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#ifndef __com_sun_star_drawing_Hatch_idl__ 
#define __com_sun_star_drawing_Hatch_idl__ 
 
#ifndef __com_sun_star_drawing_HatchStyle_idl__ 
#include <com/sun/star/drawing/HatchStyle.idl> 
#endif 
 
#ifndef __com_sun_star_util_Color_idl__ 
#include <com/sun/star/util/Color.idl> 
#endif 
 
 
//============================================================================= 
 
 module com {  module sun {  module star {  module drawing {  
 
//============================================================================= 
 
// DocMerge from xml: struct com::sun::star::drawing::Hatch
/** This struct defines the appearance of a hatch.
    
    <p>A hatch is a texture made of straight lines.</p>
 */
published struct Hatch
{
    // DocMerge from xml: field com::sun::star::drawing::Hatch::Style
    /** The <type>HatchStyle</type> defines the kind of lines used to draw
        this hatch.
     */
    com::sun::star::drawing::HatchStyle Style; 
 
    //------------------------------------------------------------------------- 
     
    // DocMerge from xml: field com::sun::star::drawing::Hatch::Color
    /** This is the color of the hatch lines.
     */
    com::sun::star::util::Color Color; 
 
    //------------------------------------------------------------------------- 
     
    // DocMerge from xml: field com::sun::star::drawing::Hatch::Distance
    /** This is the distance between the lines in the hatch.
     */
    long Distance; 
 
    //------------------------------------------------------------------------- 
     
    // DocMerge from xml: field com::sun::star::drawing::Hatch::Angle
    /** You can rotate the lines of the hatch with this angle.
     */
    long Angle; 
 
}; 
 
//============================================================================= 
 
}; }; }; };  
 
#endif 

