/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_dtrans.hxx"
#include <com/sun/star/datatransfer/dnd/DNDConstants.hpp>
#include <com/sun/star/datatransfer/XTransferable.hpp>
#include <com/sun/star/awt/MouseButton.hpp>
#include <com/sun/star/awt/MouseEvent.hpp>
#include <rtl/unload.h>

#include <process.h>
#include <memory>

#include "source.hxx"
#include "globals.hxx"
#include "sourcecontext.hxx"
#include "../../inc/DtObjFactory.hxx"
#include <rtl/ustring.h>
#include <process.h>
#include <winuser.h>
#include <stdio.h>

#ifdef __MINGW32__
#define __uuidof(I) IID_##I
#endif

using namespace cppu;
using namespace osl;
using namespace com::sun::star::datatransfer;
using namespace com::sun::star::datatransfer::dnd;
using namespace com::sun::star::datatransfer::dnd::DNDConstants;
using namespace com::sun::star::uno;
using namespace com::sun::star::awt::MouseButton;
using namespace com::sun::star::awt;
using namespace com::sun::star::lang;

using ::rtl::OUString;

extern rtl_StandardModuleCount g_moduleCount;

//--> TRA

extern Reference< XTransferable > g_XTransferable;

//<-- TRA

unsigned __stdcall DndOleSTAFunc(LPVOID pParams);

//----------------------------------------------------
/** Ctor
*/
DragSource::DragSource( const Reference<XMultiServiceFactory>& sf):
    m_serviceFactory( sf),
    WeakComponentImplHelper3< XDragSource, XInitialization, XServiceInfo >(m_mutex),
//	m_pcurrentContext_impl(0),
    m_hAppWindow(0),
    m_MouseButton(0),
    m_RunningDndOperationCount(0)
{
    g_moduleCount.modCnt.acquire( &g_moduleCount.modCnt );
}

//----------------------------------------------------
/** Dtor
*/
DragSource::~DragSource()
{
    g_moduleCount.modCnt.release( &g_moduleCount.modCnt );
}

//----------------------------------------------------
/** First start a new drag and drop thread if
     the last one has finished

     ????
          Do we really need a separate thread for
          every Dnd opeartion or only if the source
          thread is an MTA thread
     ????
*/
void DragSource::StartDragImpl(
    const DragGestureEvent& trigger,
    sal_Int8 sourceActions,
    sal_Int32 /*cursor*/,
    sal_Int32 /*image*/,
    const Reference<XTransferable >& trans,
    const Reference<XDragSourceListener >& listener )
{
    // The actions supported by the drag source
    m_sourceActions= sourceActions;
    // We need to know which mouse button triggered the operation.
    // If it was the left one, then the drop occurs when that button
    // has been released and if it was the right one then the drop
    // occurs when the right button has been released. If the event is not
    // set then we assume that the left button is pressed.
    MouseEvent evtMouse;
    trigger.Event >>= evtMouse;
    m_MouseButton= evtMouse.Buttons;

    // The SourceContext class administers the XDragSourceListener s and
    // fires events to them. An instance only exists in the scope of this
    // functions. However, the drag and drop operation causes callbacks
    // to the IDropSource interface implemented in this class (but only
    // while this function executes). The source context is also used
    // in DragSource::QueryContinueDrag.
    m_currentContext= static_cast<XDragSourceContext*>( new SourceContext(
                      static_cast<DragSource*>(this), listener ) );

    // Convert the XTransferable data object into an IDataObject object;

    //--> TRA
    g_XTransferable = trans;
    //<-- TRA

    m_spDataObject= m_aDataConverter.createDataObjFromTransferable(
                    m_serviceFactory, trans);

    // Obtain the id of the thread that created the window
    DWORD processId;
    m_threadIdWindow= GetWindowThreadProcessId( m_hAppWindow, &processId);

    // hold the instance for the DnD thread, it's to late
    // to acquire at the start of the thread procedure
    // the thread procedure is responsible for the release
    acquire();

    // The thread acccesses members of this instance but does not call acquire.
    // Hopefully this instance is not destroyed before the thread has terminated.
    unsigned threadId;
    HANDLE hThread= reinterpret_cast<HANDLE>(_beginthreadex(
        0, 0, DndOleSTAFunc, reinterpret_cast<void*>(this), 0, &threadId));

