Ogre::TerrainMaterialGeneratorA::SM2Profile Class Reference

Shader model 2 profile target. More...

`#include <OgreTerrainMaterialGeneratorA.h>`

Inheritance diagram for Ogre::TerrainMaterialGeneratorA::SM2Profile:
[legend]

List of all members.

## Classes

class | ShaderHelper
| Interface definition for helper class to generate shaders. More...
class | ShaderHelperCg
| Utility class to help with generating shaders for Cg / HLSL. More...
class | ShaderHelperGLSL
| Utility class to help with generating shaders for GLSL. More...
class | ShaderHelperGLSLES
| Utility class to help with generating shaders for GLSL ES. More...
class | ShaderHelperHLSL

## Public Member Functions

| SM2Profile (TerrainMaterialGenerator *parent, const String &name, const String &desc)
| ~SM2Profile ()
MaterialPtr | generate (const Terrain *terrain)
| Generate / resuse a material for the terrain.
MaterialPtr | generateForCompositeMap (const Terrain *terrain)
| Generate / resuse a material for the terrain.
uint8 | getMaxLayers (const Terrain *terrain) const
| Get the number of layers supported.
void | updateParams (const MaterialPtr &mat, const Terrain *terrain)
| Update params for a terrain.
void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain)
| Update params for a terrain.
void | requestOptions (Terrain *terrain)
| Request the options needed from the terrain.
bool | isVertexCompressionSupported () const
| Compressed vertex format supported?
bool | isLayerNormalMappingEnabled () const
| Whether to support normal mapping per layer in the shader (default true).
void | setLayerNormalMappingEnabled (bool enabled)
| Whether to support normal mapping per layer in the shader (default true).
bool | isLayerParallaxMappingEnabled () const
| Whether to support parallax mapping per layer in the shader (default true).
void | setLayerParallaxMappingEnabled (bool enabled)
| Whether to support parallax mapping per layer in the shader (default true).
bool | isLayerSpecularMappingEnabled () const
| Whether to support specular mapping per layer in the shader (default true).
void | setLayerSpecularMappingEnabled (bool enabled)
| Whether to support specular mapping per layer in the shader (default true).
bool | isGlobalColourMapEnabled () const
| Whether to support a global colour map over the terrain in the shader, if it's present (default true).
void | setGlobalColourMapEnabled (bool enabled)
| Whether to support a global colour map over the terrain in the shader, if it's present (default true).
bool | isLightmapEnabled () const
| Whether to support a light map over the terrain in the shader, if it's present (default true).
void | setLightmapEnabled (bool enabled)
| Whether to support a light map over the terrain in the shader, if it's present (default true).
bool | isCompositeMapEnabled () const
| Whether to use the composite map to provide a lower LOD technique in the distance (default true).
void | setCompositeMapEnabled (bool enabled)
| Whether to use the composite map to provide a lower LOD technique in the distance (default true).
bool | getReceiveDynamicShadowsEnabled () const
| Whether to support dynamic texture shadows received from other objects, on the terrain (default true).
void | setReceiveDynamicShadowsEnabled (bool enabled)
| Whether to support dynamic texture shadows received from other objects, on the terrain (default true).
void | setReceiveDynamicShadowsPSSM (PSSMShadowCameraSetup *pssmSettings)
| Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0).
PSSMShadowCameraSetup * | getReceiveDynamicShadowsPSSM () const
| Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0).
void | setReceiveDynamicShadowsDepth (bool enabled)
| Whether to use depth shadows (default false).
bool | getReceiveDynamicShadowsDepth () const
| Whether to use depth shadows (default false).
void | setReceiveDynamicShadowsLowLod (bool enabled)
| Whether to use shadows on low LOD material rendering (when using composite map) (default false).
bool | getReceiveDynamicShadowsLowLod () const
| Whether to use shadows on low LOD material rendering (when using composite map) (default false).
bool | _isSM3Available () const
| Internal.
bool | _isSM4Available () const
TerrainMaterialGenerator * | getParent () const
| Get the generator which owns this profile.
const String & | getName () const
| Get the name of this profile.
const String & | getDescription () const
| Get the description of this profile.
virtual void | updateCompositeMap (const Terrain *terrain, const Rect &rect)
| Update the composite map for a terrain.
void * | operator new (size_t sz, const char *file, int line, const char *func)
| operator new, with debug line info
void * | operator new (size_t sz)
void * | operator new (size_t sz, void *ptr)
| placement operator new
void * | operator new[] (size_t sz, const char *file, int line, const char *func)
| array operator new, with debug line info
void * | operator new[] (size_t sz)
void | operator delete (void *ptr)
void | operator delete (void *ptr, void *)
void | operator delete (void *ptr, const char *, int, const char *)
void | operator delete[] (void *ptr)
void | operator delete[] (void *ptr, const char *, int, const char *)

## Protected Types

enum | TechniqueType { HIGH_LOD, LOW_LOD, RENDER_COMPOSITE_MAP }

## Protected Member Functions

void | addTechnique (const MaterialPtr &mat, const Terrain *terrain, TechniqueType tt)
bool | isShadowingEnabled (TechniqueType tt, const Terrain *terrain) const

## Protected Attributes

ShaderHelper * | mShaderGen
bool | mLayerNormalMappingEnabled
bool | mLayerParallaxMappingEnabled
bool | mLayerSpecularMappingEnabled
bool | mGlobalColourMapEnabled
bool | mLightmapEnabled
bool | mCompositeMapEnabled
bool | mReceiveDynamicShadows
PSSMShadowCameraSetup * | mPSSM
bool | mDepthShadows
bool | mLowLodShadows
bool | mSM3Available
bool | mSM4Available
TerrainMaterialGenerator * | mParent
String | mName
String | mDesc

## Detailed Description

Shader model 2 profile target.

