# Class List

Here are the classes, structs, unions and interfaces with brief descriptions:

Ogre::_ConfigOption | Packages the details of a configuration option
_finddata_t |
Ogre::AbstractNode |
Ogre::AlignedMemory | Class to provide aligned memory allocate functionality
Ogre::AllocatedObject< Alloc > | Superclass for all objects that wish to use custom memory allocators when their new / delete operators are called
Ogre::Angle | Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit
Ogre::AnimableObject | Defines an interface to classes which have one or more AnimableValue instances to expose
Ogre::AnimableValue | Defines an object property which is animable, i.e
Ogre::Animation | An animation sequence
Ogre::AnimationControllerFunction | Predefined controller function for dealing with animation
Ogre::AnimationState | Represents the state of an animation and the weight of it's influence
Ogre::AnimationStateControllerValue | ControllerValue wrapper class for AnimationState
Ogre::AnimationStateSet | Class encapsulating a set of AnimationState objects
Ogre::AnimationTrack | A 'track' in an animation sequence, i.e
Ogre::AnimationTrack::Listener | Listener allowing you to override certain behaviour of a track, for example to drive animation procedurally
Ogre::Any | Variant type that can hold Any other type
Ogre::Any::holder< ValueType > |
Ogre::Any::placeholder |
Ogre::AnyNumeric | Specialised Any class which has built in arithmetic operators, but can hold only types which support operator +,-,* and /
Ogre::AnyNumeric::numholder< ValueType > |
Ogre::AnyNumeric::numplaceholder |
Ogre::Archive | Archive-handling class
Ogre::ArchiveFactory | Abstract factory class, archive codec plugins can register concrete subclasses of this
Ogre::ArchiveManager | This class manages the available ArchiveFactory plugins
Ogre::AtomAbstractNode | This is an abstract node which cannot be broken down further
Ogre::AtomicObject< T > |
Ogre::AtomicScalar< T > |
Ogre::AutoParamDataSource | This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters
Ogre::AxisAlignedBox | A 3D box aligned with the x/y/z axes
Ogre::AxisAlignedBoxSceneQuery | Specialises the SceneQuery class for querying within an axis aligned box
Ogre::BackgroundProcessResult | Encapsulates the result of a background queue request
Ogre::Billboard | A billboard is a primitive which always faces the camera in every frame
Ogre::BillboardChain | Allows the rendering of a chain of connected billboards
Ogre::BillboardChain::ChainSegment | Simple struct defining a chain segment by referencing a subset of the preallocated buffer (which will be mMaxElementsPerChain * mChainCount long), by it's chain index, and a head and tail value which describe the current chain
Ogre::BillboardChain::Element | Contains the data of an element of the BillboardChain
Ogre::BillboardChainFactory | Factory object for creating BillboardChain instances
Ogre::BillboardParticleRenderer | Specialisation of ParticleSystemRenderer to render particles using a BillboardSet
Ogre::BillboardParticleRenderer::CmdAccurateFacing | Command object for accurate facing(see ParamCommand)
Ogre::BillboardParticleRenderer::CmdBillboardOrigin | Command object for billboard origin (see ParamCommand)
Ogre::BillboardParticleRenderer::CmdBillboardRotationType | Command object for billboard rotation type (see ParamCommand)
Ogre::BillboardParticleRenderer::CmdBillboardType | Command object for billboard type (see ParamCommand)
Ogre::BillboardParticleRenderer::CmdCommonDirection | Command object for common direction (see ParamCommand)
Ogre::BillboardParticleRenderer::CmdCommonUpVector | Command object for common up-vector (see ParamCommand)
Ogre::BillboardParticleRenderer::CmdPointRendering | Command object for point rendering (see ParamCommand)
Ogre::BillboardParticleRendererFactory | Factory class for BillboardParticleRenderer
Ogre::BillboardSet | A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other
Ogre::BillboardSet::SortByDirectionFunctor | Sort by direction functor
Ogre::BillboardSet::SortByDistanceFunctor | Sort by distance functor
Ogre::BillboardSetFactory | Factory object for creating BillboardSet instances
Ogre::Bitwise | Class for manipulating bit patterns
Ogre::Bone | A bone in a skeleton
Ogre::BorderPanelOverlayElement | A specialisation of the PanelOverlayElement to provide a panel with a border
Ogre::BorderPanelOverlayElement::CellUV |
Ogre::BorderPanelOverlayElement::CmdBorderBottomLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderBottomRightUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderBottomUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderMaterial | Command object for specifying the Material for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderRightUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderSize | Command object for specifying border sizes (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderTopLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderTopRightUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElement::CmdBorderTopUV | Command object for specifying texture coordinates for the border (see ParamCommand)
Ogre::BorderPanelOverlayElementFactory | Factory for creating BorderPanelOverlayElement instances
Ogre::BorderRenderable | Class for rendering the border of a BorderPanelOverlayElement
Ogre::Box | Structure used to define a box in a 3-D integer space
Ogre::BuiltinScriptTranslatorManager | This class manages the builtin translators
Ogre::Camera | A viewpoint from which the scene will be rendered
Ogre::CategorisedAlignAllocPolicy< Cat, align > |
Ogre::CategorisedAllocPolicy< Cat > |
Ogre::EmitterCommands::CmdAngle | Command object for ParticleEmitter - see ParamCommand
Ogre::OverlayElementCommands::CmdCaption | Command object for OverlayElement - see ParamCommand
Ogre::EmitterCommands::CmdColour | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdColourRangeEnd | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdColourRangeStart | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdDirection | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdDuration | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdEmissionRate | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdEmittedEmitter | Command object for particle emitter - see ParamCommand
