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# OgreStaticGeometry.h File Reference

`#include "OgrePrerequisites.h"`
`#include "OgreMovableObject.h"`
`#include "OgreRenderable.h"`

Go to the source code of this file.

## Namespaces
namespace | Ogre
## Classes
class | Ogre::StaticGeometry
| Pre-transforms and batches up meshes for efficient use as static geometry in a scene. More...
class | Ogre::StaticGeometry::OptimisedSubMeshGeometry
| Struct holding geometry optimised per SubMesh / lod level, ready for copying to instances. More...
struct | Ogre::StaticGeometry::SubMeshLodGeometryLink
| Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry. More...
struct | Ogre::StaticGeometry::QueuedSubMesh
| Structure recording a queued submesh for the build. More...
struct | Ogre::StaticGeometry::QueuedGeometry
| Structure recording a queued geometry for low level builds. More...
class | Ogre::StaticGeometry::GeometryBucket
| A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored. More...
class | Ogre::StaticGeometry::MaterialBucket
| A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD). More...
class | Ogre::StaticGeometry::LODBucket
| A LODBucket is a collection of smaller buckets with the same LOD. More...
class | Ogre::StaticGeometry::Region
| The details of a topological region which is the highest level of partitioning for this class. More...
class | Ogre::StaticGeometry::Region::RegionShadowRenderable
| Nested class to allow region shadows. More...

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Mon Jun 16 12:48:59 2008