/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

/*
 *
 * (C) Copyright IBM Corp. 1998-2004 - All Rights Reserved
 *
 */

#ifndef __GXLAYOUTENGINE_H
#define __GXLAYOUTENGINE_H

#include "LETypes.h"
#include "LayoutEngine.h"

#include "MorphTables.h"

class LEFontInstance;
class LEGlyphStorage;

/**
 * This class implements layout for QuickDraw GX or Apple Advanced Typograyph (AAT)
 * fonts. A font is a GX or AAT font if it contains a 'mort' table. See Apple's
 * TrueType Reference Manual (http://fonts.apple.com/TTRefMan/index.html) for details.
 * Information about 'mort' tables is in the chapter titled "Font Files."
 *
 * @internal
 */
class GXLayoutEngine : public LayoutEngine
{
public:
    /**
     * This is the main constructor. It constructs an instance of GXLayoutEngine for
     * a particular font, script and language. It takes the 'mort' table as a parameter since
     * LayoutEngine::layoutEngineFactory has to read the 'mort' table to know that it has a
     * GX font.
     *
     * Note: GX and AAT fonts don't contain any script and language specific tables, so
     * the script and language are ignored.
     *
     * @param fontInstance - the font
     * @param scriptCode - the script
     * @param langaugeCode - the language
     * @param morphTable - the 'mort' table
     *
     * @see LayoutEngine::layoutEngineFactory
     * @see ScriptAndLangaugeTags.h for script and language codes
     *
     * @internal
     */
    GXLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode,
        le_int32 languageCode, const MorphTableHeader *morphTable);

    /**
     * The destructor, virtual for correct polymorphic invocation.
     *
     * @internal
     */
    virtual ~GXLayoutEngine();

protected:

    /**
     * The address of the 'mort' table
     *
     * @internal
     */
    const MorphTableHeader *fMorphTable;

    /**
     * This method does GX layout using the font's 'mort' table. It converts the
     * input character codes to glyph indices using mapCharsToGlyphs, and then
     * applies the 'mort' table.
     *
     * Input parameters:
     * @param chars - the input character context
     * @param offset - the index of the first character to process
     * @param count - the number of characters to process
     * @param max - the number of characters in the input context
     * @param rightToLeft - <code>TRUE</code> if the text is in a
     *    right to left directional run
     * @param glyphStorage - the glyph storage object. The glyph
     *    and char index arrays will be set.
     *
     * Output parameters:
     * @param success - set to an error code if the operation fails
     *
     * @return the number of glyphs in the glyph index array
     *
     * @internal
     */
    virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset,
        le_int32 count, le_int32 max, le_bool rightToLeft,
        LEGlyphStorage &glyphStorage, LEErrorCode &success);

    /**
     * This method adjusts the glyph positions using the font's
     * 'kern', 'trak', 'bsln', 'opbd' and 'just' tables.
     *
     * Input parameters:
     * @param glyphStorage - the object holding the glyph storage.
     *     The positions will be updated as needed.
     *
     * Output parameters:
     * @param success - set to an error code if the operation fails
     *
     * @internal
     */
    virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset,
        le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
};

#endif
