Ogre::D3D11RenderSystem Member List
This is the complete list of members for Ogre::D3D11RenderSystem, including all inherited members.

_addManualDepthBuffer(ID3D11DepthStencilView *depthSurface, uint32 width, uint32 height, uint32 fsaa, uint32 fsaaQuality) | Ogre::D3D11RenderSystem |
_applyObliqueDepthProjection(Matrix4 &matrix, const Plane &plane, bool forGpuProgram) | Ogre::D3D11RenderSystem | `[virtual]`
_beginFrame(void) | Ogre::D3D11RenderSystem | `[virtual]`
_beginGeometryCount(void) | Ogre::RenderSystem | `[virtual]`
_checkMultiSampleQuality(UINT SampleCount, UINT *outQuality, DXGI_FORMAT format) | Ogre::D3D11RenderSystem | `[private]`
_checkTextureFilteringSupported(TextureType ttype, PixelFormat format, int usage) | Ogre::D3D11RenderSystem |
_cleanupDepthBuffers(bool bCleanManualBuffers=true) | Ogre::RenderSystem |
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false) | Ogre::D3D11RenderSystem | `[virtual]`
_createDepthBufferFor(RenderTarget *renderTarget) | Ogre::D3D11RenderSystem | `[virtual]`
_createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0) | Ogre::D3D11RenderSystem | `[virtual]`
_createRenderWindows(const RenderWindowDescriptionList &renderWindowDescriptions, RenderWindowList &createdWindows) | Ogre::RenderSystem | `[virtual]`
_disableTextureUnit(size_t texUnit) | Ogre::D3D11RenderSystem | `[virtual]`
_disableTextureUnitsFrom(size_t texUnit) | Ogre::RenderSystem | `[virtual]`
_endFrame(void) | Ogre::D3D11RenderSystem | `[virtual]`
_getBatchCount(void) const | Ogre::RenderSystem | `[virtual]`
_getBoundFragmentProgram() const | Ogre::D3D11RenderSystem |
_getBoundGeometryProgram() const | Ogre::D3D11RenderSystem |
_getBoundVertexProgram() const | Ogre::D3D11RenderSystem |
_getCullingMode(void) const | Ogre::RenderSystem | `[virtual]`
_getCurrentAnisotropy(size_t unit) | Ogre::D3D11RenderSystem | `[private]`
_getDefaultViewportMaterialScheme(void) const | Ogre::RenderSystem | `[virtual]`
_getDepthBufferCheckEnabled(void) | Ogre::D3D11RenderSystem |
_getFaceCount(void) const | Ogre::RenderSystem | `[virtual]`
_getVertexCount(void) const | Ogre::RenderSystem | `[virtual]`
_getViewport(void) | Ogre::RenderSystem | `[virtual]`
_initialise(bool autoCreateWindow, const String &windowTitle="OGRE Render Window") | Ogre::D3D11RenderSystem | `[virtual]`
_initRenderTargets(void) | Ogre::RenderSystem | `[virtual]`
_makeOrthoMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::D3D11RenderSystem | `[virtual]`
_makeProjectionMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::D3D11RenderSystem | `[virtual]`
_makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::D3D11RenderSystem | `[virtual]`
_notifyCameraRemoved(const Camera *cam) | Ogre::RenderSystem | `[virtual]`
_pauseFrame(void) | Ogre::RenderSystem | `[virtual]`
_render(const RenderOperation &op) | Ogre::D3D11RenderSystem | `[virtual]`
_resumeFrame(RenderSystemContext *context) | Ogre::RenderSystem | `[virtual]`
_setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage) | Ogre::D3D11RenderSystem | `[virtual]`
_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha) | Ogre::D3D11RenderSystem | `[virtual]`
_setCullingMode(CullingMode mode) | Ogre::D3D11RenderSystem | `[virtual]`
_setDepthBias(float constantBias, float slopeScaleBias) | Ogre::D3D11RenderSystem | `[virtual]`
