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#ifndef __com_sun_star_animations_XAnimationListener_idl__ 
#define __com_sun_star_animations_XAnimationListener_idl__ 

#ifndef __com_sun_star_lang_XEventListener_idl__
#include <com/sun/star/lang/XEventListener.idl>
#endif
#ifndef __com_sun_star_animations_XAnimationNode_idl__
#include <com/sun/star/animations/XAnimationNode.idl>
#endif

//============================================================================= 
 
 module com {  module sun {  module star {  module animations {  
 
//============================================================================= 

/** makes it possible to register listeners, which are called whenever
    an animation event occurs.

    @since OOo 3.0
 */
interface XAnimationListener : ::com::sun::star::lang::XEventListener
{
    /** This event is raised when the element local timeline begins to play.
        <p>It will be raised each time the element begins the active duration (i.e. when it restarts, but not when it repeats).</p>
        <p>It may be raised both in the course of normal (i.e. scheduled or interactive) timeline play, as well as in the
        case that the element was begun with an interface method.</p>

        @param Node
            The node that begins to play.			
    */
    void beginEvent( [in] XAnimationNode Node );

    /** This event is raised at the active end of the element.
        <p>Note that this event is not raised at the simple end of each repeat.</p>
        <p>This event may be raised both in the course of normal (i.e. scheduled or interactive) timeline play, as well as in the
        case that the element was ended with a DOM method.</p>

        @param Node
            The node that stops playing.
    */
    void endEvent( [in] XAnimationNode Node );

    /** This event is raised when the element local timeline repeats.
        <p>It will be raised each time the element repeats, after the first iteration.</p>
        <p>Associated with the repeat event is an integer that indicates which repeat iteration is
        beginning.
        
        @param Node
            The node that repeats.

        @param Repeat
            The value is a 0-based integer, but the repeat event is not raised for the first iteration and so the observed values will be >= 1.
    */
    void repeat( [in] XAnimationNode Node, [in] long Repeat );
};

//============================================================================= 
 
}; }; }; };  

#endif
