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#ifndef LUIDL_PE_STRUC_HXX
#define LUIDL_PE_STRUC_HXX



// USED SERVICES
    // BASE CLASSES
#include <s2_luidl/parsenv2.hxx>
#include <s2_luidl/pestate.hxx>
    // COMPONENTS
#include <s2_luidl/semnode.hxx>
#include <ary/qualiname.hxx>
    // PARAMETERS



namespace csi
{
namespace prl
{
    class TNamespace;
}
}



namespace csi
{
namespace uidl
{


class Struct;
class StructElement;
class PE_StructElement;
class PE_Type;


class PE_Struct : public UnoIDL_PE
{
  public:
                        PE_Struct();
    virtual void	 	EstablishContacts(
                            UnoIDL_PE *			io_pParentPE,
                            ary::Repository &	io_rRepository,
                            TokenProcessing_Result &
                                                o_rResult );
                        ~PE_Struct();
    virtual void	  	ProcessToken(
                            const Token &		i_rToken );

  private:
    struct S_Work
    {
                            S_Work();

        void				InitData();
        void				Prepare_PE_QualifiedName();
        void				Prepare_PE_Element();
        void				Data_Set_Name(
                                const char *		i_sName );
        void				Data_Set_TemplateParam(
                                const char *		i_sTemplateParam );

        String              sData_Name;
        String              sData_TemplateParam;
        bool				bIsPreDeclaration;
        ary::idl::Ce_id	    nCurStruct;

        Dyn<PE_StructElement>
                            pPE_Element;
        ary::idl::Ce_id	    nCurParsed_ElementRef;
        Dyn<PE_Type>		pPE_Type;
        ary::idl::Type_id	nCurParsed_Base;
    };

    struct S_Stati;
    class PE_StructState;
    friend struct S_Stati;
    friend class PE_StructState;


    class PE_StructState : public ParseEnvState
    {
      public:

      protected:
                            PE_StructState(
                                PE_Struct &			i_rStruct )
                                                    : 	rStruct(i_rStruct) {}
        void				MoveState(
                                ParseEnvState &	    i_rState ) const;
        void				SetResult(
                                E_TokenDone			i_eDone,
                                E_EnvStackAction	i_eWhat2DoWithEnvStack,
                                UnoIDL_PE *			i_pParseEnv2Push = 0 ) const
                                                    { rStruct.SetResult(i_eDone, i_eWhat2DoWithEnvStack, i_pParseEnv2Push); }

        S_Stati &          	Stati() const           { return *rStruct.pStati; }
        S_Work &			Work() const			{ return rStruct.aWork; }
        PE_Struct &			PE() const				{ return rStruct; }

      private:
        virtual UnoIDL_PE &	MyPE();
        // DATA
        PE_Struct &			rStruct;
    };

    class State_None : public PE_StructState
    {
        public:
                            State_None(
                                PE_Struct &			i_rStruct )
                                                    : 	PE_StructState(i_rStruct) {}
    };
    class State_WaitForName : public PE_StructState
    {  	// -> Name
      public:
                            State_WaitForName(
                                PE_Struct &			i_rStruct )
                                                    : 	PE_StructState(i_rStruct) {}
        virtual void		Process_Identifier(
                                const TokIdentifier &
                                                    i_rToken );
    };
    class State_GotName : public PE_StructState
    {  	// -> : { ; <
      public:
                            State_GotName(
                                PE_Struct &			i_rStruct )
                                                    : 	PE_StructState(i_rStruct) {}
        virtual void		Process_Punctuation(
                                const TokPunctuation &
                                                    i_rToken );
    };
    class State_WaitForTemplateParam : public PE_StructState
    {  	// -> Template parameter identifier
      public:
                            State_WaitForTemplateParam(
                                PE_Struct &			i_rStruct )
                                                    : 	PE_StructState(i_rStruct) {}
        virtual void		Process_Identifier(
                                const TokIdentifier &
                                                    i_rToken );
    };
    class State_WaitForTemplateEnd : public PE_StructState
    {  	// -> >
      public:
                            State_WaitForTemplateEnd(
                                PE_Struct &			i_rStruct )
                                                    : 	PE_StructState(i_rStruct) {}
        virtual void		Process_Punctuation(
                                const TokPunctuation &
                                                    i_rToken );
    };
    class State_WaitForBase : public PE_StructState
    {   // -> Base
      public:
                            State_WaitForBase(
                                PE_Struct &			i_rStruct )
                                                    : 	PE_StructState(i_rStruct) {}
        virtual void		On_SubPE_Left();
    };
    class State_GotBase : public PE_StructState
    {   // -> {
      public:
                            State_GotBase(
                                PE_Struct &			i_rStruct )
                                                    : 	PE_StructState(i_rStruct) {}
        virtual void		Process_Punctuation(
                                const TokPunctuation &
                                                    i_rToken );
    };
    class State_WaitForElement : public PE_StructState
    {   // -> Typ }
      public:
                            State_WaitForElement(
                                PE_Struct &			i_rStruct )
                                                    : 	PE_StructState(i_rStruct) {}
        virtual void		Process_Identifier(
                                const TokIdentifier &
                                                    i_rToken );
        virtual void		Process_NameSeparator();
        virtual void		Process_BuiltInType(
                                const TokBuiltInType &
                                                    i_rToken );
        virtual void		Process_TypeModifier(
                                const TokTypeModifier &
                                                    i_rToken );
        virtual void		Process_Punctuation(
                                const TokPunctuation &
                                                    i_rToken );
    };
    class State_WaitForFinish : public PE_StructState
    { // -> ;
      public:
                            State_WaitForFinish(
                                PE_Struct &			i_rStruct )
                                                    : 	PE_StructState(i_rStruct) {}
        virtual void		Process_Punctuation(
                                const TokPunctuation &
                                                    i_rToken );
    };

    struct S_Stati
    {
                            S_Stati(
                                PE_Struct &			io_rStruct );
        void				SetState(
                                ParseEnvState &		i_rNextState )
                                                    { pCurStatus = &i_rNextState; }

        State_None			aNone;
        State_WaitForName	aWaitForName;
        State_GotName       aGotName;
        State_WaitForTemplateParam
                            aWaitForTemplateParam;
        State_WaitForTemplateEnd
                            aWaitForTemplateEnd;
        State_WaitForBase   aWaitForBase;
        State_GotBase       aGotBase;
        State_WaitForElement
                            aWaitForElement;
        State_WaitForFinish aWaitForFinish;

        ParseEnvState *		pCurStatus;
    };

    virtual void		InitData();
    virtual void		TransferData();
    virtual void		ReceiveData();

    public:

    void        store_Struct();

    private:

    S_Stati &	       	Stati()					{ return *pStati; }
    S_Work &			Work()					{ return aWork; }

    // DATA
    S_Work				aWork;
    Dyn<S_Stati>		pStati;
};


inline void
PE_Struct::PE_StructState::MoveState(
                                ParseEnvState &	    i_rState ) const
                                                    { rStruct.Stati().SetState(i_rState); }

}   // namespace uidl
}   // namespace csi


#endif

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