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# Ogre Namespace Reference

## Classes
class | ILCodecs
class | ILImageCodec
| Codec specialized in images loaded using DevIL. More...
class | ILUtil
class | MaterialScriptCompiler
class | ConfigDialog
| Defines the behaviour of an automatic renderer configuration dialog. More...
class | ErrorDialog
| Class for displaying the error dialog if Ogre fails badly. More...
class | Timer
| Timer class. More...
class | AlignedMemory
| Class to provide aligned memory allocate functionality. More...
class | AlignedAllocator
| STL compatible allocator with aligned memory allocate, used for tweak STL containers work with aligned memory. More...
class | AnimableValue
| Defines an object property which is animable, ie may be keyframed. More...
class | AnimableObject
| Defines an interface to classes which have one or more AnimableValue instances to expose. More...
class | Animation
| An animation sequence. More...
class | AnimationState
| Represents the state of an animation and the weight of it's influence. More...
class | AnimationStateSet
| Class encapsulating a set of AnimationState objects. More...
class | AnimationStateControllerValue
| ControllerValue wrapper class for AnimationState. More...
class | TimeIndex
| Time index object used to search keyframe at the given position. More...
class | AnimationTrack
| A 'track' in an animation sequence, ie a sequence of keyframes which affect a certain type of animable object. More...
class | NumericAnimationTrack
| Specialised AnimationTrack for dealing with generic animable values. More...
class | NodeAnimationTrack
| Specialised AnimationTrack for dealing with node transforms. More...
class | VertexAnimationTrack
| Specialised AnimationTrack for dealing with changing vertex position information. More...
class | Any
| Variant type that can hold Any other type. More...
class | AnyNumeric
| Specialised Any class which has built in arithmetic operators, but can hold only types which support operator +,-,* and / . More...
struct | FileInfo
| Information about a file/directory within the archive will be returned using a FileInfo struct. More...
class | Archive
| Archive-handling class. More...
class | ArchiveFactory
| Abstract factory class, archive codec plugins can register concrete subclasses of this. More...
class | ArchiveManager
| This class manages the available ArchiveFactory plugins. More...
class | AutoParamDataSource
| This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters. More...
class | AxisAlignedBox
| A 3D box aligned with the x/y/z axes. More...
class | Billboard
| A billboard is a primitive which always faces the camera in every frame. More...
class | BillboardChain
| Allows the rendering of a chain of connected billboards. More...
class | BillboardChainFactory
| Factory object for creating BillboardChain instances. More...
class | BillboardParticleRenderer
| Specialisation of ParticleSystemRenderer to render particles using a BillboardSet. More...
class | BillboardParticleRendererFactory
| Factory class for BillboardParticleRenderer. More...
class | BillboardSet
| A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other. More...
class | BillboardSetFactory
| Factory object for creating BillboardSet instances. More...
class | Bitwise
| Class for manipulating bit patterns. More...
class | LayerBlendModeEx
| Class which manages blending of both colour and alpha components. More...
class | Bone
| A bone in a skeleton. More...
class | BorderPanelOverlayElement
| A specialisation of the PanelOverlayElement to provide a panel with a border. More...
class | BorderRenderable
| Class for rendering the border of a BorderPanelOverlayElement. More...
class | Camera
| A viewpoint from which the scene will be rendered. More...
class | Codec
| Abstract class that defines a 'codec'. More...
class | ColourValue
| Class representing colour. More...
struct | TRect
struct | Box
| Structure used to define a box in a 3-D integer space. More...
class | Compiler2Pass
| Compiler2Pass is a generic 2 pass compiler/assembler. More...
class | CompositionPass
| Object representing one pass or operation in a composition sequence. More...
class | CompositionTargetPass
| Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework. More...
class | CompositionTechnique
| Base composition technique, can be subclassed in plugins. More...
class | Compositor
| Class representing a Compositor object. More...
class | CompositorPtr
| Specialisation of SharedPtr to allow SharedPtr to be assigned to CompositorPtr. More...
class | CompositorChain
| Chain of compositor effects applying to one viewport. More...
class | CompositorInstance
| An instance of a Compositor object for one Viewport. More...
class | CompositorManager
| Class for managing Compositor settings for Ogre. More...
class | CompositorScriptCompiler
| Compiler for parsing & lexing .compositor scripts. More...
class | CompositorSerializer
| Class for serializing Compositors to / from a .compositor script. More...
class | ConfigFile
| Class for quickly loading settings from a text file. More...
struct | _ConfigOption
| Packages the details of a configuration option. More...
class | ControllerFunction
| Subclasses of this class are responsible for performing a function on an input value for a Controller. More...
class | ControllerValue
| Can either be used as an input or output value. More...
class | Controller
| Instances of this class 'control' the value of another object in the system. More...
class | ControllerManager
| Class for managing Controller instances. More...
class | ConvexBody
| Holds a solid representation of a convex body. More...
class | DataStream
| General purpose class used for encapsulating the reading of data. More...
class | MemoryDataStream
| Common subclass of DataStream for handling data from chunks of memory. More...
class | FileStreamDataStream
| Common subclass of DataStream for handling data from std::basic_istream. More...
class | FileHandleDataStream
| Common subclass of DataStream for handling data from C-style file handles. More...
class | DDSCodec
| Codec specialized in loading DDS (Direct Draw Surface) images. More...
class | DefaultHardwareVertexBuffer
| Specialisation of HardwareVertexBuffer for emulation. More...
class | DefaultHardwareIndexBuffer
| Specialisation of HardwareIndexBuffer for emulation. More...
class | DefaultHardwareBufferManager
| Specialisation of HardwareBufferManager to emulate hardware buffers. More...
class | DynLib
| Resource holding data about a dynamic library. More...
class | DynLibManager
| Manager for Dynamic-loading Libraries. More...
class | EdgeData
| This class contains the information required to describe the edge connectivity of a given set of vertices and indexes. More...
class | EdgeListBuilder
| General utility class for building edge lists for geometry. More...
class | Entity
| Defines an instance of a discrete, movable object based on a Mesh. More...
class | EntityFactory
| Factory object for creating Entity instances. More...
class | Exception
| When thrown, provides information about an error that has occurred inside the engine. More...
struct | ExceptionCodeType
| Template struct which creates a distinct type for each exception code. More...
class | UnimplementedException
class | FileNotFoundException
class | IOException
class | InvalidStateException
class | InvalidParametersException
class | ItemIdentityException
class | InternalErrorException
class | RenderingAPIException
class | RuntimeAssertionException
class | ExceptionFactory
| Class implementing dispatch methods in order to construct by-value exceptions of a derived type based just on an exception code. More...
class | ExternalTextureSource
| IMPORTANT: **Plugins must override default dictionary name!** Base class that texture plugins derive from. More...
class | ExternalTextureSourceManager
| Singleton Class which handles the registering and control of texture plugins. More...
class | FactoryObj
| Abstract factory class. More...
class | FileSystemArchive
| Specialisation of the Archive class to allow reading of files from filesystem folders / directories. More...
class | FileSystemArchiveFactory
| Specialisation of ArchiveFactory for FileSystem files. More...
class | Font
| Class representing a font in the system. More...
class | FontPtr
| Specialisation of SharedPtr to allow SharedPtr to be assigned to FontPtr. More...
class | FontManager
| Manages Font resources, parsing .fontdef files and generally organising them. More...
struct | FrameEvent
| Struct containing information about a frame event. More...
class | FrameListener
| A interface class defining a listener which can be used to receive notifications of frame events. More...
class | FreeImageCodec
| Codec specialized in images loaded using FreeImage. More...
class | Frustum
| A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More...
struct | GpuConstantDefinition
| Information about predefined program constants. More...
struct | GpuNamedConstants
| Struct collecting together the information for named constants. More...
struct | GpuLogicalIndexUse
| Structure recording the use of a physical buffer by a logical parameter index. More...
struct | GpuLogicalBufferStruct
| Container struct to allow params to safely & update shared list of logical buffer assignments. More...
class | GpuProgramParameters
| Collects together the program parameters used for a GpuProgram. More...
class | GpuProgram
| Defines a program which runs on the GPU such as a vertex or fragment program. More...
class | GpuProgramPtr
| Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr. More...
class | GpuProgramManager
class | GpuProgramUsage
| This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit. More...
class | HardwareBuffer
| Abstract class defining common features of hardware buffers. More...
class | HardwareBufferLicensee
| Abtract interface representing a 'licensee' of a hardware buffer copy. More...
class | TempBlendedBufferInfo
| Structure for recording the use of temporary blend buffers. More...
class | HardwareBufferManager
| Abstract singleton class for managing hardware buffers, a concrete instance of this will be created by the RenderSystem. More...
class | HardwareIndexBuffer
| Specialisation of HardwareBuffer for vertex index buffers, still abstract. More...
class | HardwareIndexBufferSharedPtr
| Shared pointer implementation used to share index buffers. More...
class | HardwareOcclusionQuery
| This is a abstract class that that provides the interface for the query class for hardware occlusion. More...
class | HardwarePixelBuffer
| Specialisation of HardwareBuffer for a pixel buffer. More...
class | HardwarePixelBufferSharedPtr
| Shared pointer implementation used to share pixel buffers. More...
class | HardwareVertexBuffer
| Specialisation of HardwareBuffer for a vertex buffer. More...
class | HardwareVertexBufferSharedPtr
| Shared pointer implementation used to share index buffers. More...
class | VertexElement
| This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration. More...
class | VertexDeclaration
| This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation. More...
class | VertexBufferBinding
| Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More...
class | HighLevelGpuProgram
| Abstract base class representing a high-level program (a vertex or fragment program). More...
class | HighLevelGpuProgramPtr
| Specialisation of SharedPtr to allow SharedPtr to be assigned to HighLevelGpuProgramPtr. More...
class | HighLevelGpuProgramFactory
| Interface definition for factories of HighLevelGpuProgram. More...
class | HighLevelGpuProgramManager
| This ResourceManager manages high-level vertex and fragment programs. More...
class | Image
| Class representing an image file. More...
class | ImageCodec
| Codec specialized in images. More...
class | InstancedGeometry
| Pre-transforms and batches up meshes for efficient use as instanced geometry in a scene. More...
class | VectorIterator
| Wraps iteration over a vector. More...
class | MapIterator
| Wraps iteration over a map. More...
class | ConstVectorIterator
| Wraps iteration over a const vector. More...
class | ConstMapIterator
| Wraps iteration over a const map. More...
class | KeyFrame
| A key frame in an animation sequence defined by an AnimationTrack. More...
class | NumericKeyFrame
| Specialised KeyFrame which stores any numeric value. More...
class | TransformKeyFrame
| Specialised KeyFrame which stores a full transform. More...
class | VertexMorphKeyFrame
| Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. More...
class | VertexPoseKeyFrame
| Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose. More...
class | Light
| Representation of a dynamic light source in the scene. More...
class | LightFactory
| Factory object for creating Light instances. More...
class | LogListener
| Remarks: Pure Abstract class, derive this class and register to the Log to listen to log messages More...
class | Log
| Remarks: Log class for writing debug/log data to files. More...
class | LogManager
| The log manager handles the creation and retrieval of logs for the application. More...
class | ManualObject
| Class providing a much simplified interface to generating manual objects with custom geometry. More...
class | ManualObjectFactory
| Factory object for creating ManualObject instances. More...
class | Material
| Class encapsulates rendering properties of an object. More...
class | MaterialPtr
| Specialisation of SharedPtr to allow SharedPtr to be assigned to MaterialPtr. More...
class | MaterialManager
| Class for managing Material settings for Ogre. More...
struct | MaterialScriptProgramDefinition
| Struct for holding a program definition which is in progress. More...
struct | MaterialScriptContext
| Struct for holding the script context while parsing. More...
class | MaterialSerializer
| Class for serializing Materials to / from a .material script. More...
class | Radian
| Wrapper class which indicates a given angle value is in Radians. More...
class | Degree
| Wrapper class which indicates a given angle value is in Degrees. More...
class | Angle
| Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit. More...
class | Math
| Class to provide access to common mathematical functions. More...
class | Matrix3
| A 3x3 matrix which can represent rotations around axes. More...
class | Matrix4
| Class encapsulating a standard 4x4 homogenous matrix. More...
class | MemoryManager
| See the The memory manager information page. More...
class | Mesh
class | MeshPtr
| Specialisation of SharedPtr to allow SharedPtr to be assigned to MeshPtr. More...
struct | MeshLodUsage
| A way of recording the way each LODs is recorded this Mesh. More...
class | MeshManager
| Handles the management of mesh resources. More...
class | MeshSerializer
| Class for serialising mesh data to/from an OGRE .mesh file. More...
class | MeshSerializerImpl
| Internal implementation of Mesh reading / writing for the latest version of the .mesh format. More...
class | MeshSerializerImpl_v1_3
| Class for providing backwards-compatibility for loading version 1.3 of the .mesh format. More...
class | MeshSerializerImpl_v1_2
| Class for providing backwards-compatibility for loading version 1.2 of the .mesh format. More...
class | MeshSerializerImpl_v1_1
| Class for providing backwards-compatibility for loading version 1.1 of the .mesh format. More...
class | MovableObject
| Abstract class definining a movable object in a scene. More...
class | MovableObjectFactory
| Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing. More...
class | MovablePlane
| Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply. More...
class | Node
| Class representing a general-purpose node an articulated scene graph. More...
class | NumericSolver
| Provides numeric solvers for Ogre. More...
class | OptimisedUtil
| Utility class for provides optimised functions. More...
class | Overlay
| Represents a layer which is rendered on top of the 'normal' scene contents. More...
class | OverlayContainer
| A 2D element which contains other OverlayElement instances. More...
class | OverlayElement
| Abstract definition of a 2D element to be displayed in an Overlay. More...
class | OverlayElementFactory
| Defines the interface which all components wishing to supply OverlayElement subclasses must implement. More...
class | PanelOverlayElementFactory
| Factory for creating PanelOverlayElement instances. More...
class | BorderPanelOverlayElementFactory
| Factory for creating BorderPanelOverlayElement instances. More...
class | TextAreaOverlayElementFactory
| Factory for creating TextAreaOverlayElement instances. More...
class | OverlayManager
| Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them. More...
class | PanelOverlayElement
| OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements. More...
class | ParticleVisualData
| Abstract class containing any additional data required to be associated with a particle to perform the required rendering. More...
class | Particle
| Class representing a single particle instance. More...
class | ParticleAffector
| Abstract class defining the interface to be implemented by particle affectors. More...
class | ParticleAffectorFactory
| Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses. More...
class | ParticleEmitter
| Abstract class defining the interface to be implemented by particle emitters. More...
class | ParticleEmitterFactory
| Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses. More...
class | ParticleIterator
| Convenience class to make it easy to step through all particles in a ParticleSystem. More...
class | ParticleSystem
| Class defining particle system based special effects. More...
class | ParticleSystemManager
| Manages particle systems, particle system scripts (templates) and the available emitter & affector factories. More...
