Ogre::D3D11Texture Class Reference

`#include <OgreD3D11Texture.h>`

Inheritance diagram for Ogre::D3D11Texture:
[legend]

List of all members.

## Public Types

enum | LoadingState { LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING, LOADSTATE_PREPARED, LOADSTATE_PREPARING }
| Enum identifying the loading state of the resource. More...

## Public Member Functions

| D3D11Texture (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, D3D11Device &device)
| constructor
| ~D3D11Texture ()
| destructor
void | copyToTexture (TexturePtr &target)
| overriden from Texture
void | loadImage (const Image &img)
| overriden from Texture
HardwarePixelBufferSharedPtr | getBuffer (size_t face, size_t mipmap)
ID3D11Resource * | getTextureResource ()
ID3D11ShaderResourceView * | getTexture ()
| retrieves a pointer to the actual texture
bool | releaseIfDefaultPool (void)
| For dealing with lost devices - release the resource if in the default pool (and return true)
bool | recreateIfDefaultPool (D3D11Device &device)
| For dealing with lost devices - recreate the resource if in the default pool (and return true)
ID3D11Texture1D * | GetTex1D ()
ID3D11Texture2D * | GetTex2D ()
ID3D11Texture3D * | GetTex3D ()
D3D11_SHADER_RESOURCE_VIEW_DESC | getShaderResourceViewDesc () const
virtual void | setTextureType (TextureType ttype)
| Sets the type of texture; can only be changed before load()
virtual TextureType | getTextureType (void) const
| Gets the type of texture.
virtual size_t | getNumMipmaps (void) const
| Gets the number of mipmaps to be used for this texture.
virtual void | setNumMipmaps (size_t num)
| Sets the number of mipmaps to be used for this texture.
virtual bool | getMipmapsHardwareGenerated (void) const
| Are mipmaps hardware generated?
virtual float | getGamma (void) const
| Returns the gamma adjustment factor applied to this texture on loading.
virtual void | setGamma (float g)
| Sets the gamma adjustment factor applied to this texture on loading the data.
virtual void | setHardwareGammaEnabled (bool enabled)
| Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.
virtual bool | isHardwareGammaEnabled () const
| Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.
virtual void | setFSAA (uint fsaa, const String &fsaaHint)
| Set the level of multisample AA to be used if this texture is a rendertarget.
virtual uint | getFSAA () const
| Get the level of multisample AA to be used if this texture is a rendertarget.
virtual const String & | getFSAAHint () const
| Get the multisample AA hint if this texture is a rendertarget.
virtual size_t | getHeight (void) const
| Returns the height of the texture.
virtual size_t | getWidth (void) const
| Returns the width of the texture.
virtual size_t | getDepth (void) const
| Returns the depth of the texture (only applicable for 3D textures).
virtual size_t | getSrcHeight (void) const
| Returns the height of the original input texture (may differ due to hardware requirements).
virtual size_t | getSrcWidth (void) const
| Returns the width of the original input texture (may differ due to hardware requirements).
virtual size_t | getSrcDepth (void) const
| Returns the original depth of the input texture (only applicable for 3D textures).
virtual void | setHeight (size_t h)
| Set the height of the texture; can only do this before load();.
virtual void | setWidth (size_t w)
| Set the width of the texture; can only do this before load();.
virtual void | setDepth (size_t d)
| Set the depth of the texture (only applicable for 3D textures); can only do this before load();.
virtual int | getUsage () const
| Returns the TextureUsage identifier for this Texture.
virtual void | setUsage (int u)
| Sets the TextureUsage identifier for this Texture; only useful before load()
virtual void | loadRawData (DataStreamPtr &stream, ushort uWidth, ushort uHeight, PixelFormat eFormat)
| Loads the data from a raw stream.
virtual void | _loadImages (const ConstImagePtrList &images)
| Internal method to load the texture from a set of images.
virtual PixelFormat | getFormat () const
| Returns the pixel format for the texture surface.
virtual PixelFormat | getDesiredFormat (void) const
| Returns the desired pixel format for the texture surface.
virtual PixelFormat | getSrcFormat (void) const
| Returns the pixel format of the original input texture (may differ due to hardware requirements and pixel format conversion).
virtual void | setFormat (PixelFormat pf)
| Sets the pixel format for the texture surface; can only be set before load().
virtual bool | hasAlpha (void) const
| Returns true if the texture has an alpha layer.
virtual void | setDesiredIntegerBitDepth (ushort bits)
| Sets desired bit depth for integer pixel format textures.
virtual ushort | getDesiredIntegerBitDepth (void) const
| gets desired bit depth for integer pixel format textures.
virtual void | setDesiredFloatBitDepth (ushort bits)
| Sets desired bit depth for float pixel format textures.
virtual ushort | getDesiredFloatBitDepth (void) const
| gets desired bit depth for float pixel format textures.
virtual void | setDesiredBitDepths (ushort integerBits, ushort floatBits)
| Sets desired bit depth for integer and float pixel format.
virtual void | setTreatLuminanceAsAlpha (bool asAlpha)
| Sets whether luminace pixel format will treated as alpha format when load this texture.
virtual bool | getTreatLuminanceAsAlpha (void) const
| Gets whether luminace pixel format will treated as alpha format when load this texture.
virtual size_t | getNumFaces () const
| Return the number of faces this texture has.
virtual void | convertToImage (Image &destImage, bool includeMipMaps=false)
| Populate an Image with the contents of this texture.
virtual void | getCustomAttribute (const String &name, void *pData)
| Retrieve a platform or API-specific piece of information from this texture.
virtual void | prepare (bool backgroundThread=false)
| Prepares the resource for load, if it is not already.
virtual void | load (bool backgroundThread=false)
| Loads the resource, if it is not already.
virtual void | reload (void)
| Reloads the resource, if it is already loaded.
virtual bool | isReloadable (void) const
| Returns true if the Resource is reloadable, false otherwise.
virtual bool | isManuallyLoaded (void) const
| Is this resource manually loaded?
virtual void | unload (void)
| Unloads the resource; this is not permanent, the resource can be reloaded later if required.
virtual size_t | getSize (void) const
| Retrieves info about the size of the resource.
virtual void | touch (void)
| 'Touches' the resource to indicate it has been used.
virtual const String & | getName (void) const
| Gets resource name.
virtual ResourceHandle | getHandle (void) const
virtual bool | isPrepared (void) const
| Returns true if the Resource has been prepared, false otherwise.
virtual bool | isLoaded (void) const
| Returns true if the Resource has been loaded, false otherwise.
virtual bool | isLoading () const
| Returns whether the resource is currently in the process of background loading.
virtual LoadingState | getLoadingState () const
| Returns the current loading state.
virtual bool | isBackgroundLoaded (void) const
| Returns whether this Resource has been earmarked for background loading.
virtual void | setBackgroundLoaded (bool bl)
| Tells the resource whether it is background loaded or not.
virtual void | escalateLoading ()
| Escalates the loading of a background loaded resource.
virtual void | addListener (Listener *lis)
| Register a listener on this resource.
virtual void | removeListener (Listener *lis)
| Remove a listener on this resource.
virtual const String & | getGroup (void) const
| Gets the group which this resource is a member of.
virtual void | changeGroupOwnership (const String &newGroup)
| Change the resource group ownership of a Resource.
virtual ResourceManager * | getCreator (void)
| Gets the manager which created this resource.
virtual const String & | getOrigin (void) const
| Get the origin of this resource, e.g.
virtual void | _notifyOrigin (const String &origin)
| Notify this resource of it's origin.
virtual size_t | getStateCount () const
| Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.
virtual void | _dirtyState ()
| Manually mark the state of this resource as having been changed.
virtual void | _fireLoadingComplete (bool wasBackgroundLoaded)
| Firing of loading complete event.
virtual void | _firePreparingComplete (bool wasBackgroundLoaded)
| Firing of preparing complete event.
virtual void | _fireUnloadingComplete (void)
| Firing of unloading complete event.
ParamDictionary * | getParamDictionary (void)
| Retrieves the parameter dictionary for this class.
const ParamDictionary * | getParamDictionary (void) const
const ParameterList & | getParameters (void) const
| Retrieves a list of parameters valid for this object.
virtual bool | setParameter (const String &name, const String &value)
| Generic parameter setting method.
virtual void | setParameterList (const NameValuePairList &paramList)
| Generic multiple parameter setting method.
virtual String | getParameter (const String &name) const
| Generic parameter retrieval method.
virtual void | copyParametersTo (StringInterface *dest) const
| Method for copying this object's parameters to another object.
void * | operator new (size_t sz, const char *file, int line, const char *func)
| operator new, with debug line info
void * | operator new (size_t sz)
void * | operator new (size_t sz, void *ptr)
| placement operator new
void * | operator new[] (size_t sz, const char *file, int line, const char *func)
| array operator new, with debug line info
void * | operator new[] (size_t sz)
void | operator delete (void *ptr)
void | operator delete (void *ptr, void *)
void | operator delete (void *ptr, const char *, int, const char *)
void | operator delete[] (void *ptr)
void | operator delete[] (void *ptr, const char *, int, const char *)

