# Ogre::InstancedGeometry::BatchInstance Class Reference

The details of a topological BatchInstance which is the highest level of partitioning for this class. More...

`#include <OgreInstancedGeometry.h>`

Inheritance diagram for Ogre::InstancedGeometry::BatchInstance:

[legend]
List of all members.

## Public Types

typedef std::vector< LODBucket * > | LODBucketList
| list of LOD Buckets in this BatchInstance
typedef std::map< int, InstancedObject * > | ObjectsMap
typedef MapIterator< ObjectsMap > | InstancedObjectIterator
typedef VectorIterator< LODBucketList > | LODIterator
typedef std::vector< ShadowRenderable * > | ShadowRenderableList
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator

## Public Member Functions

| BatchInstance (InstancedGeometry *parent, const String &name, SceneManager *mgr, uint32 BatchInstanceID)
virtual | ~BatchInstance ()
InstancedGeometry * | getParent (void) const
void | assign (QueuedSubMesh *qmesh)
| Assign a queued mesh to this BatchInstance, read for final build.
void | build ()
| Build this BatchInstance.
uint32 | getID (void) const
| Get the BatchInstance ID of this BatchInstance.
const String & | getMovableType (void) const
| Get the centre point of the BatchInstance.
void | _notifyCurrentCamera (Camera *cam)
| Internal method to notify the object of the camera to be used for the next rendering operation.
const AxisAlignedBox & | getBoundingBox (void) const
| Retrieves the local axis-aligned bounding box for this object.
void | setBoundingBox (AxisAlignedBox &box)
Real | getBoundingRadius (void) const
| Retrieves the radius of the origin-centered bounding sphere for this object.
void | _updateRenderQueue (RenderQueue *queue)
| Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
bool | isVisible (void) const
| Returns whether or not this object is supposed to be visible or not.
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)

Parameters:

  | visitor | Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this.
  | debugRenderables | If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too.

LODIterator | getLODIterator (void)
| Get an iterator over the LODs in this BatchInstance.
const LightList & | getLights (void) const
| Shared set of lights for all GeometryBuckets.
void | updateBoundingBox ()
| update the bounding box of the BatchInstance according to the positions of the objects
void | dump (std::ofstream &of) const
| Dump contents for diagnostics.
void | updateContainers (LODBucket *bucket)
| fill in the list
void | attachToScene ()
| attach the BatchInstance to the scene
void | addInstancedObject (int index, InstancedObject *object)
InstancedObject * | isInstancedObjectPresent (int index)
InstancedObjectIterator | getObjectIterator ()
SceneNode * | getSceneNode (void)
ObjectsMap & | getInstancesMap (void)
virtual void | _notifyCreator (MovableObjectFactory *fact)
| Notify the object of it's creator (internal use only).
virtual MovableObjectFactory * | _getCreator (void) const
| Get the creator of this object, if any (internal use only).
virtual void | _notifyManager (SceneManager *man)
| Notify the object of it's manager (internal use only).
virtual SceneManager * | _getManager (void) const
| Get the manager of this object, if any (internal use only).
virtual const String & | getName (void) const
| Returns the name of this object.
virtual Node * | getParentNode (void) const
| Returns the node to which this object is attached.
virtual SceneNode * | getParentSceneNode (void) const
| Returns the scene node to which this object is attached.
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false)
| Internal method called to notify the object that it has been attached to a node.
virtual bool | isAttached (void) const
| Returns true if this object is attached to a SceneNode or TagPoint.
virtual void | detatchFromParent (void)
| Detaches an object from a parent SceneNode or TagPoint, if attached.
virtual bool | isInScene (void) const
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
virtual void | _notifyMoved (void)
| Internal method called to notify the object that it has been moved.
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const
| Retrieves the axis-aligned bounding box for this object in world coordinates.
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const
| Retrieves the worldspace bounding sphere for this object.
virtual void | setVisible (bool visible)
| Tells this object whether to be visible or not, if it has a renderable component.
virtual bool | getVisible (void) const
| Gets this object whether to be visible or not, if it has a renderable component.
virtual void | setRenderingDistance (Real dist)
| Sets the distance at which the object is no longer rendered.
virtual Real | getRenderingDistance (void) const
| Gets the distance at which batches are no longer rendered.
virtual void | setUserObject (UserDefinedObject *obj)
| Call this to associate your own custom user object instance with this MovableObject.
virtual UserDefinedObject * | getUserObject (void)
| Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.
virtual void | setUserAny (const Any &anything)
| Sets any kind of user value on this object.
virtual const Any & | getUserAny (void) const
| Retrieves the custom user value associated with this object.
virtual void | setRenderQueueGroup (uint8 queueID)
| Sets the render queue group this entity will be rendered through.
virtual uint8 | getRenderQueueGroup (void) const
| Gets the queue group for this entity, see setRenderQueueGroup for full details.
virtual const Matrix4 & | _getParentNodeFullTransform (void) const
| return the full transformation of the parent sceneNode or the attachingPoint node
virtual void | setQueryFlags (uint32 flags)
| Sets the query flags for this object.
virtual void | addQueryFlags (uint32 flags)
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
virtual void | removeQueryFlags (unsigned long flags)
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
virtual uint32 | getQueryFlags (void) const
| Returns the query flags relevant for this object.
virtual void | setVisibilityFlags (uint32 flags)
| Sets the visiblity flags for this object.
virtual void | addVisibilityFlags (uint32 flags)
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
virtual void | removeVisibilityFlags (uint32 flags)
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
virtual uint32 | getVisibilityFlags (void) const
| Returns the visibility flags relevant for this object.
virtual void | setListener (Listener *listener)
| Sets a listener for this object.
virtual Listener * | getListener (void) const
| Gets the current listener for this object.
virtual const LightList & | queryLights (void) const
| Gets a list of lights, ordered relative to how close they are to this movable object.
virtual LightList * | _getLightList ()
| Returns a pointer to the current list of lights for this object.
EdgeData * | getEdgeList (void)
| Define a default implementation of method from ShadowCaster which implements no shadows.
bool | hasEdgeList (void)
| Define a default implementation of method from ShadowCaster which implements no shadows.
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
| Define a default implementation of method from ShadowCaster which implements no shadows.
const AxisAlignedBox & | getLightCapBounds (void) const
| Overridden member from ShadowCaster.
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
| Overridden member from ShadowCaster.
void | setCastShadows (bool enabled)
| Sets whether or not this object will cast shadows.
bool | getCastShadows (void) const
| Returns whether shadow casting is enabled for this object.
Real | getPointExtrusionDistance (const Light *l) const
| Get the distance to extrude for a point/spot light.
virtual uint32 | getTypeFlags (void) const
| Get the 'type flags' for this MovableObject.
virtual void | setDebugDisplayEnabled (bool enabled)
| Sets whether or not the debug display of this object is enabled.
virtual bool | isDebugDisplayEnabled (void) const
| Gets whether debug display of this object is enabled.
const StringVector & | getAnimableValueNames (void) const
| Gets a list of animable value names for this object.
virtual AnimableValuePtr | createAnimableValue (const String &valueName)
| Create a reference-counted AnimableValuePtr for the named value.
void * | operator new (size_t sz, const char *file, int line, const char *func)
| operator new, with debug line info
void * | operator new (size_t sz)
void * | operator new (size_t sz, void *ptr)
| placement operator new
void * | operator new[] (size_t sz, const char *file, int line, const char *func)
| array operator new, with debug line info
void * | operator new[] (size_t sz)
void | operator delete (void *ptr)
void | operator delete (void *ptr, void *)
void | operator delete (void *ptr, const char *, int, const char *)
void | operator delete[] (void *ptr)
void | operator delete[] (void *ptr, const char *, int, const char *)

## Static Public Member Functions

static void | setDefaultQueryFlags (uint32 flags)
| Set the default query flags for all future MovableObject instances.
static uint32 | getDefaultQueryFlags ()
| Get the default query flags for all future MovableObject instances.
static void | setDefaultVisibilityFlags (uint32 flags)
| Set the default visibility flags for all future MovableObject instances.
static uint32 | getDefaultVisibilityFlags ()
| Get the default visibility flags for all future MovableObject instances.
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
| Utility method for extruding vertices based on a light.

## Public Attributes

std::vector< Real > | mLodSquaredDistances
| LOD distances (squared) as built up - use the max at each level.
AxisAlignedBox | mAABB
| Local AABB relative to BatchInstance centre.
Real | mBoundingRadius
| Local bounding radius.
ushort | mCurrentLod
| The current lod level, as determined from the last camera.
Real | mCamDistanceSquared
| Current camera distance, passed on to do material lod later.

## Protected Types

typedef std::map< String, StringVector > | AnimableDictionaryMap

## Protected Member Functions

Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
| Helper method for calculating extrusion distance.
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
| Tells the caster to perform the tasks necessary to update the edge data's light listing.
virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
| Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
| Utility method for extruding a bounding box.
virtual const String & | getAnimableDictionaryName (void) const
| Get the name of the animable dictionary for this class.
void | createAnimableDictionary (void) const
| Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
StringVector & | _getAnimableValueNames (void)
| Get an updateable reference to animable value list.
virtual void | initialiseAnimableDictionary (StringVector &) const
| Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

## Protected Attributes

InstancedGeometry * | mParent
| Parent static geometry.
SceneManager * | mSceneMgr
| Scene manager link.
SceneNode * | mNode
| Scene node.
QueuedSubMeshList | mQueuedSubMeshes
| Local list of queued meshes (not used for deallocation).
uint32 | mBatchInstanceID
| Unique identifier for the BatchInstance.
ObjectsMap | mInstancesMap
LODBucketList | mLodBucketList
| List of LOD buckets.
String | mName
| Name of this object.
MovableObjectFactory * | mCreator
| Creator of this object (if created by a factory).
SceneManager * | mManager
| SceneManager holding this object (if applicable).
Node * | mParentNode
| node to which this object is attached
bool | mParentIsTagPoint
bool | mVisible
| Is this object visible?
bool | mDebugDisplay
| Is debug display enabled?
Real | mUpperDistance
| Upper distance to still render.
Real | mSquaredUpperDistance
bool | mBeyondFarDistance
| Hidden because of distance?
Any | mUserAny
| User defined link to another object / value / whatever.
uint8 | mRenderQueueID
| The render queue to use when rendering this object.
bool | mRenderQueueIDSet
| Flags whether the RenderQueue's default should be used.
uint32 | mQueryFlags
| Flags determining whether this object is included / excluded from scene queries.
uint32 | mVisibilityFlags
| Flags determining whether this object is visible (compared to SceneManager mask).
AxisAlignedBox | mWorldAABB
| Cached world AABB of this object.
Sphere | mWorldBoundingSphere
AxisAlignedBox | mWorldDarkCapBounds
| World space AABB of this object's dark cap.
bool | mCastShadows
| Does this object cast shadows?
bool | mRenderingDisabled
| Does rendering this object disabled by listener?
Listener * | mListener
| MovableObject listener - only one allowed (no list) for size & performance reasons. */.
LightList | mLightList
| List of lights for this object.
ulong | mLightListUpdated
| The last frame that this light list was updated in.

