INACTIVE_BORDER, EGDC_INACTIVE_CAPTION, EGDC_TOOLTIP, EGDC_TOOLTIP_BACKGROUND, EGDC_SCROLLBAR, EGDC_WINDOW, EGDC_WINDOW_SYMBOL, EGDC_ICON, EGDC_ICON_HIGH_LIGHT, EGDC_COUNT }
| Enumeration for skin colors. More...
enum | EGUI_DEFAULT_FONT { EGDF_DEFAULT = 0, EGDF_BUTTON, EGDF_WINDOW, EGDF_MENU, EGDF_TOOLTIP, EGDF_COUNT }
enum | EGUI_DEFAULT_ICON { EGDI_WINDOW_MAXIMIZE = 0, EGDI_WINDOW_RESTORE, EGDI_WINDOW_CLOSE, EGDI_WINDOW_MINIMIZE, EGDI_WINDOW_RESIZE, EGDI_CURSOR_UP, EGDI_CURSOR_DOWN, EGDI_CURSOR_LEFT, EGDI_CURSOR_RIGHT, EGDI_MENU_MORE, EGDI_CHECK_BOX_CHECKED, EGDI_DROP_DOWN, EGDI_SMALL_CURSOR_UP, EGDI_SMALL_CURSOR_DOWN, EGDI_RADIO_BUTTON_CHECKED, EGDI_MORE_LEFT, EGDI_MORE_RIGHT, EGDI_MORE_UP, EGDI_MORE_DOWN, EGDI_EXPAND, EGDI_COLLAPSE, EGDI_FILE, EGDI_DIRECTORY, EGDI_COUNT }
| Customizable symbols for GUI. More...
enum | EGUI_DEFAULT_SIZE { EGDS_SCROLLBAR_SIZE = 0, EGDS_MENU_HEIGHT, EGDS_WINDOW_BUTTON_WIDTH, EGDS_CHECK_BOX_WIDTH, EGDS_MESSAGE_BOX_WIDTH, EGDS_MESSAGE_BOX_HEIGHT, EGDS_BUTTON_WIDTH, EGDS_BUTTON_HEIGHT, EGDS_TEXT_DISTANCE_X, EGDS_TEXT_DISTANCE_Y, EGDS_TITLEBARTEXT_DISTANCE_X, EGDS_TITLEBARTEXT_DISTANCE_Y, EGDS_COUNT }
| Enumeration for default sizes. More...
enum | EGUI_DEFAULT_TEXT { EGDT_MSG_BOX_OK = 0, EGDT_MSG_BOX_CANCEL, EGDT_MSG_BOX_YES, EGDT_MSG_BOX_NO, EGDT_WINDOW_CLOSE, EGDT_WINDOW_MAXIMIZE, EGDT_WINDOW_MINIMIZE, EGDT_WINDOW_RESTORE, EGDT_COUNT }
enum | EGUI_ELEMENT_TYPE { EGUIET_BUTTON = 0, EGUIET_CHECK_BOX, EGUIET_COMBO_BOX, EGUIET_CONTEXT_MENU, EGUIET_MENU, EGUIET_EDIT_BOX, EGUIET_FILE_OPEN_DIALOG, EGUIET_COLOR_SELECT_DIALOG, EGUIET_IN_OUT_FADER, EGUIET_IMAGE, EGUIET_LIST_BOX, EGUIET_MESH_VIEWER, EGUIET_MESSAGE_BOX, EGUIET_MODAL_SCREEN, EGUIET_SCROLL_BAR, EGUIET_SPIN_BOX, EGUIET_STATIC_TEXT, EGUIET_TAB, EGUIET_TAB_CONTROL, EGUIET_TABLE, EGUIET_TOOL_BAR, EGUIET_TREE_VIEW, EGUIET_WINDOW, EGUIET_ELEMENT, EGUIET_COUNT, EGUIET_FORCE_32_BIT = 0x7fffffff }
| List of all basic Irrlicht GUI elements. More...
