# Ogre::PSSMShadowCameraSetup Member List

This is the complete list of members for Ogre::PSSMShadowCameraSetup, including all inherited members.

AllocatedObject() | Ogre::AllocatedObject< SceneCtlAllocPolicy > | `[explicit]`
buildFrustumProjection(Real left, Real right, Real bottom, Real top, Real near, Real far) const | Ogre::LiSPSMShadowCameraSetup | `[protected]`
buildViewMatrix(const Vector3 &pos, const Vector3 &dir, const Vector3 &up) const | Ogre::FocusedShadowCameraSetup | `[protected]`
calculateB(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_bodyB) const | Ogre::FocusedShadowCameraSetup | `[protected]`
calculateLiSPSM(const Matrix4 &lightSpace, const PointListBody &bodyB, const PointListBody &bodyLVS, const SceneManager &sm, const Camera &cam, const Light &light) const | Ogre::LiSPSMShadowCameraSetup | `[protected]`
calculateLVS(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_LVS) const | Ogre::FocusedShadowCameraSetup | `[protected]`
calculateNOpt(const Matrix4 &lightSpace, const AxisAlignedBox &bodyBABB_ls, const PointListBody &bodyLVS, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | `[protected]`
calculateNOptSimple(const PointListBody &bodyLVS, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | `[protected]`
calculateShadowMappingMatrix(const SceneManager &sm, const Camera &cam, const Light &light, Matrix4 *out_view, Matrix4 *out_proj, Camera *out_cam) const | Ogre::FocusedShadowCameraSetup | `[protected]`
calculateSplitPoints(size_t splitCount, Real nearDist, Real farDist, Real lambda=0.95) | Ogre::PSSMShadowCameraSetup |
calculateZ0_ls(const Matrix4 &lightSpace, const Vector3 &e, Real bodyB_zMax_ls, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | `[protected]`
FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup |
getCameraLightDirectionThreshold() const | Ogre::LiSPSMShadowCameraSetup | `[virtual]`
getLSProjViewDir(const Matrix4 &lightSpace, const Camera &cam, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | `[protected]`
getNearCameraPoint_ws(const Matrix4 &viewMatrix, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | `[protected]`
getOptimalAdjustFactor(size_t splitIndex) const | Ogre::PSSMShadowCameraSetup |
getOptimalAdjustFactor() const | Ogre::PSSMShadowCameraSetup | `[virtual]`
getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, const Ogre::Viewport *vp, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration) const | Ogre::PSSMShadowCameraSetup | `[virtual]`
Ogre::LiSPSMShadowCameraSetup::getShadowCamera(const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const | Ogre::LiSPSMShadowCameraSetup | `[virtual]`
getSplitCount() const | Ogre::PSSMShadowCameraSetup |
getSplitPadding() const | Ogre::PSSMShadowCameraSetup |
getSplitPoints() const | Ogre::PSSMShadowCameraSetup |
getUseAggressiveFocusRegion() const | Ogre::FocusedShadowCameraSetup |
getUseSimpleOptimalAdjust() const | Ogre::LiSPSMShadowCameraSetup | `[virtual]`
LiSPSMShadowCameraSetup(void) | Ogre::LiSPSMShadowCameraSetup |
mBodyB | Ogre::FocusedShadowCameraSetup | `[mutable, protected]`
mCosCamLightDirThreshold | Ogre::LiSPSMShadowCameraSetup | `[protected]`
mCurrentIteration | Ogre::PSSMShadowCameraSetup | `[mutable, protected]`
mLightFrustumCamera | Ogre::FocusedShadowCameraSetup | `[protected]`
mLightFrustumCameraCalculated | Ogre::FocusedShadowCameraSetup | `[mutable, protected]`
mOptAdjustFactor | Ogre::LiSPSMShadowCameraSetup | `[protected]`
mOptAdjustFactorTweak | Ogre::LiSPSMShadowCameraSetup | `[mutable, protected]`
mOptimalAdjustFactors | Ogre::PSSMShadowCameraSetup | `[protected]`
mPointListBodyB | Ogre::FocusedShadowCameraSetup | `[mutable, protected]`
mPointListBodyLVS | Ogre::FocusedShadowCameraSetup | `[mutable, protected]`
msLightSpaceToNormal | Ogre::FocusedShadowCameraSetup | `[protected, static]`
msNormalToLightSpace | Ogre::FocusedShadowCameraSetup | `[protected, static]`
mSplitCount | Ogre::PSSMShadowCameraSetup | `[protected]`
mSplitPadding | Ogre::PSSMShadowCameraSetup | `[protected]`
mSplitPoints | Ogre::PSSMShadowCameraSetup | `[protected]`
mTempFrustum | Ogre::FocusedShadowCameraSetup | `[protected]`
mUseAggressiveRegion | Ogre::FocusedShadowCameraSetup | `[protected]`
mUseSimpleNOpt | Ogre::LiSPSMShadowCameraSetup | `[protected]`
operator delete(void *ptr) | Ogre::AllocatedObject< SceneCtlAllocPolicy > |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< SceneCtlAllocPolicy > |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< SceneCtlAllocPolicy > |
operator delete[](void *ptr) | Ogre::AllocatedObject< SceneCtlAllocPolicy > |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< SceneCtlAllocPolicy > |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< SceneCtlAllocPolicy > |
operator new(size_t sz) | Ogre::AllocatedObject< SceneCtlAllocPolicy > |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< SceneCtlAllocPolicy > |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< SceneCtlAllocPolicy > |
operator new[](size_t sz) | Ogre::AllocatedObject< SceneCtlAllocPolicy > |
OptimalAdjustFactorList typedef | Ogre::PSSMShadowCameraSetup |
PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup |
setCameraLightDirectionThreshold(Degree angle) | Ogre::LiSPSMShadowCameraSetup | `[virtual]`
setOptimalAdjustFactor(size_t splitIndex, Real factor) | Ogre::PSSMShadowCameraSetup |
Ogre::LiSPSMShadowCameraSetup::setOptimalAdjustFactor(Real n) | Ogre::LiSPSMShadowCameraSetup | `[virtual]`
setSplitPadding(Real pad) | Ogre::PSSMShadowCameraSetup |
setSplitPoints(const SplitPointList &newSplitPoints) | Ogre::PSSMShadowCameraSetup |
setUseAggressiveFocusRegion(bool aggressive) | Ogre::FocusedShadowCameraSetup |
setUseSimpleOptimalAdjust(bool s) | Ogre::LiSPSMShadowCameraSetup | `[virtual]`
SplitPointList typedef | Ogre::PSSMShadowCameraSetup |
transformToUnitCube(const Matrix4 &m, const PointListBody &body) const | Ogre::FocusedShadowCameraSetup | `[protected]`
~AllocatedObject() | Ogre::AllocatedObject< SceneCtlAllocPolicy > |
~FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | `[virtual]`
~LiSPSMShadowCameraSetup(void) | Ogre::LiSPSMShadowCameraSetup | `[virtual]`
~PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup |
~ShadowCameraSetup() | Ogre::ShadowCameraSetup | `[virtual]`

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:54:18 2009