# MeshVS_DrawerAttribute.hxx File Reference

`#include <Standard_PrimitiveTypes.hxx>`

## Enumerations

enum

MeshVS_DrawerAttribute {
MeshVS_DA_InteriorStyle, MeshVS_DA_InteriorColor, MeshVS_DA_BackInteriorColor, MeshVS_DA_EdgeColor,
MeshVS_DA_EdgeType, MeshVS_DA_EdgeWidth, MeshVS_DA_HatchStyle, MeshVS_DA_FrontMaterial,
MeshVS_DA_BackMaterial, MeshVS_DA_BeamType, MeshVS_DA_BeamWidth, MeshVS_DA_BeamColor,
MeshVS_DA_MarkerType, MeshVS_DA_MarkerColor, MeshVS_DA_MarkerScale, MeshVS_DA_TextColor,
MeshVS_DA_TextHeight, MeshVS_DA_TextFont, MeshVS_DA_TextExpansionFactor, MeshVS_DA_TextSpace,
MeshVS_DA_TextStyle, MeshVS_DA_TextDisplayType, MeshVS_DA_TextTexFont, MeshVS_DA_VectorColor,
MeshVS_DA_VectorMaxLength, MeshVS_DA_VectorArrowPart, MeshVS_DA_IsAllowOverlapped, MeshVS_DA_Reflection,
MeshVS_DA_ColorReflection, MeshVS_DA_ShrinkCoeff, MeshVS_DA_MaxFaceNodes, MeshVS_DA_ComputeTime,
MeshVS_DA_ComputeSelectionTime, MeshVS_DA_DisplayNodes, MeshVS_DA_SelectableAuto, MeshVS_DA_ShowEdges,
MeshVS_DA_SmoothShading, MeshVS_DA_SupressBackFaces, MeshVS_DA_User
}

The integer keys for most useful constants attuning mesh presentation appearence
//! Is it allowed to draw beam and face's edge overlapping with this beam.
//! Is mesh drawn with reflective material
//! Is colored mesh data representation drawn with reflective material
//! What part of face or link will be shown if shrink mode. It is recommended this coeff to be between 0 and 1.
//! How many nodes is possible to be in face
//! If this parameter is true, the compute method CPU time will be displayed in console window
//! If this parameter is true, the compute selection method CPU time will be displayed in console window
//! If this parameter is false, the nodes won't be shown in viewer, otherwise will be.
//! If this parameter is true, the selectable nodes map will be updated automatically when hidden elements change
//! If this parameter is false, the face's edges are not shown
Warning: in wireframe mode this parameter is ignored
//! Is mesh drawing in smooth shading mode
//! Is back faces of volume elements should be supressed
. More...

## Enumeration Type Documentation

enum MeshVS_DrawerAttribute

Enumeration values:

  MeshVS_DA_InteriorStyle |
  MeshVS_DA_InteriorColor |
  MeshVS_DA_BackInteriorColor |
  MeshVS_DA_EdgeColor |
  MeshVS_DA_EdgeType |
  MeshVS_DA_EdgeWidth |
  MeshVS_DA_HatchStyle |
  MeshVS_DA_FrontMaterial |
  MeshVS_DA_BackMaterial |
  MeshVS_DA_BeamType |
  MeshVS_DA_BeamWidth |
  MeshVS_DA_BeamColor |
  MeshVS_DA_MarkerType |
  MeshVS_DA_MarkerColor |
  MeshVS_DA_MarkerScale |
  MeshVS_DA_TextColor |
  MeshVS_DA_TextHeight |
  MeshVS_DA_TextFont |
  MeshVS_DA_TextExpansionFactor |
  MeshVS_DA_TextSpace |
  MeshVS_DA_TextStyle |
  MeshVS_DA_TextDisplayType |
  MeshVS_DA_TextTexFont |
  MeshVS_DA_VectorColor |
  MeshVS_DA_VectorMaxLength |
  MeshVS_DA_VectorArrowPart |
  MeshVS_DA_IsAllowOverlapped |
  MeshVS_DA_Reflection |
  MeshVS_DA_ColorReflection |
  MeshVS_DA_ShrinkCoeff |
  MeshVS_DA_MaxFaceNodes |
  MeshVS_DA_ComputeTime |
  MeshVS_DA_ComputeSelectionTime |
  MeshVS_DA_DisplayNodes |
  MeshVS_DA_SelectableAuto |
  MeshVS_DA_ShowEdges |
  MeshVS_DA_SmoothShading |
  MeshVS_DA_SupressBackFaces |
  MeshVS_DA_User |