enum | EGUI_EVENT_TYPE { EGET_ELEMENT_FOCUS_LOST = 0, EGET_ELEMENT_FOCUSED, EGET_ELEMENT_HOVERED, EGET_ELEMENT_LEFT, EGET_ELEMENT_CLOSED, EGET_BUTTON_CLICKED, EGET_SCROLL_BAR_CHANGED, EGET_CHECKBOX_CHANGED, EGET_LISTBOX_CHANGED, EGET_LISTBOX_SELECTED_AGAIN, EGET_FILE_SELECTED, EGET_DIRECTORY_SELECTED, EGET_FILE_CHOOSE_DIALOG_CANCELLED, EGET_MESSAGEBOX_YES, EGET_MESSAGEBOX_NO, EGET_MESSAGEBOX_OK, EGET_MESSAGEBOX_CANCEL, EGET_EDITBOX_ENTER, EGET_EDITBOX_CHANGED, EGET_EDITBOX_MARKING_CHANGED, EGET_TAB_CHANGED, EGET_MENU_ITEM_SELECTED, EGET_COMBO_BOX_CHANGED, EGET_SPINBOX_CHANGED, EGET_TABLE_CHANGED, EGET_TABLE_HEADER_CHANGED, EGET_TABLE_SELECTED_AGAIN, EGET_TREEVIEW_NODE_DESELECT, EGET_TREEVIEW_NODE_SELECT, EGET_TREEVIEW_NODE_EXPAND, EGET_TREEVIEW_NODE_COLLAPS, EGET_COUNT }
| Enumeration for all events which are sendable by the gui system. More...
enum | EGUI_FONT_TYPE { EGFT_BITMAP = 0, EGFT_VECTOR, EGFT_OS, EGFT_CUSTOM }
| An enum for the different types of GUI font. More...
enum | EGUI_LISTBOX_COLOR { EGUI_LBC_TEXT = 0, EGUI_LBC_TEXT_HIGHLIGHT, EGUI_LBC_ICON, EGUI_LBC_ICON_HIGHLIGHT, EGUI_LBC_COUNT }
| Enumeration for listbox colors. More...
enum | EGUI_ORDERING_MODE { EGOM_NONE, EGOM_ASCENDING, EGOM_DESCENDING, EGOM_COUNT }
enum | EGUI_SKIN_TYPE { EGST_WINDOWS_CLASSIC = 0, EGST_WINDOWS_METALLIC, EGST_BURNING_SKIN, EGST_UNKNOWN, EGST_COUNT }
| Enumeration of available default skins. More...
enum | EGUI_TABLE_DRAW_FLAGS { EGTDF_ROWS = 1, EGTDF_COLUMNS = 2, EGTDF_ACTIVE_ROW = 4, EGTDF_COUNT }
enum | EMESSAGE_BOX_FLAG { EMBF_OK = 0x1, EMBF_CANCEL = 0x2, EMBF_YES = 0x4, EMBF_NO = 0x8, EMBF_FORCE_32BIT = 0x7fffffff }
| enumeration for message box layout flags More...
## Variables
const c8 *const | GUIAlignmentNames []
| Names for alignments.
const c8 *const | GUIButtonStateNames []
| Names for gui button state icons.
const c8 *const | GUIColumnOrderingNames []
| Names for EGUI_COLUMN_ORDERING types.
const c8 *const | GUIElementTypeNames []
| Names for built-in element types.
const c8 *const | GUIOrderingModeNames []
const c8 *const | GUISkinColorNames [EGDC_COUNT+1]
| Names for default skin colors.
const c8 *const | GUISkinFontNames [EGDF_COUNT+1]
const c8 *const | GUISkinIconNames [EGDI_COUNT+1]
const c8 *const | GUISkinSizeNames [EGDS_COUNT+1]
| Names for default skin sizes.
const c8 *const | GUISkinTextNames [EGDT_COUNT+1]
| Names for default skin sizes.
const c8 *const | GUISkinTypeNames [EGST_COUNT+1]
| Names for gui element types.

