# Graphic3d_Structure.hxx File Reference

`#include <Standard.hxx>`
`#include <Handle_Graphic3d_Structure.hxx>`
`#include <Graphic3d_CStructure.hxx>`
`#include <Aspect_GenId.hxx>`
`#include <Graphic3d_SequenceOfAddress.hxx>`
`#include <Graphic3d_SequenceOfGroup.hxx>`
`#include <Handle_Graphic3d_GraphicDriver.hxx>`
`#include <Quantity_Color.hxx>`
`#include <Aspect_TypeOfHighlightMethod.hxx>`
`#include <Standard_Address.hxx>`
`#include <Graphic3d_TypeOfStructure.hxx>`
`#include <MMgt_TShared.hxx>`
`#include <Handle_Graphic3d_StructureManager.hxx>`
`#include <Standard_Boolean.hxx>`
`#include <Standard_Integer.hxx>`
`#include <Handle_Graphic3d_AspectLine3d.hxx>`
`#include <Handle_Graphic3d_AspectFillArea3d.hxx>`
`#include <Handle_Graphic3d_AspectText3d.hxx>`
`#include <Handle_Graphic3d_AspectMarker3d.hxx>`
`#include <Standard_Real.hxx>`
`#include <Handle_Graphic3d_DataStructureManager.hxx>`
`#include <Handle_Graphic3d_HSetOfGroup.hxx>`
`#include <Graphic3d_TypeOfPrimitive.hxx>`
`#include <Graphic3d_TypeOfConnection.hxx>`
`#include <Graphic3d_TypeOfComposition.hxx>`
`#include <Graphic3d_TransModeFlags.hxx>`
`#include <Handle_Graphic3d_Group.hxx>`
`#include <Handle_Graphic3d_Plotter.hxx>`