#ifndef ACTOR_SOUND_H
#define ACTOR_SOUND_H

#include "Actor.h"
#include "RageSound.h"
/** @brief RageSound Actor interface. */
class ActorSound: public Actor
{
public:
	virtual ~ActorSound() { }
	virtual ActorSound *Copy() const;

	void Load( const RString &sPath );
	void Play();
	void Pause( bool bPause );
	void Stop();
	void LoadFromNode( const XNode* pNode );
	void PushSound( lua_State *L ) { m_Sound.PushSelf( L ); }

	//
	// Lua
	//
	virtual void PushSelf( lua_State *L );

private:
	RageSound m_Sound;
};

#endif

/**
 * @file
 * @author Glenn Maynard (c) 2005
 * @section LICENSE
 * All rights reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, and/or sell copies of the Software, and to permit persons to
 * whom the Software is furnished to do so, provided that the above
 * copyright notice(s) and this permission notice appear in all copies of
 * the Software and that both the above copyright notice(s) and this
 * permission notice appear in supporting documentation.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
 * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
 * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
 * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */
