# class neRigidBodyController

The rigid body controller is an object passed to the application during a rigid body controller callback. Using the rigid body controller object, the application can obtain the rigid body currently being controlled, and the application can specify the force and torque to be applied to the body by the controller.

neRigidBody * GetRigidBody();
neV3 GetControllerForce();
neV3 GetControllerTorque();
void SetControllerForce(const neV3 & force);
void SetControllerTorque(const neV3 & torque);
void SetControllerForceWithTorque(const neV3 & force, const neV3 & pos);