## Static Public Member Functions

static void | cleanupDictionary ()
| Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

## Protected Types

typedef SharedPtr< vector < MemoryDataStreamPtr >::type > | LoadedStreams
typedef vector < HardwarePixelBufferSharedPtr > ::type | SurfaceList
| Vector of pointers to subsurfaces.
typedef set< Listener * >::type | ListenerList

## Protected Member Functions

void | _loadTex (LoadedStreams &loadedStreams)
| internal method, load a normal texture
void | _create1DTex ()
| internal method, create a blank normal 1D Dtexture
void | _create2DTex ()
| internal method, create a blank normal 2D texture
void | _create3DTex ()
| internal method, create a blank cube texture
DXGI_FORMAT | _chooseD3DFormat ()
| internal method, return a D3D pixel format for texture creation
void | createInternalResources (void)
void | createInternalResourcesImpl (void)
void | freeInternalResources (void)
void | freeInternalResourcesImpl (void)
| free internal resources
void | _setSrcAttributes (unsigned long width, unsigned long height, unsigned long depth, PixelFormat format)
| internal method, set Texture class source image protected attributes
void | _setFinalAttributes (unsigned long width, unsigned long height, unsigned long depth, PixelFormat format)
| internal method, set Texture class final texture protected attributes
String | _getCubeFaceName (unsigned char face) const
| internal method, the cube map face name for the spec. face index
void | _createSurfaceList (void)
| internal method, create D3D11HardwarePixelBuffers for every face and mipmap level.
void | prepareImpl (void)
void | unprepareImpl (void)
void | loadImpl ()
| overriden from Resource
void | postLoadImpl ()
| overriden from Resource
LoadedStreams | _prepareNormTex ()
LoadedStreams | _prepareVolumeTex ()
LoadedStreams | _prepareCubeTex ()
size_t | calculateSize (void) const
void | unloadImpl (void)
| Default implementation of unload which calls freeInternalResources.
String | getSourceFileType () const
| Identify the source file type as a string, either from the extension or from a magic number.
virtual void | preLoadImpl (void)
| Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.
virtual void | preUnloadImpl (void)
| Internal hook to perform actions before the unload process.
virtual void | postUnloadImpl (void)
| Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.
bool | createParamDictionary (const String &className)
| Internal method for creating a parameter dictionary for the class, if it does not already exist.

## Protected Attributes

D3D11Device & | mDevice
| D3DDevice pointer.
ID3D11Texture1D * | mp1DTex
| D3D11 pointer.
ID3D11Texture2D * | mp2DTex
ID3D11Texture3D * | mp3DTex
| cubic texture pointer
ID3D11Resource * | mpTex
| actual texture pointer
ID3D11ShaderResourceView * | mpShaderResourceView
bool | mIsDynamic
String | mCubeFaceNames [6]
| cube texture individual face names
DXGI_FORMAT | mBBPixelFormat
| device creation parameters
bool | mDynamicTextures
| The memory pool being used.
SurfaceList | mSurfaceList
D3D11_SHADER_RESOURCE_VIEW_DESC | mSRVDesc
LoadedStreams | mLoadedStreams
| Vector of pointers to streams that were pulled from disk by prepareImpl but have yet to be pushed into texture memory by loadImpl.
size_t | mHeight
size_t | mWidth
size_t | mDepth
size_t | mNumRequestedMipmaps
size_t | mNumMipmaps
bool | mMipmapsHardwareGenerated
float | mGamma
bool | mHwGamma
uint | mFSAA
String | mFSAAHint
TextureType | mTextureType
PixelFormat | mFormat
int | mUsage
PixelFormat | mSrcFormat
size_t | mSrcWidth
size_t | mSrcHeight
size_t | mSrcDepth
PixelFormat | mDesiredFormat
unsigned short | mDesiredIntegerBitDepth
unsigned short | mDesiredFloatBitDepth
bool | mTreatLuminanceAsAlpha
bool | mInternalResourcesCreated
ResourceManager * | mCreator
| Creator.
String | mName
| Unique name of the resource.
String | mGroup
| The name of the resource group.
ResourceHandle | mHandle
| Numeric handle for more efficient look up than name.
AtomicScalar< LoadingState > | mLoadingState
| Is the resource currently loaded?
volatile bool | mIsBackgroundLoaded
| Is this resource going to be background loaded? Only applicable for multithreaded.
size_t | mSize
| The size of the resource in bytes.
bool | mIsManual
| Is this file manually loaded?
String | mOrigin
| Origin of this resource (e.g. script name) - optional.
ManualResourceLoader * | mLoader
| Optional manual loader; if provided, data is loaded from here instead of a file.
size_t | mStateCount
| State count, the number of times this resource has changed state.
ListenerList | mListenerList

## Detailed Description

Definition at line 36 of file OgreD3D11Texture.h.

