/***************************************************************************

Atari Starship 1 driver

  "starshp1" -> regular version, bonus time for 3500 points
  "starshpp" -> possible prototype, bonus time for 2700 points

***************************************************************************/

#include "driver.h"
#include "cpu/m6502/m6502.h"
#include "includes/starshp1.h"

int starshp1_attract;

static int starshp1_analog_in_select;


static INTERRUPT_GEN( starshp1_interrupt )
{
	if ((input_port_read(device->machine, "SYSTEM") & 0x90) != 0x90)
		generic_pulse_irq_line(device, 0);
}


static WRITE8_DEVICE_HANDLER( starshp1_audio_w )
{
	data &= 1;

	switch (offset & 7)
	{
	case 0:
		starshp1_attract = data;
		discrete_sound_w(device, STARSHP1_ATTRACT, data);
		break;
	case 1:
		starshp1_phasor = data;
		discrete_sound_w(device, STARSHP1_PHASOR_ON, data);
		break;
	case 2:
		discrete_sound_w(device, STARSHP1_KICKER, data);
		break;
	case 3:
		discrete_sound_w(device, STARSHP1_SL1, data);
		break;
	case 4:
		discrete_sound_w(device, STARSHP1_SL2, data);
		break;
	case 5:
		discrete_sound_w(device, STARSHP1_MOLVL, data);
		break;
	case 6:
		discrete_sound_w(device, STARSHP1_NOISE_FREQ, data);
		break;
	}

	coin_lockout_w(0, !starshp1_attract);
	coin_lockout_w(1, !starshp1_attract);
}


static WRITE8_HANDLER( starshp1_collision_reset_w )
{
	starshp1_collision_latch = 0;
}


static CUSTOM_INPUT( starshp1_analog_r )
{
	int val = 0;

	switch (starshp1_analog_in_select)
	{
	case 0:
		val = input_port_read(field->port->machine, "STICKY");
		break;
	case 1:
		val = input_port_read(field->port->machine, "STICKX");
		break;
	case 2:
		val = 0x20; /* DAC feedback, not used */
		break;
	case 3:
		val = input_port_read(field->port->machine, "PLAYTIME");
		break;
	}

	return val & 0x3f;
}


static CUSTOM_INPUT( collision_latch_r )
{
	return starshp1_collision_latch & 0x0f;
}


static WRITE8_HANDLER( starshp1_analog_in_w )
{
	starshp1_analog_in_select = offset & 3;
}


static WRITE8_DEVICE_HANDLER( starshp1_analog_out_w )
{
	switch (offset & 7)
	{
	case 1:
		starshp1_ship_size = data;
		break;
	case 2:
		discrete_sound_w(device, STARSHP1_NOISE_AMPLITUDE, data);
		break;
	case 3:
		discrete_sound_w(device, STARSHP1_TONE_PITCH, data);
		break;
	case 4:
		discrete_sound_w(device, STARSHP1_MOTOR_SPEED, data);
		break;
	case 5:
		starshp1_circle_hpos = data;
		break;
	case 6:
		starshp1_circle_vpos = data;
		break;
	case 7:
		starshp1_circle_size = data;
		break;
	}
}


static WRITE8_HANDLER( starshp1_misc_w )
{
	data &= 1;

	switch (offset & 7)
	{
	case 0:
		starshp1_ship_explode = data;
		break;
	case 1:
		starshp1_circle_mod = data;
		break;
	case 2:
		starshp1_circle_kill = !data;
		break;
	case 3:
		starshp1_starfield_kill = data;
		break;
	case 4:
		starshp1_inverse = data;
		break;
	case 5:
		/* BLACK HOLE, not used */
		break;
	case 6:
		starshp1_mux = data;
		break;
	case 7:
		set_led_status(0, !data);
		break;
	}
}


