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#ifndef SVP_SVBMP_HXX
#define SVP_SVBMP_HXX

#include <vcl/salbmp.hxx>
#include "svpelement.hxx"

class SvpSalBitmap : public SalBitmap, public SvpElement
{
    basebmp::BitmapDeviceSharedPtr     m_aBitmap;
public:
    SvpSalBitmap() {}
    virtual ~SvpSalBitmap();
    
    const basebmp::BitmapDeviceSharedPtr& getBitmap() const { return m_aBitmap; }
    void setBitmap( const basebmp::BitmapDeviceSharedPtr& rSrc ) { m_aBitmap = rSrc; }
    
    // SvpElement
    virtual const basebmp::BitmapDeviceSharedPtr& getDevice() const { return m_aBitmap; }
    
    // SalBitmap
    virtual bool			Create( const Size& rSize, 
                                    sal_uInt16 nBitCount, 
                                    const BitmapPalette& rPal );
    virtual bool			Create( const SalBitmap& rSalBmp );
    virtual bool			Create( const SalBitmap& rSalBmp, 
                                    SalGraphics* pGraphics );
    virtual bool			Create( const SalBitmap& rSalBmp,
                                    sal_uInt16 nNewBitCount );
    virtual bool            Create( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmapCanvas > xBitmapCanvas,
                                    Size& rSize,
                                    bool bMask = false );
    virtual void			Destroy();
    virtual Size			GetSize() const;
    virtual sal_uInt16              GetBitCount() const;
                        
    virtual BitmapBuffer*	AcquireBuffer( bool bReadOnly );
    virtual void			ReleaseBuffer( BitmapBuffer* pBuffer, bool bReadOnly );
    virtual bool            GetSystemData( BitmapSystemData& rData );

};

#endif

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