<sect1 id="sect-camera">
    
   
 <title>Camera</title>
  <para> The camera definition describes the position, projection type and properties of the camera viewing the scene.
  </para>



<sect2 id="sect-camera-placing">
<title>Placing the Camera</title>
<para>

</para>

     


<para><guilabel>Location and Look_At</guilabel></para>
<para>

</para>

<para><guilabel>The Sky Vector</guilabel></para>
<para>

</para>

<para><guilabel>Angles</guilabel></para>
<para>

</para>

<para><guilabel>The direction vector</guilabel></para>
<para>

</para>

<para><guilabel>Up and Right Vectors</guilabel></para>
<para>

</para>

<para><guilabel>Aspect ratio</guilabel></para>
<para>

</para>


<para><guilabel>Handedness</guilabel></para>
<para>

</para>


<para><guilabel>Transforming the Camera</guilabel></para>
<para>
 
</para>

</sect2>




<sect2 id="sect-camera-projections">
<title>Types of Projection</title>
<para>

</para>

<para><guilabel>Perspective projection</guilabel></para>
<para>

</para>

<para><guilabel>Orthographic projection</guilabel></para>
<para>

</para>

<para><guilabel>Fisheye projection</guilabel></para>
<para>
 
</para>



<para><guilabel>Ultra wide angle projection</guilabel></para>
<para>

</para>

<para><guilabel>Omnimax projection</guilabel></para>
<para>

</para>

<para><guilabel>Panoramic projection</guilabel></para>
<para>
 
</para>

<para><guilabel>Cylindrical projection</guilabel></para>
<para>
 
</para>


<para><guilabel>Spherical projection</guilabel></para>
<para>
 
</para>

</sect2>


<sect2 id="sect-camera-blur">
<title>Focal blur</title>
<para>
 
</para>
</sect2>

<sect2 id="sect-camera-perturb">
<title>Camera Ray Perturbation</title>
<para>

</para>
</sect2>




</sect1>
