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# engine Directory Reference

## Files
file | action.h [code]
file | box.h [code]
file | boxresource.h [code]
file | canvas.h [code]
file | canvasresource.h [code]
file | color.h [code]
file | dataresource.h [code]
file | dirtyrectangle.h [code]
file | encoder.h [code]
file | engine.h [code]
file | fontresource.h [code]
file | image.h [code]
file | imagecontainer.h [code]
file | imagenode.h [code]
file | imagetree.h [code]
file | imnode.h [code]
file | krmath.h [code]
file | kyra.h [code]
file | kyrabuild.h [code]
| The build file contains compile time switches that change features or turn debugging on and off in the Kyra project.

file | kyraresource.h [code]
file | namefield.h [code]
file | ogltexture.h [code]
file | painter.h [code]
file | parser.h [code]
file | pixelblock.h [code]
file | rle.h [code]
file | sdlutil.h [code]
file | sprite.h [code]
file | spriteresource.h [code]
file | tags.h [code]
file | textbox.h [code]
file | tile.h [code]
file | tileresource.h [code]
file | vault.h [code]