static ADDRESS_MAP_START( starshp1_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x00ff) AM_RAM AM_MIRROR(0x100)
	AM_RANGE(0x2c00, 0x3fff) AM_ROM
	AM_RANGE(0xa000, 0xa000) AM_READ_PORT("SYSTEM")
	AM_RANGE(0xb000, 0xb000) AM_READ_PORT("VBLANK")
	AM_RANGE(0xc300, 0xc3ff) AM_WRITE(starshp1_sspic_w) /* spaceship picture */
	AM_RANGE(0xc400, 0xc400) AM_READ_PORT("COINAGE")
	AM_RANGE(0xc400, 0xc4ff) AM_WRITE(starshp1_ssadd_w) /* spaceship address */
	AM_RANGE(0xc800, 0xc9ff) AM_RAM_WRITE(starshp1_playfield_w) AM_BASE(&starshp1_playfield_ram)
	AM_RANGE(0xcc00, 0xcc0f) AM_WRITEONLY AM_BASE(&starshp1_hpos_ram)
	AM_RANGE(0xd000, 0xd00f) AM_WRITEONLY AM_BASE(&starshp1_vpos_ram)
	AM_RANGE(0xd400, 0xd40f) AM_WRITEONLY AM_BASE(&starshp1_obj_ram)
	AM_RANGE(0xd800, 0xd800) AM_READ(starshp1_rng_r)
	AM_RANGE(0xd800, 0xd80f) AM_WRITE(starshp1_collision_reset_w)
	AM_RANGE(0xdc00, 0xdc0f) AM_WRITE(starshp1_misc_w)
	AM_RANGE(0xdd00, 0xdd0f) AM_WRITE(starshp1_analog_in_w)
	AM_RANGE(0xde00, 0xde0f) AM_DEVWRITE("discrete", starshp1_audio_w)
	AM_RANGE(0xdf00, 0xdf0f) AM_DEVWRITE("discrete", starshp1_analog_out_w)
	AM_RANGE(0xf000, 0xffff) AM_ROM
ADDRESS_MAP_END


static INPUT_PORTS_START( starshp1 )
	PORT_START("SYSTEM")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* SWA1? */
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_DIPNAME( 0x20, 0x20, "Extended Play" )
	PORT_DIPSETTING(	0x00, DEF_STR( No ) )
	PORT_DIPSETTING(	0x20, DEF_STR( Yes ) )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_TOGGLE
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )

	PORT_START("VBLANK")
	PORT_BIT( 0x3f, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(starshp1_analog_r, NULL)	/* analog in */
	PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )

	PORT_START("COINAGE")
	PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(collision_latch_r, NULL)	/* collision latch */
	PORT_DIPNAME( 0x70, 0x20, DEF_STR( Coinage ) )
	PORT_DIPSETTING(	0x10, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(	0x20, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(	0x40, DEF_STR( 1C_2C ) )
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) /* ground */

	PORT_START("PLAYTIME")
	PORT_DIPNAME( 0x3f, 0x20, "Play Time" ) /* potentiometer */
	PORT_DIPSETTING(	0x00, "60 Seconds" )
	PORT_DIPSETTING(	0x20, "90 Seconds" )
	PORT_DIPSETTING(	0x3f, "120 Seconds" )

	PORT_START("STICKY")
	PORT_BIT( 0x3f, 0x20, IPT_AD_STICK_Y ) PORT_MINMAX(0,63) PORT_SENSITIVITY(10) PORT_KEYDELTA(10) PORT_REVERSE

	PORT_START("STICKX")
	PORT_BIT( 0x3f, 0x20, IPT_AD_STICK_X ) PORT_MINMAX(0,63) PORT_SENSITIVITY(10) PORT_KEYDELTA(10) PORT_REVERSE
INPUT_PORTS_END


static const gfx_layout tilelayout =
{
	16, 8,  /* 16x8 tiles      */
	64,     /* 64 tiles        */
	1,      /* 1 bit per pixel */
	{ 0 },
	{
		0x204, 0x204, 0x205, 0x205, 0x206, 0x206, 0x207, 0x207,
		0x004, 0x004, 0x005, 0x005, 0x006, 0x006, 0x007, 0x007
	},
	{
		0x0000, 0x0400, 0x0800, 0x0c00,
		0x1000, 0x1400, 0x1800, 0x1c00
	},
	8	    /* step */
};


static const gfx_layout spritelayout =
{
	16, 8,  /* 16x8 sprites    */
	8,      /* 8 sprites       */
	1,      /* 1 bit per pixel */
	{ 0 },
	{
		0x04, 0x05, 0x06, 0x07, 0x0c, 0x0d, 0x0e, 0x0f,
		0x14, 0x15, 0x16, 0x17, 0x1c, 0x1d, 0x1e, 0x1f
	},
	{
		0x00, 0x20, 0x40, 0x60, 0x80, 0xa0, 0xc0, 0xe0
	},
	0x100	/* step */
};

static const UINT32 shiplayout_xoffset[64] =
{
		0x04, 0x05, 0x06, 0x07, 0x0c, 0x0d, 0x0e, 0x0f,
		0x14, 0x15, 0x16, 0x17, 0x1c, 0x1d, 0x1e, 0x1f,
		0x24, 0x25, 0x26, 0x27, 0x2c, 0x2d, 0x2e, 0x2f,
		0x34, 0x35, 0x36, 0x37, 0x3c, 0x3d, 0x3e, 0x3f,
		0x44, 0x45, 0x46, 0x47, 0x4c, 0x4d, 0x4e, 0x4f,
		0x54, 0x55, 0x56, 0x57, 0x5c, 0x5d, 0x5e, 0x5f,
		0x64, 0x65, 0x66, 0x67, 0x6c, 0x6d, 0x6e, 0x6f,
		0x74, 0x75, 0x76, 0x77, 0x7c, 0x7d, 0x7e, 0x7f
};

