%enumprefix W2D_
%tiledef tiledef-w2d.h
%tilecount tilecount-w2d.h
%width 16
%back none
%name wall2d

%sdir dc-dngn

wall/brick_brown0 WALL_NORMAL
wall/brick_brown1
wall/brick_brown2
wall/brick_brown3
floor/pebble_gray0 FLOOR_NORMAL
floor/pebble_gray1
floor/pebble_gray2
floor/pebble_gray3
floor/pebble_gray4

wall/relief0 WALL_HALL
wall/relief1
wall/relief2
wall/relief3
floor/mesh0 FLOOR_HALL
floor/mesh1
floor/mesh2
floor/mesh3

wall/hive0 WALL_HIVE
wall/hive1
wall/hive2
wall/hive3
floor/hive0 FLOOR_HIVE
floor/hive1
floor/hive2
floor/hive3

wall/ice0 WALL_ICE
wall/ice1
wall/ice2
wall/ice3
floor/ice0 FLOOR_ICE
floor/ice1
floor/ice2
floor/ice3

wall/lair0 WALL_LAIR
wall/lair1
wall/lair2
wall/lair3
floor/lair0 FLOOR_LAIR
floor/lair1
floor/lair2
floor/lair3

## orcs don't have their own floor or walls yet...
wall/lair0 WALL_ORC
wall/lair1
wall/lair2
wall/lair3
floor/hive0 FLOOR_ORC
floor/hive1
floor/hive2
floor/hive3

wall/slime0 WALL_SLIME
wall/slime1
wall/slime2
wall/slime3
floor/bog_green0 FLOOR_SLIME
floor/bog_green1
floor/bog_green2
floor/bog_green3

wall/snake0 WALL_SNAKE
wall/snake1
wall/snake2
wall/snake3
floor/snake0 FLOOR_SNAKE
floor/snake1
floor/snake2
floor/snake3

## swamp also doesn't have any unique walls...
wall/lair0 WALL_SWAMP
wall/lair1
wall/lair2
wall/lair3
floor/swamp0 FLOOR_SWAMP
floor/swamp1
floor/swamp2
floor/swamp3

wall/tomb0 WALL_TOMB
wall/tomb1
wall/tomb2
wall/tomb3
floor/tomb0 FLOOR_TOMB
floor/tomb1
floor/tomb2
floor/tomb3

wall/undead0 WALL_UNDEAD
wall/undead1
wall/undead2
wall/undead3
floor/tomb0 FLOOR_UNDEAD
floor/tomb1
floor/tomb2
floor/tomb3

wall/vault0 WALL_VAULT
wall/vault1
wall/vault2
wall/vault3
floor/rect_gray0 FLOOR_VAULT
floor/rect_gray1
floor/rect_gray2
floor/rect_gray3

wall/zot_blue0 WALL_ZOT_BLUE
wall/zot_blue1
wall/zot_blue2
wall/zot_blue3
floor/tomb0 FLOOR_ZOT_BLUE
floor/tomb1
floor/tomb2
floor/tomb3

wall/zot_cyan0 WALL_ZOT_CYAN
wall/zot_cyan1
wall/zot_cyan2
wall/zot_cyan3
floor/tomb0 FLOOR_ZOT_CYAN
floor/tomb1
floor/tomb2
floor/tomb3

wall/zot_gray0 WALL_ZOT_GRAY
wall/zot_gray1
wall/zot_gray2
wall/zot_gray3
floor/tomb0 FLOOR_ZOT_GRAY
floor/tomb1
floor/tomb2
floor/tomb3

wall/zot_green0 WALL_ZOT_GREEN
wall/zot_green1
wall/zot_green2
wall/zot_green3
floor/tomb0 FLOOR_ZOT_GREEN
floor/tomb1
floor/tomb2
floor/tomb3

wall/zot_magenta0 WALL_ZOT_MAGENTA
wall/zot_magenta1
wall/zot_magenta2
wall/zot_magenta3
floor/tomb0 FLOOR_ZOT_MAGENTA
floor/tomb1
floor/tomb2
floor/tomb3

wall/zot_red0 WALL_ZOT_RED
wall/zot_red1
wall/zot_red2
wall/zot_red3
floor/tomb0 FLOOR_ZOT_RED
floor/tomb1
floor/tomb2
floor/tomb3

