# Ogre::UnifiedHighLevelGpuProgram Class Reference

Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options. More...

`#include <OgreUnifiedHighLevelGpuProgram.h>`

Inheritance diagram for Ogre::UnifiedHighLevelGpuProgram:

[legend]

List of all members.

## Public Types

enum | LoadingState { LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING, LOADSTATE_PREPARED, LOADSTATE_PREPARING }
| Enum identifying the loading state of the resource. More...

## Public Member Functions

| UnifiedHighLevelGpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
| Constructor, should be used only by factory classes.
| ~UnifiedHighLevelGpuProgram ()
void | addDelegateProgram (const String &name)
| Adds a new delegate program to the list.
void | clearDelegatePrograms ()
| Remove all delegate programs.
const HighLevelGpuProgramPtr & | _getDelegate () const
| Get the chosen delegate.
const String & | getLanguage (void) const
| Returns a string that specifies the language of the gpu programs as specified in a material script. ie: asm, cg, hlsl, glsl
GpuProgramParametersSharedPtr | createParameters (void)
| Creates a new parameters object compatible with this program definition.
GpuProgram * | _getBindingDelegate (void)
bool | isSupported (void) const
| Returns whether this program can be supported on the current renderer and hardware.
bool | isSkeletalAnimationIncluded (void) const

Returns whether a vertex program includes the required instructions to perform skeletal animation.

Remarks:
  If this returns true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

bool | isMorphAnimationIncluded (void) const
| Returns whether a vertex program includes the required instructions to perform morph animation.
bool | isPoseAnimationIncluded (void) const
| Returns whether a vertex program includes the required instructions to perform pose animation.
bool | isVertexTextureFetchRequired (void) const
| Returns whether this vertex program requires support for vertex texture fetch from the hardware.
GpuProgramParametersSharedPtr | getDefaultParameters (void)
| Get a reference to the default parameters which are to be used for all uses of this program.
bool | hasDefaultParameters (void) const
| Returns true if default parameters have been set up.
bool | getPassSurfaceAndLightStates (void) const
| Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls.
bool | hasCompileError (void) const
| Did this program encounter a compile error when loading?
void | resetCompileError (void)
| Reset a compile error if it occurred, allowing the load to be retried.
void | load (bool backgroundThread=false)
| Loads the resource, if it is not already.
void | reload (void)
| Reloads the resource, if it is already loaded.
bool | isReloadable (void) const
| Returns true if the Resource is reloadable, false otherwise.
bool | isLoaded (void) const
| Returns true if the Resource has been loaded, false otherwise.
bool | isLoading () const
| Returns whether the resource is currently in the process of background loading.
LoadingState | getLoadingState () const
| Returns the current loading state.
void | unload (void)
| Unloads the resource; this is not permanent, the resource can be reloaded later if required.
size_t | getSize (void) const
| Retrieves info about the size of the resource.
void | touch (void)
| 'Touches' the resource to indicate it has been used.
bool | isBackgroundLoaded (void) const
| Returns whether this Resource has been earmarked for background loading.
void | setBackgroundLoaded (bool bl)
| Tells the resource whether it is background loaded or not.
void | escalateLoading ()
| Escalates the loading of a background loaded resource.
void | addListener (Listener *lis)
void | removeListener (Listener *lis)
const GpuNamedConstants & | getConstantDefinitions () const
| Get the full list of GpuConstantDefinition instances.
const GpuNamedConstants & | getNamedConstants () const
| Override GpuProgram::getNamedConstants to ensure built.
virtual void | setSourceFile (const String &filename)
| Sets the filename of the source assembly for this program.
virtual void | setSource (const String &source)
| Sets the source assembly for this program from an in-memory string.
virtual const String & | getSyntaxCode (void) const
| Gets the syntax code for this program e.g.
virtual void | setSyntaxCode (const String &syntax)
| Sets the syntax code for this program e.g.
virtual const String & | getSourceFile (void) const
| Gets the name of the file used as source for this program.
virtual const String & | getSource (void) const
| Gets the assembler source for this program.
virtual void | setType (GpuProgramType t)
| Set the program type (only valid before load).
virtual GpuProgramType | getType (void) const
| Get the program type.
virtual void | setSkeletalAnimationIncluded (bool included)
| Sets whether a vertex program includes the required instructions to perform skeletal animation.
virtual void | setMorphAnimationIncluded (bool included)
| Sets whether a vertex program includes the required instructions to perform morph animation.
virtual void | setPoseAnimationIncluded (ushort poseCount)
| Sets whether a vertex program includes the required instructions to perform pose animation.
virtual ushort | getNumberOfPosesIncluded (void) const
| Returns the number of simultaneous poses the vertex program can blend, for use in pose animation.
virtual void | setVertexTextureFetchRequired (bool r)
| Sets whether this vertex program requires support for vertex texture fetch from the hardware.
virtual void | setAdjacencyInfoRequired (bool r)
| Sets whether this geometry program requires adjacency information from the input primitives.
virtual bool | isAdjacencyInfoRequired (void) const
| Returns whether this geometry program requires adjacency information from the input primitives.
virtual void | setSurfaceAndPassLightStates (bool state)
| Sets whether a vertex program requires light and material states to be passed to through fixed pipeline low level API rendering calls.
virtual void | setManualNamedConstants (const GpuNamedConstants &namedConstants)
| Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself.
virtual void | setManualNamedConstantsFile (const String &paramDefFile)
| Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.
virtual const String & | getManualNamedConstantsFile () const
| Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.
virtual void | prepare ()
| Prepares the resource for load, if it is not already.
virtual bool | isManuallyLoaded (void) const
| Is this resource manually loaded?
virtual const String & | getName (void) const
| Gets resource name.
virtual ResourceHandle | getHandle (void) const
virtual bool | isPrepared (void) const
| Returns true if the Resource has been prepared, false otherwise.
virtual void | addListener (Listener *lis)
| Register a listener on this resource.
virtual void | removeListener (Listener *lis)
| Remove a listener on this resource.
virtual const String & | getGroup (void)
| Gets the group which this resource is a member of.
virtual void | changeGroupOwnership (const String &newGroup)
| Change the resource group ownership of a Resource.
virtual ResourceManager * | getCreator (void)
| Gets the manager which created this resource.
virtual const String & | getOrigin (void) const
| Get the origin of this resource, e.g.
virtual void | _notifyOrigin (const String &origin)
| Notify this resource of it's origin.
virtual size_t | getStateCount () const
| Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.
virtual void | _dirtyState ()
| Manually mark the state of this resource as having been changed.
virtual void | _fireBackgroundLoadingComplete (void)
| Firing of background loading complete event.
virtual void | _fireBackgroundPreparingComplete (void)
| Firing of background preparing complete event.
ParamDictionary * | getParamDictionary (void)
| Retrieves the parameter dictionary for this class.
const ParamDictionary * | getParamDictionary (void) const
const ParameterList & | getParameters (void) const
| Retrieves a list of parameters valid for this object.
virtual bool | setParameter (const String &name, const String &value)
| Generic parameter setting method.
virtual void | setParameterList (const NameValuePairList &paramList)
| Generic multiple parameter setting method.
virtual String | getParameter (const String &name) const
| Generic parameter retrieval method.
virtual void | copyParametersTo (StringInterface *dest) const
| Method for copying this object's parameters to another object.
void * | operator new (size_t sz, const char *file, int line, const char *func)
| operator new, with debug line info
void * | operator new (size_t sz)
void * | operator new (size_t sz, void *ptr)
| placement operator new
void * | operator new[] (size_t sz, const char *file, int line, const char *func)
| array operator new, with debug line info
void * | operator new[] (size_t sz)
void | operator delete (void *ptr)
void | operator delete (void *ptr, void *)
void | operator delete (void *ptr, const char *, int, const char *)
void | operator delete[] (void *ptr)
void | operator delete[] (void *ptr, const char *, int, const char *)

