//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment

This file is part of Shadow Warrior version 1.2

Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------

// function.h

// file created by makehead.exe
// these headers contain default key assignments, as well as
// default button assignments and game function names
// axis defaults are also included


#ifndef _function_public_
#define _function_public_

#define NUMGAMEFUNCTIONS 50

extern char * gamefunctions[];

enum
   {
   gamefunc_Move_Forward,
   gamefunc_Move_Backward,
   gamefunc_Turn_Left,
   gamefunc_Turn_Right,
   gamefunc_Strafe,
   gamefunc_Fire,
   gamefunc_Open,
   gamefunc_Run,
   gamefunc_AutoRun,
   gamefunc_Jump,
   gamefunc_Crouch,
   gamefunc_Look_Up,
   gamefunc_Look_Down,
   gamefunc_Strafe_Left,
   gamefunc_Strafe_Right,
   gamefunc_Aim_Up,
   gamefunc_Aim_Down,
   gamefunc_Weapon_1,
   gamefunc_Weapon_2,
   gamefunc_Weapon_3,
   gamefunc_Weapon_4,
   gamefunc_Weapon_5,
   gamefunc_Weapon_6,
   gamefunc_Weapon_7,
   gamefunc_Weapon_8,
   gamefunc_Weapon_9,
   gamefunc_Weapon_10,
   gamefunc_Inventory,
   gamefunc_Inventory_Left,
   gamefunc_Inventory_Right,
   gamefunc_Med_Kit,
   gamefunc_Smoke_Bomb,
   gamefunc_Night_Vision,
   gamefunc_Gas_Bomb,
   gamefunc_Flash_Bomb,
   gamefunc_Caltrops,
   gamefunc_TurnAround,
   gamefunc_SendMessage,
   gamefunc_Map,
   gamefunc_Shrink_Screen,
   gamefunc_Enlarge_Screen,
   gamefunc_Center_View,
   gamefunc_Holster_Weapon,
   gamefunc_Map_Follow_Mode,
   gamefunc_See_Co_Op_View,
   gamefunc_Mouse_Aiming,
   gamefunc_Toggle_Crosshair,
   gamefunc_Next_Weapon,
   gamefunc_Previous_Weapon,
   gamefunc_Show_Console,
   };
#endif