## Detailed Description

The gui namespace contains useful classes for easy creation of a graphical user interface.

## Enumeration Type Documentation

enum irr::gui::EGUI_ALIGNMENT

Enumerator:

  EGUIA_UPPERLEFT | Aligned to parent's top or left side (default).
  EGUIA_LOWERRIGHT | Aligned to parent's bottom or right side.
  EGUIA_CENTER | Aligned to the center of parent.
  EGUIA_SCALE | Stretched to fit parent.

Definition at line 12 of file EGUIAlignment.h.

enum irr::gui::EGUI_BUTTON_STATE

Enumerator:

  EGBS_BUTTON_UP | The button is not pressed.
  EGBS_BUTTON_DOWN | The button is currently pressed down.
  EGBS_BUTTON_MOUSE_OVER | The mouse cursor is over the button.
  EGBS_BUTTON_MOUSE_OFF | The mouse cursor is not over the button.
  EGBS_BUTTON_FOCUSED | The button has the focus.
  EGBS_BUTTON_NOT_FOCUSED | The button doesn't have the focus.
  EGBS_COUNT | not used, counts the number of enumerated items

Definition at line 23 of file IGUIButton.h.

enum irr::gui::EGUI_COLUMN_ORDERING

modes for ordering used when a column header is clicked

Enumerator:

  EGCO_NONE | Do not use ordering.
  EGCO_CUSTOM | Send a EGET_TABLE_HEADER_CHANGED message when a column header is clicked.
  EGCO_ASCENDING | Sort it ascending by it's ascii value like: a,b,c,...
  EGCO_DESCENDING | Sort it descending by it's ascii value like: z,x,y,...
  EGCO_FLIP_ASCENDING_DESCENDING | Sort it ascending on first click, descending on next, etc.
  EGCO_COUNT | Not used as mode, only to get maximum value for this enum.

Definition at line 19 of file IGUITable.h.

enum irr::gui::EGUI_DEFAULT_COLOR

Enumeration for skin colors.

Enumerator:

  EGDC_3D_DARK_SHADOW | Dark shadow for three-dimensional display elements.
  EGDC_3D_SHADOW | Shadow color for three-dimensional display elements (for edges facing away from the light source).
  EGDC_3D_FACE | Face color for three-dimensional display elements and for dialog box backgrounds.
  EGDC_3D_HIGH_LIGHT | Highlight color for three-dimensional display elements (for edges facing the light source.).
  EGDC_3D_LIGHT | Light color for three-dimensional display elements (for edges facing the light source.).
  EGDC_ACTIVE_BORDER | Active window border.
  EGDC_ACTIVE_CAPTION | Active window title bar text.
  EGDC_APP_WORKSPACE | Background color of multiple document interface (MDI) applications.
  EGDC_BUTTON_TEXT | Text on a button.
  EGDC_GRAY_TEXT | Grayed (disabled) text.
  EGDC_HIGH_LIGHT | Item(s) selected in a control.
  EGDC_HIGH_LIGHT_TEXT | Text of item(s) selected in a control.
  EGDC_INACTIVE_BORDER | Inactive window border.
  EGDC_INACTIVE_CAPTION | Inactive window caption.
  EGDC_TOOLTIP | Tool tip text color.
  EGDC_TOOLTIP_BACKGROUND | Tool tip background color.
  EGDC_SCROLLBAR | Scrollbar gray area.
  EGDC_WINDOW | Window background.
  EGDC_WINDOW_SYMBOL | Window symbols like on close buttons, scroll bars and check boxes.
  EGDC_ICON | Icons in a list or tree.
  EGDC_ICON_HIGH_LIGHT | Selected icons in a list or tree.
  EGDC_COUNT | this value is not used, it only specifies the amount of default colors available.

Definition at line 58 of file IGUISkin.h.

enum irr::gui::EGUI_DEFAULT_FONT

Enumerator:

  EGDF_DEFAULT | For static text, edit boxes, lists and most other places.
  EGDF_BUTTON | Font for buttons.
  EGDF_WINDOW | Font for window title bars.
  EGDF_MENU | Font for menu items.
  EGDF_TOOLTIP | Font for tooltips.
  EGDF_COUNT | this value is not used, it only specifies the amount of default fonts available.

Definition at line 306 of file IGUISkin.h.

enum irr::gui::EGUI_DEFAULT_ICON

Customizable symbols for GUI.