## Static Public Member Functions

static void | cleanupDictionary ()
| Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

## Protected Types

typedef std::list < Listener * > | ListenerList

## Protected Member Functions

void | chooseDelegate () const
| Choose the delegate to use.
void | createLowLevelImpl (void)
| Internal method for creating an appropriate low-level program from this high-level program, must be implemented by subclasses.
void | unloadHighLevelImpl (void)
| Internal unload implementation, must be implemented by subclasses.
void | buildConstantDefinitions () const
| Build the constant definition map, must be overridden.
void | loadFromSource (void)
| Virtual method which must be implemented by subclasses, load from mSource.
virtual void | loadHighLevel (void)
| Internal load high-level portion if not loaded.
virtual void | unloadHighLevel (void)
| Internal unload high-level portion if loaded.
virtual void | loadHighLevelImpl (void)
| Internal load implementation, loads just the high-level portion, enough to get parameters.
virtual void | populateParameterNames (GpuProgramParametersSharedPtr params)
| Populate the passed parameters with name->index map.
void | loadImpl ()
| Internal implementation of the meat of the 'load' action, only called if this resource is not being loaded from a ManualResourceLoader.
void | unloadImpl ()
| Internal implementation of the 'unload' action; called regardless of whether this resource is being loaded from a ManualResourceLoader.
void | setupBaseParamDictionary (void)
| Internal method for setting up the basic parameter definitions for a subclass.
bool | isRequiredCapabilitiesSupported (void) const
| Internal method returns whether required capabilities for this program is supported.
size_t | calculateSize (void) const
| Calculate the size of a resource; this will only be called after 'load'.
virtual void | preLoadImpl (void)
| Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.
virtual void | postLoadImpl (void)
| Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded.
virtual void | preUnloadImpl (void)
| Internal hook to perform actions before the unload process.
virtual void | postUnloadImpl (void)
| Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.
virtual void | prepareImpl (void)
| Internal implementation of the meat of the 'prepare' action.
virtual void | unprepareImpl (void)
| Internal function for undoing the 'prepare' action.
virtual void | queueFireBackgroundLoadingComplete (void)
| Queue the firing of background loading complete event.
virtual void | queueFireBackgroundPreparingComplete (void)
| Queue the firing of background preparing complete event.
bool | createParamDictionary (const String &className)
| Internal method for creating a parameter dictionary for the class, if it does not already exist.

## Protected Attributes

StringVector | mDelegateNames
| Ordered list of potential delegates.
HighLevelGpuProgramPtr | mChosenDelegate
| The chosen delegate.
bool | mHighLevelLoaded
| Whether the high-level program (and it's parameter defs) is loaded.
GpuProgramPtr | mAssemblerProgram
| The underlying assembler program.
bool | mConstantDefsBuilt
| Have we built the name->index parameter map yet?
GpuProgramType | mType
| The type of the program.
String | mFilename
| The name of the file to load source from (may be blank).
String | mSource
| The assembler source of the program (may be blank until file loaded).
bool | mLoadFromFile
| Whether we need to load source from file or not.
String | mSyntaxCode
| Syntax code e.g. arbvp1, vs_2_0 etc.
bool | mSkeletalAnimation
| Does this (vertex) program include skeletal animation?
bool | mMorphAnimation
| Does this (vertex) program include morph animation?
ushort | mPoseAnimation
| Does this (vertex) program include pose animation (count of number of poses supported).
bool | mVertexTextureFetch
| Does this (vertex) program require support for vertex texture fetch?
bool | mNeedsAdjacencyInfo
| Does this (geometry) program require adjacency information?
GpuProgramParametersSharedPtr | mDefaultParams
| The default parameters for use with this object.
bool | mPassSurfaceAndLightStates
| Does this program want light states passed through fixed pipeline.
bool | mCompileError
| Did we encounter a compilation error?
GpuLogicalBufferStruct | mFloatLogicalToPhysical
| Record of logical to physical buffer maps.
GpuLogicalBufferStruct | mIntLogicalToPhysical
| Record of logical to physical buffer maps.
GpuNamedConstants | mConstantDefs
| Parameter name -> ConstantDefinition map, shared instance used by all parameter objects.
String | mManualNamedConstantsFile
| File from which to load named constants manually.
bool | mLoadedManualNamedConstants
ResourceManager * | mCreator
| Creator.
String | mName
| Unique name of the resource.
String | mGroup
| The name of the resource group.
ResourceHandle | mHandle
| Numeric handle for more efficient look up than name.
AtomicScalar < LoadingState > | mLoadingState
| Is the resource currently loaded?
volatile bool | mIsBackgroundLoaded
| Is this resource going to be background loaded? Only applicable for multithreaded.
size_t | mSize
| The size of the resource in bytes.
bool | mIsManual
| Is this file manually loaded?
String | mOrigin
| Origin of this resource (e.g. script name) - optional.
ManualResourceLoader * | mLoader
| Optional manual loader; if provided, data is loaded from here instead of a file.
size_t | mStateCount
| State count, the number of times this resource has changed state.
ListenerList | mListenerList
String | mParamDictName
| Class name for this instance to be used as a lookup (must be initialised by subclasses).

