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## com.vividsolutions.jts.operation.buffer
Class BufferBuilder

    java.lang.Object
      com.vividsolutions.jts.operation.buffer.BufferBuilder

    public class BufferBuilder

extends java.lang.Object

Builds the buffer geometry for a given input geometry and precision model. Allows setting the level of approximation for circular arcs, and the precision model in which to carry out the computation.

When computing buffers in floating point double-precision it can happen that the process of iterated noding can fail to converge (terminate). In this case a TopologyException will be thrown. Retrying the computation in a fixed precision can produce more robust results.

Version:
  1.7

Constructor Summary
`BufferBuilder(BufferParameters bufParams)` Creates a new BufferBuilder

Method Summary
`Geometry` | `buffer(Geometry g, double distance)`
`protected void` | `insertUniqueEdge(Edge e)` Inserted edges are checked to see if an identical edge already exists.
`void` | `setNoder(Noder noder)` Sets the `Noder` to use during noding.
`void` | `setWorkingPrecisionModel(PrecisionModel pm)` Sets the precision model to use during the curve computation and noding, if it is different to the precision model of the Geometry.

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### BufferBuilder

    public BufferBuilder(BufferParameters bufParams)

  Creates a new BufferBuilder

Method Detail

### setWorkingPrecisionModel

    public void setWorkingPrecisionModel(PrecisionModel pm)

  Sets the precision model to use during the curve computation and noding, if it is different to the precision model of the Geometry. If the precision model is less than the precision of the Geometry precision model, the Geometry must have previously been rounded to that precision.

  Parameters:
    `pm` - the precision model to use

### setNoder

    public void setNoder(Noder noder)

  Sets the `Noder` to use during noding. This allows choosing fast but non-robust noding, or slower but robust noding.

  Parameters:
    `noder` - the noder to use

### buffer

    public Geometry buffer(Geometry g,
                           double distance)

### insertUniqueEdge

    protected void insertUniqueEdge(Edge e)

  Inserted edges are checked to see if an identical edge already exists. If so, the edge is not inserted, but its label is merged with the existing edge.

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