Definition at line 61 of file OgreTerrainMaterialGeneratorA.h.

## Member Enumeration Documentation

enum Ogre::TerrainMaterialGeneratorA::SM2Profile::TechniqueType`[protected]`

Enumerator:

  HIGH_LOD |
  LOW_LOD |
  RENDER_COMPOSITE_MAP |

Definition at line 152 of file OgreTerrainMaterialGeneratorA.h.

## Constructor & Destructor Documentation

Ogre::TerrainMaterialGeneratorA::SM2Profile::SM2Profile | ( | TerrainMaterialGenerator * | parent,
|  | const String & | name,
|  | const String & | desc
| ) |  |

Ogre::TerrainMaterialGeneratorA::SM2Profile::~SM2Profile | ( |  | ) |

## Member Function Documentation

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::_isSM3Available | ( |  | ) | const

Internal.

Definition at line 147 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::_isSM4Available | ( |  | ) | const

Definition at line 148 of file OgreTerrainMaterialGeneratorA.h.

void Ogre::TerrainMaterialGeneratorA::SM2Profile::addTechnique | ( | const MaterialPtr & | mat,
|  | const Terrain * | terrain,
|  | TechniqueType | tt
| ) |  | `[protected]`

MaterialPtr Ogre::TerrainMaterialGeneratorA::SM2Profile::generate | ( | const Terrain * | terrain | ) | `[virtual]`

Generate / resuse a material for the terrain.

Implements Ogre::TerrainMaterialGenerator::Profile.

MaterialPtr Ogre::TerrainMaterialGeneratorA::SM2Profile::generateForCompositeMap | ( | const Terrain * | terrain | ) | `[virtual]`

Generate / resuse a material for the terrain.

Implements Ogre::TerrainMaterialGenerator::Profile.

const String& Ogre::TerrainMaterialGenerator::Profile::getDescription | ( | void |  | ) | const`[inherited]`

Get the description of this profile.

Definition at line 178 of file OgreTerrainMaterialGenerator.h.

uint8 Ogre::TerrainMaterialGeneratorA::SM2Profile::getMaxLayers | ( | const Terrain * | terrain | ) | const`[virtual]`

Get the number of layers supported.

Implements Ogre::TerrainMaterialGenerator::Profile.

const String& Ogre::TerrainMaterialGenerator::Profile::getName | ( | void |  | ) | const`[inherited]`

Get the name of this profile.

Definition at line 176 of file OgreTerrainMaterialGenerator.h.

TerrainMaterialGenerator* Ogre::TerrainMaterialGenerator::Profile::getParent | ( |  | ) | const`[inherited]`

Get the generator which owns this profile.

Definition at line 174 of file OgreTerrainMaterialGenerator.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::getReceiveDynamicShadowsDepth | ( |  | ) | const

Whether to use depth shadows (default false).

Definition at line 138 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::getReceiveDynamicShadowsEnabled | ( |  | ) | const

Whether to support dynamic texture shadows received from other objects, on the terrain (default true).

Definition at line 119 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::getReceiveDynamicShadowsLowLod | ( |  | ) | const

Whether to use shadows on low LOD material rendering (when using composite map) (default false).

Definition at line 144 of file OgreTerrainMaterialGeneratorA.h.

PSSMShadowCameraSetup* Ogre::TerrainMaterialGeneratorA::SM2Profile::getReceiveDynamicShadowsPSSM | ( |  | ) | const

Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0).

Definition at line 132 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isCompositeMapEnabled | ( |  | ) | const

Whether to use the composite map to provide a lower LOD technique in the distance (default true).

Definition at line 111 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isGlobalColourMapEnabled | ( |  | ) | const

Whether to support a global colour map over the terrain in the shader, if it's present (default true).

Definition at line 95 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isLayerNormalMappingEnabled | ( |  | ) | const

Whether to support normal mapping per layer in the shader (default true).

Definition at line 76 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isLayerParallaxMappingEnabled | ( |  | ) | const

Whether to support parallax mapping per layer in the shader (default true).

Definition at line 82 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isLayerSpecularMappingEnabled | ( |  | ) | const

Whether to support specular mapping per layer in the shader (default true).

Definition at line 88 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isLightmapEnabled | ( |  | ) | const

Whether to support a light map over the terrain in the shader, if it's present (default true).

