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# EDebugSceneTypes.h File Reference

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## Namespaces
namespace | irr
namespace | irr::scene
## Enumerations
enum | irr::scene::E_DEBUG_SCENE_TYPE { irr::scene::EDS_OFF = 0, irr::scene::EDS_BBOX = 1, irr::scene::EDS_NORMALS = 2, irr::scene::EDS_SKELETON = 4, irr::scene::EDS_MESH_WIRE_OVERLAY = 8, irr::scene::EDS_HALF_TRANSPARENCY = 16, irr::scene::EDS_BBOX_BUFFERS = 32, irr::scene::EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS, irr::scene::EDS_FULL = 0xffffffff }
| An enumeration for all types of debug data for built-in scene nodes (flags). More...

| The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by Doxygen (1.5.6)