Ogre::OverlayElementCommands::CmdHeight | Command object for OverlayElement - see ParamCommand
Ogre::OverlayElementCommands::CmdHorizontalAlign | Command object for OverlayElement - see ParamCommand
Ogre::OverlayElementCommands::CmdLeft | Command object for OverlayElement - see ParamCommand
Ogre::OverlayElementCommands::CmdMaterial | Command object for OverlayElement - see ParamCommand
Ogre::EmitterCommands::CmdMaxDuration | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMaxRepeatDelay | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMaxTTL | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMaxVelocity | Command object for particle emitter - see ParamCommand
Ogre::OverlayElementCommands::CmdMetricsMode | Command object for OverlayElement - see ParamCommand
Ogre::EmitterCommands::CmdMinDuration | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMinRepeatDelay | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMinTTL | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdMinVelocity | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdName | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdPosition | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdRepeatDelay | Command object for particle emitter - see ParamCommand
Ogre::OverlayElementCommands::CmdTop | Command object for OverlayElement - see ParamCommand
Ogre::EmitterCommands::CmdTTL | Command object for particle emitter - see ParamCommand
Ogre::EmitterCommands::CmdVelocity | Command object for particle emitter - see ParamCommand
Ogre::OverlayElementCommands::CmdVerticalAlign | Command object for OverlayElement - see ParamCommand
Ogre::OverlayElementCommands::CmdVisible | Command object for OverlayElement - see ParamCommand
Ogre::OverlayElementCommands::CmdWidth | Command object for OverlayElement - see ParamCommand
Ogre::Codec | Abstract class that defines a 'codec'
Ogre::Codec::CodecData |
Ogre::ColourValue | Class representing colour
Ogre::Compiler2Pass | Compiler2Pass is a generic 2 pass compiler/assembler
Ogre::Compiler2Pass::LexemeTokenDef | Structure used to build lexeme Type library
Ogre::Compiler2Pass::TokenInst | Map used to lookup client token based on previously defined lexeme
Ogre::Compiler2Pass::TokenRule | Structure used to build rule paths
Ogre::Compiler2Pass::TokenState |
Ogre::CompositionPass | Object representing one pass or operation in a composition sequence
Ogre::CompositionPass::InputTex | Inputs (for material used for rendering the quad)
Ogre::CompositionPassClearTranslator |
Ogre::CompositionPassStencilTranslator |
Ogre::CompositionPassTranslator |
Ogre::CompositionTargetPass | Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework
Ogre::CompositionTargetPassTranslator |
Ogre::CompositionTechnique | Base composition technique, can be subclassed in plugins
Ogre::CompositionTechnique::TextureDefinition | Local texture definition
Ogre::CompositionTechniqueTranslator |
Ogre::Compositor | Class representing a Compositor object
Ogre::CompositorChain | Chain of compositor effects applying to one viewport
Ogre::CompositorChain::RQListener | Render queue listener used to set up rendering events
Ogre::CompositorInstance | An instance of a Compositor object for one Viewport
Ogre::CompositorInstance::Listener | Provides an interface to "listen in" to to render system operations executed by this CompositorInstance
Ogre::CompositorInstance::RenderSystemOperation | Specific render system operation
Ogre::CompositorInstance::TargetOperation | Operation setup for a RenderTarget (collected)
Ogre::CompositorManager | Class for managing Compositor settings for Ogre
Ogre::CompositorPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to CompositorPtr
Ogre::CompositorScriptCompiler | Compiler for parsing & lexing .compositor scripts
Ogre::CompositorScriptCompiler2 | This class uses the new ScriptCompiler to compile compositor scripts
Ogre::CompositorScriptCompiler::CompositorScriptContext | Struct for holding the script context while parsing
Ogre::CompositorScriptCompilerListener | This is the listener specific to the compositor compiler
Ogre::CompositorSerializer | Class for serializing Compositors to / from a .compositor script
Ogre::CompositorTranslator |
Ogre::ConcreteNode |
Ogre::ConfigDialog | Defines the behaviour of an automatic renderer configuration dialog
Ogre::ConfigFile | Class for quickly loading settings from a text file
Ogre::ConstMapIterator< T > | Wraps iteration over a const map
Ogre::ConstVectorIterator< T > | Wraps iteration over a const vector
Ogre::Controller< T > | Instances of this class 'control' the value of another object in the system
Ogre::ControllerFunction< T > | Subclasses of this class are responsible for performing a function on an input value for a Controller
Ogre::ControllerManager | Class for managing Controller instances
Ogre::ControllerValue< T > | Can either be used as an input or output value
Ogre::ConvexBody | Holds a solid representation of a convex body
Ogre::DataStream | General purpose class used for encapsulating the reading of data
Ogre::DDSCodec | Codec specialized in loading DDS (Direct Draw Surface) images
Ogre::DefaultAxisAlignedBoxSceneQuery | Default implementation of AxisAlignedBoxSceneQuery
Ogre::DefaultHardwareBufferManager | Specialisation of HardwareBufferManager to emulate hardware buffers
Ogre::DefaultHardwareIndexBuffer | Specialisation of HardwareIndexBuffer for emulation
Ogre::DefaultHardwareVertexBuffer | Specialisation of HardwareVertexBuffer for emulation
Ogre::DefaultIntersectionSceneQuery | Default implementation of IntersectionSceneQuery
Ogre::DefaultPlaneBoundedVolumeListSceneQuery | Default implementation of PlaneBoundedVolumeListSceneQuery
Ogre::DefaultRaySceneQuery | Default implementation of RaySceneQuery
Ogre::DefaultSceneManager | Default scene manager
Ogre::DefaultSceneManagerFactory | Factory for default scene manager
Ogre::DefaultShadowCameraSetup | Implements default shadow camera setup
Ogre::DefaultSphereSceneQuery | Default implementation of SphereSceneQuery
