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#ifndef _SWCONT_HXX
#define _SWCONT_HXX

#include <tools/string.hxx>

class SwContentType;

//Reihenfolge und Anzahl mit ResIds abgleichen!!
#define CONTENT_TYPE_OUTLINE		0
#define CONTENT_TYPE_TABLE 			1
#define CONTENT_TYPE_FRAME          2
#define CONTENT_TYPE_GRAPHIC        3
#define CONTENT_TYPE_OLE            4
#define CONTENT_TYPE_BOOKMARK       5
#define CONTENT_TYPE_REGION         6
#define CONTENT_TYPE_URLFIELD		7
#define CONTENT_TYPE_REFERENCE      8
#define CONTENT_TYPE_INDEX			9
#define CONTENT_TYPE_POSTIT			10
#define CONTENT_TYPE_DRAWOBJECT     11
#define CONTENT_TYPE_MAX 			CONTENT_TYPE_DRAWOBJECT +1


// Typen fuer das Globaldokument
#define GLOBAL_CONTENT_REGION		100
#define GLOBAL_CONTENT_INDEX        101
#define GLOBAL_CONTENT_TEXT        	102
#define GLOBAL_CONTENT_MAX			3

// Strings fuer Kontextmenue
#define CONTEXT_COUNT 	12
#define GLOBAL_CONTEXT_COUNT 14

// Modi fuer Drag 'n Drop
#define REGION_MODE_NONE    	0
#define REGION_MODE_LINK        1
#define REGION_MODE_EMBEDDED    2

//----------------------------------------------------------------------------
//----------------------------------------------------------------------------

//mini rtti
class SwTypeNumber
{
    sal_uInt8 nTypeId;

    public:
        SwTypeNumber(sal_uInt8 nId) :nTypeId(nId){}
        virtual ~SwTypeNumber();

        virtual sal_uInt8	GetTypeId();
};
//----------------------------------------------------------------------------

class SwContent : public SwTypeNumber
{
    const SwContentType*  	pParent;
    String 					sContentName;
    long					nYPosition;
    sal_Bool					bInvisible;
public:
        SwContent(const SwContentType* pCnt, const String& rName, long nYPos );

    virtual sal_Bool			IsProtect() const;
    const SwContentType* 	GetParent() const {return pParent;}
    const String&			GetName() 	const {return sContentName;}
    int						operator==(const SwContent& /*rCont*/) const
                                {
                                    //gleich sind sie nie, sonst fallen sie aus dem Array
                                    return sal_False;
                                }
    int						operator<(const SwContent& rCont) const
                                {
                                    //zuerst nach Position dann nach Name sortieren
                                    return nYPosition != rCont.nYPosition ?
                                        nYPosition < rCont.nYPosition :
                                            sContentName < rCont.sContentName;;
                                }

    long		GetYPos() const {return nYPosition;}

    sal_Bool		IsInvisible() const {return bInvisible;}
    void		SetInvisible(){ bInvisible = sal_True;}
};

#endif

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