## Static Protected Attributes

static uint32 | msDefaultQueryFlags
| Default query flags.
static uint32 | msDefaultVisibilityFlags
| Default visibility flags.
static AnimableDictionaryMap | msAnimableDictionary
| Static map of class name to list of animable value names.

## Detailed Description

The details of a topological BatchInstance which is the highest level of partitioning for this class.

Remarks:
  The size & shape of BatchInstances entirely depends on the SceneManager specific implementation. It is a MovableObject since it will be attached to a node based on the local centre - in practice it won't actually move (although in theory it could).

Definition at line 419 of file OgreInstancedGeometry.h.

## Member Typedef Documentation

typedef std::map<String, StringVector> Ogre::AnimableObject::AnimableDictionaryMap`[protected, inherited]`

| Definition at line 234 of file OgreAnimable.h.

typedef MapIterator<ObjectsMap> Ogre::InstancedGeometry::BatchInstance::InstancedObjectIterator

| Definition at line 427 of file OgreInstancedGeometry.h.

typedef std::vector<LODBucket*> Ogre::InstancedGeometry::BatchInstance::LODBucketList

| list of LOD Buckets in this BatchInstance Definition at line 425 of file OgreInstancedGeometry.h.

typedef VectorIterator<LODBucketList> Ogre::InstancedGeometry::BatchInstance::LODIterator

| Definition at line 484 of file OgreInstancedGeometry.h.

typedef std::map<int, InstancedObject*> Ogre::InstancedGeometry::BatchInstance::ObjectsMap

| Definition at line 426 of file OgreInstancedGeometry.h.

typedef std::vector<ShadowRenderable*> Ogre::ShadowCaster::ShadowRenderableList`[inherited]`

| Definition at line 123 of file OgreShadowCaster.h.

typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator`[inherited]`

| Definition at line 124 of file OgreShadowCaster.h.

## Constructor & Destructor Documentation

Ogre::InstancedGeometry::BatchInstance::BatchInstance | ( | InstancedGeometry * | parent,
|  | const String & | name,
|  | SceneManager * | mgr,
|  | uint32 | BatchInstanceID
| ) |

virtual Ogre::InstancedGeometry::BatchInstance::~BatchInstance | ( |  | ) | `[virtual]`

## Member Function Documentation

StringVector& Ogre::AnimableObject::_getAnimableValueNames | ( | void |  | ) | `[protected, inherited]`

| Get an updateable reference to animable value list. Definition at line 260 of file OgreAnimable.h. References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

virtual MovableObjectFactory* Ogre::MovableObject::_getCreator | ( | void |  | ) | const`[virtual, inherited]`

| Get the creator of this object, if any (internal use only). Definition at line 171 of file OgreMovableObject.h.

virtual LightList* Ogre::MovableObject::_getLightList | ( |  | ) | `[virtual, inherited]`

Returns a pointer to the current list of lights for this object.

Remarks:
  You should not modify this list outside of MovableObject::Listener::objectQueryLights (say if you want to use it to implement this method, and use the pointer as a return value) and for reading it's only accurate as at the last frame.

Definition at line 428 of file OgreMovableObject.h.

virtual SceneManager* Ogre::MovableObject::_getManager | ( | void |  | ) | const`[virtual, inherited]`

| Get the manager of this object, if any (internal use only). Definition at line 175 of file OgreMovableObject.h.

virtual const Matrix4& Ogre::MovableObject::_getParentNodeFullTransform | ( | void |  | ) | const`[virtual, inherited]`

| return the full transformation of the parent sceneNode or the attachingPoint node

virtual void Ogre::MovableObject::_notifyAttached | ( | Node * | parent,
|  | bool | isTagPoint = `false`
| ) | `[virtual, inherited]`

| Internal method called to notify the object that it has been attached to a node. Reimplemented in Ogre::Entity, Ogre::Light, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::_notifyCreator | ( | MovableObjectFactory * | fact | ) | `[virtual, inherited]`

| Notify the object of it's creator (internal use only). Definition at line 169 of file OgreMovableObject.h.

void Ogre::InstancedGeometry::BatchInstance::_notifyCurrentCamera | ( | Camera * | cam | ) | `[virtual]`

Internal method to notify the object of the camera to be used for the next rendering operation.

