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#ifndef __com_sun_star_rendering_AnimationRepeat_idl__
#define __com_sun_star_rendering_AnimationRepeat_idl__

module com { module sun { module star { module rendering {

/** This are the possible repeat modes for animations.<p>

    These constants determine how the [0,1] parameter range of the
    animation is driven through, thus defining the possible repeat
    modes.<p>

    @since OOo 2.0
 */
constants AnimationRepeat 
{ 
    /** The [0,1] parameter range is swept through exactly once.<p>

        The [0,1] parameter range is swept through exactly once,
        starting with 0 and ending with 1.<p>
    */
    const byte ONE_SHOT=0;

    //-------------------------------------------------------------------------

    /** The [0,1] parameter range is swept through exactly twice.<p>

        The [0,1] parameter range is swept through exactly twice,
        starting with 0, going to 1, and going back to 0. When
        plotting the value over time, this yields a triangle curve.<p>
    */
    const byte ONE_SHOT_PINGPONG=1;

    //-------------------------------------------------------------------------

    /** The [0,1] parameter range is swept through infinitely.<p>

        The [0,1] parameter range is swept through infinitely,
        starting with 0, going to 1, and going back to 0, and then
        starting again. When plotting the value over time, this yields
        a repeated triangle curve.<p>
    */
    const byte PINGPONG=2;

    //-------------------------------------------------------------------------

    /** The [0,1] parameter range is swept through infinitely.<p>

        The [0,1] parameter range is swept through infinitely,
        starting with 0, going to 1, and starting with 0 again. When
        plotting the value over time, this yields a repeated saw-tooth
        curve.<p>
    */
    const byte REPEAT=3;
};

}; }; }; };

#endif
