# OgreKeyFrame.h File Reference

`#include "OgrePrerequisites.h"`
`#include "OgreVector3.h"`
`#include "OgreQuaternion.h"`
`#include "OgreAny.h"`
`#include "OgreHardwareVertexBuffer.h"`
`#include "OgreIteratorWrappers.h"`

Go to the source code of this file.

## Namespaces

namespace | Ogre

## Classes

class | Ogre::KeyFrame
| A key frame in an animation sequence defined by an AnimationTrack. More...
class | Ogre::NumericKeyFrame
| Specialised KeyFrame which stores any numeric value. More...
class | Ogre::TransformKeyFrame
| Specialised KeyFrame which stores a full transform. More...
class | Ogre::VertexMorphKeyFrame
| Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. More...
class | Ogre::VertexPoseKeyFrame
| Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose. More...
struct | Ogre::VertexPoseKeyFrame::PoseRef
| Reference to a pose at a given influence level. More...

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Jul 26 11:32:21 2009