## Member Typedef Documentation

typedef set<Listener*>::type Ogre::Resource::ListenerList`[protected, inherited]`

Definition at line 164 of file OgreResource.h.

typedef SharedPtr<vector<MemoryDataStreamPtr>::type > Ogre::D3D11Texture::LoadedStreams`[protected]`

Definition at line 40 of file OgreD3D11Texture.h.

typedef vector<HardwarePixelBufferSharedPtr>::type Ogre::D3D11Texture::SurfaceList`[protected]`

Vector of pointers to subsurfaces.

Definition at line 74 of file OgreD3D11Texture.h.

## Member Enumeration Documentation

enum Ogre::Resource::LoadingState`[inherited]`

Enum identifying the loading state of the resource.

Enumerator:

  LOADSTATE_UNLOADED | Not loaded.
  LOADSTATE_LOADING | Loading is in progress.
  LOADSTATE_LOADED | Fully loaded.
  LOADSTATE_UNLOADING | Currently unloading.
  LOADSTATE_PREPARED | Fully prepared.
  LOADSTATE_PREPARING | Preparing is in progress.

Definition at line 125 of file OgreResource.h.

## Constructor & Destructor Documentation

Ogre::D3D11Texture::D3D11Texture | ( | ResourceManager * | creator,
|  | const String & | name,
|  | ResourceHandle | handle,
|  | const String & | group,
|  | bool | isManual,
|  | ManualResourceLoader * | loader,
|  | D3D11Device & | device
| ) |  |

constructor

Ogre::D3D11Texture::~D3D11Texture | ( |  | ) |

destructor

## Member Function Documentation

DXGI_FORMAT Ogre::D3D11Texture::_chooseD3DFormat | ( |  | ) | `[protected]`

internal method, return a D3D pixel format for texture creation

void Ogre::D3D11Texture::_create1DTex | ( |  | ) | `[protected]`

internal method, create a blank normal 1D Dtexture

void Ogre::D3D11Texture::_create2DTex | ( |  | ) | `[protected]`

internal method, create a blank normal 2D texture

void Ogre::D3D11Texture::_create3DTex | ( |  | ) | `[protected]`

internal method, create a blank cube texture

void Ogre::D3D11Texture::_createSurfaceList | ( | void |  | ) | `[protected]`

internal method, create D3D11HardwarePixelBuffers for every face and mipmap level.

This method must be called after the D3D texture object was created

virtual void Ogre::Resource::_dirtyState | ( |  | ) | `[virtual, inherited]`

Manually mark the state of this resource as having been changed.

Remarks:
  You only need to call this from outside if you explicitly want derived objects to think this object has changed.

See also:
  getStateCount.

virtual void Ogre::Resource::_fireLoadingComplete | ( | bool | wasBackgroundLoaded | ) | `[virtual, inherited]`

Firing of loading complete event.

Remarks:
  You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.

Parameters:

  wasBackgroundLoaded | Whether this was a background loaded event

virtual void Ogre::Resource::_firePreparingComplete | ( | bool | wasBackgroundLoaded | ) | `[virtual, inherited]`

Firing of preparing complete event.

Remarks:
  You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.

Parameters:

  wasBackgroundLoaded | Whether this was a background loaded event

virtual void Ogre::Resource::_fireUnloadingComplete | ( | void |  | ) | `[virtual, inherited]`

Firing of unloading complete event.

Remarks:
  You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.

String Ogre::D3D11Texture::_getCubeFaceName | ( | unsigned char | face | ) | const`[protected]`

internal method, the cube map face name for the spec. face index

Definition at line 105 of file OgreD3D11Texture.h.

References mCubeFaceNames.

virtual void Ogre::Texture::_loadImages | ( | const ConstImagePtrList & | images | ) | `[virtual, inherited]`

Internal method to load the texture from a set of images.

Note:
  Do NOT call this method unless you are inside the load() routine already, e.g. a ManualResourceLoader. It is not threadsafe and does not check or update resource loading status.

void Ogre::D3D11Texture::_loadTex | ( | LoadedStreams & | loadedStreams | ) | `[protected]`

internal method, load a normal texture

virtual void Ogre::Resource::_notifyOrigin | ( | const String & | origin | ) | `[virtual, inherited]`

Notify this resource of it's origin.

Definition at line 420 of file OgreResource.h.

LoadedStreams Ogre::D3D11Texture::_prepareCubeTex | ( |  | ) | `[protected]`

LoadedStreams Ogre::D3D11Texture::_prepareNormTex | ( |  | ) | `[protected]`

LoadedStreams Ogre::D3D11Texture::_prepareVolumeTex | ( |  | ) | `[protected]`

void Ogre::D3D11Texture::_setFinalAttributes | ( | unsigned long | width,
|  | unsigned long | height,
|  | unsigned long | depth,
|  | PixelFormat | format
| ) |  | `[protected]`

internal method, set Texture class final texture protected attributes

void Ogre::D3D11Texture::_setSrcAttributes | ( | unsigned long | width,
|  | unsigned long | height,
|  | unsigned long | depth,
|  | PixelFormat | format
| ) |  | `[protected]`

internal method, set Texture class source image protected attributes

virtual void Ogre::Resource::addListener | ( | Listener * | lis | ) | `[virtual, inherited]`

Register a listener on this resource.

See also:
  Resource::Listener

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

size_t Ogre::Texture::calculateSize | ( | void |  | ) | const`[protected, virtual, inherited]`

Calculate the size of a resource; this will only be called after 'load'.

Implements Ogre::Resource.

Reimplemented in Ogre::D3D9Texture.

virtual void Ogre::Resource::changeGroupOwnership | ( | const String & | newGroup | ) | `[virtual, inherited]`

Change the resource group ownership of a Resource.

