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# IGPUProgrammingServices.h File Reference

`#include "IReferenceCounted.h"`
`#include "SMaterial.h"`
`#include "path.h"`

Go to the source code of this file.

## Namespaces
namespace | irr
namespace | irr::io
namespace | irr::video
## Classes
class | irr::video::IGPUProgrammingServices
| Interface making it possible to create and use programs running on the GPU. More...
## Enumerations
enum | irr::video::E_PIXEL_SHADER_TYPE { irr::video::EPST_PS_1_1 = 0, irr::video::EPST_PS_1_2, irr::video::EPST_PS_1_3, irr::video::EPST_PS_1_4, irr::video::EPST_PS_2_0, irr::video::EPST_PS_2_a, irr::video::EPST_PS_2_b, irr::video::EPST_PS_3_0, irr::video::EPST_COUNT }
| Compile target enumeration for the addHighLevelShaderMaterial() method. More...
enum | irr::video::E_VERTEX_SHADER_TYPE { irr::video::EVST_VS_1_1 = 0, irr::video::EVST_VS_2_0, irr::video::EVST_VS_2_a, irr::video::EVST_VS_3_0, irr::video::EVST_COUNT }
| Compile target enumeration for the addHighLevelShaderMaterial() method. More...
## Variables
const c8 *const | irr::video::PIXEL_SHADER_TYPE_NAMES []
| Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry.
const c8 *const | irr::video::VERTEX_SHADER_TYPE_NAMES []
| Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry.

| The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by Doxygen (1.5.6)