    // detach from thread
    CloseHandle(hThread);
}

// XInitialization

//----------------------------------------------------
/** aArguments contains a machine id
*/
void SAL_CALL DragSource::initialize( const Sequence< Any >& aArguments )
    throw(Exception, RuntimeException)
{
    if( aArguments.getLength() >=2)
        m_hAppWindow= *(HWND*)aArguments[1].getValue();
    OSL_ASSERT( IsWindow( m_hAppWindow) );
}

//----------------------------------------------------
/** XDragSource
*/
sal_Bool SAL_CALL DragSource::isDragImageSupported(  )
         throw(RuntimeException)
{
    return 0;
}

//----------------------------------------------------
/**
*/
sal_Int32 SAL_CALL DragSource::getDefaultCursor( sal_Int8 /*dragAction*/ )
          throw( IllegalArgumentException, RuntimeException)
{
    return 0;
}

//----------------------------------------------------
/** Notifies the XDragSourceListener by
     calling dragDropEnd
*/
void SAL_CALL DragSource::startDrag(
    const DragGestureEvent& trigger,
    sal_Int8 sourceActions,
    sal_Int32 cursor,
    sal_Int32 image,
    const Reference<XTransferable >& trans,
    const Reference<XDragSourceListener >& listener ) throw( RuntimeException)
{
    // Allow only one running dnd operation at a time,
    // see XDragSource documentation

    long cnt = InterlockedIncrement(&m_RunningDndOperationCount);

    if (1 == cnt)
    {
        StartDragImpl(trigger, sourceActions, cursor, image, trans, listener);
    }
    else
    {
        cnt = InterlockedDecrement(&m_RunningDndOperationCount);

        DragSourceDropEvent dsde;

        dsde.DropAction	 = ACTION_NONE;
        dsde.DropSuccess = false;

        try
        {
            listener->dragDropEnd(dsde);
        }
        catch(RuntimeException&)
        {
            OSL_FAIL("Runtime exception during event dispatching");
        }
    }
}

//----------------------------------------------------
/**IDropTarget
*/
HRESULT STDMETHODCALLTYPE DragSource::QueryInterface( REFIID riid, void  **ppvObject)
{
    if( !ppvObject)
        return E_POINTER;
    *ppvObject= NULL;

    if(  riid == __uuidof( IUnknown) )
        *ppvObject= static_cast<IUnknown*>( this);
    else if ( riid == __uuidof( IDropSource) )
        *ppvObject= static_cast<IDropSource*>( this);

    if(*ppvObject)
    {
        AddRef();
        return S_OK;
    }
    else
        return E_NOINTERFACE;

}

//----------------------------------------------------
/**
*/
ULONG STDMETHODCALLTYPE DragSource::AddRef( void)
{
    acquire();
    return (ULONG) m_refCount;
}

//----------------------------------------------------
/**
*/
ULONG STDMETHODCALLTYPE DragSource::Release( void)
{
    ULONG ref= m_refCount;
    release();
    return --ref;
}

//----------------------------------------------------
/** IDropSource
*/
HRESULT STDMETHODCALLTYPE DragSource::QueryContinueDrag(
/* [in] */ BOOL fEscapePressed,
/* [in] */ DWORD grfKeyState)
{
#if defined DBG_CONSOLE_OUT
    printf("\nDragSource::QueryContinueDrag");
#endif

    HRESULT retVal= S_OK; // default continue DnD

    if (fEscapePressed)
    {
        retVal= DRAGDROP_S_CANCEL;
    }
    else
    {
        if( ( m_MouseButton == MouseButton::RIGHT &&  !(grfKeyState & MK_RBUTTON) ) ||
            ( m_MouseButton == MouseButton::MIDDLE && !(grfKeyState & MK_MBUTTON) ) ||
            ( m_MouseButton == MouseButton::LEFT && !(grfKeyState & MK_LBUTTON)	)   ||
            ( m_MouseButton == 0 && !(grfKeyState & MK_LBUTTON) ) )
        {
            retVal= DRAGDROP_S_DROP;
        }
    }

