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#ifndef _OWNLIST_HXX
#define _OWNLIST_HXX

#include "svl/svldllapi.h"
#include <tools/stream.hxx>
#include <tools/ownlist.hxx>
#include <com/sun/star/uno/Sequence.hxx>

namespace com { namespace sun { namespace star {
    namespace beans {
        struct PropertyValue;
    }
}}}

//=========================================================================
class SvCommand
/*	[Beschreibung]

    Enth"alt einen String, welcher das Kommando angibt und eine weiteren
    String, der das Argument des Kommandos bildet. W"urde solch ein
    Kommando "uber die Kommandozeile angegeben werden, s"ahe es wie folgt
    aus: Kommando = Argument.
*/
{
    String	aCommand;
    String	aArgument;
public:
                    SvCommand() {}
                    SvCommand( const String & rCommand, const String & rArg )
                    {
                        aCommand = rCommand;
                        aArgument = rArg;
                    }
    const String & GetCommand() const { return aCommand; }
    const String & GetArgument() const { return aArgument; }

    friend SvStream& operator >> ( SvStream& rStm, SvCommand & rThis )
                    {
                        rStm.ReadByteString( rThis.aCommand, gsl_getSystemTextEncoding() );
                        rStm.ReadByteString( rThis.aArgument, gsl_getSystemTextEncoding() );
                        return rStm;
                    }
    friend SvStream& operator << ( SvStream& rStm, const SvCommand & rThis )
                    {
                        rStm.WriteByteString( rThis.aCommand, gsl_getSystemTextEncoding() );
                        rStm.WriteByteString( rThis.aArgument, gsl_getSystemTextEncoding() );
                        return rStm;
                    }
};

//=========================================================================
class SVL_DLLPUBLIC SvCommandList
/*	[Beschreibung]

    Die Liste enth"alt Objekte vom Typ SvCommand. Wird ein Objekt
    eingef"ugt, dann wird es kopiert und das neue Objekt wird
    in die Liste gestellt.
*/
{
                    PRV_SV_DECL_OWNER_LIST(SvCommandList,SvCommand);
    SvCommand &		Append( const String & rCommand, const String & rArg );
    sal_Bool			AppendCommands( const String & rCmd, sal_uInt16 * pEaten );
    String  		GetCommands() const;

    sal_Bool FillFromSequence( const com::sun::star::uno::Sequence < com::sun::star::beans::PropertyValue >& );
    void FillSequence( com::sun::star::uno::Sequence < com::sun::star::beans::PropertyValue >& );

    SVL_DLLPUBLIC friend SvStream& operator >> ( SvStream& rStm, SvCommandList & );
    SVL_DLLPUBLIC friend SvStream& operator << ( SvStream&, const SvCommandList & );
};

#endif // _OWNLIST_HXX

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