class | ParticleSystemFactory
| Factory object for creating ParticleSystem instances. More...
class | ParticleSystemRenderer
| Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances. More...
class | ParticleSystemRendererFactory
| Abstract class definition of a factory object for ParticleSystemRenderer. More...
class | Pass
| Class defining a single pass of a Technique (of a Material), ie a single rendering call. More...
struct | IlluminationPass
| Struct recording a pass which can be used for a specific illumination stage. More...
class | PatchMesh
| Patch specialisation of Mesh. More...
class | PatchMeshPtr
| Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr. More...
class | PatchSurface
| A surface which is defined by curves of some kind to form a patch, e.g. More...
class | PixelBox
| A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory. More...
class | PixelUtil
| Some utility functions for packing and unpacking pixel data. More...
class | Plane
| Defines a plane in 3D space. More...
class | PlaneBoundedVolume
| Represents a convex volume bounded by planes. More...
class | PlatformInformation
| Class which provides the run-time platform information Ogre runs on. More...
class | Plugin
| Class defining a generic OGRE plugin. More...
class | Polygon
| The class represents a polygon in 3D space. More...
class | Pose
| A pose is a linked set of vertex offsets applying to one set of vertex data. More...
class | FrameTimeControllerValue
| Predefined controller value for getting the latest frame time. More...
class | TextureFrameControllerValue
| Predefined controller value for getting / setting the frame number of a texture layer. More...
class | TexCoordModifierControllerValue
| Predefined controller value for getting / setting a texture coordinate modifications (scales and translates). More...
class | FloatGpuParameterControllerValue
| Predefined controller value for setting a single floating- point value in a constant paramter of a vertex or fragment program. More...
class | PassthroughControllerFunction
| Predefined controller function which just passes through the original source directly to dest. More...
class | AnimationControllerFunction
| Predefined controller function for dealing with animation. More...
class | ScaleControllerFunction
| Predefined controller function which simply scales an input to an output value. More...
class | WaveformControllerFunction
| Predefined controller function based on a waveform. More...
class | PrefabFactory
| A factory class that can create various mesh prefabs. More...
class | Profile
| An individual profile that will be processed by the Profiler. More...
class | Profiler
| The profiler allows you to measure the performance of your code. More...
class | ProgressiveMesh
| This class reduces the complexity of the geometry it is given. More...
class | Quaternion
| Implementation of a Quaternion, i.e. More...
class | RadixSort
| Class for performing a radix sort (fast comparison-less sort based on byte value) on various standard STL containers. More...
class | Ray
| Representation of a ray in space, ie a line with an origin and direction. More...
struct | Rectangle
class | Rectangle2D
| Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with specific render queue and depth settings, like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads. More...
class | Renderable
| Abstract class defining the interface all renderable objects must implement. More...
class | RenderOperation
| 'New' rendering operation using vertex buffers. More...
class | RenderQueue
| Class to manage the scene object rendering queue. More...
class | RenderQueueInvocation
| Class representing the invocation of queue groups in a RenderQueue. More...
class | RenderQueueInvocationSequence
| Class to hold a linear sequence of RenderQueueInvocation objects. More...
class | RenderQueueListener
| Abstract interface which classes must implement if they wish to receive events from the render queue. More...
struct | RenderablePass
| Struct associating a single Pass with a single Renderable. More...
class | QueuedRenderableVisitor
| Visitor interface for items in a QueuedRenderableCollection. More...
class | QueuedRenderableCollection
| Lowest level collection of renderables. More...
class | RenderPriorityGroup
| Collection of renderables by priority. More...
class | RenderQueueGroup
| A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer. More...
class | RenderSystem
| Defines the functionality of a 3D API. More...
class | RenderSystemCapabilities
| singleton class for storing the capabilities of the graphics card. More...
class | RenderTarget
| A 'canvas' which can receive the results of a rendering operation. More...
struct | RenderTargetEvent
| Struct containing information about a RenderTarget event. More...
struct | RenderTargetViewportEvent
| Struct containing information about a RenderTarget Viewport-specific event. More...
class | RenderTargetListener
| A interface class defining a listener which can be used to receive notifications of RenderTarget events. More...
class | RenderTexture
| This class represents a RenderTarget that renders to a Texture. More...
class | MultiRenderTarget
| This class represents a render target that renders to multiple RenderTextures at once. More...
class | RenderWindow
| Manages the target rendering window. More...
class | Resource
| Abstract class reprensenting a loadable resource (e.g. More...
class | ManualResourceLoader
| Interface describing a manual resource loader. More...
class | ResourceBackgroundQueue
| This class is used to perform Resource operations in a background thread. More...
class | ResourceGroupListener
| This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load. More...
class | ResourceGroupManager
| This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More...
class | ResourceManager
| Defines a generic resource handler. More...
class | RibbonTrail
| Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances. More...
class | RibbonTrailFactory
| Factory object for creating RibbonTrail instances. More...
class | Root
| The root class of the Ogre system. More...
class | RotationalSpline
| This class interpolates orientations (rotations) along a spline using derivatives of quaternions. More...
struct | ViewPoint
| Structure for holding a position & orientation pair. More...
struct | VisibleObjectsBoundsInfo
| Structure collecting together information about the visible objects that have been discovered in a scene. More...
class | ShadowListener
| Interface definition for classes which can listen in on the process of rendering shadows, in order to implement custom behaviour. More...
class | SceneManager
| Manages the organisation and rendering of a 'scene' i.e. More...
class | DefaultIntersectionSceneQuery
| Default implementation of IntersectionSceneQuery. More...
class | DefaultRaySceneQuery
| Default implementation of RaySceneQuery. More...
class | DefaultSphereSceneQuery
| Default implementation of SphereSceneQuery. More...
class | DefaultPlaneBoundedVolumeListSceneQuery
| Default implementation of PlaneBoundedVolumeListSceneQuery. More...
class | DefaultAxisAlignedBoxSceneQuery
| Default implementation of AxisAlignedBoxSceneQuery. More...
struct | SceneManagerMetaData
| Structure containing information about a scene manager. More...
class | SceneManagerFactory
| Class which will create instances of a given SceneManager. More...
class | DefaultSceneManagerFactory
| Factory for default scene manager. More...
class | DefaultSceneManager
| Default scene manager. More...
class | SceneManagerEnumerator
| Enumerates the SceneManager classes available to applications. More...
class | SceneNode
| Class representing a node in the scene graph. More...
class | SceneQuery
| A class for performing queries on a scene. More...
class | SceneQueryListener
| This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results. More...
struct | SceneQueryResult
| Holds the results of a scene query. More...
class | RegionSceneQuery
| Abstract class defining a query which returns single results from a region. More...
class | AxisAlignedBoxSceneQuery
| Specialises the SceneQuery class for querying within an axis aligned box. More...
class | SphereSceneQuery
| Specialises the SceneQuery class for querying within a sphere. More...
class | PlaneBoundedVolumeListSceneQuery
| Specialises the SceneQuery class for querying within a plane-bounded volume. More...
class | RaySceneQueryListener
| Alternative listener class for dealing with RaySceneQuery. More...
struct | RaySceneQueryResultEntry
| This struct allows a single comparison of result data no matter what the type. More...
class | RaySceneQuery
| Specialises the SceneQuery class for querying along a ray. More...
class | IntersectionSceneQueryListener
| Alternative listener class for dealing with IntersectionSceneQuery. More...
struct | IntersectionSceneQueryResult
| Holds the results of an intersection scene query (pair values). More...
class | IntersectionSceneQuery
| Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another. More...
class | ScriptLoader
| Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage. More...
class | Serializer
| Generic class for serialising data to / from binary stream-based files. More...
class | ShadowCameraSetup
| This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures. More...
class | DefaultShadowCameraSetup
| Implements default shadow camera setup. More...
class | FocusedShadowCameraSetup
| Implements the uniform shadow mapping algorithm in focused mode. More...
class | LiSPSMShadowCameraSetup
| Implements the Light Space Perspective Shadow Mapping Algorithm. More...
class | PlaneOptimalShadowCameraSetup
| Implements the plane optimal shadow camera algorithm. More...
class | ShadowRenderable
| Class which represents the renderable aspects of a set of shadow volume faces. More...
class | ShadowCaster
| This class defines the interface that must be implemented by shadow casters. More...
struct | ShadowTextureConfig
| Structure containing the configuration for one shadow texture. More...
class | ShadowTextureManager
| Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree. More...
class | ShadowVolumeExtrudeProgram
| Static class containing source for vertex programs for extruding shadow volumes. More...
class | SharedPtr
| Reference-counted shared pointer, used for objects where implicit destruction is required. More...
class | SimpleRenderable
class | SimpleSpline
| A very simple spline class which implements the Catmull-Rom class of splines. More...
class | Singleton
| Template class for creating single-instance global classes. More...
class | Skeleton
| A collection of Bone objects used to animate a skinned mesh. More...
class | SkeletonPtr
| Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr. More...
struct | LinkedSkeletonAnimationSource
| Link to another skeleton to share animations. More...
class | SkeletonInstance
| A SkeletonInstance is a single instance of a Skeleton used by a world object. More...
class | SkeletonManager
| Handles the management of skeleton resources. More...
class | SkeletonSerializer
| Class for serialising skeleton data to/from an OGRE .skeleton file. More...
class | Sphere
| A sphere primitive, mostly used for bounds checking. More...
struct | StaticFaceGroup
| Collectes a group of static ie immovable faces together which have common properties like the material they use, the plane they lie on. More...
class | StaticGeometry
| Pre-transforms and batches up meshes for efficient use as static geometry in a scene. More...
class | StringUtil
| Utility class for manipulating Strings. More...
class | StringConverter
| Class for converting the core Ogre data types to/from Strings. More...
class | ParameterDef
| Definition of a parameter supported by a StringInterface class, for introspection. More...
class | ParamCommand
| Abstract class which is command object which gets/sets parameters. More...
class | ParamDictionary
| Class to hold a dictionary of parameters for a single class. More...
class | StringInterface
| Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers. More...
class | SubEntity
| Utility class which defines the sub-parts of an Entity. More...
class | SubMesh
| Defines a part of a complete mesh. More...
class | TagPoint
| A tagged point on a skeleton, which can be used to attach entities to on specific other entities. More...
class | Technique
| Class representing an approach to rendering this particular Material. More...
class | TextAreaOverlayElement
| This class implements an overlay element which contains simple unformatted text. More...
class | Texture
| Abstract class representing a Texture resource. More...
class | TexturePtr
| Specialisation of SharedPtr to allow SharedPtr to be assigned to TexturePtr. More...
class | TextureManager
| Class for loading & managing textures. More...
class | TextureUnitState
| Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More...
class | UnifiedHighLevelGpuProgram
| Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options. More...
class | UnifiedHighLevelGpuProgramFactory
| Factory class for Unified programs. More...
class | UserDefinedObject
| This class is designed to be subclassed by OGRE users, to allow them to associate their own application objects with MovableObject instances in the engine. More...
class | Vector2
| Standard 2-dimensional vector. More...
class | Vector3
| Standard 3-dimensional vector. More...
class | Vector4
| 4-dimensional homogenous vector. More...
struct | VertexBoneAssignment_s
| Records the assignment of a single vertex to a single bone with the corresponding weight. More...
class | VertexData
| Summary class collecting together vertex source information. More...
class | IndexData
| Summary class collecting together index data source information. More...
class | VertexCacheProfiler
| Vertex cache profiler. More...
class | Viewport
| An abstraction of a viewport, i.e. More...
class | WindowEventListener
| Callback class used to send out window events to client app More...
class | WindowEventUtilities
| Utility class to handle Window Events/Pumping/Messages More...
class | WireBoundingBox
| Allows the rendering of a wireframe bounding box. More...
class | ZipArchive
| Specialisation of the Archive class to allow reading of files from a zip format source archive. More...
class | ZipArchiveFactory
| Specialisation of ArchiveFactory for Zip files. More...
class | ZipDataStream
| Specialisation of DataStream to handle streaming data from zip archives. More...
struct | NearestResampler
struct | LinearResampler
struct | LinearResampler_Float32
struct | LinearResampler_Byte
## Namespaces
namespace | EmitterCommands
namespace | OverlayElementCommands
## Typedefs
typedef SharedPtr < AnimableValue > | AnimableValuePtr
typedef std::map < String, AnimationState * > | AnimationStateMap
typedef MapIterator < AnimationStateMap > | AnimationStateIterator
typedef ConstMapIterator < AnimationStateMap > | ConstAnimationStateIterator
typedef std::list < AnimationState * > | EnabledAnimationStateList
typedef ConstVectorIterator < EnabledAnimationStateList > | ConstEnabledAnimationStateIterator
typedef std::vector < FileInfo > | FileInfoList
typedef SharedPtr < FileInfoList > | FileInfoListPtr
typedef uint32 | RGBA
typedef uint32 | ARGB
typedef uint32 | ABGR
typedef uint32 | BGRA
typedef int | TrackVertexColourType
| An enumeration describing which material properties should track the vertex colours.
typedef std::vector < Light * > | LightList
typedef std::map < String, bool > | UnaryOptionList
typedef std::map < String, String > | BinaryOptionList
typedef std::map < String, String > | NameValuePairList
| Name / value parameter pair (first = name, second = value).
typedef std::map < String, String > | AliasTextureNamePairList
| Alias / Texture name pair (first = alias, second = texture name).
typedef TRect< float > | FloatRect
| Structure used to define a rectangle in a 2-D floating point space.
typedef TRect< long > | Rect
| Structure used to define a rectangle in a 2-D integer space.
typedef struct Ogre::_ConfigOption | ConfigOption
| Packages the details of a configuration option.
typedef std::map < String, ConfigOption > | ConfigOptionMap
typedef SharedPtr < ControllerValue < Real > > | ControllerValueRealPtr
typedef SharedPtr < ControllerFunction < Real > > | ControllerFunctionRealPtr
typedef SharedPtr < DataStream > | DataStreamPtr
| Shared pointer to allow data streams to be passed around without worrying about deallocation.
typedef std::list < DataStreamPtr > | DataStreamList
| List of DataStream items.
typedef SharedPtr < DataStreamList > | DataStreamListPtr
| Shared pointer to list of DataStream items.
typedef SharedPtr < MemoryDataStream > | MemoryDataStreamPtr
| Shared pointer to allow memory data streams to be passed around without worrying about deallocation.
typedef std::map < String, GpuConstantDefinition > | GpuConstantDefinitionMap
typedef ConstMapIterator < GpuConstantDefinitionMap > | GpuConstantDefinitionIterator
typedef std::map < size_t, GpuLogicalIndexUse > | GpuLogicalIndexUseMap
typedef SharedPtr < GpuProgramParameters > | GpuProgramParametersSharedPtr
| Shared pointer used to hold references to GpuProgramParameters instances.
typedef std::vector < Image * > | ImagePtrList
typedef std::vector < const Image * > | ConstImagePtrList
typedef bool(* | ATTRIBUTE_PARSER )(String &params, MaterialScriptContext &context)
| Function def for material attribute parser; return value determines if the next line should be {.
typedef double | PreciseReal
| Real type for numeric solvers.
typedef UTFString | DisplayString
typedef std::vector < IlluminationPass * > | IlluminationPassList
typedef std::vector < Plane > | PlaneList
typedef std::vector < PlaneBoundedVolume > | PlaneBoundedVolumeList
