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# gldynamic.h

    00001 #ifndef GRINLIZ_DYNAMIC_INCLUDED
    00002 #define GRINLIZ_DYNAMIC_INCLUDED
    00003
    00004 namespace grinliz
    00005 {
    00006 // A routine to try to get the SDL LoadObject to actually work on the platforms
    00007 // supported. (Win, Mac, Linux).
    00008 void* GL_LoadLibrary( const char* libraryName );
    00009 void* GL_LoadFunction( void* handle, const char* functionName );
    00010 };
    00011
    00012 #endif