Remarks:
  This method is generally reserved for internal use, although if you really know what you're doing you can use it to move this resource from one group to another.

Parameters:

  newGroup | Name of the new group

static void Ogre::StringInterface::cleanupDictionary | ( |  | ) | `[static, inherited]`

Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

MaterialManager) initializes.

virtual void Ogre::Texture::convertToImage | ( | Image & | destImage,
|  | bool | includeMipMaps = `false`
| ) |  | `[virtual, inherited]`

Populate an Image with the contents of this texture.

Parameters:

  destImage | The target image (contents will be overwritten)
  includeMipMaps | Whether to embed mipmaps in the image

virtual void Ogre::StringInterface::copyParametersTo | ( | StringInterface * | dest | ) | const`[virtual, inherited]`

Method for copying this object's parameters to another object.

Remarks:
  This method takes the values of all the object's parameters and tries to set the same values on the destination object. This provides a completely type independent way to copy parameters to other objects. Note that because of the String manipulation involved, this should not be regarded as an efficient process and should be saved for times outside of the rendering loop.

  Any unrecognised parameters will be ignored as with setParameter method.

Parameters:

  dest | Pointer to object to have it's parameters set the same as this object.

Definition at line 301 of file OgreStringInterface.h.

References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter().

void Ogre::D3D11Texture::copyToTexture | ( | TexturePtr & | target | ) | `[virtual]`

overriden from Texture

Reimplemented from Ogre::Texture.

void Ogre::D3D11Texture::createInternalResources | ( | void |  | ) | `[protected, virtual]`

Creates the internal texture resources for this texture.

Remarks:
  This method creates the internal texture resources (pixel buffers, texture surfaces etc) required to begin using this texture. You do not need to call this method directly unless you are manually creating a texture, in which case something must call it, after having set the size and format of the texture (e.g. the ManualResourceLoader might be the best one to call it). If you are not defining a manual texture, or if you use one of the self-contained load...() methods, then it will be called for you.

Reimplemented from Ogre::Texture.

void Ogre::D3D11Texture::createInternalResourcesImpl | ( | void |  | ) | `[protected, virtual]`

Implementation of creating internal texture resources.

Implements Ogre::Texture.

bool Ogre::StringInterface::createParamDictionary | ( | const String & | className | ) | `[protected, inherited]`

Internal method for creating a parameter dictionary for the class, if it does not already exist.

Remarks:
  This method will check to see if a parameter dictionary exist for this class yet, and if not will create one. NB you must supply the name of the class (RTTI is not used or performance).

Parameters:

  className | the name of the class using the dictionary

Returns:
  true if a new dictionary was created, false if it was already there

Definition at line 184 of file OgreStringInterface.h.

References OGRE_LOCK_MUTEX.

virtual void Ogre::Resource::escalateLoading | ( |  | ) | `[virtual, inherited]`

Escalates the loading of a background loaded resource.

Remarks:
  If a resource is set to load in the background, but something needs it before it's been loaded, there could be a problem. If the user of this resource really can't wait, they can escalate the loading which basically pulls the loading into the current thread immediately. If the resource is already being loaded but just hasn't quite finished then this method will simply wait until the background load is complete.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

void Ogre::D3D11Texture::freeInternalResources | ( | void |  | ) | `[protected, virtual]`

Frees internal texture resources for this texture.

Reimplemented from Ogre::Texture.

void Ogre::D3D11Texture::freeInternalResourcesImpl | ( | void |  | ) | `[protected, virtual]`

free internal resources

Implements Ogre::Texture.

HardwarePixelBufferSharedPtr Ogre::D3D11Texture::getBuffer | ( | size_t | face,
|  | size_t | mipmap
| ) |  | `[virtual]`

Return hardware pixel buffer for a surface.

This buffer can then be used to copy data from and to a particular level of the texture.

Parameters:

  face | Face number, in case of a cubemap texture. Must be 0 for other types of textures. For cubemaps, this is one of +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5)
  mipmap | Mipmap level. This goes from 0 for the first, largest mipmap level to getNumMipmaps()-1 for the smallest.

Returns:
  A shared pointer to a hardware pixel buffer

Remarks:
  The buffer is invalidated when the resource is unloaded or destroyed. Do not use it after the lifetime of the containing texture.

Implements Ogre::Texture.

virtual ResourceManager* Ogre::Resource::getCreator | ( | void |  | ) | `[virtual, inherited]`

Gets the manager which created this resource.

Definition at line 411 of file OgreResource.h.

virtual void Ogre::Texture::getCustomAttribute | ( | const String & | name,
|  | void * | pData
| ) |  | `[virtual, inherited]`

Retrieve a platform or API-specific piece of information from this texture.

This method of retrieving information should only be used if you know what you're doing.

Parameters:

  name | The name of the attribute to retrieve
  pData | Pointer to memory matching the type of data you want to retrieve.

Reimplemented in Ogre::GLTexture.

Definition at line 383 of file OgreTexture.h.

virtual size_t Ogre::Texture::getDepth | ( | void |  | ) | const`[virtual, inherited]`

Returns the depth of the texture (only applicable for 3D textures).

Definition at line 200 of file OgreTexture.h.

virtual ushort Ogre::Texture::getDesiredFloatBitDepth | ( | void |  | ) | const`[virtual, inherited]`

gets desired bit depth for float pixel format textures.

virtual PixelFormat Ogre::Texture::getDesiredFormat | ( | void |  | ) | const`[virtual, inherited]`

Returns the desired pixel format for the texture surface.

Definition at line 299 of file OgreTexture.h.

virtual ushort Ogre::Texture::getDesiredIntegerBitDepth | ( | void |  | ) | const`[virtual, inherited]`

gets desired bit depth for integer pixel format textures.

virtual PixelFormat Ogre::Texture::getFormat | ( |  | ) | const`[virtual, inherited]`

Returns the pixel format for the texture surface.

Definition at line 293 of file OgreTexture.h.

virtual uint Ogre::Texture::getFSAA | ( |  | ) | const`[virtual, inherited]`

Get the level of multisample AA to be used if this texture is a rendertarget.

Definition at line 184 of file OgreTexture.h.

virtual const String& Ogre::Texture::getFSAAHint | ( |  | ) | const`[virtual, inherited]`

Get the multisample AA hint if this texture is a rendertarget.

Definition at line 188 of file OgreTexture.h.

virtual float Ogre::Texture::getGamma | ( | void |  | ) | const`[virtual, inherited]`

Returns the gamma adjustment factor applied to this texture on loading.

