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#ifndef __com_sun_star_xml_sax_InputSource_idl__ 
#define __com_sun_star_xml_sax_InputSource_idl__ 
 
#ifndef __com_sun_star_io_XInputStream_idl__ 
#include <com/sun/star/io/XInputStream.idl> 
#endif 
 
 
//============================================================================= 
 
module com {  module sun {  module star {  module xml {  module sax {  
 
//============================================================================= 
 
/** specifies the Datasource plus some additional information for the parser.
    
    <p>There are two places where the application will deliver this input
    source to the parser: 
    </p>
    <ul>
        <li>as the argument of <method>XParser::parseStream</method></li>
        <li>as the return value of <method>XEntityReslover::resolveEntity</method>.
    </li>
    </ul>
 */
published struct InputSource
{
    /** contains the byte input stream of the document.
     */
    com::sun::star::io::XInputStream aInputStream; 
 
    //------------------------------------------------------------------------- 
     
    /** contains the encoding of the data stream. This is used by the parser 
        to do Unicode conversions.
        
        <p>Note that in general you do not need to specify an encoding. 
        Either it is UTF-8 or UTF-16 which is recognized by the parser 
        or it is specified in the first line of the XML-File 
        ( e.g. <em>?xml encoding="EUC-JP"?</em> ).</p>
     */
    string sEncoding; 
 
    //------------------------------------------------------------------------- 
     
    /** contains the public Id of the document, for example, needed in
        exception-message strings.
     */
    string sPublicId; 
 
    //------------------------------------------------------------------------- 
     
    /** contains the system ID of the document.
     */
    string sSystemId; 
}; 
 
//============================================================================= 
 
}; }; }; }; };  
 
#endif 
