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# Ogre::Animation Class Reference

An animation sequence. More...

`#include <OgreAnimation.h>`

List of all members.

## Public Types
enum | InterpolationMode { IM_LINEAR, IM_SPLINE }
| The types of animation interpolation available. More...
enum | RotationInterpolationMode { RIM_LINEAR, RIM_SPHERICAL }
| The types of rotational interpolation available. More...
typedef std::map < unsigned short, NodeAnimationTrack * > | NodeTrackList
typedef ConstMapIterator < NodeTrackList > | NodeTrackIterator
typedef std::map < unsigned short, NumericAnimationTrack * > | NumericTrackList
typedef ConstMapIterator < NumericTrackList > | NumericTrackIterator
typedef std::map < unsigned short, VertexAnimationTrack * > | VertexTrackList
typedef ConstMapIterator < VertexTrackList > | VertexTrackIterator
typedef std::set < ushort > | TrackHandleList
| A list of track handles.
## Public Member Functions
| Animation (const String &name, Real length)
| You should not use this constructor directly, use the parent object such as Skeleton instead.
virtual | ~Animation ()
const String & | getName (void) const
| Gets the name of this animation.
Real | getLength (void) const
| Gets the total length of the animation.
NodeAnimationTrack * | createNodeTrack (unsigned short handle)
| Creates a NodeAnimationTrack for animating a Node.
NumericAnimationTrack * | createNumericTrack (unsigned short handle)
| Creates a NumericAnimationTrack for animating any numeric value.
VertexAnimationTrack * | createVertexTrack (unsigned short handle, VertexAnimationType animType)
| Creates a VertexAnimationTrack for animating vertex position data.
NodeAnimationTrack * | createNodeTrack (unsigned short handle, Node *node)
| Creates a new AnimationTrack automatically associated with a Node.
NumericAnimationTrack * | createNumericTrack (unsigned short handle, const AnimableValuePtr &anim)
| Creates a NumericAnimationTrack and associates it with an animable.
VertexAnimationTrack * | createVertexTrack (unsigned short handle, VertexData *data, VertexAnimationType animType)
| Creates a VertexAnimationTrack and associates it with VertexData.
unsigned short | getNumNodeTracks (void) const
| Gets the number of NodeAnimationTrack objects contained in this animation.
NodeAnimationTrack * | getNodeTrack (unsigned short handle) const
| Gets a node track by it's handle.
bool | hasNodeTrack (unsigned short handle) const
| Does a track exist with the given handle?
unsigned short | getNumNumericTracks (void) const
| Gets the number of NumericAnimationTrack objects contained in this animation.
NumericAnimationTrack * | getNumericTrack (unsigned short handle) const
| Gets a numeric track by it's handle.
bool | hasNumericTrack (unsigned short handle) const
| Does a track exist with the given handle?
unsigned short | getNumVertexTracks (void) const
| Gets the number of VertexAnimationTrack objects contained in this animation.
VertexAnimationTrack * | getVertexTrack (unsigned short handle) const
| Gets a Vertex track by it's handle.
bool | hasVertexTrack (unsigned short handle) const
| Does a track exist with the given handle?
void | destroyNodeTrack (unsigned short handle)
| Destroys the node track with the given handle.
void | destroyNumericTrack (unsigned short handle)
| Destroys the numeric track with the given handle.
void | destroyVertexTrack (unsigned short handle)
| Destroys the Vertex track with the given handle.
void | destroyAllTracks (void)
| Removes and destroys all tracks making up this animation.
void | destroyAllNodeTracks (void)
| Removes and destroys all tracks making up this animation.
void | destroyAllNumericTracks (void)
| Removes and destroys all tracks making up this animation.
void | destroyAllVertexTracks (void)
| Removes and destroys all tracks making up this animation.