_setDepthBufferCheckEnabled(bool enabled=true) | Ogre::D3D11RenderSystem | `[virtual]`
_setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL) | Ogre::D3D11RenderSystem | `[virtual]`
_setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL) | Ogre::D3D11RenderSystem | `[virtual]`
_setDepthBufferWriteEnabled(bool enabled=true) | Ogre::D3D11RenderSystem | `[virtual]`
_setFog(FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0) | Ogre::D3D11RenderSystem | `[virtual]`
_setPointParameters(Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize) | Ogre::D3D11RenderSystem | `[virtual]`
_setPointSpritesEnabled(bool enabled) | Ogre::D3D11RenderSystem | `[virtual]`
_setPolygonMode(PolygonMode level) | Ogre::D3D11RenderSystem | `[virtual]`
_setProjectionMatrix(const Matrix4 &m) | Ogre::D3D11RenderSystem | `[virtual]`
_setRenderTarget(RenderTarget *target) | Ogre::D3D11RenderSystem | `[virtual]`
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op=SBO_ADD) | Ogre::D3D11RenderSystem | `[virtual]`
_setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op=SBO_ADD, SceneBlendOperation alphaOp=SBO_ADD) | Ogre::D3D11RenderSystem | `[virtual]`
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking) | Ogre::D3D11RenderSystem | `[virtual]`
_setTexture(size_t unit, bool enabled, const TexturePtr &texPtr) | Ogre::D3D11RenderSystem | `[virtual]`
Ogre::RenderSystem::_setTexture(size_t unit, bool enabled, const String &texname) | Ogre::RenderSystem | `[virtual]`
_setTextureAddressingMode(size_t stage, const TextureUnitState::UVWAddressingMode &uvw) | Ogre::D3D11RenderSystem | `[virtual]`
_setTextureBlendMode(size_t unit, const LayerBlendModeEx &bm) | Ogre::D3D11RenderSystem | `[virtual]`
_setTextureBorderColour(size_t stage, const ColourValue &colour) | Ogre::D3D11RenderSystem | `[virtual]`
_setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0) | Ogre::D3D11RenderSystem | `[virtual]`
_setTextureCoordSet(size_t unit, size_t index) | Ogre::D3D11RenderSystem | `[virtual]`
_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy) | Ogre::D3D11RenderSystem | `[virtual]`
_setTextureMatrix(size_t unit, const Matrix4 &xform) | Ogre::D3D11RenderSystem | `[virtual]`
_setTextureMipmapBias(size_t unit, float bias) | Ogre::D3D11RenderSystem | `[virtual]`
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos) | Ogre::RenderSystem | `[virtual]`
_setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter) | Ogre::D3D11RenderSystem | `[virtual]`
Ogre::RenderSystem::_setTextureUnitFiltering(size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter) | Ogre::RenderSystem | `[virtual]`
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl) | Ogre::RenderSystem | `[virtual]`
_setVertexTexture(size_t unit, const TexturePtr &tex) | Ogre::D3D11RenderSystem | `[virtual]`
_setViewMatrix(const Matrix4 &m) | Ogre::D3D11RenderSystem | `[virtual]`
_setViewport(Viewport *vp) | Ogre::D3D11RenderSystem | `[virtual]`
_setWorldMatrices(const Matrix4 *m, unsigned short count) | Ogre::RenderSystem | `[virtual]`
_setWorldMatrix(const Matrix4 &m) | Ogre::D3D11RenderSystem | `[virtual]`
_swapAllRenderTargetBuffers(bool waitForVsync=true) | Ogre::RenderSystem | `[virtual]`
_updateAllRenderTargets(bool swapBuffers=true) | Ogre::RenderSystem | `[virtual]`