Definition at line 135 of file OgreTexture.h.

virtual const String& Ogre::Resource::getGroup | ( | void |  | ) | const`[virtual, inherited]`

Gets the group which this resource is a member of.

Definition at line 399 of file OgreResource.h.

virtual ResourceHandle Ogre::Resource::getHandle | ( | void |  | ) | const`[virtual, inherited]`

Reimplemented in Ogre::SkeletonInstance.

Definition at line 317 of file OgreResource.h.

virtual size_t Ogre::Texture::getHeight | ( | void |  | ) | const`[virtual, inherited]`

Returns the height of the texture.

Definition at line 192 of file OgreTexture.h.

virtual LoadingState Ogre::Resource::getLoadingState | ( |  | ) | const`[virtual, inherited]`

Returns the current loading state.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 348 of file OgreResource.h.

virtual bool Ogre::Texture::getMipmapsHardwareGenerated | ( | void |  | ) | const`[virtual, inherited]`

Are mipmaps hardware generated?

Remarks:
  Will only be accurate after texture load, or createInternalResources

Definition at line 131 of file OgreTexture.h.

virtual const String& Ogre::Resource::getName | ( | void |  | ) | const`[virtual, inherited]`

Gets resource name.

Reimplemented in Ogre::SkeletonInstance.

Definition at line 312 of file OgreResource.h.

virtual size_t Ogre::Texture::getNumFaces | ( |  | ) | const`[virtual, inherited]`

Return the number of faces this texture has.

This will be 6 for a cubemap texture and 1 for a 1D, 2D or 3D one.

virtual size_t Ogre::Texture::getNumMipmaps | ( | void |  | ) | const`[virtual, inherited]`

Gets the number of mipmaps to be used for this texture.

Definition at line 119 of file OgreTexture.h.

virtual const String& Ogre::Resource::getOrigin | ( | void |  | ) | const`[virtual, inherited]`

Get the origin of this resource, e.g.

a script file name.

Remarks:
  This property will only contain something if the creator of this resource chose to populate it. Script loaders are advised to populate it.

Definition at line 418 of file OgreResource.h.

ParamDictionary* Ogre::StringInterface::getParamDictionary | ( | void |  | ) | `[inherited]`

Retrieves the parameter dictionary for this class.

Remarks:
  Only valid to call this after createParamDictionary.

Returns:
  Pointer to ParamDictionary shared by all instances of this class which you can add parameters to, retrieve parameters etc.

Definition at line 217 of file OgreStringInterface.h.

const ParamDictionary* Ogre::StringInterface::getParamDictionary | ( | void |  | ) | const`[inherited]`

Definition at line 222 of file OgreStringInterface.h.

virtual String Ogre::StringInterface::getParameter | ( | const String & | name | ) | const`[virtual, inherited]`

Generic parameter retrieval method.

Remarks:
  Call this method with the name of a parameter to retrieve a string-format value of the parameter in question. If in doubt, check the parameter definition in the list returned from getParameters for the type of this parameter. If you like you can use StringConverter to convert this string back into a native type.

Parameters:

  name | The name of the parameter to get

Returns:
  String value of parameter, blank if not found

Definition at line 270 of file OgreStringInterface.h.

References Ogre::ParamCommand::doGet(), and Ogre::ParamDictionary::getParamCommand().

const ParameterList& Ogre::StringInterface::getParameters | ( | void |  | ) | const`[inherited]`

Retrieves a list of parameters valid for this object.

Returns:
  A reference to a static list of ParameterDef objects.

D3D11_SHADER_RESOURCE_VIEW_DESC Ogre::D3D11Texture::getShaderResourceViewDesc | ( |  | ) | const

virtual size_t Ogre::Resource::getSize | ( | void |  | ) | const`[virtual, inherited]`

Retrieves info about the size of the resource.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 301 of file OgreResource.h.

String Ogre::Texture::getSourceFileType | ( |  | ) | const`[protected, inherited]`

Identify the source file type as a string, either from the extension or from a magic number.

virtual size_t Ogre::Texture::getSrcDepth | ( | void |  | ) | const`[virtual, inherited]`

Returns the original depth of the input texture (only applicable for 3D textures).

Definition at line 212 of file OgreTexture.h.

virtual PixelFormat Ogre::Texture::getSrcFormat | ( | void |  | ) | const`[virtual, inherited]`

Returns the pixel format of the original input texture (may differ due to hardware requirements and pixel format conversion).

Definition at line 307 of file OgreTexture.h.

virtual size_t Ogre::Texture::getSrcHeight | ( | void |  | ) | const`[virtual, inherited]`

Returns the height of the original input texture (may differ due to hardware requirements).

Definition at line 204 of file OgreTexture.h.

virtual size_t Ogre::Texture::getSrcWidth | ( | void |  | ) | const`[virtual, inherited]`

Returns the width of the original input texture (may differ due to hardware requirements).

Definition at line 208 of file OgreTexture.h.

virtual size_t Ogre::Resource::getStateCount | ( |  | ) | const`[virtual, inherited]`

Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.

Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback.

Definition at line 429 of file OgreResource.h.

ID3D11Texture1D* Ogre::D3D11Texture::GetTex1D | ( |  | ) |

Definition at line 166 of file OgreD3D11Texture.h.

References mp1DTex.

ID3D11Texture2D* Ogre::D3D11Texture::GetTex2D | ( |  | ) |

Definition at line 167 of file OgreD3D11Texture.h.

References mp2DTex.

ID3D11Texture3D* Ogre::D3D11Texture::GetTex3D | ( |  | ) |

Definition at line 168 of file OgreD3D11Texture.h.

References mp3DTex.

ID3D11ShaderResourceView* Ogre::D3D11Texture::getTexture | ( |  | ) |

retrieves a pointer to the actual texture

Definition at line 150 of file OgreD3D11Texture.h.

References mpShaderResourceView.

ID3D11Resource* Ogre::D3D11Texture::getTextureResource | ( |  | ) |

Definition at line 147 of file OgreD3D11Texture.h.

References mpTex.

virtual TextureType Ogre::Texture::getTextureType | ( | void |  | ) | const`[virtual, inherited]`

Gets the type of texture.

Definition at line 115 of file OgreTexture.h.

virtual bool Ogre::Texture::getTreatLuminanceAsAlpha | ( | void |  | ) | const`[virtual, inherited]`

Gets whether luminace pixel format will treated as alpha format when load this texture.

virtual int Ogre::Texture::getUsage | ( |  | ) | const`[virtual, inherited]`

Returns the TextureUsage identifier for this Texture.

