//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment

This file is part of Shadow Warrior version 1.2

Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------

//****************************************************************************
//
// gamedefs.h
//
// common defines between the game and the setup program
//
//****************************************************************************

#ifndef _gamedefs_public_
#define _gamedefs_public_
#ifdef __cplusplus
extern "C" {
#endif

//****************************************************************************
//
// DEFINES
//
//****************************************************************************

//#define SHARE 1

//
// Setup program defines
//

// Max number of players

//#ifdef SHARE
//#define MAXPLAYERS 4
//#else
//#define MAXPLAYERS 8
//#endif

// Number of Mouse buttons

#define MAXMOUSEBUTTONS 6

// Number of JOY buttons

#define MAXJOYBUTTONS 32

// Number of EXTERNAL buttons

//#define MAXEXTERNALBUTTONS 6

//
// modem string defines
//

#define MAXMODEMSTRING 50

// MACRO defines

#define MAXMACROS      10
#define MAXMACROLENGTH 34

// Phone list defines

#define PHONENUMBERLENGTH 28
#define PHONENAMELENGTH   16
#define MAXPHONEENTRIES   16

// length of program functions

#define MAXFUNCTIONLENGTH 30

// length of axis functions

#define MAXAXISFUNCTIONLENGTH 30

// Max Player Name length

#define MAXPLAYERNAMELENGTH 11

// Max RTS Name length

#define MAXRTSNAMELENGTH 15

// Max User Level Name length

#define MAXUSERLEVELNAMELENGTH 15


// Max RTS Path length

#define MAXRTSPATHLENGTH 48

// Max User Level Path length

#define MAXUSERLEVELPATHLENGTH 48

// Number of Mouse Axes

#define MAXMOUSEAXES 2

// Number of JOY axes

#define MAXJOYAXES 6

// Number of GAMEPAD axes

#define MAXGAMEPADAXES 2

#ifdef __FLAT__
#define CONTROLSHIFT 0
#else
#define CONTROLSHIFT 4
#endif
// MIN/MAX scale value for controller scales

#define MAXCONTROLSCALEVALUE (1<<(18-CONTROLSHIFT))

// DEFAULT scale value for controller scales

#define DEFAULTCONTROLSCALEVALUE (1<<(16-CONTROLSHIFT))

// base value for controller scales

#define BASECONTROLSCALEVALUE (1<<(16-CONTROLSHIFT))

// MAX mouse sensitivity scale

#define MAXMOUSESENSITIVITY (1<<(17-CONTROLSHIFT))

// mouse sensitivity base

#define MOUSECONTROLBASE ((1<<(15-CONTROLSHIFT))-1)

// DEFAULT mouse sensitivity scale

#define DEFAULTMOUSESENSITIVITY (1<<(15-CONTROLSHIFT))

enum
   {
   gametype_network=3,
   gametype_serial=1,
   gametype_modem=2
   };

enum
   {
   connecttype_dialing=0,
   connecttype_answer=1,
   connecttype_alreadyconnected=2
   };

enum
   {
   screenbuffer_320x200,
   screenbuffer_640x400,
   screenbuffer_640x480,
   screenbuffer_800x600,
   screenbuffer_1024x768,
   screenbuffer_1280x1024,
   screenbuffer_1600x1200
   };

enum
   {
   vesa_320x200,
   vesa_360x200,
   vesa_320x240,
   vesa_360x240,
   vesa_320x400,
   vesa_360x400,
   vesa_640x350,
   vesa_640x400,
   vesa_640x480,
   vesa_800x600,
   vesa_1024x768,
   vesa_1280x1024,
   vesa_1600x1200
   };

enum
   {
   screenmode_chained,
   screenmode_vesa,
   screenmode_buffered,
   screenmode_tseng,
   screenmode_paradise,
   screenmode_s3,
   screenmode_crystal,
   screenmode_redblue,
   };


#ifdef __cplusplus
};
#endif
#endif