typedef unsigned int | uint32
typedef unsigned short | uint16
typedef unsigned char | uint8
typedef std::vector < Pose * > | PoseList
typedef float | Real
| Software floating point type.
typedef unsigned char | uchar
| In order to avoid finger-aches :).
typedef unsigned short | ushort
typedef unsigned int | uint
typedef unsigned long | ulong
typedef std::string | _StringBase
typedef _StringBase | String
typedef std::vector < RenderQueueInvocation * > | RenderQueueInvocationList
| List of RenderQueueInvocations.
typedef VectorIterator < RenderQueueInvocationList > | RenderQueueInvocationIterator
typedef std::map < String, RenderTarget * > | RenderTargetMap
typedef std::multimap< uchar, RenderTarget * > | RenderTargetPriorityMap
typedef void(* | DLL_CREATERENDERWINDOW )(RenderWindow **ppWindow)
| Defines the interface a DLL implemeting a platform-specific version must implement.
typedef unsigned long | ResourceHandle
typedef SharedPtr < Resource > | ResourcePtr
| Shared pointer to a Resource.
typedef unsigned long | BackgroundProcessTicket
| Identifier of a background process.
typedef std::vector < RenderSystem * > | RenderSystemList
typedef uint16 | SceneTypeMask
| Bitmask containing scene types.
typedef std::list < MovableObject * > | SceneQueryResultMovableList
typedef std::list < SceneQuery::WorldFragment * > | SceneQueryResultWorldFragmentList
typedef std::vector < RaySceneQueryResultEntry > | RaySceneQueryResult
typedef std::pair < MovableObject *, MovableObject * > | SceneQueryMovableObjectPair
typedef std::pair < MovableObject *, SceneQuery::WorldFragment * > | SceneQueryMovableObjectWorldFragmentPair
typedef std::list < SceneQueryMovableObjectPair > | SceneQueryMovableIntersectionList
typedef std::list < SceneQueryMovableObjectWorldFragmentPair > | SceneQueryMovableWorldFragmentIntersectionList
typedef SharedPtr < ShadowCameraSetup > | ShadowCameraSetupPtr
typedef std::vector < TexturePtr > | ShadowTextureList
typedef std::vector < ShadowTextureConfig > | ShadowTextureConfigList
typedef ConstVectorIterator < ShadowTextureConfigList > | ConstShadowTextureConfigIterator
typedef stdext::hash_compare < _StringBase, std::less < _StringBase > > | _StringHash
typedef std::vector < ParameterDef > | ParameterList
typedef std::map < String, ParamCommand * > | ParamCommandMap
typedef std::map < String, ParamDictionary > | ParamDictionaryMap
typedef std::vector < String > | StringVector
typedef SharedPtr < StringVector > | StringVectorPtr
typedef struct Ogre::VertexBoneAssignment_s | VertexBoneAssignment
| Records the assignment of a single vertex to a single bone with the corresponding weight.
typedef std::vector < HardwareBuffer::Usage > | BufferUsageList
| Define a list of usage flags.
typedef unsigned __int64 | uint64
## Enumerations
enum | VertexAnimationType { VAT_NONE = 0, VAT_MORPH = 1, VAT_POSE = 2 }
| Type of vertex animation. More...
enum | BillboardOrigin { BBO_TOP_LEFT, BBO_TOP_CENTER, BBO_TOP_RIGHT, BBO_CENTER_LEFT, BBO_CENTER, BBO_CENTER_RIGHT, BBO_BOTTOM_LEFT, BBO_BOTTOM_CENTER, BBO_BOTTOM_RIGHT }
| Enum covering what exactly a billboard's position means (center, top-left etc). More...
enum | BillboardRotationType { BBR_VERTEX, BBR_TEXCOORD }
| The rotation type of billboard. More...
enum | BillboardType { BBT_POINT, BBT_ORIENTED_COMMON, BBT_ORIENTED_SELF, BBT_PERPENDICULAR_COMMON, BBT_PERPENDICULAR_SELF }
| The type of billboard to use. More...
enum | LayerBlendType { LBT_COLOUR, LBT_ALPHA }
| Type of texture blend mode. More...
enum | LayerBlendOperation { LBO_REPLACE, LBO_ADD, LBO_MODULATE, LBO_ALPHA_BLEND }
| List of valid texture blending operations, for use with TextureUnitState::setColourOperation. More...
enum | LayerBlendOperationEx { LBX_SOURCE1, LBX_SOURCE2, LBX_MODULATE, LBX_MODULATE_X2, LBX_MODULATE_X4, LBX_ADD, LBX_ADD_SIGNED, LBX_ADD_SMOOTH, LBX_SUBTRACT, LBX_BLEND_DIFFUSE_ALPHA, LBX_BLEND_TEXTURE_ALPHA, LBX_BLEND_CURRENT_ALPHA, LBX_BLEND_MANUAL, LBX_DOTPRODUCT, LBX_BLEND_DIFFUSE_COLOUR }
| Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
enum | LayerBlendSource { LBS_CURRENT, LBS_TEXTURE, LBS_DIFFUSE, LBS_SPECULAR, LBS_MANUAL }
| List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
enum | SceneBlendType { SBT_TRANSPARENT_ALPHA, SBT_TRANSPARENT_COLOUR, SBT_ADD, SBT_MODULATE, SBT_REPLACE }
| Types of blending that you can specify between an object and the existing contents of the scene. More...
enum | SceneBlendFactor { SBF_ONE, SBF_ZERO, SBF_DEST_COLOUR, SBF_SOURCE_COLOUR, SBF_ONE_MINUS_DEST_COLOUR, SBF_ONE_MINUS_SOURCE_COLOUR, SBF_DEST_ALPHA, SBF_SOURCE_ALPHA, SBF_ONE_MINUS_DEST_ALPHA, SBF_ONE_MINUS_SOURCE_ALPHA }
| Blending factors for manually blending objects with the scene. More...
enum | CompareFunction { CMPF_ALWAYS_FAIL, CMPF_ALWAYS_PASS, CMPF_LESS, CMPF_LESS_EQUAL, CMPF_EQUAL, CMPF_NOT_EQUAL, CMPF_GREATER_EQUAL, CMPF_GREATER }
| Comparison functions used for the depth/stencil buffer operations and others. More...
enum | TextureFilterOptions { TFO_NONE, TFO_BILINEAR, TFO_TRILINEAR, TFO_ANISOTROPIC }
| High-level filtering options providing shortcuts to settings the minification, magnification and mip filters. More...
enum | FilterType { FT_MIN, FT_MAG, FT_MIP }
enum | FilterOptions { FO_NONE, FO_POINT, FO_LINEAR, FO_ANISOTROPIC }
| Filtering options for textures / mipmaps. More...
enum | ShadeOptions { SO_FLAT, SO_GOURAUD, SO_PHONG }
| Light shading modes. More...
enum | FogMode { FOG_NONE, FOG_EXP, FOG_EXP2, FOG_LINEAR }
| Fog modes. More...
enum | CullingMode { CULL_NONE = 1, CULL_CLOCKWISE = 2, CULL_ANTICLOCKWISE = 3 }
| Hardware culling modes based on vertex winding. More...
enum | ManualCullingMode { MANUAL_CULL_NONE = 1, MANUAL_CULL_BACK = 2, MANUAL_CULL_FRONT = 3 }
| Manual culling modes based on vertex normals. More...
enum | WaveformType { WFT_SINE, WFT_TRIANGLE, WFT_SQUARE, WFT_SAWTOOTH, WFT_INVERSE_SAWTOOTH, WFT_PWM }
| Enumerates the wave types usable with the Ogre engine. More...
enum | PolygonMode { PM_POINTS = 1, PM_WIREFRAME = 2, PM_SOLID = 3 }
| The polygon mode to use when rasterising. More...
enum | ShadowTechnique { SHADOWTYPE_NONE = 0x00, SHADOWDETAILTYPE_ADDITIVE = 0x01, SHADOWDETAILTYPE_MODULATIVE = 0x02, SHADOWDETAILTYPE_INTEGRATED = 0x04, SHADOWDETAILTYPE_STENCIL = 0x10, SHADOWDETAILTYPE_TEXTURE = 0x20, SHADOWTYPE_STENCIL_MODULATIVE = 0x12, SHADOWTYPE_STENCIL_ADDITIVE = 0x11, SHADOWTYPE_TEXTURE_MODULATIVE = 0x22, SHADOWTYPE_TEXTURE_ADDITIVE = 0x21, SHADOWTYPE_TEXTURE_ADDITIVE_INTEGRATED = 0x25, SHADOWTYPE_TEXTURE_MODULATIVE_INTEGRATED = 0x26 }
| An enumeration of broad shadow techniques. More...
enum | TrackVertexColourEnum { TVC_NONE = 0x0, TVC_AMBIENT = 0x1, TVC_DIFFUSE = 0x2, TVC_SPECULAR = 0x4, TVC_EMISSIVE = 0x8 }
enum | SortMode { SM_DIRECTION, SM_DISTANCE }
| Sort mode for billboard-set and particle-system. More...
enum | FrameBufferType { FBT_COLOUR = 0x1, FBT_DEPTH = 0x2, FBT_STENCIL = 0x4 }
| Defines the frame buffer types. More...
enum | eTexturePlayMode { TextureEffectPause = 0, TextureEffectPlay_ASAP = 1, TextureEffectPlay_Looping = 2 }
| Enum for type of texture play mode. More...
enum | FontType { FT_TRUETYPE = 1, FT_IMAGE = 2 }
| Enumerates the types of Font usable in the engine. More...
enum | ProjectionType { PT_ORTHOGRAPHIC, PT_PERSPECTIVE }
| Specifies perspective (realistic) or orthographic (architectural) projection. More...
enum | FrustumPlane { FRUSTUM_PLANE_NEAR = 0, FRUSTUM_PLANE_FAR = 1, FRUSTUM_PLANE_LEFT = 2, FRUSTUM_PLANE_RIGHT = 3, FRUSTUM_PLANE_TOP = 4, FRUSTUM_PLANE_BOTTOM = 5 }
| Worldspace clipping planes. More...
enum | GpuProgramType { GPT_VERTEX_PROGRAM, GPT_FRAGMENT_PROGRAM }
| Enumerates the types of programs which can run on the GPU. More...
enum | GpuConstantType { GCT_FLOAT1, GCT_FLOAT2, GCT_FLOAT3, GCT_FLOAT4, GCT_SAMPLER1D, GCT_SAMPLER2D, GCT_SAMPLER3D, GCT_SAMPLERCUBE, GCT_SAMPLER1DSHADOW, GCT_SAMPLER2DSHADOW, GCT_MATRIX_2X2, GCT_MATRIX_2X3, GCT_MATRIX_2X4, GCT_MATRIX_3X2, GCT_MATRIX_3X3, GCT_MATRIX_3X4, GCT_MATRIX_4X2, GCT_MATRIX_4X3, GCT_MATRIX_4X4, GCT_INT1, GCT_INT2, GCT_INT3, GCT_INT4, GCT_UNKNOWN }
| Enumeration of the types of constant we may encounter in programs. More...
enum | VertexElementSemantic { VES_POSITION = 1, VES_BLEND_WEIGHTS = 2, VES_BLEND_INDICES = 3, VES_NORMAL = 4, VES_DIFFUSE = 5, VES_SPECULAR = 6, VES_TEXTURE_COORDINATES = 7, VES_BINORMAL = 8, VES_TANGENT = 9 }
| Vertex element semantics, used to identify the meaning of vertex buffer contents. More...
enum | VertexElementType { VET_FLOAT1 = 0, VET_FLOAT2 = 1, VET_FLOAT3 = 2, VET_FLOAT4 = 3, VET_COLOUR = 4, VET_SHORT1 = 5, VET_SHORT2 = 6, VET_SHORT3 = 7, VET_SHORT4 = 8, VET_UBYTE4 = 9, VET_COLOUR_ARGB = 10, VET_COLOUR_ABGR = 11 }
| Vertex element type, used to identify the base types of the vertex contents. More...
enum | ImageFlags { IF_COMPRESSED = 0x00000001, IF_CUBEMAP = 0x00000002, IF_3D_TEXTURE = 0x00000004 }
enum | LoggingLevel { LL_LOW = 1, LL_NORMAL = 2, LL_BOREME = 3 }
| The level of detail to which the log will go into. More...
enum | LogMessageLevel { LML_TRIVIAL = 1, LML_NORMAL = 2, LML_CRITICAL = 3 }
| The importance of a logged message. More...
enum | MaterialScriptSection { MSS_NONE, MSS_MATERIAL, MSS_TECHNIQUE, MSS_PASS, MSS_TEXTUREUNIT, MSS_PROGRAM_REF, MSS_PROGRAM, MSS_DEFAULT_PARAMETERS, MSS_TEXTURESOURCE }
| Enum to identify material sections. More...
enum | MeshChunkID { M_HEADER = 0x1000, M_MESH = 0x3000, M_SUBMESH = 0x4000, M_SUBMESH_OPERATION = 0x4010, M_SUBMESH_BONE_ASSIGNMENT = 0x4100, M_SUBMESH_TEXTURE_ALIAS = 0x4200, M_GEOMETRY = 0x5000, M_GEOMETRY_VERTEX_DECLARATION = 0x5100, M_GEOMETRY_VERTEX_ELEMENT = 0x5110, M_GEOMETRY_VERTEX_BUFFER = 0x5200, M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210, M_MESH_SKELETON_LINK = 0x6000, M_MESH_BONE_ASSIGNMENT = 0x7000, M_MESH_LOD = 0x8000, M_MESH_LOD_USAGE = 0x8100, M_MESH_LOD_MANUAL = 0x8110, M_MESH_LOD_GENERATED = 0x8120, M_MESH_BOUNDS = 0x9000, M_SUBMESH_NAME_TABLE = 0xA000, M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100, M_EDGE_LISTS = 0xB000, M_EDGE_LIST_LOD = 0xB100, M_EDGE_GROUP = 0xB110, M_POSES = 0xC000, M_POSE = 0xC100, M_POSE_VERTEX = 0xC111, M_ANIMATIONS = 0xD000, M_ANIMATION = 0xD100, M_ANIMATION_TRACK = 0xD110, M_ANIMATION_MORPH_KEYFRAME = 0xD111, M_ANIMATION_POSE_KEYFRAME = 0xD112, M_ANIMATION_POSE_REF = 0xD113, M_TABLE_EXTREMES = 0xE000, M_GEOMETRY_NORMALS = 0x5100, M_GEOMETRY_COLOURS = 0x5200, M_GEOMETRY_TEXCOORDS = 0x5300 }
| Definition of the OGRE .mesh file format. More...
enum | GuiMetricsMode { GMM_RELATIVE, GMM_PIXELS, GMM_RELATIVE_ASPECT_ADJUSTED }
| Enum describing how the position / size of an element is to be recorded. More...
enum | GuiHorizontalAlignment { GHA_LEFT, GHA_CENTER, GHA_RIGHT }
| Enum describing where '0' is in relation to the parent in the horizontal dimension. More...
enum | GuiVerticalAlignment { GVA_TOP, GVA_CENTER, GVA_BOTTOM }
| Enum describing where '0' is in relation to the parent in the vertical dimension. More...
enum | IlluminationStage { IS_AMBIENT, IS_PER_LIGHT, IS_DECAL }
enum | PixelFormat { PF_UNKNOWN = 0, PF_L8 = 1, PF_BYTE_L = PF_L8, PF_L16 = 2, PF_SHORT_L = PF_L16, PF_A8 = 3, PF_BYTE_A = PF_A8, PF_A4L4 = 4, PF_BYTE_LA = 5, PF_R5G6B5 = 6, PF_B5G6R5 = 7, PF_R3G3B2 = 31, PF_A4R4G4B4 = 8, PF_A1R5G5B5 = 9, PF_R8G8B8 = 10, PF_B8G8R8 = 11, PF_A8R8G8B8 = 12, PF_A8B8G8R8 = 13, PF_B8G8R8A8 = 14, PF_R8G8B8A8 = 28, PF_X8R8G8B8 = 26, PF_X8B8G8R8 = 27, PF_BYTE_RGB = PF_B8G8R8, PF_BYTE_BGR = PF_R8G8B8, PF_BYTE_BGRA = PF_A8R8G8B8, PF_BYTE_RGBA = PF_A8B8G8R8, PF_A2R10G10B10 = 15, PF_A2B10G10R10 = 16, PF_DXT1 = 17, PF_DXT2 = 18, PF_DXT3 = 19, PF_DXT4 = 20, PF_DXT5 = 21, PF_FLOAT16_R = 32, PF_FLOAT16_RGB = 22, PF_FLOAT16_RGBA = 23, PF_FLOAT32_R = 33, PF_FLOAT32_RGB = 24, PF_FLOAT32_RGBA = 25, PF_FLOAT16_GR = 35, PF_FLOAT32_GR = 36, PF_DEPTH = 29, PF_SHORT_RGBA = 30, PF_SHORT_GR = 34, PF_SHORT_RGB = 37, PF_COUNT = 38 }
| The pixel format used for images, textures, and render surfaces. More...
enum | PixelFormatFlags { PFF_HASALPHA = 0x00000001, PFF_COMPRESSED = 0x00000002, PFF_FLOAT = 0x00000004, PFF_DEPTH = 0x00000008, PFF_NATIVEENDIAN = 0x00000010, PFF_LUMINANCE = 0x00000020 }
| Flags defining some on/off properties of pixel formats. More...
enum | PixelComponentType { PCT_BYTE = 0, PCT_SHORT = 1, PCT_FLOAT16 = 2, PCT_FLOAT32 = 3, PCT_COUNT = 4 }
| Pixel component format. More...
enum | RenderQueueGroupID { RENDER_QUEUE_BACKGROUND = 0, RENDER_QUEUE_SKIES_EARLY = 5, RENDER_QUEUE_1 = 10, RENDER_QUEUE_2 = 20, RENDER_QUEUE_WORLD_GEOMETRY_1 = 25, RENDER_QUEUE_3 = 30, RENDER_QUEUE_4 = 40, RENDER_QUEUE_MAIN = 50, RENDER_QUEUE_6 = 60, RENDER_QUEUE_7 = 70, RENDER_QUEUE_WORLD_GEOMETRY_2 = 75, RENDER_QUEUE_8 = 80, RENDER_QUEUE_9 = 90, RENDER_QUEUE_SKIES_LATE = 95, RENDER_QUEUE_OVERLAY = 100, RENDER_QUEUE_MAX = 105 }
| Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between. More...
enum | TexCoordCalcMethod { TEXCALC_NONE, TEXCALC_ENVIRONMENT_MAP, TEXCALC_ENVIRONMENT_MAP_PLANAR, TEXCALC_ENVIRONMENT_MAP_REFLECTION, TEXCALC_ENVIRONMENT_MAP_NORMAL, TEXCALC_PROJECTIVE_TEXTURE }
| Enum describing the ways to generate texture coordinates. More...
enum | StencilOperation { SOP_KEEP, SOP_ZERO, SOP_REPLACE, SOP_INCREMENT, SOP_DECREMENT, SOP_INCREMENT_WRAP, SOP_DECREMENT_WRAP, SOP_INVERT }
| Enum describing the various actions which can be taken onthe stencil buffer. More...
enum | Capabilities { RSC_AUTOMIPMAP = 0x00000002, RSC_BLENDING = 0x00000004, RSC_ANISOTROPY = 0x00000008, RSC_DOT3 = 0x00000010, RSC_CUBEMAPPING = 0x00000020, RSC_HWSTENCIL = 0x00000040, RSC_VBO = 0x00000080, RSC_VERTEX_PROGRAM = 0x00000200, RSC_FRAGMENT_PROGRAM = 0x00000400, RSC_TEXTURE_COMPRESSION = 0x00000800, RSC_TEXTURE_COMPRESSION_DXT = 0x00001000, RSC_TEXTURE_COMPRESSION_VTC = 0x00002000, RSC_SCISSOR_TEST = 0x00004000, RSC_TWO_SIDED_STENCIL = 0x00008000, RSC_STENCIL_WRAP = 0x00010000, RSC_HWOCCLUSION = 0x00020000, RSC_USER_CLIP_PLANES = 0x00040000, RSC_VERTEX_FORMAT_UBYTE4 = 0x00080000, RSC_INFINITE_FAR_PLANE = 0x00100000, RSC_HWRENDER_TO_TEXTURE = 0x00200000, RSC_TEXTURE_FLOAT = 0x00400000, RSC_NON_POWER_OF_2_TEXTURES = 0x00800000, RSC_TEXTURE_3D = 0x01000000, RSC_POINT_SPRITES = 0x02000000, RSC_POINT_EXTENDED_PARAMETERS = 0x04000000, RSC_VERTEX_TEXTURE_FETCH = 0x08000000, RSC_MIPMAP_LOD_BIAS = 0x10000000 }
| Enum describing the different hardware capabilities we want to check for. More...
enum | SceneType { ST_GENERIC = 1, ST_EXTERIOR_CLOSE = 2, ST_EXTERIOR_FAR = 4, ST_EXTERIOR_REAL_FAR = 8, ST_INTERIOR = 16 }
| Classification of a scene to allow a decision of what type of SceenManager to provide back to the application. More...
enum | ShadowRenderableFlags { SRF_INCLUDE_LIGHT_CAP = 0x00000001, SRF_INCLUDE_DARK_CAP = 0x00000002, SRF_EXTRUDE_TO_INFINITY = 0x00000004 }
| A set of flags that can be used to influence ShadowRenderable creation. More...
enum | SkeletonAnimationBlendMode { ANIMBLEND_AVERAGE, ANIMBLEND_CUMULATIVE }
enum | SkeletonChunkID { SKELETON_HEADER = 0x1000, SKELETON_BONE = 0x2000, SKELETON_BONE_PARENT = 0x3000, SKELETON_ANIMATION = 0x4000, SKELETON_ANIMATION_TRACK = 0x4100, SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110, SKELETON_ANIMATION_LINK = 0x5000 }
| Definition of the OGRE .skeleton file format. More...
enum | FaceGroupType { FGT_FACE_LIST, FGT_PATCH, FGT_UNKNOWN }
| A type of face group, ie face list of procedural etc. More...
enum | ParameterType { PT_BOOL, PT_REAL, PT_INT, PT_UNSIGNED_INT, PT_SHORT, PT_UNSIGNED_SHORT, PT_LONG, PT_UNSIGNED_LONG, PT_STRING, PT_VECTOR3, PT_MATRIX3, PT_MATRIX4, PT_QUATERNION, PT_COLOURVALUE }
| List of parameter types available. More...
enum | TextureUsage { TU_STATIC = HardwareBuffer::HBU_STATIC, TU_DYNAMIC = HardwareBuffer::HBU_DYNAMIC, TU_WRITE_ONLY = HardwareBuffer::HBU_WRITE_ONLY, TU_STATIC_WRITE_ONLY = HardwareBuffer::HBU_STATIC_WRITE_ONLY, TU_DYNAMIC_WRITE_ONLY = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, TU_AUTOMIPMAP = 0x100, TU_RENDERTARGET = 0x200, TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY }
| Enum identifying the texture usage. More...
enum | TextureType { TEX_TYPE_1D = 1, TEX_TYPE_2D = 2, TEX_TYPE_3D = 3, TEX_TYPE_CUBE_MAP = 4 }
| Enum identifying the texture type. More...
enum | TextureMipmap { MIP_UNLIMITED = 0x7FFFFFFF, MIP_DEFAULT = -1 }
| Enum identifying special mipmap numbers. More...
## Functions
template<typename ValueType>
ValueType * | any_cast (Any *operand)
template<typename ValueType>
const ValueType * | any_cast (const Any *operand)
template<typename ValueType>
ValueType | any_cast (const Any &operand)
int _OgreExport | findCommandLineOpts (int numargs, char **argv, UnaryOptionList &unaryOptList, BinaryOptionList &binOptList)
| Locate command-line options of the unary form '-blah' and of the binary form '-blah foo', passing back the index of the next non-option.
Radian | operator * (Real a, const Radian &b)
Radian | operator/ (Real a, const Radian &b)
Degree | operator * (Real a, const Degree &b)
Degree | operator/ (Real a, const Degree &b)
Vector4 | operator * (const Vector4 &v, const Matrix4 &mat)
template<class T>
static FORCEINLINE T * | rawOffsetPointer (T *ptr, ptrdiff_t offset)
| Returns raw offseted of the given pointer.
template<class T>
static FORCEINLINE void | advanceRawPointer (T *&ptr, ptrdiff_t offset)
| Advance the pointer with raw offset.
Rectangle | intersect (const Rectangle &lhs, const Rectangle &rhs)
| Geometric intersection of two rectanglar regions.
_OgreExport bool | operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)
_OgreExport bool | operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)
template<class T, class U>
bool | operator== (SharedPtr< T > const &a, SharedPtr< U > const &b)
template<class T, class U>
bool | operator!= (SharedPtr< T > const &a, SharedPtr< U > const &b)
## Variables
const size_t | RENDER_QUEUE_COUNT = RENDER_QUEUE_MAX+1
unsigned char | SPOT_SHADOW_FADE_PNG [SPOT_SHADOW_FADE_PNG_SIZE]

