/* 
 * PlanetPenguin Racer 
 * Copyright (C) 2004-2005 Volker Stroebel <volker@planetpenguin.de>
 *
 * Copyright (C) 1999-2001 Jasmin F. Patry
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

#ifndef _VIEWMODE_H_
#define _VIEWMODE_H_

#include "pp_types.h"

#include "player.h"

void set_view_mode(Player& plyr, ViewMode mode);
ViewMode get_view_mode(const Player& plyr);
void traverse_dag_for_view_point(SceneNode *node, const pp::Matrix& trans);
void set_tux_eye(TuxEye which_eye, const ppogl::Vec3d& pt);
void update_view(Player& plyr, double dt);
void setup_view_matrix(Player& plyr);

#endif // _VIEWMODE_H_
