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# OgreEntity.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org
    00006
    00007 Copyright (c) 2000-2006 Torus Knot Software Ltd
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023
    00024 You may alternatively use this source under the terms of a specific version of
    00025 the OGRE Unrestricted License provided you have obtained such a license from
    00026 Torus Knot Software Ltd.
    00027 -----------------------------------------------------------------------------
    00028 */
    00029 #ifndef __Entity_H__
    00030 #define __Entity_H__
    00031
    00032 #include "OgrePrerequisites.h"
    00033 #include "OgreCommon.h"
    00034
    00035 #include "OgreString.h"
    00036 #include "OgreMovableObject.h"
    00037 #include "OgreQuaternion.h"
    00038 #include "OgreVector3.h"
    00039 #include "OgreHardwareBufferManager.h"
    00040 #include "OgreMesh.h"
    00041
    00042 namespace Ogre {
    00074     class _OgreExport Entity: public MovableObject, public Resource::Listener
    00075     {
    00076         // Allow EntityFactory full access
    00077         friend class EntityFactory;
    00078         friend class SubEntity;
    00079     public:
    00080         typedef std::set<Entity*> EntitySet;
    00081
    00082     protected:
    00083
    00086         Entity();
    00089         Entity( const String& name, MeshPtr& mesh);
    00090
    00093         MeshPtr mMesh;
    00094
    00097         typedef std::vector<SubEntity*> SubEntityList;
    00098         SubEntityList mSubEntityList;
    00099
    00100
    00102         AnimationStateSet* mAnimationState;
    00103
    00104
    00106         TempBlendedBufferInfo mTempSkelAnimInfo;
    00108         VertexData* mSkelAnimVertexData;
    00110         TempBlendedBufferInfo mTempVertexAnimInfo;
    00112         VertexData* mSoftwareVertexAnimVertexData;
    00116         VertexData* mHardwareVertexAnimVertexData;
    00118         bool mVertexAnimationAppliedThisFrame;
    00120         bool mPreparedForShadowVolumes;
    00121
    00124         const VertexData* findBlendedVertexData(const VertexData* orig);
    00127         SubEntity* findSubEntityForVertexData(const VertexData* orig);
    00128
    00131         void extractTempBufferInfo(VertexData* sourceData, TempBlendedBufferInfo* info);
    00133         VertexData* cloneVertexDataRemoveBlendInfo(const VertexData* source);
    00135         void prepareTempBlendBuffers(void);
    00138         void markBuffersUnusedForAnimation(void);
    00142         void restoreBuffersForUnusedAnimation(bool hardwareAnimation);
    00143
    00149         void bindMissingHardwarePoseBuffers(const VertexData* srcData,
    00150             VertexData* destData);
    00151
    00153         Matrix4 *mBoneWorldMatrices;
    00155         Matrix4 *mBoneMatrices;
    00156         unsigned short mNumBoneMatrices;
    00158         unsigned long mFrameAnimationLastUpdated;
    00159
    00161         void updateAnimation(void);
    00162
    00166         unsigned long *mFrameBonesLastUpdated;
    00167
    00173         EntitySet* mSharedSkeletonEntities;
    00174
    00176         void cacheBoneMatrices(void);
    00177
    00179         bool mDisplaySkeleton;
    00181         bool mHardwareAnimation;
    00183         ushort mHardwarePoseCount;
    00185         bool mVertexProgramInUse;
    00187         int mSoftwareAnimationRequests;
    00189         int mSoftwareAnimationNormalsRequests;
    00190
    00191
    00193         ushort mMeshLodIndex;
    00194
    00196         Real mMeshLodFactorInv;
    00198         ushort mMinMeshLodIndex;
    00200         ushort mMaxMeshLodIndex;
    00201
    00203         Real mMaterialLodFactorInv;
    00205         ushort mMinMaterialLodIndex;
    00207         ushort mMaxMaterialLodIndex;
    00208
    00214         typedef std::vector<Entity*> LODEntityList;
    00215         LODEntityList mLodEntityList;
    00216
    00219         SkeletonInstance* mSkeletonInstance;
    00220
    00222         bool mInitialised;
    00223
    00225         Matrix4 mLastParentXform;
    00226
    00228         void buildSubEntityList(MeshPtr& mesh, SubEntityList* sublist);
    00229
    00231         void attachObjectImpl(MovableObject *pMovable, TagPoint *pAttachingPoint);
    00232
    00234         void detachObjectImpl(MovableObject* pObject);
    00235
    00237         void detachAllObjectsImpl(void);
    00238
    00240         void reevaluateVertexProcessing(void);
    00241
