# class neTriangeMesh

neV3 * vertices;

> Pointer to the array of vertices of the terrain mesh.

s32 vertexCount;

> Number of vertices in the vertex array.

neTriangle * triangles;

> Pointer to the array of triangles.

s32 triangleCount;

> Number of triangles in the traingle array.

Use this class to supply neSimulator with terrain mesh data.

See also neTriangle and neSimulator::SetTerrainMesh