static const gfx_layout shiplayout =
{
	64, 16, /* 64x16 sprites    */
	4,      /* 4 sprites        */
	2,      /* 2 bits per pixel */
	{ 0, 0x2000 },
	EXTENDED_XOFFS,
	{ STEP16(0x000, 0x080) },
	0x800,  /* step */
	shiplayout_xoffset,
	NULL
};


static GFXDECODE_START( starshp1 )
	GFXDECODE_ENTRY( "gfx1", 0, tilelayout,   0, 1 )
	GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 2, 2 )
	GFXDECODE_ENTRY( "gfx3", 0, shiplayout,   6, 2 )
GFXDECODE_END


static MACHINE_DRIVER_START( starshp1 )

	/* basic machine hardware */

	MDRV_CPU_ADD("maincpu", M6502, STARSHP1_CPU_CLOCK)
	MDRV_CPU_PROGRAM_MAP(starshp1_map)
	MDRV_CPU_VBLANK_INT("screen", starshp1_interrupt)

	/* video hardware */


	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_RAW_PARAMS(STARSHP1_PIXEL_CLOCK, STARSHP1_HTOTAL, STARSHP1_HBEND, STARSHP1_HBSTART, STARSHP1_VTOTAL, STARSHP1_VBEND, STARSHP1_VBSTART)

	MDRV_GFXDECODE(starshp1)
	MDRV_PALETTE_LENGTH(19)
	MDRV_PALETTE_INIT(starshp1)

	MDRV_VIDEO_START(starshp1)
	MDRV_VIDEO_UPDATE(starshp1)
	MDRV_VIDEO_EOF(starshp1)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("discrete", DISCRETE, 0)
	MDRV_SOUND_CONFIG_DISCRETE(starshp1)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


/***************************************************************************

  Game ROMs

***************************************************************************/

ROM_START( starshp1 )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD_NIB_HIGH( "7529-02.c2", 0x2c00, 0x0400, CRC(f191c328) SHA1(5d44be879bcf16a142a69e4f1501533e02720fe5) )
	ROM_LOAD_NIB_LOW ( "7528-02.c1", 0x2c00, 0x0400, CRC(605ed4df) SHA1(b0d892bcd08b611d2c01ab23b491c1d9db498e7b) )
	ROM_LOAD(          "7530-02.h3", 0x3000, 0x0800, CRC(4b2d466c) SHA1(2104c4d163adbf53f9853334868622752ccb01b8) )
	ROM_RELOAD(                      0xf000, 0x0800 )
	ROM_LOAD(          "7531-02.e3", 0x3800, 0x0800, CRC(b35b2c0e) SHA1(e52240cdfbba3dc380ba63f24cfc07b44feafd53) )
	ROM_RELOAD(                      0xf800, 0x0800 )

	ROM_REGION( 0x0400, "gfx1", 0 )
	ROM_LOAD( "7513-01.n7",	 0x0000, 0x0400, CRC(8fb0045d) SHA1(fb311c6977dec6e2a04179406e9ffdb920989a47) )

	ROM_REGION( 0x0100, "gfx2", 0 )
	ROM_LOAD( "7515-01.j5",	 0x0000, 0x0100, CRC(fcbcbf2e) SHA1(adf3cc43b77ad18eddbe39ee11625e552d1abab9) )

	ROM_REGION( 0x0800, "gfx3", 0 )
	ROM_LOAD( "7517-01.r1",	 0x0000, 0x0400, CRC(1531f85f) SHA1(291822614fc6d3a71bf56607c796e18779f8cfc9) )
	ROM_LOAD( "7516-01.p1",	 0x0400, 0x0400, CRC(64fbfe4c) SHA1(b2dfdcc1c9927c693fe43b2e1411d0f14375fdeb) )

	ROM_REGION( 0x0220, "proms", 0 )
	ROM_LOAD( "7518-01.r10", 0x0000, 0x0100, CRC(80877f7e) SHA1(8b28f48936a4247c583ca6713bfbaf4772c7a4f5) ) /* video output */
	ROM_LOAD( "7514-01.n9",  0x0100, 0x0100, CRC(3610b453) SHA1(9e33ee04f22a9174c29fafb8e71781fa330a7a08) ) /* sync */
	ROM_LOAD( "7519-01.b5",  0x0200, 0x0020, CRC(23b9cd3c) SHA1(220f9f73d86cdcf1b390c52c591750a73402af50) ) /* address */
ROM_END

