<?xml version="1.0" standalone="no"?>

<unit>

	<!-- *** parameters *** -->

	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="700" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="35"/>	
		<armor-type value="leather"/>
		<sight value="12"/>
		<time value="30"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
			<light enabled="false"/>
		<unit-requirements>
			<unit name="tent"/>
			<unit name="campfire"/>
		</unit-requirements>
		<upgrade-requirements>
                  	<upgrade name="iron"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="180"/>
			<resource name="wood" amount="80"/>
			<resource name="housing" amount="1"/>				
		</resource-requirements>
		<resources-stored/>
		<image path="images/axe_indian.bmp"/>
		<image-cancel path="../archer/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/daemon_select1.wav"/>
			<sound path="sounds/daemon_select2.wav"/>
			<sound path="sounds/daemon_select3.wav"/>
			<sound path="sounds/daemon_select4.wav"/>
			<sound path="sounds/daemon_select5.wav"/>
			<sound path="sounds/daemon_select6.wav"/>
			<sound path="sounds/daemon_select7.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/daemon_ack1.wav"/>
			<sound path="sounds/daemon_ack2.wav"/>
			<sound path="sounds/daemon_ack3.wav"/>
			<sound path="sounds/daemon_ack4.wav"/>
			<sound path="sounds/daemon_ack5.wav"/>
		</command-sounds>

	</parameters>


	<!-- *** skills *** -->

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="80"/>
			<animation path="models/axe_indian_standing.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="250"/>
			<anim-speed value="150"/>
			<animation path="models/worker_walking.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="120"/>
			<anim-speed value="100"/>
			<animation path="models/worker_attacking.g3d"/>
			<sound enabled="true" start-time="0.5">
				<sound-file path="sounds/daemon_attack1.wav"/>
				<sound-file path="sounds/daemon_attack2.wav"/>
				<sound-file path="sounds/daemon_attack3.wav"/>
				<sound-file path="sounds/daemon_attack4.wav"/>
				<sound-file path="sounds/daemon_attack5.wav"/>
				<sound-file path="sounds/daemon_attack6.wav"/>
				<sound-file path="sounds/daemon_attack7.wav"/>
				<sound-file path="sounds/daemon_attack8.wav"/>
				<sound-file path="sounds/daemon_attack9.wav"/>
				<sound-file path="sounds/daemon_attack10.wav"/>
				<sound-file path="sounds/daemon_attack11.wav"/>
				<sound-file path="sounds/daemon_attack12.wav"/>
				<sound-file path="sounds/daemon_attack13.wav"/>
				<sound-file path="sounds/daemon_attack14.wav"/>
				<sound-file path="sounds/daemon_attack15.wav"/>
				<sound-file path="sounds/daemon_attack16.wav"/>	
			</sound> 
			<attack-strenght value="180"/>
			<attack-var value="40"/>
			<attack-range value="1"/>
			<attack-type value="slashing"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.3"/>
			<projectile value="false"/>
			<splash value="false"/>
		</skill>
		
		<skill>
			<type value="morph"/>
			<name value="morph_skill"/>		
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="300"/>
			<animation path="models/worker_walking.g3d"/>
			<sound enabled="false"/>
		</skill>	

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="120"/>
			<anim-speed value="80"/>
			<animation path="models/worker_dying.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/daemon_die1.wav"/>
				<sound-file path="sounds/daemon_die2.wav"/>
				<sound-file path="sounds/daemon_die3.wav"/>
				<sound-file path="sounds/daemon_die4.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>

	<!-- *** commands *** -->
	
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../archer/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../archer/images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="attack"/>
			<image path="images/axe_indian_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_skill"/>
		</command>
	</commands>
</unit>