Enumerator:

  EGDI_WINDOW_MAXIMIZE | maximize window button
  EGDI_WINDOW_RESTORE | restore window button
  EGDI_WINDOW_CLOSE | close window button
  EGDI_WINDOW_MINIMIZE | minimize window button
  EGDI_WINDOW_RESIZE | resize icon for bottom right corner of a window
  EGDI_CURSOR_UP | scroll bar up button
  EGDI_CURSOR_DOWN | scroll bar down button
  EGDI_CURSOR_LEFT | scroll bar left button
  EGDI_CURSOR_RIGHT | scroll bar right button
  EGDI_MENU_MORE | icon for menu children
  EGDI_CHECK_BOX_CHECKED | tick for checkbox
  EGDI_DROP_DOWN | down arrow for dropdown menus
  EGDI_SMALL_CURSOR_UP | smaller up arrow
  EGDI_SMALL_CURSOR_DOWN | smaller down arrow
  EGDI_RADIO_BUTTON_CHECKED | selection dot in a radio button
  EGDI_MORE_LEFT | << icon indicating there is more content to the left
  EGDI_MORE_RIGHT | >> icon indicating that there is more content to the right
  EGDI_MORE_UP | icon indicating that there is more content above
  EGDI_MORE_DOWN | icon indicating that there is more content below
  EGDI_EXPAND | plus icon for trees
  EGDI_COLLAPSE | minus icon for trees
  EGDI_FILE | file icon for file selection
  EGDI_DIRECTORY | folder icon for file selection
  EGDI_COUNT | value not used, it only specifies the number of icons

Definition at line 224 of file IGUISkin.h.

enum irr::gui::EGUI_DEFAULT_SIZE

Enumeration for default sizes.

Enumerator:

  EGDS_SCROLLBAR_SIZE | default with / height of scrollbar
  EGDS_MENU_HEIGHT | height of menu
  EGDS_WINDOW_BUTTON_WIDTH | width of a window button
  EGDS_CHECK_BOX_WIDTH | width of a checkbox check
  EGDS_MESSAGE_BOX_WIDTH | width of a messagebox
  EGDS_MESSAGE_BOX_HEIGHT | height of a messagebox
  EGDS_BUTTON_WIDTH | width of a default button
  EGDS_BUTTON_HEIGHT | height of a default button
  EGDS_TEXT_DISTANCE_X | distance for text from background
  EGDS_TEXT_DISTANCE_Y | distance for text from background
  EGDS_TITLEBARTEXT_DISTANCE_X | distance for text in the title bar, from the left of the window rect
  EGDS_TITLEBARTEXT_DISTANCE_Y | distance for text in the title bar, from the top of the window rect
  EGDS_COUNT | this value is not used, it only specifies the amount of default sizes available.

Definition at line 135 of file IGUISkin.h.

enum irr::gui::EGUI_DEFAULT_TEXT

Enumerator:

  EGDT_MSG_BOX_OK | Text for the OK button on a message box.
  EGDT_MSG_BOX_CANCEL | Text for the Cancel button on a message box.
  EGDT_MSG_BOX_YES | Text for the Yes button on a message box.
  EGDT_MSG_BOX_NO | Text for the No button on a message box.
  EGDT_WINDOW_CLOSE | Tooltip text for window close button.
  EGDT_WINDOW_MAXIMIZE | Tooltip text for window maximize button.
  EGDT_WINDOW_MINIMIZE | Tooltip text for window minimize button.
  EGDT_WINDOW_RESTORE | Tooltip text for window restore button.
  EGDT_COUNT | this value is not used, it only specifies the number of default texts

Definition at line 186 of file IGUISkin.h.

enum irr::gui::EGUI_ELEMENT_TYPE

List of all basic Irrlicht GUI elements.

An IGUIElement returns this when calling IGUIElement::getType();

Enumerator:

