# Ogre::AnimationState Class Reference

Represents the state of an animation and the weight of it's influence. More...

`#include <OgreAnimationState.h>`

Inheritance diagram for Ogre::AnimationState:

[legend]

List of all members.

## Public Types

typedef std::vector< float > | BoneBlendMask
| typedef for an array of float values used as a bone blend mask

## Public Member Functions

| AnimationState (const String &animName, AnimationStateSet *parent, Real timePos, Real length, Real weight=1.0, bool enabled=false)
| Normal constructor with all params supplied.
| AnimationState (AnimationStateSet *parent, const AnimationState &rhs)
| constructor to copy from an existing state with new parent
virtual | ~AnimationState ()
| Destructor - is here because class has virtual functions and some compilers would whine if it won't exist.
const String & | getAnimationName () const
| Gets the name of the animation to which this state applies.
Real | getTimePosition (void) const
| Gets the time position for this animation.
void | setTimePosition (Real timePos)
| Sets the time position for this animation.
Real | getLength () const
| Gets the total length of this animation (may be shorter than whole animation).
void | setLength (Real len)
| Sets the total length of this animation (may be shorter than whole animation).
Real | getWeight (void) const
| Gets the weight (influence) of this animation.
void | setWeight (Real weight)
| Sets the weight (influence) of this animation.
void | addTime (Real offset)
| Modifies the time position, adjusting for animation length.
bool | hasEnded (void) const
| Returns true if the animation has reached the end and is not looping.
bool | getEnabled (void) const
| Returns true if this animation is currently enabled.
void | setEnabled (bool enabled)
| Sets whether this animation is enabled.
bool | operator== (const AnimationState &rhs) const
| Equality operator.
bool | operator!= (const AnimationState &rhs) const
void | setLoop (bool loop)
| Sets whether or not an animation loops at the start and end of the animation if the time continues to be altered.
bool | getLoop (void) const
| Gets whether or not this animation loops.
void | copyStateFrom (const AnimationState &animState)
| Copies the states from another animation state, preserving the animation name (unlike operator=) but copying everything else.
AnimationStateSet * | getParent (void) const
| Get the parent animation state set.
void | createBlendMask (size_t blendMaskSizeHint, float initialWeight=1.0f)
| create a new blend mask with the given number of entries
void | destroyBlendMask ()
| destroy the currently set blend mask
void | _setBlendMaskData (const float *blendMaskData)
| set the blend mask data (might be dangerous)
void | _setBlendMask (const BoneBlendMask *blendMask)
| set the blend mask
const BoneBlendMask * | getBlendMask () const
| get the current blend mask (const version, may be 0)
bool | hasBlendMask () const
| return whether there is currently a valid blend mask set
void | setBlendMaskEntry (size_t boneHandle, float weight)
| set the weight for the bone identified by the given handle
float | getBlendMaskEntry (size_t boneHandle) const
| get the weight for the bone identified by the given handle
void * | operator new (size_t sz, const char *file, int line, const char *func)
| operator new, with debug line info
void * | operator new (size_t sz)
void * | operator new (size_t sz, void *ptr)
| placement operator new
void * | operator new[] (size_t sz, const char *file, int line, const char *func)
| array operator new, with debug line info
void * | operator new[] (size_t sz)
void | operator delete (void *ptr)
void | operator delete (void *ptr, void *)
void | operator delete (void *ptr, const char *, int, const char *)
void | operator delete[] (void *ptr)
void | operator delete[] (void *ptr, const char *, int, const char *)

## Protected Attributes

BoneBlendMask * | mBlendMask
| the blend mask (containing per bone weights)
String | mAnimationName
AnimationStateSet * | mParent
Real | mTimePos
Real | mLength
Real | mWeight
bool | mEnabled
bool | mLoop

## Detailed Description

Represents the state of an animation and the weight of it's influence.

Remarks:
  Other classes can hold instances of this class to store the state of any animations they are using.

Definition at line 46 of file OgreAnimationState.h.

## Member Typedef Documentation

typedef std::vector<float> Ogre::AnimationState::BoneBlendMask

typedef for an array of float values used as a bone blend mask

Definition at line 51 of file OgreAnimationState.h.

## Constructor & Destructor Documentation

Ogre::AnimationState::AnimationState | ( | const String & | animName,
|  | AnimationStateSet * | parent,
|  | Real | timePos,
|  | Real | length,
|  | Real | weight = `1.0`,
|  | bool | enabled = `false` |
| ) |  |  |

Normal constructor with all params supplied.

Ogre::AnimationState::AnimationState | ( | AnimationStateSet * | parent,
|  | const AnimationState & | rhs |
| ) |  |  |

constructor to copy from an existing state with new parent

virtual Ogre::AnimationState::~AnimationState | ( |  | ) | `[virtual]`

Destructor - is here because class has virtual functions and some compilers would whine if it won't exist.

## Member Function Documentation

const String& Ogre::AnimationState::getAnimationName | ( |  | ) | const

Gets the name of the animation to which this state applies.

Real Ogre::AnimationState::getTimePosition | ( | void |  | ) | const

Gets the time position for this animation.

void Ogre::AnimationState::setTimePosition | ( | Real | timePos | ) |

Sets the time position for this animation.

Real Ogre::AnimationState::getLength | ( |  | ) | const

Gets the total length of this animation (may be shorter than whole animation).

void Ogre::AnimationState::setLength | ( | Real | len | ) |

Sets the total length of this animation (may be shorter than whole animation).