_useLights(const LightList &lights, unsigned short limit) | Ogre::D3D11RenderSystem | `[virtual]`
addClipPlane(const Plane &p) | Ogre::RenderSystem | `[virtual]`
addClipPlane(Real A, Real B, Real C, Real D) | Ogre::RenderSystem | `[virtual]`
addListener(Listener *l) | Ogre::RenderSystem | `[virtual]`
AllocatedObject() | Ogre::AllocatedObject< Alloc > | `[explicit]`
areFixedFunctionLightsInViewSpace() const | Ogre::RenderSystem | `[virtual]`
attachRenderTarget(RenderTarget &target) | Ogre::RenderSystem | `[virtual]`
beginProfileEvent(const String &eventName) | Ogre::D3D11RenderSystem | `[virtual]`
bindGpuProgram(GpuProgram *prg) | Ogre::D3D11RenderSystem | `[virtual]`
bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 mask) | Ogre::D3D11RenderSystem | `[virtual]`
bindGpuProgramPassIterationParameters(GpuProgramType gptype) | Ogre::D3D11RenderSystem | `[virtual]`
checkVertexTextureFormats(void) | Ogre::D3D11RenderSystem | `[private]`
clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0) | Ogre::D3D11RenderSystem | `[virtual]`
convertColourValue(const ColourValue &colour, uint32 *pDest) | Ogre::RenderSystem | `[virtual]`
convertGeometryShaderCaps(RenderSystemCapabilities *rsc) const | Ogre::D3D11RenderSystem | `[private]`
convertPixelShaderCaps(RenderSystemCapabilities *rsc) const | Ogre::D3D11RenderSystem | `[private]`
convertVertexShaderCaps(RenderSystemCapabilities *rsc) const | Ogre::D3D11RenderSystem | `[private]`
createHardwareOcclusionQuery(void) | Ogre::D3D11RenderSystem | `[virtual]`
createMultiRenderTarget(const String &name) | Ogre::D3D11RenderSystem | `[virtual]`
createRenderSystemCapabilities() const | Ogre::D3D11RenderSystem | `[private, virtual]`
createRenderTexture(const String &name, unsigned int width, unsigned int height, TextureType texType=TEX_TYPE_2D, PixelFormat internalFormat=PF_X8R8G8B8, const NameValuePairList *miscParams=0) | Ogre::D3D11RenderSystem |
D3D11RenderSystem(HINSTANCE hInstance) | Ogre::D3D11RenderSystem |
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq) | Ogre::RenderSystem | `[virtual]`
destroyRenderTarget(const String &name) | Ogre::D3D11RenderSystem | `[virtual]`
destroyRenderTexture(const String &name) | Ogre::RenderSystem | `[virtual]`
destroyRenderWindow(const String &name) | Ogre::RenderSystem | `[virtual]`
detachRenderTarget(const String &name) | Ogre::D3D11RenderSystem | `[virtual]`
detachRenderTargetImpl(const String &name) | Ogre::D3D11RenderSystem | `[private]`
determineFSAASettings(uint fsaa, const String &fsaaHint, DXGI_FORMAT format, DXGI_SAMPLE_DESC *outFSAASettings) | Ogre::D3D11RenderSystem |
DT_HARDWARE enum value | Ogre::D3D11RenderSystem | `[private]`
DT_SOFTWARE enum value | Ogre::D3D11RenderSystem | `[private]`
DT_WARP enum value | Ogre::D3D11RenderSystem | `[private]`
enableClipPlane(ushort index, bool enable) | Ogre::D3D11RenderSystem |
endProfileEvent(void) | Ogre::D3D11RenderSystem | `[virtual]`
FilterMagnification | Ogre::D3D11RenderSystem | `[private]`
FilterMinification | Ogre::D3D11RenderSystem | `[private]`
FilterMips | Ogre::D3D11RenderSystem | `[private]`
fireEvent(const String &name, const NameValuePairList *params=0) | Ogre::RenderSystem | `[protected, virtual]`
freeDevice(void) | Ogre::D3D11RenderSystem | `[private]`
getCapabilities(void) const | Ogre::RenderSystem |