  EGUIET_BUTTON | A button (IGUIButton).
  EGUIET_CHECK_BOX | A check box (IGUICheckBox).
  EGUIET_COMBO_BOX | A combo box (IGUIComboBox).
  EGUIET_CONTEXT_MENU | A context menu (IGUIContextMenu).
  EGUIET_MENU | A menu (IGUIMenu).
  EGUIET_EDIT_BOX | An edit box (IGUIEditBox).
  EGUIET_FILE_OPEN_DIALOG | A file open dialog (IGUIFileOpenDialog).
  EGUIET_COLOR_SELECT_DIALOG | A color select open dialog (IGUIColorSelectDialog).
  EGUIET_IN_OUT_FADER | A in/out fader (IGUIInOutFader).
  EGUIET_IMAGE | An image (IGUIImage).
  EGUIET_LIST_BOX | A list box (IGUIListBox).
  EGUIET_MESH_VIEWER | A mesh viewer (IGUIMeshViewer).
  EGUIET_MESSAGE_BOX | A message box (IGUIWindow).
  EGUIET_MODAL_SCREEN | A modal screen.
  EGUIET_SCROLL_BAR | A scroll bar (IGUIScrollBar).
  EGUIET_SPIN_BOX | A spin box (IGUISpinBox).
  EGUIET_STATIC_TEXT | A static text (IGUIStaticText).
  EGUIET_TAB | A tab (IGUITab).
  EGUIET_TAB_CONTROL | A tab control.
  EGUIET_TABLE | A Table.
  EGUIET_TOOL_BAR | A tool bar (IGUIToolBar).
  EGUIET_TREE_VIEW | A Tree View.
  EGUIET_WINDOW | A window.
  EGUIET_ELEMENT | Unknown type.
  EGUIET_COUNT | Not an element, amount of elements in there.
  EGUIET_FORCE_32_BIT | This enum is never used, it only forces the compiler to compile this enumeration to 32 bit.

Definition at line 17 of file EGUIElementTypes.h.

enum irr::gui::EGUI_EVENT_TYPE

Enumeration for all events which are sendable by the gui system.

Enumerator:

  EGET_ELEMENT_FOCUS_LOST | A gui element has lost its focus. GUIEvent.Caller is losing the focus to GUIEvent.Element. If the event is absorbed then the focus will not be changed.
  EGET_ELEMENT_FOCUSED | A gui element has got the focus. If the event is absorbed then the focus will not be changed.
  EGET_ELEMENT_HOVERED | The mouse cursor hovered over a gui element.
  EGET_ELEMENT_LEFT | The mouse cursor left the hovered element.
  EGET_ELEMENT_CLOSED | An element would like to close. Windows and context menus use this event when they would like to close, this can be cancelled by absorbing the event.
  EGET_BUTTON_CLICKED | A button was clicked.
  EGET_SCROLL_BAR_CHANGED | A scrollbar has changed its position.
  EGET_CHECKBOX_CHANGED | A checkbox has changed its check state.
  EGET_LISTBOX_CHANGED | A new item in a listbox was seleted.
  EGET_LISTBOX_SELECTED_AGAIN | An item in the listbox was selected, which was already selected.
  EGET_FILE_SELECTED | A file has been selected in the file dialog.
  EGET_DIRECTORY_SELECTED | A directory has been selected in the file dialog.
  EGET_FILE_CHOOSE_DIALOG_CANCELLED | A file open dialog has been closed without choosing a file.
  EGET_MESSAGEBOX_YES | 'Yes' was clicked on a messagebox
  EGET_MESSAGEBOX_NO | 'No' was clicked on a messagebox
  EGET_MESSAGEBOX_OK | 'OK' was clicked on a messagebox
  EGET_MESSAGEBOX_CANCEL | 'Cancel' was clicked on a messagebox
  EGET_EDITBOX_ENTER | In an editbox 'ENTER' was pressed.
  EGET_EDITBOX_CHANGED | The text in an editbox was changed. This does not include automatic changes in text-breaking.
  EGET_EDITBOX_MARKING_CHANGED | The marked area in an editbox was changed.
  EGET_TAB_CHANGED | The tab was changed in an tab control.
  EGET_MENU_ITEM_SELECTED | A menu item was selected in a (context) menu.
  EGET_COMBO_BOX_CHANGED | The selection in a combo box has been changed.
  EGET_SPINBOX_CHANGED | The value of a spin box has changed.
  EGET_TABLE_CHANGED | A table has changed.
  EGET_TABLE_HEADER_CHANGED |
  EGET_TABLE_SELECTED_AGAIN |
  EGET_TREEVIEW_NODE_DESELECT | A tree view node lost selection. See IGUITreeView::getLastEventNode().
  EGET_TREEVIEW_NODE_SELECT | A tree view node was selected. See IGUITreeView::getLastEventNode().
  EGET_TREEVIEW_NODE_EXPAND | A tree view node was expanded. See IGUITreeView::getLastEventNode().
  EGET_TREEVIEW_NODE_COLLAPS | A tree view node was collapsed. See IGUITreeView::getLastEventNode().
  EGET_COUNT | No real event. Just for convenience to get number of events.

