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#ifndef __com_sun_star_animations_AnimationNodeType_idl__ 
#define __com_sun_star_animations_AnimationNodeType_idl__ 

//============================================================================= 
 
 module com {  module sun {  module star {  module animations {  
 
//============================================================================= 

/** This constants defines a type for an animation node.
    <br>
    It can be used to quickly identify semantic blocks inside an animation hierarchy.

    @see AnimationNode
*/
constants AnimationNodeType
{
    /** Defines a custom time node. */
    const short CUSTOM = 0;

    /** Defines a parallel time container. */
    const short PAR = 1;
        
    /** Defines a sequence time container. */
    const short SEQ = 2;

    /** Defines an iterate time container. */
    const short ITERATE = 3;

    /** Defines a generic attribute animation. */
    const short ANIMATE = 4;

    /** Defines a simple mean of just setting the value of
        an attribute for a specified duration. */
    const short SET = 5;

    /** Defines a move animation along a path. */
    const short ANIMATEMOTION = 6;

    /** Defines an animation of a color attribute. */
    const short ANIMATECOLOR = 7;

    /** Defines an animation of a transformation attribute. */
    const short ANIMATETRANSFORM = 8;

    /** Defines an animation of a filter behavior. */
    const short TRANSITIONFILTER = 9;

    /** Defines an audio effect. */
    const short AUDIO = 10;

    /** Defines a command effect. */
    const short COMMAND = 11;

};

//============================================================================= 
 
}; }; }; };  

#endif