Definition at line 103 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isShadowingEnabled | ( | TechniqueType | tt,
|  | const Terrain * | terrain
| ) |  | const`[protected]`

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isVertexCompressionSupported | ( |  | ) | const`[virtual]`

Compressed vertex format supported?

Implements Ogre::TerrainMaterialGenerator::Profile.

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | `[inherited]`

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | void * |
| ) |  | `[inherited]`

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  | `[inherited]`

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | `[inherited]`

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  | `[inherited]`

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  | `[inherited]`

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | `[inherited]`

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | void * | ptr
| ) |  | `[inherited]`

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  | `[inherited]`

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | `[inherited]`

Definition at line 90 of file OgreMemoryAllocatedObject.h.

void Ogre::TerrainMaterialGeneratorA::SM2Profile::requestOptions | ( | Terrain * | terrain | ) | `[virtual]`

Request the options needed from the terrain.

Implements Ogre::TerrainMaterialGenerator::Profile.

void Ogre::TerrainMaterialGeneratorA::SM2Profile::setCompositeMapEnabled | ( | bool | enabled | ) |

Whether to use the composite map to provide a lower LOD technique in the distance (default true).

void Ogre::TerrainMaterialGeneratorA::SM2Profile::setGlobalColourMapEnabled | ( | bool | enabled | ) |

Whether to support a global colour map over the terrain in the shader, if it's present (default true).

void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLayerNormalMappingEnabled | ( | bool | enabled | ) |

Whether to support normal mapping per layer in the shader (default true).

void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLayerParallaxMappingEnabled | ( | bool | enabled | ) |

Whether to support parallax mapping per layer in the shader (default true).

void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLayerSpecularMappingEnabled | ( | bool | enabled | ) |

Whether to support specular mapping per layer in the shader (default true).

void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLightmapEnabled | ( | bool | enabled | ) |

Whether to support a light map over the terrain in the shader, if it's present (default true).

void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsDepth | ( | bool | enabled | ) |

Whether to use depth shadows (default false).

void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsEnabled | ( | bool | enabled | ) |

Whether to support dynamic texture shadows received from other objects, on the terrain (default true).

void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsLowLod | ( | bool | enabled | ) |

Whether to use shadows on low LOD material rendering (when using composite map) (default false).

void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsPSSM | ( | PSSMShadowCameraSetup * | pssmSettings | ) |

Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0).

virtual void Ogre::TerrainMaterialGenerator::Profile::updateCompositeMap | ( | const Terrain * | terrain,
|  | const Rect & | rect
| ) |  | `[virtual, inherited]`

Update the composite map for a terrain.

Referenced by Ogre::TerrainMaterialGenerator::updateCompositeMap().

void Ogre::TerrainMaterialGeneratorA::SM2Profile::updateParams | ( | const MaterialPtr & | mat,
|  | const Terrain * | terrain
| ) |  | `[virtual]`

Update params for a terrain.

Implements Ogre::TerrainMaterialGenerator::Profile.

void Ogre::TerrainMaterialGeneratorA::SM2Profile::updateParamsForCompositeMap | ( | const MaterialPtr & | mat,
|  | const Terrain * | terrain
| ) |  | `[virtual]`

Update params for a terrain.

Implements Ogre::TerrainMaterialGenerator::Profile.

## Member Data Documentation

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mCompositeMapEnabled`[protected]`

Definition at line 253 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mDepthShadows`[protected]`

Definition at line 256 of file OgreTerrainMaterialGeneratorA.h.

String Ogre::TerrainMaterialGenerator::Profile::mDesc`[protected, inherited]`

Definition at line 166 of file OgreTerrainMaterialGenerator.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mGlobalColourMapEnabled`[protected]`

Definition at line 251 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mLayerNormalMappingEnabled`[protected]`

Definition at line 248 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mLayerParallaxMappingEnabled`[protected]`

Definition at line 249 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mLayerSpecularMappingEnabled`[protected]`

Definition at line 250 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mLightmapEnabled`[protected]`

Definition at line 252 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mLowLodShadows`[protected]`

Definition at line 257 of file OgreTerrainMaterialGeneratorA.h.

String Ogre::TerrainMaterialGenerator::Profile::mName`[protected, inherited]`

Definition at line 165 of file OgreTerrainMaterialGenerator.h.

TerrainMaterialGenerator* Ogre::TerrainMaterialGenerator::Profile::mParent`[protected, inherited]`

Definition at line 164 of file OgreTerrainMaterialGenerator.h.

PSSMShadowCameraSetup* Ogre::TerrainMaterialGeneratorA::SM2Profile::mPSSM`[protected]`

Definition at line 255 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mReceiveDynamicShadows`[protected]`

Definition at line 254 of file OgreTerrainMaterialGeneratorA.h.

ShaderHelper* Ogre::TerrainMaterialGeneratorA::SM2Profile::mShaderGen`[protected]`

Definition at line 247 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mSM3Available`[protected]`

Definition at line 258 of file OgreTerrainMaterialGeneratorA.h.

bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mSM4Available`[protected]`

Definition at line 259 of file OgreTerrainMaterialGeneratorA.h.

The documentation for this class was generated from the following file:

- OgreTerrainMaterialGeneratorA.h

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:44