# OgreRectangle.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org
    00006
    00007 Copyright (c) 2000-2006 Torus Knot Software Ltd
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023
    00024 You may alternatively use this source under the terms of a specific version of
    00025 the OGRE Unrestricted License provided you have obtained such a license from
    00026 Torus Knot Software Ltd.
    00027 -----------------------------------------------------------------------------
    00028 */
    00029 #ifndef _Rectangle_H__
    00030 #define _Rectangle_H__
    00031
    00032 #include "OgrePrerequisites.h"
    00033
    00034 namespace Ogre {
    00035
    00036     struct _OgreExport Rectangle
    00037     {
    00038         Real left;
    00039         Real top;
    00040         Real right;
    00041         Real bottom;
    00042
    00043         inline bool inside(Real x, Real y) const { return x >= left && x <= right && y >= top && y <= bottom; }
    00044     };
    00045
    00055     inline Rectangle intersect(const Rectangle& lhs, const Rectangle& rhs)
    00056     {
    00057         Rectangle r;
    00058
    00059         r.left   = lhs.left   > rhs.left   ? lhs.left   : rhs.left;
    00060         r.top    = lhs.top    > rhs.top    ? lhs.top    : rhs.top;
    00061         r.right  = lhs.right  < rhs.right  ? lhs.right  : rhs.right;
    00062         r.bottom = lhs.bottom < rhs.bottom ? lhs.bottom : rhs.bottom;
    00063
    00064         return r;
    00065     }
    00066
    00067 }
    00068
    00069 #endif // _Rectangle_H__

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 14:26:45 2009