## Typedef Documentation

typedef std::string Ogre::_StringBase

Definition at line 141 of file OgrePrerequisites.h.

typedef stdext::hash_compare< _StringBase, std::less< _StringBase > > Ogre::_StringHash

Definition at line 158 of file OgreString.h.

typedef uint32 Ogre::ABGR

Definition at line 38 of file OgreColourValue.h.

typedef std::map<String, String> Ogre::AliasTextureNamePairList

Alias / Texture name pair (first = alias, second = texture name).

Definition at line 300 of file OgreCommon.h.

typedef SharedPtr<AnimableValue> Ogre::AnimableValuePtr

Definition at line 196 of file OgreAnimable.h.

typedef MapIterator<AnimationStateMap> Ogre::AnimationStateIterator

Definition at line 121 of file OgreAnimationState.h.

typedef std::map<String, AnimationState*> Ogre::AnimationStateMap

Definition at line 120 of file OgreAnimationState.h.

typedef uint32 Ogre::ARGB

Definition at line 37 of file OgreColourValue.h.

typedef bool(* Ogre::ATTRIBUTE_PARSER)(String &params, MaterialScriptContext &context)

Function def for material attribute parser; return value determines if the next line should be {.

Definition at line 96 of file OgreMaterialSerializer.h.

typedef unsigned long Ogre::BackgroundProcessTicket

Identifier of a background process.

