#ifndef simware_h
#define simware_h

#include "halthandle_t.h"
#include "dataobj/koord.h"
#include "besch/ware_besch.h"

class warenbauer_t;
class karte_t;
class spieler_t;

/** Class to handle goods packets (and their destinations) */
class ware_t
{
	friend class warenbauer_t;

private:
	/// private lookup table to speedup
	static const ware_besch_t *index_to_besch[256];

public:
	/// type of good, used as index into index_to_besch
	uint32 index: 8;

	/// amount of goods
	uint32 menge : 23;

	/**
	 * To indicate that the ware's destination is a factory/consumer store
	 * @author Knightly
	 */
	uint32 to_factory : 1;

private:
	/**
	 * Handle of target station.
	 * @author Hj. Malthaner
	 */
	halthandle_t ziel;

	/**
	 * Handle of station, where the packet has to leave convoy.
	 * @author Hj. Malthaner
	 */
	halthandle_t zwischenziel;

	/**
	 * Target position (factory, etc)
	 * @author Hj. Malthaner
	 */
	koord zielpos;

	/**
	 * Update target (zielpos) for factory-going goods (after loading or rotating)
	 */
	void update_factory_target(karte_t *welt);

public:
	const halthandle_t &get_ziel() const { return ziel; }
	void set_ziel(const halthandle_t &ziel) { this->ziel = ziel; }

	const halthandle_t &get_zwischenziel() const { return zwischenziel; }
	halthandle_t &access_zwischenziel() { return zwischenziel; }
	void set_zwischenziel(const halthandle_t &zwischenziel) { this->zwischenziel = zwischenziel; }

	koord get_zielpos() const { return zielpos; }
	void set_zielpos(const koord zielpos) { this->zielpos = zielpos; }

	ware_t();
	ware_t(const ware_besch_t *typ);
	ware_t(karte_t *welt,loadsave_t *file);

	/**
	 * gibt den nicht-uebersetzten warennamen zurück
	 * @author Hj. Malthaner
	 */
	const char *get_name() const { return get_besch()->get_name(); }
	const char *get_mass() const { return get_besch()->get_mass(); }
	uint16 get_preis() const { return get_besch()->get_preis(); }
	uint8 get_catg() const { return get_besch()->get_catg(); }
	uint8 get_index() const { return index; }

	const ware_besch_t* get_besch() const { return index_to_besch[index]; }
	void set_besch(const ware_besch_t* type);

	void rdwr(karte_t *welt,loadsave_t *file);

	void laden_abschliessen(karte_t *welt,spieler_t *sp);

	// find out the category ...
	bool is_passenger() const {  return index==0; }
	bool is_mail() const {  return index==1; }
	bool is_freight() const {  return index>2; }

	int operator==(const ware_t &w) {
		return index  == w.index  &&
			menge == w.menge &&
			to_factory == w.to_factory &&
			ziel  == w.ziel  &&
			zwischenziel == w.zwischenziel &&
			zielpos == w.zielpos;
	}

	int operator!=(const ware_t &w) { return !(*this == w); 	}

	// mail and passengers just care about target station
	// freight needs to obey coordinates (since more than one factory might by connected!)
	inline bool same_destination(const ware_t &w) const {
		return index==w.get_index()  &&  ziel==w.get_ziel()  &&  to_factory==w.to_factory  &&  (!to_factory  ||  zielpos==w.get_zielpos());
	}

	/**
	 * Adjust target coordinates.
	 * Must be called after factories have been rotated!
	 */
	void rotate90( karte_t *welt, sint16 y_size );
};

#endif
