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#ifndef __com_sun_star_animations_XAnimateTransform_idl__ 
#define __com_sun_star_animations_XAnimateTransform_idl__ 

#ifndef __com_sun_star_animations_XAnimate_idl__
#include <com/sun/star/animations/XAnimate.idl>
#endif

//============================================================================= 
 
 module com {  module sun {  module star {  module animations {  
 
//============================================================================= 

/** animates a transformation attribute on a target element, thereby allowing
    animations to control translation, scaling, rotation and/or skewing.

    The member <member>XAnimate::Attributes</member> contains a short from
    <const>AnimationTransformType</const>.

    Depending on the value in <member>XAnimate::Attributes</member>, the
    members <member>XAnimate::From</member>, <member>XAnimate::To</member>,
    <member>XAnimate::By</member> or <member>XAnimate::Values</member>
    contain the following

    <ul>
    <li><const>AnimationTransformType::TRANSLATE</const><br>
        <type>ValuePair</type> of <i>tx</i> and <i>ty</i></li>
    <li><const>AnimationTransformType::SCALE</const><br>
        <type>ValuePair</type> of <i>sx</i> and <i>sy</i></li>
    <li><const>AnimationTransformType::ROTATE</const><br>
        Values for a rotation angle</li>
    <li><const>AnimationTransformType::SKEWX</const><br>
        Values for a skew-angle</li>
    <li><const>AnimationTransformType::SKEWY</const><br>
        Values for a skew-angle</li>
    </ul>

    @see http://www.w3.org/TR/SVG/animate.html#AnimateTransformElement
*/
interface XAnimateTransform : XAnimate
{
    /**
        @see <const>AnimationTransformType</const>
    */
    [attribute] short TransformType;
};

//============================================================================= 
 
}; }; }; };  

#endif

