OgreGLSLGpuProgram.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028
    00029 #ifndef __GLSLGpuProgram_H__
    00030 #define __GLSLGpuProgram_H__
    00031
    00032 // Precompiler options
    00033 #include "OgreGLSLExtSupport.h"
    00034 #include "OgreGLGpuProgram.h"
    00035
    00036
    00037 namespace Ogre {
    00038
    00048     class _OgreGLExport GLSLGpuProgram : public GLGpuProgram
    00049     {
    00050     private:
    00052         GLSLProgram* mGLSLProgram;
    00053
    00055         static GLuint mVertexShaderCount;
    00057         static GLuint mFragmentShaderCount;
    00059         static GLuint mGeometryShaderCount;
    00060
    00061     public:
    00062         GLSLGpuProgram(GLSLProgram* parent);
    00063         ~GLSLGpuProgram();
    00064
    00065
    00067         void bindProgram(void);
    00069         void unbindProgram(void);
    00071         void bindProgramParameters(GpuProgramParametersSharedPtr params, uint16 mask);
    00073         void bindProgramPassIterationParameters(GpuProgramParametersSharedPtr params);
    00074
    00076         GLuint getProgramID(void) const
    00077         { return mProgramID; }
    00078
    00080         GLSLProgram* getGLSLProgram(void) const { return mGLSLProgram; }
    00081
    00083         GLuint getAttributeIndex(VertexElementSemantic semantic, uint index);
    00084
    00086         bool isAttributeValid(VertexElementSemantic semantic, uint index);
    00087
    00088
    00089     protected:
    00091         void loadFromSource(void);
    00093         void unloadImpl(void);
    00095         void loadImpl(void);
    00096
    00097
    00098     };
    00099
    00100
    00101 }
    00102
    00103
    00104 #endif // __GLSLGpuProgram_H__

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21