Real Ogre::AnimationState::getWeight | ( | void |  | ) | const

Gets the weight (influence) of this animation.

void Ogre::AnimationState::setWeight | ( | Real | weight | ) |

Sets the weight (influence) of this animation.

void Ogre::AnimationState::addTime | ( | Real | offset | ) |

Modifies the time position, adjusting for animation length.

Remarks:
  This method loops at the edges if animation looping is enabled.

bool Ogre::AnimationState::hasEnded | ( | void |  | ) | const

Returns true if the animation has reached the end and is not looping.

bool Ogre::AnimationState::getEnabled | ( | void |  | ) | const

Returns true if this animation is currently enabled.

void Ogre::AnimationState::setEnabled | ( | bool | enabled | ) |

Sets whether this animation is enabled.

bool Ogre::AnimationState::operator== | ( | const AnimationState & | rhs | ) | const

Equality operator.

bool Ogre::AnimationState::operator!= | ( | const AnimationState & | rhs | ) | const

void Ogre::AnimationState::setLoop | ( | bool | loop | ) |

Sets whether or not an animation loops at the start and end of the animation if the time continues to be altered.

Definition at line 99 of file OgreAnimationState.h.

bool Ogre::AnimationState::getLoop | ( | void |  | ) | const

Gets whether or not this animation loops.

Definition at line 101 of file OgreAnimationState.h.

void Ogre::AnimationState::copyStateFrom | ( | const AnimationState & | animState | ) |

Copies the states from another animation state, preserving the animation name (unlike operator=) but copying everything else.

Parameters:

  | animState | Reference to animation state which will use as source.

AnimationStateSet* Ogre::AnimationState::getParent | ( | void |  | ) | const

Get the parent animation state set.

Definition at line 110 of file OgreAnimationState.h.

void Ogre::AnimationState::createBlendMask | ( | size_t | blendMaskSizeHint,
|  | float | initialWeight = `1.0f` |
| ) |  |  |

create a new blend mask with the given number of entries

In addition to assigning a single weight value to a skeletal animation, it may be desirable to assign animation weights per bone using a 'blend mask'.

Parameters:

  | blendMaskSizeHint | The number of bones of the skeleton owning this AnimationState.
  | initialWeight | The value all the blend mask entries will be initialised with (negative to skip initialisation)

void Ogre::AnimationState::destroyBlendMask | ( |  | ) |

destroy the currently set blend mask

void Ogre::AnimationState::_setBlendMaskData | ( | const float * | blendMaskData | ) |

set the blend mask data (might be dangerous)

The size of the array should match the number of entries the
  blend mask was created with.

Stick to the setBlendMaskEntry method if you don't know exactly what you're doing.

void Ogre::AnimationState::_setBlendMask | ( | const BoneBlendMask * | blendMask | ) |

set the blend mask

The size of the array should match the number of entries the
  blend mask was created with.

Stick to the setBlendMaskEntry method if you don't know exactly what you're doing.

const BoneBlendMask* Ogre::AnimationState::getBlendMask | ( |  | ) | const

get the current blend mask (const version, may be 0)

Definition at line 142 of file OgreAnimationState.h.

bool Ogre::AnimationState::hasBlendMask | ( |  | ) | const

return whether there is currently a valid blend mask set

Definition at line 144 of file OgreAnimationState.h.

void Ogre::AnimationState::setBlendMaskEntry | ( | size_t | boneHandle,
|  | float | weight |
| ) |  |  |

set the weight for the bone identified by the given handle

float Ogre::AnimationState::getBlendMaskEntry | ( | size_t | boneHandle | ) | const

get the weight for the bone identified by the given handle

Definition at line 148 of file OgreAnimationState.h.

template<class Alloc>

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func |
| ) |  |  | `[inherited]`

operator new, with debug line info

Definition at line 62 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | `[inherited]`

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | void * | ptr |
| ) |  |  | `[inherited]`

placement operator new

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func |
| ) |  |  | `[inherited]`

array operator new, with debug line info

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | `[inherited]`

Definition at line 84 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | `[inherited]`

Definition at line 89 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | void * |  |
| ) |  |  | `[inherited]`

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |  |
| ) |  |  | `[inherited]`

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | `[inherited]`

Definition at line 106 of file OgreMemoryAllocatedObject.h.

template<class Alloc>

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |  |
| ) |  |  | `[inherited]`

Definition at line 112 of file OgreMemoryAllocatedObject.h.

## Member Data Documentation

BoneBlendMask* Ogre::AnimationState::mBlendMask `[protected]`

the blend mask (containing per bone weights)

Definition at line 155 of file OgreAnimationState.h.

String Ogre::AnimationState::mAnimationName `[protected]`

Definition at line 157 of file OgreAnimationState.h.

AnimationStateSet* Ogre::AnimationState::mParent `[protected]`

Definition at line 158 of file OgreAnimationState.h.

Real Ogre::AnimationState::mTimePos `[protected]`

Definition at line 159 of file OgreAnimationState.h.

Real Ogre::AnimationState::mLength `[protected]`

Definition at line 160 of file OgreAnimationState.h.

Real Ogre::AnimationState::mWeight `[protected]`

Definition at line 161 of file OgreAnimationState.h.

bool Ogre::AnimationState::mEnabled `[protected]`

Definition at line 162 of file OgreAnimationState.h.

bool Ogre::AnimationState::mLoop `[protected]`

Definition at line 163 of file OgreAnimationState.h.

The documentation for this class was generated from the following file:

- OgreAnimationState.h

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Jul 26 11:32:44 2009