void | apply (Real timePos, Real weight=1.0, Real scale=1.0f)
| Applies an animation given a specific time point and weight.
void | apply (Skeleton *skeleton, Real timePos, Real weight=1.0, Real scale=1.0f)
| Applies all node tracks given a specific time point and weight to a given skeleton.
void | apply (Entity *entity, Real timePos, Real weight, bool software, bool hardware)
| Applies all vertex tracks given a specific time point and weight to a given entity.
void | setInterpolationMode (InterpolationMode im)
| Tells the animation how to interpolate between keyframes.
InterpolationMode | getInterpolationMode (void) const
| Gets the current interpolation mode of this animation.
void | setRotationInterpolationMode (RotationInterpolationMode im)
| Tells the animation how to interpolate rotations.
RotationInterpolationMode | getRotationInterpolationMode (void) const
| Gets the current rotation interpolation mode of this animation.
const NodeTrackList & | _getNodeTrackList (void) const
| Fast access to NON-UPDATEABLE node track list.
NodeTrackIterator | getNodeTrackIterator (void) const
| Get non-updateable iterator over node tracks.
const NumericTrackList & | _getNumericTrackList (void) const
| Fast access to NON-UPDATEABLE numeric track list.
NumericTrackIterator | getNumericTrackIterator (void) const
| Get non-updateable iterator over node tracks.
const VertexTrackList & | _getVertexTrackList (void) const
| Fast access to NON-UPDATEABLE Vertex track list.
VertexTrackIterator | getVertexTrackIterator (void) const
| Get non-updateable iterator over node tracks.
void | optimise (bool discardIdentityNodeTracks=true)
| Optimise an animation by removing unnecessary tracks and keyframes.
void | _collectIdentityNodeTracks (TrackHandleList &tracks) const
| Internal method for collecting identity node tracks.
void | _destroyNodeTracks (const TrackHandleList &tracks)
| Internal method for destroy given node tracks.
Animation * | clone (const String &newName) const
| Clone this animation.
void | _keyFrameListChanged (void)
| Internal method used to tell the animation that keyframe list has been changed, which may cause it to rebuild some internal data.
TimeIndex | _getTimeIndex (Real timePos) const
| Internal method used to convert time position to time index object.
## Static Public Member Functions
static void | setDefaultInterpolationMode (InterpolationMode im)
| Sets the default animation interpolation mode.
static InterpolationMode | getDefaultInterpolationMode (void)
| Gets the default interpolation mode for all animations.
static void | setDefaultRotationInterpolationMode (RotationInterpolationMode im)
| Sets the default rotation interpolation mode.
static RotationInterpolationMode | getDefaultRotationInterpolationMode (void)
| Gets the default rotation interpolation mode for all animations.
## Protected Types
typedef std::vector < Real > | KeyFrameTimeList
| Global keyframe time list used to search global keyframe index.
## Protected Member Functions
void | optimiseNodeTracks (bool discardIdentityTracks)
void | optimiseVertexTracks (void)
void | buildKeyFrameTimeList (void) const
| Internal method to build global keyframe time list.
## Protected Attributes
NodeTrackList | mNodeTrackList
| Node tracks, indexed by handle.
NumericTrackList | mNumericTrackList
| Numeric tracks, indexed by handle.
VertexTrackList | mVertexTrackList
| Vertex tracks, indexed by handle.
String | mName
Real | mLength
InterpolationMode | mInterpolationMode
RotationInterpolationMode | mRotationInterpolationMode
KeyFrameTimeList | mKeyFrameTimes
bool | mKeyFrameTimesDirty
| Dirty flag indicate that keyframe time list need to rebuild.
## Static Protected Attributes
static InterpolationMode | msDefaultInterpolationMode
static RotationInterpolationMode | msDefaultRotationInterpolationMode

