# Ogre::SkeletonInstance Member List

This is the complete list of members for Ogre::SkeletonInstance, including all inherited members.

_buildMapBoneByHandle(const Skeleton *source, BoneHandleMap &boneHandleMap) const | Ogre::Skeleton | `[virtual]`
_buildMapBoneByName(const Skeleton *source, BoneHandleMap &boneHandleMap) const | Ogre::Skeleton | `[virtual]`
_dirtyState() | Ogre::Resource | `[virtual]`
_dumpContents(const String &filename) | Ogre::Skeleton | `[protected]`
_fireBackgroundLoadingComplete(void) | Ogre::Resource | `[virtual]`
_fireBackgroundPreparingComplete(void) | Ogre::Resource | `[virtual]`
_getAnimationImpl(const String &name, const LinkedSkeletonAnimationSource **linker=0) const | Ogre::SkeletonInstance | `[virtual]`
_getBoneMatrices(Matrix4 *pMatrices) | Ogre::Skeleton | `[virtual]`
_initAnimationState(AnimationStateSet *animSet) | Ogre::SkeletonInstance | `[virtual]`
_mergeSkeletonAnimations(const Skeleton *source, const BoneHandleMap &boneHandleMap, const StringVector &animations=StringVector()) | Ogre::Skeleton | `[virtual]`
_notifyManualBonesDirty(void) | Ogre::Skeleton | `[virtual]`
_notifyManualBoneStateChange(Bone *bone) | Ogre::Skeleton | `[virtual]`
_notifyOrigin(const String &origin) | Ogre::Resource | `[virtual]`
_refreshAnimationState(AnimationStateSet *animSet) | Ogre::SkeletonInstance | `[virtual]`
_updateTransforms(void) | Ogre::Skeleton | `[virtual]`
addLinkedSkeletonAnimationSource(const String &skelName, Real scale=1.0f) | Ogre::SkeletonInstance | `[virtual]`
addListener(Listener *lis) | Ogre::Resource | `[virtual]`
AllocatedObject() | Ogre::AllocatedObject< Alloc > | `[explicit]`
AnimationList typedef | Ogre::Skeleton | `[protected]`
BoneHandleMap typedef | Ogre::Skeleton |
BoneIterator typedef | Ogre::Skeleton |
BoneList typedef | Ogre::Skeleton |
BoneListByName typedef | Ogre::Skeleton | `[protected]`
BoneSet typedef | Ogre::Skeleton | `[protected]`
calculateSize(void) const | Ogre::Skeleton | `[protected, virtual]`
changeGroupOwnership(const String &newGroup) | Ogre::Resource | `[virtual]`
cleanupDictionary() | Ogre::StringInterface | `[static]`
cloneBoneAndChildren(Bone *source, Bone *parent) | Ogre::SkeletonInstance | `[protected]`
copyParametersTo(StringInterface *dest) const | Ogre::StringInterface | `[virtual]`
createAnimation(const String &name, Real length) | Ogre::SkeletonInstance | `[virtual]`
createBone(void) | Ogre::Skeleton | `[virtual]`
createBone(unsigned short handle) | Ogre::Skeleton | `[virtual]`
createBone(const String &name) | Ogre::Skeleton | `[virtual]`
createBone(const String &name, unsigned short handle) | Ogre::Skeleton | `[virtual]`
createParamDictionary(const String &className) | Ogre::StringInterface | `[protected]`
createTagPointOnBone(Bone *bone, const Quaternion &offsetOrientation=Quaternion::IDENTITY, const Vector3 &offsetPosition=Vector3::ZERO) | Ogre::SkeletonInstance |
deriveRootBone(void) const | Ogre::Skeleton | `[protected]`
escalateLoading() | Ogre::Resource | `[virtual]`
freeTagPoint(TagPoint *tagPoint) | Ogre::SkeletonInstance |
getAnimation(unsigned short index) const | Ogre::SkeletonInstance | `[virtual]`
