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#ifndef _BGFX_RANGE_B2DRANGECLIPPER_HXX
#define _BGFX_RANGE_B2DRANGECLIPPER_HXX

#include <basegfx/range/b2dpolyrange.hxx>
#include <vector>

namespace basegfx
{
    namespace tools
    {
        /** Extract poly-polygon w/o self-intersections from poly-range
            
            Similar to the solveCrossovers(const B2DPolyPolygon&)
            method, this one calculates a self-intersection-free
            poly-polygon with the same topology, and encoding
            inside/outsidedness via polygon orientation and layering.
         */
        B2DPolyPolygon solveCrossovers(const std::vector<B2DRange>& rRanges, 
                                       const std::vector<B2VectorOrientation>& rOrientations);
    }
}

#endif /* _BGFX_RANGE_B2DRANGECLIPPER_HXX */

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