## Static Protected Attributes

static CmdDelegate | msCmdDelegate
static CmdType | msTypeCmd
static CmdSyntax | msSyntaxCmd
static CmdSkeletal | msSkeletalCmd
static CmdMorph | msMorphCmd
static CmdPose | msPoseCmd
static CmdVTF | msVTFCmd
static CmdManualNamedConstsFile | msManNamedConstsFileCmd
static CmdAdjacency | msAdjacencyCmd
static ParamDictionaryMap | msDictionary
| Dictionary of parameters.

## Classes

class | CmdDelegate
| Command object for setting delegate (can set more than once). More...

## Detailed Description

Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options.

Remarks:
  Whilst you can use Technique to implement several ways to render an object depending on hardware support, if the only reason to need multiple paths is because of the high-level shader language supported, this can be cumbersome. For example you might want to implement the same shader in HLSL and GLSL for portability but apart from the implementation detail, the shaders do the same thing and take the same parameters. If the materials in question are complex, duplicating the techniques just to switch language is not optimal, so instead you can define high-level programs with a syntax of 'unified', and list the actual implementations in order of preference via repeated use of the 'delegate' parameter, which just points at another program name. The first one which has a supported syntax will be used.

Definition at line 55 of file OgreUnifiedHighLevelGpuProgram.h.

## Member Typedef Documentation

typedef std::list<Listener*> Ogre::Resource::ListenerList`[protected, inherited]`

Definition at line 148 of file OgreResource.h.

## Member Enumeration Documentation

enum Ogre::Resource::LoadingState`[inherited]`

Enum identifying the loading state of the resource.

Enumerator:

  LOADSTATE_UNLOADED | Not loaded.
  LOADSTATE_LOADING | Loading is in progress.
  LOADSTATE_LOADED | Fully loaded.
  LOADSTATE_UNLOADING | Currently unloading.
  LOADSTATE_PREPARED | Fully prepared.
  LOADSTATE_PREPARING | Preparing is in progress.

Definition at line 109 of file OgreResource.h.

## Constructor & Destructor Documentation

Ogre::UnifiedHighLevelGpuProgram::UnifiedHighLevelGpuProgram | ( | ResourceManager * | creator,
|  | const String & | name,
|  | ResourceHandle | handle,
|  | const String & | group,
|  | bool | isManual = `false`,
|  | ManualResourceLoader * | loader = `0` |
| ) |  |  |

Constructor, should be used only by factory classes.

Ogre::UnifiedHighLevelGpuProgram::~UnifiedHighLevelGpuProgram | ( |  | ) |

## Member Function Documentation

void Ogre::UnifiedHighLevelGpuProgram::chooseDelegate | ( |  | ) | const`[protected]`

Choose the delegate to use.

void Ogre::UnifiedHighLevelGpuProgram::createLowLevelImpl | ( | void |  | ) | `[protected, virtual]`

Internal method for creating an appropriate low-level program from this high-level program, must be implemented by subclasses.

Implements Ogre::HighLevelGpuProgram.

void Ogre::UnifiedHighLevelGpuProgram::unloadHighLevelImpl | ( | void |  | ) | `[protected, virtual]`

Internal unload implementation, must be implemented by subclasses.

Implements Ogre::HighLevelGpuProgram.

void Ogre::UnifiedHighLevelGpuProgram::buildConstantDefinitions | ( |  | ) | const`[protected, virtual]`

Build the constant definition map, must be overridden.

Note:
  The implementation must fill in the (inherited) mConstantDefs field at a minimum, and if the program requires that parameters are bound using logical parameter indexes then the mFloatLogicalToPhysical and mIntLogicalToPhysical maps must also be populated.

Implements Ogre::HighLevelGpuProgram.

void Ogre::UnifiedHighLevelGpuProgram::loadFromSource | ( | void |  | ) | `[protected, virtual]`

Virtual method which must be implemented by subclasses, load from mSource.

Implements Ogre::GpuProgram.

void Ogre::UnifiedHighLevelGpuProgram::addDelegateProgram | ( | const String & | name | ) |

Adds a new delegate program to the list.

Remarks:
  Delegates are tested in order so earlier ones are preferred.

void Ogre::UnifiedHighLevelGpuProgram::clearDelegatePrograms | ( |  | ) |

Remove all delegate programs.

const HighLevelGpuProgramPtr& Ogre::UnifiedHighLevelGpuProgram::_getDelegate | ( |  | ) | const

Get the chosen delegate.

const String& Ogre::UnifiedHighLevelGpuProgram::getLanguage | ( | void |  | ) | const`[virtual]`

Returns a string that specifies the language of the gpu programs as specified in a material script.

ie: asm, cg, hlsl, glsl

Reimplemented from Ogre::GpuProgram.

GpuProgramParametersSharedPtr Ogre::UnifiedHighLevelGpuProgram::createParameters | ( | void |  | ) | `[virtual]`

Creates a new parameters object compatible with this program definition.

Remarks:
  Unlike low-level assembly programs, parameters objects are specific to the program and therefore must be created from it rather than by the HighLevelGpuProgramManager. This method creates a new instance of a parameters object containing the definition of the parameters this program understands.

Reimplemented from Ogre::HighLevelGpuProgram.

GpuProgram* Ogre::UnifiedHighLevelGpuProgram::_getBindingDelegate | ( | void |  | ) | `[virtual]`

Reimplemented from Ogre::HighLevelGpuProgram.

bool Ogre::UnifiedHighLevelGpuProgram::isSupported | ( | void |  | ) | const`[virtual]`

Returns whether this program can be supported on the current renderer and hardware.

Reimplemented from Ogre::GpuProgram.

bool Ogre::UnifiedHighLevelGpuProgram::isSkeletalAnimationIncluded | ( | void |  | ) | const`[virtual]`

Returns whether a vertex program includes the required instructions to perform skeletal animation.

Remarks:
  If this returns true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

Reimplemented from Ogre::GpuProgram.

bool Ogre::UnifiedHighLevelGpuProgram::isMorphAnimationIncluded | ( | void |  | ) | const`[virtual]`

Returns whether a vertex program includes the required instructions to perform morph animation.

Remarks:
  If this returns true, OGRE will not blend the geometry according to morph animation, it will expect the vertex program to do it.

Reimplemented from Ogre::GpuProgram.

bool Ogre::UnifiedHighLevelGpuProgram::isPoseAnimationIncluded | ( | void |  | ) | const`[virtual]`

Returns whether a vertex program includes the required instructions to perform pose animation.