getColourVertexElementType(void) const | Ogre::D3D11RenderSystem | `[virtual]`
getConfigOptions(void) | Ogre::D3D11RenderSystem | `[virtual]`
getDirect3DDrivers(void) | Ogre::D3D11RenderSystem | `[private]`
getDisplayMonitorCount() const | Ogre::D3D11RenderSystem | `[virtual]`
getDriverVersion(void) const | Ogre::RenderSystem | `[virtual]`
getErrorDescription(long errorNumber) const | Ogre::D3D11RenderSystem | `[virtual]`
getGlobalInstanceVertexBuffer() const | Ogre::RenderSystem |
getGlobalInstanceVertexBufferVertexDeclaration() const | Ogre::RenderSystem |
getGlobalNumberOfInstances() const | Ogre::RenderSystem |
getHorizontalTexelOffset(void) | Ogre::D3D11RenderSystem | `[virtual]`
getInvertVertexWinding(void) const | Ogre::RenderSystem | `[virtual]`
getMaximumDepthInputValue(void) | Ogre::D3D11RenderSystem | `[virtual]`
getMinimumDepthInputValue(void) | Ogre::D3D11RenderSystem | `[virtual]`
getMutableCapabilities() | Ogre::RenderSystem |
getName(void) const | Ogre::D3D11RenderSystem | `[virtual]`
getRenderSystemEvents(void) const | Ogre::RenderSystem | `[virtual]`
getRenderTarget(const String &name) | Ogre::RenderSystem | `[virtual]`
getRenderTargetIterator(void) | Ogre::RenderSystem | `[virtual]`
getVerticalTexelOffset(void) | Ogre::D3D11RenderSystem | `[virtual]`
getWaitForVerticalBlank(void) const | Ogre::RenderSystem |
getWBufferEnabled(void) const | Ogre::RenderSystem |
HardwareOcclusionQueryList typedef | Ogre::RenderSystem | `[protected]`
initConfigOptions(void) | Ogre::D3D11RenderSystem | `[virtual]`
initialiseFromRenderSystemCapabilities(RenderSystemCapabilities *caps, RenderTarget *primary) | Ogre::D3D11RenderSystem | `[private, virtual]`
initInputDevices(void) | Ogre::D3D11RenderSystem | `[private]`
initRenderSystem() | Ogre::D3D11RenderSystem |
isGpuProgramBound(GpuProgramType gptype) | Ogre::RenderSystem | `[virtual]`
ListenerList typedef | Ogre::RenderSystem | `[protected]`
mActiveD3DDriver | Ogre::D3D11RenderSystem | `[private]`
mActiveFragmentGpuProgramParameters | Ogre::RenderSystem | `[protected]`
mActiveGeometryGpuProgramParameters | Ogre::RenderSystem | `[protected]`
mActiveRenderTarget | Ogre::RenderSystem | `[protected]`
mActiveVertexGpuProgramParameters | Ogre::RenderSystem | `[protected]`
mActiveViewport | Ogre::RenderSystem | `[protected]`
markProfileEvent(const String &eventName) | Ogre::D3D11RenderSystem | `[virtual]`
mBasicStatesInitialised | Ogre::D3D11RenderSystem | `[private]`
mBatchCount | Ogre::RenderSystem | `[protected]`
mBlendDesc | Ogre::D3D11RenderSystem | `[private]`
mBoundBlendState | Ogre::D3D11RenderSystem | `[private]`
mBoundDepthStencilState | Ogre::D3D11RenderSystem | `[private]`
mBoundFragmentProgram | Ogre::D3D11RenderSystem | `[private]`
mBoundGeometryProgram | Ogre::D3D11RenderSystem | `[private]`
mBoundRasterizer | Ogre::D3D11RenderSystem | `[private]`
mBoundSamplerStates | Ogre::D3D11RenderSystem | `[private]`
mBoundSamplerStatesCount | Ogre::D3D11RenderSystem | `[private]`
mBoundTextures | Ogre::D3D11RenderSystem | `[private]`
mBoundTexturesCount | Ogre::D3D11RenderSystem | `[private]`
mBoundVertexProgram | Ogre::D3D11RenderSystem | `[private]`
mClipPlanes | Ogre::RenderSystem | `[protected]`
mClipPlanesDirty | Ogre::RenderSystem | `[protected]`
mCullingMode | Ogre::RenderSystem | `[protected]`
mCurrentCapabilities | Ogre::RenderSystem | `[protected]`