Ogre::Degree | Wrapper class which indicates a given angle value is in Degrees
Ogre::DriverVersion | DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver
Ogre::DynLib | Resource holding data about a dynamic library
Ogre::DynLibManager | Manager for Dynamic-loading Libraries
Ogre::EdgeData | This class contains the information required to describe the edge connectivity of a given set of vertices and indexes
Ogre::EdgeData::Edge | Edge data
Ogre::EdgeData::EdgeGroup | A group of edges sharing the same vertex data
Ogre::EdgeData::Triangle | Basic triangle structure
Ogre::EdgeListBuilder | General utility class for building edge lists for geometry
Ogre::EdgeListBuilder::CommonVertex | A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated
Ogre::EdgeListBuilder::Geometry | A set of indexed geometry data
Ogre::EdgeListBuilder::geometryLess | Comparator for sorting geometries by vertex set
Ogre::EdgeListBuilder::vectorLess | Comparator for unique vertex list
Ogre::Entity | Defines an instance of a discrete, movable object based on a Mesh
Ogre::Entity::EntityShadowRenderable | Nested class to allow entity shadows
Ogre::EntityFactory | Factory object for creating Entity instances
Ogre::ErrorDialog | Class for displaying the error dialog if Ogre fails badly
Ogre::Exception | When thrown, provides information about an error that has occurred inside the engine
Ogre::ExceptionCodeType< num > | Template struct which creates a distinct type for each exception code
Ogre::ExceptionFactory | Class implementing dispatch methods in order to construct by-value exceptions of a derived type based just on an exception code
Ogre::ExternalTextureSource | IMPORTANT: **Plugins must override default dictionary name!** Base class that texture plugins derive from
Ogre::ExternalTextureSource::CmdFPS |
Ogre::ExternalTextureSource::CmdInputFileName |
Ogre::ExternalTextureSource::CmdPlayMode |
Ogre::ExternalTextureSource::CmdTecPassState |
Ogre::ExternalTextureSourceManager | Singleton Class which handles the registering and control of texture plugins
Ogre::FactoryObj< T > | Abstract factory class
Ogre::FileHandleDataStream | Common subclass of DataStream for handling data from C-style file handles
Ogre::FileInfo | Information about a file/directory within the archive will be returned using a FileInfo struct
Ogre::FileNotFoundException |
Ogre::FileStreamDataStream | Common subclass of DataStream for handling data from std::basic_istream
Ogre::FileSystemArchive | Specialisation of the Archive class to allow reading of files from filesystem folders / directories
Ogre::FileSystemArchiveFactory | Specialisation of ArchiveFactory for FileSystem files
Ogre::FloatGpuParameterControllerValue | Predefined controller value for setting a single floating- point value in a constant parameter of a vertex or fragment program
Ogre::FocusedShadowCameraSetup | Implements the uniform shadow mapping algorithm in focused mode
Ogre::FocusedShadowCameraSetup::PointListBody | Internal class holding a point list representation of a convex body
Ogre::Font | Class representing a font in the system
Ogre::Font::CmdCodePoints | Command object for Font - see ParamCommand
Ogre::Font::CmdResolution | Command object for Font - see ParamCommand
Ogre::Font::CmdSize | Command object for Font - see ParamCommand
Ogre::Font::CmdSource | Command object for Font - see ParamCommand
Ogre::Font::CmdType | Command object for Font - see ParamCommand
Ogre::Font::GlyphInfo | Information about the position and size of a glyph in a texture
Ogre::FontManager | Manages Font resources, parsing .fontdef files and generally organising them
Ogre::FontPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to FontPtr
Ogre::FrameEvent | Struct containing information about a frame event
Ogre::FrameListener | A interface class defining a listener which can be used to receive notifications of frame events
Ogre::FrameTimeControllerValue | Predefined controller value for getting the latest frame time
Ogre::FreeImageCodec | Codec specialized in images loaded using FreeImage
Ogre::Frustum | A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area
Ogre::GpuConstantDefinition | Information about predefined program constants
Ogre::GpuLogicalBufferStruct | Container struct to allow params to safely & update shared list of logical buffer assignments
Ogre::GpuLogicalIndexUse | Structure recording the use of a physical buffer by a logical parameter index
Ogre::GpuNamedConstants | Struct collecting together the information for named constants
Ogre::GpuNamedConstantsSerializer | Simple class for loading / saving GpuNamedConstants
Ogre::GpuProgram | Defines a program which runs on the GPU such as a vertex or fragment program
Ogre::GpuProgram::CmdAdjacency |
Ogre::GpuProgram::CmdManualNamedConstsFile |
Ogre::GpuProgram::CmdMorph |
Ogre::GpuProgram::CmdPose |
Ogre::GpuProgram::CmdSkeletal |
Ogre::GpuProgram::CmdSyntax |
Ogre::GpuProgram::CmdType | Command object - see ParamCommand
Ogre::GpuProgram::CmdVTF |
Ogre::GpuProgramManager |
Ogre::GpuProgramParameters | Collects together the program parameters used for a GpuProgram
Ogre::GpuProgramParameters::AutoConstantDefinition | Structure defining an auto constant that's available for use in a parameters object
Ogre::GpuProgramParameters::AutoConstantEntry | Structure recording the use of an automatic parameter
Ogre::GpuProgramPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr
Ogre::GpuProgramTranslator |
Ogre::GpuProgramUsage | This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit
Ogre::HardwareBuffer | Abstract class defining common features of hardware buffers
Ogre::HardwareBufferLicensee | Abstract interface representing a 'licensee' of a hardware buffer copy
Ogre::HardwareBufferManager | Abstract singleton class for managing hardware buffers, a concrete instance of this will be created by the RenderSystem
Ogre::HardwareBufferManager::VertexBufferLicense | Struct holding details of a license to use a temporary shared buffer
Ogre::HardwareIndexBuffer | Specialisation of HardwareBuffer for vertex index buffers, still abstract
Ogre::HardwareIndexBufferSharedPtr | Shared pointer implementation used to share index buffers
