# OgreHardwareBufferManager.h File Reference

`#include "OgrePrerequisites.h"`
`#include "OgreSingleton.h"`
`#include "OgreHardwareVertexBuffer.h"`
`#include "OgreHardwareIndexBuffer.h"`
`#include "OgreRenderToVertexBuffer.h"`

Go to the source code of this file.

## Namespaces

namespace | Ogre

## Classes

class | Ogre::HardwareBufferLicensee
| Abstract interface representing a 'licensee' of a hardware buffer copy. More...
class | Ogre::TempBlendedBufferInfo
| Structure for recording the use of temporary blend buffers. More...
class | Ogre::HardwareBufferManager
| Abstract singleton class for managing hardware buffers, a concrete instance of this will be created by the RenderSystem. More...
class | Ogre::HardwareBufferManager::VertexBufferLicense
| Struct holding details of a license to use a temporary shared buffer. More...

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Jul 26 11:32:21 2009