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#ifndef __com_sun_star_frame_XSynchronousFrameLoader_idl__
#define __com_sun_star_frame_XSynchronousFrameLoader_idl__

#ifndef __com_sun_star_uno_XInterface_idl__
#include <com/sun/star/uno/XInterface.idl>
#endif

#ifndef __com_sun_star_frame_XFrame_idl__
#include <com/sun/star/frame/XFrame.idl>
#endif

#ifndef __com_sun_star_beans_PropertyValue_idl__
#include <com/sun/star/beans/PropertyValue.idl>
#endif

//=============================================================================

 module com {  module sun {  module star {  module frame {

//=============================================================================
/** loads a resource into a <type>Frame</type>.

    <p>
    Unlike the <type>XFrameLoader</type> interface, this loading will be synchronous.
     </p>

    @see XFrameLoader
 */
published interface XSynchronousFrameLoader: com::sun::star::uno::XInterface
{
    //-------------------------------------------------------------------------
    /** starts the loading of the specified resource into the specified <type>Frame</type>.

        @param Descriptor
            describes the resource which should be loaded
            It use a <type scope="com::sun::star::document">MediaDescriptor</type> for that.

        @param Frame
            the target frame which should contain the new loaded component

        @return
            <TRUE/> if loading is successfully
            <br>
            <FALSE/> otherwise
     */
    boolean load(
        [in] sequence< com::sun::star::beans::PropertyValue > Descriptor,
        [in] XFrame Frame );

    //-------------------------------------------------------------------------
    /** cancels the loading process.

        <p>
        No notifications (neither to the frame or the caller) must be notified.
        Because it's a synchronous process this cancel call can be forced by
        another thread the loader thread only. Method
        <member>XSynchronousFrameLoader::load()</member> must return <FALSE/>
        then and caller of this method <member>XSynchronousFrameLoader::cancel()</member>
        already knows the state ...
        </p>
     */
    void cancel();
};

//=============================================================================

}; }; }; };

#endif
