//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment

This file is part of Duke Nukem 3D version 1.5 - Atomic Edition

Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

  Dummy AudioLib stub implementation by Jonathon Fowler (jonof@edgenetwk.com)
*/
//-------------------------------------------------------------------------

#include "fx_man.h"


#define TRUE  ( 1 == 1 )
#define FALSE ( !TRUE )


int FX_ErrorCode = FX_Ok;

#define FX_SetErrorCode( status ) \
   FX_ErrorCode = ( status );



/*---------------------------------------------------------------------
   Function: FX_ErrorString

   Returns a pointer to the error message associated with an error
   number.  A -1 returns a pointer the current error.
---------------------------------------------------------------------*/

char *FX_ErrorString
   (
   int ErrorNumber
   )

   {
   char *ErrorString;

   switch( ErrorNumber )
      {
      case FX_Warning :
      case FX_Error :
         ErrorString = FX_ErrorString( FX_ErrorCode );
         break;

      case FX_Ok :
         ErrorString = "Fx ok.";
         break;

      case FX_ASSVersion :
         ErrorString = "Apogee Sound System Version 0  "
            "Programmed by Jim Dose\n"
            "(c) Copyright 1995 James R. Dose.  All Rights Reserved.\n";
         break;

      default :
         ErrorString = "Unknown Fx error code.";
         break;
      }

   return( ErrorString );
   }


/*---------------------------------------------------------------------
   Function: FX_Init

   Selects which sound device to use.
---------------------------------------------------------------------*/

int FX_Init
   (
   int SoundCard,
   int numvoices,
   int numchannels,
   int samplebits,
   unsigned mixrate
   )

   {
   return( FX_Ok );
   }


/*---------------------------------------------------------------------
   Function: FX_Shutdown

   Terminates use of sound device.
---------------------------------------------------------------------*/

int FX_Shutdown
   (
   void
   )

   {
   return( FX_Ok );
   }


/*---------------------------------------------------------------------
   Function: FX_SetCallback

   Sets the function to call when a voice is done.
---------------------------------------------------------------------*/

int FX_SetCallBack
   (
   void ( *function )( unsigned long )
   )

   {
   return( FX_Ok );
   }


/*---------------------------------------------------------------------
   Function: FX_SetVolume

   Sets the volume of the current sound device.
---------------------------------------------------------------------*/

void FX_SetVolume
   (
   int volume
   )

   {
   }

int FX_GetVolume(void)
{
	return 0;
}


/*---------------------------------------------------------------------
   Function: FX_SetReverseStereo

   Set the orientation of the left and right channels.
---------------------------------------------------------------------*/

void FX_SetReverseStereo
   (
   int setting
   )

   {
   }


/*---------------------------------------------------------------------
   Function: FX_GetReverseStereo

   Returns the orientation of the left and right channels.
---------------------------------------------------------------------*/

int FX_GetReverseStereo
   (
   void
   )

   {
   return 0;
   }


/*---------------------------------------------------------------------
   Function: FX_SetReverb

   Sets the reverb level.
---------------------------------------------------------------------*/

void FX_SetReverb
   (
   int reverb
   )

   {
   }


/*---------------------------------------------------------------------
   Function: FX_SetReverbDelay

   Sets the delay level of reverb to add to mix.
---------------------------------------------------------------------*/

void FX_SetReverbDelay
   (
   int delay
   )

   {
   }


/*---------------------------------------------------------------------
   Function: FX_VoiceAvailable

   Checks if a voice can be play at the specified priority.
---------------------------------------------------------------------*/

int FX_VoiceAvailable
   (
   int priority
   )

   {
	   return 0;
   }


/*---------------------------------------------------------------------
   Function: FX_PlayLoopedVOC

   Begin playback of sound data with the given volume and priority.
---------------------------------------------------------------------*/

int FX_PlayVOC
   (
   char *ptr,
   int pitchoffset,
   int vol,
   int left,
   int right,
   int priority,
   unsigned long callbackval
   )
   {
   return( 0 );
   }

int FX_PlayLoopedVOC
   (
   char *ptr,
   long loopstart,
   long loopend,
   int pitchoffset,
   int vol,
   int left,
   int right,
   int priority,
   unsigned long callbackval
   )

   {
   return( 0 );
   }


/*---------------------------------------------------------------------
   Function: FX_PlayWAV

   Begin playback of sound data with the given volume and priority.
---------------------------------------------------------------------*/

int FX_PlayLoopedWAV
   (
   char *ptr,
   long loopstart,
   long loopend,
   int pitchoffset,
   int vol,
   int left,
   int right,
   int priority,
   unsigned long callbackval
   )

   {
   return( 0 );
   }


/*---------------------------------------------------------------------
   Function: FX_PlayVOC3D

   Begin playback of sound data at specified angle and distance
   from listener.
---------------------------------------------------------------------*/

int FX_PlayVOC3D
   (
   char *ptr,
   int pitchoffset,
   int angle,
   int distance,
   int priority,
   unsigned long callbackval
   )

   {
   return( 0 );
   }


/*---------------------------------------------------------------------
   Function: FX_PlayWAV3D

   Begin playback of sound data at specified angle and distance
   from listener.
---------------------------------------------------------------------*/

int FX_PlayWAV3D
   (
   char *ptr,
   int pitchoffset,
   int angle,
   int distance,
   int priority,
   unsigned long callbackval
   )

   {
   return( 0 );
   }


/*---------------------------------------------------------------------
   Function: FX_Pan3D

   Set the angle and distance from the listener of the voice associated
   with the specified handle.
---------------------------------------------------------------------*/

int FX_Pan3D
   (
   int handle,
   int angle,
   int distance
   )

   {
   return( 0 );
   }


/*---------------------------------------------------------------------
   Function: FX_StopSound

   Halts playback of a specific voice
---------------------------------------------------------------------*/

int FX_StopSound
   (
   int handle
   )

   {
   return( FX_Ok );
   }


/*---------------------------------------------------------------------
   Function: FX_StopAllSounds

   Halts playback of all sounds.
---------------------------------------------------------------------*/

int FX_StopAllSounds
   (
   void
   )

   {
   return( FX_Ok );
   }


int FX_SoundActive(int handle)
{
	return FALSE;
}

int FX_SoundsPlaying(void)
{
	return 0;
}

int FX_SetPitch(int handle, int pitchoffset)
{
	return FX_Ok;
}

void AudioUpdate(void) { }
