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#ifndef _SW_DRAWBASE_HXX
#define _SW_DRAWBASE_HXX

#include <tools/gen.hxx>

class SwView;
class SwWrtShell;
class SwEditWin;
class KeyEvent;
class MouseEvent;

#define MIN_FREEHAND_DISTANCE	10

/*************************************************************************
|*
|* Basisklasse fuer alle Funktionen
|*
\************************************************************************/

class SwDrawBase
{
protected:
    SwView*         m_pView;
    SwWrtShell*     m_pSh;
    SwEditWin*      m_pWin;
    Point           m_aStartPos;                 // Position von BeginCreate
    Point           m_aMDPos;                // Position von MouseButtonDown
    sal_uInt16          m_nSlotId;
    sal_Bool            m_bCreateObj  :1;
    sal_Bool            m_bInsForm   :1;

    Point           GetDefaultCenterPos();
public:
    SwDrawBase(SwWrtShell *pSh, SwEditWin* pWin, SwView* pView);
    virtual ~SwDrawBase();

    void		 SetDrawPointer();
    void		 EnterSelectMode(const MouseEvent& rMEvt);
    inline sal_Bool  IsInsertForm() const { return m_bInsForm; }
    inline sal_Bool  IsCreateObj() const { return m_bCreateObj; }

    // Mouse- & Key-Events; Returnwert=sal_True: Event wurde bearbeitet
    virtual sal_Bool KeyInput(const KeyEvent& rKEvt);
    virtual sal_Bool MouseMove(const MouseEvent& rMEvt);
    virtual sal_Bool MouseButtonUp(const MouseEvent& rMEvt);
    virtual sal_Bool MouseButtonDown(const MouseEvent& rMEvt);

    void		 BreakCreate();
    void         SetSlotId(sal_uInt16 nSlot) {m_nSlotId = nSlot;}
    sal_uInt16       GetSlotId() { return m_nSlotId;}

    virtual void Activate(const sal_uInt16 nSlotId);	// Function aktivieren
    virtual void Deactivate();						// Function deaktivieren

    virtual void CreateDefaultObject();

    // #i33136#
    virtual bool doConstructOrthogonal() const;
};



#endif		// _SW_DRAWBASE_HXX

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