/*
 * Copyright 1997 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 */

package sun.java2d.pipe;

import sun.java2d.SunGraphics2D;

/**
 * This interface defines the set of calls that pipeline objects
 * can use to pass on responsibility for filling various basic
 * geometric figures defined by explicit integer coordinates.
 * Typically this interface will be used for communication when
 * the coordinates of the rendering have been narrowed down to
 * actual device pixels, or for communication of untransformed
 * coordinates when the coordinates were specified using integers.
 * This interface does not cover all of the rendering calls that
 * are possible in Graphics since many of the rendering calls can
 * be transformed into one or more variants of these calls.
 */
public interface PixelFillPipe {
    public void fillRect(SunGraphics2D sg,
                         int x, int y, int width, int height);


    public void fillRoundRect(SunGraphics2D sg,
                              int x, int y, int width, int height,
                              int arcWidth, int arcHeight);

    public void fillOval(SunGraphics2D sg,
                         int x, int y, int width, int height);

    public void fillArc(SunGraphics2D sg,
                        int x, int y, int width, int height,
                        int startAngle, int arcAngle);

    public void fillPolygon(SunGraphics2D sg,
                            int xPoints[], int yPoints[],
                            int nPoints);
}
