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#ifndef LUIDL_PE_EVALU_HXX
#define LUIDL_PE_EVALU_HXX



// USED SERVICES
    // BASE CLASSES
#include <s2_luidl/parsenv2.hxx>
#include <s2_luidl/pestate.hxx>
    // COMPONENTS
    // PARAMETERS


namespace udm {
class Agent_Struct;
}   // namespace udm


namespace csi
{
namespace uidl
{

class PE_Value : public UnoIDL_PE,
                 public ParseEnvState
{
  public:
                        PE_Value(
                            String &			o_rName,
                            String &			o_rAssignment,
                            bool				i_bIsConst );
    virtual void	 	EstablishContacts(
                            UnoIDL_PE *			io_pParentPE,
                            ary::Repository &
                                                io_rRepository,
                            TokenProcessing_Result &
                                                o_rResult );
                        ~PE_Value();

    virtual void	  	ProcessToken(
                            const Token &		i_rToken );

    virtual void		Process_Identifier(
                            const TokIdentifier &
                                                i_rToken );
    virtual void		Process_Punctuation(
                            const TokPunctuation &
                                                i_rToken );
    virtual void		Process_Assignment(
                            const TokAssignment &
                                                i_rToken );
  private:
    enum E_State
    {
        e_none = 0,
        expect_name,
        got_name,
        e_STATES_MAX
    };
    enum E_TokenType	/// @ATTENTION  Do not change existing values (except of tt_MAX) !!! Else array-indices will break.
    {
        tt_identifier = 0,
        tt_punctuation = 1,
        tt_assignment = 2,
        tt_MAX
    };
    typedef void (PE_Value::*F_TOK)(const char *);


    void				CallHandler(
                            const char *		i_sTokenText,
                            E_TokenType			i_eTokenType );

    void				On_expect_name_Identifier(const char * i_sText);
    void				On_got_name_Punctuation(const char * i_sText);
    void				On_got_name_Assignment(const char * i_sText);
    void				On_Default(const char * );

    virtual void		InitData();
    virtual void		TransferData();
    virtual UnoIDL_PE &	MyPE();

    bool				IsConst() const			{ return bIsConst; }

    static F_TOK		aDispatcher[e_STATES_MAX][tt_MAX];

    E_State             eState;
    String  *			pName;
    String  *			pAssignment;
    bool				bIsConst;
};



}   // namespace uidl
}   // namespace csi


#endif

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