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#ifndef __com_sun_star_presentation_EffectNodeType_idl__ 
#define __com_sun_star_presentation_EffectNodeType_idl__ 

//============================================================================= 
 
 module com {  module sun {  module star {  module presentation {  
 
//============================================================================= 

/** This constants defines a type for an animation effect node.
    <br>
    This is stored with the name <i>node-type</i> inside the
    <member>::com::sun::star::animations::XAnimationNode::UserData</member> sequence.
    <br>
    This does not manipulate the timing or synchronization.
    It can be used to quickly identify semantic blocks inside an animation hierarchy.

    @see ::com::sun::star::animations::AnimationNode
*/
constants EffectNodeType
{
    /** This node has no special meaning.
    */
    const short DEFAULT = 0;

    /** This node contains an effect that starts on click.
    */
    const short ON_CLICK = 1;

    /** This node contains an effect that starts with a previous effect.
    */
    const short WITH_PREVIOUS = 2;

    /** This node contains an effect that starts after a previous effect has finished.
    */
    const short AFTER_PREVIOUS = 3;

    /** This is the main sequence for effects that is automatically started.
    */
    const short MAIN_SEQUENCE = 4;

    /** This is the root sequence.
    */
    const short TIMING_ROOT = 5;

    /** This is a sequence with effects that starts due to user interaction.
    */
    const short INTERACTIVE_SEQUENCE = 6;
};

//============================================================================= 
 
}; }; }; };  

#endif