ROM_START( starshpp )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD_NIB_HIGH( "7529-02.c2", 0x2c00, 0x0400, CRC(f191c328) SHA1(5d44be879bcf16a142a69e4f1501533e02720fe5) )
	ROM_LOAD_NIB_LOW ( "7528-02.c1", 0x2c00, 0x0400, CRC(605ed4df) SHA1(b0d892bcd08b611d2c01ab23b491c1d9db498e7b) )
	ROM_LOAD_NIB_HIGH( "7521.h2", 0x3000, 0x0400, CRC(6e3525db) SHA1(b615c60e4958d6576f4c179bbead9e8d330bba99) )
	ROM_RELOAD(                   0xf000, 0x0400 )
	ROM_LOAD_NIB_LOW ( "7520.h1", 0x3000, 0x0400, CRC(2fbed61b) SHA1(5cbe1aee82a32edbf33780a46e4166ec45c88170) )
	ROM_RELOAD(                   0xf000, 0x0400 )
	ROM_LOAD_NIB_HIGH( "f2",      0x3400, 0x0400, CRC(590ea913) SHA1(4baf5a6f6c9dcc5916163f85cec01d78a339ae20) )
	ROM_RELOAD(                   0xf400, 0x0400 )
	ROM_LOAD_NIB_LOW ( "f1",      0x3400, 0x0400, CRC(84fce404) SHA1(edd78f5439c4087c4a853d66446433f9a356b17f) )
	ROM_RELOAD(                   0xf400, 0x0400 )
	ROM_LOAD_NIB_HIGH( "7525.e2", 0x3800, 0x0400, CRC(5c6d12d9) SHA1(7078b685d859fd4122b814e473c83647b81ef7cd) )
	ROM_RELOAD(                   0xf800, 0x0400 )
	ROM_LOAD_NIB_LOW ( "7524.e1", 0x3800, 0x0400, CRC(6193a7bd) SHA1(3c9eab14481cb29ba2627bc73434f579d6b96a6e) )
	ROM_RELOAD(                   0xf800, 0x0400 )
	ROM_LOAD_NIB_HIGH( "d2",      0x3c00, 0x0400, CRC(a17df2ea) SHA1(ec488f4af47594e20b3d51882ee862a92e2f38fd) )
	ROM_RELOAD(                   0xfc00, 0x0400 )
	ROM_LOAD_NIB_LOW ( "d1",      0x3c00, 0x0400, CRC(be4050b6) SHA1(03ca4833769efb10f18f52b7ba4d016568d3cab9) )
	ROM_RELOAD(                   0xfc00, 0x0400 )

	ROM_REGION( 0x0400, "gfx1", 0 )
	ROM_LOAD( "7513-01.n7", 0x0000, 0x0400, CRC(8fb0045d) SHA1(fb311c6977dec6e2a04179406e9ffdb920989a47) )

	ROM_REGION( 0x0100, "gfx2", 0 )
	ROM_LOAD( "7515-01.j5", 0x0000, 0x0100, CRC(fcbcbf2e) SHA1(adf3cc43b77ad18eddbe39ee11625e552d1abab9) )

	ROM_REGION( 0x0800, "gfx3", 0 )
	ROM_LOAD( "7517-01.r1", 0x0000, 0x0400, CRC(1531f85f) SHA1(291822614fc6d3a71bf56607c796e18779f8cfc9) )
	ROM_LOAD( "7516-01.p1", 0x0400, 0x0400, CRC(64fbfe4c) SHA1(b2dfdcc1c9927c693fe43b2e1411d0f14375fdeb) )

	ROM_REGION( 0x0220, "proms", 0 )
	ROM_LOAD( "7518-01.r10", 0x0000, 0x0100, CRC(80877f7e) SHA1(8b28f48936a4247c583ca6713bfbaf4772c7a4f5) ) /* video output */
	ROM_LOAD( "7514-01.n9",  0x0100, 0x0100, CRC(3610b453) SHA1(9e33ee04f22a9174c29fafb8e71781fa330a7a08) ) /* sync */
	ROM_LOAD( "7519-01.b5",  0x0200, 0x0020, CRC(23b9cd3c) SHA1(220f9f73d86cdcf1b390c52c591750a73402af50) ) /* address */
ROM_END


GAME( 1977, starshp1, 0,        starshp1, starshp1, 0, ORIENTATION_FLIP_X, "Atari", "Starship 1",              GAME_IMPERFECT_SOUND )
GAME( 1977, starshpp, starshp1, starshp1, starshp1, 0, ORIENTATION_FLIP_X, "Atari", "Starship 1 (prototype?)", GAME_IMPERFECT_SOUND )