## Detailed Description

An animation sequence.

Remarks:
  This class defines the interface for a sequence of animation, whether that be animation of a mesh, a path along a spline, or possibly more than one type of animation in one. An animation is made up of many 'tracks', which are the more specific types of animation.

  You should not create these animations directly. They will be created via a parent object which owns the animation, e.g. Skeleton.

Definition at line 52 of file OgreAnimation.h.

## Member Typedef Documentation

typedef std::map<unsigned short, NodeAnimationTrack*> Ogre::Animation::NodeTrackList

Definition at line 280 of file OgreAnimation.h.

typedef ConstMapIterator<NodeTrackList> Ogre::Animation::NodeTrackIterator

Definition at line 281 of file OgreAnimation.h.

typedef std::map<unsigned short, NumericAnimationTrack*> Ogre::Animation::NumericTrackList

Definition at line 283 of file OgreAnimation.h.

typedef ConstMapIterator<NumericTrackList> Ogre::Animation::NumericTrackIterator

Definition at line 284 of file OgreAnimation.h.

typedef std::map<unsigned short, VertexAnimationTrack*> Ogre::Animation::VertexTrackList

Definition at line 286 of file OgreAnimation.h.

typedef ConstMapIterator<VertexTrackList> Ogre::Animation::VertexTrackIterator

Definition at line 287 of file OgreAnimation.h.

typedef std::set<ushort> Ogre::Animation::TrackHandleList

A list of track handles.

Definition at line 332 of file OgreAnimation.h.

typedef std::vector<Real> Ogre::Animation::KeyFrameTimeList`[protected]`

Global keyframe time list used to search global keyframe index.

Definition at line 389 of file OgreAnimation.h.

## Member Enumeration Documentation

enum Ogre::Animation::InterpolationMode

The types of animation interpolation available.

Enumerator:

  IM_LINEAR | Values are interpolated along straight lines.
  IM_SPLINE | Values are interpolated along a spline, resulting in smoother changes in direction.

Definition at line 57 of file OgreAnimation.h.

enum Ogre::Animation::RotationInterpolationMode

The types of rotational interpolation available.

Enumerator:

  RIM_LINEAR | Values are interpolated linearly. This is faster but does not necessarily give a completely accurate result.
  RIM_SPHERICAL | Values are interpolated spherically. This is more accurate but has a higher cost.

Definition at line 66 of file OgreAnimation.h.

## Constructor & Destructor Documentation

Ogre::Animation::Animation | ( | const String & | name,
|  | Real | length |
| ) |  |  |

You should not use this constructor directly, use the parent object such as Skeleton instead.

Parameters:

  | name | The name of the animation, should be unique within it's parent (e.g. Skeleton)
  | length | The length of the animation in seconds.

virtual Ogre::Animation::~Animation | ( |  | ) | `[virtual]`

## Member Function Documentation

const String& Ogre::Animation::getName | ( | void |  | ) | const

Gets the name of this animation.

Real Ogre::Animation::getLength | ( | void |  | ) | const

Gets the total length of the animation.

NodeAnimationTrack* Ogre::Animation::createNodeTrack | ( | unsigned short | handle | ) |

Creates a NodeAnimationTrack for animating a Node.

Parameters:

  | handle | Handle to give the track, used for accessing the track later. Must be unique within this Animation.

NumericAnimationTrack* Ogre::Animation::createNumericTrack | ( | unsigned short | handle | ) |

Creates a NumericAnimationTrack for animating any numeric value.

Parameters:

  | handle | Handle to give the track, used for accessing the track later. Must be unique within this Animation.

VertexAnimationTrack* Ogre::Animation::createVertexTrack | ( | unsigned short | handle,
|  | VertexAnimationType | animType |
| ) |  |  |

Creates a VertexAnimationTrack for animating vertex position data.

Parameters:

  | handle | Handle to give the track, used for accessing the track later. Must be unique within this Animation, and is used to identify the target. For example when applied to a Mesh, the handle must reference the index of the geometry being modified; 0 for the shared geometry, and 1+ for SubMesh geometry with the same index-1.
  | animType | Either morph or pose animation,

NodeAnimationTrack* Ogre::Animation::createNodeTrack | ( | unsigned short | handle,
|  | Node * | node |
| ) |  |  |

Creates a new AnimationTrack automatically associated with a Node.

Remarks:
  This method creates a standard AnimationTrack, but also associates it with a target Node which will receive all keyframe effects.

Parameters:

  | handle | Numeric handle to give the track, used for accessing the track later. Must be unique within this Animation.
  | node | A pointer to the Node object which will be affected by this track

NumericAnimationTrack* Ogre::Animation::createNumericTrack | ( | unsigned short | handle,
|  | const AnimableValuePtr & | anim |
| ) |  |  |

Creates a NumericAnimationTrack and associates it with an animable.