Remarks:
  Certain objects may want to do specific processing based on the camera position. This method notifies them in case they wish to do this.

Reimplemented from Ogre::MovableObject.

virtual void Ogre::MovableObject::_notifyManager | ( | SceneManager * | man | ) | `[virtual, inherited]`

| Notify the object of it's manager (internal use only). Definition at line 173 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::_notifyMoved | ( | void |  | ) | `[virtual, inherited]`

| Internal method called to notify the object that it has been moved. Reimplemented in Ogre::Light.

void Ogre::InstancedGeometry::BatchInstance::_updateRenderQueue | ( | RenderQueue * | queue | ) | `[virtual]`

Internal method by which the movable object must add Renderable subclass instances to the rendering queue.

Remarks:
  The engine will call this method when this object is to be rendered. The object must then create one or more Renderable subclass instances which it places on the passed in Queue for rendering.

Implements Ogre::MovableObject.

void Ogre::InstancedGeometry::BatchInstance::addInstancedObject | ( | int | index,
|  | InstancedObject * | object
| ) |

virtual void Ogre::MovableObject::addQueryFlags | ( | uint32 | flags | ) | `[virtual, inherited]`

| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. Definition at line 346 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::addVisibilityFlags | ( | uint32 | flags | ) | `[virtual, inherited]`

| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. Definition at line 374 of file OgreMovableObject.h.

void Ogre::InstancedGeometry::BatchInstance::assign | ( | QueuedSubMesh * | qmesh | ) |

| Assign a queued mesh to this BatchInstance, read for final build.

void Ogre::InstancedGeometry::BatchInstance::attachToScene | ( |  | ) |

| attach the BatchInstance to the scene

void Ogre::InstancedGeometry::BatchInstance::build | ( |  | ) |

| Build this BatchInstance.

void Ogre::AnimableObject::createAnimableDictionary | ( | void |  | ) | const`[protected, inherited]`

| Internal method for creating a dictionary of animable value names for the class, if it does not already exist. Definition at line 247 of file OgreAnimable.h.

virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue | ( | const String & | valueName | ) | `[virtual, inherited]`

Create a reference-counted AnimableValuePtr for the named value.

Remarks:
  You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 313 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

virtual void Ogre::MovableObject::detatchFromParent | ( | void |  | ) | `[virtual, inherited]`

| Detaches an object from a parent SceneNode or TagPoint, if attached.

void Ogre::InstancedGeometry::BatchInstance::dump | ( | std::ofstream & | of | ) | const

| Dump contents for diagnostics.

virtual void Ogre::ShadowCaster::extrudeBounds | ( | AxisAlignedBox & | box,
|  | const Vector4 & | lightPos,
|  | Real | extrudeDist
| ) | const`[protected, virtual, inherited]`

Utility method for extruding a bounding box.

Parameters:

  | box | Original bounding box, will be updated in-place
  | lightPos | 4D light position in object space, when w=0.0f this represents a directional light
  | extrudeDist | The distance to extrude

static void Ogre::ShadowCaster::extrudeVertices | ( | const HardwareVertexBufferSharedPtr & | vertexBuffer,
|  | size_t | originalVertexCount,
|  | const Vector4 & | lightPos,
|  | Real | extrudeDist
| ) | `[static, inherited]`

Utility method for extruding vertices based on a light.

Remarks:
  Unfortunately, because D3D cannot handle homogeneous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.

Parameters:

  | vertexBuffer | The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
  | originalVertexCount | The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
  | lightPos | 4D light position in object space, when w=0.0f this represents a directional light
  | extrudeDist | The distance to extrude

virtual void Ogre::ShadowCaster::generateShadowVolume | ( | EdgeData * | edgeData,
|  | const HardwareIndexBufferSharedPtr & | indexBuffer,
|  | const Light * | light,
|  | ShadowRenderableList & | shadowRenderables,
|  | unsigned long | flags
| ) | `[protected, virtual, inherited]`

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters:

  | edgeData | The edge information to use
  | indexBuffer | The buffer into which to write data into; current contents are assumed to be discardable.
  | light | The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
  | shadowRenderables | A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
  | flags | Additional controller flags, see ShadowRenderableFlags

virtual const String& Ogre::AnimableObject::getAnimableDictionaryName | ( | void |  | ) | const`[protected, virtual, inherited]`

Get the name of the animable dictionary for this class.

Remarks:
  Subclasses must override this if they want to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 242 of file OgreAnimable.h.

References Ogre::StringUtil::BLANK.

const StringVector& Ogre::AnimableObject::getAnimableValueNames | ( | void |  | ) | const`[inherited]`

| Gets a list of animable value names for this object. Definition at line 288 of file OgreAnimable.h. References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

const AxisAlignedBox& Ogre::InstancedGeometry::BatchInstance::getBoundingBox | ( | void |  | ) | const`[virtual]`

Retrieves the local axis-aligned bounding box for this object.

Remarks:
  This bounding box is in local coordinates.

Implements Ogre::MovableObject.

