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#ifndef _SV_IMPANMVW_HXX
#define _SV_IMPANMVW_HXX

#include <vcl/animate.hxx>

// ----------------
// - ImplAnimView -
// ----------------

class Animation;
class OutputDevice;
class VirtualDevice;
struct AnimationBitmap;

class ImplAnimView
{
private:

    Animation*		mpParent;
    OutputDevice*	mpOut;
    long			mnExtraData;
    Point			maPt;
    Point			maDispPt;
    Point			maRestPt;
    Size			maSz;
    Size			maSzPix;
    Size			maDispSz;
    Size			maRestSz;
    MapMode			maMap;
    Region			maClip;
    VirtualDevice*	mpBackground;
    VirtualDevice*	mpRestore;
    sal_uLong			mnActPos;
    Disposal		meLastDisposal;
    sal_Bool			mbPause;
    sal_Bool			mbFirst;
    sal_Bool			mbMarked;
    sal_Bool			mbHMirr;
    sal_Bool			mbVMirr;

    void			ImplGetPosSize( const AnimationBitmap& rAnm, Point& rPosPix, Size& rSizePix );
    void			ImplDraw( sal_uLong nPos, VirtualDevice* pVDev );

public:

                    ImplAnimView( Animation* pParent, OutputDevice* pOut,
                                  const Point& rPt, const Size& rSz, sal_uLong nExtraData,
                                  OutputDevice* pFirstFrameOutDev = NULL );
                    ~ImplAnimView();

    sal_Bool			ImplMatches( OutputDevice* pOut, long nExtraData ) const;
    void			ImplDrawToPos( sal_uLong nPos );
    void			ImplDraw( sal_uLong nPos );
    void			ImplRepaint();
    AInfo*			ImplCreateAInfo() const;

    const Point&	ImplGetOutPos() const { return maPt; }

    const Size&		ImplGetOutSize() const { return maSz; }
    const Size&		ImplGetOutSizePix() const { return maSzPix; }

    void			ImplPause( sal_Bool bPause ) { mbPause = bPause; }
    sal_Bool			ImplIsPause() const { return mbPause; }

    void			ImplSetMarked( sal_Bool bMarked ) { mbMarked = bMarked; }
    sal_Bool			ImplIsMarked() const { return mbMarked; }
};

#endif

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