Parameters:

  | handle | Handle to give the track, used for accessing the track later.
  | anim | Animable object link Must be unique within this Animation.

VertexAnimationTrack* Ogre::Animation::createVertexTrack | ( | unsigned short | handle,
|  | VertexData * | data,
|  | VertexAnimationType | animType |
| ) |  |  |

Creates a VertexAnimationTrack and associates it with VertexData.

Parameters:

  | handle | Handle to give the track, used for accessing the track later.
  | data | VertexData object link
  | animType | The animation type Must be unique within this Animation.

unsigned short Ogre::Animation::getNumNodeTracks | ( | void |  | ) | const

Gets the number of NodeAnimationTrack objects contained in this animation.

NodeAnimationTrack* Ogre::Animation::getNodeTrack | ( | unsigned short | handle | ) | const

Gets a node track by it's handle.

bool Ogre::Animation::hasNodeTrack | ( | unsigned short | handle | ) | const

Does a track exist with the given handle?

unsigned short Ogre::Animation::getNumNumericTracks | ( | void |  | ) | const

Gets the number of NumericAnimationTrack objects contained in this animation.

NumericAnimationTrack* Ogre::Animation::getNumericTrack | ( | unsigned short | handle | ) | const

Gets a numeric track by it's handle.

bool Ogre::Animation::hasNumericTrack | ( | unsigned short | handle | ) | const

Does a track exist with the given handle?

unsigned short Ogre::Animation::getNumVertexTracks | ( | void |  | ) | const

Gets the number of VertexAnimationTrack objects contained in this animation.

VertexAnimationTrack* Ogre::Animation::getVertexTrack | ( | unsigned short | handle | ) | const

Gets a Vertex track by it's handle.

bool Ogre::Animation::hasVertexTrack | ( | unsigned short | handle | ) | const

Does a track exist with the given handle?

void Ogre::Animation::destroyNodeTrack | ( | unsigned short | handle | ) |

Destroys the node track with the given handle.

void Ogre::Animation::destroyNumericTrack | ( | unsigned short | handle | ) |

Destroys the numeric track with the given handle.

void Ogre::Animation::destroyVertexTrack | ( | unsigned short | handle | ) |

Destroys the Vertex track with the given handle.

void Ogre::Animation::destroyAllTracks | ( | void |  | ) |

Removes and destroys all tracks making up this animation.

void Ogre::Animation::destroyAllNodeTracks | ( | void |  | ) |

Removes and destroys all tracks making up this animation.

void Ogre::Animation::destroyAllNumericTracks | ( | void |  | ) |

Removes and destroys all tracks making up this animation.

void Ogre::Animation::destroyAllVertexTracks | ( | void |  | ) |

Removes and destroys all tracks making up this animation.

void Ogre::Animation::apply | ( | Real | timePos,
|  | Real | weight = `1.0`,
|  | Real | scale = `1.0f` |
| ) |  |  |

Applies an animation given a specific time point and weight.

Remarks:
  Where you have associated animation tracks with objects, you can eaily apply an animation to those objects by calling this method.

Parameters:

  | timePos | The time position in the animation to apply.
  | weight | The influence to give to this track, 1.0 for full influence, less to blend with other animations.
  | scale | The scale to apply to translations and scalings, useful for adapting an animation to a different size target.

void Ogre::Animation::apply | ( | Skeleton * | skeleton,
|  | Real | timePos,
|  | Real | weight = `1.0`,
|  | Real | scale = `1.0f` |
| ) |  |  |

Applies all node tracks given a specific time point and weight to a given skeleton.

Remarks:
  Where you have associated animation tracks with Node objects, you can eaily apply an animation to those nodes by calling this method.

Parameters:

  | timePos | The time position in the animation to apply.
  | weight | The influence to give to this track, 1.0 for full influence, less to blend with other animations.
  | scale | The scale to apply to translations and scalings, useful for adapting an animation to a different size target.

void Ogre::Animation::apply | ( | Entity * | entity,
|  | Real | timePos,
|  | Real | weight,
|  | bool | software,
|  | bool | hardware |
| ) |  |  |

Applies all vertex tracks given a specific time point and weight to a given entity.