Real Ogre::InstancedGeometry::BatchInstance::getBoundingRadius | ( | void |  | ) | const`[virtual]`

| Retrieves the radius of the origin-centered bounding sphere for this object. Implements Ogre::MovableObject.

bool Ogre::MovableObject::getCastShadows | ( | void |  | ) | const`[virtual, inherited]`

| Returns whether shadow casting is enabled for this object. Implements Ogre::ShadowCaster. Definition at line 458 of file OgreMovableObject.h.

const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds | ( | const Light & | light,
|  | Real | dirLightExtrusionDist
| ) | const`[virtual, inherited]`

| Overridden member from ShadowCaster. Implements Ogre::ShadowCaster.

static uint32 Ogre::MovableObject::getDefaultQueryFlags | ( |  | ) | `[static, inherited]`

| Get the default query flags for all future MovableObject instances. Definition at line 361 of file OgreMovableObject.h.

static uint32 Ogre::MovableObject::getDefaultVisibilityFlags | ( |  | ) | `[static, inherited]`

| Get the default visibility flags for all future MovableObject instances. Definition at line 389 of file OgreMovableObject.h.

EdgeData* Ogre::MovableObject::getEdgeList | ( | void |  | ) | `[virtual, inherited]`

| Define a default implementation of method from ShadowCaster which implements no shadows. Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region. Definition at line 431 of file OgreMovableObject.h.

Real Ogre::ShadowCaster::getExtrusionDistance | ( | const Vector3 & | objectPos,
|  | const Light * | light
| ) | const`[protected, inherited]`

| Helper method for calculating extrusion distance.

uint32 Ogre::InstancedGeometry::BatchInstance::getID | ( | void |  | ) | const

| Get the BatchInstance ID of this BatchInstance. Definition at line 468 of file OgreInstancedGeometry.h.

ObjectsMap& Ogre::InstancedGeometry::BatchInstance::getInstancesMap | ( | void |  | ) |

| Definition at line 503 of file OgreInstancedGeometry.h.

const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds | ( | void |  | ) | const`[virtual, inherited]`

| Overridden member from ShadowCaster. Implements Ogre::ShadowCaster.

const LightList& Ogre::InstancedGeometry::BatchInstance::getLights | ( | void |  | ) | const

| Shared set of lights for all GeometryBuckets.

virtual Listener* Ogre::MovableObject::getListener | ( | void |  | ) | const`[virtual, inherited]`

| Gets the current listener for this object. Definition at line 400 of file OgreMovableObject.h.

LODIterator Ogre::InstancedGeometry::BatchInstance::getLODIterator | ( | void |  | ) |

| Get an iterator over the LODs in this BatchInstance.

const String& Ogre::InstancedGeometry::BatchInstance::getMovableType | ( | void |  | ) | const`[virtual]`

| Get the centre point of the BatchInstance. Implements Ogre::MovableObject.

virtual const String& Ogre::MovableObject::getName | ( | void |  | ) | const`[virtual, inherited]`

| Returns the name of this object. Reimplemented in Ogre::Camera. Definition at line 178 of file OgreMovableObject.h.

InstancedObjectIterator Ogre::InstancedGeometry::BatchInstance::getObjectIterator | ( |  | ) |

InstancedGeometry* Ogre::InstancedGeometry::BatchInstance::getParent | ( | void |  | ) | const

| Definition at line 462 of file OgreInstancedGeometry.h.

virtual Node* Ogre::MovableObject::getParentNode | ( | void |  | ) | const`[virtual, inherited]`

Returns the node to which this object is attached.

Remarks:
  A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.

virtual SceneNode* Ogre::MovableObject::getParentSceneNode | ( | void |  | ) | const`[virtual, inherited]`

Returns the scene node to which this object is attached.

Remarks:
  A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.

Real Ogre::MovableObject::getPointExtrusionDistance | ( | const Light * | l | ) | const`[virtual, inherited]`

| Get the distance to extrude for a point/spot light. Implements Ogre::ShadowCaster.

virtual uint32 Ogre::MovableObject::getQueryFlags | ( | void |  | ) | const`[virtual, inherited]`

| Returns the query flags relevant for this object. Definition at line 353 of file OgreMovableObject.h.

virtual Real Ogre::MovableObject::getRenderingDistance | ( | void |  | ) | const`[virtual, inherited]`

| Gets the distance at which batches are no longer rendered. Definition at line 286 of file OgreMovableObject.h.

virtual uint8 Ogre::MovableObject::getRenderQueueGroup | ( | void |  | ) | const`[virtual, inherited]`

| Gets the queue group for this entity, see setRenderQueueGroup for full details.

SceneNode* Ogre::InstancedGeometry::BatchInstance::getSceneNode | ( | void |  | ) |

| Definition at line 502 of file OgreInstancedGeometry.h.

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator | ( | ShadowTechnique | shadowTechnique,
|  | const Light * | light,
|  | HardwareIndexBufferSharedPtr * | indexBuffer,
|  | bool | extrudeVertices,
|  | Real | extrusionDist,
|  | unsigned long | flags = `0`
| ) | `[virtual, inherited]`

| Define a default implementation of method from ShadowCaster which implements no shadows. Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

virtual uint32 Ogre::MovableObject::getTypeFlags | ( | void |  | ) | const`[virtual, inherited]`

Get the 'type flags' for this MovableObject.

