/*
    File:		TRect.h
    
    Version:	1.0

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*/

#ifndef TRect_H_
#define TRect_H_

#include <Carbon/Carbon.h>

class TRect
	: public HIRect
{
public:
	// Construction/Destruction
	TRect();
	TRect(
						const HIRect*		inRect );
	TRect(
						const HIRect&		inRect );
	TRect(
						const HIPoint&		inOrigin,
						const HISize&		inSize );
	TRect(
						float				inX,
						float				inY,
						float				inWidth,
						float				inHeight );
	TRect(
						const Rect&			inRect );
	~TRect();
	
	// Operators
	operator		HIRect*()
						{ return this; }
	operator		Rect() const;

	// Accessors
	float			MinX() const
						{ return CGRectGetMinX( *this ); }
	float			MaxX() const
						{ return CGRectGetMaxX( *this ); }
	float			MinY() const
						{ return CGRectGetMinY( *this ); }
	float			MaxY() const
						{ return CGRectGetMaxY( *this ); }

	float			Width() const
						{ return CGRectGetWidth( *this ); }
	float			Height() const
						{ return CGRectGetHeight( *this ); }
	
	const HIPoint&	Origin() const
						{ return origin; }
	const HISize&	Size() const
						{ return size; }

	float			CenterX() const
						{ return CGRectGetMidX( *this ); }
	float			CenterY() const
						{ return CGRectGetMidY( *this ); }
	HIPoint			Center() const;
	
	// Modifiers
	const HIRect&	Inset(
						float				inX,
						float				inY );
	const HIRect&	Outset(
						float				inX,
						float				inY );
	const HIRect&	MoveBy(
						float				inDx,
						float				inDy );
	const HIRect&	MoveTo(
						float				inX,
						float				inY );

	const HIRect&	Set(
						const HIRect*		inRect );
	const HIRect&	Set(
						const HIRect&		inRect );
	const HIRect&	Set(				
						float				inX,
						float				inY,
						float				inWidth,
						float				inHeight );
	const HIRect&	Set(
						const Rect*			inRect );

	const HIRect&	SetAroundCenter(				
						float				inCenterX,
						float				inCenterY,
						float				inWidth,
						float				inHeight );

	const HIRect&	SetWidth(
						float				inWidth );
	const HIRect&	SetHeight(
						float				inHeight );

	const HIRect&	SetOrigin(
						const HIPoint&		inOrigin );
	const HIRect&	SetOrigin(
						float				inX,
						float				inY );
	const HIRect&	SetSize(
						const HISize&		inSize );
	const HIRect&	SetSize(
						float				inWidth,
						float				inHeight );

	// Tests
	bool			Contains(
						const HIPoint&		inPoint );
	bool			Contains(
						const HIRect&		inRect );
	bool			Contains(
						const Point&		inPoint );
	bool			Contains(
						const Rect&			inRect );
};

//-----------------------------------------------------------------------------------
//	TRect constructor
//-----------------------------------------------------------------------------------
//
inline TRect::TRect()
{
}

//-----------------------------------------------------------------------------------
//	TRect constructor
//-----------------------------------------------------------------------------------
//
inline TRect::TRect(
	const HIRect*		inRect )
{
	*this = *inRect;
}

//-----------------------------------------------------------------------------------
//	TRect constructor
//-----------------------------------------------------------------------------------
//
inline TRect::TRect(
	const HIRect&		inRect )
{
	origin = inRect.origin;
	size = inRect.size;
}

//-----------------------------------------------------------------------------------
//	TRect constructor
//-----------------------------------------------------------------------------------
//
inline TRect::TRect(
	const HIPoint&		inOrigin,
	const HISize&		inSize )
{
	origin = inOrigin;
	size = inSize;
}

//-----------------------------------------------------------------------------------
//	TRect constructor
//-----------------------------------------------------------------------------------
//
inline TRect::TRect(
	float				inX,
	float				inY,
	float				inWidth,
	float				inHeight )
{
	*this = CGRectMake( inX, inY, inWidth, inHeight );
}

//-----------------------------------------------------------------------------------
//	TRect destructor
//-----------------------------------------------------------------------------------
//
inline TRect::~TRect()
{
}

//-----------------------------------------------------------------------------------
//	TRect constructor
//-----------------------------------------------------------------------------------
//
inline TRect::TRect(
	const Rect&		inRect )
{
	Set( &inRect );
}

//-----------------------------------------------------------------------------------
//	Rect operator
//-----------------------------------------------------------------------------------
//	Converts the HIRect to a QD rect and returns it
//
inline TRect::operator Rect() const
{
	Rect	qdRect;
	
	qdRect.top = (SInt16) MinY();
	qdRect.left = (SInt16) MinX();
	qdRect.bottom = (SInt16) MaxY();
	qdRect.right = (SInt16) MaxX();

	return qdRect;
}

//-----------------------------------------------------------------------------------
//	Center
//-----------------------------------------------------------------------------------
//
inline HIPoint TRect::Center() const
{
	return CGPointMake( CGRectGetMidX( *this ), CGRectGetMidY( *this ) );
}