    00243         void applyVertexAnimation(bool hardwareAnimation, bool stencilShadows);
    00245         void initHardwareAnimationElements(VertexData* vdata,
    00246             ushort numberOfElements);
    00248         bool tempVertexAnimBuffersBound(void) const;
    00250         bool tempSkelAnimBuffersBound(bool requestNormals) const;
    00251
    00252     public:
    00254         typedef std::map<String, MovableObject*> ChildObjectList;
    00255     protected:
    00256         ChildObjectList mChildObjectList;
    00257
    00258
    00260         mutable AxisAlignedBox mFullBoundingBox;
    00261
    00262         bool mNormaliseNormals;
    00263
    00264         ShadowRenderableList mShadowRenderables;
    00265
    00267         class _OgreExport EntityShadowRenderable : public ShadowRenderable
    00268         {
    00269         protected:
    00270             Entity* mParent;
    00271             // Shared link to position buffer
    00272             HardwareVertexBufferSharedPtr mPositionBuffer;
    00273             // Shared link to w-coord buffer (optional)
    00274             HardwareVertexBufferSharedPtr mWBuffer;
    00275             // Link to current vertex data used to bind (maybe changes)
    00276             const VertexData* mCurrentVertexData;
    00277             // Original position buffer source binding
    00278             unsigned short mOriginalPosBufferBinding;
    00280             SubEntity* mSubEntity;
    00281
    00282
    00283         public:
    00284             EntityShadowRenderable(Entity* parent,
    00285                 HardwareIndexBufferSharedPtr* indexBuffer, const VertexData* vertexData,
    00286                 bool createSeparateLightCap, SubEntity* subent, bool isLightCap = false);
    00287             ~EntityShadowRenderable();
    00289             void getWorldTransforms(Matrix4* xform) const;
    00291             const Quaternion& getWorldOrientation(void) const;
    00293             const Vector3& getWorldPosition(void) const;
    00294             HardwareVertexBufferSharedPtr getPositionBuffer(void) { return mPositionBuffer; }
    00295             HardwareVertexBufferSharedPtr getWBuffer(void) { return mWBuffer; }
    00297             void rebindPositionBuffer(const VertexData* vertexData, bool force);
    00299             bool isVisible(void) const;
    00300
    00301         };
    00302     public:
    00305         ~Entity();
    00306
    00309         const MeshPtr& getMesh(void) const;
    00310
    00313         SubEntity* getSubEntity(unsigned int index) const;
    00314
    00318         SubEntity* getSubEntity( const String& name ) const;
    00319
    00322         unsigned int getNumSubEntities(void) const;
    00323
    00333         Entity* clone( const String& newName ) const;
    00334
    00343         void setMaterialName(const String& name);
    00344
    00347         void _notifyCurrentCamera(Camera* cam);
    00348
    00350         void setRenderQueueGroup(uint8 queueID);
    00351
    00354         const AxisAlignedBox& getBoundingBox(void) const;
    00355
    00357         AxisAlignedBox getChildObjectsBoundingBox(void) const;
    00358
    00361         void _updateRenderQueue(RenderQueue* queue);
    00362
    00364         const String& getMovableType(void) const;
    00365
    00372         AnimationState* getAnimationState(const String& name) const;
    00382         AnimationStateSet* getAllAnimationStates(void) const;
    00383
    00386         void setDisplaySkeleton(bool display);
    00387
    00390         bool getDisplaySkeleton(void) const;
    00391
    00392
    00398         Entity* getManualLodLevel(size_t index) const;
    00399
    00405         size_t getNumManualLodLevels(void) const;
    00406
    00433         void setMeshLodBias(Real factor, ushort maxDetailIndex = 0, ushort minDetailIndex = 99);
    00434
    00461         void setMaterialLodBias(Real factor, ushort maxDetailIndex = 0, ushort minDetailIndex = 99);
    00462
    00466         void setPolygonModeOverrideable(bool PolygonModeOverrideable);
    00481         TagPoint* attachObjectToBone(const String &boneName,
    00482             MovableObject *pMovable,
    00483             const Quaternion &offsetOrientation = Quaternion::IDENTITY,
    00484             const Vector3 &offsetPosition = Vector3::ZERO);
    00485
    00490         MovableObject* detachObjectFromBone(const String &movableName);
    00491
    00498         void detachObjectFromBone(MovableObject* obj);
    00499
    00501         void detachAllObjectsFromBone(void);
    00502
