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# irr::gui::IGUITable Class Reference

Default list box GUI element. More...

`#include <IGUITable.h>`

Inheritance diagram for irr::gui::IGUITable:

List of all members.

## Public Member Functions
virtual void | addColumn (const wchar_t *caption, s32 columnIndex=-1)=0
| Adds a column.
virtual u32 | addRow (u32 rowIndex)=0
| adds a row to the table
virtual void | clear ()=0
| clears the table, deletes all items in the table
virtual void | clearRows ()=0
| clears the table rows, but keeps the columns intact
virtual s32 | getActiveColumn () const =0
| Returns which header is currently active.
virtual EGUI_ORDERING_MODE | getActiveColumnOrdering () const =0
| Returns the ordering used by the currently active column.
virtual void * | getCellData (u32 rowIndex, u32 columnIndex) const =0
| Get the data of a cell.
virtual const wchar_t * | getCellText (u32 rowIndex, u32 columnIndex) const =0
| Get the text of a cell.
virtual s32 | getColumnCount () const =0
| Returns the number of columns in the table control.
virtual s32 | getDrawFlags () const =0
| Get the flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout.
virtual s32 | getRowCount () const =0
| Get amount of rows in the tabcontrol.
virtual s32 | getSelected () const =0
| Returns which row is currently selected.
virtual bool | hasResizableColumns () const =0
| can columns be resized by dran 'n drop?
| IGUITable (IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
| constructor
virtual void | orderRows (s32 columnIndex=-1, EGUI_ORDERING_MODE mode=EGOM_NONE)=0
| This tells the table to start ordering all the rows.
virtual void | removeColumn (u32 columnIndex)=0
| remove a column from the table
virtual void | removeRow (u32 rowIndex)=0
| Remove a row from the table.
virtual bool | setActiveColumn (s32 idx, bool doOrder=false)=0
| Makes a column active. This will trigger an ordering process.
virtual void | setCellColor (u32 rowIndex, u32 columnIndex, video::SColor color)=0
| Set the color of a cell text.
virtual void | setCellData (u32 rowIndex, u32 columnIndex, void *data)=0
| Set the data of a cell.
virtual void | setCellText (u32 rowIndex, u32 columnIndex, const core::stringw &text, video::SColor color)=0
| Set the text of a cell, and set a color of this cell.
virtual void | setCellText (u32 rowIndex, u32 columnIndex, const core::stringw &text)=0
| Set the text of a cell.
virtual void | setColumnOrdering (u32 columnIndex, EGUI_COLUMN_ORDERING mode)=0
| This tells the table control which ordering mode should be used when a column header is clicked.
virtual void | setColumnWidth (u32 columnIndex, u32 width)=0
| Set the width of a column.
virtual void | setDrawFlags (s32 flags)=0
| Set flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout.
virtual void | setResizableColumns (bool resizable)=0
| columns can be resized by drag 'n drop
virtual void | setSelected (s32 index)=0
| set wich row is currently selected
virtual void | swapRows (u32 rowIndexA, u32 rowIndexB)=0
| Swap two row positions. This is useful for a custom ordering algo.

## Detailed Description

Default list box GUI element.

Definition at line 84 of file IGUITable.h.

## Constructor & Destructor Documentation

irr::gui::IGUITable::IGUITable | ( | IGUIEnvironment * | environment,
|  | IGUIElement * | parent,
|  | s32 | id,
|  | core::rect< s32 > | rectangle |
| ) |  |  | `[inline]`

constructor

Definition at line 88 of file IGUITable.h.

## Member Function Documentation

virtual void irr::gui::IGUITable::addColumn | ( | const wchar_t * | caption,
|  | s32 | columnIndex = `-1` |
| ) |  |  | `[pure virtual]`

Adds a column.

If columnIndex is outside the current range, do push new colum at the end

virtual u32 irr::gui::IGUITable::addRow | ( | u32 | rowIndex | ) | `[pure virtual]`

adds a row to the table

Parameters:

  | rowIndex | Zero based index of rows. The row will be inserted at this position, if a row already exist there, it will be placed after it. If the row is larger than the actual number of row by more than one, it won't be created. Note that if you create a row that's not at the end, there might be performance issues.

