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# OgreHardwareBufferManager.h File Reference

`#include "OgrePrerequisites.h"`
`#include "OgreSingleton.h"`
`#include "OgreHardwareVertexBuffer.h"`
`#include "OgreHardwareIndexBuffer.h"`

Go to the source code of this file.

## Namespaces
namespace | Ogre
## Classes
class | Ogre::HardwareBufferLicensee
| Abtract interface representing a 'licensee' of a hardware buffer copy. More...
class | Ogre::TempBlendedBufferInfo
| Structure for recording the use of temporary blend buffers. More...
class | Ogre::HardwareBufferManager
| Abstract singleton class for managing hardware buffers, a concrete instance of this will be created by the RenderSystem. More...
class | Ogre::HardwareBufferManager::VertexBufferLicense
| Struct holding details of a license to use a temporary shared buffer. More...

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Mon Jun 16 12:48:58 2008