Remarks:
  If this returns true, OGRE will not blend the geometry according to pose animation, it will expect the vertex program to do it.

Reimplemented from Ogre::GpuProgram.

bool Ogre::UnifiedHighLevelGpuProgram::isVertexTextureFetchRequired | ( | void |  | ) | const`[virtual]`

Returns whether this vertex program requires support for vertex texture fetch from the hardware.

Reimplemented from Ogre::GpuProgram.

GpuProgramParametersSharedPtr Ogre::UnifiedHighLevelGpuProgram::getDefaultParameters | ( | void |  | ) | `[virtual]`

Get a reference to the default parameters which are to be used for all uses of this program.

Remarks:
  A program can be set up with a list of default parameters, which can save time when using a program many times in a material with roughly the same settings. By retrieving the default parameters and populating it with the most used options, any new parameter objects created from this program afterwards will automatically include the default parameters; thus users of the program need only change the parameters which are unique to their own usage of the program.

Reimplemented from Ogre::GpuProgram.

bool Ogre::UnifiedHighLevelGpuProgram::hasDefaultParameters | ( | void |  | ) | const`[virtual]`

Returns true if default parameters have been set up.

Reimplemented from Ogre::GpuProgram.

bool Ogre::UnifiedHighLevelGpuProgram::getPassSurfaceAndLightStates | ( | void |  | ) | const`[virtual]`

Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls.

Reimplemented from Ogre::GpuProgram.

bool Ogre::UnifiedHighLevelGpuProgram::hasCompileError | ( | void |  | ) | const`[virtual]`

Did this program encounter a compile error when loading?

Reimplemented from Ogre::GpuProgram.

void Ogre::UnifiedHighLevelGpuProgram::resetCompileError | ( | void |  | ) | `[virtual]`

Reset a compile error if it occurred, allowing the load to be retried.

Reimplemented from Ogre::GpuProgram.

void Ogre::UnifiedHighLevelGpuProgram::load | ( | bool | backgroundThread = `false` | ) | `[virtual]`

Loads the resource, if it is not already.

Remarks:
  If the resource is loaded from a file, loading is automatic. If not, if for example this resource gained it's data from procedural calls rather than loading from a file, then this resource will not reload on it's own.

Parameters:

  | backgroundThread | Indicates whether the caller of this method is the background resource loading thread.

Reimplemented from Ogre::Resource.

void Ogre::UnifiedHighLevelGpuProgram::reload | ( | void |  | ) | `[virtual]`

Reloads the resource, if it is already loaded.

Remarks:
  Calls unload() and then load() again, if the resource is already loaded. If it is not loaded already, then nothing happens.

Reimplemented from Ogre::Resource.

bool Ogre::UnifiedHighLevelGpuProgram::isReloadable | ( | void |  | ) | const`[virtual]`

Returns true if the Resource is reloadable, false otherwise.

Reimplemented from Ogre::Resource.

bool Ogre::UnifiedHighLevelGpuProgram::isLoaded | ( | void |  | ) | const`[virtual]`

Returns true if the Resource has been loaded, false otherwise.

Reimplemented from Ogre::Resource.

bool Ogre::UnifiedHighLevelGpuProgram::isLoading | ( |  | ) | const`[virtual]`

Returns whether the resource is currently in the process of background loading.

Reimplemented from Ogre::Resource.

LoadingState Ogre::UnifiedHighLevelGpuProgram::getLoadingState | ( |  | ) | const`[virtual]`

Returns the current loading state.

Reimplemented from Ogre::Resource.

void Ogre::UnifiedHighLevelGpuProgram::unload | ( | void |  | ) | `[virtual]`

Unloads the resource; this is not permanent, the resource can be reloaded later if required.

Reimplemented from Ogre::Resource.

size_t Ogre::UnifiedHighLevelGpuProgram::getSize | ( | void |  | ) | const`[virtual]`

Retrieves info about the size of the resource.

Reimplemented from Ogre::Resource.

void Ogre::UnifiedHighLevelGpuProgram::touch | ( | void |  | ) | `[virtual]`

'Touches' the resource to indicate it has been used.

Reimplemented from Ogre::Resource.

bool Ogre::UnifiedHighLevelGpuProgram::isBackgroundLoaded | ( | void |  | ) | const`[virtual]`

Returns whether this Resource has been earmarked for background loading.

Remarks:
  This option only makes sense when you have built Ogre with thread support (OGRE_THREAD_SUPPORT). If a resource has been marked for background loading, then it won't load on demand like normal when load() is called. Instead, it will ignore request to load() except if the caller indicates it is the background loader. Any other users of this resource should check isLoaded(), and if that returns false, don't use the resource and come back later.

Reimplemented from Ogre::Resource.

void Ogre::UnifiedHighLevelGpuProgram::setBackgroundLoaded | ( | bool | bl | ) | `[virtual]`

Tells the resource whether it is background loaded or not.

Remarks:

See also:
  Resource::isBackgroundLoaded . Note that calling this only defers the normal on-demand loading behaviour of a resource, it does not actually set up a thread to make sure the resource gets loaded in the background. You should use ResourceBackgroundLoadingQueue to manage the actual loading (which will call this method itself).

Reimplemented from Ogre::Resource.

void Ogre::UnifiedHighLevelGpuProgram::escalateLoading | ( |  | ) | `[virtual]`

Escalates the loading of a background loaded resource.

Remarks:
  If a resource is set to load in the background, but something needs it before it's been loaded, there could be a problem. If the user of this resource really can't wait, they can escalate the loading which basically pulls the loading into the current thread immediately. If the resource is already being loaded but just hasn't quite finished then this method will simply wait until the background load is complete.

Reimplemented from Ogre::Resource.

void Ogre::UnifiedHighLevelGpuProgram::addListener | ( | Listener * | lis | ) |

void Ogre::UnifiedHighLevelGpuProgram::removeListener | ( | Listener * | lis | ) |

virtual void Ogre::HighLevelGpuProgram::loadHighLevel | ( | void |  | ) | `[protected, virtual, inherited]`

Internal load high-level portion if not loaded.

virtual void Ogre::HighLevelGpuProgram::unloadHighLevel | ( | void |  | ) | `[protected, virtual, inherited]`

Internal unload high-level portion if loaded.

virtual void Ogre::HighLevelGpuProgram::loadHighLevelImpl | ( | void |  | ) | `[protected, virtual, inherited]`

Internal load implementation, loads just the high-level portion, enough to get parameters.

virtual void Ogre::HighLevelGpuProgram::populateParameterNames | ( | GpuProgramParametersSharedPtr | params | ) | `[protected, virtual, inherited]`

Populate the passed parameters with name->index map.

void Ogre::HighLevelGpuProgram::loadImpl | ( |  | ) | `[protected, virtual, inherited]`

Internal implementation of the meat of the 'load' action, only called if this resource is not being loaded from a ManualResourceLoader.