Remarks:
  A type flag identifies the type of the MovableObject as a bitpattern. This is used for categorical inclusion / exclusion in SceneQuery objects. By default, this method returns all ones for objects not created by a MovableObjectFactory (hence always including them); otherwise it returns the value assigned to the MovableObjectFactory. Custom objects which don't use MovableObjectFactory will need to override this if they want to be included in queries.

Reimplemented in Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::Light, Ogre::ParticleSystem, and Ogre::StaticGeometry::Region.

virtual const Any& Ogre::MovableObject::getUserAny | ( | void |  | ) | const`[virtual, inherited]`

| Retrieves the custom user value associated with this object. Definition at line 314 of file OgreMovableObject.h.

virtual UserDefinedObject* Ogre::MovableObject::getUserObject | ( | void |  | ) | `[virtual, inherited]`

| Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. Definition at line 298 of file OgreMovableObject.h.

virtual uint32 Ogre::MovableObject::getVisibilityFlags | ( | void |  | ) | const`[virtual, inherited]`

| Returns the visibility flags relevant for this object. Definition at line 381 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::getVisible | ( | void |  | ) | const`[virtual, inherited]`

Gets this object whether to be visible or not, if it has a renderable component.

Remarks:
  Returns the value set by MovableObject::setVisible only.

virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox | ( | bool | derive = `false` | ) | const`[virtual, inherited]`

| Retrieves the axis-aligned bounding box for this object in world coordinates. Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity.

virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere | ( | bool | derive = `false` | ) | const`[virtual, inherited]`

| Retrieves the worldspace bounding sphere for this object. Reimplemented in Ogre::Entity.

bool Ogre::MovableObject::hasEdgeList | ( | void |  | ) | `[virtual, inherited]`

| Define a default implementation of method from ShadowCaster which implements no shadows. Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region. Definition at line 433 of file OgreMovableObject.h.

virtual void Ogre::AnimableObject::initialiseAnimableDictionary | ( | StringVector & |  | ) | const`[protected, virtual, inherited]`

| Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. Reimplemented in Ogre::Light. Definition at line 280 of file OgreAnimable.h.

virtual bool Ogre::MovableObject::isAttached | ( | void |  | ) | const`[virtual, inherited]`

| Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool Ogre::MovableObject::isDebugDisplayEnabled | ( | void |  | ) | const`[virtual, inherited]`

| Gets whether debug display of this object is enabled. Definition at line 497 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::isInScene | ( | void |  | ) | const`[virtual, inherited]`

| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

InstancedObject* Ogre::InstancedGeometry::BatchInstance::isInstancedObjectPresent | ( | int | index | ) |

bool Ogre::InstancedGeometry::BatchInstance::isVisible | ( | void |  | ) | const`[virtual]`

Returns whether or not this object is supposed to be visible or not.

Remarks:
  Takes into account both upper rendering distance and visible flag.

Reimplemented from Ogre::MovableObject.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) | `[inherited]`

| Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | void * |
| ) | `[inherited]`

| Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | `[inherited]`

| Definition at line 89 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) | `[inherited]`

| Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | `[inherited]`

| Definition at line 106 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | void * | ptr
| ) | `[inherited]`

| placement operator new Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | `[inherited]`

| Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) | `[inherited]`

| operator new, with debug line info Definition at line 62 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | `[inherited]`

| Definition at line 84 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) | `[inherited]`

| array operator new, with debug line info Definition at line 79 of file OgreMemoryAllocatedObject.h.

virtual const LightList& Ogre::MovableObject::queryLights | ( | void |  | ) | const`[virtual, inherited]`

Gets a list of lights, ordered relative to how close they are to this movable object.

Remarks:
  By default, this method gives the listener a chance to populate light list first, if there is no listener or Listener::objectQueryLights returns NULL, it'll query the light list from parent entity if it is present, or returns SceneNode::findLights if it has parent scene node, otherwise it just returns an empty list.

  The object internally caches the light list, so it will recalculate it only when object is moved, or lights that affect the frustum have been changed (

See also:
  SceneManager::_getLightsDirtyCounter), but if listener exists, it will be called each time, so the listener should implement their own cache mechanism to optimise performance.

  This method can be useful when implementing Renderable::getLights in case the renderable is a part of the movable.

Returns:
  The list of lights use to lighting this object.

virtual void Ogre::MovableObject::removeQueryFlags | ( | unsigned long | flags | ) | `[virtual, inherited]`

| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. Definition at line 350 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::removeVisibilityFlags | ( | uint32 | flags | ) | `[virtual, inherited]`

| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. Definition at line 378 of file OgreMovableObject.h.

void Ogre::InstancedGeometry::BatchInstance::setBoundingBox | ( | AxisAlignedBox & | box | ) |

void Ogre::MovableObject::setCastShadows | ( | bool | enabled | ) | `[inherited]`

Sets whether or not this object will cast shadows.

Remarks:
  This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.

Note:
  This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 456 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setDebugDisplayEnabled | ( | bool | enabled | ) | `[virtual, inherited]`

Sets whether or not the debug display of this object is enabled.

Remarks:
  Some objects aren't visible themselves but it can be useful to display a debug representation of them. Or, objects may have an additional debug display on top of their regular display. This option enables / disables that debug display. Objects that are not visible never display debug geometry regardless of this setting.