getAnimation(const String &name, const LinkedSkeletonAnimationSource **linker=0) const | Ogre::SkeletonInstance | `[virtual]`
getBlendMode() const | Ogre::Skeleton | `[virtual]`
getBone(unsigned short handle) const | Ogre::Skeleton | `[virtual]`
getBone(const String &name) const | Ogre::Skeleton | `[virtual]`
getBoneIterator(void) | Ogre::Skeleton | `[virtual]`
getCreator(void) | Ogre::Resource | `[virtual]`
getGroup(void) | Ogre::SkeletonInstance | `[virtual]`
getHandle(void) const | Ogre::SkeletonInstance | `[virtual]`
getLinkedSkeletonAnimationSourceIterator(void) const | Ogre::SkeletonInstance | `[virtual]`
getLoadingState() const | Ogre::Resource | `[virtual]`
getManualBonesDirty(void) const | Ogre::Skeleton | `[virtual]`
getName(void) const | Ogre::SkeletonInstance | `[virtual]`
getNumAnimations(void) const | Ogre::SkeletonInstance | `[virtual]`
getNumBones(void) const | Ogre::Skeleton | `[virtual]`
getOrigin(void) const | Ogre::Resource | `[virtual]`
getParamDictionary(void) | Ogre::StringInterface |
getParamDictionary(void) const | Ogre::StringInterface |
getParameter(const String &name) const | Ogre::StringInterface | `[virtual]`
getParameters(void) const | Ogre::StringInterface |
getRootBone(void) const | Ogre::Skeleton | `[virtual]`
getRootBoneIterator(void) | Ogre::Skeleton | `[virtual]`
getSize(void) const | Ogre::Resource | `[virtual]`
getStateCount() const | Ogre::Resource | `[virtual]`
hasAnimation(const String &name) | Ogre::Skeleton | `[virtual]`
hasBone(const String &name) const | Ogre::Skeleton | `[virtual]`
hasManualBones(void) const | Ogre::Skeleton | `[virtual]`
isBackgroundLoaded(void) const | Ogre::Resource | `[virtual]`
isLoaded(void) const | Ogre::Resource | `[virtual]`
isLoading() const | Ogre::Resource | `[virtual]`
isManuallyLoaded(void) const | Ogre::Resource | `[virtual]`
isPrepared(void) const | Ogre::Resource | `[virtual]`
isReloadable(void) const | Ogre::Resource | `[virtual]`
LinkedSkeletonAnimSourceIterator typedef | Ogre::Skeleton |
LinkedSkeletonAnimSourceList typedef | Ogre::Skeleton |
ListenerList typedef | Ogre::Resource | `[protected]`
load(bool backgroundThread=false) | Ogre::Resource | `[virtual]`
loadImpl(void) | Ogre::SkeletonInstance | `[protected, virtual]`
LoadingState enum name | Ogre::Resource |
LOADSTATE_LOADED enum value | Ogre::Resource |
LOADSTATE_LOADING enum value | Ogre::Resource |
LOADSTATE_PREPARED enum value | Ogre::Resource |
LOADSTATE_PREPARING enum value | Ogre::Resource |
LOADSTATE_UNLOADED enum value | Ogre::Resource |
LOADSTATE_UNLOADING enum value | Ogre::Resource |
mActiveTagPoints | Ogre::SkeletonInstance | `[protected]`
mAnimationsList | Ogre::Skeleton | `[protected]`
mBlendState | Ogre::Skeleton | `[protected]`
mBoneList | Ogre::Skeleton | `[protected]`
mBoneListByName | Ogre::Skeleton | `[protected]`
mCreator | Ogre::Resource | `[protected]`
mFreeTagPoints | Ogre::SkeletonInstance | `[protected]`
mGroup | Ogre::Resource | `[protected]`
mHandle | Ogre::Resource | `[protected]`
mIsBackgroundLoaded | Ogre::Resource | `[protected]`
mIsManual | Ogre::Resource | `[protected]`