Definition at line 136 of file IEventReceiver.h.

enum irr::gui::EGUI_FONT_TYPE

An enum for the different types of GUI font.

Enumerator:

  EGFT_BITMAP | Bitmap fonts loaded from an XML file or a texture.
  EGFT_VECTOR | Scalable vector fonts loaded from an XML file. These fonts reside in system memory and use no video memory until they are displayed. These are slower than bitmap fonts but can be easily scaled and rotated.
  EGFT_OS | A font which uses a the native API provided by the operating system. Currently not used.
  EGFT_CUSTOM | An external font type provided by the user.

Definition at line 19 of file IGUIFont.h.

enum irr::gui::EGUI_LISTBOX_COLOR

Enumeration for listbox colors.

Enumerator:

  EGUI_LBC_TEXT | Color of text.
  EGUI_LBC_TEXT_HIGHLIGHT | Color of selected text.
  EGUI_LBC_ICON | Color of icon.
  EGUI_LBC_ICON_HIGHLIGHT | Color of selected icon.
  EGUI_LBC_COUNT | Not used, just counts the number of available colors.

Definition at line 18 of file IGUIListBox.h.

enum irr::gui::EGUI_ORDERING_MODE

Enumerator:

  EGOM_NONE | No element ordering.
  EGOM_ASCENDING | Elements are ordered from the smallest to the largest.
  EGOM_DESCENDING | Elements are ordered from the largest to the smallest.
  EGOM_COUNT | this value is not used, it only specifies the amount of default ordering types available.

Definition at line 51 of file IGUITable.h.

enum irr::gui::EGUI_SKIN_TYPE

Enumeration of available default skins.

To set one of the skins, use the following code, for example to set the Windows classic skin:

            gui::IGUISkin* newskin = environment->createSkin(gui::EGST_WINDOWS_CLASSIC);
            environment->setSkin(newskin);
            newskin->drop();

Enumerator:

  EGST_WINDOWS_CLASSIC | Default windows look and feel.
  EGST_WINDOWS_METALLIC | Like EGST_WINDOWS_CLASSIC, but with metallic shaded windows and buttons.
  EGST_BURNING_SKIN | Burning's skin.
  EGST_UNKNOWN | An unknown skin, not serializable at present.
  EGST_COUNT | this value is not used, it only specifies the number of skin types

Definition at line 30 of file IGUISkin.h.

enum irr::gui::EGUI_TABLE_DRAW_FLAGS

Enumerator:

  EGTDF_ROWS |
  EGTDF_COLUMNS |
  EGTDF_ACTIVE_ROW |
  EGTDF_COUNT |

Definition at line 75 of file IGUITable.h.

enum irr::gui::EMESSAGE_BOX_FLAG

enumeration for message box layout flags

Enumerator:

  EMBF_OK | Flag for the ok button.
  EMBF_CANCEL | Flag for the cancel button.
  EMBF_YES | Flag for the yes button.
  EMBF_NO | Flag for the no button.
  EMBF_FORCE_32BIT | This value is not used. It only forces this enumeration to compile in 32 bit.

Definition at line 14 of file EMessageBoxFlags.h.

## Variable Documentation

const c8* const irr::gui::GUIAlignmentNames[]

Initial value:

    {
            "upperLeft",
            "lowerRight",
            "center",
            "scale",
            0
    }

Names for alignments.

Definition at line 25 of file EGUIAlignment.h.

Referenced by irr::gui::IGUIElement::deserializeAttributes(), and irr::gui::IGUIElement::serializeAttributes().

const c8* const irr::gui::GUIButtonStateNames[]

Initial value:

            {
                    "buttonUp",
                    "buttonDown",
                    "buttonMouseOver",
                    "buttonMouseOff",
                    "buttonFocused",
                    "buttonNotFocused",
                    0,
                    0,
            }

Names for gui button state icons.

Definition at line 42 of file IGUIButton.h.

const c8* const irr::gui::GUIColumnOrderingNames[]

Initial value:

            {
                    "none",
                    "custom",
                    "ascend",
                    "descend",
                    "ascend_descend",
                    0,
            }

Names for EGUI_COLUMN_ORDERING types.