Definition at line 495 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultQueryFlags | ( | uint32 | flags | ) | `[static, inherited]`

| Set the default query flags for all future MovableObject instances. Definition at line 357 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultVisibilityFlags | ( | uint32 | flags | ) | `[static, inherited]`

| Set the default visibility flags for all future MovableObject instances. Definition at line 385 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setListener | ( | Listener * | listener | ) | `[virtual, inherited]`

Sets a listener for this object.

Remarks:
  Note for size and performance reasons only one listener per object is allowed.

Definition at line 396 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setQueryFlags | ( | uint32 | flags | ) | `[virtual, inherited]`

Sets the query flags for this object.

Remarks:
  When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 342 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderingDistance | ( | Real | dist | ) | `[virtual, inherited]`

Sets the distance at which the object is no longer rendered.

Parameters:

  | dist | Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered).

Definition at line 280 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderQueueGroup | ( | uint8 | queueID | ) | `[virtual, inherited]`

Sets the render queue group this entity will be rendered through.

Remarks:
  Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.

  See RenderQueue for more details.

Parameters:

  | queueID | Enumerated value of the queue group to use.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::setUserAny | ( | const Any & | anything | ) | `[virtual, inherited]`

Sets any kind of user value on this object.

Remarks:
  This method allows you to associate any user value you like with this MovableObject. This can be a pointer back to one of your own classes for instance.

Note:
  This value is shared with setUserObject so don't use both!

Definition at line 310 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setUserObject | ( | UserDefinedObject * | obj | ) | `[virtual, inherited]`

Call this to associate your own custom user object instance with this MovableObject.

Remarks:
  By simply making your game / application object a subclass of UserDefinedObject, you can establish a link between an OGRE instance of MovableObject and your own application classes. Call this method to establish the link.

Definition at line 294 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setVisibilityFlags | ( | uint32 | flags | ) | `[virtual, inherited]`

Sets the visiblity flags for this object.

Remarks:
  As well as a simple true/false value for visibility (as seen in setVisible), you can also set visiblity flags which when 'and'ed with the SceneManager's visibility mask can also make an object invisible.

Definition at line 370 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setVisible | ( | bool | visible | ) | `[virtual, inherited]`

Tells this object whether to be visible or not, if it has a renderable component.

Note:
  An alternative approach of making an object invisible is to detach it from it's SceneNode, or to remove the SceneNode entirely. Detaching a node means that structurally the scene graph changes. Once this change has taken place, the objects / nodes that have been removed have less overhead to the visibility detection pass than simply making the object invisible, so if you do this and leave the objects out of the tree for a long time, it's faster. However, the act of detaching / reattaching nodes is in itself more expensive than setting an object visibility flag, since in the latter case structural changes are not made. Therefore, small or frequent visibility changes are best done using this method; large or more longer term changes are best done by detaching.

Reimplemented in Ogre::Light.

void Ogre::InstancedGeometry::BatchInstance::updateBoundingBox | ( |  | ) |

| update the bounding box of the BatchInstance according to the positions of the objects

void Ogre::InstancedGeometry::BatchInstance::updateContainers | ( | LODBucket * | bucket | ) |

| fill in the list

virtual void Ogre::ShadowCaster::updateEdgeListLightFacing | ( | EdgeData * | edgeData,
|  | const Vector4 & | lightPos
| ) | `[protected, virtual, inherited]`

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters:

  | edgeData | The edge information to update
  | lightPos | 4D vector representing the light, a directional light has w=0.0

void Ogre::InstancedGeometry::BatchInstance::visitRenderables | ( | Renderable::Visitor * | visitor,
|  | bool | debugRenderables = `false`
| ) | `[virtual]`

Parameters:

  | visitor | Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this.
  | debugRenderables | If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too.

Implements Ogre::MovableObject.

## Member Data Documentation

AxisAlignedBox Ogre::InstancedGeometry::BatchInstance::mAABB

| Local AABB relative to BatchInstance centre. Definition at line 446 of file OgreInstancedGeometry.h.

uint32 Ogre::InstancedGeometry::BatchInstance::mBatchInstanceID`[protected]`

| Unique identifier for the BatchInstance. Definition at line 439 of file OgreInstancedGeometry.h.

bool Ogre::MovableObject::mBeyondFarDistance`[protected, inherited]`

| Hidden because of distance? Definition at line 120 of file OgreMovableObject.h.

Real Ogre::InstancedGeometry::BatchInstance::mBoundingRadius

| Local bounding radius. Definition at line 448 of file OgreInstancedGeometry.h.

Real Ogre::InstancedGeometry::BatchInstance::mCamDistanceSquared

| Current camera distance, passed on to do material lod later. Definition at line 452 of file OgreInstancedGeometry.h.

bool Ogre::MovableObject::mCastShadows`[protected, inherited]`

| Does this object cast shadows? Definition at line 138 of file OgreMovableObject.h.

MovableObjectFactory* Ogre::MovableObject::mCreator`[protected, inherited]`

| Creator of this object (if created by a factory). Definition at line 106 of file OgreMovableObject.h.

ushort Ogre::InstancedGeometry::BatchInstance::mCurrentLod

| The current lod level, as determined from the last camera. Definition at line 450 of file OgreInstancedGeometry.h.

bool Ogre::MovableObject::mDebugDisplay`[protected, inherited]`

| Is debug display enabled? Definition at line 115 of file OgreMovableObject.h.

