# Ogre::AnimationStateSet Class Reference

Class encapsulating a set of AnimationState objects. More...

`#include <OgreAnimationState.h>`

Inheritance diagram for Ogre::AnimationStateSet:

[legend]
List of all members.

## Public Member Functions

OGRE_AUTO_MUTEX | AnimationStateSet ()
| Create a blank animation state set.
| AnimationStateSet (const AnimationStateSet &rhs)
| Create an animation set by copying the contents of another.
| ~AnimationStateSet ()
AnimationState * | createAnimationState (const String &animName, Real timePos, Real length, Real weight=1.0, bool enabled=false)
| Create a new AnimationState instance.
AnimationState * | getAnimationState (const String &name) const
| Get an animation state by the name of the animation.
bool | hasAnimationState (const String &name) const
| Tests if state for the named animation is present.
void | removeAnimationState (const String &name)
| Remove animation state with the given name.
void | removeAllAnimationStates (void)
| Remove all animation states.
AnimationStateIterator | getAnimationStateIterator (void)
| Get an iterator over all the animation states in this set.
ConstAnimationStateIterator | getAnimationStateIterator (void) const
| Get an iterator over all the animation states in this set.
void | copyMatchingState (AnimationStateSet *target) const
| Copy the state of any matching animation states from this to another.
void | _notifyDirty (void)
| Set the dirty flag and dirty frame number on this state set.
unsigned long | getDirtyFrameNumber (void) const
| Get the latest animation state been altered frame number.
void | _notifyAnimationStateEnabled (AnimationState *target, bool enabled)
| Internal method respond to enable/disable an animation state.
bool | hasEnabledAnimationState (void) const
| Tests if exists enabled animation state in this set.
ConstEnabledAnimationStateIterator | getEnabledAnimationStateIterator (void) const
| Get an iterator over all the enabled animation states in this set.
void * | operator new (size_t sz, const char *file, int line, const char *func)
| operator new, with debug line info
void * | operator new (size_t sz)
void * | operator new (size_t sz, void *ptr)
| placement operator new
void * | operator new[] (size_t sz, const char *file, int line, const char *func)
| array operator new, with debug line info
void * | operator new[] (size_t sz)
void | operator delete (void *ptr)
void | operator delete (void *ptr, void *)
void | operator delete (void *ptr, const char *, int, const char *)
void | operator delete[] (void *ptr)
void | operator delete[] (void *ptr, const char *, int, const char *)

## Protected Attributes

unsigned long | mDirtyFrameNumber
AnimationStateMap | mAnimationStates
EnabledAnimationStateList | mEnabledAnimationStates

## Detailed Description

Class encapsulating a set of AnimationState objects.

Definition at line 177 of file OgreAnimationState.h.

## Constructor & Destructor Documentation

OGRE_AUTO_MUTEX Ogre::AnimationStateSet::AnimationStateSet | ( |  | ) |

| Create a blank animation state set.

Ogre::AnimationStateSet::AnimationStateSet | ( | const AnimationStateSet & | rhs | ) |

| Create an animation set by copying the contents of another.

Ogre::AnimationStateSet::~AnimationStateSet | ( |  | ) |

## Member Function Documentation

void Ogre::AnimationStateSet::_notifyAnimationStateEnabled | ( | AnimationState * | target,
|  | bool | enabled
| ) |

| Internal method respond to enable/disable an animation state.

void Ogre::AnimationStateSet::_notifyDirty | ( | void |  | ) |

| Set the dirty flag and dirty frame number on this state set.

void Ogre::AnimationStateSet::copyMatchingState | ( | AnimationStateSet * | target | ) | const

| Copy the state of any matching animation states from this to another.

AnimationState* Ogre::AnimationStateSet::createAnimationState | ( | const String & | animName,
|  | Real | timePos,
|  | Real | length,
|  | Real | weight = `1.0`,
|  | bool | enabled = `false`
| ) |

Create a new AnimationState instance.

Parameters:

  | animName | The name of the animation
  | timePos | Starting time position
  | length | Length of the animation to play
  | weight | Weight to apply the animation with
  | enabled | Whether the animation is enabled

AnimationState* Ogre::AnimationStateSet::getAnimationState | ( | const String & | name | ) | const

| Get an animation state by the name of the animation.

ConstAnimationStateIterator Ogre::AnimationStateSet::getAnimationStateIterator | ( | void |  | ) | const

Get an iterator over all the animation states in this set.

Note:
  The iterator returned from this method is not threadsafe, you will need to manually lock the public mutex on this class to ensure thread safety if you need it.

AnimationStateIterator Ogre::AnimationStateSet::getAnimationStateIterator | ( | void |  | ) |

Get an iterator over all the animation states in this set.

Note:
  The iterator returned from this method is not threadsafe, you will need to manually lock the public mutex on this class to ensure thread safety if you need it.

unsigned long Ogre::AnimationStateSet::getDirtyFrameNumber | ( | void |  | ) | const

| Get the latest animation state been altered frame number. Definition at line 226 of file OgreAnimationState.h.

ConstEnabledAnimationStateIterator Ogre::AnimationStateSet::getEnabledAnimationStateIterator | ( | void |  | ) | const

Get an iterator over all the enabled animation states in this set.

Note:
  The iterator returned from this method is not threadsafe, you will need to manually lock the public mutex on this class to ensure thread safety if you need it.

bool Ogre::AnimationStateSet::hasAnimationState | ( | const String & | name | ) | const

| Tests if state for the named animation is present.

bool Ogre::AnimationStateSet::hasEnabledAnimationState | ( | void |  | ) | const

| Tests if exists enabled animation state in this set. Definition at line 231 of file OgreAnimationState.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) | `[inherited]`

| Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | void * |
| ) | `[inherited]`

| Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | `[inherited]`

| Definition at line 89 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) | `[inherited]`

| Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | `[inherited]`

| Definition at line 106 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | void * | ptr
| ) | `[inherited]`

| placement operator new Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | `[inherited]`

| Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) | `[inherited]`

| operator new, with debug line info Definition at line 62 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | `[inherited]`

| Definition at line 84 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) | `[inherited]`

| array operator new, with debug line info Definition at line 79 of file OgreMemoryAllocatedObject.h.

void Ogre::AnimationStateSet::removeAllAnimationStates | ( | void |  | ) |

| Remove all animation states.

void Ogre::AnimationStateSet::removeAnimationState | ( | const String & | name | ) |

| Remove animation state with the given name.

## Member Data Documentation

AnimationStateMap Ogre::AnimationStateSet::mAnimationStates`[protected]`

| Definition at line 242 of file OgreAnimationState.h.

unsigned long Ogre::AnimationStateSet::mDirtyFrameNumber`[protected]`

| Definition at line 241 of file OgreAnimationState.h.

EnabledAnimationStateList Ogre::AnimationStateSet::mEnabledAnimationStates`[protected]`

| Definition at line 243 of file OgreAnimationState.h.

The documentation for this class was generated from the following file:

- OgreAnimationState.h

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:46:53 2009