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# IBoneSceneNode.h File Reference

`#include "ISceneNode.h"`

Go to the source code of this file.

## Namespaces
namespace | irr
namespace | irr::scene
## Classes
class | irr::scene::IBoneSceneNode
| Interface for bones used for skeletal animation. More...
## Enumerations
enum | irr::scene::E_BONE_ANIMATION_MODE { irr::scene::EBAM_AUTOMATIC = 0, irr::scene::EBAM_ANIMATED, irr::scene::EBAM_UNANIMATED, irr::scene::EBAM_COUNT }
| Enumeration for different bone animation modes. More...
enum | irr::scene::E_BONE_SKINNING_SPACE { irr::scene::EBSS_LOCAL = 0, irr::scene::EBSS_GLOBAL, irr::scene::EBSS_COUNT }
## Variables
const c8 *const | irr::scene::BoneAnimationModeNames []
| Names for bone animation modes.

| The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by Doxygen (1.5.6)