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#ifndef __com_sun_star_rendering_FloatingPointBitmapFormat_idl__
#define __com_sun_star_rendering_FloatingPointBitmapFormat_idl__

module com { module sun { module star { module rendering {

/** This structure describes format of a floating point bitmap.<p>

    @since OOo 2.0
 */
constants FloatingPointBitmapFormat 
{
    /** Half-float format.<p>

        The color components are stored in the half-float format,
        i.e. in a 16 bit value, with 5 bit exponent, 10 bit mantissa
        and a sign bit. See also <a
        href="http://www.openexr.com/">OpenEXR</a> for a format
        employing half-floats.<p>
     */
    const byte HALFFLOAT=0;

    /** IEEE float format.<p>

        The color components are stored in the IEEE single-precision
        floating point format, i.e. in a 32 bit value, with 8 bit
        exponent, 23 bit mantissa and a sign bit.<p>
     */
    const byte FLOAT=1;

    /** IEEE double format.<p>

        The color components are stored in the IEEE double-precision
        floating point format, i.e. in a 64 bit value, with 16 bit
        exponent, 47 bit mantissa and a sign bit.<p>
     */
    const byte DOUBLE=2;
};

}; }; }; };

#endif