mLinkedSkeletonAnimSourceList | Ogre::Skeleton | `[mutable, protected]`
mListenerList | Ogre::Resource | `[protected]`
mLoader | Ogre::Resource | `[protected]`
mLoadingState | Ogre::Resource | `[protected]`
mManualBones | Ogre::Skeleton | `[protected]`
mManualBonesDirty | Ogre::Skeleton | `[protected]`
mName | Ogre::Resource | `[protected]`
mNextAutoHandle | Ogre::Skeleton | `[protected]`
mNextTagPointAutoHandle | Ogre::SkeletonInstance | `[protected]`
mOrigin | Ogre::Resource | `[protected]`
mParamDictName | Ogre::StringInterface | `[protected]`
mRootBones | Ogre::Skeleton | `[mutable, protected]`
msDictionary | Ogre::StringInterface | `[protected, static]`
mSize | Ogre::Resource | `[protected]`
mSkeleton | Ogre::SkeletonInstance | `[protected]`
mStateCount | Ogre::Resource | `[protected]`
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > |
optimiseAllAnimations(bool preservingIdentityNodeTracks=false) | Ogre::Skeleton | `[virtual]`
postLoadImpl(void) | Ogre::Resource | `[protected, virtual]`
postUnloadImpl(void) | Ogre::Resource | `[protected, virtual]`
preLoadImpl(void) | Ogre::Resource | `[protected, virtual]`
prepare() | Ogre::Resource | `[virtual]`
prepareImpl(void) | Ogre::Resource | `[protected, virtual]`
preUnloadImpl(void) | Ogre::Resource | `[protected, virtual]`
queueFireBackgroundLoadingComplete(void) | Ogre::Resource | `[protected, virtual]`
queueFireBackgroundPreparingComplete(void) | Ogre::Resource | `[protected, virtual]`
reload(void) | Ogre::Resource | `[virtual]`
removeAllLinkedSkeletonAnimationSources(void) | Ogre::SkeletonInstance | `[virtual]`
removeAnimation(const String &name) | Ogre::SkeletonInstance | `[virtual]`
removeListener(Listener *lis) | Ogre::Resource | `[virtual]`
reset(bool resetManualBones=false) | Ogre::Skeleton | `[virtual]`
Resource() | Ogre::Resource | `[protected]`
Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Resource |
setAnimationState(const AnimationStateSet &animSet) | Ogre::Skeleton | `[virtual]`
setBackgroundLoaded(bool bl) | Ogre::Resource | `[virtual]`
setBindingPose(void) | Ogre::Skeleton | `[virtual]`
setBlendMode(SkeletonAnimationBlendMode state) | Ogre::Skeleton | `[virtual]`
setParameter(const String &name, const String &value) | Ogre::StringInterface | `[virtual]`
setParameterList(const NameValuePairList &paramList) | Ogre::StringInterface | `[virtual]`
Skeleton() | Ogre::Skeleton | `[protected]`
Skeleton(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Skeleton |
SkeletonInstance(const SkeletonPtr &masterCopy) | Ogre::SkeletonInstance |
TagPointList typedef | Ogre::SkeletonInstance | `[protected]`
touch(void) | Ogre::Resource | `[virtual]`
unload(void) | Ogre::Resource | `[virtual]`
unloadImpl(void) | Ogre::SkeletonInstance | `[protected, virtual]`
unprepareImpl(void) | Ogre::Resource | `[protected, virtual]`
~AllocatedObject() | Ogre::AllocatedObject< Alloc > |
~Resource() | Ogre::Resource | `[virtual]`
~Skeleton() | Ogre::Skeleton | `[virtual]`
~SkeletonInstance() | Ogre::SkeletonInstance |
~StringInterface() | Ogre::StringInterface | `[virtual]`

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 14:33:57 2009