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# OgreKeyFrame.h File Reference

`#include "OgrePrerequisites.h"`
`#include "OgreVector3.h"`
`#include "OgreQuaternion.h"`
`#include "OgreAny.h"`
`#include "OgreHardwareVertexBuffer.h"`
`#include "OgreIteratorWrappers.h"`

Go to the source code of this file.

## Namespaces
namespace | Ogre
## Classes
class | Ogre::KeyFrame
| A key frame in an animation sequence defined by an AnimationTrack. More...
class | Ogre::NumericKeyFrame
| Specialised KeyFrame which stores any numeric value. More...
class | Ogre::TransformKeyFrame
| Specialised KeyFrame which stores a full transform. More...
class | Ogre::VertexMorphKeyFrame
| Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. More...
class | Ogre::VertexPoseKeyFrame
| Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose. More...
struct | Ogre::VertexPoseKeyFrame::PoseRef
| Reference to a pose at a given influence level. More...

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Mon Jun 16 12:48:58 2008