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# ITexture.h File Reference

`#include "IReferenceCounted.h"`
`#include "IImage.h"`
`#include "dimension2d.h"`
`#include "EDriverTypes.h"`
`#include "path.h"`
`#include "matrix4.h"`

Go to the source code of this file.

## Namespaces
namespace | irr
namespace | irr::video
## Classes
class | irr::video::ITexture
| Interface of a Video Driver dependent Texture. More...
## Enumerations
enum | irr::video::E_TEXTURE_CREATION_FLAG { irr::video::ETCF_ALWAYS_16_BIT = 0x00000001, irr::video::ETCF_ALWAYS_32_BIT = 0x00000002, irr::video::ETCF_OPTIMIZED_FOR_QUALITY = 0x00000004, irr::video::ETCF_OPTIMIZED_FOR_SPEED = 0x00000008, irr::video::ETCF_CREATE_MIP_MAPS = 0x00000010, irr::video::ETCF_NO_ALPHA_CHANNEL = 0x00000020, irr::video::ETCF_ALLOW_NON_POWER_2 = 0x00000040, irr::video::ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff }
| Enumeration flags telling the video driver in which format textures should be created. More...
## Functions
E_TEXTURE_CREATION_FLAG | irr::video::getTextureFormatFromFlags (u32 flags)
| Helper function, helps to get the desired texture creation format from the flags.

| The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by Doxygen (1.5.6)