Definition at line 46 of file OgreResourceBackgroundQueue.h.

typedef uint32 Ogre::BGRA

Definition at line 39 of file OgreColourValue.h.

typedef std::map<String, String> Ogre::BinaryOptionList

Definition at line 294 of file OgreCommon.h.

typedef std::vector<HardwareBuffer::Usage> Ogre::BufferUsageList

Define a list of usage flags.

Definition at line 39 of file OgreVertexIndexData.h.

typedef struct Ogre::_ConfigOption Ogre::ConfigOption

Packages the details of a configuration option.

Remarks:
  Used for RenderSystem::getConfigOptions. If immutable is true, this option must be disabled for modifying.

typedef std::map< String, ConfigOption > Ogre::ConfigOptionMap

Definition at line 53 of file OgreConfigOptionMap.h.

typedef ConstMapIterator<AnimationStateMap> Ogre::ConstAnimationStateIterator

Definition at line 122 of file OgreAnimationState.h.

typedef ConstVectorIterator<EnabledAnimationStateList> Ogre::ConstEnabledAnimationStateIterator

Definition at line 125 of file OgreAnimationState.h.

typedef std::vector<const Image*> Ogre::ConstImagePtrList

Definition at line 423 of file OgreImage.h.

typedef ConstVectorIterator<ShadowTextureConfigList> Ogre::ConstShadowTextureConfigIterator

Definition at line 56 of file OgreShadowTextureManager.h.

typedef SharedPtr< ControllerFunction<Real> > Ogre::ControllerFunctionRealPtr

Definition at line 44 of file OgreControllerManager.h.

typedef SharedPtr< ControllerValue<Real> > Ogre::ControllerValueRealPtr

Definition at line 43 of file OgreControllerManager.h.

typedef std::list<DataStreamPtr> Ogre::DataStreamList

List of DataStream items.

Definition at line 163 of file OgreDataStream.h.

typedef SharedPtr<DataStreamList> Ogre::DataStreamListPtr

Shared pointer to list of DataStream items.

Definition at line 165 of file OgreDataStream.h.

typedef SharedPtr<DataStream> Ogre::DataStreamPtr

Shared pointer to allow data streams to be passed around without worrying about deallocation.

Definition at line 160 of file OgreDataStream.h.

typedef UTFString Ogre::DisplayString

Definition at line 46 of file OgreOverlayElement.h.

typedef void(* Ogre::DLL_CREATERENDERWINDOW)(RenderWindow **ppWindow)

Defines the interface a DLL implemeting a platform-specific version must implement.

Remarks:
  Any library (.dll, .so) wishing to implement a platform-specific version of this dialog must export the symbol 'createRenderWindow' with the signature void createPlatformRenderWindow(RenderWindow** ppDlg)

Definition at line 210 of file OgreRenderWindow.h.

typedef std::list<AnimationState*> Ogre::EnabledAnimationStateList

Definition at line 124 of file OgreAnimationState.h.

typedef std::vector<FileInfo> Ogre::FileInfoList

Definition at line 61 of file OgreArchive.h.

typedef SharedPtr<FileInfoList> Ogre::FileInfoListPtr

Definition at line 62 of file OgreArchive.h.

typedef TRect<float> Ogre::FloatRect

Structure used to define a rectangle in a 2-D floating point space.

Definition at line 334 of file OgreCommon.h.

typedef ConstMapIterator<GpuConstantDefinitionMap> Ogre::GpuConstantDefinitionIterator

Definition at line 141 of file OgreGpuProgram.h.

typedef std::map<String, GpuConstantDefinition> Ogre::GpuConstantDefinitionMap

Definition at line 140 of file OgreGpuProgram.h.

typedef std::map<size_t, GpuLogicalIndexUse> Ogre::GpuLogicalIndexUseMap

Definition at line 182 of file OgreGpuProgram.h.

typedef SharedPtr<GpuProgramParameters> Ogre::GpuProgramParametersSharedPtr

Shared pointer used to hold references to GpuProgramParameters instances.

Definition at line 1294 of file OgreGpuProgram.h.

typedef std::vector<IlluminationPass*> Ogre::IlluminationPassList

Definition at line 1316 of file OgrePass.h.

typedef std::vector<Image*> Ogre::ImagePtrList

Definition at line 422 of file OgreImage.h.

typedef std::vector<Light*> Ogre::LightList

Definition at line 290 of file OgreCommon.h.

typedef SharedPtr<MemoryDataStream> Ogre::MemoryDataStreamPtr

Shared pointer to allow memory data streams to be passed around without worrying about deallocation.

Definition at line 317 of file OgreDataStream.h.

typedef std::map<String, String> Ogre::NameValuePairList

Name / value parameter pair (first = name, second = value).

Definition at line 297 of file OgreCommon.h.

typedef std::map<String, ParamCommand* > Ogre::ParamCommandMap

Definition at line 80 of file OgreStringInterface.h.

typedef std::map<String, ParamDictionary> Ogre::ParamDictionaryMap

Definition at line 145 of file OgreStringInterface.h.

typedef std::vector<ParameterDef> Ogre::ParameterList

Definition at line 69 of file OgreStringInterface.h.

typedef std::vector<PlaneBoundedVolume> Ogre::PlaneBoundedVolumeList

Definition at line 122 of file OgrePlaneBoundedVolume.h.

typedef std::vector<Plane> Ogre::PlaneList

Definition at line 150 of file OgrePlane.h.

typedef std::vector<Pose*> Ogre::PoseList

Definition at line 106 of file OgrePose.h.

typedef double Ogre::PreciseReal

Real type for numeric solvers.

Definition at line 35 of file OgreNumerics.h.

typedef std::vector<RaySceneQueryResultEntry> Ogre::RaySceneQueryResult

Definition at line 367 of file OgreSceneQuery.h.

typedef float Ogre::Real

Software floating point type.

Note:
  Not valid as a pointer to GPU buffers / parameters

Definition at line 110 of file OgrePrerequisites.h.

typedef TRect< long > Ogre::Rect

Structure used to define a rectangle in a 2-D integer space.

Definition at line 338 of file OgreCommon.h.

typedef VectorIterator<RenderQueueInvocationList> Ogre::RenderQueueInvocationIterator

Definition at line 156 of file OgreRenderQueueInvocation.h.

typedef std::vector<RenderQueueInvocation*> Ogre::RenderQueueInvocationList

List of RenderQueueInvocations.

Definition at line 155 of file OgreRenderQueueInvocation.h.

typedef std::vector<RenderSystem*> Ogre::RenderSystemList

Definition at line 44 of file OgreRoot.h.

typedef std::map< String, RenderTarget * > Ogre::RenderTargetMap

Definition at line 52 of file OgreRenderSystem.h.

typedef std::multimap<uchar, RenderTarget * > Ogre::RenderTargetPriorityMap

Definition at line 53 of file OgreRenderSystem.h.

typedef unsigned long Ogre::ResourceHandle

Definition at line 39 of file OgreResource.h.

typedef SharedPtr<Resource> Ogre::ResourcePtr

Shared pointer to a Resource.

Remarks:
  This shared pointer allows many references to a resource to be held, and when the final reference is removed, the resource will be destroyed. Note that the ResourceManager which created this Resource will be holding at least one reference, so this resource will not get destroyed until someone removes the resource from the manager - this at least gives you strong control over when resources are freed. But the nature of the shared pointer means that if anyone refers to the removed resource in the meantime, the resource will remain valid.

  You may well see references to ResourcePtr (i.e. ResourcePtr&) being passed around internally within Ogre. These are 'weak references' ie they do not increment the reference count on the Resource. This is done for efficiency in temporary operations that shouldn't need to incur the overhead of maintaining the reference count; however we don't recommend you do it yourself since these references are not guaranteed to remain valid.

Definition at line 389 of file OgreResource.h.

typedef uint32 Ogre::RGBA

Definition at line 36 of file OgreColourValue.h.

typedef std::list<SceneQueryMovableObjectPair> Ogre::SceneQueryMovableIntersectionList

Definition at line 484 of file OgreSceneQuery.h.

typedef std::pair<MovableObject*, MovableObject*> Ogre::SceneQueryMovableObjectPair

Definition at line 482 of file OgreSceneQuery.h.

typedef std::pair<MovableObject*, SceneQuery::WorldFragment*> Ogre::SceneQueryMovableObjectWorldFragmentPair

Definition at line 483 of file OgreSceneQuery.h.

typedef std::list<SceneQueryMovableObjectWorldFragmentPair> Ogre::SceneQueryMovableWorldFragmentIntersectionList

Definition at line 485 of file OgreSceneQuery.h.

typedef std::list<MovableObject*> Ogre::SceneQueryResultMovableList

Definition at line 200 of file OgreSceneQuery.h.

typedef std::list<SceneQuery::WorldFragment*> Ogre::SceneQueryResultWorldFragmentList

Definition at line 201 of file OgreSceneQuery.h.

typedef uint16 Ogre::SceneTypeMask

Bitmask containing scene types.

Definition at line 2805 of file OgreSceneManager.h.

typedef SharedPtr<ShadowCameraSetup> Ogre::ShadowCameraSetupPtr

Definition at line 96 of file OgreShadowCameraSetup.h.

typedef std::vector<ShadowTextureConfig> Ogre::ShadowTextureConfigList

Definition at line 55 of file OgreShadowTextureManager.h.

typedef std::vector<TexturePtr> Ogre::ShadowTextureList

Definition at line 42 of file OgreShadowTextureManager.h.

typedef _StringBase Ogre::String

Definition at line 144 of file OgrePrerequisites.h.

typedef std::vector<String> Ogre::StringVector

Definition at line 40 of file OgreStringVector.h.

typedef SharedPtr<StringVector> Ogre::StringVectorPtr

Definition at line 41 of file OgreStringVector.h.

typedef int Ogre::TrackVertexColourType

An enumeration describing which material properties should track the vertex colours.

Definition at line 264 of file OgreCommon.h.

typedef unsigned char Ogre::uchar

In order to avoid finger-aches :).

Definition at line 129 of file OgrePrerequisites.h.

typedef unsigned int Ogre::uint

Definition at line 131 of file OgrePrerequisites.h.

typedef unsigned short Ogre::uint16

Definition at line 214 of file OgrePlatform.h.

typedef unsigned int Ogre::uint32

Definition at line 213 of file OgrePlatform.h.

typedef unsigned __int64 Ogre::uint64

Definition at line 40 of file OgreImageResampler.h.

typedef unsigned char Ogre::uint8

Definition at line 215 of file OgrePlatform.h.

typedef unsigned long Ogre::ulong

Definition at line 132 of file OgrePrerequisites.h.

typedef std::map<String, bool> Ogre::UnaryOptionList

Definition at line 293 of file OgreCommon.h.

typedef unsigned short Ogre::ushort

Definition at line 130 of file OgrePrerequisites.h.

typedef struct Ogre::VertexBoneAssignment_s Ogre::VertexBoneAssignment

Records the assignment of a single vertex to a single bone with the corresponding weight.

Remarks:
  This simple struct simply holds a vertex index, bone index and weight representing the assignment of a vertex to a bone for skeletal animation. There may be many of these per vertex if blended vertex assignments are allowed.

## Enumeration Type Documentation

enum Ogre::BillboardOrigin

Enum covering what exactly a billboard's position means (center, top-left etc).

See also:
  BillboardSet::setBillboardOrigin

Enumerator:

  BBO_TOP_LEFT |
  BBO_TOP_CENTER |
  BBO_TOP_RIGHT |
  BBO_CENTER_LEFT |
  BBO_CENTER |
  BBO_CENTER_RIGHT |
  BBO_BOTTOM_LEFT |
  BBO_BOTTOM_CENTER |
  BBO_BOTTOM_RIGHT |

Definition at line 47 of file OgreBillboardSet.h.

enum Ogre::BillboardRotationType

The rotation type of billboard.

Enumerator:

  BBR_VERTEX | Rotate the billboard's vertices around their facing direction.
  BBR_TEXCOORD | Rotate the billboard's texture coordinates.

Definition at line 60 of file OgreBillboardSet.h.

enum Ogre::BillboardType

The type of billboard to use.

Enumerator:

  BBT_POINT | Standard point billboard (default), always faces the camera completely and is always upright.
  BBT_ORIENTED_COMMON | Billboards are oriented around a shared direction vector (used as Y axis) and only rotate around this to face the camera.
  BBT_ORIENTED_SELF | Billboards are oriented around their own direction vector (their own Y axis) and only rotate around this to face the camera.
  BBT_PERPENDICULAR_COMMON | Billboards are perpendicular to a shared direction vector (used as Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor.
  BBT_PERPENDICULAR_SELF | Billboards are perpendicular to their own direction vector (their own Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor.

Definition at line 68 of file OgreBillboardSet.h.

enum Ogre::Capabilities

Enum describing the different hardware capabilities we want to check for.

Enumerator:

  RSC_AUTOMIPMAP | Supporta generating mipmaps in hardware.
  RSC_BLENDING |
  RSC_ANISOTROPY | Supports anisotropic texture filtering.
  RSC_DOT3 | Supports fixed-function DOT3 texture blend.
  RSC_CUBEMAPPING | Supports cube mapping.
  RSC_HWSTENCIL | Supports hardware stencil buffer.
  RSC_VBO | Supports hardware vertex and index buffers.
  RSC_VERTEX_PROGRAM | Supports vertex programs (vertex shaders).
  RSC_FRAGMENT_PROGRAM | Supports fragment programs (pixel shaders).
  RSC_TEXTURE_COMPRESSION | Supports compressed textures.
  RSC_TEXTURE_COMPRESSION_DXT | Supports compressed textures in the DXT/ST3C formats.
  RSC_TEXTURE_COMPRESSION_VTC | Supports compressed textures in the VTC format.
  RSC_SCISSOR_TEST | Supports performing a scissor test to exclude areas of the screen.
  RSC_TWO_SIDED_STENCIL | Supports separate stencil updates for both front and back faces.
  RSC_STENCIL_WRAP | Supports wrapping the stencil value at the range extremeties.
  RSC_HWOCCLUSION | Supports hardware occlusion queries.
  RSC_USER_CLIP_PLANES | Supports user clipping planes.
  RSC_VERTEX_FORMAT_UBYTE4 | Supports the VET_UBYTE4 vertex element type.
  RSC_INFINITE_FAR_PLANE | Supports infinite far plane projection.
  RSC_HWRENDER_TO_TEXTURE | Supports hardware render-to-texture (bigger than framebuffer).
  RSC_TEXTURE_FLOAT | Supports float textures and render targets.
  RSC_NON_POWER_OF_2_TEXTURES | Supports non-power of two textures.
  RSC_TEXTURE_3D | Supports 3d (volume) textures.
  RSC_POINT_SPRITES | Supports basic point sprite rendering.
  RSC_POINT_EXTENDED_PARAMETERS | Supports extra point parameters (minsize, maxsize, attenuation).
  RSC_VERTEX_TEXTURE_FETCH | Supports vertex texture fetch.
  RSC_MIPMAP_LOD_BIAS | Supports mipmap LOD biasing.