Definition at line 41 of file IGUITable.h.

const c8* const irr::gui::GUIElementTypeNames[]

Initial value:

    {
            "button",
            "checkBox",
            "comboBox",
            "contextMenu",
            "menu",
            "editBox",
            "fileOpenDialog",
            "colorSelectDialog",
            "inOutFader",
            "image",
            "listBox",
            "meshViewer",
            "messageBox",
            "modalScreen",
            "scrollBar",
            "spinBox",
            "staticText",
            "tab",
            "tabControl",
            "table",
            "toolBar",
            "treeview",
            "window",
            "element",
            0
    }

Names for built-in element types.

Definition at line 100 of file EGUIElementTypes.h.

Referenced by irr::gui::IGUIElement::getTypeName().

const c8* const irr::gui::GUIOrderingModeNames[]

Initial value:

            {
                    "none",
                    "ascending",
                    "descending",
                    0
            }

Definition at line 67 of file IGUITable.h.

const c8* const irr::gui::GUISkinColorNames[EGDC_COUNT+1]

Initial value:

            {
                    "3DDarkShadow",
                    "3DShadow",
                    "3DFace",
                    "3DHighlight",
                    "3DLight",
                    "ActiveBorder",
                    "ActiveCaption",
                    "AppWorkspace",
                    "ButtonText",
                    "GrayText",
                    "Highlight",
                    "HighlightText",
                    "InactiveBorder",
                    "InactiveCaption",
                    "ToolTip",
                    "ToolTipBackground",
                    "ScrollBar",
                    "Window",
                    "WindowSymbol",
                    "Icon",
                    "IconHighlight",
                    0,
            }

Names for default skin colors.

Definition at line 108 of file IGUISkin.h.

const c8* const irr::gui::GUISkinFontNames[EGDF_COUNT+1]

Initial value:

            {
                    "defaultFont",
                    "buttonFont",
                    "windowFont",
                    "menuFont",
                    "tooltipFont",
                    0
            }

Definition at line 323 of file IGUISkin.h.

const c8* const irr::gui::GUISkinIconNames[EGDI_COUNT+1]

Initial value:

            {
                    "windowMaximize",
                    "windowRestore",
                    "windowClose",
                    "windowMinimize",
                    "windowResize",
                    "cursorUp",
                    "cursorDown",
                    "cursorLeft",
                    "cursorRight",
                    "menuMore",
                    "checkBoxChecked",
                    "dropDown",
                    "smallCursorUp",
                    "smallCursorDown",
                    "radioButtonChecked",
                    "moreLeft",
                    "moreRight",
                    "moreUp",
                    "moreDown",
                    "expand",
                    "collapse",
                    "file",
                    "directory",
                    0
            }

Definition at line 277 of file IGUISkin.h.

const c8* const irr::gui::GUISkinSizeNames[EGDS_COUNT+1]

Initial value:

            {
                    "ScrollBarSize",
                    "MenuHeight",
                    "WindowButtonWidth",
                    "CheckBoxWidth",
                    "MessageBoxWidth",
                    "MessageBoxHeight",
                    "ButtonWidth",
                    "ButtonHeight",
                    "TextDistanceX",
                    "TextDistanceY",
                    "TitleBarTextX",
                    "TitleBarTextY",
                    0,
            }

Names for default skin sizes.

Definition at line 168 of file IGUISkin.h.

const c8* const irr::gui::GUISkinTextNames[EGDT_COUNT+1]

Initial value:

            {
                    "MessageBoxOkay",
                    "MessageBoxCancel",
                    "MessageBoxYes",
                    "MessageBoxNo",
                    "WindowButtonClose",
                    "WindowButtonMaximize",
                    "WindowButtonMinimize",
                    "WindowButtonRestore",
                    0,
            }

Names for default skin sizes.

Definition at line 210 of file IGUISkin.h.

const c8* const irr::gui::GUISkinTypeNames[EGST_COUNT+1]

Initial value:

            {
                    "windowsClassic",
                    "windowsMetallic",
                    "burning",
                    "unknown",
                    0,
            }

Names for gui element types.

Definition at line 47 of file IGUISkin.h.

| The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:10 2010 by Doxygen (1.5.6)