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#ifndef __com_sun_star_embed_EmbedStates_idl__
#define __com_sun_star_embed_EmbedStates_idl__


//============================================================================

module com { module sun { module star { module embed {

//============================================================================
/** This constant set contains possible states for
<type>EmbeddedObject</type>.
*/
published constants EmbedStates
{
    //------------------------------------------------------------------------
    /** "Loaded" - the persistent representation of the object is loaded in
        memory.

        <p> 
        The object is created and assigned with a persistent entry, 
        and a view representation ( metafile and etc. ) can be retrieved
        ( if there is any ).
        </p>
     */
    const long LOADED = 0;

    //------------------------------------------------------------------------
    /** "Running" - the object is connected and loaded.
    
        <p>
        The object has a connection to the container client and a component
        loaded from persistent entry. In case of internal document it also
        means existing of document model that implements
        <type scope="com::sun::star::frame">XModel</type> interface.
        </p>
     */
    const long RUNNING = 1;

    //------------------------------------------------------------------------
    /** "Active" - the object is activated in separate window
        ( outplace activation ).
     */
    const long ACTIVE = 2;

    //------------------------------------------------------------------------
    /** "Inplace active" - the object has own window in the container's
        window.

        <p>
        The object is activated and has it's own window in the container's
        window that allows object to process mouse events and control own
        rendering.
        </p>
     */
    const long INPLACE_ACTIVE = 3;

    //------------------------------------------------------------------------
    /** "UI active" - the inplace active object that has user interface.

        <p>
        The object is inplace active, allowed to have menus, toolbars,
        keyboard accelerators, and has the focus.
        </p>
     */
    const long UI_ACTIVE = 4;
};

//============================================================================

}; }; }; };

#endif