mCurrentPassIterationCount | Ogre::RenderSystem | `[protected]`
mCurrentPassIterationNum | Ogre::RenderSystem | `[protected]`
mDepthBufferPool | Ogre::RenderSystem | `[protected]`
mDepthStencilDesc | Ogre::D3D11RenderSystem | `[private]`
mDerivedDepthBias | Ogre::RenderSystem | `[protected]`
mDerivedDepthBiasBase | Ogre::RenderSystem | `[protected]`
mDerivedDepthBiasMultiplier | Ogre::RenderSystem | `[protected]`
mDerivedDepthBiasSlopeScale | Ogre::RenderSystem | `[protected]`
mDevice | Ogre::D3D11RenderSystem | `[private]`
mDisabledTexUnitsFrom | Ogre::RenderSystem | `[protected]`
mDriverList | Ogre::D3D11RenderSystem | `[private]`
mDriverType | Ogre::D3D11RenderSystem | `[private]`
mDriverVersion | Ogre::RenderSystem | `[protected]`
mEventListeners | Ogre::RenderSystem | `[protected]`
mEventNames | Ogre::RenderSystem | `[protected]`
mFaceCount | Ogre::RenderSystem | `[protected]`
mFragmentProgramBound | Ogre::RenderSystem | `[protected]`
mGeometryProgramBound | Ogre::RenderSystem | `[protected]`
mGlobalInstanceVertexBuffer | Ogre::RenderSystem | `[protected]`
mGlobalInstanceVertexBufferVertexDeclaration | Ogre::RenderSystem | `[protected]`
mGlobalNumberOfInstances | Ogre::RenderSystem | `[protected]`
mGpuProgramManager | Ogre::D3D11RenderSystem | `[private]`
mHardwareBufferManager | Ogre::D3D11RenderSystem | `[private]`
mhInstance | Ogre::D3D11RenderSystem | `[private]`
mHLSLProgramFactory | Ogre::D3D11RenderSystem | `[private]`
mHwOcclusionQueries | Ogre::RenderSystem | `[protected]`
mInvertVertexWinding | Ogre::RenderSystem | `[protected]`
mLastVertexSourceCount | Ogre::D3D11RenderSystem | `[private]`
mManualBlendColours | Ogre::RenderSystem | `[protected]`
mOptions | Ogre::D3D11RenderSystem | `[private]`
mpDXGIFactory | Ogre::D3D11RenderSystem | `[private]`
mPerStageConstantSupport | Ogre::D3D11RenderSystem | `[private]`
mPolygonMode | Ogre::D3D11RenderSystem | `[private]`
mPrimaryWindow | Ogre::D3D11RenderSystem | `[private]`
mPrioritisedRenderTargets | Ogre::RenderSystem | `[protected]`
mRasterizerDesc | Ogre::D3D11RenderSystem | `[private]`
mRealCapabilities | Ogre::RenderSystem | `[protected]`
mRenderSystemWasInited | Ogre::D3D11RenderSystem | `[private]`
mRenderTargets | Ogre::RenderSystem | `[protected]`
mSceneAlphaRejectFunc | Ogre::D3D11RenderSystem | `[private]`
mSceneAlphaRejectValue | Ogre::D3D11RenderSystem | `[private]`
mSceneAlphaToCoverage | Ogre::D3D11RenderSystem | `[private]`
mScissorRect | Ogre::D3D11RenderSystem | `[private]`
mSecondaryWindows | Ogre::D3D11RenderSystem | `[private]`
mStencilRef | Ogre::D3D11RenderSystem | `[private]`
mTexProjRelative | Ogre::RenderSystem | `[protected]`
mTexProjRelativeOrigin | Ogre::RenderSystem | `[protected]`
mTexStageDesc | Ogre::D3D11RenderSystem | `[private]`
mTextureManager | Ogre::RenderSystem | `[protected]`
mUseCustomCapabilities | Ogre::RenderSystem | `[protected]`
mUseNVPerfHUD | Ogre::D3D11RenderSystem | `[private]`
mVertexCount | Ogre::RenderSystem | `[protected]`
mVertexProgramBound | Ogre::RenderSystem | `[protected]`
mVSync | Ogre::RenderSystem | `[protected]`
mVSyncInterval | Ogre::RenderSystem | `[protected]`
mWBuffer | Ogre::RenderSystem | `[protected]`
OGRE_D3D11_DRIVER_TYPE enum name | Ogre::D3D11RenderSystem | `[private]`
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > |
