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#ifndef DBACCESS_OPTIONALBOOLITEM_HXX
#define DBACCESS_OPTIONALBOOLITEM_HXX

#include <svl/poolitem.hxx>

#include <boost/optional.hpp>

//........................................................................
namespace dbaui
{
//........................................................................

    //====================================================================
    //= OptionalBoolItem
    //====================================================================
    class OptionalBoolItem : public SfxPoolItem
    {
        ::boost::optional< bool >   m_aValue;

    public:
        TYPEINFO();
        OptionalBoolItem( sal_Int16 nWhich );
        OptionalBoolItem( const OptionalBoolItem& _rSource );

        virtual int 			 operator==( const SfxPoolItem& _rItem ) const;
        virtual SfxPoolItem*	 Clone( SfxItemPool* _pPool = NULL ) const;

        bool    HasValue() const                { return !!m_aValue; }
        void    ClearValue()                    { m_aValue.reset(); }
        bool    GetValue() const                { return *m_aValue; }
        void    SetValue( const bool _bValue )  { m_aValue.reset( _bValue ); }

        const ::boost::optional< bool >&
            GetFullValue() const { return m_aValue; }
    };

//........................................................................
} // namespace dbaui
//........................................................................

#endif // DBACCESS_OPTIONALBOOLITEM_HXX

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