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## Package com.vividsolutions.jts.algorithm

Contains classes and interfaces implementing fundamental computational geometry algorithms.

See:
Description

Interface Summary
BoundaryNodeRule | An interface for rules which determine whether node points which are in boundaries of `Lineal` geometry components are in the boundary of the parent geometry collection.
PointInAreaLocator | An interface for classes which determine the `Location` of points in areal geometries.
PointInRing | An interface for classes which test whether a `Coordinate` lies inside a ring.

Class Summary
Angle | Utility functions for working with angles.
BoundaryNodeRule.EndPointBoundaryNodeRule | A `BoundaryNodeRule` which specifies that any points which are endpoints of lineal components are in the boundary of the parent geometry.
BoundaryNodeRule.Mod2BoundaryNodeRule | A `BoundaryNodeRule` specifies that points are in the boundary of a lineal geometry iff the point lies on the boundary of an odd number of components.
BoundaryNodeRule.MonoValentEndPointBoundaryNodeRule | A `BoundaryNodeRule` which determines that only endpoints with valency of exactly 1 are on the boundary.
BoundaryNodeRule.MultiValentEndPointBoundaryNodeRule | A `BoundaryNodeRule` which determines that only endpoints with valency greater than 1 are on the boundary.
CentralEndpointIntersector | Computes an approximate intersection of two line segments by taking the most central of the endpoints of the segments.
CentroidArea | Computes the centroid of an area geometry.
CentroidLine | Computes the centroid of a linear geometry.
CentroidPoint | Computes the centroid of a point geometry.
CGAlgorithms | Specifies and implements various fundamental Computational Geometric algorithms.
ConvexHull | Computes the convex hull of a `Geometry`.
HCoordinate | Represents a homogeneous coordinate in a 2-D coordinate space.
IndexedPointInAreaLocator | Determines the location of `Coordinate`s relative to a `Polygonal` geometry, using indexing for efficiency.
InteriorPointArea | Computes a point in the interior of an area geometry.
InteriorPointLine | Computes a point in the interior of an linear geometry.
InteriorPointPoint | Computes a point in the interior of an point geometry.
LineIntersector | A LineIntersector is an algorithm that can both test whether two line segments intersect and compute the intersection point if they do.
MCPointInRing | Implements `PointInRing` using `MonotoneChain`s and a `BinTree` index to increase performance.
MinimumDiameter | Computes the minimum diameter of a `Geometry`.
NonRobustCGAlgorithms | Non-robust versions of various fundamental Computational Geometric algorithms, FOR TESTING PURPOSES ONLY!.
NonRobustLineIntersector | A non-robust version of .
PointLocator | Computes the topological (`Location`) of a single point to a `Geometry`.
RayCrossingCounter | Counts the number of segments crossed by a horizontal ray extending to the right from a given point, in an incremental fashion.
RobustCGAlgorithms | Deprecated. use CGAlgorithms instead
RobustDeterminant | Implements an algorithm to compute the sign of a 2x2 determinant for double precision values robustly.
RobustLineIntersector | A robust version of .
SimplePointInAreaLocator | Computes the location of points relative to an areal `Geometry`, using a simple O(n) algorithm.
SimplePointInRing | Tests whether a `Coordinate` lies inside a ring, using a linear-time algorithm.

Exception Summary
NotRepresentableException | Indicates that a `HCoordinate` has been computed which is not representable on the Cartesian plane.

## Package com.vividsolutions.jts.algorithm Description

Contains classes and interfaces implementing fundamental computational geometry algorithms.

### Robustness

Geometrical algorithms involve a combination of combinatorial and numerical computation. As with all numerical computation using finite-precision numbers, the algorithms chosen are susceptible to problems of robustness. A robustness problem occurs when a numerical calculation produces an incorrect answer for some inputs due to round-off errors. Robustness problems are especially serious in geometric computation, since they can result in errors during topology building.

There are many approaches to dealing with the problem of robustness in geometrical computation. Not surprisingly, most robust algorithms are substantially more complex and less performant than the non-robust versions. Fortunately, JTS is sensitive to robustness problems in only a few key functions (such as line intersection and the point-in-polygon test). There are efficient robust algorithms available for these functions, and these algorithms are implemented in JTS.

### Computational Performance

Runtime performance is an important consideration for a production-quality implementation of geometric algorithms. The most computationally intensive algorithm used in JTS is intersection detection. JTS methods need to determine both all intersection between the line segments in a single Geometry (self-intersection) and all intersections between the line segments of two different Geometries.

The obvious naive algorithm for intersection detection (comparing every segment with every other) has unacceptably slow performance. There is a large literature of faster algorithms for intersection detection. Unfortunately, many of them involve substantial code complexity. JTS tries to balance code simplicity with performance gains. It uses some simple techniques to produce substantial performance gains for common types of input data.

## Package Specification

- Java Topology Suite Technical Specifications
- OpenGIS Simple Features Specification for SQL

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