postExtraThreadsStarted() | Ogre::D3D11RenderSystem | `[virtual]`
preExtraThreadsStarted() | Ogre::D3D11RenderSystem | `[virtual]`
processInputDevices(void) | Ogre::D3D11RenderSystem | `[private]`
refreshD3DSettings(void) | Ogre::D3D11RenderSystem | `[private]`
refreshFSAAOptions(void) | Ogre::D3D11RenderSystem | `[private]`
registerThread() | Ogre::D3D11RenderSystem | `[virtual]`
reinitialise() | Ogre::D3D11RenderSystem | `[virtual]`
removeListener(Listener *l) | Ogre::RenderSystem | `[virtual]`
RenderSystem() | Ogre::RenderSystem |
RenderTargetIterator typedef | Ogre::RenderSystem |
resetClipPlanes() | Ogre::RenderSystem | `[virtual]`
SecondaryWindowList typedef | Ogre::D3D11RenderSystem | `[private]`
setAmbientLight(float r, float g, float b) | Ogre::D3D11RenderSystem | `[virtual]`
setClipPlane(ushort index, Real A, Real B, Real C, Real D) | Ogre::D3D11RenderSystem |
setClipPlanes(const PlaneList &clipPlanes) | Ogre::RenderSystem | `[virtual]`
setClipPlanesImpl(const PlaneList &clipPlanes) | Ogre::D3D11RenderSystem | `[protected, virtual]`
setConfigOption(const String &name, const String &value) | Ogre::D3D11RenderSystem | `[virtual]`
setCurrentPassIterationCount(const size_t count) | Ogre::RenderSystem | `[virtual]`
setDepthBufferFor(RenderTarget *renderTarget) | Ogre::RenderSystem | `[virtual]`
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f) | Ogre::RenderSystem | `[virtual]`
setGlobalInstanceVertexBuffer(const HardwareVertexBufferSharedPtr val) | Ogre::RenderSystem |
setGlobalInstanceVertexBufferVertexDeclaration(VertexDeclaration *val) | Ogre::RenderSystem |
setGlobalNumberOfInstances(const size_t val) | Ogre::RenderSystem |
setInvertVertexWinding(bool invert) | Ogre::RenderSystem | `[virtual]`
setLightingEnabled(bool enabled) | Ogre::D3D11RenderSystem | `[virtual]`
setNormaliseNormals(bool normalise) | Ogre::D3D11RenderSystem | `[virtual]`
setScissorTest(bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600) | Ogre::D3D11RenderSystem | `[virtual]`
setShadingType(ShadeOptions so) | Ogre::D3D11RenderSystem | `[virtual]`
setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false) | Ogre::D3D11RenderSystem | `[virtual]`
setStencilCheckEnabled(bool enabled) | Ogre::D3D11RenderSystem | `[virtual]`
setVertexBufferBinding(VertexBufferBinding *binding) | Ogre::D3D11RenderSystem | `[virtual]`
setVertexDeclaration(VertexDeclaration *decl) | Ogre::D3D11RenderSystem | `[virtual]`
setVertexDeclaration(VertexDeclaration *decl, VertexBufferBinding *binding) | Ogre::D3D11RenderSystem |
setWaitForVerticalBlank(bool enabled) | Ogre::RenderSystem |
setWBufferEnabled(bool enabled) | Ogre::RenderSystem |
shutdown() | Ogre::D3D11RenderSystem | `[virtual]`
unbindGpuProgram(GpuProgramType gptype) | Ogre::D3D11RenderSystem | `[virtual]`
unregisterThread() | Ogre::D3D11RenderSystem | `[virtual]`
updatePassIterationRenderState(void) | Ogre::RenderSystem | `[protected]`
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities) | Ogre::RenderSystem | `[virtual]`
validateConfigOptions(void) | Ogre::D3D11RenderSystem | `[virtual]`
~AllocatedObject() | Ogre::AllocatedObject< Alloc > |
~D3D11RenderSystem() | Ogre::D3D11RenderSystem |
~RenderSystem() | Ogre::RenderSystem | `[virtual]`

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:46