Definition at line 39 of file OgreRenderSystemCapabilities.h.

enum Ogre::CompareFunction

Comparison functions used for the depth/stencil buffer operations and others.

Enumerator:

  CMPF_ALWAYS_FAIL |
  CMPF_ALWAYS_PASS |
  CMPF_LESS |
  CMPF_LESS_EQUAL |
  CMPF_EQUAL |
  CMPF_NOT_EQUAL |
  CMPF_GREATER_EQUAL |
  CMPF_GREATER |

Definition at line 52 of file OgreCommon.h.

enum Ogre::CullingMode

Hardware culling modes based on vertex winding.

This setting applies to how the hardware API culls triangles it is sent.

Enumerator:

  CULL_NONE | Hardware never culls triangles and renders everything it receives.
  CULL_CLOCKWISE | Hardware culls triangles whose vertices are listed clockwise in the view (default).
  CULL_ANTICLOCKWISE | Hardware culls triangles whose vertices are listed anticlockwise in the view.

Definition at line 123 of file OgreCommon.h.

enum Ogre::eTexturePlayMode

Enum for type of texture play mode.

Enumerator:

  TextureEffectPause |
  TextureEffectPlay_ASAP | Video starts out paused.
  TextureEffectPlay_Looping | Video starts playing as soon as posible.

Definition at line 54 of file OgreExternalTextureSource.h.

enum Ogre::FaceGroupType

A type of face group, ie face list of procedural etc.

Enumerator:

  FGT_FACE_LIST |
  FGT_PATCH |
  FGT_UNKNOWN |

Definition at line 40 of file OgreStaticFaceGroup.h.

enum Ogre::FilterOptions

Filtering options for textures / mipmaps.

Enumerator:

  FO_NONE | No filtering, used for FILT_MIP to turn off mipmapping.
  FO_POINT | Use the closest pixel.
  FO_LINEAR | Average of a 2x2 pixel area, denotes bilinear for MIN and MAG, trilinear for MIP.
  FO_ANISOTROPIC | Similar to FO_LINEAR, but compensates for the angle of the texture plane.

Definition at line 88 of file OgreCommon.h.

enum Ogre::FilterType

Enumerator:

  FT_MIN | The filter used when shrinking a texture.
  FT_MAG | The filter used when magnifiying a texture.
  FT_MIP | The filter used when determining the mipmap.

Definition at line 78 of file OgreCommon.h.

enum Ogre::FogMode

Fog modes.

Enumerator:

  FOG_NONE | No fog. Duh.
  FOG_EXP | Fog density increases exponentially from the camera (fog = 1/e^(distance * density)).
  FOG_EXP2 | Fog density increases at the square of FOG_EXP, i.e. even quicker (fog = 1/e^(distance * density)^2).
  FOG_LINEAR | Fog density increases linearly between the start and end distances.

Definition at line 109 of file OgreCommon.h.

enum Ogre::FontType

Enumerates the types of Font usable in the engine.

Enumerator:

  FT_TRUETYPE | Generated from a truetype (.ttf) font.
  FT_IMAGE | Loaded from an image created by an artist.

Definition at line 38 of file OgreFont.h.

enum Ogre::FrameBufferType

Defines the frame buffer types.

Enumerator:

  FBT_COLOUR |
  FBT_DEPTH |
  FBT_STENCIL |

Definition at line 283 of file OgreCommon.h.

enum Ogre::FrustumPlane

Worldspace clipping planes.

Enumerator:

  FRUSTUM_PLANE_NEAR |
  FRUSTUM_PLANE_FAR |
  FRUSTUM_PLANE_LEFT |
  FRUSTUM_PLANE_RIGHT |
  FRUSTUM_PLANE_TOP |
  FRUSTUM_PLANE_BOTTOM |

Definition at line 51 of file OgreFrustum.h.

enum Ogre::GpuConstantType

Enumeration of the types of constant we may encounter in programs.

Note:
  Low-level programs, by definition, will always use either float4 or int4 constant types since that is the fundamental underlying type in assembler.

Enumerator:

  GCT_FLOAT1 |
  GCT_FLOAT2 |
  GCT_FLOAT3 |
  GCT_FLOAT4 |
  GCT_SAMPLER1D |
  GCT_SAMPLER2D |
  GCT_SAMPLER3D |
  GCT_SAMPLERCUBE |
  GCT_SAMPLER1DSHADOW |
  GCT_SAMPLER2DSHADOW |
  GCT_MATRIX_2X2 |
  GCT_MATRIX_2X3 |
  GCT_MATRIX_2X4 |
  GCT_MATRIX_3X2 |
  GCT_MATRIX_3X3 |
  GCT_MATRIX_3X4 |
  GCT_MATRIX_4X2 |
  GCT_MATRIX_4X3 |
  GCT_MATRIX_4X4 |
  GCT_INT1 |
  GCT_INT2 |
  GCT_INT3 |
  GCT_INT4 |
  GCT_UNKNOWN |

Definition at line 52 of file OgreGpuProgram.h.

enum Ogre::GpuProgramType

Enumerates the types of programs which can run on the GPU.

Enumerator:

  GPT_VERTEX_PROGRAM |
  GPT_FRAGMENT_PROGRAM |

Definition at line 41 of file OgreGpuProgram.h.

enum Ogre::GuiHorizontalAlignment

Enum describing where '0' is in relation to the parent in the horizontal dimension.

Remarks:
  Affects how 'left' is interpreted.

Enumerator:

  GHA_LEFT |
  GHA_CENTER |
  GHA_RIGHT |

Definition at line 67 of file OgreOverlayElement.h.

enum Ogre::GuiMetricsMode

Enum describing how the position / size of an element is to be recorded.

Enumerator:

  GMM_RELATIVE | 'left', 'top', 'height' and 'width' are parametrics from 0.0 to 1.0
  GMM_PIXELS | Positions & sizes are in absolute pixels.
  GMM_RELATIVE_ASPECT_ADJUSTED | Positions & sizes are in virtual pixels.

Definition at line 54 of file OgreOverlayElement.h.

enum Ogre::GuiVerticalAlignment

Enum describing where '0' is in relation to the parent in the vertical dimension.

Remarks:
  Affects how 'top' is interpreted.

Enumerator:

  GVA_TOP |
  GVA_CENTER |
  GVA_BOTTOM |

Definition at line 76 of file OgreOverlayElement.h.

enum Ogre::IlluminationStage

Enumerator:

  IS_AMBIENT | Part of the rendering which occurs without any kind of direct lighting.
  IS_PER_LIGHT | Part of the rendering which occurs per light.
  IS_DECAL | Post-lighting rendering.

Definition at line 1287 of file OgrePass.h.

enum Ogre::ImageFlags

Enumerator:

  IF_COMPRESSED |
  IF_CUBEMAP |
  IF_3D_TEXTURE |

Definition at line 39 of file OgreImage.h.

enum Ogre::LayerBlendOperation

List of valid texture blending operations, for use with TextureUnitState::setColourOperation.

Remarks:
  This list is a more limited list than LayerBlendOperationEx because it only includes operations that are supportable in both multipass and multitexture rendering and thus provides automatic fallback if multitexture hardware is lacking or insufficient.

Enumerator:

  LBO_REPLACE | Replace all colour with texture with no adjustment.
  LBO_ADD | Add colour components together.
  LBO_MODULATE | Multiply colour components together.
  LBO_ALPHA_BLEND | Blend based on texture alpha.

Definition at line 52 of file OgreBlendMode.h.

enum Ogre::LayerBlendOperationEx

Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class.

It's worth noting that these operations are for blending between texture layers and not between rendered objects and the existing scene. Because all of these modes are only supported in multitexture hardware it may be required to set up a fallback operation where this hardware is not available.

Enumerator:

  LBX_SOURCE1 | use source1 without modification
  LBX_SOURCE2 | use source2 without modification
  LBX_MODULATE | multiply source1 and source2 together
  LBX_MODULATE_X2 | as LBX_MODULATE but brighten afterwards (x2)
  LBX_MODULATE_X4 | as LBX_MODULATE but brighten more afterwards (x4)
  LBX_ADD | add source1 and source2 together
  LBX_ADD_SIGNED | as LBX_ADD, but subtract 0.5 from the result
  LBX_ADD_SMOOTH | as LBX_ADD, but subtract product from the sum
  LBX_SUBTRACT | subtract source2 from source1
  LBX_BLEND_DIFFUSE_ALPHA | use interpolated alpha value from vertices to scale source1, then add source2 scaled by (1-alpha)
  LBX_BLEND_TEXTURE_ALPHA | as LBX_BLEND_DIFFUSE_ALPHA, but use alpha from texture
  LBX_BLEND_CURRENT_ALPHA | as LBX_BLEND_DIFFUSE_ALPHA, but use current alpha from previous stages
  LBX_BLEND_MANUAL | as LBX_BLEND_DIFFUSE_ALPHA but use a constant manual blend value (0.0-1.0)
  LBX_DOTPRODUCT | dotproduct of color1 and color2
  LBX_BLEND_DIFFUSE_COLOUR | use interpolated color values from vertices to scale source1, then add source2 scaled by (1-color)

Definition at line 70 of file OgreBlendMode.h.

enum Ogre::LayerBlendSource

List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class.

Enumerator:

  LBS_CURRENT | the colour as built up from previous stages
  LBS_TEXTURE | the colour derived from the texture assigned to this layer
  LBS_DIFFUSE | the interpolated diffuse colour from the vertices
  LBS_SPECULAR | the interpolated specular colour from the vertices
  LBS_MANUAL | a colour supplied manually as a separate argument

Definition at line 107 of file OgreBlendMode.h.

enum Ogre::LayerBlendType

Type of texture blend mode.

Enumerator:

  LBT_COLOUR |
  LBT_ALPHA |

Definition at line 39 of file OgreBlendMode.h.

enum Ogre::LoggingLevel

The level of detail to which the log will go into.

Enumerator:

  LL_LOW |
  LL_NORMAL |
  LL_BOREME |

Definition at line 42 of file OgreLog.h.

enum Ogre::LogMessageLevel

The importance of a logged message.

Enumerator:

  LML_TRIVIAL |
  LML_NORMAL |
  LML_CRITICAL |

Definition at line 51 of file OgreLog.h.

enum Ogre::ManualCullingMode

Manual culling modes based on vertex normals.

This setting applies to how the software culls triangles before sending them to the hardware API. This culling mode is used by scene managers which choose to implement it - normally those which deal with large amounts of fixed world geometry which is often planar (software culling movable variable geometry is expensive).

Enumerator:

  MANUAL_CULL_NONE | No culling so everything is sent to the hardware.
  MANUAL_CULL_BACK | Cull triangles whose normal is pointing away from the camera (default).
  MANUAL_CULL_FRONT | Cull triangles whose normal is pointing towards the camera.

Definition at line 138 of file OgreCommon.h.

enum Ogre::MaterialScriptSection

Enum to identify material sections.

Enumerator:

  MSS_NONE |
  MSS_MATERIAL |
  MSS_TECHNIQUE |
  MSS_PASS |
  MSS_TEXTUREUNIT |
  MSS_PROGRAM_REF |
  MSS_PROGRAM |
  MSS_DEFAULT_PARAMETERS |
  MSS_TEXTURESOURCE |

Definition at line 42 of file OgreMaterialSerializer.h.

enum Ogre::MeshChunkID

Definition of the OGRE .mesh file format.

.mesh files are binary files (for read efficiency at runtime) and are arranged into chunks of data, very like 3D Studio's format. A chunk always consists of: unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk unsigned long LENGTH : length of the chunk in bytes, including this header void* DATA : the data, which may contain other sub-chunks (various data types)

A .mesh file can contain both the definition of the Mesh itself, and optionally the definitions of the materials is uses (although these can be omitted, if so the Mesh assumes that at runtime the Materials referred to by name in the Mesh are loaded/created from another source)

A .mesh file only contains a single mesh, which can itself have multiple submeshes.

Enumerator:

  M_HEADER |
  M_MESH |
  M_SUBMESH |
  M_SUBMESH_OPERATION |
  M_SUBMESH_BONE_ASSIGNMENT |
  M_SUBMESH_TEXTURE_ALIAS |
  M_GEOMETRY |
  M_GEOMETRY_VERTEX_DECLARATION |
  M_GEOMETRY_VERTEX_ELEMENT |
  M_GEOMETRY_VERTEX_BUFFER |
  M_GEOMETRY_VERTEX_BUFFER_DATA |
  M_MESH_SKELETON_LINK |
  M_MESH_BONE_ASSIGNMENT |
  M_MESH_LOD |
  M_MESH_LOD_USAGE |
  M_MESH_LOD_MANUAL |
  M_MESH_LOD_GENERATED |
  M_MESH_BOUNDS |
  M_SUBMESH_NAME_TABLE |
  M_SUBMESH_NAME_TABLE_ELEMENT |
  M_EDGE_LISTS |
  M_EDGE_LIST_LOD |
  M_EDGE_GROUP |
  M_POSES |
  M_POSE |
  M_POSE_VERTEX |
  M_ANIMATIONS |
  M_ANIMATION |
  M_ANIMATION_TRACK |
  M_ANIMATION_MORPH_KEYFRAME |
  M_ANIMATION_POSE_KEYFRAME |
  M_ANIMATION_POSE_REF |
  M_TABLE_EXTREMES |
  M_GEOMETRY_NORMALS |
  M_GEOMETRY_COLOURS |
  M_GEOMETRY_TEXCOORDS |

Definition at line 53 of file OgreMeshFileFormat.h.

enum Ogre::ParameterType

List of parameter types available.