Definition at line 229 of file OgreTexture.h.

virtual size_t Ogre::Texture::getWidth | ( | void |  | ) | const`[virtual, inherited]`

Returns the width of the texture.

Definition at line 196 of file OgreTexture.h.

virtual bool Ogre::Texture::hasAlpha | ( | void |  | ) | const`[virtual, inherited]`

Returns true if the texture has an alpha layer.

virtual bool Ogre::Resource::isBackgroundLoaded | ( | void |  | ) | const`[virtual, inherited]`

Returns whether this Resource has been earmarked for background loading.

Remarks:
  This option only makes sense when you have built Ogre with thread support (OGRE_THREAD_SUPPORT). If a resource has been marked for background loading, then it won't load on demand like normal when load() is called. Instead, it will ignore request to load() except if the caller indicates it is the background loader. Any other users of this resource should check isLoaded(), and if that returns false, don't use the resource and come back later.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 365 of file OgreResource.h.

virtual bool Ogre::Texture::isHardwareGammaEnabled | ( |  | ) | const`[virtual, inherited]`

Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.

Definition at line 170 of file OgreTexture.h.

virtual bool Ogre::Resource::isLoaded | ( | void |  | ) | const`[virtual, inherited]`

Returns true if the Resource has been loaded, false otherwise.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 332 of file OgreResource.h.

virtual bool Ogre::Resource::isLoading | ( |  | ) | const`[virtual, inherited]`

Returns whether the resource is currently in the process of background loading.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 341 of file OgreResource.h.

virtual bool Ogre::Resource::isManuallyLoaded | ( | void |  | ) | const`[virtual, inherited]`

Is this resource manually loaded?

Definition at line 289 of file OgreResource.h.

virtual bool Ogre::Resource::isPrepared | ( | void |  | ) | const`[virtual, inherited]`

Returns true if the Resource has been prepared, false otherwise.

Definition at line 324 of file OgreResource.h.

virtual bool Ogre::Resource::isReloadable | ( | void |  | ) | const`[virtual, inherited]`

Returns true if the Resource is reloadable, false otherwise.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 282 of file OgreResource.h.

virtual void Ogre::Resource::load | ( | bool | backgroundThread = `false` | ) | `[virtual, inherited]`

Loads the resource, if it is not already.

Remarks:
  If the resource is loaded from a file, loading is automatic. If not, if for example this resource gained it's data from procedural calls rather than loading from a file, then this resource will not reload on it's own.

Parameters:

  backgroundThread | Indicates whether the caller of this method is the background resource loading thread.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

void Ogre::D3D11Texture::loadImage | ( | const Image & | img | ) | `[virtual]`

overriden from Texture

Reimplemented from Ogre::Texture.

void Ogre::D3D11Texture::loadImpl | ( |  | ) | `[protected, virtual]`

overriden from Resource

Implements Ogre::Resource.

virtual void Ogre::Texture::loadRawData | ( | DataStreamPtr & | stream,
|  | ushort | uWidth,
|  | ushort | uHeight,
|  | PixelFormat | eFormat
| ) |  | `[virtual, inherited]`

Loads the data from a raw stream.

Note:
  Important: only call this from outside the load() routine of a Resource. Don't call it within (including ManualResourceLoader) - use _loadImages() instead. This method is designed to be external, performs locking and checks the load status before loading.

Parameters:

  stream | Data stream containing the raw pixel data
  uWidth | Width of the image
  uHeight | Height of the image
  eFormat | The format of the pixel data

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | `[inherited]`

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | void * |
| ) |  | `[inherited]`

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  | `[inherited]`

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | `[inherited]`

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  | `[inherited]`

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  | `[inherited]`

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | `[inherited]`

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | void * | ptr
| ) |  | `[inherited]`

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  | `[inherited]`

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | `[inherited]`

Definition at line 90 of file OgreMemoryAllocatedObject.h.

void Ogre::D3D11Texture::postLoadImpl | ( |  | ) | `[protected, virtual]`

overriden from Resource

Reimplemented from Ogre::Resource.

virtual void Ogre::Resource::postUnloadImpl | ( | void |  | ) | `[protected, virtual, inherited]`

Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.

Note:
  Mutex will have already been acquired by the unloading thread.

Definition at line 199 of file OgreResource.h.

virtual void Ogre::Resource::preLoadImpl | ( | void |  | ) | `[protected, virtual, inherited]`

Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.

Note:
  Mutex will have already been acquired by the loading thread. Also, this call will occur even when using a ManualResourceLoader (when loadImpl is not actually called)

Definition at line 182 of file OgreResource.h.

virtual void Ogre::Resource::prepare | ( | bool | backgroundThread = `false` | ) | `[virtual, inherited]`

Prepares the resource for load, if it is not already.

One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS.

Parameters:

  backgroundThread | Whether this is occurring in a background thread

void Ogre::D3D11Texture::prepareImpl | ( | void |  | ) | `[protected, virtual]`

Internal implementation of the meat of the 'prepare' action.

Reimplemented from Ogre::Resource.

virtual void Ogre::Resource::preUnloadImpl | ( | void |  | ) | `[protected, virtual, inherited]`

Internal hook to perform actions before the unload process.

Note:
  Mutex will have already been acquired by the unloading thread.

Definition at line 194 of file OgreResource.h.

bool Ogre::D3D11Texture::recreateIfDefaultPool | ( | D3D11Device & | device | ) |

For dealing with lost devices - recreate the resource if in the default pool (and return true)

bool Ogre::D3D11Texture::releaseIfDefaultPool | ( | void |  | ) |

For dealing with lost devices - release the resource if in the default pool (and return true)

virtual void Ogre::Resource::reload | ( | void |  | ) | `[virtual, inherited]`

Reloads the resource, if it is already loaded.

Remarks:
  Calls unload() and then load() again, if the resource is already loaded. If it is not loaded already, then nothing happens.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

virtual void Ogre::Resource::removeListener | ( | Listener * | lis | ) | `[virtual, inherited]`

Remove a listener on this resource.

See also:
  Resource::Listener

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

virtual void Ogre::Resource::setBackgroundLoaded | ( | bool | bl | ) | `[virtual, inherited]`

Tells the resource whether it is background loaded or not.

Remarks:

See also:
  Resource::isBackgroundLoaded . Note that calling this only defers the normal on-demand loading behaviour of a resource, it does not actually set up a thread to make sure the resource gets loaded in the background. You should use ResourceBackgroundLoadingQueue to manage the actual loading (which will call this method itself).

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 375 of file OgreResource.h.

virtual void Ogre::Texture::setDepth | ( | size_t | d | ) | `[virtual, inherited]`

Set the depth of the texture (only applicable for 3D textures); can only do this before load();.

