# Ogre::FocusedShadowCameraSetup Member List

This is the complete list of members for Ogre::FocusedShadowCameraSetup, including all inherited members.

AllocatedObject() | Ogre::AllocatedObject< Alloc > | `[explicit]`
buildViewMatrix(const Vector3 &pos, const Vector3 &dir, const Vector3 &up) const | Ogre::FocusedShadowCameraSetup | `[protected]`
calculateB(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_bodyB) const | Ogre::FocusedShadowCameraSetup | `[protected]`
calculateLVS(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_LVS) const | Ogre::FocusedShadowCameraSetup | `[protected]`
calculateShadowMappingMatrix(const SceneManager &sm, const Camera &cam, const Light &light, Matrix4 *out_view, Matrix4 *out_proj, Camera *out_cam) const | Ogre::FocusedShadowCameraSetup | `[protected]`
FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup |
getLSProjViewDir(const Matrix4 &lightSpace, const Camera &cam, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | `[protected]`
getNearCameraPoint_ws(const Matrix4 &viewMatrix, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | `[protected]`
getShadowCamera(const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const | Ogre::FocusedShadowCameraSetup | `[virtual]`
getUseAggressiveFocusRegion() const | Ogre::FocusedShadowCameraSetup |
mBodyB | Ogre::FocusedShadowCameraSetup | `[mutable, protected]`
mLightFrustumCamera | Ogre::FocusedShadowCameraSetup | `[protected]`
mLightFrustumCameraCalculated | Ogre::FocusedShadowCameraSetup | `[mutable, protected]`
mPointListBodyB | Ogre::FocusedShadowCameraSetup | `[mutable, protected]`
mPointListBodyLVS | Ogre::FocusedShadowCameraSetup | `[mutable, protected]`
msLightSpaceToNormal | Ogre::FocusedShadowCameraSetup | `[protected, static]`
msNormalToLightSpace | Ogre::FocusedShadowCameraSetup | `[protected, static]`
mTempFrustum | Ogre::FocusedShadowCameraSetup | `[protected]`
mUseAggressiveRegion | Ogre::FocusedShadowCameraSetup | `[protected]`
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > |
setUseAggressiveFocusRegion(bool aggressive) | Ogre::FocusedShadowCameraSetup |
transformToUnitCube(const Matrix4 &m, const PointListBody &body) const | Ogre::FocusedShadowCameraSetup | `[protected]`
~AllocatedObject() | Ogre::AllocatedObject< Alloc > |
~FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | `[virtual]`
~ShadowCameraSetup() | Ogre::ShadowCameraSetup | `[virtual]`

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 14:33:25 2009