ObjectsMap Ogre::InstancedGeometry::BatchInstance::mInstancesMap`[protected]`

| Definition at line 441 of file OgreInstancedGeometry.h.

LightList Ogre::MovableObject::mLightList`[mutable, protected, inherited]`

| List of lights for this object. Reimplemented in Ogre::StaticGeometry::Region. Definition at line 146 of file OgreMovableObject.h.

ulong Ogre::MovableObject::mLightListUpdated`[mutable, protected, inherited]`

| The last frame that this light list was updated in. Reimplemented in Ogre::StaticGeometry::Region. Definition at line 148 of file OgreMovableObject.h.

Listener* Ogre::MovableObject::mListener`[protected, inherited]`

| MovableObject listener - only one allowed (no list) for size & performance reasons. */. Definition at line 143 of file OgreMovableObject.h.

LODBucketList Ogre::InstancedGeometry::BatchInstance::mLodBucketList`[protected]`

| List of LOD buckets. Definition at line 455 of file OgreInstancedGeometry.h.

std::vector<Real> Ogre::InstancedGeometry::BatchInstance::mLodSquaredDistances

| LOD distances (squared) as built up - use the max at each level. Definition at line 444 of file OgreInstancedGeometry.h.

SceneManager* Ogre::MovableObject::mManager`[protected, inherited]`

| SceneManager holding this object (if applicable). Definition at line 108 of file OgreMovableObject.h.

String Ogre::MovableObject::mName`[protected, inherited]`

| Name of this object. Reimplemented in Ogre::Camera. Definition at line 104 of file OgreMovableObject.h.

SceneNode* Ogre::InstancedGeometry::BatchInstance::mNode`[protected]`

| Scene node. Definition at line 435 of file OgreInstancedGeometry.h.

InstancedGeometry* Ogre::InstancedGeometry::BatchInstance::mParent`[protected]`

| Parent static geometry. Definition at line 431 of file OgreInstancedGeometry.h.

bool Ogre::MovableObject::mParentIsTagPoint`[protected, inherited]`

| Definition at line 111 of file OgreMovableObject.h.

Node* Ogre::MovableObject::mParentNode`[protected, inherited]`

| node to which this object is attached Definition at line 110 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::mQueryFlags`[protected, inherited]`

| Flags determining whether this object is included / excluded from scene queries. Definition at line 128 of file OgreMovableObject.h.

QueuedSubMeshList Ogre::InstancedGeometry::BatchInstance::mQueuedSubMeshes`[protected]`

| Local list of queued meshes (not used for deallocation). Definition at line 437 of file OgreInstancedGeometry.h.

bool Ogre::MovableObject::mRenderingDisabled`[protected, inherited]`

| Does rendering this object disabled by listener? Definition at line 141 of file OgreMovableObject.h.

uint8 Ogre::MovableObject::mRenderQueueID`[protected, inherited]`

| The render queue to use when rendering this object. Definition at line 124 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueueIDSet`[protected, inherited]`

| Flags whether the RenderQueue's default should be used. Definition at line 126 of file OgreMovableObject.h.

AnimableDictionaryMap Ogre::AnimableObject::msAnimableDictionary`[static, protected, inherited]`

| Static map of class name to list of animable value names. Definition at line 236 of file OgreAnimable.h.

SceneManager* Ogre::InstancedGeometry::BatchInstance::mSceneMgr`[protected]`

| Scene manager link. Definition at line 433 of file OgreInstancedGeometry.h.

uint32 Ogre::MovableObject::msDefaultQueryFlags`[static, protected, inherited]`

| Default query flags. Definition at line 152 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::msDefaultVisibilityFlags`[static, protected, inherited]`

| Default visibility flags. Definition at line 154 of file OgreMovableObject.h.

Real Ogre::MovableObject::mSquaredUpperDistance`[protected, inherited]`

| Definition at line 118 of file OgreMovableObject.h.

Real Ogre::MovableObject::mUpperDistance`[protected, inherited]`

| Upper distance to still render. Definition at line 117 of file OgreMovableObject.h.

Any Ogre::MovableObject::mUserAny`[protected, inherited]`

| User defined link to another object / value / whatever. Definition at line 122 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::mVisibilityFlags`[protected, inherited]`

| Flags determining whether this object is visible (compared to SceneManager mask). Definition at line 130 of file OgreMovableObject.h.

bool Ogre::MovableObject::mVisible`[protected, inherited]`

| Is this object visible? Definition at line 113 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldAABB`[mutable, protected, inherited]`

| Cached world AABB of this object. Reimplemented in Ogre::ParticleSystem. Definition at line 132 of file OgreMovableObject.h.

Sphere Ogre::MovableObject::mWorldBoundingSphere`[mutable, protected, inherited]`

| Definition at line 134 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds`[mutable, protected, inherited]`

| World space AABB of this object's dark cap. Definition at line 136 of file OgreMovableObject.h.

The documentation for this class was generated from the following file:

- OgreInstancedGeometry.h

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:48:36 2009