Enumerator:

  PT_BOOL |
  PT_REAL |
  PT_INT |
  PT_UNSIGNED_INT |
  PT_SHORT |
  PT_UNSIGNED_SHORT |
  PT_LONG |
  PT_UNSIGNED_LONG |
  PT_STRING |
  PT_VECTOR3 |
  PT_MATRIX3 |
  PT_MATRIX4 |
  PT_QUATERNION |
  PT_COLOURVALUE |

Definition at line 41 of file OgreStringInterface.h.

enum Ogre::PixelComponentType

Pixel component format.

Enumerator:

  PCT_BYTE |
  PCT_SHORT | Byte per component (8 bit fixed 0.0..1.0).
  PCT_FLOAT16 | Short per component (16 bit fixed 0.0..1.0)).
  PCT_FLOAT32 | 16 bit float per component
  PCT_COUNT | 32 bit float per component

Definition at line 165 of file OgrePixelFormat.h.

enum Ogre::PixelFormat

The pixel format used for images, textures, and render surfaces.

Enumerator:

  PF_UNKNOWN | Unknown pixel format.
  PF_L8 | 8-bit pixel format, all bits luminace.
  PF_BYTE_L |
  PF_L16 | 16-bit pixel format, all bits luminace.
  PF_SHORT_L |
  PF_A8 | 8-bit pixel format, all bits alpha.
  PF_BYTE_A |
  PF_A4L4 | 8-bit pixel format, 4 bits alpha, 4 bits luminace.
  PF_BYTE_LA | 2 byte pixel format, 1 byte luminance, 1 byte alpha
  PF_R5G6B5 | 16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
  PF_B5G6R5 | 16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
  PF_R3G3B2 | 8-bit pixel format, 2 bits blue, 3 bits green, 3 bits red.
  PF_A4R4G4B4 | 16-bit pixel format, 4 bits for alpha, red, green and blue.
  PF_A1R5G5B5 | 16-bit pixel format, 5 bits for blue, green, red and 1 for alpha.
  PF_R8G8B8 | 24-bit pixel format, 8 bits for red, green and blue.
  PF_B8G8R8 | 24-bit pixel format, 8 bits for blue, green and red.
  PF_A8R8G8B8 | 32-bit pixel format, 8 bits for alpha, red, green and blue.
  PF_A8B8G8R8 | 32-bit pixel format, 8 bits for blue, green, red and alpha.
  PF_B8G8R8A8 | 32-bit pixel format, 8 bits for blue, green, red and alpha.
  PF_R8G8B8A8 | 32-bit pixel format, 8 bits for red, green, blue and alpha.
  PF_X8R8G8B8 | 32-bit pixel format, 8 bits for red, 8 bits for green, 8 bits for blue like PF_A8R8G8B8, but alpha will get discarded
  PF_X8B8G8R8 | 32-bit pixel format, 8 bits for blue, 8 bits for green, 8 bits for red like PF_A8B8G8R8, but alpha will get discarded
  PF_BYTE_RGB | 3 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue
  PF_BYTE_BGR | 3 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red
  PF_BYTE_BGRA | 4 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red and one byte for alpha
  PF_BYTE_RGBA | 4 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue, and one byte for alpha
  PF_A2R10G10B10 | 32-bit pixel format, 2 bits for alpha, 10 bits for red, green and blue.
  PF_A2B10G10R10 | 32-bit pixel format, 10 bits for blue, green and red, 2 bits for alpha.
  PF_DXT1 | DDS (DirectDraw Surface) DXT1 format.
  PF_DXT2 | DDS (DirectDraw Surface) DXT2 format.
  PF_DXT3 | DDS (DirectDraw Surface) DXT3 format.
  PF_DXT4 | DDS (DirectDraw Surface) DXT4 format.
  PF_DXT5 | DDS (DirectDraw Surface) DXT5 format.
  PF_FLOAT16_R |
  PF_FLOAT16_RGB |
  PF_FLOAT16_RGBA |
  PF_FLOAT32_R |
  PF_FLOAT32_RGB |
  PF_FLOAT32_RGBA |
  PF_FLOAT16_GR |
  PF_FLOAT32_GR |
  PF_DEPTH |
  PF_SHORT_RGBA |
  PF_SHORT_GR |
  PF_SHORT_RGB |
  PF_COUNT |

Definition at line 37 of file OgrePixelFormat.h.

enum Ogre::PixelFormatFlags

Flags defining some on/off properties of pixel formats.

Enumerator:

  PFF_HASALPHA |
  PFF_COMPRESSED |
  PFF_FLOAT |
  PFF_DEPTH |
  PFF_NATIVEENDIAN |
  PFF_LUMINANCE |

Definition at line 146 of file OgrePixelFormat.h.

enum Ogre::PolygonMode

The polygon mode to use when rasterising.

Enumerator:

  PM_POINTS | Only points are rendered.
  PM_WIREFRAME | Wireframe models are rendered.
  PM_SOLID | Solid polygons are rendered.

Definition at line 167 of file OgreCommon.h.

enum Ogre::ProjectionType

Specifies perspective (realistic) or orthographic (architectural) projection.

Enumerator:

  PT_ORTHOGRAPHIC |
  PT_PERSPECTIVE |

Definition at line 43 of file OgreFrustum.h.

enum Ogre::RenderQueueGroupID

Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between.

Remarks:
  When passed into methods these are actually passed as a uint8 to allow you to use values in between if you want to.

Enumerator:

  RENDER_QUEUE_BACKGROUND | Use this queue for objects which must be rendered first e.g. backgrounds.
  RENDER_QUEUE_SKIES_EARLY | First queue (after backgrounds), used for skyboxes if rendered first.
  RENDER_QUEUE_1 |
  RENDER_QUEUE_2 |
  RENDER_QUEUE_WORLD_GEOMETRY_1 |
  RENDER_QUEUE_3 |
  RENDER_QUEUE_4 |
  RENDER_QUEUE_MAIN | The default render queue.
  RENDER_QUEUE_6 |
  RENDER_QUEUE_7 |
  RENDER_QUEUE_WORLD_GEOMETRY_2 |
  RENDER_QUEUE_8 |
  RENDER_QUEUE_9 |
  RENDER_QUEUE_SKIES_LATE | Penultimate queue(before overlays), used for skyboxes if rendered last.
  RENDER_QUEUE_OVERLAY | Use this queue for objects which must be rendered last e.g. overlays.
  RENDER_QUEUE_MAX | Final possible render queue, don't exceed this.

Definition at line 43 of file OgreRenderQueue.h.

enum Ogre::SceneBlendFactor

Blending factors for manually blending objects with the scene.

If there isn't a predefined SceneBlendType that you like, then you can specify the blending factors directly to affect the combination of object and the existing scene. See Material::setSceneBlending for more details.

Enumerator:

  SBF_ONE |
  SBF_ZERO |
  SBF_DEST_COLOUR |
  SBF_SOURCE_COLOUR |
  SBF_ONE_MINUS_DEST_COLOUR |
  SBF_ONE_MINUS_SOURCE_COLOUR |
  SBF_DEST_ALPHA |
  SBF_SOURCE_ALPHA |
  SBF_ONE_MINUS_DEST_ALPHA |
  SBF_ONE_MINUS_SOURCE_ALPHA |

Definition at line 229 of file OgreBlendMode.h.

enum Ogre::SceneBlendType

Types of blending that you can specify between an object and the existing contents of the scene.

Remarks:
  As opposed to the LayerBlendType, which classifies blends between texture layers, these blending types blend between the output of the texture units and the pixels already in the viewport, allowing for object transparency, glows, etc.

  These types are provided to give quick and easy access to common effects. You can also use the more manual method of supplying source and destination blending factors. See Material::setSceneBlending for more details.

See also:
  Material::setSceneBlending

Enumerator:

  SBT_TRANSPARENT_ALPHA | Make the object transparent based on the final alpha values in the texture.
  SBT_TRANSPARENT_COLOUR | Make the object transparent based on the colour values in the texture (brighter = more opaque).
  SBT_ADD | Add the texture values to the existing scene content.
  SBT_MODULATE | Multiply the 2 colours together.
  SBT_REPLACE | The default blend mode where source replaces destination.

Definition at line 210 of file OgreBlendMode.h.

enum Ogre::SceneType

Classification of a scene to allow a decision of what type of SceenManager to provide back to the application.

Enumerator:

  ST_GENERIC |
  ST_EXTERIOR_CLOSE |
  ST_EXTERIOR_FAR |
  ST_EXTERIOR_REAL_FAR |
  ST_INTERIOR |

Definition at line 2810 of file OgreSceneManager.h.

enum Ogre::ShadeOptions

Light shading modes.

Enumerator:

  SO_FLAT |
  SO_GOURAUD |
  SO_PHONG |

Definition at line 101 of file OgreCommon.h.

enum Ogre::ShadowRenderableFlags

A set of flags that can be used to influence ShadowRenderable creation.

Enumerator:

  SRF_INCLUDE_LIGHT_CAP | For shadow volume techniques only, generate a light cap on the volume.
  SRF_INCLUDE_DARK_CAP | For shadow volume techniques only, generate a dark cap on the volume.
  SRF_EXTRUDE_TO_INFINITY | For shadow volume techniques only, indicates volume is extruded to infinity.

Definition at line 96 of file OgreShadowCaster.h.

enum Ogre::ShadowTechnique

An enumeration of broad shadow techniques.

Enumerator:

  SHADOWTYPE_NONE | No shadows.
  SHADOWDETAILTYPE_ADDITIVE | Mask for additive shadows (not for direct use, use SHADOWTYPE_ enum instead).
  SHADOWDETAILTYPE_MODULATIVE | Mask for modulative shadows (not for direct use, use SHADOWTYPE_ enum instead).
  SHADOWDETAILTYPE_INTEGRATED | Mask for integrated shadows (not for direct use, use SHADOWTYPE_ enum instead).
  SHADOWDETAILTYPE_STENCIL | Mask for stencil shadows (not for direct use, use SHADOWTYPE_ enum instead).
  SHADOWDETAILTYPE_TEXTURE | Mask for texture shadows (not for direct use, use SHADOWTYPE_ enum instead).
  SHADOWTYPE_STENCIL_MODULATIVE | Stencil shadow technique which renders all shadow volumes as a modulation after all the non-transparent areas have been rendered. This technique is considerably less fillrate intensive than the additive stencil shadow approach when there are multiple lights, but is not an accurate model.
  SHADOWTYPE_STENCIL_ADDITIVE | Stencil shadow technique which renders each light as a separate additive pass to the scene. This technique can be very fillrate intensive because it requires at least 2 passes of the entire scene, more if there are multiple lights. However, it is a more accurate model than the modulative stencil approach and this is especially apparant when using coloured lights or bump mapping.
  SHADOWTYPE_TEXTURE_MODULATIVE | Texture-based shadow technique which involves a monochrome render-to-texture of the shadow caster and a projection of that texture onto the shadow receivers as a modulative pass.
  SHADOWTYPE_TEXTURE_ADDITIVE | Texture-based shadow technique which involves a render-to-texture of the shadow caster and a projection of that texture onto the shadow receivers, built up per light as additive passes. This technique can be very fillrate intensive because it requires numLights + 2 passes of the entire scene. However, it is a more accurate model than the modulative approach and this is especially apparant when using coloured lights or bump mapping.
  SHADOWTYPE_TEXTURE_ADDITIVE_INTEGRATED | Texture-based shadow technique which involves a render-to-texture of the shadow caster and a projection of that texture on to the shadow receivers, with the usage of those shadow textures completely controlled by the materials of the receivers. This technique is easily the most flexible of all techniques because the material author is in complete control over how the shadows are combined with regular rendering. It can perform shadows as accurately as SHADOWTYPE_TEXTURE_ADDITIVE but more efficiently because it requires less passes. However it also requires more expertise to use, and in almost all cases, shader capable hardware to really use to the full. Note: The 'additive' part of this mode means that the colour of the rendered shadow texture is by default plain black. It does not mean it does the adding on your receivers automatically though, how you use that result is up to you.
  SHADOWTYPE_TEXTURE_MODULATIVE_INTEGRATED | Texture-based shadow technique which involves a render-to-texture of the shadow caster and a projection of that texture on to the shadow receivers, with the usage of those shadow textures completely controlled by the materials of the receivers. This technique is easily the most flexible of all techniques because the material author is in complete control over how the shadows are combined with regular rendering. It can perform shadows as accurately as SHADOWTYPE_TEXTURE_ADDITIVE but more efficiently because it requires less passes. However it also requires more expertise to use, and in almost all cases, shader capable hardware to really use to the full. Note: The 'modulative' part of this mode means that the colour of the rendered shadow texture is by default the 'shadow colour'. It does not mean it modulates on your receivers automatically though, how you use that result is up to you.

Definition at line 178 of file OgreCommon.h.

enum Ogre::SkeletonAnimationBlendMode

Enumerator:

  ANIMBLEND_AVERAGE | Animations are applied by calculating a weighted average of all animations.
  ANIMBLEND_CUMULATIVE | Animations are applied by calculating a weighted cumulative total.

Definition at line 43 of file OgreSkeleton.h.

enum Ogre::SkeletonChunkID

Definition of the OGRE .skeleton file format.

.skeleton files are binary files (for read efficiency at runtime) and are arranged into chunks of data, very like 3D Studio's format. A chunk always consists of: unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk unsigned long LENGTH : length of the chunk in bytes, including this header void* DATA : the data, which may contain other sub-chunks (various data types)

A .skeleton file contains both the definition of the Skeleton object and the animations it contains. It contains only a single skeleton but can contain multiple animations.

Enumerator:

  SKELETON_HEADER |
  SKELETON_BONE |
  SKELETON_BONE_PARENT |
  SKELETON_ANIMATION |
  SKELETON_ANIMATION_TRACK |
  SKELETON_ANIMATION_TRACK_KEYFRAME |
  SKELETON_ANIMATION_LINK |

Definition at line 50 of file OgreSkeletonFileFormat.h.

enum Ogre::SortMode

Sort mode for billboard-set and particle-system.

Enumerator:

  SM_DIRECTION | Sort by direction of the camera.
  SM_DISTANCE | Sort by distance from the camera.

Definition at line 274 of file OgreCommon.h.

enum Ogre::StencilOperation

Enum describing the various actions which can be taken onthe stencil buffer.