    // fire dropActionChanged event.
    // this is actually done by the context, which also detects whether the action
    // changed at all
    sal_Int8 dropAction= fEscapePressed ? ACTION_NONE :
                                                         dndOleKeysToAction( grfKeyState, m_sourceActions);

    sal_Int8 userAction= fEscapePressed ? ACTION_NONE :
                                                         dndOleKeysToAction( grfKeyState, -1 );

    static_cast<SourceContext*>(m_currentContext.get())->fire_dropActionChanged(
        dropAction, userAction);

    return retVal;
}

//----------------------------------------------------
/**
*/
HRESULT STDMETHODCALLTYPE DragSource::GiveFeedback(
/* [in] */ DWORD
#if defined DBG_CONSOLE_OUT
dwEffect
#endif
)
{
#if defined DBG_CONSOLE_OUT
    printf("\nDragSource::GiveFeedback %d", dwEffect);
#endif

    return DRAGDROP_S_USEDEFAULTCURSORS;
}

// XServiceInfo
OUString SAL_CALL DragSource::getImplementationName(  ) throw (RuntimeException)
{
    return OUString(RTL_CONSTASCII_USTRINGPARAM(DNDSOURCE_IMPL_NAME));;
}
// XServiceInfo
sal_Bool SAL_CALL DragSource::supportsService( const OUString& ServiceName ) throw (RuntimeException)
{
    if( ServiceName.equals(OUString(RTL_CONSTASCII_USTRINGPARAM(DNDSOURCE_SERVICE_NAME ))))
        return sal_True;
    return sal_False;
}

Sequence< OUString > SAL_CALL DragSource::getSupportedServiceNames(  ) throw (RuntimeException)
{
    OUString names[1]= {OUString(RTL_CONSTASCII_USTRINGPARAM(DNDSOURCE_SERVICE_NAME))};

    return Sequence<OUString>(names, 1);
}

//----------------------------------------------------
/**This function is called as extra thread from
    DragSource::executeDrag. The function
    carries out a drag and drop operation by calling
    DoDragDrop. The thread also notifies all
    XSourceListener.
*/
unsigned __stdcall DndOleSTAFunc(LPVOID pParams)
{
    // The structure contains all arguments for DoDragDrop and other
    DragSource *pSource= (DragSource*)pParams;

    // Drag and drop only works in a thread in which OleInitialize is called.
    HRESULT hr= OleInitialize( NULL);

    if(SUCCEEDED(hr))
    {
        // We force the creation of a thread message queue. This is necessary
        // for a later call to AttachThreadInput
        MSG msgtemp;
        PeekMessage( &msgtemp, NULL, WM_USER, WM_USER, PM_NOREMOVE);

        DWORD threadId= GetCurrentThreadId();

        // This thread is attached to the thread that created the window. Hence
        // this thread also receives all mouse and keyboard messages which are
        // needed by DoDragDrop
        AttachThreadInput( threadId , pSource->m_threadIdWindow, TRUE );

        DWORD dwEffect= 0;
        hr= DoDragDrop(
            pSource->m_spDataObject.get(),
            static_cast<IDropSource*>(pSource),
            dndActionsToDropEffects( pSource->m_sourceActions),
            &dwEffect);

        // #105428 detach my message queue from the other threads
        // message queue before calling fire_dragDropEnd else
        // the office may appear to hang sometimes
        AttachThreadInput( threadId, pSource->m_threadIdWindow, FALSE);

        //--> TRA
        // clear the global transferable again
        g_XTransferable = Reference< XTransferable >( );
        //<-- TRA

        OSL_ENSURE( hr != E_INVALIDARG, "IDataObject impl does not contain valid data");

        //Fire event
        sal_Int8 action= hr == DRAGDROP_S_DROP ? dndOleDropEffectsToActions( dwEffect) : ACTION_NONE;

        static_cast<SourceContext*>(pSource->m_currentContext.get())->fire_dragDropEnd(
                                                        hr == DRAGDROP_S_DROP ? sal_True : sal_False, action);

        // Destroy SourceContextslkfgj
        pSource->m_currentContext= 0;
        // Destroy the XTransferable wrapper
        pSource->m_spDataObject=0;

        OleUninitialize();
    }

    InterlockedDecrement(&pSource->m_RunningDndOperationCount);

    // the DragSource was manually acquired by
    // thread starting method DelayedStartDrag
    pSource->release();

    return 0;
}




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