Reimplemented from Ogre::GpuProgram.

void Ogre::HighLevelGpuProgram::unloadImpl | ( |  | ) | `[protected, virtual, inherited]`

Internal implementation of the 'unload' action; called regardless of whether this resource is being loaded from a ManualResourceLoader.

Implements Ogre::Resource.

const GpuNamedConstants& Ogre::HighLevelGpuProgram::getConstantDefinitions | ( |  | ) | const`[virtual, inherited]`

Get the full list of GpuConstantDefinition instances.

Note:
  Only available if this parameters object has named parameters.

Reimplemented from Ogre::GpuProgram.

const GpuNamedConstants& Ogre::HighLevelGpuProgram::getNamedConstants | ( |  | ) | const`[virtual, inherited]`

Override GpuProgram::getNamedConstants to ensure built.

Reimplemented from Ogre::GpuProgram.

Definition at line 120 of file OgreHighLevelGpuProgram.h.

void Ogre::GpuProgram::setupBaseParamDictionary | ( | void |  | ) | `[protected, inherited]`

Internal method for setting up the basic parameter definitions for a subclass.

Remarks:
  Because StringInterface holds a dictionary of parameters per class, subclasses need to call this to ask the base class to add it's parameters to their dictionary as well. Can't do this in the constructor because that runs in a non-virtual context.

  The subclass must have called it's own createParamDictionary before calling this method.

bool Ogre::GpuProgram::isRequiredCapabilitiesSupported | ( | void |  | ) | const`[protected, inherited]`

Internal method returns whether required capabilities for this program is supported.

size_t Ogre::GpuProgram::calculateSize | ( | void |  | ) | const`[protected, virtual, inherited]`

Calculate the size of a resource; this will only be called after 'load'.

Implements Ogre::Resource.

Definition at line 1522 of file OgreGpuProgram.h.

virtual void Ogre::GpuProgram::setSourceFile | ( | const String & | filename | ) | `[virtual, inherited]`

Sets the filename of the source assembly for this program.

Remarks:
  Setting this will have no effect until you (re)load the program.

virtual void Ogre::GpuProgram::setSource | ( | const String & | source | ) | `[virtual, inherited]`

Sets the source assembly for this program from an in-memory string.

Remarks:
  Setting this will have no effect until you (re)load the program.

virtual const String& Ogre::GpuProgram::getSyntaxCode | ( | void |  | ) | const`[virtual, inherited]`

Gets the syntax code for this program e.g.

arbvp1, fp20, vs_1_1 etc

Definition at line 1546 of file OgreGpuProgram.h.

virtual void Ogre::GpuProgram::setSyntaxCode | ( | const String & | syntax | ) | `[virtual, inherited]`

Sets the syntax code for this program e.g.

arbvp1, fp20, vs_1_1 etc

virtual const String& Ogre::GpuProgram::getSourceFile | ( | void |  | ) | const`[virtual, inherited]`

Gets the name of the file used as source for this program.

Definition at line 1552 of file OgreGpuProgram.h.

virtual const String& Ogre::GpuProgram::getSource | ( | void |  | ) | const`[virtual, inherited]`

Gets the assembler source for this program.

Definition at line 1554 of file OgreGpuProgram.h.

virtual void Ogre::GpuProgram::setType | ( | GpuProgramType | t | ) | `[virtual, inherited]`

Set the program type (only valid before load).

virtual GpuProgramType Ogre::GpuProgram::getType | ( | void |  | ) | const`[virtual, inherited]`

Get the program type.

Definition at line 1558 of file OgreGpuProgram.h.

virtual void Ogre::GpuProgram::setSkeletalAnimationIncluded | ( | bool | included | ) | `[virtual, inherited]`

Sets whether a vertex program includes the required instructions to perform skeletal animation.

Remarks:
  If this is set to true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

Definition at line 1584 of file OgreGpuProgram.h.

virtual void Ogre::GpuProgram::setMorphAnimationIncluded | ( | bool | included | ) | `[virtual, inherited]`

Sets whether a vertex program includes the required instructions to perform morph animation.

Remarks:
  If this is set to true, OGRE will not blend the geometry according to morph animation, it will expect the vertex program to do it.

Definition at line 1601 of file OgreGpuProgram.h.

virtual void Ogre::GpuProgram::setPoseAnimationIncluded | ( | ushort | poseCount | ) | `[virtual, inherited]`

Sets whether a vertex program includes the required instructions to perform pose animation.

Remarks:
  If this is set to true, OGRE will not blend the geometry according to pose animation, it will expect the vertex program to do it.

Parameters:

  | poseCount | The number of simultaneous poses the program can blend

Definition at line 1611 of file OgreGpuProgram.h.

virtual ushort Ogre::GpuProgram::getNumberOfPosesIncluded | ( | void |  | ) | const`[virtual, inherited]`

Returns the number of simultaneous poses the vertex program can blend, for use in pose animation.

Definition at line 1632 of file OgreGpuProgram.h.

virtual void Ogre::GpuProgram::setVertexTextureFetchRequired | ( | bool | r | ) | `[virtual, inherited]`

Sets whether this vertex program requires support for vertex texture fetch from the hardware.

Definition at line 1636 of file OgreGpuProgram.h.

virtual void Ogre::GpuProgram::setAdjacencyInfoRequired | ( | bool | r | ) | `[virtual, inherited]`

Sets whether this geometry program requires adjacency information from the input primitives.

Definition at line 1645 of file OgreGpuProgram.h.

virtual bool Ogre::GpuProgram::isAdjacencyInfoRequired | ( | void |  | ) | const`[virtual, inherited]`

Returns whether this geometry program requires adjacency information from the input primitives.

Definition at line 1649 of file OgreGpuProgram.h.

virtual void Ogre::GpuProgram::setSurfaceAndPassLightStates | ( | bool | state | ) | `[virtual, inherited]`

Sets whether a vertex program requires light and material states to be passed to through fixed pipeline low level API rendering calls.