Enumerator:

  SOP_KEEP | Leave the stencil buffer unchanged.
  SOP_ZERO | Set the stencil value to zero.
  SOP_REPLACE | Set the stencil value to the reference value.
  SOP_INCREMENT | Increase the stencil value by 1, clamping at the maximum value.
  SOP_DECREMENT | Decrease the stencil value by 1, clamping at 0.
  SOP_INCREMENT_WRAP | Increase the stencil value by 1, wrapping back to 0 when incrementing the maximum value.
  SOP_DECREMENT_WRAP | Decrease the stencil value by 1, wrapping when decrementing 0.
  SOP_INVERT | Invert the bits of the stencil buffer.

Definition at line 71 of file OgreRenderSystem.h.

enum Ogre::TexCoordCalcMethod

Enum describing the ways to generate texture coordinates.

Enumerator:

  TEXCALC_NONE | No calculated texture coordinates.
  TEXCALC_ENVIRONMENT_MAP | Environment map based on vertex normals.
  TEXCALC_ENVIRONMENT_MAP_PLANAR | Environment map based on vertex positions.
  TEXCALC_ENVIRONMENT_MAP_REFLECTION |
  TEXCALC_ENVIRONMENT_MAP_NORMAL |
  TEXCALC_PROJECTIVE_TEXTURE | Projective texture.

Definition at line 57 of file OgreRenderSystem.h.

enum Ogre::TextureFilterOptions

High-level filtering options providing shortcuts to settings the minification, magnification and mip filters.

Enumerator:

  TFO_NONE | Equal to: min=FO_POINT, mag=FO_POINT, mip=FO_NONE.
  TFO_BILINEAR | Equal to: min=FO_LINEAR, mag=FO_LINEAR, mip=FO_POINT.
  TFO_TRILINEAR | Equal to: min=FO_LINEAR, mag=FO_LINEAR, mip=FO_LINEAR.
  TFO_ANISOTROPIC | Equal to: min=FO_ANISOTROPIC, max=FO_ANISOTROPIC, mip=FO_LINEAR.

Definition at line 66 of file OgreCommon.h.

enum Ogre::TextureMipmap

Enum identifying special mipmap numbers.

Enumerator:

  MIP_UNLIMITED | Generate mipmaps up to 1x1.
  MIP_DEFAULT | Use TextureManager default.

Definition at line 76 of file OgreTexture.h.

enum Ogre::TextureType

Enum identifying the texture type.

Enumerator:

  TEX_TYPE_1D | 1D texture, used in combination with 1D texture coordinates
  TEX_TYPE_2D | 2D texture, used in combination with 2D texture coordinates (default)
  TEX_TYPE_3D | 3D volume texture, used in combination with 3D texture coordinates
  TEX_TYPE_CUBE_MAP | 3D cube map, used in combination with 3D texture coordinates

Definition at line 62 of file OgreTexture.h.

enum Ogre::TextureUsage

Enum identifying the texture usage.

Enumerator:

  TU_STATIC | Enums describing buffer usage; not mutually exclusive.
  TU_DYNAMIC |
  TU_WRITE_ONLY |
  TU_STATIC_WRITE_ONLY |
  TU_DYNAMIC_WRITE_ONLY |
  TU_DYNAMIC_WRITE_ONLY_DISCARDABLE |
  TU_AUTOMIPMAP | mipmaps will be automatically generated for this texture
  TU_RENDERTARGET | this texture will be a render target, ie. used as a target for render to texture setting this flag will ignore all other texture usages except TU_AUTOMIPMAP
  TU_DEFAULT | default to automatic mipmap generation static textures

Definition at line 41 of file OgreTexture.h.

enum Ogre::TrackVertexColourEnum

Enumerator:

  TVC_NONE |
  TVC_AMBIENT |
  TVC_DIFFUSE |
  TVC_SPECULAR |
  TVC_EMISSIVE |

Definition at line 265 of file OgreCommon.h.

enum Ogre::VertexAnimationType

Type of vertex animation.

Vertex animation comes in 2 types, morph and pose. The reason for the 2 types is that we have 2 different potential goals - to encapsulate a complete, flowing morph animation with multiple keyframes (a typical animation, but implemented by having snapshots of the vertex data at each keyframe), or to represent a single pose change, for example a facial expression. Whilst both could in fact be implemented using the same system, we choose to separate them since the requirements and limitations of each are quite different.

  Morph animation is a simple approach where we have a whole series of snapshots of vertex data which must be interpolated, e.g. a running animation implemented as morph targets. Because this is based on simple snapshots, it's quite fast to use when animating an entire mesh because it's a simple linear change between keyframes. However, this simplistic approach does not support blending between multiple morph animations. If you need animation blending, you are advised to use skeletal animation for full-mesh animation, and pose animation for animation of subsets of meshes or where skeletal animation doesn't fit - for example facial animation. For animating in a vertex shader, morph animation is quite simple and just requires the 2 vertex buffers (one the original position buffer) of absolute position data, and an interpolation factor. Each track in a morph animation refrences a unique set of vertex data.

  Pose animation is more complex. Like morph animation each track references a single unique set of vertex data, but unlike morph animation, each keyframe references 1 or more 'poses', each with an influence level. A pose is a series of offsets to the base vertex data, and may be sparse - ie it may not reference every vertex. Because they're offsets, they can be blended - both within a track and between animations. This set of features is very well suited to facial animation.

  For example, let's say you modelled a face (one set of vertex data), and defined a set of poses which represented the various phonetic positions of the face. You could then define an animation called 'SayHello', containing a single track which referenced the face vertex data, and which included a series of keyframes, each of which referenced one or more of the facial positions at different influence levels - the combination of which over time made the face form the shapes required to say the word 'hello'. Since the poses are only stored once, but can be referenced may times in many animations, this is a very powerful way to build up a speech system.

  The downside of pose animation is that it can be more difficult to set up. Also, since it uses more buffers (one for the base data, and one for each active pose), if you're animating in hardware using vertex shaders you need to keep an eye on how many poses you're blending at once. You define a maximum supported number in your vertex program definition, see the includes_pose_animation material script entry.

  So, by partitioning the vertex animation approaches into 2, we keep the simple morph technique easy to use, whilst still allowing all the powerful techniques to be used. Note that morph animation cannot be blended with other types of vertex animation (pose animation or other morph animation); pose animation can be blended with other pose animation though, and both types can be combined with skeletal animation. Also note that all morph animation can be expressed as pose animation, but not vice versa.

Enumerator:

  VAT_NONE | No animation.
  VAT_MORPH | Morph animation is made up of many interpolated snapshot keyframes.
  VAT_POSE | Pose animation is made up of a single delta pose keyframe.

Definition at line 439 of file OgreAnimationTrack.h.

enum Ogre::VertexElementSemantic

Vertex element semantics, used to identify the meaning of vertex buffer contents.

Enumerator:

  VES_POSITION | Position, 3 reals per vertex.
  VES_BLEND_WEIGHTS | Blending weights.
  VES_BLEND_INDICES | Blending indices.
  VES_NORMAL | Normal, 3 reals per vertex.
  VES_DIFFUSE | Diffuse colours.
  VES_SPECULAR | Specular colours.
  VES_TEXTURE_COORDINATES | Texture coordinates.
  VES_BINORMAL | Binormal (Y axis if normal is Z).
  VES_TANGENT | Tangent (X axis if normal is Z).

Definition at line 74 of file OgreHardwareVertexBuffer.h.

enum Ogre::VertexElementType

Vertex element type, used to identify the base types of the vertex contents.

Enumerator:

  VET_FLOAT1 |
  VET_FLOAT2 |
  VET_FLOAT3 |
  VET_FLOAT4 |
  VET_COLOUR | alias to more specific colour type - use the current rendersystem's colour packing
  VET_SHORT1 |
  VET_SHORT2 |
  VET_SHORT3 |
  VET_SHORT4 |
  VET_UBYTE4 |
  VET_COLOUR_ARGB | D3D style compact colour.
  VET_COLOUR_ABGR | GL style compact colour.

Definition at line 97 of file OgreHardwareVertexBuffer.h.

enum Ogre::WaveformType

Enumerates the wave types usable with the Ogre engine.

Enumerator:

  WFT_SINE | Standard sine wave which smoothly changes from low to high and back again.
  WFT_TRIANGLE | An angular wave with a constant increase / decrease speed with pointed peaks.
  WFT_SQUARE | Half of the time is spent at the min, half at the max with instant transition between.
  WFT_SAWTOOTH | Gradual steady increase from min to max over the period with an instant return to min at the end.
  WFT_INVERSE_SAWTOOTH | Gradual steady decrease from max to min over the period, with an instant return to max at the end.
  WFT_PWM | Pulse Width Modulation. Works like WFT_SQUARE, except the high to low transition is controlled by duty cycle. With a duty cycle of 50% (0.5) will give the same output as WFT_SQUARE.

Definition at line 149 of file OgreCommon.h.

## Function Documentation

template<class T>

static FORCEINLINE void Ogre::advanceRawPointer | ( | T *& | ptr,
|  | ptrdiff_t | offset |
| ) |  |  | `[static]`

Advance the pointer with raw offset.

Note:
  The offset are in bytes, no matter what type of the pointer.

Definition at line 214 of file OgreOptimisedUtil.h.

References rawOffsetPointer().

template<typename ValueType>

ValueType Ogre::any_cast | ( | const Any & | operand | ) |

Definition at line 386 of file OgreAny.h.

References any_cast(), Ogre::Exception::ERR_INVALIDPARAMS, Ogre::Any::getType(), and OGRE_EXCEPT.

template<typename ValueType>

const ValueType* Ogre::any_cast | ( | const Any * | operand | ) |

Definition at line 380 of file OgreAny.h.

References any_cast().

template<typename ValueType>

ValueType* Ogre::any_cast | ( | Any * | operand | ) |

Definition at line 372 of file OgreAny.h.

References Ogre::Any::getType(), and Ogre::Any::mContent.

Referenced by any_cast(), and Ogre::MovableObject::getUserObject().

int _OgreExport Ogre::findCommandLineOpts | ( | int | numargs,
|  | char ** | argv,
|  | UnaryOptionList & | unaryOptList,
|  | BinaryOptionList & | binOptList |
| ) |  |  |

Locate command-line options of the unary form '-blah' and of the binary form '-blah foo', passing back the index of the next non-option.

Parameters:

  | numargs,argv | The standard parameters passed to the main method
  | unaryOptList | Map of unary options (ie those that do not require a parameter). Should be pre-populated with, for example '-e' in the key and false in the value. Options which are found will be set to true on return.
  | binOptList | Map of binnary options (ie those that require a parameter e.g. '-e afile.txt'). Should be pre-populated with, for example '-e' and the default setting. Options which are found will have the value updated.

Rectangle Ogre::intersect | ( | const Rectangle & | lhs,
|  | const Rectangle & | rhs |
| ) |  |  |

Geometric intersection of two rectanglar regions.

Remarks:
  Calculates the geometric intersection of two rectangular regions. Rectangle coordinates must be ([0-N], [0-N]), such that (0,0) is in the upper left hand corner.

If the two input rectangles do not intersect, then the result will be a degenerate rectangle, i.e. left >= right or top >= bottom, or both.

Definition at line 55 of file OgreRectangle.h.

References Ogre::Rectangle::bottom, Ogre::Rectangle::left, Ogre::Rectangle::right, and Ogre::Rectangle::top.

Vector4 Ogre::operator * | ( | const Vector4 & | v,
|  | const Matrix4 & | mat |
| ) |  |  |

Definition at line 592 of file OgreMatrix4.h.

References Ogre::Vector4::w, Ogre::Vector4::x, Ogre::Vector4::y, and Ogre::Vector4::z.

Degree Ogre::operator * | ( | Real | a,
|  | const Degree & | b |
| ) |  |  |

Definition at line 595 of file OgreMath.h.

References Ogre::Degree::valueDegrees().

Radian Ogre::operator * | ( | Real | a,
|  | const Radian & | b |
| ) |  |  |

Definition at line 585 of file OgreMath.h.

References Ogre::Radian::valueRadians().

template<class T, class U>

bool Ogre::operator!= | ( | SharedPtr< T > const & | a,
|  | SharedPtr< U > const & | b |
| ) |  |  |

Definition at line 217 of file OgreSharedPtr.h.

References Ogre::SharedPtr< T >::get().

_OgreExport bool Ogre::operator!= | ( | const ShadowTextureConfig & | lhs,
|  | const ShadowTextureConfig & | rhs |
| ) |  |  |

Degree Ogre::operator/ | ( | Real | a,
|  | const Degree & | b |
| ) |  |  |

Definition at line 600 of file OgreMath.h.

References Ogre::Degree::valueDegrees().

Radian Ogre::operator/ | ( | Real | a,
|  | const Radian & | b |
| ) |  |  |

Definition at line 590 of file OgreMath.h.

References Ogre::Radian::valueRadians().

template<class T, class U>

bool Ogre::operator== | ( | SharedPtr< T > const & | a,
|  | SharedPtr< U > const & | b |
| ) |  |  |

Definition at line 212 of file OgreSharedPtr.h.

References Ogre::SharedPtr< T >::get().

_OgreExport bool Ogre::operator== | ( | const ShadowTextureConfig & | lhs,
|  | const ShadowTextureConfig & | rhs |
| ) |  |  |

Referenced by Ogre::Quaternion::operator!=(), and Ogre::Matrix3::operator!=().

template<class T>

static FORCEINLINE T* Ogre::rawOffsetPointer | ( | T * | ptr,
|  | ptrdiff_t | offset |
| ) |  |  | `[static]`

Returns raw offseted of the given pointer.

Note:
  The offset are in bytes, no matter what type of the pointer.

Definition at line 204 of file OgreOptimisedUtil.h.

Referenced by advanceRawPointer().

## Variable Documentation

const size_t Ogre::RENDER_QUEUE_COUNT = RENDER_QUEUE_MAX+1

Definition at line 37 of file OgreCompositorInstance.h.

unsigned char Ogre::SPOT_SHADOW_FADE_PNG[SPOT_SHADOW_FADE_PNG_SIZE]

Definition at line 37 of file OgreSpotShadowFadePng.h.

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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Mon Jun 16 12:49:04 2008