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#ifndef _SV_SALMENU_H
#define _SV_SALMENU_H

#include <vcl/sv.h>
#include <vcl/bitmap.hxx>
#include <vcl/salmenu.hxx>


class WinSalMenu : public SalMenu
{
public:
    WinSalMenu();
    virtual ~WinSalMenu();
    virtual sal_Bool VisibleMenuBar();  // must return TRUE to actually DISPLAY native menu bars
                            // otherwise only menu messages are processed (eg, OLE on Windows)

    virtual void InsertItem( SalMenuItem* pSalMenuItem, unsigned nPos );
    virtual void RemoveItem( unsigned nPos );
    virtual void SetSubMenu( SalMenuItem* pSalMenuItem, SalMenu* pSubMenu, unsigned nPos );
    virtual void SetFrame( const SalFrame* pFrame );
    virtual void CheckItem( unsigned nPos, sal_Bool bCheck );
    virtual void EnableItem( unsigned nPos, sal_Bool bEnable );
    virtual void SetItemText( unsigned nPos, SalMenuItem* pSalMenuItem, const XubString& rText );
    virtual void SetItemImage( unsigned nPos, SalMenuItem* pSalMenuItem, const Image& rImage );
    virtual void SetAccelerator( unsigned nPos, SalMenuItem* pSalMenuItem, const KeyCode& rKeyCode, const XubString& rKeyName );
    virtual void GetSystemMenuData( SystemMenuData* pData );

    HMENU mhMenu;           // the menu handle
    sal_Bool  mbMenuBar;        // true for menu bars
    HWND  mhWnd;            // the window handle where the menubar is attached, may be NULL
    WinSalMenu *mpParentMenu;  // the parent menu
};

class WinSalMenuItem : public SalMenuItem
{
public:
    WinSalMenuItem();
    virtual ~WinSalMenuItem();


    MENUITEMINFOW mInfo;
    void*     mpMenu;       // pointer to corresponding VCL menu
    XubString mText;        // the item text
    XubString mAccelText;   // the accelerator string
    Bitmap    maBitmap;     // item image
    int       mnId;         // item id
    WinSalMenu*  mpSalMenu;    // the menu where this item is inserted
};

#endif // _SV_SALMENU_H

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