Remarks:
  If this is set to true, OGRE will pass all active light states to the fixed function pipeline. This is useful for high level shaders like GLSL that can read the OpenGL light and material states. This way the user does not have to use autoparameters to pass light position, color etc.

Definition at line 1675 of file OgreGpuProgram.h.

virtual void Ogre::GpuProgram::setManualNamedConstants | ( | const GpuNamedConstants & | namedConstants | ) | `[virtual, inherited]`

Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself.

Remarks:
  You may wish to use this if you have assembler programs that were compiled from a high-level source, and want the convenience of still being able to use the named parameters from the original high-level source.

See also:
  setManualNamedConstantsFile

virtual void Ogre::GpuProgram::setManualNamedConstantsFile | ( | const String & | paramDefFile | ) | `[virtual, inherited]`

Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.

Remarks:
  You may wish to use this if you have assembler programs that were compiled from a high-level source, and want the convenience of still being able to use the named parameters from the original high-level source. This method will make a low-level program search in the resource group of the program for the named file from which to load parameter names from. The file must be in the format produced by GpuNamedConstants::save.

virtual const String& Ogre::GpuProgram::getManualNamedConstantsFile | ( |  | ) | const`[virtual, inherited]`

Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.

Definition at line 1724 of file OgreGpuProgram.h.

virtual void Ogre::Resource::preLoadImpl | ( | void |  | ) | `[protected, virtual, inherited]`

Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.

Note:
  Mutex will have already been acquired by the loading thread. Also, this call will occur even when using a ManualResourceLoader (when loadImpl is not actually called)

Definition at line 166 of file OgreResource.h.

virtual void Ogre::Resource::postLoadImpl | ( | void |  | ) | `[protected, virtual, inherited]`

Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded.

Note:
  Mutex will have already been acquired by the loading thread. Also, this call will occur even when using a ManualResourceLoader (when loadImpl is not actually called)

Reimplemented in Ogre::Mesh.

Definition at line 173 of file OgreResource.h.

virtual void Ogre::Resource::preUnloadImpl | ( | void |  | ) | `[protected, virtual, inherited]`

Internal hook to perform actions before the unload process.

Note:
  Mutex will have already been acquired by the unloading thread.

Definition at line 178 of file OgreResource.h.

virtual void Ogre::Resource::postUnloadImpl | ( | void |  | ) | `[protected, virtual, inherited]`

Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.

Note:
  Mutex will have already been acquired by the unloading thread.

Definition at line 183 of file OgreResource.h.

virtual void Ogre::Resource::prepareImpl | ( | void |  | ) | `[protected, virtual, inherited]`

Internal implementation of the meat of the 'prepare' action.

Reimplemented in Ogre::Material, Ogre::Mesh, and Ogre::PatchMesh.

Definition at line 187 of file OgreResource.h.

virtual void Ogre::Resource::unprepareImpl | ( | void |  | ) | `[protected, virtual, inherited]`

Internal function for undoing the 'prepare' action.

Called when the load is completed, and when resources are unloaded when they are prepared but not yet loaded.

Reimplemented in Ogre::Material, and Ogre::Mesh.

Definition at line 192 of file OgreResource.h.

virtual void Ogre::Resource::queueFireBackgroundLoadingComplete | ( | void |  | ) | `[protected, virtual, inherited]`

Queue the firing of background loading complete event.

virtual void Ogre::Resource::queueFireBackgroundPreparingComplete | ( | void |  | ) | `[protected, virtual, inherited]`

Queue the firing of background preparing complete event.

virtual void Ogre::Resource::prepare | ( |  | ) | `[virtual, inherited]`

Prepares the resource for load, if it is not already.

One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS.

virtual bool Ogre::Resource::isManuallyLoaded | ( | void |  | ) | const`[virtual, inherited]`

Is this resource manually loaded?

Definition at line 278 of file OgreResource.h.

virtual const String& Ogre::Resource::getName | ( | void |  | ) | const`[virtual, inherited]`

Gets resource name.

Reimplemented in Ogre::SkeletonInstance.

Definition at line 301 of file OgreResource.h.

virtual ResourceHandle Ogre::Resource::getHandle | ( | void |  | ) | const`[virtual, inherited]`

Reimplemented in Ogre::SkeletonInstance.

Definition at line 306 of file OgreResource.h.

virtual bool Ogre::Resource::isPrepared | ( | void |  | ) | const`[virtual, inherited]`

Returns true if the Resource has been prepared, false otherwise.

Definition at line 313 of file OgreResource.h.

virtual void Ogre::Resource::addListener | ( | Listener * | lis | ) | `[virtual, inherited]`

Register a listener on this resource.

See also:
  Resource::Listener

virtual void Ogre::Resource::removeListener | ( | Listener * | lis | ) | `[virtual, inherited]`

Remove a listener on this resource.

See also:
  Resource::Listener

virtual const String& Ogre::Resource::getGroup | ( | void |  | ) | `[virtual, inherited]`

Gets the group which this resource is a member of.

Reimplemented in Ogre::SkeletonInstance.

Definition at line 388 of file OgreResource.h.

virtual void Ogre::Resource::changeGroupOwnership | ( | const String & | newGroup | ) | `[virtual, inherited]`

Change the resource group ownership of a Resource.

Remarks:
  This method is generally reserved for internal use, although if you really know what you're doing you can use it to move this resource from one group to another.

Parameters:

  | newGroup | Name of the new group

virtual ResourceManager* Ogre::Resource::getCreator | ( | void |  | ) | `[virtual, inherited]`

Gets the manager which created this resource.

Definition at line 400 of file OgreResource.h.

virtual const String& Ogre::Resource::getOrigin | ( | void |  | ) | const`[virtual, inherited]`

Get the origin of this resource, e.g.

a script file name.

Remarks:
  This property will only contain something if the creator of this resource chose to populate it. Script loaders are advised to populate it.

Definition at line 407 of file OgreResource.h.

virtual void Ogre::Resource::_notifyOrigin | ( | const String & | origin | ) | `[virtual, inherited]`

Notify this resource of it's origin.

Definition at line 409 of file OgreResource.h.

virtual size_t Ogre::Resource::getStateCount | ( |  | ) | const`[virtual, inherited]`

Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.

Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback.

Definition at line 418 of file OgreResource.h.

virtual void Ogre::Resource::_dirtyState | ( |  | ) | `[virtual, inherited]`

Manually mark the state of this resource as having been changed.

Remarks:
  You only need to call this from outside if you explicitly want derived objects to think this object has changed.

See also:
  getStateCount.

virtual void Ogre::Resource::_fireBackgroundLoadingComplete | ( | void |  | ) | `[virtual, inherited]`

Firing of background loading complete event.