wall/zot_yellow0 WALL_ZOT_YELLOW
wall/zot_yellow1
wall/zot_yellow2
wall/zot_yellow3
floor/tomb0 FLOOR_ZOT_YELLOW
floor/tomb1
floor/tomb2
floor/tomb3

wall/wall_flesh0 WALL_FLESH
wall/wall_flesh1
wall/wall_flesh2
wall/wall_flesh3
wall/wall_flesh4
wall/wall_flesh5
wall/wall_flesh6

floor/floor_nerves0 FLOOR_NERVES
floor/floor_nerves1
floor/floor_nerves2
floor/floor_nerves3
floor/floor_nerves4
floor/floor_nerves5
floor/floor_nerves6

wall/wall_vines0 WALL_VINES
wall/wall_vines1
wall/wall_vines2
wall/wall_vines3
wall/wall_vines4
wall/wall_vines5
wall/wall_vines6

floor/floor_vines0 FLOOR_VINES
floor/floor_vines1
floor/floor_vines2
floor/floor_vines3
floor/floor_vines4
floor/floor_vines5
floor/floor_vines6

wall/pebble_red0 WALL_PEBBLE_RED
wall/pebble_red1
wall/pebble_red2
wall/pebble_red3

floor/rough_red0 FLOOR_ROUGH_RED
floor/rough_red1
floor/rough_red2
floor/rough_red3

floor/floor_sand_stone0 FLOOR_SAND_STONE
floor/floor_sand_stone1
floor/floor_sand_stone2
floor/floor_sand_stone3 
floor/floor_sand_stone4 
floor/floor_sand_stone5 
floor/floor_sand_stone6 
floor/floor_sand_stone7 

wall/wall_yellow_rock0 WALL_YELLOW_ROCK
wall/wall_yellow_rock1
wall/wall_yellow_rock2
wall/wall_yellow_rock3

wall/brick_gray0 WALL_BAZAAR_GRAY
wall/brick_gray1
wall/brick_gray2
wall/brick_gray3

wall/stone_gray0 WALL_BAZAAR_STONE
wall/stone_gray1
wall/stone_gray2
wall/stone_gray3

floor/grass0 FLOOR_BAZAAR_GRASS
floor/grass1
floor/grass2

floor/grass_n FLOOR_BAZAAR_GRASS1_SPECIAL
floor/grass_ne 
floor/grass_e
floor/grass_se
floor/grass_s
floor/grass_sw
floor/grass_w
floor/grass_nw
floor/grass_full

%start
%compose floor/grass0
%compose floor/pedestal_n
%finish FLOOR_BAZAAR_GRASS2_SPECIAL
%start
%compose floor/grass1
%compose floor/pedestal_ne
%finish
%start
%compose floor/grass2
%compose floor/pedestal_e
%finish
%start
%compose floor/grass1
%compose floor/pedestal_se
%finish
%start
%compose floor/grass0
%compose floor/pedestal_s
%finish
%start
%compose floor/grass1
%compose floor/pedestal_sw
%finish
%start
%compose floor/grass2
%compose floor/pedestal_w
%finish
%start
%compose floor/grass0
%compose floor/pedestal_nw
%finish
floor/pedestal_full

%start
%compose floor/rect_gray0
%compose floor/pedestal_n
%finish FLOOR_BAZAAR_VAULT_SPECIAL
%start
%compose floor/rect_gray1
%compose floor/pedestal_ne
%finish
%start
%compose floor/rect_gray2
%compose floor/pedestal_e
%finish
%start
%compose floor/rect_gray3
%compose floor/pedestal_se
%finish
%start
%compose floor/rect_gray2
%compose floor/pedestal_s
%finish
%start
%compose floor/rect_gray1
%compose floor/pedestal_sw
%finish
%start
%compose floor/rect_gray0
%compose floor/pedestal_w
%finish
%start
%compose floor/rect_gray3
%compose floor/pedestal_nw
%finish
floor/pedestal_full

floor/dirt0 FLOOR_BAZAAR_DIRT
floor/dirt1
floor/dirt2

floor/dirt_n FLOOR_BAZAAR_DIRT_SPECIAL
floor/dirt_ne 
floor/dirt_e
floor/dirt_se
floor/dirt_s
floor/dirt_sw
floor/dirt_w
floor/dirt_nw
floor/dirt_full