Ogre::HardwareOcclusionQuery | This is a abstract class that that provides the interface for the query class for hardware occlusion
Ogre::HardwarePixelBuffer | Specialisation of HardwareBuffer for a pixel buffer
Ogre::HardwarePixelBufferSharedPtr | Shared pointer implementation used to share pixel buffers
Ogre::HardwareVertexBuffer | Specialisation of HardwareBuffer for a vertex buffer
Ogre::HardwareVertexBufferSharedPtr | Shared pointer implementation used to share index buffers
Ogre::HighLevelGpuProgram | Abstract base class representing a high-level program (a vertex or fragment program)
Ogre::HighLevelGpuProgramFactory | Interface definition for factories of HighLevelGpuProgram
Ogre::HighLevelGpuProgramManager | This ResourceManager manages high-level vertex and fragment programs
Ogre::HighLevelGpuProgramPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to HighLevelGpuProgramPtr
Ogre::ILCodecs |
Ogre::ILImageCodec | Codec specialized in images loaded using DevIL
Ogre::IlluminationPass | Struct recording a pass which can be used for a specific illumination stage
Ogre::ILUtil |
Ogre::ILUtil::ILFormat | Structure that encapsulates a devIL image format definition
Ogre::Image | Class representing an image file
Ogre::ImageCodec | Codec specialized in images
Ogre::ImageCodec::ImageData | Codec return class for images
Ogre::ImportAbstractNode | This abstract node represents an import statement
Ogre::IndexData | Summary class collecting together index data source information
Ogre::InstancedGeometry | Pre-transforms and batches up meshes for efficient use as instanced geometry in a scene
Ogre::InstancedGeometry::BatchInstance | The details of a topological BatchInstance which is the highest level of partitioning for this class
Ogre::InstancedGeometry::GeometryBucket | A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored
Ogre::InstancedGeometry::InstancedObject |
Ogre::InstancedGeometry::LODBucket | A LODBucket is a collection of smaller buckets with the same LOD
Ogre::InstancedGeometry::MaterialBucket | A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD)
Ogre::InstancedGeometry::OptimisedSubMeshGeometry | Struct holding geometry optimised per SubMesh / lod level, ready for copying to instances
Ogre::InstancedGeometry::QueuedGeometry | Structure recording a queued geometry for low level builds
Ogre::InstancedGeometry::QueuedSubMesh | Structure recording a queued submesh for the build
Ogre::InstancedGeometry::SubMeshLodGeometryLink | Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry
Ogre::InternalErrorException |
Ogre::IntersectionSceneQuery | Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another
Ogre::IntersectionSceneQueryListener | Alternative listener class for dealing with IntersectionSceneQuery
Ogre::IntersectionSceneQueryResult | Holds the results of an intersection scene query (pair values)
Ogre::InvalidParametersException |
Ogre::InvalidStateException |
Ogre::IOException |
Ogre::ItemIdentityException |
Ogre::KeyFrame | A key frame in an animation sequence defined by an AnimationTrack
Ogre::LayerBlendModeEx | Class which manages blending of both colour and alpha components
Ogre::Light | Representation of a dynamic light source in the scene
Ogre::LightFactory | Factory object for creating Light instances
Ogre::LinearResampler |
Ogre::LinearResampler_Byte< channels > |
Ogre::LinearResampler_Float32 |
Ogre::LinkedSkeletonAnimationSource | Link to another skeleton to share animations
Ogre::LiSPSMShadowCameraSetup | Implements the Light Space Perspective Shadow Mapping Algorithm
Ogre::Log |
Ogre::Log::Stream | Stream object which targets a log
Ogre::Log::Stream::Flush | Simple type to indicate a flush of the stream to the log
Ogre::LogListener |
Ogre::LogManager | The log manager handles the creation and retrieval of logs for the application
Ogre::ManualObject | Class providing a much simplified interface to generating manual objects with custom geometry
Ogre::ManualObject::ManualObjectSection | Built, renderable section of geometry
Ogre::ManualObject::ManualObjectSectionShadowRenderable | Nested class to allow shadows
Ogre::ManualObject::TempVertex | Temporary vertex structure
Ogre::ManualObjectFactory | Factory object for creating ManualObject instances
Ogre::ManualResourceLoader | Interface describing a manual resource loader
Ogre::MapIterator< T > | Wraps iteration over a map
Ogre::Material | Class encapsulates rendering properties of an object
Ogre::MaterialManager | Class for managing Material settings for Ogre
Ogre::MaterialManager::Listener | Listener on any general material events
Ogre::MaterialPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to MaterialPtr
Ogre::MaterialScriptContext | Struct for holding the script context while parsing
Ogre::MaterialScriptProgramDefinition | Struct for holding a program definition which is in progress
Ogre::MaterialSerializer | Class for serializing Materials to / from a .material script
Ogre::MaterialTranslator |
Ogre::Math | Class to provide access to common mathematical functions
Ogre::Matrix3 | A 3x3 matrix which can represent rotations around axes
Ogre::Matrix4 | Class encapsulating a standard 4x4 homogeneous matrix
Ogre::MemoryDataStream | Common subclass of DataStream for handling data from chunks of memory
Ogre::Mesh |
Ogre::MeshLodUsage | A way of recording the way each LODs is recorded this Mesh
Ogre::MeshManager | Handles the management of mesh resources
Ogre::MeshManager::MeshBuildParams | Saved parameters used to (re)build a manual mesh built by this class
Ogre::MeshPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to MeshPtr
Ogre::MeshSerializer | Class for serialising mesh data to/from an OGRE .mesh file
Ogre::MeshSerializerImpl | Internal implementation of Mesh reading / writing for the latest version of the .mesh format
Ogre::MeshSerializerImpl_v1_1 | Class for providing backwards-compatibility for loading version 1.1 of the .mesh format
Ogre::MeshSerializerImpl_v1_2 | Class for providing backwards-compatibility for loading version 1.2 of the .mesh format
Ogre::MeshSerializerImpl_v1_3 | Class for providing backwards-compatibility for loading version 1.3 of the .mesh format
Ogre::MeshSerializerListener |