Remarks:
  You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.

virtual void Ogre::Resource::_fireBackgroundPreparingComplete | ( | void |  | ) | `[virtual, inherited]`

Firing of background preparing complete event.

Remarks:
  You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.

bool Ogre::StringInterface::createParamDictionary | ( | const String & | className | ) | `[protected, inherited]`

Internal method for creating a parameter dictionary for the class, if it does not already exist.

Remarks:
  This method will check to see if a parameter dictionary exist for this class yet, and if not will create one. NB you must supply the name of the class (RTTI is not used or performance).

Parameters:

  | className | the name of the class using the dictionary

Returns:
  true if a new dictionary was created, false if it was already there

Definition at line 176 of file OgreStringInterface.h.

ParamDictionary* Ogre::StringInterface::getParamDictionary | ( | void |  | ) | `[inherited]`

Retrieves the parameter dictionary for this class.

Remarks:
  Only valid to call this after createParamDictionary.

Returns:
  Pointer to ParamDictionary shared by all instances of this class which you can add parameters to, retrieve parameters etc.

Definition at line 200 of file OgreStringInterface.h.

const ParamDictionary* Ogre::StringInterface::getParamDictionary | ( | void |  | ) | const`[inherited]`

Definition at line 213 of file OgreStringInterface.h.

const ParameterList& Ogre::StringInterface::getParameters | ( | void |  | ) | const`[inherited]`

Retrieves a list of parameters valid for this object.

Returns:
  A reference to a static list of ParameterDef objects.

virtual bool Ogre::StringInterface::setParameter | ( | const String & | name,
|  | const String & | value |
| ) |  |  | `[virtual, inherited]`

Generic parameter setting method.

Remarks:
  Call this method with the name of a parameter and a string version of the value to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.

Parameters:

  | name | The name of the parameter to set
  | value | String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information.

Returns:
  true if set was successful, false otherwise (NB no exceptions thrown - tolerant method)

Referenced by Ogre::StringInterface::copyParametersTo().

virtual void Ogre::StringInterface::setParameterList | ( | const NameValuePairList & | paramList | ) | `[virtual, inherited]`

Generic multiple parameter setting method.

Remarks:
  Call this method with a list of name / value pairs to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.

Parameters:

  | paramList | Name/value pair list

virtual String Ogre::StringInterface::getParameter | ( | const String & | name | ) | const`[virtual, inherited]`

Generic parameter retrieval method.

Remarks:
  Call this method with the name of a parameter to retrieve a string-format value of the parameter in question. If in doubt, check the parameter definition in the list returned from getParameters for the type of this parameter. If you like you can use StringConverter to convert this string back into a native type.

Parameters:

  | name | The name of the parameter to get

Returns:
  String value of parameter, blank if not found

Definition at line 269 of file OgreStringInterface.h.

References Ogre::ParamCommand::doGet(), and Ogre::ParamDictionary::getParamCommand().

virtual void Ogre::StringInterface::copyParametersTo | ( | StringInterface * | dest | ) | const`[virtual, inherited]`

Method for copying this object's parameters to another object.

Remarks:
  This method takes the values of all the object's parameters and tries to set the same values on the destination object. This provides a completely type independent way to copy parameters to other objects. Note that because of the String manipulation involved, this should not be regarded as an efficient process and should be saved for times outside of the rendering loop.

  Any unrecognised parameters will be ignored as with setParameter method.

Parameters:

  | dest | Pointer to object to have it's parameters set the same as this object.

Definition at line 300 of file OgreStringInterface.h.

References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter().

static void Ogre::StringInterface::cleanupDictionary | ( |  | ) | `[static, inherited]`

Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

MaterialManager) initializes.

template<class Alloc>

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func |
| ) |  |  | `[inherited]`

operator new, with debug line info

Definition at line 62 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | `[inherited]`

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | void * | ptr |
| ) |  |  | `[inherited]`

placement operator new

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func |
| ) |  |  | `[inherited]`

array operator new, with debug line info

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | `[inherited]`

Definition at line 84 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | `[inherited]`

Definition at line 89 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | void * |  |
| ) |  |  | `[inherited]`

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |  |
| ) |  |  | `[inherited]`

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | `[inherited]`

Definition at line 106 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |  |
| ) |  |  | `[inherited]`

Definition at line 112 of file OgreMemoryAllocatedObject.h.

## Member Data Documentation

CmdDelegate Ogre::UnifiedHighLevelGpuProgram::msCmdDelegate`[static, protected]`

Definition at line 67 of file OgreUnifiedHighLevelGpuProgram.h.

StringVector Ogre::UnifiedHighLevelGpuProgram::mDelegateNames`[protected]`

Ordered list of potential delegates.

Definition at line 70 of file OgreUnifiedHighLevelGpuProgram.h.

HighLevelGpuProgramPtr Ogre::UnifiedHighLevelGpuProgram::mChosenDelegate`[mutable, protected]`

The chosen delegate.

Definition at line 72 of file OgreUnifiedHighLevelGpuProgram.h.

bool Ogre::HighLevelGpuProgram::mHighLevelLoaded`[protected, inherited]`

Whether the high-level program (and it's parameter defs) is loaded.

Definition at line 62 of file OgreHighLevelGpuProgram.h.

GpuProgramPtr Ogre::HighLevelGpuProgram::mAssemblerProgram`[protected, inherited]`

The underlying assembler program.

Definition at line 64 of file OgreHighLevelGpuProgram.h.

bool Ogre::HighLevelGpuProgram::mConstantDefsBuilt`[mutable, protected, inherited]`

Have we built the name->index parameter map yet?

Definition at line 66 of file OgreHighLevelGpuProgram.h.

CmdType Ogre::GpuProgram::msTypeCmd`[static, protected, inherited]`

Definition at line 1460 of file OgreGpuProgram.h.

CmdSyntax Ogre::GpuProgram::msSyntaxCmd`[static, protected, inherited]`

Definition at line 1461 of file OgreGpuProgram.h.

CmdSkeletal Ogre::GpuProgram::msSkeletalCmd`[static, protected, inherited]`

Definition at line 1462 of file OgreGpuProgram.h.

CmdMorph Ogre::GpuProgram::msMorphCmd`[static, protected, inherited]`

Definition at line 1463 of file OgreGpuProgram.h.

CmdPose Ogre::GpuProgram::msPoseCmd`[static, protected, inherited]`

Definition at line 1464 of file OgreGpuProgram.h.

