OgreInstanceBatchShader.h
Go to the documentation of this file.

    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __InstanceBatchShader_H__
    00029 #define __InstanceBatchShader_H__
    00030
    00031 #include "OgreInstanceBatch.h"
    00032
    00033 namespace Ogre
    00034 {
    00066     class _OgreExport InstanceBatchShader : public InstanceBatch
    00067     {
    00068         unsigned short  mNumWorldMatrices;
    00069
    00070         void setupVertices( const SubMesh* baseSubMesh );
    00071         void setupIndices( const SubMesh* baseSubMesh );
    00072
    00078         void setupHardwareSkinned( const SubMesh* baseSubMesh, VertexData *thisVertexData,
    00079                                     VertexData *baseVertexData );
    00080
    00081     public:
    00082         InstanceBatchShader( InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material,
    00083                             size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap,
    00084                             const String &batchName );
    00085         virtual ~InstanceBatchShader();
    00086
    00088         size_t calculateMaxNumInstances( const SubMesh *baseSubMesh, uint16 flags ) const;
    00089
    00091         void buildFrom( const SubMesh *baseSubMesh, const RenderOperation &renderOperation );
    00092
    00093         //Renderable overloads
    00094         void getWorldTransforms( Matrix4* xform ) const;
    00095         unsigned short getNumWorldTransforms(void) const;
    00096     };
    00097 }
    00098
    00099 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:22