Ogre::MovableObject | Abstract class defining a movable object in a scene
Ogre::MovableObject::Listener | Listener which gets called back on MovableObject events
Ogre::MovableObjectFactory | Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing
Ogre::MovablePlane | Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply
Ogre::MultiRenderTarget | This class represents a render target that renders to multiple RenderTextures at once
Ogre::NearestResampler< elemsize > |
Ogre::NedAlignedAllocPolicy< Alignment > | An allocation policy for use with AllocatedObject and STLAllocator, which aligns memory at a given boundary (which should be a power of 2)
Ogre::NedAllocImpl | Non-templated utility class just to hide nedmalloc
Ogre::NedAllocPolicy | An allocation policy for use with AllocatedObject and STLAllocator
Ogre::Node | Class representing a general-purpose node an articulated scene graph
Ogre::Node::Listener | Listener which gets called back on Node events
Ogre::NodeAnimationTrack | Specialised AnimationTrack for dealing with node transforms
Ogre::NodeAnimationTrack::Splines |
Ogre::NumericAnimationTrack | Specialised AnimationTrack for dealing with generic animable values
Ogre::NumericKeyFrame | Specialised KeyFrame which stores any numeric value
Ogre::NumericSolver | Provides numeric solvers for Ogre
Ogre::ObjectAbstractNode | This specific abstract node represents a script object
Ogre::OptimisedUtil | Utility class for provides optimised functions
Ogre::Overlay | Represents a layer which is rendered on top of the 'normal' scene contents
Ogre::OverlayContainer | A 2D element which contains other OverlayElement instances
Ogre::OverlayElement | Abstract definition of a 2D element to be displayed in an Overlay
Ogre::OverlayElementFactory | Defines the interface which all components wishing to supply OverlayElement subclasses must implement
Ogre::OverlayManager | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them
Ogre::PanelOverlayElement | OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements
Ogre::PanelOverlayElement::CmdTiling | Command object for specifying tiling (see ParamCommand)
Ogre::PanelOverlayElement::CmdTransparent | Command object for specifying transparency (see ParamCommand)
Ogre::PanelOverlayElement::CmdUVCoords | Command object for specifying UV coordinates (see ParamCommand)
Ogre::PanelOverlayElementFactory | Factory for creating PanelOverlayElement instances
Ogre::ParamCommand | Abstract class which is command object which gets/sets parameters
Ogre::ParamDictionary | Class to hold a dictionary of parameters for a single class
Ogre::ParameterDef | Definition of a parameter supported by a StringInterface class, for introspection
Ogre::Particle | Class representing a single particle instance
Ogre::ParticleAffector | Abstract class defining the interface to be implemented by particle affectors
Ogre::ParticleAffectorFactory | Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses
Ogre::ParticleAffectorTranslator |
Ogre::ParticleEmitter | Abstract class defining the interface to be implemented by particle emitters
Ogre::ParticleEmitterFactory | Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses
Ogre::ParticleEmitterTranslator |
Ogre::ParticleIterator | Convenience class to make it easy to step through all particles in a ParticleSystem
Ogre::ParticleScriptCompiler |
Ogre::ParticleScriptCompilerListener | This is the specific listener for the particle script compiler
Ogre::ParticleSystem | Class defining particle system based special effects
Ogre::ParticleSystem::CmdCull | Command object for cull_each (see ParamCommand)
Ogre::ParticleSystem::CmdEmittedEmitterQuota | Command object for emittedEmitterQuota (see ParamCommand)
Ogre::ParticleSystem::CmdHeight | Command object for particle_height (see ParamCommand)
Ogre::ParticleSystem::CmdIterationInterval | Command object for iteration interval(see ParamCommand)
Ogre::ParticleSystem::CmdLocalSpace | Command object for local space (see ParamCommand)
Ogre::ParticleSystem::CmdMaterial | Command object for material (see ParamCommand)
Ogre::ParticleSystem::CmdNonvisibleTimeout | Command object for nonvisible timeout (see ParamCommand)
Ogre::ParticleSystem::CmdQuota | Command object for quota (see ParamCommand)
Ogre::ParticleSystem::CmdRenderer | Command object for renderer (see ParamCommand)
Ogre::ParticleSystem::CmdSorted | Command object for sorting (see ParamCommand)
Ogre::ParticleSystem::CmdWidth | Command object for particle_width (see ParamCommand)
Ogre::ParticleSystem::SortByDirectionFunctor | Sort by direction functor
Ogre::ParticleSystem::SortByDistanceFunctor | Sort by distance functor
Ogre::ParticleSystemFactory | Factory object for creating ParticleSystem instances
Ogre::ParticleSystemManager | Manages particle systems, particle system scripts (templates) and the available emitter & affector factories
Ogre::ParticleSystemRenderer | Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances
Ogre::ParticleSystemRendererFactory | Abstract class definition of a factory object for ParticleSystemRenderer
Ogre::ParticleSystemTranslator |
Ogre::ParticleVisualData | Abstract class containing any additional data required to be associated with a particle to perform the required rendering
Ogre::Pass | Class defining a single pass of a Technique (of a Material), i.e
Ogre::Pass::HashFunc | Definition of a functor for calculating the hashcode of a Pass
Ogre::PassthroughControllerFunction | Predefined controller function which just passes through the original source directly to dest
Ogre::PassTranslator |
Ogre::PatchMesh | Patch specialisation of Mesh
Ogre::PatchMeshPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr
Ogre::PatchSurface | A surface which is defined by curves of some kind to form a patch, e.g
Ogre::PixelBox | A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory
Ogre::PixelUtil | Some utility functions for packing and unpacking pixel data
Ogre::Plane | Defines a plane in 3D space
Ogre::PlaneBoundedVolume | Represents a convex volume bounded by planes
Ogre::PlaneBoundedVolumeListSceneQuery | Specialises the SceneQuery class for querying within a plane-bounded volume