CmdVTF Ogre::GpuProgram::msVTFCmd`[static, protected, inherited]`

Definition at line 1465 of file OgreGpuProgram.h.

CmdManualNamedConstsFile Ogre::GpuProgram::msManNamedConstsFileCmd`[static, protected, inherited]`

Definition at line 1466 of file OgreGpuProgram.h.

CmdAdjacency Ogre::GpuProgram::msAdjacencyCmd`[static, protected, inherited]`

Definition at line 1467 of file OgreGpuProgram.h.

GpuProgramType Ogre::GpuProgram::mType`[protected, inherited]`

The type of the program.

Definition at line 1469 of file OgreGpuProgram.h.

String Ogre::GpuProgram::mFilename`[protected, inherited]`

The name of the file to load source from (may be blank).

Definition at line 1471 of file OgreGpuProgram.h.

String Ogre::GpuProgram::mSource`[protected, inherited]`

The assembler source of the program (may be blank until file loaded).

Definition at line 1473 of file OgreGpuProgram.h.

bool Ogre::GpuProgram::mLoadFromFile`[protected, inherited]`

Whether we need to load source from file or not.

Definition at line 1475 of file OgreGpuProgram.h.

String Ogre::GpuProgram::mSyntaxCode`[protected, inherited]`

Syntax code e.g. arbvp1, vs_2_0 etc.

Definition at line 1477 of file OgreGpuProgram.h.

bool Ogre::GpuProgram::mSkeletalAnimation`[protected, inherited]`

Does this (vertex) program include skeletal animation?

Definition at line 1479 of file OgreGpuProgram.h.

bool Ogre::GpuProgram::mMorphAnimation`[protected, inherited]`

Does this (vertex) program include morph animation?

Definition at line 1481 of file OgreGpuProgram.h.

ushort Ogre::GpuProgram::mPoseAnimation`[protected, inherited]`

Does this (vertex) program include pose animation (count of number of poses supported).

Definition at line 1483 of file OgreGpuProgram.h.

bool Ogre::GpuProgram::mVertexTextureFetch`[protected, inherited]`

Does this (vertex) program require support for vertex texture fetch?

Definition at line 1485 of file OgreGpuProgram.h.

bool Ogre::GpuProgram::mNeedsAdjacencyInfo`[protected, inherited]`

Does this (geometry) program require adjacency information?

Definition at line 1487 of file OgreGpuProgram.h.

GpuProgramParametersSharedPtr Ogre::GpuProgram::mDefaultParams`[protected, inherited]`

The default parameters for use with this object.

Definition at line 1489 of file OgreGpuProgram.h.

bool Ogre::GpuProgram::mPassSurfaceAndLightStates`[protected, inherited]`

Does this program want light states passed through fixed pipeline.

Definition at line 1491 of file OgreGpuProgram.h.

bool Ogre::GpuProgram::mCompileError`[protected, inherited]`

Did we encounter a compilation error?

Definition at line 1493 of file OgreGpuProgram.h.

GpuLogicalBufferStruct Ogre::GpuProgram::mFloatLogicalToPhysical`[mutable, protected, inherited]`

Record of logical to physical buffer maps.

Mandatory for low-level programs or high-level programs which set their params the same way.

Definition at line 1496 of file OgreGpuProgram.h.

GpuLogicalBufferStruct Ogre::GpuProgram::mIntLogicalToPhysical`[mutable, protected, inherited]`

Record of logical to physical buffer maps.

Mandatory for low-level programs or high-level programs which set their params the same way.

Definition at line 1499 of file OgreGpuProgram.h.

GpuNamedConstants Ogre::GpuProgram::mConstantDefs`[mutable, protected, inherited]`

Parameter name -> ConstantDefinition map, shared instance used by all parameter objects.

Definition at line 1501 of file OgreGpuProgram.h.

String Ogre::GpuProgram::mManualNamedConstantsFile`[protected, inherited]`

File from which to load named constants manually.

Definition at line 1503 of file OgreGpuProgram.h.

bool Ogre::GpuProgram::mLoadedManualNamedConstants`[protected, inherited]`

Definition at line 1504 of file OgreGpuProgram.h.

ResourceManager* Ogre::Resource::mCreator`[protected, inherited]`

Creator.

Definition at line 126 of file OgreResource.h.

String Ogre::Resource::mName`[protected, inherited]`

Unique name of the resource.

Definition at line 128 of file OgreResource.h.

String Ogre::Resource::mGroup`[protected, inherited]`

The name of the resource group.

Definition at line 130 of file OgreResource.h.

ResourceHandle Ogre::Resource::mHandle`[protected, inherited]`

Numeric handle for more efficient look up than name.

Definition at line 132 of file OgreResource.h.

AtomicScalar<LoadingState> Ogre::Resource::mLoadingState`[protected, inherited]`

Is the resource currently loaded?

Definition at line 134 of file OgreResource.h.

volatile bool Ogre::Resource::mIsBackgroundLoaded`[protected, inherited]`

Is this resource going to be background loaded? Only applicable for multithreaded.

Definition at line 136 of file OgreResource.h.

size_t Ogre::Resource::mSize`[protected, inherited]`

The size of the resource in bytes.

Definition at line 138 of file OgreResource.h.

bool Ogre::Resource::mIsManual`[protected, inherited]`

Is this file manually loaded?

Definition at line 140 of file OgreResource.h.

String Ogre::Resource::mOrigin`[protected, inherited]`

Origin of this resource (e.g. script name) - optional.

Definition at line 142 of file OgreResource.h.

ManualResourceLoader* Ogre::Resource::mLoader`[protected, inherited]`

Optional manual loader; if provided, data is loaded from here instead of a file.

Definition at line 144 of file OgreResource.h.

size_t Ogre::Resource::mStateCount`[protected, inherited]`

State count, the number of times this resource has changed state.

Definition at line 146 of file OgreResource.h.

ListenerList Ogre::Resource::mListenerList`[protected, inherited]`

Definition at line 149 of file OgreResource.h.

ParamDictionaryMap Ogre::StringInterface::msDictionary`[static, protected, inherited]`

Dictionary of parameters.

Definition at line 161 of file OgreStringInterface.h.

String Ogre::StringInterface::mParamDictName`[protected, inherited]`

Class name for this instance to be used as a lookup (must be initialised by subclasses).

Definition at line 164 of file OgreStringInterface.h.

The documentation for this class was generated from the following file:

- OgreUnifiedHighLevelGpuProgram.h

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 14:35:25 2009