Returns:
  index of inserted row.

virtual void irr::gui::IGUITable::clear | ( |  | ) | `[pure virtual]`

clears the table, deletes all items in the table

virtual void irr::gui::IGUITable::clearRows | ( |  | ) | `[pure virtual]`

clears the table rows, but keeps the columns intact

virtual s32 irr::gui::IGUITable::getActiveColumn | ( |  | ) | const`[pure virtual]`

Returns which header is currently active.

virtual EGUI_ORDERING_MODE irr::gui::IGUITable::getActiveColumnOrdering | ( |  | ) | const`[pure virtual]`

Returns the ordering used by the currently active column.

virtual void* irr::gui::IGUITable::getCellData | ( | u32 | rowIndex,
|  | u32 | columnIndex |
| ) |  |  | const`[pure virtual]`

Get the data of a cell.

virtual const wchar_t* irr::gui::IGUITable::getCellText | ( | u32 | rowIndex,
|  | u32 | columnIndex |
| ) |  |  | const`[pure virtual]`

Get the text of a cell.

virtual s32 irr::gui::IGUITable::getColumnCount | ( |  | ) | const`[pure virtual]`

Returns the number of columns in the table control.

virtual s32 irr::gui::IGUITable::getDrawFlags | ( |  | ) | const`[pure virtual]`

Get the flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout.

virtual s32 irr::gui::IGUITable::getRowCount | ( |  | ) | const`[pure virtual]`

Get amount of rows in the tabcontrol.

virtual s32 irr::gui::IGUITable::getSelected | ( |  | ) | const`[pure virtual]`

Returns which row is currently selected.

virtual bool irr::gui::IGUITable::hasResizableColumns | ( |  | ) | const`[pure virtual]`

can columns be resized by dran 'n drop?

virtual void irr::gui::IGUITable::orderRows | ( | s32 | columnIndex = `-1`,
|  | EGUI_ORDERING_MODE | mode = `EGOM_NONE` |
| ) |  |  | `[pure virtual]`

This tells the table to start ordering all the rows.

You need to explicitly tell the table to re order the rows when a new row is added or the cells data is changed. This makes the system more flexible and doesn't make you pay the cost of ordering when adding a lot of rows.

Parameters:

  | columnIndex,: | When set to -1 the active column is used.
  | mode | Ordering mode of the rows.

virtual void irr::gui::IGUITable::removeColumn | ( | u32 | columnIndex | ) | `[pure virtual]`

remove a column from the table

virtual void irr::gui::IGUITable::removeRow | ( | u32 | rowIndex | ) | `[pure virtual]`

Remove a row from the table.

virtual bool irr::gui::IGUITable::setActiveColumn | ( | s32 | idx,
|  | bool | doOrder = `false` |
| ) |  |  | `[pure virtual]`

Makes a column active. This will trigger an ordering process.

Parameters:

  | idx,: | The id of the column to make active.
  | doOrder,: | Do also the ordering which depending on mode for active column

Returns:
  True if successful.

virtual void irr::gui::IGUITable::setCellColor | ( | u32 | rowIndex,
|  | u32 | columnIndex,
|  | video::SColor | color |
| ) |  |  | `[pure virtual]`

Set the color of a cell text.

virtual void irr::gui::IGUITable::setCellData | ( | u32 | rowIndex,
|  | u32 | columnIndex,
|  | void * | data |
| ) |  |  | `[pure virtual]`

Set the data of a cell.

virtual void irr::gui::IGUITable::setCellText | ( | u32 | rowIndex,
|  | u32 | columnIndex,
|  | const core::stringw & | text,
|  | video::SColor | color |
| ) |  |  | `[pure virtual]`

Set the text of a cell, and set a color of this cell.

virtual void irr::gui::IGUITable::setCellText | ( | u32 | rowIndex,
|  | u32 | columnIndex,
|  | const core::stringw & | text |
| ) |  |  | `[pure virtual]`

Set the text of a cell.

virtual void irr::gui::IGUITable::setColumnOrdering | ( | u32 | columnIndex,
|  | EGUI_COLUMN_ORDERING | mode |
| ) |  |  | `[pure virtual]`

This tells the table control which ordering mode should be used when a column header is clicked.

Parameters:

  | columnIndex | The index of the column header.
  | mode,: | One of the modes defined in EGUI_COLUMN_ORDERING

virtual void irr::gui::IGUITable::setColumnWidth | ( | u32 | columnIndex,
|  | u32 | width |
| ) |  |  | `[pure virtual]`

Set the width of a column.

virtual void irr::gui::IGUITable::setDrawFlags | ( | s32 | flags | ) | `[pure virtual]`

Set flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout.

virtual void irr::gui::IGUITable::setResizableColumns | ( | bool | resizable | ) | `[pure virtual]`

columns can be resized by drag 'n drop

virtual void irr::gui::IGUITable::setSelected | ( | s32 | index | ) | `[pure virtual]`

set wich row is currently selected

virtual void irr::gui::IGUITable::swapRows | ( | u32 | rowIndexA,
|  | u32 | rowIndexB |
| ) |  |  | `[pure virtual]`

Swap two row positions. This is useful for a custom ordering algo.

The documentation for this class was generated from the following file:

- IGUITable.h

| The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:11 2010 by Doxygen (1.5.6)