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# OgreSceneManager.h File Reference

`#include "OgrePrerequisites.h"`
`#include "OgreString.h"`
`#include "OgreSceneNode.h"`
`#include "OgrePlane.h"`
`#include "OgreQuaternion.h"`
`#include "OgreColourValue.h"`
`#include "OgreCommon.h"`
`#include "OgreSceneQuery.h"`
`#include "OgreAutoParamDataSource.h"`
`#include "OgreAnimationState.h"`
`#include "OgreRenderQueue.h"`
`#include "OgreRenderQueueSortingGrouping.h"`
`#include "OgreRectangle2D.h"`
`#include "OgrePixelFormat.h"`
`#include "OgreResourceGroupManager.h"`
`#include "OgreTexture.h"`
`#include "OgreShadowCameraSetup.h"`
`#include "OgreShadowTextureManager.h"`
`#include "OgreCamera.h"`
`#include "OgreInstancedGeometry.h"`

Go to the source code of this file.

## Namespaces
namespace | Ogre
## Classes
struct | Ogre::ViewPoint
| Structure for holding a position & orientation pair. More...
struct | Ogre::VisibleObjectsBoundsInfo
| Structure collecting together information about the visible objects that have been discovered in a scene. More...
class | Ogre::ShadowListener
| Interface definition for classes which can listen in on the process of rendering shadows, in order to implement custom behaviour. More...
class | Ogre::SceneManager
| Manages the organisation and rendering of a 'scene' i.e. More...
struct | Ogre::SceneManager::materialLess
| Comparator for material map, for sorting materials into render order (e.g. More...
struct | Ogre::SceneManager::lightLess
| Comparator for sorting lights relative to a point. More...
struct | Ogre::SceneManager::SkyDomeGenParameters
struct | Ogre::SceneManager::SkyPlaneGenParameters
struct | Ogre::SceneManager::SkyBoxGenParameters
struct | Ogre::SceneManager::LightInfo
| Cached light information, used to tracking light's changes. More...
struct | Ogre::SceneManager::MovableObjectCollection
| Simple structure to hold MovableObject map and a mutex to go with it. More...
struct | Ogre::SceneManager::lightsForShadowTextureLess
| Default sorting routine which sorts lights which cast shadows to the front of a list, sub-sorting by distance. More...
class | Ogre::SceneManager::ShadowCasterSceneQueryListener
| Inner class to use as callback for shadow caster scene query. More...
class | Ogre::SceneManager::SceneMgrQueuedRenderableVisitor
| Inner helper class to implement the visitor pattern for rendering objects in a queue. More...
class | Ogre::DefaultIntersectionSceneQuery
| Default implementation of IntersectionSceneQuery. More...
class | Ogre::DefaultRaySceneQuery
| Default implementation of RaySceneQuery. More...
class | Ogre::DefaultSphereSceneQuery
| Default implementation of SphereSceneQuery. More...
class | Ogre::DefaultPlaneBoundedVolumeListSceneQuery
| Default implementation of PlaneBoundedVolumeListSceneQuery. More...
class | Ogre::DefaultAxisAlignedBoxSceneQuery
| Default implementation of AxisAlignedBoxSceneQuery. More...
struct | Ogre::SceneManagerMetaData
| Structure containing information about a scene manager. More...
class | Ogre::SceneManagerFactory
| Class which will create instances of a given SceneManager. More...
## Typedefs
typedef uint16 | Ogre::SceneTypeMask
| Bitmask containing scene types.
## Enumerations
enum | Ogre::SceneType { Ogre::ST_GENERIC = 1, Ogre::ST_EXTERIOR_CLOSE = 2, Ogre::ST_EXTERIOR_FAR = 4, Ogre::ST_EXTERIOR_REAL_FAR = 8, Ogre::ST_INTERIOR = 16 }
| Classification of a scene to allow a decision of what type of SceenManager to provide back to the application. More...

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Mon Jun 16 12:48:58 2008