Remarks:

Parameters:

  | entity | The Entity to which this animation should be applied
  | timePos | The time position in the animation to apply.
  | weight | The weight at which the animation should be applied (only affects pose animation)
  | software | Whether to populate the software morph vertex data
  | hardware | Whether to populate the hardware morph vertex data

void Ogre::Animation::setInterpolationMode | ( | InterpolationMode | im | ) |

Tells the animation how to interpolate between keyframes.

Remarks:
  By default, animations normally interpolate linearly between keyframes. This is fast, but when animations include quick changes in direction it can look a little unnatural because directions change instantly at keyframes. An alternative is to tell the animation to interpolate along a spline, which is more expensive in terms of calculation time, but looks smoother because major changes in direction are distributed around the keyframes rather than just at the keyframe.

  You can also change the default animation behaviour by calling Animation::setDefaultInterpolationMode.

InterpolationMode Ogre::Animation::getInterpolationMode | ( | void |  | ) | const

Gets the current interpolation mode of this animation.

Remarks:
  See setInterpolationMode for more info.

void Ogre::Animation::setRotationInterpolationMode | ( | RotationInterpolationMode | im | ) |

Tells the animation how to interpolate rotations.

Remarks:
  By default, animations interpolate linearly between rotations. This is fast but not necessarily completely accurate. If you want more accurate interpolation, use spherical interpolation, but be aware that it will incur a higher cost.

  You can also change the default rotation behaviour by calling Animation::setDefaultRotationInterpolationMode.

RotationInterpolationMode Ogre::Animation::getRotationInterpolationMode | ( | void |  | ) | const

Gets the current rotation interpolation mode of this animation.

Remarks:
  See setRotationInterpolationMode for more info.

static void Ogre::Animation::setDefaultInterpolationMode | ( | InterpolationMode | im | ) | `[static]`

Sets the default animation interpolation mode.

Remarks:
  Every animation created after this option is set will have the new interpolation mode specified. You can also change the mode per animation by calling the setInterpolationMode method on the instance in question.

static InterpolationMode Ogre::Animation::getDefaultInterpolationMode | ( | void |  | ) | `[static]`

Gets the default interpolation mode for all animations.

static void Ogre::Animation::setDefaultRotationInterpolationMode | ( | RotationInterpolationMode | im | ) | `[static]`

Sets the default rotation interpolation mode.

Remarks:
  Every animation created after this option is set will have the new interpolation mode specified. You can also change the mode per animation by calling the setInterpolationMode method on the instance in question.

static RotationInterpolationMode Ogre::Animation::getDefaultRotationInterpolationMode | ( | void |  | ) | `[static]`

Gets the default rotation interpolation mode for all animations.

const NodeTrackList& Ogre::Animation::_getNodeTrackList | ( | void |  | ) | const

Fast access to NON-UPDATEABLE node track list.

NodeTrackIterator Ogre::Animation::getNodeTrackIterator | ( | void |  | ) | const

Get non-updateable iterator over node tracks.

Definition at line 293 of file OgreAnimation.h.

const NumericTrackList& Ogre::Animation::_getNumericTrackList | ( | void |  | ) | const

Fast access to NON-UPDATEABLE numeric track list.

NumericTrackIterator Ogre::Animation::getNumericTrackIterator | ( | void |  | ) | const

Get non-updateable iterator over node tracks.

Definition at line 300 of file OgreAnimation.h.

const VertexTrackList& Ogre::Animation::_getVertexTrackList | ( | void |  | ) | const

Fast access to NON-UPDATEABLE Vertex track list.

VertexTrackIterator Ogre::Animation::getVertexTrackIterator | ( | void |  | ) | const

Get non-updateable iterator over node tracks.

Definition at line 307 of file OgreAnimation.h.

void Ogre::Animation::optimise | ( | bool | discardIdentityNodeTracks = `true` | ) |

Optimise an animation by removing unnecessary tracks and keyframes.

