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# IParticleSystemSceneNode.h File Reference

`#include "ISceneNode.h"`
`#include "IParticleAnimatedMeshSceneNodeEmitter.h"`
`#include "IParticleBoxEmitter.h"`
`#include "IParticleCylinderEmitter.h"`
`#include "IParticleMeshEmitter.h"`
`#include "IParticleRingEmitter.h"`
`#include "IParticleSphereEmitter.h"`
`#include "IParticleAttractionAffector.h"`
`#include "IParticleFadeOutAffector.h"`
`#include "IParticleGravityAffector.h"`
`#include "IParticleRotationAffector.h"`
`#include "dimension2d.h"`

Go to the source code of this file.

## Namespaces
namespace | irr
namespace | irr::scene
## Classes
class | irr::scene::IParticleSystemSceneNode
| A particle system scene node for creating snow, fire, exlosions, smoke... More...

| The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by Doxygen (1.5.6)