Definition at line 225 of file OgreTexture.h.

virtual void Ogre::Texture::setDesiredBitDepths | ( | ushort | integerBits,
|  | ushort | floatBits
| ) |  | `[virtual, inherited]`

Sets desired bit depth for integer and float pixel format.

virtual void Ogre::Texture::setDesiredFloatBitDepth | ( | ushort | bits | ) | `[virtual, inherited]`

Sets desired bit depth for float pixel format textures.

Note:
  Available values: 0, 16 and 32, where 0 (the default) means keep original format as it is. This value is number of bits for a channel of the pixel.

virtual void Ogre::Texture::setDesiredIntegerBitDepth | ( | ushort | bits | ) | `[virtual, inherited]`

Sets desired bit depth for integer pixel format textures.

Note:
  Available values: 0, 16 and 32, where 0 (the default) means keep original format as it is. This value is number of bits for the pixel.

virtual void Ogre::Texture::setFormat | ( | PixelFormat | pf | ) | `[virtual, inherited]`

Sets the pixel format for the texture surface; can only be set before load().

virtual void Ogre::Texture::setFSAA | ( | uint | fsaa,
|  | const String & | fsaaHint
| ) |  | `[virtual, inherited]`

Set the level of multisample AA to be used if this texture is a rendertarget.

Note:
  This option will be ignored if TU_RENDERTARGET is not part of the usage options on this texture, or if the hardware does not support it.

Parameters:

  fsaa | The number of samples
  fsaaHint | Any hinting text (

See also:
  Root::createRenderWindow)

Definition at line 179 of file OgreTexture.h.

virtual void Ogre::Texture::setGamma | ( | float | g | ) | `[virtual, inherited]`

Sets the gamma adjustment factor applied to this texture on loading the data.

Note:
  Must be called before any 'load' method. This gamma factor will be premultiplied in and may reduce the precision of your textures. You can use setHardwareGamma if supported to apply gamma on sampling the texture instead.

Definition at line 145 of file OgreTexture.h.

virtual void Ogre::Texture::setHardwareGammaEnabled | ( | bool | enabled | ) | `[virtual, inherited]`

Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.

Remarks:
  24-bit textures are often saved in gamma colour space; this preserves precision in the 'darks'. However, if you're performing blending on the sampled colours, you really want to be doing it in linear space. One way is to apply a gamma correction value on loading (see setGamma), but this means you lose precision in those dark colours. An alternative is to get the hardware to do the gamma correction when reading the texture and converting it to a floating point value for the rest of the pipeline. This option allows you to do that; it's only supported in relatively recent hardware (others will ignore it) but can improve the quality of colour reproduction.

Note:
  Must be called before any 'load' method since it may affect the construction of the underlying hardware resources. Also note this only useful on textures using 8-bit colour channels.

Definition at line 165 of file OgreTexture.h.

virtual void Ogre::Texture::setHeight | ( | size_t | h | ) | `[virtual, inherited]`

Set the height of the texture; can only do this before load();.

Definition at line 216 of file OgreTexture.h.

virtual void Ogre::Texture::setNumMipmaps | ( | size_t | num | ) | `[virtual, inherited]`

Sets the number of mipmaps to be used for this texture.

Note:
  Must be set before calling any 'load' method.

Definition at line 125 of file OgreTexture.h.

virtual bool Ogre::StringInterface::setParameter | ( | const String & | name,
|  | const String & | value
| ) |  | `[virtual, inherited]`

Generic parameter setting method.

Remarks:
  Call this method with the name of a parameter and a string version of the value to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.

Parameters:

  name | The name of the parameter to set
  value | String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information.

Returns:
  true if set was successful, false otherwise (NB no exceptions thrown - tolerant method)

Referenced by Ogre::StringInterface::copyParametersTo().

virtual void Ogre::StringInterface::setParameterList | ( | const NameValuePairList & | paramList | ) | `[virtual, inherited]`

Generic multiple parameter setting method.

Remarks:
  Call this method with a list of name / value pairs to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.

Parameters:

  paramList | Name/value pair list

virtual void Ogre::Texture::setTextureType | ( | TextureType | ttype | ) | `[virtual, inherited]`

Sets the type of texture; can only be changed before load()

Definition at line 111 of file OgreTexture.h.

virtual void Ogre::Texture::setTreatLuminanceAsAlpha | ( | bool | asAlpha | ) | `[virtual, inherited]`

Sets whether luminace pixel format will treated as alpha format when load this texture.

virtual void Ogre::Texture::setUsage | ( | int | u | ) | `[virtual, inherited]`

Sets the TextureUsage identifier for this Texture; only useful before load()

Parameters:

  u | is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY.

Definition at line 241 of file OgreTexture.h.

virtual void Ogre::Texture::setWidth | ( | size_t | w | ) | `[virtual, inherited]`

Set the width of the texture; can only do this before load();.

Definition at line 220 of file OgreTexture.h.

virtual void Ogre::Resource::touch | ( | void |  | ) | `[virtual, inherited]`

'Touches' the resource to indicate it has been used.

Reimplemented in Ogre::Material, and Ogre::UnifiedHighLevelGpuProgram.

Referenced by Ogre::Material::touch().

virtual void Ogre::Resource::unload | ( | void |  | ) | `[virtual, inherited]`

Unloads the resource; this is not permanent, the resource can be reloaded later if required.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

void Ogre::Texture::unloadImpl | ( | void |  | ) | `[protected, virtual, inherited]`

Default implementation of unload which calls freeInternalResources.

Implements Ogre::Resource.

void Ogre::D3D11Texture::unprepareImpl | ( | void |  | ) | `[protected, virtual]`

Internal function for undoing the 'prepare' action.

Called when the load is completed, and when resources are unloaded when they are prepared but not yet loaded.

Reimplemented from Ogre::Resource.

## Member Data Documentation

DXGI_FORMAT Ogre::D3D11Texture::mBBPixelFormat`[protected]`

device creation parameters

back buffer pixel format

Definition at line 66 of file OgreD3D11Texture.h.

ResourceManager* Ogre::Resource::mCreator`[protected, inherited]`

Creator.

Definition at line 142 of file OgreResource.h.

String Ogre::D3D11Texture::mCubeFaceNames[6]`[protected]`

cube texture individual face names

Definition at line 62 of file OgreD3D11Texture.h.

Referenced by _getCubeFaceName().

size_t Ogre::Texture::mDepth`[protected, inherited]`

Definition at line 390 of file OgreTexture.h.

unsigned short Ogre::Texture::mDesiredFloatBitDepth`[protected, inherited]`

Definition at line 409 of file OgreTexture.h.

