/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/
#ifndef __com_sun_star_script_XEngineListener_idl__ 
#define __com_sun_star_script_XEngineListener_idl__ 
 
#include <com/sun/star/lang/XEventListener.idl> 
 
#include <com/sun/star/script/InterruptEngineEvent.idl> 
 
#include <com/sun/star/lang/EventObject.idl> 
 
#include <com/sun/star/script/FinishEngineEvent.idl> 
 
 
//============================================================================= 
 
 module com {  module sun {  module star {  module script {  
 
//============================================================================= 
/** makes it possible to receive events from a scripting engine.
    @deprecated
 */
published interface XEngineListener: com::sun::star::lang::XEventListener
{ 
    //------------------------------------------------------------------------- 
    /** gets fired when an interrupt occurs during the script execution.
        
        <p>If you call the method, the execution stops.  So in this situation, 
        the stack and variable values are still available by using the 
        appropriate <type>XDebugging</type>	methods.
        </p>
     */
    void interrupt( [in] com::sun::star::script::InterruptEngineEvent Evt ); 
 
    //------------------------------------------------------------------------- 
    /** gets fired when the script gets into execution state.
     */
    void running( [in] com::sun::star::lang::EventObject Evt ); 
 
    //------------------------------------------------------------------------- 
    /** gets fired when the script execution has finished.
     */
    void finished( [in] com::sun::star::script::FinishEngineEvent Evt ); 
 
}; 
 
//============================================================================= 
 
}; }; }; };  
 
#endif 