//-----------------------------------------------------------------------------------
//	Inset
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::Inset(
	float				inX,
	float				inY )
{
	*this = CGRectInset( *this, inX, inY );
	
	return *this;
}

//-----------------------------------------------------------------------------------
//	Outset
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::Outset(
	float				inX,
	float				inY )
{
	*this = CGRectInset( *this, -inX, -inY );
	
	return *this;
}

//-----------------------------------------------------------------------------------
//	MoveBy
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::MoveBy(
	float				inDx,
	float				inDy )
{
	origin = CGPointMake( MinX() + inDx, MinY() + inDy );
	
	return *this;
}

//-----------------------------------------------------------------------------------
//	MoveTo
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::MoveTo(
	float				inX,
	float				inY )
{
	origin = CGPointMake( inX, inY );
	
	return *this;
}

//-----------------------------------------------------------------------------------
//	Set
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::Set(
	const HIRect*		inRect )
{
	*this = *inRect;
	
	return *this;
}

//-----------------------------------------------------------------------------------
//	Set
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::Set(
	const HIRect&			inRect )
{
	*this = inRect;
	
	return *this;
}

//-----------------------------------------------------------------------------------
//	Set
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::Set(
	float				inX,
	float				inY,
	float				inWidth,
	float				inHeight )
{
	*this = CGRectMake( inX, inY, inWidth, inHeight );
	
	return *this;
}

//-----------------------------------------------------------------------------------
//	Set
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::Set(
	const Rect*			inRect )
{
	origin.x = inRect->left;
	origin.y = inRect->top;
	size.width = inRect->right - inRect->left;
	size.height = inRect->bottom - inRect->top;
	
	return *this;
}

//-----------------------------------------------------------------------------------
//	SetAroundCenter
//-----------------------------------------------------------------------------------
//	Sets the rectangle by specifying dimensions around a center point
//
inline const HIRect& TRect::SetAroundCenter(
	float				inCenterX,
	float				inCenterY,
	float				inWidth,
	float				inHeight )
{
	*this = CGRectMake( inCenterX - inWidth/2, inCenterY - inHeight/2, inWidth, inHeight );
	
	return *this;
}

//-----------------------------------------------------------------------------------
//	SetWidth
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::SetWidth(
	float				inWidth )
{
	size.width = inWidth;
	
	return *this;
}

//-----------------------------------------------------------------------------------
//	SetHeight
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::SetHeight(
	float				inHeight )
{
	size.height = inHeight;
	
	return *this;
}

//-----------------------------------------------------------------------------------
//	SetOrigin
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::SetOrigin(
	const HIPoint&		inOrigin )
{
	origin = inOrigin;
	
	return *this;
}

//-----------------------------------------------------------------------------------
//	SetOrigin
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::SetOrigin(
	float				inX,
	float				inY )
{
	origin = CGPointMake( inX, inY );
	
	return *this;
}

//-----------------------------------------------------------------------------------
//	SetSize
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::SetSize(
	const HISize&		inSize )
{
	size = inSize;
	
	return *this;
}

//-----------------------------------------------------------------------------------
//	SetSize
//-----------------------------------------------------------------------------------
//
inline const HIRect& TRect::SetSize(
	float				inWidth,
	float				inHeight )
{
	size = CGSizeMake( inWidth, inHeight );
	
	return *this;
}

//-----------------------------------------------------------------------------------
//	Contains
//-----------------------------------------------------------------------------------
//
inline bool TRect::Contains(
	const HIPoint&		inPoint )
{
	return CGRectContainsPoint( *this, inPoint );
}

//-----------------------------------------------------------------------------------
//	Contains
//-----------------------------------------------------------------------------------
//
inline bool TRect::Contains(
	const HIRect&		inRect )
{
	return CGRectContainsRect( *this, inRect );
}

//-----------------------------------------------------------------------------------
//	Contains
//-----------------------------------------------------------------------------------
//
inline bool TRect::Contains(
	const Point&		inPoint )
{
	return Contains( CGPointMake( inPoint.h, inPoint.v ) );
}

//-----------------------------------------------------------------------------------
//	Contains
//-----------------------------------------------------------------------------------
//
inline bool TRect::Contains(
	const Rect&		inRect )
{
	return Contains( CGRectMake( inRect.left, inRect.top,
			inRect.right - inRect.left, inRect.bottom - inRect.top ) );
}

#endif // TRect_H_