PixelFormat Ogre::Texture::mDesiredFormat`[protected, inherited]`

Definition at line 407 of file OgreTexture.h.

unsigned short Ogre::Texture::mDesiredIntegerBitDepth`[protected, inherited]`

Definition at line 408 of file OgreTexture.h.

D3D11Device& Ogre::D3D11Texture::mDevice`[protected]`

D3DDevice pointer.

Definition at line 43 of file OgreD3D11Texture.h.

bool Ogre::D3D11Texture::mDynamicTextures`[protected]`

The memory pool being used.

device capabilities pointer

Definition at line 72 of file OgreD3D11Texture.h.

PixelFormat Ogre::Texture::mFormat`[protected, inherited]`

Definition at line 401 of file OgreTexture.h.

uint Ogre::Texture::mFSAA`[protected, inherited]`

Definition at line 397 of file OgreTexture.h.

String Ogre::Texture::mFSAAHint`[protected, inherited]`

Definition at line 398 of file OgreTexture.h.

float Ogre::Texture::mGamma`[protected, inherited]`

Definition at line 395 of file OgreTexture.h.

String Ogre::Resource::mGroup`[protected, inherited]`

The name of the resource group.

Definition at line 146 of file OgreResource.h.

ResourceHandle Ogre::Resource::mHandle`[protected, inherited]`

Numeric handle for more efficient look up than name.

Definition at line 148 of file OgreResource.h.

size_t Ogre::Texture::mHeight`[protected, inherited]`

Definition at line 388 of file OgreTexture.h.

bool Ogre::Texture::mHwGamma`[protected, inherited]`

Definition at line 396 of file OgreTexture.h.

bool Ogre::Texture::mInternalResourcesCreated`[protected, inherited]`

Definition at line 412 of file OgreTexture.h.

volatile bool Ogre::Resource::mIsBackgroundLoaded`[protected, inherited]`

Is this resource going to be background loaded? Only applicable for multithreaded.

Definition at line 152 of file OgreResource.h.

bool Ogre::D3D11Texture::mIsDynamic`[protected]`

Definition at line 59 of file OgreD3D11Texture.h.

bool Ogre::Resource::mIsManual`[protected, inherited]`

Is this file manually loaded?

Definition at line 156 of file OgreResource.h.

ListenerList Ogre::Resource::mListenerList`[protected, inherited]`

Definition at line 165 of file OgreResource.h.

LoadedStreams Ogre::D3D11Texture::mLoadedStreams`[protected]`

Vector of pointers to streams that were pulled from disk by prepareImpl but have yet to be pushed into texture memory by loadImpl.

Should be cleared on load and on unprepare.

Definition at line 126 of file OgreD3D11Texture.h.

ManualResourceLoader* Ogre::Resource::mLoader`[protected, inherited]`

Optional manual loader; if provided, data is loaded from here instead of a file.

Definition at line 160 of file OgreResource.h.

AtomicScalar<LoadingState> Ogre::Resource::mLoadingState`[protected, inherited]`

Is the resource currently loaded?

Definition at line 150 of file OgreResource.h.

bool Ogre::Texture::mMipmapsHardwareGenerated`[protected, inherited]`

Definition at line 394 of file OgreTexture.h.

String Ogre::Resource::mName`[protected, inherited]`

Unique name of the resource.

Definition at line 144 of file OgreResource.h.

size_t Ogre::Texture::mNumMipmaps`[protected, inherited]`

Definition at line 393 of file OgreTexture.h.

size_t Ogre::Texture::mNumRequestedMipmaps`[protected, inherited]`

Definition at line 392 of file OgreTexture.h.

String Ogre::Resource::mOrigin`[protected, inherited]`

Origin of this resource (e.g. script name) - optional.

Definition at line 158 of file OgreResource.h.

ID3D11Texture1D* Ogre::D3D11Texture::mp1DTex`[protected]`

D3D11 pointer.

Definition at line 48 of file OgreD3D11Texture.h.

Referenced by GetTex1D().

ID3D11Texture2D* Ogre::D3D11Texture::mp2DTex`[protected]`

Definition at line 50 of file OgreD3D11Texture.h.

Referenced by GetTex2D().

ID3D11Texture3D* Ogre::D3D11Texture::mp3DTex`[protected]`

cubic texture pointer

Definition at line 52 of file OgreD3D11Texture.h.

Referenced by GetTex3D().

ID3D11ShaderResourceView* Ogre::D3D11Texture::mpShaderResourceView`[protected]`

Definition at line 56 of file OgreD3D11Texture.h.

Referenced by getTexture().

ID3D11Resource* Ogre::D3D11Texture::mpTex`[protected]`

actual texture pointer

Definition at line 54 of file OgreD3D11Texture.h.

Referenced by getTextureResource().

size_t Ogre::Resource::mSize`[protected, inherited]`

The size of the resource in bytes.

Definition at line 154 of file OgreResource.h.

size_t Ogre::Texture::mSrcDepth`[protected, inherited]`

Definition at line 405 of file OgreTexture.h.

PixelFormat Ogre::Texture::mSrcFormat`[protected, inherited]`

Definition at line 404 of file OgreTexture.h.

size_t Ogre::Texture::mSrcHeight`[protected, inherited]`

Definition at line 405 of file OgreTexture.h.

size_t Ogre::Texture::mSrcWidth`[protected, inherited]`

Definition at line 405 of file OgreTexture.h.

D3D11_SHADER_RESOURCE_VIEW_DESC Ogre::D3D11Texture::mSRVDesc`[protected]`

Definition at line 77 of file OgreD3D11Texture.h.

size_t Ogre::Resource::mStateCount`[protected, inherited]`

State count, the number of times this resource has changed state.

Definition at line 162 of file OgreResource.h.

SurfaceList Ogre::D3D11Texture::mSurfaceList`[protected]`

Definition at line 75 of file OgreD3D11Texture.h.

TextureType Ogre::Texture::mTextureType`[protected, inherited]`

Definition at line 400 of file OgreTexture.h.

bool Ogre::Texture::mTreatLuminanceAsAlpha`[protected, inherited]`

Definition at line 410 of file OgreTexture.h.

int Ogre::Texture::mUsage`[protected, inherited]`

Definition at line 402 of file OgreTexture.h.

size_t Ogre::Texture::mWidth`[protected, inherited]`

Definition at line 389 of file OgreTexture.h.

The documentation for this class was generated from the following file:

- OgreD3D11Texture.h

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:47