/include/EGL/WIN32/OgreWin32EGLRenderTexture.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
    00008 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00009
    00010 Permission is hereby granted, free of charge, to any person obtaining a copy
    00011 of this software and associated documentation files (the "Software"), to deal
    00012 in the Software without restriction, including without limitation the rights
    00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00014 copies of the Software, and to permit persons to whom the Software is
    00015 furnished to do so, subject to the following conditions:
    00016
    00017 The above copyright notice and this permission notice shall be included in
    00018 all copies or substantial portions of the Software.
    00019
    00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00026 THE SOFTWARE.
    00027 -----------------------------------------------------------------------------
    00028 */
    00029
    00030 #ifndef __Win32EGLRenderTexture_H__
    00031 #define __Win32EGLRenderTexture_H__
    00032
    00033 #include "OgrePrerequisites.h"
    00034 #include "OgreEGLRenderTexture.h"
    00035 #include "OgreWin32EGLSupport.h"
    00036 /*
    00037 namespace Ogre
    00038 {
    00039     class GLESContext;
    00040     class EGLSupport;
    00041     class EGLContext;
    00042
    00043     class _OgrePrivate Win32EGLPBuffer : public EGLPBuffer
    00044     {
    00045         protected:
    00046
    00047         public:
    00048             Win32EGLPBuffer(Win32EGLSupport* glsupport, PixelComponentType format, size_t width, size_t height);
    00049             virtual ~Win32EGLPBuffer();
    00050     };
    00051 }
    00052 */
    00053 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:24