    00503         typedef MapIterator<ChildObjectList> ChildObjectListIterator;
    00505         ChildObjectListIterator getAttachedObjectIterator(void);
    00507         Real getBoundingRadius(void) const;
    00508
    00510         const AxisAlignedBox& getWorldBoundingBox(bool derive = false) const;
    00512         const Sphere& getWorldBoundingSphere(bool derive = false) const;
    00513
    00522         void setNormaliseNormals(bool normalise) { mNormaliseNormals = normalise; }
    00523
    00525         bool getNormaliseNormals(void) const {return mNormaliseNormals; }
    00526
    00527
    00529         EdgeData* getEdgeList(void);
    00531         bool hasEdgeList(void);
    00533         ShadowRenderableListIterator getShadowVolumeRenderableIterator(
    00534             ShadowTechnique shadowTechnique, const Light* light,
    00535             HardwareIndexBufferSharedPtr* indexBuffer,
    00536             bool extrudeVertices, Real extrusionDistance, unsigned long flags = 0 );
    00537
    00539         const Matrix4* _getBoneMatrices(void) const { return mBoneMatrices;}
    00541         unsigned short _getNumBoneMatrices(void) const { return mNumBoneMatrices; }
    00543         bool hasSkeleton(void) const { return mSkeletonInstance != 0; }
    00545         SkeletonInstance* getSkeleton(void) const { return mSkeletonInstance; }
    00557         bool isHardwareAnimationEnabled(void) const { return mHardwareAnimation; }
    00558
    00560         void _notifyAttached(Node* parent, bool isTagPoint = false);
    00568         int getSoftwareAnimationRequests(void) const { return mSoftwareAnimationRequests; }
    00580         int getSoftwareAnimationNormalsRequests(void) const { return mSoftwareAnimationNormalsRequests; }
    00596         void addSoftwareAnimationRequest(bool normalsAlso);
    00605         void removeSoftwareAnimationRequest(bool normalsAlso);
    00606
    00611         void shareSkeletonInstanceWith(Entity* entity);
    00612
    00615         bool hasVertexAnimation(void) const;
    00616
    00617
    00620         void stopSharingSkeletonInstance();
    00621
    00622
    00626         inline bool sharesSkeletonInstance() const { return mSharedSkeletonEntities != NULL; }
    00627
    00632         inline const EntitySet* getSkeletonInstanceSharingSet() const { return mSharedSkeletonEntities; }
    00633
    00644         void refreshAvailableAnimationState(void);
    00645
    00653         void _updateAnimation(void);
    00654
    00660         bool _isAnimated(void) const;
    00661
    00664         bool _isSkeletonAnimated(void) const;
    00665
    00675         VertexData* _getSkelAnimVertexData(void) const;
    00684         VertexData* _getSoftwareVertexAnimVertexData(void) const;
    00689         VertexData* _getHardwareVertexAnimVertexData(void) const;
    00693         TempBlendedBufferInfo* _getSkelAnimTempBufferInfo(void);
    00697         TempBlendedBufferInfo* _getVertexAnimTempBufferInfo(void);
    00699         uint32 getTypeFlags(void) const;
    00701         VertexData* getVertexDataForBinding(void);
    00702
    00704         enum VertexDataBindChoice
    00705         {
    00706             BIND_ORIGINAL,
    00707             BIND_SOFTWARE_SKELETAL,
    00708             BIND_SOFTWARE_MORPH,
    00709             BIND_HARDWARE_MORPH
    00710         };
    00712         VertexDataBindChoice chooseVertexDataForBinding(bool hasVertexAnim) const;
    00713
    00715         bool _getBuffersMarkedForAnimation(void) const { return mVertexAnimationAppliedThisFrame; }
    00718         void _markBuffersUsedForAnimation(void);
    00719
    00728         bool isInitialised(void) const { return mInitialised; }
    00729
    00740         void _initialise(bool forceReinitialise = false);
    00742         void _deinitialise(void);
    00743
    00747         void backgroundLoadingComplete(Resource* res);
    00748
    00749
    00750
    00751     };
    00752
    00754     class _OgreExport EntityFactory : public MovableObjectFactory
    00755     {
    00756     protected:
    00757         MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params);
    00758     public:
    00759         EntityFactory() {}
    00760         ~EntityFactory() {}
    00761
    00762         static String FACTORY_TYPE_NAME;
    00763
    00764         const String& getType(void) const;
    00765         void destroyInstance( MovableObject* obj);
    00766
    00767     };
    00768
    00769 } // namespace
    00770
    00771 #endif

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Mon Jun 16 12:48:50 2008