Ogre::PlaneOptimalShadowCameraSetup | Implements the plane optimal shadow camera algorithm
Ogre::PlatformInformation | Class which provides the run-time platform information Ogre runs on
Ogre::Plugin | Class defining a generic OGRE plugin
Ogre::Polygon | The class represents a polygon in 3D space
Ogre::Pose | A pose is a linked set of vertex offsets applying to one set of vertex data
Ogre::PrefabFactory | A factory class that can create various mesh prefabs
Ogre::Profile | An individual profile that will be processed by the Profiler
Ogre::Profiler | The profiler allows you to measure the performance of your code
Ogre::Profiler::ProfileFrame | Represents the total timing information of a profile since profiles can be called more than once each frame
Ogre::Profiler::ProfileHistory | Represents a history of each profile during the duration of the app
Ogre::Profiler::ProfileInstance | Represents an individual profile call
Ogre::ProgressiveMesh | This class reduces the complexity of the geometry it is given
Ogre::ProgressiveMesh::PMFaceVertex | A vertex as used by a face
Ogre::ProgressiveMesh::PMTriangle | A triangle in the progressive mesh, holds extra info like face normal
Ogre::ProgressiveMesh::PMVertex | A vertex in the progressive mesh, holds info like collapse cost etc
Ogre::ProgressiveMesh::PMWorkingData | Data used to calculate the collapse costs
Ogre::PropertyAbstractNode | This abstract node represents a script property
Ogre::PSSMShadowCameraSetup | Parallel Split Shadow Map (PSSM) shadow camera setup
Ogre::Quaternion | Implementation of a Quaternion, i.e
Ogre::QueuedRenderableCollection | Lowest level collection of renderables
Ogre::QueuedRenderableCollection::DepthSortDescendingLess | Comparator to order objects by descending camera distance
Ogre::QueuedRenderableCollection::PassGroupLess | Comparator to order pass groups
Ogre::QueuedRenderableCollection::RadixSortFunctorDistance | Functor for descending sort value 2 for radix sort (distance)
Ogre::QueuedRenderableCollection::RadixSortFunctorPass | Functor for accessing sort value 1 for radix sort (Pass)
Ogre::QueuedRenderableVisitor | Visitor interface for items in a QueuedRenderableCollection
Ogre::Radian | Wrapper class which indicates a given angle value is in Radians
Ogre::RadixSort< TContainer, TContainerValueType, TCompValueType > | Class for performing a radix sort (fast comparison-less sort based on byte value) on various standard STL containers
Ogre::RadixSort< TContainer, TContainerValueType, TCompValueType >::SortEntry |
Ogre::Ray | Representation of a ray in space, i.e
Ogre::RaySceneQuery | Specialises the SceneQuery class for querying along a ray
Ogre::RaySceneQueryListener | Alternative listener class for dealing with RaySceneQuery
Ogre::RaySceneQueryResultEntry | This struct allows a single comparison of result data no matter what the type
Ogre::Rectangle |
Ogre::Rectangle2D | Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with specific render queue and depth settings, like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads
Ogre::RegionSceneQuery | Abstract class defining a query which returns single results from a region
Ogre::Renderable | Abstract class defining the interface all renderable objects must implement
Ogre::Renderable::RenderSystemData | An internal class that should be used only by a render system for internal use
Ogre::Renderable::Visitor | Visitor object that can be used to iterate over a collection of Renderable instances abstractly
Ogre::RenderablePass | Struct associating a single Pass with a single Renderable
Ogre::RenderingAPIException |
Ogre::RenderOperation | 'New' rendering operation using vertex buffers
Ogre::RenderPriorityGroup | Collection of renderables by priority
Ogre::RenderQueue | Class to manage the scene object rendering queue
Ogre::RenderQueue::RenderableListener | Class to listen in on items being added to the render queue
Ogre::RenderQueueGroup | A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer
Ogre::RenderQueueInvocation | Class representing the invocation of queue groups in a RenderQueue
Ogre::RenderQueueInvocationSequence | Class to hold a linear sequence of RenderQueueInvocation objects
Ogre::RenderQueueListener | Abstract interface which classes must implement if they wish to receive events from the render queue
Ogre::RenderSystem | Defines the functionality of a 3D API
Ogre::RenderSystem::Listener | Defines a listener on the custom events that this render system can raise
Ogre::RenderSystemCapabilities | Singleton class for storing the capabilities of the graphics card
Ogre::RenderSystemCapabilitiesManager | Class for managing RenderSystemCapabilities database for Ogre
Ogre::RenderSystemCapabilitiesSerializer | Class for serializing RenderSystemCapabilities to / from a .rendercaps script
Ogre::RenderTarget | A 'canvas' which can receive the results of a rendering operation
Ogre::RenderTarget::FrameStats |
Ogre::RenderTarget::Impl | RenderSystem specific interface for a RenderTarget; this should be subclassed by RenderSystems
Ogre::RenderTargetEvent | Struct containing information about a RenderTarget event
Ogre::RenderTargetListener | A interface class defining a listener which can be used to receive notifications of RenderTarget events
Ogre::RenderTargetViewportEvent | Struct containing information about a RenderTarget Viewport-specific event
Ogre::RenderTexture | This class represents a RenderTarget that renders to a Texture
Ogre::RenderToVertexBuffer | An object which renders geometry to a vertex
Ogre::RenderWindow | Manages the target rendering window
Ogre::Resource | Abstract class representing a loadable resource (e.g
Ogre::Resource::Listener |
Ogre::ResourceBackgroundQueue | This class is used to perform Resource operations in a background thread
Ogre::ResourceBackgroundQueue::Listener | This abstract listener interface lets you get notifications of completed background processes instead of having to poll ticket statuses
Ogre::ResourceBackgroundQueue::QueuedNotification | Struct that holds details of queued notifications
Ogre::ResourceBackgroundQueue::Request | Encapsulates a queued request for the background queue
Ogre::ResourceGroupListener | This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load
