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# Ogre::VertexBufferBinding Class Reference

Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More...

`#include <OgreHardwareVertexBuffer.h>`

List of all members.

## Public Types
typedef std::map < unsigned short, HardwareVertexBufferSharedPtr > | VertexBufferBindingMap
| Defines the vertex buffer bindings used as source for vertex declarations.
typedef std::map < ushort, ushort > | BindingIndexMap
## Public Member Functions
| VertexBufferBinding ()
| Constructor, should not be called direct, use HardwareBufferManager::createVertexBufferBinding.
virtual | ~VertexBufferBinding ()
virtual void | setBinding (unsigned short index, const HardwareVertexBufferSharedPtr &buffer)
| Set a binding, associating a vertex buffer with a given index.
virtual void | unsetBinding (unsigned short index)
| Removes an existing binding.
virtual void | unsetAllBindings (void)
| Removes all the bindings.
virtual const VertexBufferBindingMap & | getBindings (void) const
| Gets a read-only version of the buffer bindings.
virtual const HardwareVertexBufferSharedPtr & | getBuffer (unsigned short index) const
| Gets the buffer bound to the given source index.
virtual bool | isBufferBound (unsigned short index) const
| Gets whether a buffer is bound to the given source index.
virtual size_t | getBufferCount (void) const
virtual unsigned short | getNextIndex (void) const
| Gets the highest index which has already been set, plus 1.
virtual unsigned short | getLastBoundIndex (void) const
| Gets the last bound index.
virtual bool | hasGaps (void) const
| Check whether any gaps in the bindings.
virtual void | closeGaps (BindingIndexMap &bindingIndexMap)
| Remove any gaps in the bindings.
## Protected Attributes
VertexBufferBindingMap | mBindingMap
unsigned short | mHighIndex

## Detailed Description

Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements.

Remarks:
  Why do we have this binding list rather than just have VertexElement referring to the vertex buffers direct? Well, in the underlying APIs, binding the vertex buffers to an index (or 'stream') is the way that vertex data is linked, so this structure better reflects the realities of that. In addition, by separating the vertex declaration from the list of vertex buffer bindings, it becomes possible to reuse bindings between declarations and vice versa, giving opportunities to reduce the state changes required to perform rendering.

  Like the other classes in this functional area, these binding maps should be created and destroyed using the HardwareBufferManager.

Definition at line 466 of file OgreHardwareVertexBuffer.h.

## Member Typedef Documentation

typedef std::map<unsigned short, HardwareVertexBufferSharedPtr> Ogre::VertexBufferBinding::VertexBufferBindingMap

Defines the vertex buffer bindings used as source for vertex declarations.

Definition at line 470 of file OgreHardwareVertexBuffer.h.

typedef std::map<ushort, ushort> Ogre::VertexBufferBinding::BindingIndexMap

Definition at line 514 of file OgreHardwareVertexBuffer.h.

## Constructor & Destructor Documentation

Ogre::VertexBufferBinding::VertexBufferBinding | ( |  | ) |

Constructor, should not be called direct, use HardwareBufferManager::createVertexBufferBinding.

virtual Ogre::VertexBufferBinding::~VertexBufferBinding | ( |  | ) | `[virtual]`

## Member Function Documentation

virtual void Ogre::VertexBufferBinding::setBinding | ( | unsigned short | index,
|  | const HardwareVertexBufferSharedPtr & | buffer |
| ) |  |  | `[virtual]`

Set a binding, associating a vertex buffer with a given index.

Remarks:
  If the index is already associated with a vertex buffer, the association will be replaced. This may cause the old buffer to be destroyed if nothing else is referring to it. You should assign bindings from 0 and not leave gaps, although you can bind them in any order.

virtual void Ogre::VertexBufferBinding::unsetBinding | ( | unsigned short | index | ) | `[virtual]`

Removes an existing binding.

virtual void Ogre::VertexBufferBinding::unsetAllBindings | ( | void |  | ) | `[virtual]`

Removes all the bindings.

virtual const VertexBufferBindingMap& Ogre::VertexBufferBinding::getBindings | ( | void |  | ) | const`[virtual]`

Gets a read-only version of the buffer bindings.

virtual const HardwareVertexBufferSharedPtr& Ogre::VertexBufferBinding::getBuffer | ( | unsigned short | index | ) | const`[virtual]`

Gets the buffer bound to the given source index.

virtual bool Ogre::VertexBufferBinding::isBufferBound | ( | unsigned short | index | ) | const`[virtual]`

Gets whether a buffer is bound to the given source index.

virtual size_t Ogre::VertexBufferBinding::getBufferCount | ( | void |  | ) | const`[virtual]`

Definition at line 501 of file OgreHardwareVertexBuffer.h.

virtual unsigned short Ogre::VertexBufferBinding::getNextIndex | ( | void |  | ) | const`[virtual]`

Gets the highest index which has already been set, plus 1.

Remarks:
  This is to assist in binding the vertex buffers such that there are not gaps in the list.

Definition at line 508 of file OgreHardwareVertexBuffer.h.

virtual unsigned short Ogre::VertexBufferBinding::getLastBoundIndex | ( | void |  | ) | const`[virtual]`

Gets the last bound index.

virtual bool Ogre::VertexBufferBinding::hasGaps | ( | void |  | ) | const`[virtual]`

Check whether any gaps in the bindings.

virtual void Ogre::VertexBufferBinding::closeGaps | ( | BindingIndexMap & | bindingIndexMap | ) | `[virtual]`

Remove any gaps in the bindings.

Remarks:
  This is useful if you've removed vertex buffer from this vertex buffer bindings and want to remove any gaps in the bindings. Note, however, that if this bindings is already being used with a VertexDeclaration, you will need to alter that too. This method is mainly useful when reorganising buffers manually.

Parameters:

  | bindingIndexMap | To be retrieve the binding index map that used to translation old index to new index; will be cleared by this method before fill-in.

## Member Data Documentation

VertexBufferBindingMap Ogre::VertexBufferBinding::mBindingMap`[protected]`

Definition at line 472 of file OgreHardwareVertexBuffer.h.

unsigned short Ogre::VertexBufferBinding::mHighIndex`[mutable, protected]`

Definition at line 473 of file OgreHardwareVertexBuffer.h.

The documentation for this class was generated from the following file:

- OgreHardwareVertexBuffer.h

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Mon Jun 16 12:49:59 2008