Remarks:
  When you export an animation, it is possible that certain tracks have been keyframed but actually don't include anything useful - the keyframes include no transformation. These tracks can be completely eliminated from the animation and thus speed up the animation. In addition, if several keyframes in a row have the same value, then they are just adding overhead and can be removed.

Note:
  Since track-less and identity track has difference behavior for accumulate animation blending if corresponding track presenting at other animation that is non-identity, and in normally this method didn't known about the situation of other animation, it can't deciding whether or not discards identity tracks. So there have a parameter allow you choose what you want, in case you aren't sure how to do that, you should use Skeleton::optimiseAllAnimations instead.

Parameters:

  | discardIdentityNodeTracks | If true, discard identity node tracks.

void Ogre::Animation::_collectIdentityNodeTracks | ( | TrackHandleList & | tracks | ) | const

Internal method for collecting identity node tracks.

Remarks:
  This method remove non-identity node tracks form the track handle list.

Parameters:

  | tracks | A list of track handle of non-identity node tracks, where this method will remove non-identity node track handles.

void Ogre::Animation::_destroyNodeTracks | ( | const TrackHandleList & | tracks | ) |

Internal method for destroy given node tracks.

Animation* Ogre::Animation::clone | ( | const String & | newName | ) | const

Clone this animation.

Note:
  The pointer returned from this method is the only one recorded, thus it is up to the caller to arrange for the deletion of this object.

void Ogre::Animation::_keyFrameListChanged | ( | void |  | ) |

Internal method used to tell the animation that keyframe list has been changed, which may cause it to rebuild some internal data.

Definition at line 357 of file OgreAnimation.h.

TimeIndex Ogre::Animation::_getTimeIndex | ( | Real | timePos | ) | const

Internal method used to convert time position to time index object.

Note:
  The time index returns by this function are associated with state of the animation object, if the animation object altered (e.g. create/remove keyframe or track), all related time index will invalidated.

Parameters:

  | timePos | The time position.

Returns:
  The time index object which contains wrapped time position (in relation to the whole animation sequence) and lower bound index of global keyframe time list.

void Ogre::Animation::optimiseNodeTracks | ( | bool | discardIdentityTracks | ) | `[protected]`

void Ogre::Animation::optimiseVertexTracks | ( | void |  | ) | `[protected]`

void Ogre::Animation::buildKeyFrameTimeList | ( | void |  | ) | const`[protected]`

Internal method to build global keyframe time list.

## Member Data Documentation

NodeTrackList Ogre::Animation::mNodeTrackList`[protected]`

Node tracks, indexed by handle.

Definition at line 373 of file OgreAnimation.h.

NumericTrackList Ogre::Animation::mNumericTrackList`[protected]`

Numeric tracks, indexed by handle.

Definition at line 375 of file OgreAnimation.h.

VertexTrackList Ogre::Animation::mVertexTrackList`[protected]`

Vertex tracks, indexed by handle.

Definition at line 377 of file OgreAnimation.h.

String Ogre::Animation::mName`[protected]`

Definition at line 378 of file OgreAnimation.h.

Real Ogre::Animation::mLength`[protected]`

Definition at line 380 of file OgreAnimation.h.

InterpolationMode Ogre::Animation::mInterpolationMode`[protected]`

Definition at line 382 of file OgreAnimation.h.

RotationInterpolationMode Ogre::Animation::mRotationInterpolationMode`[protected]`

Definition at line 383 of file OgreAnimation.h.

InterpolationMode Ogre::Animation::msDefaultInterpolationMode`[static, protected]`

Definition at line 385 of file OgreAnimation.h.

RotationInterpolationMode Ogre::Animation::msDefaultRotationInterpolationMode`[static, protected]`

Definition at line 386 of file OgreAnimation.h.

KeyFrameTimeList Ogre::Animation::mKeyFrameTimes`[mutable, protected]`

Definition at line 390 of file OgreAnimation.h.

bool Ogre::Animation::mKeyFrameTimesDirty`[mutable, protected]`

Dirty flag indicate that keyframe time list need to rebuild.

Definition at line 392 of file OgreAnimation.h.

The documentation for this class was generated from the following file:

- OgreAnimation.h

Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Mon Jun 16 12:49:06 2008