Ogre::ResourceGroupManager | This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group
Ogre::ResourceGroupManager::ResourceDeclaration | Nested struct defining a resource declaration
Ogre::ResourceGroupManager::ResourceGroup | Resource group entry
Ogre::ResourceGroupManager::ResourceLocation | Resource location entry
Ogre::ResourceLoadingListener |
Ogre::ResourceManager | Defines a generic resource handler
Ogre::RibbonTrail | Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances
Ogre::RibbonTrailFactory | Factory object for creating RibbonTrail instances
Ogre::Root | The root class of the Ogre system
Ogre::RotationalSpline | This class interpolates orientations (rotations) along a spline using derivatives of quaternions
Ogre::RuntimeAssertionException |
Ogre::ScaleControllerFunction | Predefined controller function which simply scales an input to an output value
Ogre::SceneManager | Manages the organisation and rendering of a 'scene' i.e
Ogre::SceneManager::LightClippingInfo | Struct for cacheing light clipping information for re-use in a frame
Ogre::SceneManager::LightInfo | Cached light information, used to tracking light's changes
Ogre::SceneManager::lightLess | Comparator for sorting lights relative to a point
Ogre::SceneManager::lightsForShadowTextureLess | Default sorting routine which sorts lights which cast shadows to the front of a list, sub-sorting by distance
Ogre::SceneManager::Listener | Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside
Ogre::SceneManager::materialLess | Comparator for material map, for sorting materials into render order (e.g
Ogre::SceneManager::MovableObjectCollection | Simple structure to hold MovableObject map and a mutex to go with it
Ogre::SceneManager::SceneMgrQueuedRenderableVisitor | Inner helper class to implement the visitor pattern for rendering objects in a queue
Ogre::SceneManager::ShadowCasterSceneQueryListener | Inner class to use as callback for shadow caster scene query
Ogre::SceneManager::SkyBoxGenParameters |
Ogre::SceneManager::SkyDomeGenParameters |
Ogre::SceneManager::SkyPlaneGenParameters |
Ogre::SceneManagerEnumerator | Enumerates the SceneManager classes available to applications
Ogre::SceneManagerFactory | Class which will create instances of a given SceneManager
Ogre::SceneManagerMetaData | Structure containing information about a scene manager
Ogre::SceneNode | Class representing a node in the scene graph
Ogre::SceneQuery | A class for performing queries on a scene
Ogre::SceneQuery::WorldFragment | Represents part of the world geometry that is a result of a SceneQuery
Ogre::SceneQueryListener | This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results
Ogre::SceneQueryResult | Holds the results of a scene query
Ogre::ScriptCompiler | This is the main class for the compiler
Ogre::ScriptCompiler::AbstractTreeBuilder |
Ogre::ScriptCompiler::Error |
Ogre::ScriptCompilerListener | This is a listener for the compiler
Ogre::ScriptCompilerManager | Manages threaded compilation of scripts
Ogre::ScriptLexer |
Ogre::ScriptLoader | Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage
Ogre::ScriptParser |
Ogre::ScriptToken | This struct represents a token, which is an ID'd lexeme from the parsing input stream
Ogre::ScriptTranslator | This class translates script AST (abstract syntax tree) into Ogre resources
Ogre::ScriptTranslatorManager | The ScriptTranslatorManager manages the lifetime and access to script translators
Ogre::Serializer | Generic class for serialising data to / from binary stream-based files
Ogre::ShadowCameraSetup | This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures
Ogre::ShadowCaster | This class defines the interface that must be implemented by shadow casters
Ogre::ShadowRenderable | Class which represents the renderable aspects of a set of shadow volume faces
Ogre::ShadowTextureConfig | Structure containing the configuration for one shadow texture
Ogre::ShadowTextureManager | Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree
Ogre::ShadowVolumeExtrudeProgram | Static class containing source for vertex programs for extruding shadow volumes
Ogre::SharedPtr< T > | Reference-counted shared pointer, used for objects where implicit destruction is required
Ogre::SimpleRenderable |
Ogre::SimpleSpline | A very simple spline class which implements the Catmull-Rom class of splines
Ogre::Singleton< T > | Template class for creating single-instance global classes
Ogre::Skeleton | A collection of Bone objects used to animate a skinned mesh
Ogre::SkeletonInstance | A SkeletonInstance is a single instance of a Skeleton used by a world object
Ogre::SkeletonManager | Handles the management of skeleton resources
Ogre::SkeletonPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr
Ogre::SkeletonSerializer | Class for serialising skeleton data to/from an OGRE .skeleton file
Ogre::Sphere | A sphere primitive, mostly used for bounds checking
Ogre::SphereSceneQuery | Specialises the SceneQuery class for querying within a sphere
Ogre::StaticFaceGroup | Collects a group of static i.e
Ogre::StaticGeometry | Pre-transforms and batches up meshes for efficient use as static geometry in a scene
Ogre::StaticGeometry::GeometryBucket | A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored
Ogre::StaticGeometry::LODBucket | A LODBucket is a collection of smaller buckets with the same LOD
Ogre::StaticGeometry::LODBucket::LODShadowRenderable | Nested class to allow shadows
Ogre::StaticGeometry::MaterialBucket | A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD)
Ogre::StaticGeometry::OptimisedSubMeshGeometry | Struct holding geometry optimised per SubMesh / lod level, ready for copying to instances
Ogre::StaticGeometry::QueuedGeometry | Structure recording a queued geometry for low level builds
Ogre::StaticGeometry::QueuedSubMesh | Structure recording a queued submesh for the build
Ogre::StaticGeometry::Region | The details of a topological region which is the highest level of partitioning for this class
Ogre::StaticGeometry::SubMeshLodGeometryLink | Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry
Ogre::StdAlignedAllocPolicy< Alignment > | A "standard" allocation policy for use with AllocatedObject and STLAllocator, which aligns memory at a given boundary (which should be a power of 2)
Ogre::StdAllocPolicy | A "standard" allocation policy for use with AllocatedObject and STLAllocator
Ogre::STLAllocator< T, AllocPolicy > | Wrapper class for operating as an STL container allocator
Ogre::STLAllocator< T, AllocPolicy >::rebind< U > | Standard rebind mechanism
Ogre::StringConverter | Class for converting the core Ogre data types to/from Strings
Ogre::StringInterface | Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers
Ogre::StringUtil | Utility class for manipulating Strings
Ogre::SubEntity | Utility class which defines the sub-parts of an Entity
Ogre::SubMesh | Defines a part of a complete mesh
Ogre::TagPoint | A tagged point on a skeleton, which can be used to attach entities to on specific other entities
Ogre::TangentSpaceCalc | Class for calculating a tangent space basis
Ogre::TangentSpaceCalc::IndexRemap | Information about a remapped index
Ogre::TangentSpaceCalc::Result | The result of having built a tangent space basis
Ogre::TangentSpaceCalc::VertexInfo |
Ogre::Technique | Class representing an approach to rendering this particular Material
Ogre::Technique::GPUDeviceNameRule | Rule controlling whether technique is deemed supported based on GPU device name
Ogre::Technique::GPUVendorRule | Rule controlling whether technique is deemed supported based on GPU vendor
Ogre::TechniqueTranslator |
Ogre::TempBlendedBufferInfo | Structure for recording the use of temporary blend buffers
Ogre::TexCoordModifierControllerValue | Predefined controller value for getting / setting a texture coordinate modifications (scales and translates)
Ogre::TextAreaOverlayElement | This class implements an overlay element which contains simple unformatted text
Ogre::TextAreaOverlayElement::CmdAlignment | Command object for setting the alignment
Ogre::TextAreaOverlayElement::CmdCaption | Command object for setting the caption
Ogre::TextAreaOverlayElement::CmdCharHeight | Command object for setting the char height
Ogre::TextAreaOverlayElement::CmdColour | Command object for setting the constant colour
Ogre::TextAreaOverlayElement::CmdColourBottom | Command object for setting the bottom colour
Ogre::TextAreaOverlayElement::CmdColourTop | Command object for setting the top colour
Ogre::TextAreaOverlayElement::CmdFontName | Command object for setting the caption
Ogre::TextAreaOverlayElement::CmdSpaceWidth | Command object for setting the width of a space
Ogre::TextAreaOverlayElementFactory | Factory for creating TextAreaOverlayElement instances
Ogre::Texture | Abstract class representing a Texture resource
Ogre::TextureFrameControllerValue | Predefined controller value for getting / setting the frame number of a texture layer
Ogre::TextureManager | Class for loading & managing textures
Ogre::TexturePtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to TexturePtr
Ogre::TextureSourceTranslator |
Ogre::TextureUnitState | Class representing the state of a single texture unit during a Pass of a Technique, of a Material
Ogre::TextureUnitState::TextureEffect | Internal structure defining a texture effect
Ogre::TextureUnitState::UVWAddressingMode | Texture addressing mode for each texture coordinate
Ogre::TextureUnitTranslator |
Ogre::TimeIndex | Time index object used to search keyframe at the given position
Ogre::Timer | Timer class
Ogre::TransformKeyFrame | Specialised KeyFrame which stores a full transform
Ogre::TRect< T > |
Ogre::UnifiedHighLevelGpuProgram | Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options
Ogre::UnifiedHighLevelGpuProgram::CmdDelegate | Command object for setting delegate (can set more than once)
Ogre::UnifiedHighLevelGpuProgramFactory | Factory class for Unified programs
Ogre::UnimplementedException |
Ogre::UserDefinedObject | This class is designed to be subclassed by OGRE users, to allow them to associate their own application objects with MovableObject instances in the engine
Ogre::VariableAccessAbstractNode | This abstract node represents a variable assignment
Ogre::Vector2 | Standard 2-dimensional vector
Ogre::Vector3 | Standard 3-dimensional vector
Ogre::Vector4 | 4-dimensional homogeneous vector
Ogre::VectorIterator< T > | Wraps iteration over a vector
Ogre::VertexAnimationTrack | Specialised AnimationTrack for dealing with changing vertex position information
Ogre::VertexBoneAssignment_s | Records the assignment of a single vertex to a single bone with the corresponding weight
Ogre::VertexBufferBinding | Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements
Ogre::VertexCacheProfiler | Vertex cache profiler
Ogre::VertexData | Summary class collecting together vertex source information
Ogre::VertexData::HardwareAnimationData | Struct used to hold hardware morph / pose vertex data information
Ogre::VertexDeclaration | This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation
Ogre::VertexElement | This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration
Ogre::VertexMorphKeyFrame | Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track
Ogre::VertexPoseKeyFrame | Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose
Ogre::VertexPoseKeyFrame::PoseRef | Reference to a pose at a given influence level
Ogre::ViewPoint | Structure for holding a position & orientation pair
Ogre::Viewport | An abstraction of a viewport, i.e
Ogre::VisibleObjectsBoundsInfo | Structure collecting together information about the visible objects that have been discovered in a scene
Ogre::WaveformControllerFunction | Predefined controller function based on a waveform
Ogre::WindowEventListener | Callback class used to send out window events to client app
Ogre::WindowEventUtilities | Utility class to handle Window Events/Pumping/Messages
Ogre::WireBoundingBox | Allows the rendering of a wireframe bounding box
Ogre::ZipArchive | Specialisation of the Archive class to allow reading of files from a zip format source archive
Ogre::ZipArchiveFactory | Specialisation of ArchiveFactory for Zip files
Ogre::ZipDataStream | Specialisation of DataStream to handle streaming data from zip archives

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Dec 27 17:31:10 2009